Difference between revisions of "MPK pr.122A"

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(Added more info)
(Edits, Readded section descriptions as comments, Moved AA text to secondary armaments.)
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet sub-chaser {{Battle-rating|1}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet sub-chaser {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
  
== info ==
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== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
Due to it’s large size and decent crew, this is a difficult boat to sink. The whole of the vessel is unarmoured, except for the gun shield, meaning that machinery and ammunition is left exposed. Although magazine explosions are rare, it’s common for both the gun and engine to be knocked out, either of which will spell disaster for this vessel. Fortunately due to it’s size the crew are spread out, and there are more compartments to disable, increasing your life expectancy greatly.
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<!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
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''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''-->
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Due to its large size and decent crew, this is a difficult boat to sink. The whole vessel is unarmoured except for the gun shield, meaning that machinery and ammunition are left exposed. Although magazine explosions are rare, it's common for both the gun and engine to be knocked out, either of which will spell disaster for this vessel. Fortunately, due to its size, the crew is spread out and there are more compartments to disable, increasing your life expectancy greatly.
  
 
=== Mobility ===
 
=== Mobility ===
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== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
''Primary armament consists of a single rapid fire 76mm gun positioned on the bow, which is able to shred smaller boats in a few hits while holding it’s own against larger vessels. The gun is protected by steel plate however due to it’s position it will often get knocked out by enemy fire.''
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<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
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''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
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Primary armament consists of a single rapid fire 76mm gun positioned on the bow, which is able to shred smaller boats in a few hits while holding its own against larger vessels. The gun is protected by steel plate, however due to its position, it will often get knocked out by enemy fire.
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HE is deadly against small and medium sized vessels, disabling compartments in one or two hits. While AP is good for armoured targets such as the Soviet gunboats, it will over-penetrate most vehicles this boat will face.
  
''HE is deadly against small and medium sized vessels, disabling compartments in one or two hits. While AP is good for armoured targets such as the soviet gunboats, it will over-penetrate most vehicles this boat will face.''
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=== Secondary armament ===
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<!--''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
  
=== Anti-aircraft armament ===
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''If there is no secondary armament, remove this section.''-->
''For anti air duties the vessel is armed with 3 12.7mm Dshk heavy machine guns in single mounts at the stern. While they may be classed as combined AA/auxilaries, they are only really useful for engaging aerial targets. Due to the location of the gunsthey have decent firing arcs, and have no problem trac''king low flying aircraft. Optimal range for these guns is less than a kilometer, where their combined fire will easily down any aircraft that louter in the vicinity, while gunners will start opening up from 2km away.
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Secondary armaments that also double for anti air duties on the vessel is the three 12.7mm DShK heavy machine guns in single mounts at the stern. While they may be classed as combined AA/auxilaries, they are only really useful for engaging aerial targets. Due to the location of the guns, they have decent firing arcs and have no problem tracking low flying aircraft. Optimal range for these guns is less than a kilometer, where their combined fire will easily down any aircraft that loiter in the vicinity, while gunners will start opening up from 2km away.
  
 
=== Special armament  ===
 
=== Special armament  ===
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<!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''-->
 
While depth charges and bomb throwers can be equipped, they are mostly useless and should only be used in specific situations, otherwise concentrate on using the guns.
 
While depth charges and bomb throwers can be equipped, they are mostly useless and should only be used in specific situations, otherwise concentrate on using the guns.
  
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=== Pros and cons ===
 
=== Pros and cons ===
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<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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'''Pros:'''
 
'''Pros:'''
  
•Rapid fire cannon which deals decent damage at it’s battle rating
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* Rapid-fire cannon which deals decent damage
 
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* Self defence AA is capable of shooting down planes at short range (1km or closer)
•Self defence AA is capable of shooting down planes at short range (1km or closer)
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* Fast in a straight line
 
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* Good survivability
•Fast in a straight line
 
 
 
•good survivability
 
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
•Auxiliary armament of 3 heavy machine guns are mostly ineffective against other ships, and A.I. Gunners tend to be asleep
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* Auxiliary armament of 3 heavy machine guns are mostly ineffective against other ships, and A.I. Gunners tend to be inefficient
 
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* Big turning circle and big length mean difficulty traversing in tight spaces - beware of running aground  
•Big turning circle and big length mean difficulty traversing in tight spaces-beware of running aground
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* Cannon does get knocked out easily  
 
 
•Cannon does get knocked out easily  
 
  
*
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== History ==
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''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
  
 
== Media ==
 
== Media ==

Revision as of 02:58, 20 March 2019

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
MPK pr.122A
ussr_mpk_122a.png
MPK pr.122A
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

GarageImage MPK pr.122A.jpg


The MPK pr.122A is a rank II Soviet sub-chaser with a battle rating of 2.0 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

Due to its large size and decent crew, this is a difficult boat to sink. The whole vessel is unarmoured except for the gun shield, meaning that machinery and ammunition are left exposed. Although magazine explosions are rare, it's common for both the gun and engine to be knocked out, either of which will spell disaster for this vessel. Fortunately, due to its size, the crew is spread out and there are more compartments to disable, increasing your life expectancy greatly.

Mobility

Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Armament

Primary armament

Primary armament consists of a single rapid fire 76mm gun positioned on the bow, which is able to shred smaller boats in a few hits while holding its own against larger vessels. The gun is protected by steel plate, however due to its position, it will often get knocked out by enemy fire.

HE is deadly against small and medium sized vessels, disabling compartments in one or two hits. While AP is good for armoured targets such as the Soviet gunboats, it will over-penetrate most vehicles this boat will face.

Secondary armament

Secondary armaments that also double for anti air duties on the vessel is the three 12.7mm DShK heavy machine guns in single mounts at the stern. While they may be classed as combined AA/auxilaries, they are only really useful for engaging aerial targets. Due to the location of the guns, they have decent firing arcs and have no problem tracking low flying aircraft. Optimal range for these guns is less than a kilometer, where their combined fire will easily down any aircraft that loiter in the vicinity, while gunners will start opening up from 2km away.

Special armament

While depth charges and bomb throwers can be equipped, they are mostly useless and should only be used in specific situations, otherwise concentrate on using the guns.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Rapid-fire cannon which deals decent damage
  • Self defence AA is capable of shooting down planes at short range (1km or closer)
  • Fast in a straight line
  • Good survivability

Cons:

  • Auxiliary armament of 3 heavy machine guns are mostly ineffective against other ships, and A.I. Gunners tend to be inefficient
  • Big turning circle and big length mean difficulty traversing in tight spaces - beware of running aground
  • Cannon does get knocked out easily

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USSR sub-chasers
Pr. 122  MPK pr.122A · MPK Pr.122bis
Pr. 163  MPK-163
Pr. 201  MPK Pr.201K · MPK Pr.201M
Pr. 204  MPK Pr.204