PLAY
Ground Vehicles
Pz.II F
I
Rank
AB
2.0
RB
1.7
SB
1.7
Battle rating
Germany
Game nation
Light tank
Main role
3,000
RP
Research
6,300
SL
Purchase
General information

The Panzerkampfwagen II Ausführung F (Panzer II F) (Sd.Kfz. Index: Sd.Kfz. 121) is the sixth variant of the Panzer II light tank family. The Panzer II F variant was designed with thicker 30 mm armour on the tank hull's front and 30 mm armour on the turret's front. Instead of a split hatch, the commander cupola is fitted with a periscope on top of the turret. The side vision ports were protected by vertical bullet splash shields and two conical bolts above and below the visor to hold the 50 mm bulletproof glass in position. A triangle-shaped guard welded to the top of the superstructure at the front and back shielded the turret ring from small bullets and shrapnel. To the right of the driver's vision port, a fake armoured visor constructed of aluminium alloy was mounted onto the front of the hull. This was done in order to draw hostile fire away from the driver. The majority of the other components needed to construct the tank were carried over from earlier variants. It was armed with an improved Kampfwagenkanone (KwK) 38 20 mm L/55 autocannon and a 7.92 mm MG34 machine gun. In March 1941, the first seven Panzer II F light tanks were completed. Production ceased in late July 1942. A total of 1,004 were assigned chassis numbers and went into service. They were mostly utilized as reconnaissance tanks on the Eastern Front, but some Panzer II F light tanks were transferred to Libya as replacements.

Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the Panzer II F variant is the successor to the Panzer II C variant in the Panzer II light tank family. The gameplay is generally similar to the Panzer II C variant, with the exception that players may notice a significant increase in the firing rate of the primary 20 mm KwK38 L/55 autocannon. Armour protection is slightly improved, allowing the player to deflect shells from hostile tanks occasionally. However, since the tank is poorly armoured, players should not rely too heavily on the armour to exchange shots with the opponent. Players should be aware that the reload time of an ammo clip is substantially greater than that of most opponents and should not empty all cannon shells at once when confronted with an enemy tank in close combat.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 35 / 20 / 15 mm
Turret 30 / 15 / 15 mm
Visibility 73 %
Crew 3 persons
Mobility
Max speed
Forward 4449 km/h
Backward 89 km/h
Power-to-weight ratio 15.413.629.323.8 hp/t
Engine power 140124267217 hp
Weight 9.1 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
20 mm KwK38 cannon
Ammunition 180 rounds
Belt capacity 10 rounds
Reload basic crew → aces
7.8 → 6 s
Fire rate 450 shots/min
Vertical guidance -9 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 17.514.932.923.82521.347.134 °/s
Vertical 10.58.436.723.5151252.533.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/HEFI-T3734231496
API-T3734231496
HVAP-T48453120138
7.92 mm MG34 machine gun (coaxial)
Ammunition 1,800 rounds
Belt capacity 150 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 900 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/AP-T13127320
Economy
Repair cost Basic → Reference
AB 249 → 320 SL
RB 283 → 364 SL
SB 344 → 443 SL
Crew training 1,800 SL
Experts 135,000 SL
Aces 75 GE
Research Aces 6,300 RP
Reward multiplier AB / RB / SB
20 / 30 / 30 % SL
106 % RP
Total cost of modifications 5,970 RP
4,480 SL
Talisman cost 410 GE

Research order:
Pz.II F

Mobility
Protection
Firepower
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