Difference between revisions of "Sa'ar"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli jet fighter {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
+
The Sa'ar was a later development of the [[Sambad]] (Super Mystere B2). The reason for its development was the weak, fuel-hungry engine of the Super Mystere, the Atar 101G-3 engine. Not only that, but it was also prone to mechanical failures. In 1967, it was proposed to use the engine of the [[A-4H (Israel)|A-4H]] in the Super Mystere. The Pratt & Whitney J52-P-8A engine was lighter, 25% more powerful, more reliable, and less fuel-hungry, but it had no afterburner. The new aircraft featured more ground ordnance capabilities, Shafrir 2 missiles, and a better range, at the cost of no longer being considered an interceptor due to the loss of its afterburner. By 1973, the upgrade program was completed, and all 26 Super Mysteres in the IAF were upgraded to the Sa'ar model.
 +
 
 +
Introduced in [[Update "Winged Lions"]], the Sa'ar is played in a very unique way in battles. It has the engine of the A-4 Skyhawk and also some of its weakness. It has a decent top speed for a subsonic fighter, but its acceleration and poor energy retention don't make the Sa'ar a frontline fighter. While it can go for bases, it's not recommended since equipping ground ordnance hampers flight performance severely and would become easy prey for supersonic interceptors like the MiG-19 and MiG-21. Instead, as a support fighter, the Sa'ar can have very good results, because at its BR most jets have no countermeasures, and the [[Shafrir 2]] is a relatively powerful missile with similar characteristics to the [[AIM-9D]].
  
 
== General info ==
 
== General info ==
Line 12: Line 14:
 
{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
''The aircraft features a rather weak engine featuring low acceleration'' and bad speed conservation. It is greatly maneuverable at all speeds with not too bad compression at higher speeds.
+
The aircraft features a rather weak engine with a low acceleration and bad energy retention. It is greatly manoeuvrable at all speeds with little to average compression at higher speeds.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
''The aircraft features 14mm steel plates infront of the instrument panel and behind the pilot as well as 40mm of bulletproof glass angled at 61 degrees which can save you from some fragmentation but getting shot most times will result in a fire'' due to fuel tanks (self-sealing) being everywhere on your aircraft, from the center of the fuselage all the way to your wingtips. Your engine is also quite large which will often get shot and get set on fire.
+
The aircraft features 14 mm steel plates in front of the instrument panel and behind the pilot as well as 40 mm of bulletproof glass angled at 61 degrees, which can save the pilot from some fragmentation. Getting shot most times will result in a fire due to the self-sealing fuel tanks being everywhere on your aircraft, from the center of the fuselage all the way to your wingtips. The engine is also quite large and will easily get shot and set on fire.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 134: Line 136:
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|LDGP Mk 81 (250 lb)|100/50 kg G.P. (100 kg)|LDGP Mk 82 (500 lb)|250/50 kg G.P. (250 kg)}}
 
{{main|360/50 kg G.P. (360 kg)|500/50 kg G.P. (500 kg)}}
 
{{main|Shafrir 2|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}
 
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! !! width="7%" | 1 !! width="7%" | 2 !! width="7%" | 3 !! width="7%" | 4 !! width="7%" | 5 !! width="7%" | 6
 +
| rowspan="11" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
 +
|-
 +
! [[100/50 kg G.P. (100 kg)|100/50 kg G.P.]] bombs
 +
| 4 || 4 || 1 || 1 || 4 || 4
 +
|-
 +
! [[LDGP Mk 81 (250 lb)|250 lb LDGP Mk 81]] bombs
 +
| 2 || 2 || 1 || 1 || 2 || 2
 +
|-
 +
! [[250/50 kg G.P. (250 kg)|250/50 kg G.P.]] bombs
 +
| 1 || 1 || || || 1 || 1
 +
|-
 +
! [[360/50 kg G.P. (360 kg)|360/50 kg G.P.]] bombs
 +
| 1 || 1 || || || 1 || 1
 +
|-
 +
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs
 +
| 2 || 2 || || || 2 || 2
 +
|-
 +
! [[500/50 kg G.P. (500 kg)|500/50 kg G.P.]] bombs
 +
| 1 || 1 || || || 1 || 1
 +
|-
 +
! [[Mk.2 incendiary]] bombs
 +
| 1 || 1 || || || 1 || 1
 +
|-
 +
! [[FFAR Mighty Mouse]] rockets
 +
| 14, 38 || 14, 19 || 7 || 7 || 14, 19 || 14, 38
 +
|-
 +
! [[Zuni Mk32 Mod 0 ATAP]] rockets
 +
| 8 || 8 || || || 8 || 8
 +
|-
 +
! [[Shafrir 2]] missiles
 +
| || || 1 || 1 || ||
 +
|-
 +
|}
 +
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
  
 
* Without load
 
* Without load
 +
* 2 x Shafrir 2 missiles
 +
* 70 x FFAR Mighty Mouse rockets
 +
* 114 x FFAR Mighty Mouse rockets
 +
* 32 x Zuni Mk32 Mod 0 ATAP rockets
 +
* 18 x 100/50 kg G.P. bombs (1,800 kg total)
 
* 10 x 250 lb LDGP Mk 81 bombs (2,500 lb total)
 
* 10 x 250 lb LDGP Mk 81 bombs (2,500 lb total)
* 8 x 250 lb LDGP Mk 81 bombs + 2 x Shafrir 2 missiles (2,000 lb total)
 
 
* 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)
 
* 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)
* 8 x 500 lb LDGP Mk 82 bombs + 2 x Shafrir 2 missiles (4,000 lb total)
 
* 18 x 100/50 kg G.P. bombs (1,800 kg total)
 
* 16 x 100/50 kg G.P. bombs + 2 x Shafrir 2 missiles (1,600 kg total)
 
 
* 4 x 250/50 kg G.P. bombs (1,000 kg total)
 
* 4 x 250/50 kg G.P. bombs (1,000 kg total)
* 4 x 250/50 kg G.P. bombs + 2 x Shafrir 2 missiles (1,000 kg total)
 
 
* 4 x 360/50 kg G.P. bombs (1,440 kg total)
 
* 4 x 360/50 kg G.P. bombs (1,440 kg total)
* 4 x 360/50 kg G.P. bombs + 2 x Shafrir 2 missiles (1,440 kg total)
 
* 2 x 360/50 kg G.P. bombs + 2 x Shafrir 2 missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets (720 kg total)
 
* 2 x 360/50 kg G.P. bombs + 2 x Shafrir 2 missiles + 76 x FFAR Mighty Mouse rockets (720 kg total)
 
 
* 4 x 500/50 kg G.P. bombs (2,000 kg total)
 
* 4 x 500/50 kg G.P. bombs (2,000 kg total)
* 4 x 500/50 kg G.P. bombs + 2 x Shafrir 2 missiles (2,000 kg total)
+
* 4 x Mk.2 incendiary bombs
* 2 x 500/50 kg G.P. bombs + 2 x Shafrir 2 missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets (1,000 kg total)
+
{{Navigation-End}}
* 76 x FFAR Mighty Mouse rockets + 2 x 500/50 kg G.P. bombs + 2 x Shafrir 2 missiles (1,000 kg total)
 
* 114 x FFAR Mighty Mouse rockets
 
* 114 x FFAR Mighty Mouse rockets + 2 x Shafrir 2 missiles
 
* 70 x FFAR Mighty Mouse rockets
 
* 56 x FFAR Mighty Mouse rockets + 2 x Shafrir 2 missiles
 
* 32 x Zuni Mk32 Mod 0 ATAP rockets
 
* 32 x Zuni Mk32 Mod 0 ATAP rockets + 2 x Shafrir 2 missiles
 
* 2 x Shafrir 2 missiles
 
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''In Air RB, this aircraft can be used with minimum fuel load and the x2 Shafrir 2 loadout as a third-party aircraft, firing your amazing missiles at others that are unaware of you and using your maneuverability to engage in dogfights if no other enemies are around since you will get slow after the first few turns.''
+
In Air RB, this aircraft can be used with minimum fuel load and the 2 x Shafrir 2 loadout , firing your amazing missiles at others that are unaware of you and using your manoeuvrability to engage in 1-vs-1 dogfights. Make sure no other enemies are around since you will get slow after the first few turns.
  
In Ground RB, this aircraft can greatly utilize its CCIP picking the x2 Shafrir 2 + x16 100kg bombs (that are actually 134kg), dropping a single pair accurately on each target and ensuring a destruction with their large TNT equivalent. This aircraft also features Zuni and Mighty Mouse rockets but due to a lack of CCIP, getting frags will be harder.  
+
In Ground RB, this aircraft can greatly utilize its CCIP picking the 2 x Shafrir 2 + 16 x 100 kg bombs, dropping a single pair accurately on each target and ensuring a destruction with their large TNT explosive mass. This aircraft also features Zuni and Mighty Mouse rockets but due to a lack of CCIP, scoring accurate hits will be harder.
  
It is worth mentioning that this aircraft also has much bigger bombs (100kg, 250lb, 250kg, 360kg and 500kg) that can be used both in Air RB to bomb bases and in but they significantly slow your plane down, especially in Ground RB  without granting you the ability to achieve up to 8 drops which can grant you 8 or more kills in Ground RB.
+
It is worth mentioning that this aircraft also has much bigger bombs (100 kg, 250 lb, 250 kg, 360 kg and 500 kg) that can be used both in Air RB to bomb bases and in Ground RB, but they significantly slow your plane down. These heavier bombs also grant the ability to achieve up to 8 drops, which can help secure 8 or more destructions in Ground RB.
 +
 
 +
Despite lacking engine thrust, it features decent manoeuvrability and armament options where if you get used to this vehicle, you can see great results in all gamemodes.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
Despite this vehicle lacking engine thrust, it features decent maneuverability and armament options where if you get used to this vehicle, you can see great results in all gamemodes.
 
  
 
'''Pros:'''
 
'''Pros:'''
  
* Great air-to-air missiles
+
* Excellent Shafrir 2 air-to-air missiles with long range and good turning ability
* Amazing air-to-ground capabilities
+
* Wide variety of air-to-ground ordnance
* Decent maneuverability
+
* Decent manoeuvrability
 
+
* CCIP and CCRP for bombs
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Weak engine
+
* Weak engine; lacks the afterburner the previous Sambad has
* Low survivability
+
* Poor survivability
 
+
* Poor energy retention
*
+
* Low muzzle velocity for the DEFA cannons
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The Sa'ar, an upgraded version of the [[Super Mystere B2|Dassault Super Mystere]] using Pratt & Whitney J52-P-8A engines from [[A-4H_(Israel)|A-4H Skyhawk]] inventory, begin seeing service in the IAF (Israel Air Force) in February 1969. The name Sa'ar in Israeli means Storm.
+
The Sa'ar was a further development of the Super Mystere B2 Sambad by Israel. Its development can be traced back to 1967 when it was proposed to use the Pratt & Whitney J52-P-8A engine in Super Mysteres because of their unreliable engine. The engine used in the Super Mystere, was the Atar 101G-3. This engine had an afterburner and allowed the Super Mystere to reach supersonic speeds. However this came at the cost of reliability, elevated fuel consumption and frequent mechanical issues, not to mention that it was a very heavy engine, and when not using the afterburner it was also very weak. The upgrade was also motivated by the French embargo imposed over Israel in 1967, this embargo affected the acquiring of parts and other equipment needed to maintain the Atar 101G-3 engine.
 +
 
 +
In 1969, field tests were carried with a modified Super Mystere using the J52-P8A. It was found that the engine was lighter, less fuel hungry and 25% more powerful. Thus the Sa'ar was capable of carrying more ground ordnance, and as such, it was equipped with a ballistics computer for bombs, it also had more hardpoints and Shafrir 2 AAMs for air-to-air combat. Soon, the upgrade for all the Super Mystere fleet (26 units) of the IAF was approved and work began by Israel Aircraft Industries at Lod Airport. The first production units were handed to the IAF in 1969 and by early 1973, all 26 Super Mysteres were upgraded to the Sa'ar model.
 +
 
 +
During the Yom Kippur War, the Sa'ars of the 105 Squadron of the IAF conducted several sorties to help in the war effort. This aircraft participated on both the Egyptian and Syrian fronts. On the Syrian front, they were used to attack Syrian armour in the Golan Heights. Against the Egyptians, they were both used for air cover and ground attacks, but were primarily used against the Egyptian Third Army crossing the Suez Canal. Around 150 tanks were destroyed by the Sa'ar in a span of days, alongside artillery units, command posts, logistic centres and other armoured vehicles. After fighting in Egypt, the Sa'ar was relocated to Syria, where they were used to help in air raids deep in the country. When the IDF crossed the Suez canal, the Sa'ar was also there providing CAS capabilities and it participated in all major offensives of the war. By the end, the Sa'ars had flown 887 total sorties with 6 losses.
  
The {{PAGENAME}} first saw combat in the 1973 Yom Kippur War as fighter-bombers. Only 6 Sa'ars were lost in combat during the war, with two pilots killed.
+
The Sa'ar was later replaced by the F-4 Phantom and 12 Sa'ars were sold to Honduras in 1976, where they remained in service until 1996.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=md_460_saar Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 215: Line 250:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
* [https://forum.warthunder.ru/index.php?/topic/318986-super-myst%C3%A8re-saar/ Official data sheet - more details about the performance | Russian forum only]
* ''other literature.''
 
  
 
{{AirManufacturer Dassault}}
 
{{AirManufacturer Dassault}}
 
{{Israel jet aircraft}}
 
{{Israel jet aircraft}}

Latest revision as of 12:26, 23 September 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Sa'ar
md_460_saar.png
GarageImage Sa'ar.jpg
Sa'ar
AB RB SB
9.0 9.0 9.0
Research:110 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game

Description

The Sa'ar was a later development of the Sambad (Super Mystere B2). The reason for its development was the weak, fuel-hungry engine of the Super Mystere, the Atar 101G-3 engine. Not only that, but it was also prone to mechanical failures. In 1967, it was proposed to use the engine of the A-4H in the Super Mystere. The Pratt & Whitney J52-P-8A engine was lighter, 25% more powerful, more reliable, and less fuel-hungry, but it had no afterburner. The new aircraft featured more ground ordnance capabilities, Shafrir 2 missiles, and a better range, at the cost of no longer being considered an interceptor due to the loss of its afterburner. By 1973, the upgrade program was completed, and all 26 Super Mysteres in the IAF were upgraded to the Sa'ar model.

Introduced in Update "Winged Lions", the Sa'ar is played in a very unique way in battles. It has the engine of the A-4 Skyhawk and also some of its weakness. It has a decent top speed for a subsonic fighter, but its acceleration and poor energy retention don't make the Sa'ar a frontline fighter. While it can go for bases, it's not recommended since equipping ground ordnance hampers flight performance severely and would become easy prey for supersonic interceptors like the MiG-19 and MiG-21. Instead, as a support fighter, the Sa'ar can have very good results, because at its BR most jets have no countermeasures, and the Shafrir 2 is a relatively powerful missile with similar characteristics to the AIM-9D.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 0 m1 148 km/h
Turn time36 s
Max altitude16 500 m
EnginePratt & Whitney J52-P-8B
TypeJet
Cooling systemAir
Take-off weight12 t

The aircraft features a rather weak engine with a low acceleration and bad energy retention. It is greatly manoeuvrable at all speeds with little to average compression at higher speeds.

Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,134 1,085 16500 37.5 38.3 31.5 31.5 1,000
Upgraded 1,157 1,148 34.8 36.0 52.9 41.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,265 447 620 590 435 ~10 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 600 < 610 < 590 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Pratt & Whitney J52-P-8A 1 6,948 kg 257 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 9m fuel 20m fuel 30m fuel 32m fuel
950 kg Axial-flow turbojet 7,557 kg 8,191 kg 8,812 kg 8,979 kg 11,645 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 9m fuel 20m fuel 30m fuel 32m fuel MTOW
Stationary 3,754 kgf N/A 0.50 0.46 0.43 0.42 0.32
Optimal 3,754 kgf
(0 km/h)
N/A 0.50 0.46 0.43 0.42 0.32

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear447 km/h

The aircraft features 14 mm steel plates in front of the instrument panel and behind the pilot as well as 40 mm of bulletproof glass angled at 61 degrees, which can save the pilot from some fragmentation. Getting shot most times will result in a fire due to the self-sealing fuel tanks being everywhere on your aircraft, from the center of the fuselage all the way to your wingtips. The engine is also quite large and will easily get shot and set on fire.

Modifications and economy

Repair costBasic → Reference
AB3 343 → 4 543 Sl icon.png
RB9 315 → 12 659 Sl icon.png
SB10 606 → 14 413 Sl icon.png
Total cost of modifications196 000 Rp icon.png
303 000 Sl icon.png
Talisman cost2 700 Ge icon.png
Crew training175 000 Sl icon.png
Experts620 000 Sl icon.png
Aces2 600 Ge icon.png
Research Aces1 010 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 380 / 600 % Sl icon.png
226 / 226 / 226 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mods booster.png
New boosters
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mods armor frame.png
Airframe
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
460 Ge icon.png
Mods jet compressor.png
Compressor
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
460 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mods jet engine.png
Engine
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mods armor cover.png
Cover
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
670 Ge icon.png
Mods g suit.png
G-suit
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
670 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
100/50 G.P.
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
LAU-32
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
Mk2
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mods pilon bomb.png
250/50 G.P.
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
460 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
LAU-3/A
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
460 Ge icon.png
Mod arrow 0.png
Mods weapon.png
aden_new_gun
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mods pilon bomb.png
360/50 G.P.
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket large.png
LAU-10/A
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
500/50 G.P.
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
670 Ge icon.png
Mods air to air missile.png
Shafrir 2
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
670 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon RedXCross.png Icon RedXCross.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: DEFA 552 (30 mm)

The Sa'ar is armed with:

  • 2 x 30 mm DEFA 552 cannons, chin-mounted (150 rpg = 300 total)

Suspended armament

The Sa'ar can be outfitted with the following ordnance:

1 2 3 4 5 6
Hardpoints Sa'ar.png
100/50 kg G.P. bombs 4 4 1 1 4 4
250 lb LDGP Mk 81 bombs 2 2 1 1 2 2
250/50 kg G.P. bombs 1 1 1 1
360/50 kg G.P. bombs 1 1 1 1
500 lb LDGP Mk 82 bombs 2 2 2 2
500/50 kg G.P. bombs 1 1 1 1
Mk.2 incendiary bombs 1 1 1 1
FFAR Mighty Mouse rockets 14, 38 14, 19 7 7 14, 19 14, 38
Zuni Mk32 Mod 0 ATAP rockets 8 8 8 8
Shafrir 2 missiles 1 1
Default weapon presets
  • Without load
  • 2 x Shafrir 2 missiles
  • 70 x FFAR Mighty Mouse rockets
  • 114 x FFAR Mighty Mouse rockets
  • 32 x Zuni Mk32 Mod 0 ATAP rockets
  • 18 x 100/50 kg G.P. bombs (1,800 kg total)
  • 10 x 250 lb LDGP Mk 81 bombs (2,500 lb total)
  • 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)
  • 4 x 250/50 kg G.P. bombs (1,000 kg total)
  • 4 x 360/50 kg G.P. bombs (1,440 kg total)
  • 4 x 500/50 kg G.P. bombs (2,000 kg total)
  • 4 x Mk.2 incendiary bombs

Usage in battles

In Air RB, this aircraft can be used with minimum fuel load and the 2 x Shafrir 2 loadout , firing your amazing missiles at others that are unaware of you and using your manoeuvrability to engage in 1-vs-1 dogfights. Make sure no other enemies are around since you will get slow after the first few turns.

In Ground RB, this aircraft can greatly utilize its CCIP picking the 2 x Shafrir 2 + 16 x 100 kg bombs, dropping a single pair accurately on each target and ensuring a destruction with their large TNT explosive mass. This aircraft also features Zuni and Mighty Mouse rockets but due to a lack of CCIP, scoring accurate hits will be harder.

It is worth mentioning that this aircraft also has much bigger bombs (100 kg, 250 lb, 250 kg, 360 kg and 500 kg) that can be used both in Air RB to bomb bases and in Ground RB, but they significantly slow your plane down. These heavier bombs also grant the ability to achieve up to 8 drops, which can help secure 8 or more destructions in Ground RB.

Despite lacking engine thrust, it features decent manoeuvrability and armament options where if you get used to this vehicle, you can see great results in all gamemodes.

Pros and cons

Pros:

  • Excellent Shafrir 2 air-to-air missiles with long range and good turning ability
  • Wide variety of air-to-ground ordnance
  • Decent manoeuvrability
  • CCIP and CCRP for bombs

Cons:

  • Weak engine; lacks the afterburner the previous Sambad has
  • Poor survivability
  • Poor energy retention
  • Low muzzle velocity for the DEFA cannons

History

The Sa'ar was a further development of the Super Mystere B2 Sambad by Israel. Its development can be traced back to 1967 when it was proposed to use the Pratt & Whitney J52-P-8A engine in Super Mysteres because of their unreliable engine. The engine used in the Super Mystere, was the Atar 101G-3. This engine had an afterburner and allowed the Super Mystere to reach supersonic speeds. However this came at the cost of reliability, elevated fuel consumption and frequent mechanical issues, not to mention that it was a very heavy engine, and when not using the afterburner it was also very weak. The upgrade was also motivated by the French embargo imposed over Israel in 1967, this embargo affected the acquiring of parts and other equipment needed to maintain the Atar 101G-3 engine.

In 1969, field tests were carried with a modified Super Mystere using the J52-P8A. It was found that the engine was lighter, less fuel hungry and 25% more powerful. Thus the Sa'ar was capable of carrying more ground ordnance, and as such, it was equipped with a ballistics computer for bombs, it also had more hardpoints and Shafrir 2 AAMs for air-to-air combat. Soon, the upgrade for all the Super Mystere fleet (26 units) of the IAF was approved and work began by Israel Aircraft Industries at Lod Airport. The first production units were handed to the IAF in 1969 and by early 1973, all 26 Super Mysteres were upgraded to the Sa'ar model.

During the Yom Kippur War, the Sa'ars of the 105 Squadron of the IAF conducted several sorties to help in the war effort. This aircraft participated on both the Egyptian and Syrian fronts. On the Syrian front, they were used to attack Syrian armour in the Golan Heights. Against the Egyptians, they were both used for air cover and ground attacks, but were primarily used against the Egyptian Third Army crossing the Suez Canal. Around 150 tanks were destroyed by the Sa'ar in a span of days, alongside artillery units, command posts, logistic centres and other armoured vehicles. After fighting in Egypt, the Sa'ar was relocated to Syria, where they were used to help in air raids deep in the country. When the IDF crossed the Suez canal, the Sa'ar was also there providing CAS capabilities and it participated in all major offensives of the war. By the end, the Sa'ars had flown 887 total sorties with 6 losses.

The Sa'ar was later replaced by the F-4 Phantom and 12 Sa'ars were sold to Honduras in 1976, where they remained in service until 1996.

Media

Skins

See also

Related development

External links


Dassault Aviation
WW2
Fighters  M.B.152C1 · M.B.157
Bombers  M.B.162 · M.B.174A-3 · M.B.175T
Jet Aircraft 
M.D 450  M.D.450B Barougan · M.D.450B Ouragan
Mystère  M.D.452 IIA · M.D.452 IIC · Mystere IVA
Super Mystère  Super Mystere B2
Étendard  Etendard IVM
Super Étendard  Super Etendard
Alpha Jet  Alpha Jet E**
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Mirage 4000  Mirage 4000
Export 
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Super Mystère  Sambad · Sa'ar***
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  *The company was named "Société des Avions Marcel Bloch" before being renamed in 1947
  **Jointly manufactured with Dornier Flugzeugwerke
  ***Israeli Super Mystère refitted with new avionics and an American engine
See also  SABCA

Israel jet aircraft
  Kfir Canard · Kfir C.2 · Kfir C.7 · Nesher
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F-16  Netz · F-16C Barak II · F-16D Barak II