Difference between revisions of "WSP Table Templates"
(→Details: Added takeoff/landing flap limit columns, drogue chute feature) |
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Note: Hidden notes from display are written above or below the table you want to use, please see them. | Note: Hidden notes from display are written above or below the table you want to use, please see them. | ||
In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number. | In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number. | ||
− | <nowiki>**</nowiki>You will see | + | <nowiki>**</nowiki>You will see <nowiki><!-- Text --></nowiki> Between the arrows is hidden text, which can be read. |
+ | |||
+ | All of the other templates can be found in the [[:Category:Templates]] and its sub-categories. | ||
== Aircraft == | == Aircraft == | ||
=== Flight performance === | === Flight performance === | ||
− | {| class="wikitable" style="text-align:center" | + | ==== Fixed-wing ==== |
+ | {| class="wikitable" style="text-align:center" width="70%" | ||
! rowspan="2" | Characteristics | ! rowspan="2" | Characteristics | ||
− | ! colspan="2" | Max Speed<br | + | ! colspan="2" | Max Speed<br>(km/h at _,___ m) |
− | ! rowspan="2" | Max altitude<br | + | ! rowspan="2" | Max altitude<br>(metres) |
− | ! colspan="2" | Turn time<br | + | ! colspan="2" | Turn time<br>(seconds) |
− | ! colspan="2" | Rate of climb<br | + | ! colspan="2" | Rate of climb<br>(metres/second) |
− | ! rowspan="2" | Take-off run<br | + | ! rowspan="2" | Take-off run<br>(metres) |
|- | |- | ||
! AB !! RB !! AB !! RB !! AB !! RB | ! AB !! RB !! AB !! RB !! AB !! RB | ||
Line 22: | Line 24: | ||
|- | |- | ||
! Upgraded | ! Upgraded | ||
− | | ___ || ___ | + | | ___ || ___ || __._ || __._ || __._ || __._ |
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Helicopters ==== | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! rowspan="2" | Characteristics | ||
+ | ! colspan="2" | Max Speed<br>(km/h at _,___ m) | ||
+ | ! rowspan="2" | Max altitude<br>(metres) | ||
+ | |- | ||
+ | ! AB !! RB | ||
+ | |- | ||
+ | ! Stock | ||
+ | | ___ || ___ || rowspan="2" | _,___ <!-- {{Specs|ceiling}} --> | ||
+ | |- | ||
+ | ! Upgraded | ||
+ | | ___ || ___ | ||
|- | |- | ||
|} | |} | ||
==== Details ==== | ==== Details ==== | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
! colspan="6" | Features | ! colspan="6" | Features | ||
|- | |- | ||
− | ! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute | + | ! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear |
+ | |- | ||
+ | | _ || _ || _ || _ || _ <!-- ✓ --> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |||
+ | Jets only: | ||
+ | {| class="wikitable" style="text-align:center" width="50%" | ||
+ | |- | ||
+ | ! colspan="7" | Features | ||
+ | |- | ||
+ | ! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute !! Thrust reversal | ||
|- | |- | ||
− | | _ || _ || _ || _ || _ || _ | + | | _ || _ || _ || _ || _ || _ || (If applicable) <!-- ✓ --> |
|- | |- | ||
|} | |} | ||
+ | <!-- {{AirFeatures|<!\--Combat flaps--\>y |<!\--Take-off flaps--\>y |<!\--Landing flaps--\>y |<!\--Air brakes--\>n |<!\--Arrestor gear--\>n |<!\--Drogue chute--\>n }} --> | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
! colspan="7" | Limits | ! colspan="7" | Limits | ||
|- | |- | ||
− | ! rowspan="2" | | + | ! rowspan="2" | Wings (km/h) |
− | ! rowspan="2" | Gear | + | ! rowspan="2" | Gear (km/h) |
! colspan="3" | Flaps (km/h) | ! colspan="3" | Flaps (km/h) | ||
! colspan="2" | Max Static G | ! colspan="2" | Max Static G | ||
|- | |- | ||
− | ! Combat !! Take-off !! Landing !! + | + | ! Combat !! Take-off !! Landing !! + !! - |
|- | |- | ||
− | | {{Specs|destruction| | + | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__ |
|- | |- | ||
|} | |} | ||
Line 61: | Line 94: | ||
|- | |- | ||
|} | |} | ||
− | + | <!-- | |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
Line 74: | Line 107: | ||
! Setting 2 | ! Setting 2 | ||
| _,___ m || _,___ hp || _,___ hp | | _,___ m || _,___ hp || _,___ hp | ||
+ | |}--> | ||
+ | <!-- {{AirCompressor|stages = 2|alt1 = |power1 = | wep1 = <!\--pick this to input directly--\> |alt2 = |power2 = |wepMult2 = <!\--pick this for multiplier--\>}}<!\--you can add as many stages as needed not just 2--\> --> | ||
+ | |||
+ | ==== Engine performance ==== | ||
+ | '''(JETS ONLY)''' | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="3" | Engine | ||
+ | ! colspan="4" | Aircraft mass | ||
+ | |- | ||
+ | ! colspan="2" | Engine name || Number | ||
+ | ! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel) | ||
+ | |- | ||
+ | | colspan="2" | _____ || _ | ||
+ | | colspan="2" | _,___ kg || colspan="2" | ___ kg/m<sup>2</sup> | ||
+ | |- | ||
+ | ! colspan="3" | Engine characteristics | ||
+ | ! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | {{Annotation|Max Gross<br>Weight|Mass of the fully equipped aircraft with heaviest weapons load}} | ||
+ | |- | ||
+ | ! Weight (each) || colspan="2" | Type | ||
+ | ! _m fuel || __m fuel || __m fuel | ||
+ | |- | ||
+ | | ___ kg || colspan="2" | _____ | ||
+ | | _,___ kg || _,___ kg || _,___ kg || _,___ kg | ||
+ | |- | ||
+ | ! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}} | ||
+ | ! colspan="4" | Thrust to weight ratio @ 0 m (___%/WEP) | ||
+ | |- | ||
+ | ! Condition || 100% || ___%/WEP | ||
+ | ! _m fuel || __m fuel || __m fuel || MGW | ||
+ | |- | ||
+ | | ''Stationary'' || ___ kgf || ___ kgf | ||
+ | | _.__ || _.__ || _.__ || _.__ | ||
+ | |- | ||
+ | | ''Optimal'' || ___ kgf<br>(_ km/h) || ___ kgf<br>(_ km/h) | ||
+ | | _.__ || _.__ || _.__ || _.__ | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Radars === | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="4" | [[AN/APS-21]] - Target Detection Radar | ||
+ | |- | ||
+ | ! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}} | ||
+ | ! {{Annotation|Guaranteed<br/>Detection<br/>Range|The range, below which, detection of a target is practically guaranteed}} | ||
+ | ! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}} | ||
+ | ! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}} | ||
+ | |- | ||
+ | | 45,000 m || 28,000 m || ±85° || ±16° | ||
+ | |- | ||
+ | ! colspan="4" | [[AN/APG-26]] - Target Tracking Radar | ||
+ | |- | ||
+ | ! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}} | ||
+ | ! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}} | ||
+ | ! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}} | ||
+ | ! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}} | ||
+ | |- | ||
+ | | 4,000 m || 150 m || ±60° || ±60° | ||
+ | |- | ||
|} | |} | ||
=== Manual Engine Control === | === Manual Engine Control === | ||
+ | (Two examples are given to cover all the possible values of each cell, pick and choose as applicable) | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
Line 92: | Line 185: | ||
|- | |- | ||
|} | |} | ||
− | + | {| class="wikitable" style="text-align:center" | |
− | |||
− | {| class="wikitable" | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | ! colspan="7" | MEC elements |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | ! rowspan="2" | Mixer |
− | + | ! rowspan="2" | Pitch | |
− | | | + | ! colspan="3" | Radiator |
− | | | + | ! rowspan="2" | Supercharger |
− | | | + | ! rowspan="2" | Turbocharger |
− | | | ||
|- | |- | ||
− | + | ! Oil !! Water !! Type | |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | Controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Combined || Controllable<br>2 gears || Auto controlled |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
|} | |} | ||
+ | <!-- {{MEC |mixer = y| prop = y|autoprop = y|oilRad =y |autoOil = y|waterRad = y|autoWater = y|radType = y|super = y|gear = 1|turbo = y}} --> | ||
== Tanks == | == Tanks == | ||
Line 153: | Line 225: | ||
=== Mobility === | === Mobility === | ||
+ | <!-- | ||
{| class="wikitable" style="text-align:center" width="70%" | {| class="wikitable" style="text-align:center" width="70%" | ||
! rowspan="2" | Game Mode | ! rowspan="2" | Game Mode | ||
Line 171: | Line 244: | ||
|- | |- | ||
! {{Annotation|Realistic|Simulator uses Realistic FMs}} | ! {{Annotation|Realistic|Simulator uses Realistic FMs}} | ||
− | | ___ || ___ || ____ || __.__ || __. | + | | ___ || ___ || ____ || __.__ || __.__ |
− | |} | + | |}--> |
+ | {{main|Template:TankMobility}} | ||
+ | {{tankMobility|weight=2|AoAweight=1|abForwardSpeed=1|abReverseSpeed=1|abMinHp=1|abMaxHp=1|rbForwardSpeed=1|rbReverseSpeed=1|rbMinHp=1|rbMaxHp=1}} | ||
+ | <pre>{{tankMobility|abMinHp=|abMaxHp=|AoAweight=}}</pre> | ||
=== Main armament === | === Main armament === | ||
Line 180: | Line 256: | ||
! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) | ! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) | ||
|- | |- | ||
− | ! Mode | + | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer |
− | ! Capacity | + | ! Stock !! Upgraded !! Full !! Expert !! Aced |
− | ! Vertical | + | ! Stock !! Full !! Expert !! Aced |
− | ! Horizontal | ||
− | ! Stabilizer | ||
− | ! Stock | ||
− | ! Upgraded | ||
− | ! Full | ||
− | ! Expert | ||
− | ! Aced | ||
− | ! Stock | ||
− | ! Full | ||
− | ! Expert | ||
− | ! Aced | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._ | + | | rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | __._ || __._ | + | | __._ || __._ || __._ || __._ || __._ |
|- | |- | ||
|} | |} | ||
− | + | '''For autocannons:''' | |
− | {| class="wikitable | + | {| class="wikitable" style="text-align:center" width="100%" |
− | ! colspan=" | + | |- |
+ | ! colspan="6" | [[CANNON PAGE|Cannon Name]] (x_) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) | ||
|- | |- | ||
− | ! | + | ! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer |
− | ! | + | ! Stock !! Upgraded !! Full !! Expert !! Aced |
− | ! | + | ! Stock !! Full !! Expert !! Aced |
|- | |- | ||
− | ! | + | ! ''Arcade'' |
+ | | rowspan="2" | ___ (__) || rowspan="2" | ___ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ | ||
|- | |- | ||
− | | | + | ! ''Realistic'' |
+ | | __._ || __._ || __._ || __._ || __._ | ||
|- | |- | ||
|} | |} | ||
− | {| class="wikitable | + | |
− | ! colspan=" | + | '''For autoloaders''' |
+ | {| class="wikitable" style="text-align:center" width="100%" | ||
+ | |- | ||
+ | ! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds) | ||
|- | |- | ||
− | ! | + | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer |
− | ! | + | ! Stock !! Upgraded !! Full !! Expert !! Aced |
− | ! | + | ! Autoloader |
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | ! | + | ! ''Arcade'' |
+ | | rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ | ||
|- | |- | ||
− | | | + | ! ''Realistic'' |
+ | | __._ || __._ || __._ || __._ || __._ | ||
|- | |- | ||
|} | |} | ||
− | {| class="wikitable | + | ==== [[Ammo racks]] ==== |
− | + | <!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --> | |
+ | <!-- '''Last updated:''' --> | ||
+ | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! | + | ! Full<br>ammo |
− | ! | + | ! 1st<br>rack empty |
− | ! | + | ! 2nd<br>rack empty |
− | ! | + | ! 3rd<br>rack empty |
− | ! | + | ! 4th<br>rack empty |
− | ! | + | ! 5th<br>rack empty |
− | ! | + | ! 6th<br>rack empty |
+ | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | __ || __ || __ || __ || __ || __ || __ | + | | '''__''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ |
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
! Full<br>ammo | ! Full<br>ammo | ||
+ | ! Ammo<br>part | ||
! 1st<br>rack empty | ! 1st<br>rack empty | ||
! 2nd<br>rack empty | ! 2nd<br>rack empty | ||
Line 263: | Line 331: | ||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''__''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ | + | | '''__''' || ''Projectiles''<br>''Propellants'' || __ ''(+__)''<br>__ ''(+__)'' || __ ''(+__)''<br>__ ''(+__)'' || __ ''(+__)''<br>__ ''(+__)'' || __ ''(+__)''<br>__ ''(+__)'' || __ ''(+__)''<br>__ ''(+__)'' || __ ''(+__)''<br>__ ''(+__)'' || __ |
|- | |- | ||
|} | |} | ||
+ | <!-- | ||
==== [[Optics]] ==== | ==== [[Optics]] ==== | ||
+ | <!-- | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
! colspan="3" | {{PAGENAME}} Optics | ! colspan="3" | {{PAGENAME}} Optics | ||
Line 276: | Line 346: | ||
|- | |- | ||
! Main Gun optics | ! Main Gun optics | ||
− | | | + | | x_._ || x_._ |
|- | |- | ||
! Comparable optics | ! Comparable optics | ||
− | | colspan="2" | | + | | colspan="2" | ___ |
|- | |- | ||
|} | |} | ||
Line 319: | Line 389: | ||
|- | |- | ||
|} | |} | ||
+ | --> | ||
=== Machine guns === | === Machine guns === | ||
− | {| class="wikitable" style="text-align:center" width=" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="5" | [[MACHINE GUN PAGE|Machine Gun Name]] |
|- | |- | ||
− | ! Mount | + | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal |
− | ! | ||
− | ! | ||
− | ! | ||
− | ! Vertical | ||
− | ! Horizontal | ||
|- | |- | ||
− | | | + | | ___ || ___ (___) || ___ || N/A || N/A |
|- | |- | ||
− | | | + | | ___ || ___ (___) || ___ || -__°/+__° || ±__° |
|- | |- | ||
|} | |} | ||
− | === Modules === | + | <!-- === Modules === |
{| class="wikitable" | {| class="wikitable" | ||
! Tier | ! Tier | ||
Line 374: | Line 440: | ||
|- | |- | ||
|} | |} | ||
+ | |||
+ | ====Premium table only==== | ||
+ | {| class="wikitable" | ||
+ | ! Tier | ||
+ | ! colspan="2" | Mobility | ||
+ | ! Protection | ||
+ | ! colspan="2" | Firepower | ||
+ | |- | ||
+ | | I | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | II | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | III | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | IV | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | ! colspan="6" | This is a premium vehicle: all modifications are unlocked on purchase | ||
+ | |- | ||
+ | |} --> | ||
== Naval == | == Naval == | ||
+ | === Mobility === | ||
+ | {{Main|Template:NavalMobility}} | ||
+ | {{NavalMobility | ||
+ | |SpeedForwardStockAB = 1 | ||
+ | |SpeedBackStockAB = 1 | ||
+ | |TurnTimeStockAB = 1 | ||
+ | |TurnSpeedStockAB = 1 | ||
+ | |TurnTimeSpadedAB = 1 | ||
+ | |TurnSpeedSpadedAB = 1 | ||
+ | |SpeedForwardStockRB = 1 | ||
+ | |SpeedBackStockRB = 1 | ||
+ | |TurnTimeStockRB = 1 | ||
+ | |TurnSpeedStockRB = 1 | ||
+ | |TurnTimeSpadedRB = 1 | ||
+ | |TurnSpeedSpadedRB = 1 | ||
+ | |SpeedForwardSpadedAB = 1 | ||
+ | |SpeedBackSpadedAB = 1 | ||
+ | |SpeedForwardSpadedRB = 1 | ||
+ | |SpeedBackSpadedRB = 1 | ||
+ | }} | ||
+ | <pre> | ||
+ | <nowiki>{{NavalMobility | ||
+ | |SpeedForwardStockAB = | ||
+ | |SpeedBackStockAB = | ||
+ | |TurnTimeStockAB = | ||
+ | |TurnSpeedStockAB = | ||
+ | |TurnTimeSpadedAB = | ||
+ | |TurnSpeedSpadedAB = | ||
+ | |||
+ | |SpeedForwardStockRB = | ||
+ | |SpeedBackStockRB = | ||
+ | |TurnTimeStockRB = | ||
+ | |TurnSpeedStockRB = | ||
+ | |TurnTimeSpadedRB = | ||
+ | |TurnSpeedSpadedRB = | ||
+ | }}</nowiki> | ||
+ | </pre> | ||
+ | <!-- OLD / Basic version | ||
+ | {| class="wikitable" style="text-align:center" width="40%" | ||
+ | ! rowspan="3" | Game Mode | ||
+ | ! colspan="3" | Mobility characteristics | ||
+ | |- | ||
+ | ! colspan="2" | {{Annotation|Max speed|Maximum forward speed (km/h)}} | ||
+ | ! rowspan="2" | {{Annotation|Displacement|Ship displacement (tons)}} | ||
+ | |- | ||
+ | ! Stock | ||
+ | ! Upgraded | ||
+ | |- | ||
+ | ! Arcade | ||
+ | | ___ || ___ || rowspan="2" | ___ | ||
+ | |- | ||
+ | ! {{Annotation|Realistic|Simulator uses Realistic FMs}} | ||
+ | | ___ || ___ | ||
+ | |} | ||
+ | --> | ||
+ | <!-- Raw HTML version | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="6" | '''Mobility Characteristics''' | ||
+ | |- | ||
+ | ! rowspan="2" | Game Mode | ||
+ | ! rowspan="2" | Upgrade Status | ||
+ | ! colspan="2" | Maximum Speed (km/h) | ||
+ | ! rowspan="2" | {{Annotation|Turn Time (s)|Time needed to complete a 360° turn at maximum speed}} | ||
+ | ! rowspan="2" | {{Annotation|Turn Radius (m)|At maximum speed}} | ||
+ | |- | ||
+ | ! rowspan="1" | Forward | ||
+ | ! rowspan="1" | Reverse | ||
+ | |- | ||
+ | | rowspan="2" | {{Annotation|AB|Arcade Battles}} | ||
+ | | {{Annotation|Stock|All modifications removed}} || ___ || ___ || ~___ || ~___ | ||
+ | |- | ||
+ | | {{Annotation|Upgraded|All modifications installed}} || ___ || ___ || ~___ || ~___ | ||
+ | |- | ||
+ | | rowspan="2" | {{Annotation|RB|Realistic Battles}}/{{Annotation|SB|Simulator Battles}} | ||
+ | | {{Annotation|Stock|All modifications removed}} || ___ || ___ || ~___ || ~___ | ||
+ | |- | ||
+ | | {{Annotation|Upgraded|All modifications installed}} || ___ || ___ || ~___ || ~___ | ||
+ | |- | ||
+ | |} | ||
+ | --> | ||
− | == | + | <!-- === Modules === |
− | ==== | + | {| class="wikitable" |
+ | ! Tier | ||
+ | ! colspan="2" | Seakeeping | ||
+ | ! colspan="2" | Unsinkability | ||
+ | ! colspan="2" | Firepower | ||
+ | |- | ||
+ | | I | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | II | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | III | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | IV | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | ====Premium table only==== | ||
+ | {| class="wikitable" | ||
+ | ! Tier | ||
+ | ! colspan="2" | Seakeeping | ||
+ | ! colspan="2" | Unsinkability | ||
+ | ! colspan="2" | Firepower | ||
+ | |- | ||
+ | | I | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | II | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | III | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | IV | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | ! colspan="7" | This is a premium vehicle: all modifications are unlocked on purchase | ||
+ | |- | ||
+ | |} --> | ||
+ | |||
+ | == Armaments == | ||
+ | Maximum of 3 tables (including penetration) for each armament. I.e., if the cannon is able to fire all of ATGMs, HE-VT, and smoke shells, the penetration, universal details, and smoke shell tables should be used. | ||
+ | === Machine guns and cannons === | ||
+ | ==== Penetration ==== | ||
+ | '''Basic:''' | ||
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
! colspan="8" | Penetration statistics | ! colspan="8" | Penetration statistics | ||
Line 384: | Line 655: | ||
! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
! rowspan="2" | Type of<br>warhead | ! rowspan="2" | Type of<br>warhead | ||
− | ! colspan="6" | | + | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) |
|- | |- | ||
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
Line 391: | Line 662: | ||
|- | |- | ||
|} | |} | ||
+ | '''For autocannons/machine guns:''' | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="7" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Belt | ||
+ | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) | ||
+ | |- | ||
+ | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
+ | |- | ||
+ | | ___ || ___ || ___ || ___ || ___ || ___ || ___ | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Details ==== | ||
+ | '''Basic:''' | ||
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
− | ! colspan=" | + | ! colspan="10" | Shell details |
|- | |- | ||
! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
! rowspan="2" | Type of<br>warhead | ! rowspan="2" | Type of<br>warhead | ||
! rowspan="2" | Velocity<br>(m/s) | ! rowspan="2" | Velocity<br>(m/s) | ||
− | ! rowspan="2" | Projectile<br> | + | ! rowspan="2" | Projectile<br>mass (kg) |
! rowspan="2" | Fuse delay<br>(m) | ! rowspan="2" | Fuse delay<br>(m) | ||
! rowspan="2" | Fuse sensitivity<br>(mm) | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
− | ! rowspan="2" | Explosive | + | ! rowspan="2" | Explosive mass<br>(TNT equivalent) (g) |
− | |||
! colspan="3" | Ricochet | ! colspan="3" | Ricochet | ||
|- | |- | ||
! 0% !! 50% !! 100% | ! 0% !! 50% !! 100% | ||
|- | |- | ||
− | | ___ || ___ || ___ || | + | | ___ || ___ || ___ || _.__ || _._ || _._ || _.__ || __° || __° || __° |
|- | |- | ||
|} | |} | ||
− | + | '''For autocannons/machine guns:''' | |
− | {| class="wikitable sortable" style="text-align:center" | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
+ | ! colspan="10" | Belt details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Belt | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Projectile<br>mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive mass<br>(TNT equivalent) (g) | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
+ | |- | ||
+ | | ___ || ___ || ___ || _.__ || _._ || _._ || _.__ || __° || __° || __° | ||
+ | |- | ||
+ | |} | ||
+ | '''For ATGMs/SAMs only:''' | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Missile details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Range<br>(m) | ||
+ | ! rowspan="2" | Projectile<br>mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive mass<br>(TNT equivalent) (g) | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
+ | |- | ||
+ | | ___ || ___ || ___ || _,___ || _.__ || _._ || _._ || _.__ || __° || __° || __° | ||
+ | |- | ||
+ | |} | ||
+ | '''For HE-VT shells only:''' | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="12" | Proximity-fused shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Projectile<br>mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Arming distance<br>(m) | ||
+ | ! rowspan="2" | Trigger radius<br>(m) | ||
+ | ! rowspan="2" | Explosive mass<br>(TNT equivalent) (g) | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
+ | |- | ||
+ | | ___ || ___ || ___ || _.__ || _._ || _._ || __ || __ || _.__ || __° || __° || __° | ||
+ | |- | ||
+ | |} | ||
+ | '''Universal (for multiple "special" shells):''' | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="13" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Range<br>(m) | ||
+ | ! rowspan="2" | Projectile<br>mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Arming distance<br>(m) | ||
+ | ! rowspan="2" | Trigger radius<br>(m) | ||
+ | ! rowspan="2" | Explosive mass<br>(TNT equivalent) (g) | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
+ | |- | ||
+ | | ___ || ___ || ___ || _,___ || _.__ || _._ || _._ || __ || __ || _.__ || __° || __° || __° | ||
+ | |- | ||
+ | |} | ||
+ | '''For smoke shells only:''' | ||
+ | {| class="wikitable" style="text-align:center" | ||
! colspan="7" | Smoke shell characteristics | ! colspan="7" | Smoke shell characteristics | ||
|- | |- | ||
! Ammunition | ! Ammunition | ||
! Velocity<br>(m/s) | ! Velocity<br>(m/s) | ||
− | ! Projectile<br> | + | ! Projectile<br>mass (kg) |
! Screen radius<br>(m) | ! Screen radius<br>(m) | ||
! Screen deploy time<br>(s) | ! Screen deploy time<br>(s) | ||
! Screen hold time<br>(s) | ! Screen hold time<br>(s) | ||
− | ! Explosive | + | ! Explosive mass<br>(TNT equivalent) (g) |
+ | |- | ||
+ | | ___ || ___ || _.__ || __ || _ || __ || __ | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Torpedoes === | ||
+ | {| class="wikitable" style="text-align:center" width="100%" | ||
+ | ! colspan="9" | Torpedo characteristics | ||
|- | |- | ||
− | + | ! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg) | |
|- | |- | ||
+ | | {{Annotation|No|'Torpedo Mode' modification uninstalled}} || __ || __ || __ || __ || __ || __ || __ || __ | ||
+ | |- | ||
+ | | {{Annotation|Yes|'Torpedo Mode' modification installed}} || __ || __ || __ || __ || __ || __ || __ || __ | ||
|} | |} | ||
+ | |||
+ | {{Navigation Help}} | ||
+ | |||
+ | [[Category:Help]] | ||
+ | [[Category:Templates|Table Templates]] |
Latest revision as of 12:27, 13 June 2023
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Contents
Aircraft
Flight performance
Fixed-wing
Characteristics | Max Speed (km/h at _,___ m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | ___ | ___ | __._ | __._ | __._ | __._ | ___ | |
Upgraded | ___ | ___ | __._ | __._ | __._ | __._ |
Helicopters
Characteristics | Max Speed (km/h at _,___ m) |
Max altitude (metres) | |
---|---|---|---|
AB | RB | ||
Stock | ___ | ___ | _,___ |
Upgraded | ___ | ___ |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | |
_ | _ | _ | _ | _ |
Jets only:
Features | ||||||
---|---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute | Thrust reversal |
_ | _ | _ | _ | _ | _ | (If applicable) |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
___ | ___ | ___ | ~__ | ~__ |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< ___ | < ___ | < ___ | > ___ |
Engine performance
(JETS ONLY)
Engine | Aircraft mass | |||||
---|---|---|---|---|---|---|
Engine name | Number | Basic mass | Wing loading (full fuel) | |||
_____ | _ | _,___ kg | ___ kg/m2 | |||
Engine characteristics | Mass with fuel (no weapons load) | Max Gross Weight | ||||
Weight (each) | Type | _m fuel | __m fuel | __m fuel | ||
___ kg | _____ | _,___ kg | _,___ kg | _,___ kg | _,___ kg | |
Maximum engine thrust @ 0 m (RB/SB) | Thrust to weight ratio @ 0 m (___%/WEP) | |||||
Condition | 100% | ___%/WEP | _m fuel | __m fuel | __m fuel | MGW |
Stationary | ___ kgf | ___ kgf | _.__ | _.__ | _.__ | _.__ |
Optimal | ___ kgf (_ km/h) |
___ kgf (_ km/h) |
_.__ | _.__ | _.__ | _.__ |
Radars
AN/APS-21 - Target Detection Radar | |||
---|---|---|---|
Maximum Detection Range |
Guaranteed Detection Range |
Max Azimuth Scan Angle |
Max Elevation Scan Angle |
45,000 m | 28,000 m | ±85° | ±16° |
AN/APG-26 - Target Tracking Radar | |||
Maximum Tracking Range |
Minimum Tracking Range |
Azimuth Tracking Angle |
Elevation Tracking Angle |
4,000 m | 150 m | ±60° | ±60° |
Manual Engine Control
(Two examples are given to cover all the possible values of each cell, pick and choose as applicable)
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Not controllable Not auto controlled |
Not controllable Not auto controlled |
Not controllable Not auto controlled |
Separate | Not controllable 1 gear |
Not controllable |
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Auto control available |
Controllable Auto control available |
Controllable Auto control available |
Combined | Controllable 2 gears |
Auto controlled |
Tanks
Survivability and armour
- Cast homogeneous armour (Turret)
- Rolled homogeneous armour (Hull)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
- Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
---|---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | AoA | Stock | Upgraded | Stock | Upgraded | |
Arcade | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0.5 |
Realistic | 1 | 1 | 1 | 1 | 1 | 0.5 |
{{tankMobility|abMinHp=|abMaxHp=|AoAweight=}}
Main armament
Cannon Name | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | __ | -__°/+__° | ±___° | __ | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
For autocannons:
Cannon Name (x_) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | ___ (__) | ___ | -__°/+__° | ±___° | __ | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
For autoloaders
Cannon Name | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Autoloader |
Arcade | __ | -__°/+__° | ±___° | __ | __._ | __._ | __._ | __._ | __._ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
__ | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Full ammo |
Ammo part |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
__ | Projectiles Propellants |
__ (+__) __ (+__) |
__ (+__) __ (+__) |
__ (+__) __ (+__) |
__ (+__) __ (+__) |
__ (+__) __ (+__) |
__ (+__) __ (+__) |
__ |
Machine guns
Machine Gun Name | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
___ | ___ (___) | ___ | N/A | N/A |
___ | ___ (___) | ___ | -__°/+__° | ±__° |
Mobility
Mobility Characteristics | |||||
---|---|---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | Turn Time (s) | Turn Radius (m) | |
Forward | Reverse | ||||
AB | Stock | 1 | 1 | ~1 | ~0.04 |
Upgraded | 1 | 1 | ~1 | ~0.04 | |
RB/SB | Stock | 1 | 1 | ~1 | ~0.04 |
Upgraded | 1 | 1 | ~1 | ~0.04 |
{{NavalMobility |SpeedForwardStockAB = |SpeedBackStockAB = |TurnTimeStockAB = |TurnSpeedStockAB = |TurnTimeSpadedAB = |TurnSpeedSpadedAB = |SpeedForwardStockRB = |SpeedBackStockRB = |TurnTimeStockRB = |TurnSpeedStockRB = |TurnTimeSpadedRB = |TurnSpeedSpadedRB = }}
Armaments
Maximum of 3 tables (including penetration) for each armament. I.e., if the cannon is able to fire all of ATGMs, HE-VT, and smoke shells, the penetration, universal details, and smoke shell tables should be used.
Machine guns and cannons
Penetration
Basic:
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
For autocannons/machine guns:
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
___ | ___ | ___ | ___ | ___ | ___ | ___ |
Details
Basic:
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
___ | ___ | ___ | _.__ | _._ | _._ | _.__ | __° | __° | __° |
For autocannons/machine guns:
Belt details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Belt | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
___ | ___ | ___ | _.__ | _._ | _._ | _.__ | __° | __° | __° |
For ATGMs/SAMs only:
Missile details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||
___ | ___ | ___ | _,___ | _.__ | _._ | _._ | _.__ | __° | __° | __° |
For HE-VT shells only:
Proximity-fused shell details | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||||
___ | ___ | ___ | _.__ | _._ | _._ | __ | __ | _.__ | __° | __° | __° |
Universal (for multiple "special" shells):
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||||
___ | ___ | ___ | _,___ | _.__ | _._ | _._ | __ | __ | _.__ | __° | __° | __° |
For smoke shells only:
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
___ | ___ | _.__ | __ | _ | __ | __ |
Torpedoes
Torpedo characteristics | ||||||||
---|---|---|---|---|---|---|---|---|
Torpedo Mode | Mass (kg) | Maximum speed in water (km/h) | Travel distance (km) | Depth stroke (m) | Arming distance (m) | Explosive type | Explosive mass (kg) | TNT equivalent (kg) |
No | __ | __ | __ | __ | __ | __ | __ | __ |
Yes | __ | __ | __ | __ | __ | __ | __ | __ |
Navigation Reference Materials | |
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