Difference between revisions of "Awards"
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|[[File:Award-accordingtointelligence.png]]||'''According to Intelligence'''<br>Reward for destroying an enemy vehicle marked by an ally. | |[[File:Award-accordingtointelligence.png]]||'''According to Intelligence'''<br>Reward for destroying an enemy vehicle marked by an ally. | ||
|- * | |- * | ||
− | |[[File:Award-adamant.png]]||'''Adamant '''<br>Take some hits, stay alive*.<br> ''*Awarded for receiving non-critical damage .'' | + | |[[File:Award-adamant.png]]||'''Adamant '''<br>Take some hits, stay alive*.<br> ''*Awarded for receiving non-critical damage.'' |
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|[[File:Award-antimech.png]]||'''Antimech'''<br>Destroyed the most AI ground units. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 17 ground units. Multiplier: RB (x2), SB (x3). | |[[File:Award-antimech.png]]||'''Antimech'''<br>Destroyed the most AI ground units. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 17 ground units. Multiplier: RB (x2), SB (x3). | ||
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|[[File:Award-bomberhunter.png]]||'''Bomber Hunter'''<br>Destroyed at least 5 bombers or assault planes. | |[[File:Award-bomberhunter.png]]||'''Bomber Hunter'''<br>Destroyed at least 5 bombers or assault planes. | ||
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− | |[[File:Award-bomberrescuer.png]]||'''Bomber Rescuer'''<br> Defended* a friendly bomber. | + | |[[File:Award-bomberrescuer.png]]||'''Bomber Rescuer'''<br> Defended* a friendly bomber. <br> ''*Destroy an enemy player that recently dealt critical damage to a friendly bomber.'' |
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|[[File:Award-bombersnightmare.png]]||'''Bombers' Nightmare'''<br>Destroyed at least 10 bombers or assault planes. Multiplier: RB (x2), SB (x3). | |[[File:Award-bombersnightmare.png]]||'''Bombers' Nightmare'''<br>Destroyed at least 10 bombers or assault planes. Multiplier: RB (x2), SB (x3). |
Revision as of 15:12, 12 May 2023
Match awards are like mini-achievements, resetting at the end of each game and can be earned anew in the next match. Each one of these will provide a silver lions reward after the match end.
Some awards are needed to complete Daily missions or to win wagers.
Streaks are earned for continuous, successive acts during a match. The player is rewarded for his ongoing efforts with silver lions .
Match Awards
In alphabetical order.
Streaks
Can be obtained several times per match.
Double strike! Destroyed vehicles of 2 players in a row. | |
Triple strike! Destroyed vehicles of 3 players in a row. | |
Multi strike ×X! Destroyed vehicles of 4 players or more in a row. | |
Triple strike! (ground) Destroyed 3 ground units in a row. | |
Multi strike ×X! (ground) Destroyed 4 ground units or more in a row. | |
Double strike! (naval) Wrecked 2 ships in a row. | |
Triple strike! (naval) Wrecked 3 ships in a row. | |
Multi strike ×X! (naval) Wrecked 4 ships or more in a row. | |
Assist streak: ×X! Assisted allies in destroying enemy vehicles X times in a row. | |
Base capturer streak: ×X! Reward for capturing base X times in a row. | |
Shadow strike streak: ×X! Reward for destroying an enemy vehicle without getting yourself hit X times in a row. | |
Professional: xN Reward for destroying 5 vehicles in a single match. Each kill after the 5th, rewards the player with another Professional Award (i.e. 7 kills would reward the player with 3 Professional Awards.) | |
Without a miss Reward for destroying of three or more enemies, in which all your shells hit the enemy. Destroying the enemy with one hit is not required, just don't miss. A series of three kills will bring one reward, of four kills two, and so on. Reward is given only when playing on ground vehicles, and score is affected by all shots made by the player and the destruction of enemies by artillery (artillery misses do not count). |