Difference between revisions of "Zrinyi I"

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(Ammunition: Converted to transclusion)
(Filled out the usage in battles section, improved the pros and cons section and improved the rockets section.)
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{{main|Wgr.41 Spr}}
 
{{main|Wgr.41 Spr}}
  
The rocket launchers are pre-calibrated to fire about 700 m away from the Zrinyi (assuming flat ground and the same terrain level). They only truly respond to controls in Third Person View and only when aiming up. The right launcher fires first, then they alternate. The launchers are offset from each other, so it is necessary to also alternate aim before firing the next rocket by moving the hull while pointing gun sight at the target. Due to the poor aim ability, they are more of a niche trick weapon, than something that can be used all the time.
+
The rocket launchers are pre-calibrated to fire about 700 m away from the Zrinyi (assuming flat ground and the same terrain level). They only truly respond to controls in Third Person View and only when aiming up or down. The right launcher fires first, then they alternate. The launchers are offset from each other, so it is necessary to also alternate aim before firing the next rocket by moving the hull while pointing gun sight at the target. Due to the poor aim ability, they are more of a niche trick weapon, than something that can be used all the time.
  
The only ways to use them at close range is either angling the SPG down to fire semi-directly at about 200 m range, or ram enemy tank to hit its turret or tracks, as they will now be in the crossfire between both launchers.
+
However, there are ways to use the rockets at close range such as by angling the SPG down on a slope to fire the rockets horizontally forwards directly at the enemy, or by ramming the enemy vehicle so that your rockets hit their turret. You can also reverse into a building wedging your SPG in a way that points it down a bit allowing you to fire the rockets horizontally. Another trick is to fire a rocket at a building (or other surface) if there is a lightly armoured enemy vehicle in front of it. This way the rocket will hit the building above and behind the lightly armoured/open top enemy vehicle and the enemy will be caught in the explosive radius and be destroyed, or at least damaged.
  
The rockets deal enough overpressure damage to destroy cannon barrels, annihilate tracks or blow up medium tanks when their roof armour is hit. Some heavy tanks can also be destroyed by it.
+
The rockets deal enough overpressure damage to destroy cannon barrels, annihilate tracks or blow up medium tanks when their roof armour is hit. Some heavy tanks can also be destroyed by them. The rocket's explosion is powerful enough to destroy open top vehicles and trucks without directly hitting them, so you can still destroy these vehicles even though you lack a machine gun.
  
 
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
Due to the mediocre armour of the Zrinyi I, it should not be played as a frontal assault tank and you should not rely on its armour. Since the Zrinyi I is a turretless tank destroyer as well, you should try to avoid close quarters combat as fast enemies will be able to drive around your sides and you will be too slow to turn your vehicle and so you won't be able to shoot at them. The same situation can occur if you lose your engine or tracks, as then you will only have a limited field of fire, your enemy can just drive out of this and you will be defenceless. Going around corners is also dangerous in turretless tank destroyers such as the Zrinyi I, because you will have to drive around the corner, turn your entire tank, and then take aim, whereas a turreted vehicle can aim their turret before turning the corner, drive around the corner and fire immediately. Due to the fact that most enemies can reliably destroy your vehicle from the front with one shot, never drive around a corner to fire at an enemy if they are aiming in your direction.
 +
 
 +
The Zrinyi I excels at medium/long range combat as the lack of a turret no longer becomes a serious problem at these ranges. The low profile of the Zrinyi I also comes in handy at these ranges as enemies will likely not spot you and even if they do, they may struggle to hit your tank. At these ranges, you are safe to use this vehicle's powerful 75 mm gun to easily destroy most enemy vehicles you will face. You can also use the Zrinyi I's good gun depression to fire over ridge lines and hills whilst hiding much of your tank in the process. When firing at enemies from medium range whilst hiding itself behind a small hill and using its gun depression, driving forwards to take shots and then driving backwards to take cover whilst reloading, the Zrinyi I can be a very difficult target to destroy whilst returning accurate and powerful shots at the enemy. Another way to use the Zrinyi I is to sneak around forests and hedgerows, flanking enemy forces and shooting at them whilst remaining hidden. The Zrinyi I's good mobility and low profile helps it play in such a way, although you should make sure to reposition often and keep concealed to avoid being spotted and destroyed.
 +
 
 +
Other things to be aware of when playing the Zrinyi I include your great reverse speed and so rather than turn around and drive forwards, it is often better to just drive in reverse if you need to go the other way. You also have 5 smoke grenades (they deploy one by one) on the rear of your tank, so if you are in danger, you can combine this with your reverse speed; simply deploy a smoke grenade whilst reversing, and then as the smoke thickens turn left or right and drop another smoke, this way the enemy will lose you and have to guess where in the smoke you are. Continue reversing until behind some hard cover. You also don't have a machine gun on the Zrinyi I, so you are especially vulnerable to lightly armoured/open top cars and trucks such as the Soviet SPAA trucks, YaG-10 (29-K) or the German 8,8 cm Flak 37 Sfl. However, whilst you lack a machine gun, you do get 6 × 150 mm rockets instead. You can use HEAT or HE rounds from your main gun, or your rockets to destroy these open top vehicles. Be aware that these rockets can be detonated whilst still in your rocket tubes by any cannon and many machine guns too, if this does happen, your tank will be destroyed by an ammunition load detonation. You can choose either to fire off the rockets as you spawn in to remove this risk, or to keep your rockets for use against enemy vehicles. Since your rocket launcher tubes can't depress all the way down to 0 degrees of elevation (perfectly horizontal), if you fire them while on level ground and while aiming them down as much as possible, they will still fly forwards and upwards in an arc landing around 700 m away from you. It is nearly impossible to use these rockets at medium and long ranges. Instead, try to use the rockets at close range. This can be done in several ways such as by angling your Zrinyi I down on a slope to fire the rockets horizontally forwards directly at the enemy, or by ramming the enemy vehicle so that your rockets hit their turret. You can also reverse into a building wedging yourself in a way that points your vehicle down a bit allowing you to fire the rockets horizontally. Another trick is to fire a rocket at a building (or other surface) if there is a lightly armoured enemy vehicle in front of it. This way the rocket will hit the building above and behind the lightly armoured/open top enemy vehicle and the enemy will be caught in the explosive radius and be destroyed, or at least damaged.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Incredible mobility, with the reverse gearbox giving it the same speeds in reverse as forwards
 
* Incredible mobility, with the reverse gearbox giving it the same speeds in reverse as forwards
 
* Quite low profile, making enemies less likely to spot or hit you
 
* Quite low profile, making enemies less likely to spot or hit you
* Has access to smoke grenades  
+
* Has 6 × 150 mm rockets which can annihilate lightly armoured vehicles
 +
* Has smoke grenades  
 
* Can perform lethal ramming attacks in a 1v1 if necessary
 
* Can perform lethal ramming attacks in a 1v1 if necessary
  
 
'''Cons:'''
 
'''Cons:'''
  
* With only 75 mm RHA of flat frontal protection, armour is generally ineffective in direct frontal engagements
+
* With only 75 mm RHA of flat frontal protection, armour is generally ineffective in direct frontal engagements. The hull can easily be overpressured by any gun bigger than 76 mm from the front
* The hull can be overpressured by any gun bigger than 76 mm from the front without any effort
 
 
* Rocket launchers can be detonated by about any weapon when still loaded, which leads to an ammo rack detonation (so it is a good idea to fire off your rockets to avoid this)
 
* Rocket launchers can be detonated by about any weapon when still loaded, which leads to an ammo rack detonation (so it is a good idea to fire off your rockets to avoid this)
* Lacking a turret limits effectiveness in many scenarios
+
* Lacking a turret limits effectiveness in many scenarios such as close range fighting
 
* No machine guns
 
* No machine guns
* Lacks an APCR shell, which may cause problems fighting certain heavily armoured vehicles  
+
* Lacks an APCR shell, which may cause problems when fighting against the most heavily armoured vehicles  
 
* Rockets are very difficult to aim and can only be used at medium or long range due to the minimum elevation of the tubes, they can be used at close range when on a downwards slope, or wedged against a building  
 
* Rockets are very difficult to aim and can only be used at medium or long range due to the minimum elevation of the tubes, they can be used at close range when on a downwards slope, or wedged against a building  
  

Revision as of 17:29, 25 March 2023

RANK 5 FRANCE
Somua SM PACK
Zrinyi I
it_44m_zrinyi_1.png
GarageImage Zrinyi I.jpg
ArtImage Zrinyi I.jpg
Zrinyi I
Show in game

Description

The 44M Zrinyi I is a premium gift rank III Italian tank destroyer with a battle rating of 4.0 (AB/RB/SB). It was introduced during Update "Danger Zone" as a reward for the 2022 Summer Quest event.

The Zrínyi I is a Hungarian tank destroyer based on the chassis of the Hungarian Turán medium tank. Armed with a powerful 75 mm cannon and 6 rockets, this low profile Hungarian tank destroyer is more than capable of destroying any enemy tank, whilst still retaining the decent mobility and excellent reverse speed of the Turán tank.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull75 / 25 / 25
Turret0 / 0 / 0
Crew4 people
Visibility74 %

The Zrinyi I has relatively average armour with 75 mm armour on the upper hull front. The hull armour is only angled at 16 degrees, which makes it nearly flat. Like Semovente Italian tank destroyers, it has angled plates between the front and sides which are both 50 mm thick. The 50 mm corner plates make angling very difficult. On the sides it is 25 mm of armour. This is the same armour value on the lower hull.

On the bottom-front, the lower frontal plate is 35 mm, upper frontal plate is 13 mm. Because of the thin UFP, it is possible to use almost any 90 mm HE, or even HEAT, to destroy the SPG with overpressure frontally in a single hit.

The weakest part of the tank would be the sides, so it's suggested to keep them from enemy view. The modules are mostly situated in the back, so they have a lesser chance of being hit and damaged. Like the German StuGs, the Zrinyi has its crew besides the cannon. It has two crew members on each side, which means if you get hit in one side, you will still have two crew members left to man the cannon and drive the tank. The transmission is not in the front to absorb spall and shrapnel like it does on the StuG, making you more vulnerable to hits in that area.

Overall, at its BR, the Zrinyi's armour is not adequate to face enemy fire.

Due to the shape of the hull, it is possible to pull most enemy tanks onto it by ramming them from the front or the back, or clashing in general. Enemy tanks generally cannot escape or retaliate after being pulled up because of the further synergy with the rocket launchers exclusive to the Zrinyi. Enemy hull also becomes exposed to direct fire by the main gun, effectively dooming enemy tanks. The Zrinyi does not suffer blowback from enemy tanks exploding on top of it.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm 25 mm Top
25 mm Bottom
___ mm ___ - ___ mm
Superstructure ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm

Notes:

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB44 / 44 km/h
RB and SB41 / 41 km/h
Number of gears6 forward
6 back
Weight22.0 t
Engine power
AB496 hp
RB and SB260 hp
Power-to-weight ratio
AB22.5 hp/t
RB and SB11.8 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 44 22 369 496 16.77 22.55
Realistic 41 41 230 260 10.45 11.82

Modifications and economy

Repair cost
AB838 Sl icon.png
RB1 052 Sl icon.png
SB1 202 Sl icon.png
Crew training10 000 Sl icon.png
Experts165 000 Sl icon.png
Aces470 Ge icon.png
Research Aces710 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 90 / 130 / 170 % Sl icon.png
Talisman.png 2 × 148 / 148 / 148 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement it.png
Crew Replenishment
Mods smoke screen.png
Smoke grenade
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
75mm_kwk_37_40_HEAT_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism

Armaments

Main armament

75 mm 43.M cannon
Ammunition40 rounds
Reloadbasic crew → aces
7.6 → 5.9 s
Vertical guidance-8° / 25°
Horizontal guidance-12° / 10°
Main article: 43.M (75 mm)

The gun is somewhat inaccurate even with all the upgrades, so it is better to aim dead centre of the enemy tank and not to try hitting any small weakspots. Because of this it will sometimes randomly fail to K/O tanks with tiered armour like the KV-1, even in arcade.

Ammunition is serviceable, as APHE can penetrate heavy tanks rather easily, being slightly better than ammo of StuG III G. It does not have the same insane explosive mass of the 90/53 M41M, so at least some mind should be paid to internal layouts of the tanks.

However, the gun is still reliable enough for most situations and often destroys enemy tanks with one hit. It can destroy any enemy tank it can face, although with some tanks this requires aiming for weak spots.

75 mm 43.M Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -8°/+25° -12°/+10° N/A 12.3 17.1 20.7 22.9 24.4 7.67 6.79 6.25 5.90
Realistic 8.3 9.8 11.9 13.2 14.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
43.M pancelgranat APCBC 145 143 130 116 104 93
43.M repeszgranat HE 10 10 10 10 10 10
43.M pancelrobbantogranat HEAT 80 80 80 80 80 80
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
43.M pancelgranat APCBC 770 6.8 1.2 14 28.9 48° 63° 71°
43.M repeszgranat HE 550 5.74 0 0.1 686 79° 80° 81°
43.M pancelrobbantogranat HEAT 550 4.4 0.05 0.1 872.1 62° 69° 73°

Ammo racks

Ammo racks of the Zrinyi I
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
40 21 (+19) (+39) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.

Additional armament

150 mm Wgr.41 Spr rocket
Ammunition6 rounds
Vertical guidance0° / 10°
Flight speed340 m/s
Range7 055 m
Main article: Wgr.41 Spr

The rocket launchers are pre-calibrated to fire about 700 m away from the Zrinyi (assuming flat ground and the same terrain level). They only truly respond to controls in Third Person View and only when aiming up or down. The right launcher fires first, then they alternate. The launchers are offset from each other, so it is necessary to also alternate aim before firing the next rocket by moving the hull while pointing gun sight at the target. Due to the poor aim ability, they are more of a niche trick weapon, than something that can be used all the time.

However, there are ways to use the rockets at close range such as by angling the SPG down on a slope to fire the rockets horizontally forwards directly at the enemy, or by ramming the enemy vehicle so that your rockets hit their turret. You can also reverse into a building wedging your SPG in a way that points it down a bit allowing you to fire the rockets horizontally. Another trick is to fire a rocket at a building (or other surface) if there is a lightly armoured enemy vehicle in front of it. This way the rocket will hit the building above and behind the lightly armoured/open top enemy vehicle and the enemy will be caught in the explosive radius and be destroyed, or at least damaged.

The rockets deal enough overpressure damage to destroy cannon barrels, annihilate tracks or blow up medium tanks when their roof armour is hit. Some heavy tanks can also be destroyed by them. The rocket's explosion is powerful enough to destroy open top vehicles and trucks without directly hitting them, so you can still destroy these vehicles even though you lack a machine gun.

Wgr.41 Spr rocket
Capacity Vertical Horizontal Stabilizer
6 0°/+10° N/A N/A

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Wgr.41 Spr Rocket 27 27 27 27 27 27
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Wgr.41 Spr Rocket 340 34.15 0 0.1 2.15 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
6 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Due to the mediocre armour of the Zrinyi I, it should not be played as a frontal assault tank and you should not rely on its armour. Since the Zrinyi I is a turretless tank destroyer as well, you should try to avoid close quarters combat as fast enemies will be able to drive around your sides and you will be too slow to turn your vehicle and so you won't be able to shoot at them. The same situation can occur if you lose your engine or tracks, as then you will only have a limited field of fire, your enemy can just drive out of this and you will be defenceless. Going around corners is also dangerous in turretless tank destroyers such as the Zrinyi I, because you will have to drive around the corner, turn your entire tank, and then take aim, whereas a turreted vehicle can aim their turret before turning the corner, drive around the corner and fire immediately. Due to the fact that most enemies can reliably destroy your vehicle from the front with one shot, never drive around a corner to fire at an enemy if they are aiming in your direction.

The Zrinyi I excels at medium/long range combat as the lack of a turret no longer becomes a serious problem at these ranges. The low profile of the Zrinyi I also comes in handy at these ranges as enemies will likely not spot you and even if they do, they may struggle to hit your tank. At these ranges, you are safe to use this vehicle's powerful 75 mm gun to easily destroy most enemy vehicles you will face. You can also use the Zrinyi I's good gun depression to fire over ridge lines and hills whilst hiding much of your tank in the process. When firing at enemies from medium range whilst hiding itself behind a small hill and using its gun depression, driving forwards to take shots and then driving backwards to take cover whilst reloading, the Zrinyi I can be a very difficult target to destroy whilst returning accurate and powerful shots at the enemy. Another way to use the Zrinyi I is to sneak around forests and hedgerows, flanking enemy forces and shooting at them whilst remaining hidden. The Zrinyi I's good mobility and low profile helps it play in such a way, although you should make sure to reposition often and keep concealed to avoid being spotted and destroyed.

Other things to be aware of when playing the Zrinyi I include your great reverse speed and so rather than turn around and drive forwards, it is often better to just drive in reverse if you need to go the other way. You also have 5 smoke grenades (they deploy one by one) on the rear of your tank, so if you are in danger, you can combine this with your reverse speed; simply deploy a smoke grenade whilst reversing, and then as the smoke thickens turn left or right and drop another smoke, this way the enemy will lose you and have to guess where in the smoke you are. Continue reversing until behind some hard cover. You also don't have a machine gun on the Zrinyi I, so you are especially vulnerable to lightly armoured/open top cars and trucks such as the Soviet SPAA trucks, YaG-10 (29-K) or the German 8,8 cm Flak 37 Sfl. However, whilst you lack a machine gun, you do get 6 × 150 mm rockets instead. You can use HEAT or HE rounds from your main gun, or your rockets to destroy these open top vehicles. Be aware that these rockets can be detonated whilst still in your rocket tubes by any cannon and many machine guns too, if this does happen, your tank will be destroyed by an ammunition load detonation. You can choose either to fire off the rockets as you spawn in to remove this risk, or to keep your rockets for use against enemy vehicles. Since your rocket launcher tubes can't depress all the way down to 0 degrees of elevation (perfectly horizontal), if you fire them while on level ground and while aiming them down as much as possible, they will still fly forwards and upwards in an arc landing around 700 m away from you. It is nearly impossible to use these rockets at medium and long ranges. Instead, try to use the rockets at close range. This can be done in several ways such as by angling your Zrinyi I down on a slope to fire the rockets horizontally forwards directly at the enemy, or by ramming the enemy vehicle so that your rockets hit their turret. You can also reverse into a building wedging yourself in a way that points your vehicle down a bit allowing you to fire the rockets horizontally. Another trick is to fire a rocket at a building (or other surface) if there is a lightly armoured enemy vehicle in front of it. This way the rocket will hit the building above and behind the lightly armoured/open top enemy vehicle and the enemy will be caught in the explosive radius and be destroyed, or at least damaged.

Pros and cons

Pros:

  • Highly effective main gun capable of knocking out pretty much any tank it will face
  • High gun depression allows stronger protection when firing over hills
  • Incredible mobility, with the reverse gearbox giving it the same speeds in reverse as forwards
  • Quite low profile, making enemies less likely to spot or hit you
  • Has 6 × 150 mm rockets which can annihilate lightly armoured vehicles
  • Has smoke grenades
  • Can perform lethal ramming attacks in a 1v1 if necessary

Cons:

  • With only 75 mm RHA of flat frontal protection, armour is generally ineffective in direct frontal engagements. The hull can easily be overpressured by any gun bigger than 76 mm from the front
  • Rocket launchers can be detonated by about any weapon when still loaded, which leads to an ammo rack detonation (so it is a good idea to fire off your rockets to avoid this)
  • Lacking a turret limits effectiveness in many scenarios such as close range fighting
  • No machine guns
  • Lacks an APCR shell, which may cause problems when fighting against the most heavily armoured vehicles
  • Rockets are very difficult to aim and can only be used at medium or long range due to the minimum elevation of the tubes, they can be used at close range when on a downwards slope, or wedged against a building

History

In 1942, the Hungarian military started the creation of its own fully armored self-propelled guns, which conceptually repeated the successful German StuG III design. This was done to combat the heavily armoured Soviet tanks encountered on the Eastern Front. The Hungarian engineers also chose the domestic Turán medium tank chassis for their domestic self-propelled guns. A fixed armored cabin was installed instead of a tank turret, and a 105mm howitzer was chosen as a weapon for the first vehicles in the series. To ensure the traverse aiming angles of the gun, the Turán's hull had to be widened by 400mm, however, in terms of the main components, the new self-propelled guns were maximally unified with the vehicle. The first prototype was ready by December 1942, and the first batch of 40 vehicles was ordered even before the SPG passed the entire test cycle. The self-propelled gun received the designation 40/43.M Zrínyi II, in honor of the 16th-century Hungarian national hero Miklós Zrínyi. Somewhat later, serial SPGs received side screens. The vehicle turned out to be very successful and was produced until the surrender of Hungary. However, the 105 mm howitzer of the Zrínyi II was clearly not enough to fight Soviet tanks, so by 1944 a Zrínyi I prototype appeared with a long 75mm domestic anti-tank gun, the 75mm 43.M, which was the same gun mounted on the Turán III prototype. During the tests, the Zrínyi I prototype received launching tubes for rockets. This prototype did not go into serial production due to the devastation of the industrial enterprises and the defeat of the Hungarian army by the advancing forces of the Red Army.[1][2]

Media

Skins

See also

Vehicles equipped with the same chassis

Other vehicles of similar configuration and role

External links


Italy tank destroyers
  Italy
M41  75/18 M41 · 75/32 M41 · 90/53 M41M
M42  75/34 M42
M43  105/25 M43 · M43 "G.C.Leoncello" · 75/34 M43 · 75/46 M43
Wheeled  Lancia 3Ro (100/17) · AS 42/47 · Breda 90/53 · Breda 501
Other  L3/33 CC · 47/32 L40
Germany  ▄StuG III G
USA  M36B1 · ▄M109G · M113A1 (TOW)
  Hungary
Zrínyi  Zrinyi I · Zrinyi II
USSR  ◔2S1

Italy premium ground vehicles
Light tanks  L6/40 (31 Rgt.) · Toldi IIA · AUBL/74 HVG · VRCC · Centauro RGO
Medium tanks  M13/40 (II) · Turan II · M14/41 (47/40) · Celere Sahariano · P40 "G.C. Leoncello" · ▄Sherman I Composito · ▄Pz.IV G
  M26 "D.C.Ariete" · M60A1 "D.C.Ariete" · OF-40 (MTCA)
Heavy tanks  Tigris
Tank destroyers  Breda 90/53 · M43 "G.C.Leoncello" · Zrinyi I