Difference between revisions of "PT-200"

From War Thunder Wiki
Jump to: navigation, search
(Survivability and armour: Done survivability.)
(Ammunition: Converted to transclusion)
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Specs-Card|code=us_higgins_78ft_pt625}}
+
{{Specs-Card
 +
|code=us_higgins_78ft_pt625
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour. -->
+
{{Specs-Fleet-Armour}}
As with any coastal motor torpedo boat, the PT-200's survivability is not it's strength. Heck, the entire ship is made out of wood, and also lacks any armour plating aside from 9.52 mm of hardened armour on the rear single Bofors 40 mm turret. The crew count of just twelve crewmembers is relatively average among Motor Torpedo Boats (MTBs), meaning that the PT-200 will not be able to take many hits. As well, keep in mind that the ship can be hullbroken by most shells of 88 mm and above; luckily, it doesn't face many ships with such high-calibre weapons. In terms of vital components, the ship's engines and ammunition magazines all lie partway above the water; this means that a lucky hit from a lower-calibre shell could potentially detonate your ammunition, resulting in a blazing death. In general, avoid any firefights with the PT-200 as it will be decimated quickly due to it's low survivability.  
+
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 +
As with any coastal motor torpedo boat, the PT-200's survivability is not its strength. The entire ship is made out of wood and also lacks any armour plating aside from 9.52 mm of hardened armour on the rear single Bofors 40 mm turret. The crew count of just twelve crewmembers is relatively average among Motor Torpedo Boats (MTBs), meaning that the PT-200 will not be able to take many hits as well. Keep in mind that the ship can be hull-broken by most shells of 88 mm and above; luckily, it doesn't face many ships with such high-calibre weapons. In terms of vital components, the ship's engines and ammunition magazines all lie partway above the water; this means that a lucky hit from a lower-calibre shell could potentially detonate your ammunition, resulting in a floating inferno. In general, avoid any firefights with the PT-200 as it will be decimated quickly due to its low survivability.
  
=== Mobility ===<!-- Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed. -->
+
=== Mobility ===
 +
{{Specs-Fleet-Mobility}}
 +
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
  
 
{{NavalMobility}}
 
{{NavalMobility}}
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
 +
{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|Bofors L/60 Mark 3 (40 mm)|AN-M4 (37 mm)}}
 
{{main|Bofors L/60 Mark 3 (40 mm)|AN-M4 (37 mm)}}
  
The 37 mm cannon is similar to the one mounted on the [[P-39 (Family)|P-39s]]. As such it has poor accuracy but high damage. With its ability to fire for a decent time prior to over-heating, it serves as a potent close range weapons, at the cost of DPS.
+
The 37 mm cannon is similar to the one mounted on the [[P-39 (Family)|P-39s]]. As such, it has poor accuracy but high damage. With its ability to fire for a decent time prior to over-heating, it serves as a potent close range weapons, at the cost of DPS.
 +
 
 +
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
 +
* '''40 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
 +
* '''40 mm HE clips:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
 +
 
 +
{{:Bofors L/60 Mark 3 (40 mm)/Ammunition|HEFI-T, AP-T}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 +
{{Specs-Fleet-Secondary}}
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}
 
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}
  
 
The 20 mm cannons serve as a potent light AA weapon and a potent anti ship weapon. They are unable to hit targets at range, however, and excel in close range brawls.
 
The 20 mm cannons serve as a potent light AA weapon and a potent anti ship weapon. They are unable to hit targets at range, however, and excel in close range brawls.
 +
 +
* '''Universal:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
 +
* '''20 mm HE:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
 +
* '''20 mm AP:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
 +
 +
{{:20 mm/70 Oerlikon Mk.II (20 mm)/Ammunition|HEF-T, AP-T, HEF-I}}
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 +
{{Specs-Fleet-AA}}
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
{{main|AN-M2 (12.7 mm)}}
 
{{main|AN-M2 (12.7 mm)}}
Line 35: Line 58:
 
Despite lacking at high BRs, as this ship will likely only face light boats and planes, the .50 cals that saturate its deck make it a potent anti-air boat. Unfortunately, like the cannons they have a short range and have poor angles of firing and depression, limiting their surface usage.
 
Despite lacking at high BRs, as this ship will likely only face light boats and planes, the .50 cals that saturate its deck make it a potent anti-air boat. Unfortunately, like the cannons they have a short range and have poor angles of firing and depression, limiting their surface usage.
  
=== Torpedo armament ===
+
=== Additional armament ===
<!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' -->
+
{{Specs-Fleet-Additional}}
{{main|Mk.13 (569 mm)}}
+
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 +
{{main|Mk.7|Mk.13 (569 mm)}}
  
 
The 4 torpedoes make a potent anti-ship weapon, but due to the slowness of steam-powered torpedoes, they do not have a long range or fast speed, especially compared to the Japanese oxygen torpedo.
 
The 4 torpedoes make a potent anti-ship weapon, but due to the slowness of steam-powered torpedoes, they do not have a long range or fast speed, especially compared to the Japanese oxygen torpedo.
  
=== Special armament ===
+
The Mk.7 rockets are very situational and typically serve only to create an extra ammo rack.
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
 
{{main|M8}}
 
 
 
The M8 rockets are very situational and typically serve only to create an extra ammo rack.
 
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
As with all PT boats, this vessel is purely a high speed cap zone taker, and close range brawler. Like a glass cannon, this boat can do serious damage with its main guns, but also can be very easily destroyed. In low tier matches, this boat serves as a potent vehicle to contest cap zones, and in higher matches, whilst destroyer hunting is not advisable due to destroyers' ability to fire at you with their secondaries using just AI, you can still win some of the vital, early game cap contests, as those early caps often determine the entire outcome of the game.
+
As with all PT boats, this vessel is purely a high speed cap zone taker, and close range brawler. Like a glass cannon, this boat can do serious damage with its main guns, but also can be very easily destroyed. In low tier matches, this boat serves as a potent vehicle to contest cap zones, and in higher matches, whilst destroyer hunting is not advisable due to destroyers' ability to fire at you with their secondaries using just AI, you can still win some vital, early game cap contests, as those early caps often determine the entire outcome of the game.
  
 
Another possible strategy for the usage of this boat is plane hunting, as in low tier battles AI anti-aircraft defences are a rarity, and the primary 40 mm cannon is devastating to aircraft if it hits. Torpedo use is also highly effective with this boat, as using a double spread of torpedoes can trap many an unsuspecting opponent. Be aware of gunboats and destroyers, their overwhelming primary and secondary armaments can easily sink your vessel, sometimes even through hull-break.
 
Another possible strategy for the usage of this boat is plane hunting, as in low tier battles AI anti-aircraft defences are a rarity, and the primary 40 mm cannon is devastating to aircraft if it hits. Torpedo use is also highly effective with this boat, as using a double spread of torpedoes can trap many an unsuspecting opponent. Be aware of gunboats and destroyers, their overwhelming primary and secondary armaments can easily sink your vessel, sometimes even through hull-break.
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set
 
|
 
| 40 mm HE clips
 
| 20 mm HE
 
| Anti-Air Armament Targeting
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System
 
| Smokescreen
 
| 40 mm AP clips
 
| 20 mm AP
 
| Auxiliary Armament Targeting
 
|-
 
| III
 
| Propeller Replacement
 
|
 
|
 
| Rocket Launcher
 
|
 
| Primary Armament Targeting
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps
 
|
 
| Artillery Support
 
|
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 121: Line 100:
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_higgins_78ft_pt625 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 131: Line 112:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the ship;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 
{{ShipManufacturer Higgins}}
 
{{ShipManufacturer Higgins}}
 
{{USA boats}}
 
{{USA boats}}

Latest revision as of 22:10, 5 March 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
PT-200
us_higgins_78ft_pt625.png
GarageImage PT-200.jpg
PT-200
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

The Higgins 78 ft PT-200 is a rank III American motor torpedo boat with a battle rating of 2.7 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

Armourfront / side / back
Hull40 mm (wood)
Superstructure15 mm (wood)
Number of section3
Displacement55 t
Crew12 people

As with any coastal motor torpedo boat, the PT-200's survivability is not its strength. The entire ship is made out of wood and also lacks any armour plating aside from 9.52 mm of hardened armour on the rear single Bofors 40 mm turret. The crew count of just twelve crewmembers is relatively average among Motor Torpedo Boats (MTBs), meaning that the PT-200 will not be able to take many hits as well. Keep in mind that the ship can be hull-broken by most shells of 88 mm and above; luckily, it doesn't face many ships with such high-calibre weapons. In terms of vital components, the ship's engines and ammunition magazines all lie partway above the water; this means that a lucky hit from a lower-calibre shell could potentially detonate your ammunition, resulting in a floating inferno. In general, avoid any firefights with the PT-200 as it will be decimated quickly due to its low survivability.

Mobility

Speedforward / back
AB104 / 23 km/h
RB74 / 16 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 104 23
RB/SB Stock ___ ___
Upgraded 74 16

Modifications and economy

Repair costBasic → Reference
AB1 082 → 1 371 Sl icon.png
RB1 439 → 1 824 Sl icon.png
Total cost of modifications26 800 Rp icon.png
50 400 Sl icon.png
Talisman cost1 100 Ge icon.png
Crew training22 000 Sl icon.png
Experts76 000 Sl icon.png
Aces500 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 150 / 100 % Sl icon.png
142 / 142 / 142 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
115 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 000 Rp icon.png
Cost:
1 900 Sl icon.png
105 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
230 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
2 900 Rp icon.png
Cost:
5 400 Sl icon.png
310 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
115 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 000 Rp icon.png
Cost:
1 900 Sl icon.png
105 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 000 Rp icon.png
Cost:
1 900 Sl icon.png
105 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
2 900 Rp icon.png
Cost:
5 400 Sl icon.png
310 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
115 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
115 Ge icon.png
Mods ammo.png
20 mm HE magazines
Research:
1 100 Rp icon.png
Cost:
2 100 Sl icon.png
115 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 000 Rp icon.png
Cost:
1 900 Sl icon.png
105 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
1 000 Rp icon.png
Cost:
1 900 Sl icon.png
105 Ge icon.png
Mods ammo.png
20 mm AP magazines
Research:
1 000 Rp icon.png
Cost:
1 900 Sl icon.png
105 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
230 Ge icon.png
Mods rocket launcher.png
Rocket Launcher
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
230 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
2 900 Rp icon.png
Cost:
5 400 Sl icon.png
310 Ge icon.png

Armament

Primary armament

Turret40 mm Bofors L/60 Mark 3 gun
Ammunition2000 rounds
Belt capacity4 rounds
Fire rate160 shots/min
Vertical guidance-7° / 88°
Turret37 mm AN-M4 cannon
Ammunition900 rounds
Belt capacity30 rounds
Fire rate150 shots/min
Vertical guidance-6° / 30°

The 37 mm cannon is similar to the one mounted on the P-39s. As such, it has poor accuracy but high damage. With its ability to fire for a decent time prior to over-heating, it serves as a potent close range weapons, at the cost of DPS.

  • Universal: AP-T · HEFI-T
  • 40 mm AP clips: AP-T · AP-T · AP-T · HEFI-T
  • 40 mm HE clips: HEFI-T · HEFI-T · HEFI-T · AP-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T 3 3 3 3 3 3
AP-T 81 78 68 58 49 41
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T 874 0.9 0 0.1 67.13 79° 80° 81°
AP-T 874 0.89 - - - 47° 60° 65°

Secondary armament

Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

The 20 mm cannons serve as a potent light AA weapon and a potent anti ship weapon. They are unable to hit targets at range, however, and excel in close range brawls.

  • Universal: HEF-T · HEF-I · AP-T
  • 20 mm HE: HEF-T · HEF-I · AP-T · HEF-I
  • 20 mm AP: AP-T · AP-T · AP-T · HEF-I

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T 2 2 2 2 2 2
AP-T 34 32 24 17 12 8
HEF-I 2 2 2 2 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T 830 0.12 0 0.1 6.57 79° 80° 81°
AP-T 830 0.12 - - - 47° 60° 65°
HEF-I 830 0.12 0 0.1 11.17 79° 80° 81°

Anti-aircraft armament

2 х Turret2 x 12.7 mm Browning AN-M2 machine gun
Ammunition4000 rounds
Belt capacity200 rounds
Fire rate577 shots/min
Main article: AN-M2 (12.7 mm)

Despite lacking at high BRs, as this ship will likely only face light boats and planes, the .50 cals that saturate its deck make it a potent anti-air boat. Unfortunately, like the cannons they have a short range and have poor angles of firing and depression, limiting their surface usage.

Additional armament

Setup 14 x 569 mm Mk.13 torpedo
Setup 216 x 127 mm Mk.7 rocket
Setup 34 x 569 mm Mk.13 torpedo
2 x 127 mm Mk.7 rocket
Main articles: Mk.7, Mk.13 (569 mm)

The 4 torpedoes make a potent anti-ship weapon, but due to the slowness of steam-powered torpedoes, they do not have a long range or fast speed, especially compared to the Japanese oxygen torpedo.

The Mk.7 rockets are very situational and typically serve only to create an extra ammo rack.

Usage in battles

As with all PT boats, this vessel is purely a high speed cap zone taker, and close range brawler. Like a glass cannon, this boat can do serious damage with its main guns, but also can be very easily destroyed. In low tier matches, this boat serves as a potent vehicle to contest cap zones, and in higher matches, whilst destroyer hunting is not advisable due to destroyers' ability to fire at you with their secondaries using just AI, you can still win some vital, early game cap contests, as those early caps often determine the entire outcome of the game.

Another possible strategy for the usage of this boat is plane hunting, as in low tier battles AI anti-aircraft defences are a rarity, and the primary 40 mm cannon is devastating to aircraft if it hits. Torpedo use is also highly effective with this boat, as using a double spread of torpedoes can trap many an unsuspecting opponent. Be aware of gunboats and destroyers, their overwhelming primary and secondary armaments can easily sink your vessel, sometimes even through hull-break.

Pros and cons

Pros:

  • Two rocket racks (8 rockets each) can be attached
  • Decent firepower
  • Can demolish most competitors at its BR

Cons:

  • No armour and very small crew count
  • Can hull break
  • Expensive to repair
  • Often fights well-armoured ferries
  • Very weak when even slightly up-tiered

History

PT-200 was a Higgins 78-foot Motor Torpedo Boat of the United States Navy. It was laid down by Higgins Industries in New Orleans, LA, on 29 June 1942. She was launched on 16 September 1942 and completed and commissioned on 23 January 1943.

PT-200 had a length of 78 ft, a beam of 20 ft 8 in, and a draft of 5 ft 3 in. The displacement was 56 tons and it was manned by a crew of 17. The ship was powered by three 1,500 shp Packard W-14 M2500 gasoline engines, turning three shafts; a speed of 41 knots could be achieved. The armament consisted of one 20 mm gun, two twin .50 cal mounts (total of four machine guns), and four 21 inch torpedoes.

PT-200 was first assigned to Motor Torpedo Boat Squadron Four (MBTRon 4, under the command of LCDR William C. Specht, USN. MBTRon 4 was a training squadron based at the MTB Squadrons Training Center in Melville, RI. It was the largest MTB squadron, with a peak of 28 boats in the squadron at a time. PT-200 was sunk after hitting an unknown object on 22 February 1944; the location was off of Newport, RI, at 41º23'N, 71º01'W.

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Higgins Industries Ships
Patrol Torpedo Boats (PT) 
81' PT Prototype  PT-6
78' PT  PT-71 · PT-200 · PT-658 · MTB-422* · MS 444**
  *PT-92 in UK service
  **PT-94 in Italian service

USA boats
Motor torpedo boats  PT-3 · PT-6 · PT-20 · PT-71 · PT-103 · PT-109 · PT-174
  PT-200 · PT-314 · Thunderbolt (PT-556) · PT-565 · PT-658 · PT-810 · PT-811 · PT-812
Motor gun boats  Kim Qui · LCS(L)(3) · PT-59 · PTF-7 · USS Candid · USS Asheville · USS Douglas · USS Flagstaff · USS Tucumcari · USS Cyclone
Armoured gun boats  LCM(6) Zippo