Difference between revisions of "MGB-75"

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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British motor gun boat {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]]. Originally a rank I vessel, with the split of the naval tech trees in [[Update "New Power"]], {{PAGENAME}} was moved to rank II in the coastal fleet tech tree.
{{break}}
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British motor gun boat {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
<!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''-->
+
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
  
MGB-75 has the following armour layout:  
+
MGB-75 has the following armour layout:
  
 
* [[2pdr QF Mk.IIc (40 mm)|2pdr QF Mk.IIc]] gunshield: 12.7 mm hardened armour
 
* [[2pdr QF Mk.IIc (40 mm)|2pdr QF Mk.IIc]] gunshield: 12.7 mm hardened armour
* [[Oerlikon Mk.V (20 mm)|Oerlikon Mk.V]] gunshield: 12.7 mm hardened armour
+
* [[20 mm/70 Oerlikon Mark V (20 mm)|20 mm/70 Oerlikon Mark V]] gunshield: 12.7 mm hardened armour
 
* Hull: 40 mm, wood
 
* Hull: 40 mm, wood
 
* Superstructure: 15 mm, wood
 
* Superstructure: 15 mm, wood
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[[File:MGB-75_internals.png|thumb|MGB-75 internals (starboard side).]]
 
[[File:MGB-75_internals.png|thumb|MGB-75 internals (starboard side).]]
  
Any gun in the game will easily be able to penetrate anywhere on the boat, including the gunshields, at practically any range.  
+
Like most coastal vessels, MGB-75 has no practical armour. The gunshields are largely superficial; while they may stop low-calibre machine guns, heavy machine guns and cannons will easily penetrate them at any range. The hull and superstructure are unarmoured and will not stop any sort of gunfire.
  
MGB-75 can be hull-broken by any gun with a diameter greater than 4 inches (102 mm). Hull-break triggers when a capable gun destroys any hull compartment or the bridge, resulting in instant destruction of the rest of the boat. At MGB-75's battle rating, the only guns capable of hull-breaking her are the [[8cwt QF Mk I (114 mm)|8cwt QF Mk I]], found on {{Specs-Link|uk_dark_class}}, and the [[10.5 cm SK C/32 (105 mm)|10.5 cm SK C/32]], found on {{Specs-Link|germ_artilleriefahrprahm_typ_d3}}. The ability to be hull-broken by guns larger than 4 inches is a trait that applies to the vast majority of boats in tier 1 and 2, so in that respect, MGB-75 isn't better or worse than most other boats.
+
The hull is split into three hull sections. Starting from the bow and working towards the stern, the first section starts at the bow and ends just in front of forward gun; the second ends after the bridge, forward of the engines; and the third ends at the stern.  
  
MGB-75's hull is split into three compartments. The first compartment starts at the bow and ends just in front of the forward gun mount. The second starts at the forward gun mount and ends in front of the engines. The third starts at the engines and ends at the stern. Overall, with a crew complement of 12, survivability is average.
+
Any round with a large enough diameter and explosive mass can hull break MGB-75. In general, this is limited to HE rounds with a diameter greater than 4 inches (102 mm) and with an explosive mass greater than 1.5 kg. At MGB-75's own battle rating, the only guns that can hull break her are:
  
MGB-75 has four fairly large ammunition storages, two in front of the fore [[2pdr QF Mk.IIc (40 mm)]] mount and two in front of the rear [[Oerlikon Mark V (20 mm)]] mount, housed in the superstructure. Destroying these will instantly destroy the rest of the boat. The two fore ammunition storages are only emptied when the only ammunition for the 2pdr QF Mk.IIc remaining is in the gun itself; the aft ammunition storages are only emptied when both the twin Oerlikon Mk.V mount and the two twin Lewis machinegun 1916 mounts run out of ammunition.
+
* the [[8cwt QF Mk I (114 mm)|114 mm 8cwt QF Mk I]], found on {{Specs-Link|uk_dark_class}}<!--[[Dark class (FPB 1101)]]-->.
 +
 
 +
There are two ammunition storages. The first storage, which holds ammunition for the primary armament, is located in the hull above the waterline, below and slightly in front of the forward gun turret. The second storage, which holds ammunition for both the secondary and AA armament, is located above deck, in the superstructure in front of the aft gun turret. Destroying either will instantly destroy MGB-75. Since it is located in the superstructure, the second ammunition storage is particularly susceptible to detonation by random gunfire or artillery.
 +
 
 +
MGB-75 has a crew complement of 12. With a stock crew, MGB-75 is knocked out when 8 crew are lost; with an aced crew, this is increased to 9. Because of the exposed ammunition storages, overall survivability is below-average.  
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
<!--''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''-->
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 +
 
 +
{{NavalMobility
 +
|SpeedForwardStockAB = 77
 +
|SpeedBackStockAB = 21
 +
|TurnTimeStockAB = 29.18
 +
|TurnSpeedStockAB = 43
 +
 
 +
|TurnTimeSpadedAB = 19.63
 +
|TurnSpeedSpadedAB = 40
  
{| class="wikitable" style="text-align:center"
+
|SpeedForwardStockRB = 67
! colspan="6" | '''Mobility Characteristics'''
+
|SpeedBackStockRB = 19
|-
+
|TurnTimeStockRB = 32.40
! rowspan="2" | Game Mode
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|TurnSpeedStockRB = 45
! rowspan="2" | Upgrade Status
 
! colspan="2" | Maximum Speed (km/h)
 
! rowspan="2" | {{Annotation|Turn Time (s)|Time needed to complete a 360° turn at maximum speed}}
 
! rowspan="2" | {{Annotation|Turn Radius (m)|At maximum speed}}
 
|-
 
! rowspan="1" | Forward
 
! rowspan="1" | Reverse
 
|-
 
| rowspan="2" | {{Annotation|AB|Arcade Battles}}
 
| {{Annotation|Stock|All modifications removed}} || 77 || 21 || ~29.18 || ~55.47
 
|-
 
| {{Annotation|Upgraded|All modifications installed}} || 105 || 29 || ~19.63 || ~34.71
 
|-
 
| rowspan="2" | {{Annotation|RB|Realistic Battles}}/{{Annotation|SB|Simulator Battles}}
 
| {{Annotation|Stock|All modifications removed}} || 67 || 19 || ~32.40 || ~62.46
 
|-
 
| {{Annotation|Upgraded|All modifications installed}} || 78 || 22 || ~26.30 || ~50.00
 
|-
 
|}
 
  
When moving forwards at high speeds, the bow will lift out of the water. This creates a blind spot in front of the boat where the 40 mm 2pdr QF Mk.IIc won't be able to depress far enough to engage surface targets.
+
|TurnTimeSpadedRB = 26.30
 +
|TurnSpeedSpadedRB = 43
 +
}}
  
 
MGB-75 has a displacement of 51.5 tons.
 
MGB-75 has a displacement of 51.5 tons.
 +
 +
When moving forwards at high speeds, the bow will lift out of the water. This creates a blind spot where the 40 mm 2pdr QF Mk.IIc is unable to depress far enough to hit the waterline. This blindspot extends ~400 m in front of the boat and ~45° to either side.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 +
 +
As a premium vehicle, all modifications are unlocked for free.
  
 
== Armament ==
 
== Armament ==
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=== Primary armament ===
 
=== Primary armament ===
 
{{Specs-Fleet-Primary}}
 
{{Specs-Fleet-Primary}}
 +
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|2pdr QF Mk.IIc (40 mm)}}
 
{{main|2pdr QF Mk.IIc (40 mm)}}
<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''
 
 
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
 
  
In her primary armament group, MGB-75 has one 40 mm 2pdr QF Mk.IIc automatic cannon in a single mount, mounted centerline in front of the bridge. It has 1,400 rounds of ammunition available. The mount can traverse horizontally at a rate of 25°/s and vertically at a rate of 25°/s. The gun has a magazine capacity of 56 rounds and has a rate of fire of 200 rounds/min. With a stock crew, it can be reloaded in 7.8 seconds; with an aced crew, it can be reloaded in 6 seconds. Its maximum range against surface targets is roughly 3.1 km.
+
The primary armament consists of a single 40 mm 2pdr QF Mk.IIc cannon mounted forwards in front of the bridge. Stock, the mount can traverse horizontally at a rate of 34°/s and vertically at a rate of 21°/s; with the "Primary Armament Targeting" modification installed, this is increased to 40°/s and 25°/s respectively. With a full ammunition load, there are 2,240 rounds of ammunition, or 40 magazines, available for the mount. The gun has a magazine capacity of 56 rounds and a cycle rate of fire of 200 rounds/min. With a stock crew, it can be reloaded in 7.8 seconds; with an aced crew, this is decreased to 6 seconds.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan="2" | '''Guidance for the Primary Gun Turret'''
+
! colspan="2" | Primary armament guidance
 
|-
 
|-
 
! Horizontal !! Vertical
 
! Horizontal !! Vertical
Line 87: Line 83:
 
|}
 
|}
  
There are three choices of ammunition available:
+
There are three ammunition types available:
 
 
* Universal: {{Annotation|HEF|High-explosive fragmentation}}/{{Annotation|AP-T|Armour-piercing tracer}}/{{Annotation|HEF|High-explosive fragmentation}}/{{Annotation|AP-T|Armour-piercing tracer}}
 
  
* 40 mm HE: {{Annotation|HEF|High-explosive fragmentation}}/{{Annotation|HEF|High-explosive fragmentation}}/{{Annotation|HEF|High-explosive fragmentation}}/{{Annotation|AP-T|Armour-piercing tracer}}
+
* '''Universal:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
 +
* '''40 mm HE:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
 +
* '''40 mm AP:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}
  
* 40 mm AP: {{Annotation|AP-T|Armour-piercing tracer}}/{{Annotation|AP-T|Armour-piercing tracer}}/{{Annotation|AP-T|Armour-piercing tracer}}/{{Annotation|HEF|High-explosive fragmentation}}
+
{{:2pdr QF Mk.IIc (40 mm)/Ammunition|HEF, AP-T}}
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
The best ammunition type is 40 mm HE, since it has the highest ratio of HE rounds to AP rounds, making it the most effective against both aircraft and the vast majority of surface targets. Take mostly 40 mm HE along with a several magazines of 40 mm AP for armoured targets.
! colspan="7" | '''Penetration Statistics'''
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Universal || 60 || 57 || 50 || 43 || 38 || 34
 
|-
 
| 40 mm HE || 60 || 57 || 50 || 43 || 38 || 34
 
|-
 
| 40 mm AP || 60 || 57 || 50 || 43 || 38 || 34
 
|-
 
|}
 
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
{{main|Oerlikon Mk.V (20 mm)}}
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
<!--''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''-->
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{{main|20 mm/70 Oerlikon Mark V (20 mm)}}
  
In her secondary armament group, MGB-75 has two 20 mm Oerlikon Mk.II in a twin mount, mounted centerline behind the bridge. It has 4,080 rounds of ammunition available, 2,040 per gun. The mount can traverse horizontally at a rate of 75°/s and vertically at a rate of 75°/s. Each gun has a magazine capacity of 60 rounds and has a stated rate of fire of 450 rounds/min, though in actuality, the gun on the gunner's left side fires at a faster around, 485 rounds/min. With a stock crew, the guns can be reloaded in 8 seconds; with an aced crew, they can be reloaded in 4 seconds. Their maximum range against surface targets is roughly 2.1 km.
+
The secondary armament consists of two 20 mm/70 Oerlikon Mark V cannons in a twin mount aft. Stock, the mount can traverse horizontally at a rate of 51°/s and vertically at a rate of 43°/s; with the "Secondary Armament Targeting" modification installed, this is increased to 60°/s and 50°/s respectively. With a full ammunition load, there are 3,600 rounds of ammunition, or 60 magazines, available for the mount. Each gun has a magazine capacity of 60 rounds and a cycle rate of fire of 450 rounds/min, though the gun on the gunner's left side fires at a slightly faster rate, around 485 rounds/min. With a stock crew, the mount can be reloaded in 10.4 seconds; with an aced crew, this is decreased to 8 seconds.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan="2" | '''Guidance for the Secondary Gun Turret'''
+
! colspan="2" | Secondary armament guidance
 
|-
 
|-
 
! Horizontal !! Vertical
 
! Horizontal !! Vertical
Line 127: Line 109:
 
|}
 
|}
  
There are three choices of ammunition available:
+
There are three ammunition types available:
 
 
* Universal: {{Annotation|HEF-T|High-explosive fragmentation tracer}}/{{Annotation|HEF-I|High-explosive fragmentation incendiary}}/{{Annotation|AP-T|Armour-piercing tracer}}
 
  
* 20 mm HE: {{Annotation|HEF-T|High-explosive fragmentation tracer}}/{{Annotation|HEF-I|High-explosive fragmentation incendiary}}/{{Annotation|AP-T|Armour-piercing tracer}}/{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
+
* '''Universal:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
 +
* '''20 mm HE:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
 +
* '''20 mm AP:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
  
* 20 mm AP: {{Annotation|AP-T|Armour-piercing tracer}}/{{Annotation|AP-T|Armour-piercing tracer}}/{{Annotation|AP-T|Armour-piercing tracer}}/{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
+
{{:20 mm/70 Oerlikon Mark V (20 mm)/Ammunition|HEF-T, AP-T, HEF-I}}
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
The best ammunition type is the 20 mm HE belt, since it has the highest ratio of HE rounds to AP rounds, making it the most effective against both aircraft and the vast majority of surface targets. The Universal belt is a direct downgrade to the 20 mm HE belt in terms of damage, and the 20 mm AP belt isn't really worth taking due to its relatively low armour penetration. To deal with armoured opponents, use the primary 40 mm 2pdr QF Mk.IIc instead. Take only 20 mm HE.
! colspan="7" | '''Penetration Statistics'''
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Universal || 39 || 36 || 29 || 23 || 20 || 17
 
|-
 
| 20 mm HE || 39 || 36 || 29 || 23 || 20 || 17
 
|-
 
| 20 mm AP || 39 || 36 || 29 || 23 || 20 || 17
 
|-
 
|}
 
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 
{{Specs-Fleet-AA}}
 
{{Specs-Fleet-AA}}
 +
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
{{main|Lewis 1916 (7.72 mm)}}
 
{{main|Lewis 1916 (7.72 mm)}}
<!--''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''-->
 
  
In her anti-aircraft armament group, MGB-75 has four 7.72 mm Lewis machinegun 1916s in two twin mounts, one on either side of the bridge. For each mount, there are 1,940 rounds of ammunition available, 970 rounds per gun, for a total of 3,880 rounds. There are no stated horizontal or vertical traverse rates given in-game, but the mounts handle very similarly, if not exactly, like other twin and quadruple 7.72 mm Lewis machinegun 1916 mounts which can traverse horizontally at a rate of 75°/s and vertically at a rate of 75°/s. Each gun has a magazine capacity of 97 rounds and has a rate of fire of 550 rounds/min. With a stock crew, the guns can be reloaded in 18.2 seconds; with an aced crew, they can be reloaded in 14 seconds. Their maximum range against surface targets is roughly 1.6 km.
+
The anti-aircraft armament consists of four 7.72 mm Lewis 1916 machine guns in two twin mounts, one on either side of the bridge. A total of 7,760 rounds of ammunition, or 80 magazines, are carried for both mounts, 1,940 rounds, or 20 magazines, per gun. Each gun has a magazine capacity of 97 rounds and a cycle rate of fire of 550 rounds/min. With a stock crew, the mount can be reloaded in 18.2 seconds; with an aced crew, this is decreased to 14 seconds. Horizontal and vertical traverse rates are not stated in-game.  
  
 
{{Notice|Turrets are named sequentially, clockwise, starting at the bow}}
 
{{Notice|Turrets are named sequentially, clockwise, starting at the bow}}
  
 
{| class="wikitable" style="text-align:center" width="65%"
 
{| class="wikitable" style="text-align:center" width="65%"
! colspan="8" | '''Guidance for the Anti-Aircraft Gun Turrets'''
+
! colspan="8" | Anti-aircraft armament guidance
 
|-
 
|-
 
! colspan="2" rowspan="1" | No.1 Turret (starboard)
 
! colspan="2" rowspan="1" | No.1 Turret (starboard)
Line 172: Line 140:
 
|}
 
|}
  
There are no choices available. Though not directly stated in-game, there is one tracer round every other round, so the guns most likely fire the standard default ammunition choice of the 7.72 mm Lewis machinegun 1916, which has the following composition:
+
Ammunition types cannot be selected for the anti-aircraft armament on MGB-75. Belt composition and penetration statistics are not stated in-game.
  
* Default: {{Annotation|AP|Armour-piercing}}/{{Annotation|T|Tracer}}/{{Annotation|AP|Armour-piercing}}/{{Annotation|T|Tracer}}
+
=== Additional armament ===
 +
{{Specs-Fleet-Additional}}
 +
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 +
{{main|Mk.VII depth charge}}
 +
 
 +
MGB-75 has two possible loadouts:
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
# Without load
! colspan="7" | '''Penetration Statistics'''
+
# 2x Mk.VII depth charge
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Default || 20 || 19 || 16 || 13 || 11 || 10
 
|-
 
|}
 
  
=== Special armament ===
+
'''Depth charges'''
{{Specs-Fleet-Special}}
 
{{main|Mk.VII depth charge}}
 
<!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''-->
 
  
[[File:MGB-75_DCs.png|thumb|Mk.VII depth charges numbered 1-2 according to their drop order (click to expand).]]
+
[[File:MGB-75_DCs.png|thumb|Mk.VII depth charges numbered according to their drop order.]]
  
MGB-75 can carry two Mk.VII depth charges mounted amidships, one on each side in front of the twin 7.72 mm Lewis machinegun 1916 mounts facing outwards. The depth charges are dropped one at a time in this order (see the image):
+
The Mk.VII depth charges are carried amidships, one on either side of the bridge next to the twin 7.72 mm Lewis 1916 machine guns. They are dropped one at a time in the following order:
  
# Starboard side
+
# Starboard
# Portside
+
# Port
  
 
Before spawning, the detonation time delay can be set anywhere between 3 seconds and 10 seconds.
 
Before spawning, the detonation time delay can be set anywhere between 3 seconds and 10 seconds.
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan="4" | '''Depth Charge Characteristics'''
+
! colspan="7" | Depth charge characteristics
 
|-
 
|-
 
! Mass (kg)
 
! Mass (kg)
! Explosive Type
+
! Explosive type
! Explosive Mass (kg)
+
! Explosive mass (kg)
! TNT Equivalent (kg)
+
! TNT equivalent (kg)
 +
! HE armour penetration (mm)
 +
! Armoured vehicle destruction radius (m)
 +
! Fragment dispersion radius (m)
 +
|-
 +
| 196 || TNT || 130 || 130 || 101 || 8 || 122
 
|-
 
|-
| 196 || TNT || 130 || 130
 
 
|}
 
|}
  
=== Additional armament ===
+
There is almost no practical reason to use depth charges on any naval vessel in the game. Although they usually result in a one-hit kill if used properly, they are extremely situational, requiring the player to close to point-blank ranges to even use them. In almost every case, anytime a depth charge could be used, the guns can be used instead to greater effect. In fact, depth charges tend to actually be a liability in battle, since they essentially act as exposed ammo racks before they're dropped. They can be shot at, and if destroyed, they have a chance to detonate, instantly destroying the boat.
{{Specs-Fleet-Additional}}
 
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
 
  
''If there is no additional armament, remove this section.''
+
Despite this, some success can be had in dropping them either next to, or in front of a large, slow target. If dropping them next to the target, remember the depth charge drop order, since it's most likely that only the depth charges dropped on the side closest to the enemy will deal any damage. If dropping in front of the target, rush in from the sides as quickly as possible and drop them all at once directly in front of the target. For both cases, set the depth charge time delay to the minimum 3 seconds, since any higher time delay will only allow the depth charge to sink further away from the target, giving them more time to move out of the way. Again, using depth charges is extremely situational, and they will only be a liability the vast majority of the time, so take them at your own discretion.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
+
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
 
While the MGB-75's primary armament, the 40 mm 2pdr QF Mk.IIc, is a good weapon. It has a very good damage output, and, with a maximum range of roughly 3.1 km, it can outrange any opponent armed with 20 mm cannons. The gun can deal a lot of damage when the rounds hit; however, getting them to land may not always be the easiest task, mainly due to MGB-75's construction. MGB-75 has a relatively short hull, and she isn't particularly heavy for her size, so she is easily thrown around by rough waters. This, of course, makes accurately aiming the gun at long ranges practically impossible unless the sea is calm. In addition to this, MGB-75 has a planing hull, so the bow will lift out of the water when moving at high speeds. The 2pdr QF Mk.IIc can't depress far enough to compensate, so, when on the move, it won't actually be able to target most enemies in an area extending roughly 500 meters in front of the boat. Take care to either turn the hull or to slow down to engage enemies. Other shortcomings of the gun are its relatively long reload and that it's very easy to disable. For the former, if there are less than 20 or so rounds left in the magazine, it's best to fire off the remaining ammunition after each engagement to minimize the chance of needing to reload during the next engagement.
 
  
If the 2pdr QF Mk.IIc is knocked out or if it is reloading, switch to the secondary twin 20 mm Oerlikon Mk.V cannons. These guns have a shorter reload than the 40 mm, and they have a much faster traverse and elevation rates, so it tends to be better for close engagements. Since the default position of the mount is to face directly aft, it's best to have it targeting the enemy currently being engaged (default: X + 2) when not in use in order to have it already facing the enemy if it's needed. Of course, this also means that it won't be able to target any other boats or aircraft while the current target is still selected, so try not to be tunnel-visioned and always keep an eye on the surroundings. Aside from that, just like the 2pdr QF Mk.IIc, always be aware of how much ammunition is left in the magazines. If there are less than 40 rounds of so rounds left between the two guns, fire off the remaining ammunition to load a full magazine.
+
MGB-75 is plagued by two huge weaknesses that limit her offensive and defensive capabilities. The first of these is that the hull planes when moving at high speeds, lifting the bow out of the water. This normally isn't an issue for most boats, but on MGB-75, it creates a huge blindspot extending ~400 m in front of the boat and ~45° to either side where the primary 40 mm 2pdr QF Mk.IIc is unable to depress far enough to hit the waterline. Because of this, the 40 mm cannon is completely unable to hit opponents within ~250-300 m, depending on the target's height.  
  
Be careful when engaging any enemy with 3-inch or larger guns. MGB-75 has large ammunition storages, and, if a 3-inch or larger HE round hits anywhere near the ammunition storages, especially the aft pair, it more often than not leads to an ammunition detonation. This is even more so with artillery fire. If the artillery warning displays, leave the area as soon as possible.  
+
The second weakness is the aft ammunition storage, which is located above deck in the superstructure. Normally, ammunition detonations aren't much of a factor in a coastal vessel's effectiveness. This is because ammunition storages are typically located in the hull and placed a good enough distance away from the outside of the boat. The internal space acts like a buffer, with the hull preventing any HE rounds from reaching the ammunition storage. However, on MGB-75, there is no internal space buffer for the aft ammunition storage, making ammunition detonations very common. Unfortunately, since this ammo rack is tied to both the secondary and anti-aircraft armament, and since the ammunition load for the anti-aircraft armament cannot be selected, there is no easy way to remove this ammunition storage.
  
The fore 40 mm 2pdr QF Mk.IIc cannon can fire in ~143° to either side, centred forwards. As mentioned before, a blind spot is created when moving at high speeds which prevents the gun from firing in an area that extends ~500 ahead and which covers ~45° to either side. The aft twin 20 mm Oerlikon Mk.V cannons can fire in all directions except for a ~45° arc, centred forwards. When moving at high speeds, this blind arc is increased to ~75°.
+
To best make use of MGB-75, both of these weaknesses need to be taken into account. Because of the blindspot, stick to mid-range or long-range engagements. Being at long range also has the added benefit of making it more difficult for enemies to specifically target the aft ammunition storage, but as with most vessels, it's best to not be hit in the first place, so stay on the move and make use of cover wherever possible. If the need to fight at close-range arises, switch to the secondary 20 mm/70 Oerlikon Mark V cannons. These guns are mounted aft, so they cannot target anything in a ~45° arc forwards, ~75° when moving. However, unlike the 40 mm cannon, the 20 mm cannons can at least target close-range opponents at all speeds. MGB-75 is much weaker in close-range engagements, though, since the 20 mm cannons have a much longer reload, and they require turning the hull to aim, so avoid close-range engagements as much as possible.
  
;Ammunition Choices
+
Because of the aft ammunition storage, opponents armed with 3 or 4-inch cannons should be the biggest priority, since a single hit with one of these guns anywhere near the ammunition storage is enough to detonate it. Artillery strikes, friendly or not, are also a major hazard for MGB-75. Keep away from capture points and narrow passageways where artillery is common, and the artillery strike warning appears, leave the area as soon as possible. Lastly, the ammunition storage is very susceptible to aircraft attacks due to its location. Keep the AI gunners targeting aircraft, but don't solely rely on them. Instead, use them as a warning for any aircraft in the area, and manually shoot them down if necessary.
 
 
For the 40 mm 2pdr  QF Mk.IIc cannon, the best ammunition choice is the 40 mm HE because it has the highest ratio of HE rounds to AP rounds, meaning that it will be the most effective against both aircraft and surface targets. The 40 mm HE belt should be the main ammunition choice, but a few of the 40 mm AP belt should also be taken into battle for use against armoured targets.
 
 
 
For the 20 mm Oerlikon Mk.V cannons, the best ammunition choice is the 20 mm HE. There isn't much of a point in using the 20 mm AP belt because the primary armament is much more suited for engaging armoured targets anyway.
 
 
 
;Depth Charges
 
 
 
Being anti-submarine weapons and with the present lack of submarines in the game, there is practically no reason to use them. While they can be used against surface targets, this is extremely situational. Sailing up right next to a slower target and dropping a depth charge can lead to some success, though again, this is very situational. If attempting this, remember the order in which the depth charges drop and that there is no reason to use any depth charge activation time setting above the minimum 3 seconds, since higher delay times means the depth charge will sink further, and thus away, from the target. Again, it should be reiterated that this is very situational.
 
 
 
There is no practical reason to take them into battle, especially since, if they're not dropped, they essentially become unarmoured ammo racks.  
 
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="1" | Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set
 
|
 
| 40 mm HE
 
| 20 mm HE
 
| Anti-Air Armament Targeting
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System
 
| Smokescreen
 
| 40 mm AP
 
| 20 mm AP
 
| Auxiliary Armament Targeting
 
|-
 
| III
 
| Propeller Replacement
 
|
 
|
 
| Improved Rangefinder
 
| Depth Charges
 
| Primary Armament Targeting
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps
 
|
 
| Artillery Support
 
|
 
|
 
|-
 
! colspan="7" |This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Powerful primary and secondary armament
+
* Powerful primary and secondary armaments
* Both primary and secondary armament can rotate 360°
 
* Secondary armament: very good elevation and traverse rates; large magazine capacity; good firing arcs
 
  
 
'''Cons:'''
 
'''Cons:'''
 
* Blind spot directly in front when moving at high speeds
 
* Blind spot directly in front when moving at high speeds
* Primary armament: long reload; easily disabled
+
* Long reloads for both primary and secondary armaments
* Anti-aircraft armament: long reload; can only elevate 60°; low damage output
+
* Exposed ammunition storage
* Unstable firing platform in rough waters
 
* Large ammo racks
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
By early 1941, many of the British Power Boat Company (BPB) 60-foot, 63-foot, and 70-foot boats had been completed and were in Royal Navy Coastal Forces service, and already, their weaknesses began to show. The boats were small and lightly constructed, and the living condition for the crew was cramped. Additionally, because of their underpowered engines, they were slow. While their low top speed was certainly acceptable for the anti-submarine work, as they were initially built to perform, it was insufficient by 1941 as most of the boats had been converted into motor gun boats by this point. Thus, in 1941, BPB began designing a larger, faster boat.  
+
By early 1941, many of the British Power Boat Company (BPB) 60-foot, 63-foot, and 70-foot boats had been completed and were in Royal Navy Coastal Forces service, and already, their weaknesses began to show. The boats were small and lightly constructed, and the living conditions for the crew were cramped. Additionally, because of their underpowered engines, these boats were quite slow. While their low top speed was certainly acceptable for anti-submarine work, as they were initially built to perform, it was insufficient by 1941 as most of the boats had been converted into motor gun boats by this point. Thus, in 1941, BPB began plans for a successor to their previous lines of boats.
  
BPB's new design had a length of 71 feet 9 inches (21.9 m), a beam of 20 feet 7 inches (6.3 m), and a draught of about 4 feet 3 inches (1.3 m). It was powered by three Packard petrol engines driving three shafts which allowed it to achieve a top speed of 42 knots. The BPB 71'9" boats formed the bulk of Coastal Forces' MGB fleet until the introduction of the larger and more heavily-armed Fairmile D boats. In total, 96 boats were built:  
+
The new design had a length of 71 ft 9 in (21.9 m), a beam of 20 ft 7 in (6.3 m), and a draught of about 4 f 3 in (1.3 m). It was powered by three Packard petrol engines driving three shafts, allowing it to achieve a top speed of 42 knots. After their introduction, the BPB 71'9" boats formed the bulk of Coastal Forces' MGB fleet until the introduction of the larger and more heavily-armed Fairmile D boats. Later in the war, many BPB 71'9" boats would receive a pair a 18-inch torpedo tubes and refitted for motor torpedo boat duty. In total, 96 boats were built:
  
* MGBs 74-81: ordered in November 1940 as MA/SBs, all completed in 1942 as MGBs. Any surviving boats by September 1943 were refitted with a pair of 18-inch torpedo tubes and redesignated as MTBs 412-416. Any of the boats that survived the war were disposed of in October 1945.  
+
* MGBs 74-81: Ordered in November 1940 as MA/SBs, all were completed in 1942 as MGBs. Any surviving boats by September 1943 were refitted with a pair of 18-inch torpedo tubes and redesignated as MTBs 412-416. Any of the boats that survived the war were disposed of in October 1945.
* MGBs 107-119: ordered in November 1940 as MA/SBs, canceled in March 1941, and reordered in February 1942, all completed in 1942 as MGBs. Any surviving boats by September 1943 were refitted with a pair of 18-inch torpedo tubes and redesignated as MTBs 417-418 and 430-438. Any of the boats that survived the war were disposed of either in March 1945 or in October 1945. Their fates are as follows:
+
* MGBs 107-119: Ordered in November 1940 as MA/SBs, the order was canceled in March 1941. They were subsequently reordered in February 1942, with all completed in 1942 as MGBs. Any surviving boats by September 1943 were refitted with a pair of 18-inch torpedo tubes and redesignated as MTBs 417-418 and 430-438. Any of the boats that survived the war were disposed of either in March 1945 or in October 1945.  
* MGBs 120-130: ordered in May 1942 as MGBs, all completed in 1943. All boats were refitted in September 1943 with a pair of 18-inch torpedo tubes and redesignated as MTBs 439-449. Most of the boats that survived the war were disposed of in October 1945.
+
* MGBs 120-130: Ordered in May 1942 as MGBs, all were completed in 1943. All boats were refitted in September 1943 with a pair of 18-inch torpedo tubes and redesignated as MTBs 439-449. Most of the boats that survived the war were disposed of in October 1945.
* MTBs 450-489: ordered as MGBs, all completed between 1943-1945 as MTBs. Any of the boats that survived the war were disposed of at various dates or used as controlled targets.
+
* MTBs 450-489: Ordered as MGBs, all were completed between 1943-1945 as MTBs. Any of the boats that survived the war were disposed of at various dates or used as controlled targets.
* MTBs 490-500: ordered as MTBs, all completed between 1944-1945. Any of the boats that survived the war were disposed of at various dates or used as controlled targets, with the exception of MTB-496 and MTB-498. These were refurbished in 1949 and renumbered MTB-1596 and MTB-1598 to form the "Proud" class along with MTBs 1505-1509, MTB-1519, and MTB-1522. They were given the names "Proud Patriot" and "Proud Patroller", respectively. The "Proud" class boats were all sold in June 1958.
+
* MTBs 490-500: ordered as MTBs, all were completed between 1944-1945. Any of the boats that survived the war were disposed of at various dates or used as controlled targets, with the exception of MTB-496 and MTB-498. These were refurbished in 1949 and renumbered MTB-1596 and MTB-1598 to form the Proud-class along with MTBs 1505-1509, MTB-1519, and MTB-1522. They were given the names "Proud Patriot" and "Proud Patroller", respectively. The Proud-class boats were all sold in June 1958.
* MTBs 501-509: ordered as MTBs, all completed in 1945. All of the bats survived the war. MTBs 501-504 were sold or disposed of at various dates. MTBs 505-509 were refurbished in 1949 and renumbered MTBs 1505-1509 to form the "Proud" class along with MTB-1596, MTB-1598, MTB-1519, and MTB-1522. They were given the names "Proud Fusilier", "Proud Grenadier", "Proud Guardsman", "Proud Highlander", and "Proud Knight", respectively. The "Proud" class boats were all sold in June 1958.
+
* MTBs 501-509: ordered as MTBs, all completed in 1945. All of the boats survived the war. MTBs 501-504 were sold or disposed of at various dates. MTBs 505-509 were refurbished in 1949 and renumbered MTBs 1505-1509 to form the Proud-class along with MTB-1596, MTB-1598, MTB-1519, and MTB-1522. They were given the names "Proud Fusilier", "Proud Grenadier", "Proud Guardsman", "Proud Highlander", and "Proud Knight", respectively. The Proud-class boats were all sold in June 1958.
* MTBs 519-522: ordered as MGBs, all completed in 1946 as MTBs. With the exception of MTB-520, they were refurbished in 1949 and renumbered MTB-1519, MTB-1521, and MTB-1522. MTB-1519 and MTB-1522 formed the "Proud" class along with MTBs 1505-1509, MTB-1596, and MTB-1598. They were given the names "Proud Lancer" and "Proud Legionary", respectively. The "Proud" class boats were all sold in June 1958.
+
* MTBs 519-522: ordered as MGBs, all completed in 1946 as MTBs. With the exception of MTB-520, they were refurbished in 1949 and renumbered MTB-1519, MTB-1521, and MTB-1522. MTB-1519 and MTB-1522 formed the Proud-class along with MTBs 1505-1509, MTB-1596, and MTB-1598. They were given the names "Proud Lancer" and "Proud Legionary", respectively. The Proud-class boats were all sold in June 1958.
  
MGB-75 was part of the original order placed in November 1940. She was ordered as a motor anti-submarine boat but was completed on 8th May 1942 as a motor gun boat. MGB-75 was commanded by the following:  
+
MGB-75 was part of the original order placed in November 1940. She was ordered as a motor anti-submarine boat but was completed on 8th May 1942 as a motor gun boat. MGB-75 was commanded by the following:
  
* T/Lt. L.G.R. Campbell, RNVR: October 1942 to February 1943
+
* T/Lt. L.G.R. Campbell, RNVR: October 1942 to February 1943
* T/S.Lt. F.J. Head, RNVR: April 1943 to June 1943
+
* T/S.Lt. F.J. Head, RNVR: April 1943 to June 1943
* T/S.Lt. W.G.L. Salmon, RNVR: From June 1944 onwards
+
* T/S.Lt. W.G.L. Salmon, RNVR: From June 1944 onwards
  
 
MGB-75 served as part of the 6th MGB Flotilla with HMS Beehive at Felixstowe through 1943. In September 1943, MGB-75 received her refit and was redesignated as MTB-413. Through 1944, MTB-413 served as part of the 1st MTB Flotilla at Portsmouth. MTB-413 survived the war and was disposed of in October 1945.
 
MGB-75 served as part of the 6th MGB Flotilla with HMS Beehive at Felixstowe through 1943. In September 1943, MGB-75 received her refit and was redesignated as MTB-413. Through 1944, MTB-413 served as part of the 1st MTB Flotilla at Portsmouth. MTB-413 survived the war and was disposed of in October 1945.
  
 
== Media ==
 
== Media ==
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
<div class="portale" align="center">
+
;Skins
{| class="catlist" frame="box" style="background: #efefef;" align="center"
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_71ft_mgb Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
|<span style="white-space:nowrap;">[[File:GEN_LIVE_WT_1_HPL.jpg|510px|link=https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=ship&vehicleClass=gun_boat&vehicle=uk_71ft_mgb|]]</span> ||
 
|-
 
|}
 
</div>
 
  
 
== See also ==
 
== See also ==
<!--''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
  
* {{Specs-Link|uk_fairmile_a_ml100}}
+
* {{Specs-Link|uk_70ft_mgb}}<!--[[MGB-61]]-->
* {{Specs-Link|uk_70ft_mgb}}
+
* {{Specs-Link|uk_fairmile_a_ml100}}<!--[[Fairmile A (ML100)]]-->
* {{Specs-Link|uk_dark_class}}
+
* {{Specs-Link|uk_fairmile_b_ml345}}<!--[[Fairmile B (ML345)]]-->
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the ship;''
+
* ''other literature.'' -->
* ''other literature.''-->
 
 
 
* [http://cfv.org.uk/research/boat/database Coastal Forces Veterans - Boat Database]
 
* [https://www.unithistories.com/units_british/RN_CoastalForces.html#MGB%20Boats unithistories.com - Royal Navy Coastal Forces 1940-1945]
 
* [http://www.naval-history.net/WW2BritishLosses3Coastal.htm naval-history.net - British vessels lost at sea in World War 2 - MGB, MTB, SGB, ML, etc] - originally published in ''British Vessels Lost at Sea, 1935-45'', His Majesty's Stationary Office, 1947
 
* [http://www.navypedia.org/ships/uk/brit_c_f_mtb412.htm NAVYPEDIA - MTB412 motor torpedo boats (93, 1942 - 1946)]
 
* [https://uboat.net/allies/warships/class.html?ID=673&navy=HMS uboat.net - BPB 72 feet-type class]
 
* [https://www.yalumba.co.uk/Framesets/British%20Power%20Boat%20Co%20-%20Page%204,%20MGBs.html yalumba.co.uk - British Power Boat Co Page 4]
 
* [http://www.coastal-forces.org.uk/boats.html Coastal Forces Heritage Trust - Boats]
 
  
==References==
+
* [http://cfv.org.uk/research/boat/database <nowiki>[Coastal Forces Veterans]</nowiki> Boat Database]
 +
* [https://www.unithistories.com/units_british/RN_CoastalForces.html#MGB%20Boats <nowiki>[unithistories.com]</nowiki> Royal Navy Coastal Forces 1940-1945]
 +
* [http://www.naval-history.net/WW2BritishLosses3Coastal.htm <nowiki>[naval-history.net]</nowiki> British vessels lost at sea in World War 2 - MGB, MTB, SGB, ML, etc] - originally published in ''British Vessels Lost at Sea, 1935-45'', His Majesty's Stationary Office, 1947
 +
* [http://www.navypedia.org/ships/uk/brit_c_f_mtb412.htm <nowiki>[NAVYPEDIA]</nowiki> MTB412 motor torpedo boats (93, 1942 - 1946)]
 +
* [https://uboat.net/allies/warships/class.html?ID=673&navy=HMS <nowiki>[uboat.net]</nowiki> BPB 72 feet-type class]
 +
* [https://www.yalumba.co.uk/Framesets/British%20Power%20Boat%20Co%20-%20Page%204,%20MGBs.html <nowiki>[yalumba.co.uk]</nowiki> British Power Boat Co Page 4]
 +
* [http://www.coastal-forces.org.uk/boats.html <nowiki>[Coastal Forces Heritage Trust]</nowiki> Boats]
  
 
===Bibliography===
 
===Bibliography===
Line 362: Line 258:
 
* Konstam, Angus (2010). ''British Motor Gun Boat 1939–45''. Osprey Publishing Ltd. ISBN 978-1-84908-077-4.
 
* Konstam, Angus (2010). ''British Motor Gun Boat 1939–45''. Osprey Publishing Ltd. ISBN 978-1-84908-077-4.
  
 +
{{ShipManufacturer British Power Boat Company}}
 
{{Britain boats}}
 
{{Britain boats}}
 
{{Britain premium ships}}
 
{{Britain premium ships}}

Latest revision as of 18:39, 1 March 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
MGB-75
uk_71ft_mgb.png
GarageImage MGB-75.jpg
MGB-75
Purchase:1 000 Specs-Card-Eagle.png
Show in game

Description

The 71 ft MGB-75 is a premium rank II British motor gun boat with a battle rating of 2.0 (AB) and 2.3 (RB/SB). It was introduced in Update 1.91 "Night Vision". Originally a rank I vessel, with the split of the naval tech trees in Update "New Power", MGB-75 was moved to rank II in the coastal fleet tech tree.

General info

Survivability and armour

Armourfront / side / back
Hull40 mm (wood)
Superstructure15 mm (wood)
Number of section3
Displacement52 t
Crew12 people

MGB-75 has the following armour layout:

MGB-75 internals (starboard side).

Like most coastal vessels, MGB-75 has no practical armour. The gunshields are largely superficial; while they may stop low-calibre machine guns, heavy machine guns and cannons will easily penetrate them at any range. The hull and superstructure are unarmoured and will not stop any sort of gunfire.

The hull is split into three hull sections. Starting from the bow and working towards the stern, the first section starts at the bow and ends just in front of forward gun; the second ends after the bridge, forward of the engines; and the third ends at the stern.

Any round with a large enough diameter and explosive mass can hull break MGB-75. In general, this is limited to HE rounds with a diameter greater than 4 inches (102 mm) and with an explosive mass greater than 1.5 kg. At MGB-75's own battle rating, the only guns that can hull break her are:

There are two ammunition storages. The first storage, which holds ammunition for the primary armament, is located in the hull above the waterline, below and slightly in front of the forward gun turret. The second storage, which holds ammunition for both the secondary and AA armament, is located above deck, in the superstructure in front of the aft gun turret. Destroying either will instantly destroy MGB-75. Since it is located in the superstructure, the second ammunition storage is particularly susceptible to detonation by random gunfire or artillery.

MGB-75 has a crew complement of 12. With a stock crew, MGB-75 is knocked out when 8 crew are lost; with an aced crew, this is increased to 9. Because of the exposed ammunition storages, overall survivability is below-average.

Mobility

Speedforward / back
AB104 / 29 km/h
RB78 / 22 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 77 21 ~29.18 ~55.47
Upgraded 104 29 ~19.63 ~34.71
RB/SB Stock 67 19 ~32.4 ~64.46
Upgraded 78 22 ~26.3 ~50

MGB-75 has a displacement of 51.5 tons.

When moving forwards at high speeds, the bow will lift out of the water. This creates a blind spot where the 40 mm 2pdr QF Mk.IIc is unable to depress far enough to hit the waterline. This blindspot extends ~400 m in front of the boat and ~45° to either side.

Modifications and economy

Repair cost
AB465 Sl icon.png
RB683 Sl icon.png
Crew training4 800 Sl icon.png
Experts32 000 Sl icon.png
Aces250 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 70 / 80 / 50 % Sl icon.png
Talisman.png 2 × 124 / 124 / 124 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
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Damage Control Division
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Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods new ship pumps.png
New Pumps
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Anti-Air Armament Targeting
Mods ammo.png
40mm_qf_mkxv_he_ammo_pack
Mods ammo.png
20 mm HE magazines
Mod arrow 0.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods ammo.png
40mm_qf_mkxv_ap_ammo_pack
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20 mm AP magazines
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Primary Armament Targeting
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Improved Rangefinder
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Depth Charges
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Artillery Support

As a premium vehicle, all modifications are unlocked for free.

Armament

Primary armament

Turret40 mm 2pdr QF Mk.IIc automatic cannon
Ammunition2240 rounds
Belt capacity56 rounds
Fire rate200 shots/min
Vertical guidance-5° / 70°

The primary armament consists of a single 40 mm 2pdr QF Mk.IIc cannon mounted forwards in front of the bridge. Stock, the mount can traverse horizontally at a rate of 34°/s and vertically at a rate of 21°/s; with the "Primary Armament Targeting" modification installed, this is increased to 40°/s and 25°/s respectively. With a full ammunition load, there are 2,240 rounds of ammunition, or 40 magazines, available for the mount. The gun has a magazine capacity of 56 rounds and a cycle rate of fire of 200 rounds/min. With a stock crew, it can be reloaded in 7.8 seconds; with an aced crew, this is decreased to 6 seconds.

Primary armament guidance
Horizontal Vertical
±180° -5°/+70°

There are three ammunition types available:

  • Universal: HEF · AP-T · HEF · AP-T
  • 40 mm HE: HEF · HEF · HEF · AP-T
  • 40 mm AP: AP-T · AP-T · AP-T · HEF

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF 3 3 3 3 3 3
AP-T 60 57 48 39 32 26
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF 701 0.82 0 0.1 71 79° 80° 81°
AP-T 701 0.91 - - - 47° 60° 65°

The best ammunition type is 40 mm HE, since it has the highest ratio of HE rounds to AP rounds, making it the most effective against both aircraft and the vast majority of surface targets. Take mostly 40 mm HE along with a several magazines of 40 mm AP for armoured targets.

Secondary armament

Turret2 x 20 mm/70 Oerlikon Mark V autocannon
Ammunition3600 rounds
Belt capacity60 rounds
Fire rate450 shots/min

The secondary armament consists of two 20 mm/70 Oerlikon Mark V cannons in a twin mount aft. Stock, the mount can traverse horizontally at a rate of 51°/s and vertically at a rate of 43°/s; with the "Secondary Armament Targeting" modification installed, this is increased to 60°/s and 50°/s respectively. With a full ammunition load, there are 3,600 rounds of ammunition, or 60 magazines, available for the mount. Each gun has a magazine capacity of 60 rounds and a cycle rate of fire of 450 rounds/min, though the gun on the gunner's left side fires at a slightly faster rate, around 485 rounds/min. With a stock crew, the mount can be reloaded in 10.4 seconds; with an aced crew, this is decreased to 8 seconds.

Secondary armament guidance
Horizontal Vertical
±180° -10°/+60°

There are three ammunition types available:

  • Universal: HEF-T · HEF-I · AP-T
  • 20 mm HE: HEF-T · HEF-I · AP-T · HEF-I
  • 20 mm AP: AP-T · AP-T · AP-T · HEF-I

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T 2 2 2 2 2 2
AP-T 34 32 24 17 12 8
HEF-I 2 2 2 2 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T 830 0.12 0 0.1 6.57 79° 80° 81°
AP-T 830 0.12 - - - 47° 60° 65°
HEF-I 830 0.12 0 0.1 11.17 79° 80° 81°

The best ammunition type is the 20 mm HE belt, since it has the highest ratio of HE rounds to AP rounds, making it the most effective against both aircraft and the vast majority of surface targets. The Universal belt is a direct downgrade to the 20 mm HE belt in terms of damage, and the 20 mm AP belt isn't really worth taking due to its relatively low armour penetration. To deal with armoured opponents, use the primary 40 mm 2pdr QF Mk.IIc instead. Take only 20 mm HE.

Anti-aircraft armament

2 х Turret2 x 7.72 mm Lewis machine gun, pattern 1916
Ammunition3880 rounds
Belt capacity97 rounds
Fire rate551 shots/min
Main article: Lewis 1916 (7.72 mm)

The anti-aircraft armament consists of four 7.72 mm Lewis 1916 machine guns in two twin mounts, one on either side of the bridge. A total of 7,760 rounds of ammunition, or 80 magazines, are carried for both mounts, 1,940 rounds, or 20 magazines, per gun. Each gun has a magazine capacity of 97 rounds and a cycle rate of fire of 550 rounds/min. With a stock crew, the mount can be reloaded in 18.2 seconds; with an aced crew, this is decreased to 14 seconds. Horizontal and vertical traverse rates are not stated in-game.

Msg-info.png Turrets are named sequentially, clockwise, starting at the bow
Anti-aircraft armament guidance
No.1 Turret (starboard) No.2 Turret (port)
Horizontal Vertical Horizontal Vertical
-45°/+170° -5°/+60° -170°/+45° -5°/+60°

Ammunition types cannot be selected for the anti-aircraft armament on MGB-75. Belt composition and penetration statistics are not stated in-game.

Additional armament

Setup 12 x Mk.VII depth charge
Main article: Mk.VII depth charge

MGB-75 has two possible loadouts:

  1. Without load
  2. 2x Mk.VII depth charge

Depth charges

Mk.VII depth charges numbered according to their drop order.

The Mk.VII depth charges are carried amidships, one on either side of the bridge next to the twin 7.72 mm Lewis 1916 machine guns. They are dropped one at a time in the following order:

  1. Starboard
  2. Port

Before spawning, the detonation time delay can be set anywhere between 3 seconds and 10 seconds.

Depth charge characteristics
Mass (kg) Explosive type Explosive mass (kg) TNT equivalent (kg) HE armour penetration (mm) Armoured vehicle destruction radius (m) Fragment dispersion radius (m)
196 TNT 130 130 101 8 122

There is almost no practical reason to use depth charges on any naval vessel in the game. Although they usually result in a one-hit kill if used properly, they are extremely situational, requiring the player to close to point-blank ranges to even use them. In almost every case, anytime a depth charge could be used, the guns can be used instead to greater effect. In fact, depth charges tend to actually be a liability in battle, since they essentially act as exposed ammo racks before they're dropped. They can be shot at, and if destroyed, they have a chance to detonate, instantly destroying the boat.

Despite this, some success can be had in dropping them either next to, or in front of a large, slow target. If dropping them next to the target, remember the depth charge drop order, since it's most likely that only the depth charges dropped on the side closest to the enemy will deal any damage. If dropping in front of the target, rush in from the sides as quickly as possible and drop them all at once directly in front of the target. For both cases, set the depth charge time delay to the minimum 3 seconds, since any higher time delay will only allow the depth charge to sink further away from the target, giving them more time to move out of the way. Again, using depth charges is extremely situational, and they will only be a liability the vast majority of the time, so take them at your own discretion.

Usage in battles

MGB-75 is plagued by two huge weaknesses that limit her offensive and defensive capabilities. The first of these is that the hull planes when moving at high speeds, lifting the bow out of the water. This normally isn't an issue for most boats, but on MGB-75, it creates a huge blindspot extending ~400 m in front of the boat and ~45° to either side where the primary 40 mm 2pdr QF Mk.IIc is unable to depress far enough to hit the waterline. Because of this, the 40 mm cannon is completely unable to hit opponents within ~250-300 m, depending on the target's height.

The second weakness is the aft ammunition storage, which is located above deck in the superstructure. Normally, ammunition detonations aren't much of a factor in a coastal vessel's effectiveness. This is because ammunition storages are typically located in the hull and placed a good enough distance away from the outside of the boat. The internal space acts like a buffer, with the hull preventing any HE rounds from reaching the ammunition storage. However, on MGB-75, there is no internal space buffer for the aft ammunition storage, making ammunition detonations very common. Unfortunately, since this ammo rack is tied to both the secondary and anti-aircraft armament, and since the ammunition load for the anti-aircraft armament cannot be selected, there is no easy way to remove this ammunition storage.

To best make use of MGB-75, both of these weaknesses need to be taken into account. Because of the blindspot, stick to mid-range or long-range engagements. Being at long range also has the added benefit of making it more difficult for enemies to specifically target the aft ammunition storage, but as with most vessels, it's best to not be hit in the first place, so stay on the move and make use of cover wherever possible. If the need to fight at close-range arises, switch to the secondary 20 mm/70 Oerlikon Mark V cannons. These guns are mounted aft, so they cannot target anything in a ~45° arc forwards, ~75° when moving. However, unlike the 40 mm cannon, the 20 mm cannons can at least target close-range opponents at all speeds. MGB-75 is much weaker in close-range engagements, though, since the 20 mm cannons have a much longer reload, and they require turning the hull to aim, so avoid close-range engagements as much as possible.

Because of the aft ammunition storage, opponents armed with 3 or 4-inch cannons should be the biggest priority, since a single hit with one of these guns anywhere near the ammunition storage is enough to detonate it. Artillery strikes, friendly or not, are also a major hazard for MGB-75. Keep away from capture points and narrow passageways where artillery is common, and the artillery strike warning appears, leave the area as soon as possible. Lastly, the ammunition storage is very susceptible to aircraft attacks due to its location. Keep the AI gunners targeting aircraft, but don't solely rely on them. Instead, use them as a warning for any aircraft in the area, and manually shoot them down if necessary.

Pros and cons

Pros:

  • Powerful primary and secondary armaments

Cons:

  • Blind spot directly in front when moving at high speeds
  • Long reloads for both primary and secondary armaments
  • Exposed ammunition storage

History

By early 1941, many of the British Power Boat Company (BPB) 60-foot, 63-foot, and 70-foot boats had been completed and were in Royal Navy Coastal Forces service, and already, their weaknesses began to show. The boats were small and lightly constructed, and the living conditions for the crew were cramped. Additionally, because of their underpowered engines, these boats were quite slow. While their low top speed was certainly acceptable for anti-submarine work, as they were initially built to perform, it was insufficient by 1941 as most of the boats had been converted into motor gun boats by this point. Thus, in 1941, BPB began plans for a successor to their previous lines of boats.

The new design had a length of 71 ft 9 in (21.9 m), a beam of 20 ft 7 in (6.3 m), and a draught of about 4 f 3 in (1.3 m). It was powered by three Packard petrol engines driving three shafts, allowing it to achieve a top speed of 42 knots. After their introduction, the BPB 71'9" boats formed the bulk of Coastal Forces' MGB fleet until the introduction of the larger and more heavily-armed Fairmile D boats. Later in the war, many BPB 71'9" boats would receive a pair a 18-inch torpedo tubes and refitted for motor torpedo boat duty. In total, 96 boats were built:

  • MGBs 74-81: Ordered in November 1940 as MA/SBs, all were completed in 1942 as MGBs. Any surviving boats by September 1943 were refitted with a pair of 18-inch torpedo tubes and redesignated as MTBs 412-416. Any of the boats that survived the war were disposed of in October 1945.
  • MGBs 107-119: Ordered in November 1940 as MA/SBs, the order was canceled in March 1941. They were subsequently reordered in February 1942, with all completed in 1942 as MGBs. Any surviving boats by September 1943 were refitted with a pair of 18-inch torpedo tubes and redesignated as MTBs 417-418 and 430-438. Any of the boats that survived the war were disposed of either in March 1945 or in October 1945.
  • MGBs 120-130: Ordered in May 1942 as MGBs, all were completed in 1943. All boats were refitted in September 1943 with a pair of 18-inch torpedo tubes and redesignated as MTBs 439-449. Most of the boats that survived the war were disposed of in October 1945.
  • MTBs 450-489: Ordered as MGBs, all were completed between 1943-1945 as MTBs. Any of the boats that survived the war were disposed of at various dates or used as controlled targets.
  • MTBs 490-500: ordered as MTBs, all were completed between 1944-1945. Any of the boats that survived the war were disposed of at various dates or used as controlled targets, with the exception of MTB-496 and MTB-498. These were refurbished in 1949 and renumbered MTB-1596 and MTB-1598 to form the Proud-class along with MTBs 1505-1509, MTB-1519, and MTB-1522. They were given the names "Proud Patriot" and "Proud Patroller", respectively. The Proud-class boats were all sold in June 1958.
  • MTBs 501-509: ordered as MTBs, all completed in 1945. All of the boats survived the war. MTBs 501-504 were sold or disposed of at various dates. MTBs 505-509 were refurbished in 1949 and renumbered MTBs 1505-1509 to form the Proud-class along with MTB-1596, MTB-1598, MTB-1519, and MTB-1522. They were given the names "Proud Fusilier", "Proud Grenadier", "Proud Guardsman", "Proud Highlander", and "Proud Knight", respectively. The Proud-class boats were all sold in June 1958.
  • MTBs 519-522: ordered as MGBs, all completed in 1946 as MTBs. With the exception of MTB-520, they were refurbished in 1949 and renumbered MTB-1519, MTB-1521, and MTB-1522. MTB-1519 and MTB-1522 formed the Proud-class along with MTBs 1505-1509, MTB-1596, and MTB-1598. They were given the names "Proud Lancer" and "Proud Legionary", respectively. The Proud-class boats were all sold in June 1958.

MGB-75 was part of the original order placed in November 1940. She was ordered as a motor anti-submarine boat but was completed on 8th May 1942 as a motor gun boat. MGB-75 was commanded by the following:

  • T/Lt. L.G.R. Campbell, RNVR: October 1942 to February 1943
  • T/S.Lt. F.J. Head, RNVR: April 1943 to June 1943
  • T/S.Lt. W.G.L. Salmon, RNVR: From June 1944 onwards

MGB-75 served as part of the 6th MGB Flotilla with HMS Beehive at Felixstowe through 1943. In September 1943, MGB-75 received her refit and was redesignated as MTB-413. Through 1944, MTB-413 served as part of the 1st MTB Flotilla at Portsmouth. MTB-413 survived the war and was disposed of in October 1945.

Media

Skins

See also

External links

Bibliography

  • Konstam, Angus (2010). British Motor Gun Boat 1939–45. Osprey Publishing Ltd. ISBN 978-1-84908-077-4.


British Power Boat Company
Motor Torpedo Boat (MTB) 
60 ft British Power Boat MTB  MTB-1(1) · MTB-1(2)
Motor Gun Boat (MGB) 
70 ft British Power Boat MGB  MGB-61
71 ft British Power Boat MGB  MGB-75

Britain boats
Motor torpedo boats  Brave Borderer · Dark Aggressor · Dark Aggressor TD · Fairmile D (617) · Fairmile D (697) · Fairmile D (5001) · HMS Gay Archer
  MTB-1(1) · MTB-1(2) · MTB Vosper · MTB Vosper(2) · MTB-422
Motor gun boats  Dark Adventurer · Fairmile A (ML100) · Fairmile B (ML345) · Fairmile C (312) · Fairmile C (332) · Fairmile D (601) · Fairmile H LCS(L)(2)
  HMAS Arrow · HMAS Fremantle · MGB-61 · MGB-75 · ML 1383 · SGB Grey Fox · SGB Grey Goose
Gunboats  HMS Spey

Britain premium ships
Motor torpedo boats  MTB-1(2) · MTB-422 · Fairmile D (5001) · HMS Gay Archer
Motor gun boats  MGB-75 · SGB Grey Goose
Gunboats  HMS Spey
Sub-chasers  LÉ Orla
Frigates  HMS Whitby
Destroyers  HMS Montgomery · HMS Valhalla · HMS Verdun · ORP Garland · HMS Jervis · HMCS Haida · HMS Mohawk · HMS Cadiz · HMS Diamond
Light cruisers  HMS Belfast
Battleships  HMS Iron Duke