Difference between revisions of "Re.2001 serie 1"

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(Offensive armament: Added 2x12.7mm Breda-SAFAT and 2x 7.7mm Breda SAFAT. Removed Suspended and Defensive armament.)
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{{Specs-Card|code=re_2001_serie1}}
 
 
{{About
 
{{About
|about=aircraft '''{{PAGENAME}}'''
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| about = Italian fighter '''{{PAGENAME}}'''
|usage=other uses
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| usage = other versions
|link=Re.2001 (Family)
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| link = Re.2001 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=re_2001_serie1
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]]. The Re.2001 serie 1 is a lot like the [[C. 202]], other than having different, slower-to-lower/retract landing gear, a different engine that overheats a bit more quickly, and worse armour. The Re.2001 is also a tad more manoeuvrable, with a turn time (upgraded) of 18 seconds, versus the C. 202's upgraded turn time of 21.4 seconds. Additionally, the Re.2001 has a worse climb rate and is slower. Thanks to all of this, the Re.2001 should be played similarly to the C. 202. Just be careful, as you have worse armour.
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
 
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
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=== Flight performance ===
''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''
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{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
 
 +
The Re.2001 is a fairly balanced fighter with more emphasis on turning performance than speed. The listed top speed of 545 km/h in realistic battles is good for its battle rating. At sea level, it can only reach about 460 km/h. As the Spitfire-esque elliptical wings might suggest, it is adept at turning and will only be exceeded by Spitfires and Japanese aircraft. The other characteristics such as climb rate, roll rate, and energy retention are good to average.
 +
 
 +
Despite using the same RC.41 engine as the [[C. 202]], the Re.2001 suffers from more severe overheating. Even opening the radiators fully is not enough to stop the engine from cooking itself when running WEP continuously. Use WEP sparingly and consider using Manual Engine Controls to help keep the engine cool outside of combat.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 5,450 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,450 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
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! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 525 || 508 || {{Specs|ceiling}} || 18.9 || 19.4 || 12.6 || 12.6 || 155
+
! Stock
 +
| 525 || 509 || rowspan="2" | {{Specs|ceiling}} || 18.8 || 19.4 || 12.6 || 12.6 || rowspan="2" | 155
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 567 || 545 || 17.2 || 18.0 || 20.2 || 15.9
! colspan="2" | Max Speed<br>(km/h at 5,450 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 567 || 545 || {{Specs|ceiling}} || 17.2 || 18.0 || 20.2 || 15.9 || 155
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
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! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 454 || 421 || 250 || ~12 || ~9
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
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! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
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| < 350 || < 350 || < 420 || > 312
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
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=== Survivability and armour ===
|-
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{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
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! colspan="3" | Setting 1
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* 8 mm Steel - Pilot's seat
|-
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* 8 mm Steel - Armoured plate behind the pilot
! Optimal altitude
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* Critical components located at the front of aircraft (pilot, engine, controls)
! 100% Engine power
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* More fuel tanks located in wings near the fuselage
! WEP Engine power
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* Fuel tank in the fuselage behind the pilot
|-
 
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
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The Re.2001 has enough armour to not get pilot-sniped by rifle calibre weapons from behind, but its overall survivability is poor. It has no bulletproof glass to protect the pilot from the front and the fuel tanks are scattered around the aircraft. If ignited, the results are usually fatal.
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
  
*8 mm Steel - Pilot's seat
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=== Modifications and economy ===
*8 mm Steel - Armored plate behind the pilot
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{{Specs-Economy}}
*Critical components located at the front of aircraft (pilot, engine, controls)
 
*More fuel tanks located in wings near the fuselage
 
*Fuel tank in the fuselage behind the pilot
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
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{{Specs-Avia-Offensive}}
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Breda-SAFAT (12.7 mm)|Breda-SAFAT (7.7 mm)}}
  
{{main|Breda-SAFAT (12.7 mm)|Breda-SAFAT (7.7 mm)}}
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The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (350 rpg = 700 total)
 +
* 2 x 7.7 mm Breda-SAFAT machine guns, wing-mounted (600 rpg = 1,200 total)
  
<nowiki>*</nowiki> 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (350 rpg = 700 total)
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The Re.2001 has typical armament for an early Italian fighter. The twin 12.7 mm heavy machine guns are underwhelming, generally considered the second worst heavy machine guns in the game. They have very poor ballistics and a mediocre rate of fire, being incapable of dealing serious damage outside of 300-400 m. Their one redeeming quality is the availability of AP-I rounds. For best results, use the Air Targets belt, engage targets at close range, and lead generously.
  
<nowiki>*</nowiki> 2 x 7.7 mm Breda-SAFAT machine guns, wing-mounted (600 rpg = 1,200 total)
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The 7.7 mm machine guns are nothing special and are unlikely to take any target down by themselves. It is best to equip them with Stealth belts and focus on the heavy machine guns instead. The ballistics are similar between the two guns and they provide some supplemental damage.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
The Re.2001's greatest strength is its turning capability and its greatest weakness is its poor armament. This means that it should be primarily used against other fighters as opposed to hunting bombers or heavy twin-engined fighters. It is best to drag opponents into extended engagements since it is unlikely that the Re.2001 will be able to destroy a target in one pass.
 +
 
 +
At the start of a match, try to climb and gain some altitude. If using MEC, open the radiators fully, set the propeller pitch to 66% and keep an eye on the engine temperatures. If things get too hot, dial back the throttle and let the engine cool off. Scan around for enemies. The best targets are those that are fragile, less manoeuvrable than the Re.2001, and at a lower energy state. If you have a significant altitude advantage over your target, dive in, make a pass, then loop around. Repeat until your target has lost significant energy, then try to jump on their tail and hose them down with the machine guns. If you can force them to constantly manoeuvre and corral them into a turnfight, the results will usually be in your favour. A faster opponent that chooses to run instead can be difficult to dispatch. In that case, let them go and start climbing to reset the engagement.
 +
 
 +
Avoid committing to head-ons since the Re.2001's complete lack of frontal armour protection, poor machine gun ballistics, and fragile liquid-cooled engine do it no favors. Fire off a burst, break off early, and observe what your target does after the merge. If they commit to a turnfight, again try to latch onto their tail. If they continue their course and are fast enough to escape, let them go and try to conserve your own energy.
 +
 
 +
Be wary of engaging targets that are as or more manoeuvrable than the Re.2001 in turning engagements. Try to obtain an altitude advantage before engaging and stick to boom-and-zoom or energy fighting tactics instead of flat turning. A Spitfire can put up a very tough fight if it has the same energy level as the Re.2001, but as with any plane, it becomes less threatening with less altitude and speed. Other targets that should be attacked with caution include planes with decent defensive armament like the [[IL-2 M-82]]. There is a very real chance that the IL-2's rear gunner can ignite or pilot-snipe the Re.2001 more quickly than it can whittle down the "flying tank" in turn. Large bombers with multiple engines and gunners are similarly hazardous. If you must engage these, try to set their engines on fire and break off.
 +
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Not controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Adept turning ability - capable of competing with [[Spitfire (Family)|Spitfires]]
 +
* Cockpit views are exceptional and has a rear-view mirror
 +
* Decent rate of climb
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Engine overheats rather quickly
 +
* Low firepower compared to its peers
 +
* Lacks an armoured windscreen so pilot is more vulnerable to being knocked out
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
The successor to the Re. 2000 was the Re. 2001, which was in a class with the excellent Macchi M.C. 202, but its operational career was limited, with priority on the scarce DB 601 aircraft engines going to the other fighter. A total of 237 were built, including the original interceptor, and fighter-bomber (CB) and night fighter (CN) variants. First flight was July, 1940. It had the same wing as the Re. 2000, but a new inline engine. This again led to objections by the Italian government about the wing fuel tanks. Redesign meant the first planes weren't delivered until June, 1941. It served in operational squadrons from December, 1941 until the Italian surrender.
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The [[Re.2000 serie 1|Re.2000]] "Falco I" was the Reggiane company's first successful fighter design. Taking some design notes from the Seversky P-35, the Re.2000 was a very capable design compared to other early Italian fighters like the Macchi [[C. 200 serie 3|C. 200]]. It did have several issues: the wing mounted fuel tanks were not self sealing and the engine was unreliable. In light of this, the Regia Aeronautica declined to order the Re.2000 for mass production and it was largely produced for export.
  
===[[wt:en/news/5373-development-re-2000-the-italian-falcon-en|Devblog]]===
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The Re.2000's basic design was good and its issues were solvable. After the Re.2000 first flew, the Italian government proposed that Reggiane look into equipping the Re.2000 with a R.A.1000 RC.41 inline engine, which was a license-produced version of the famous German DB601 that powered early [[Bf 109 (Family)|Bf 109s]]. The RC.41 was more compact and mechanically reliable than the Re.2000's Piaggio radial engine. The Re.2000 design was modified to accept the engine and trim off some weight, and the resulting prototype '''Re.2001''' "Falco II" first flew in June 1940. Further development work resulted in the addition of a 7.7 Breda-SAFAT machine gun in each wing, an electric engine starter, and other minor changes. Series production of the Re.2001 began in mid 1941, but delays in obtaining the engines resulted in the orders being cut from 200 aircraft to 110.
Entering the Italian Royal Air Force contest to design a new fighter with a radial engine and large-calibre armament was a new experience for Reggiane. This Italian engineering company had previously only worked on large bombers. However, engineers Roberto Longhi and Antonio Alessio were confident that they could bring something new to the table. The construction of the monoplane fighter they designed for the contest was made from aluminium alloy and inspired by the American Seversky P-35 project. The Re.2000, as its creators called it, underwent extensive testing at the end of the summer in 1939. The fighter demonstrated superb flight and speed qualities compared to the other contest entries. When pitted against the Bf 109 E, the landmark German fighter of its time, the Re.2000 proved more manoeuvrable. Surprisingly, the metal monoplane even outflew the agile Fiat CR.42 biplane in testing! However, the Re.2000 ultimately lost the contest for serial production for the Italian air force – testing revealed leakage problems in the fuel tanks. Foreign customers expressed keen interest in the aircraft – the British ordered 300 units for the RAF (of course, the order was cancelled when Italy joined the war), and Finland, Yugoslavia, Switzerland, and Portugal were also interested. Sweden purchased 60 units of the model and Hungary purchased 70 units and a production license (the Hungarian versions were given the designation “Héja”). The design of the first Re.2000 fighter series was the basis for future developments at Reggiane, being more successful than its ill-fated predecessor.
+
 
 +
As with other Italian fighters, a large number of Re.2001 variants were explored. The [[Re.2001 CB]] was a fighter-bomber variant equipped with bomb racks and the [[Re.2001 CN]] was a nightfighter variant with a pair of MG151/20 cannons mounted in the wings. The navalized Re.2001 OR was made in anticipation of the Italian fleet's planned aircraft carriers, though none were completed by the end of the war and the aircraft were modified back for ground-based use. The Re.2001 GV variant was capable of mounting a 630 kg bomb for attacking aircraft carriers. In its one and only operational use, a pilot managed to lob a bomb onto the deck of the carrier HMS Victorious, but it failed to fuse and bounced harmlessly into the ocean. The GV was thus abandoned. Several other photo reconnaissance and testbed variants were created.
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 +
In operational service, the Re.2001 first saw combat in 1942 over the skies of Sicily and Malta in bomber escort roles. They fared well against opposing RAF Spitfires and Hurricanes at medium to low altitudes but lagged behind above 7,000 m. In their first engagement, two Spitfires were shot down by Re.2001s for no fighter losses. They were used in intense fighting, and one notable battle in June 1942 saw 9 Re.2001s and 12 [[C. 202]]s escorting an Italian naval convoy. The fighters successfully protected the fleet from RAF fighters and torpedo bombers, and the ships managed to nearly wipe out a British cargo convoy bound for Malta.
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 +
Over time, attrition dwindled the numbers of Re.2001s in Italian service. It was never produced in large numbers due to the difficulty of its construction and the limited availability of engines, which were prioritized for the C. 202 instead. Only 71 Re.2001s were operational by the summer of 1943 and the Allied invasion of Sicily cut their numbers further. The Italian armistice in September 1943 saw a portion of the 33 surviving Re.2001s transferred to the new Co-Belligerent Air Force, where they fought alongside the Allies against the Italian Social Republic and Nazi Germany until the end of the war. Combat aside, they were also used on a few occasions to carry money in underslung containers.
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 +
The few Re.2001s that survived World War II were largely scrapped in the postwar era since they were long obsolete compared to the fine "''Series 5''" fighters like the Macchi [[C. 205 serie 3|C. 205]] and Fiat [[G.55 serie 1|G.55]] that lingered in Italian service. A few were retained for communications tasks and meteorological testing. None are known to survive today.
 +
 
 +
A contemporary of the C. 202 with the same engine and armament, the Re.2001 is not as famous in the present day as the Folgore. Much of this is due to its smaller production numbers and limited role in World War II. Only 237 Re.2001s were produced compared to over 1,000 C. 202s and they were all deployed close to Italy. Its combat records show that it was still a formidable aircraft and a close match to the early Spitfires, especially in the hands of skilled pilots. Despite being a clean-sheet design, the [[Re.2005 serie 0|Re.2005]] "Sagittario" can be seen as the successor to the Re.2001 with similar aerodynamic features. Though the Sagittario was even harder to produce than the Re.2001, it had fantastic performance and could compete with the finest wartime Allied aircraft on equal terms.
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=re_2001_serie1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 
{{Youtube-gallery|uCO0chq-xcw|'''The Shooting Range #186''' - ''Pages of History'' section at 04:10 discusses the Re.2001.}}
 
{{Youtube-gallery|uCO0chq-xcw|'''The Shooting Range #186''' - ''Pages of History'' section at 04:10 discusses the Re.2001.}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the aircraft;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
* [[Re.2001 (Family)]]
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on aircraft;''
+
* ''other literature.'' -->
* ''other literature.''-->
 
  
* [https://warthunder.com/en/news/5373-development-re-2000-the-italian-falcon-en [Devblog<nowiki>]</nowiki> Re.2000: The Italian Falcon]
+
* [[wt:en/news/5373-development-re-2000-the-italian-falcon-en|[Devblog] Re.2000: The Italian Falcon]]
 +
* [https://forum.warthunder.com/index.php?/topic/436313-re-2001-serie1/ Official data sheet - more details about the performance]
  
 
{{AirManufacturer Reggiane}}
 
{{AirManufacturer Reggiane}}
 
{{Italy fighters}}
 
{{Italy fighters}}

Latest revision as of 21:02, 23 November 2022

RANK 5 FRANCE
Somua SM PACK
This page is about the Italian fighter Re.2001 serie 1. For other versions, see Re.2001 (Family).
Re.2001 serie 1
re_2001_serie1.png
GarageImage Re.2001 serie 1.jpg
Re.2001 serie 1
AB RB SB
3.0 3.0 2.3
Class:
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

The Re.2001 serie 1 is a rank II Italian fighter with a battle rating of 3.0 (AB/RB) and 2.3 (SB). It was introduced in Update 1.85 "Supersonic". The Re.2001 serie 1 is a lot like the C. 202, other than having different, slower-to-lower/retract landing gear, a different engine that overheats a bit more quickly, and worse armour. The Re.2001 is also a tad more manoeuvrable, with a turn time (upgraded) of 18 seconds, versus the C. 202's upgraded turn time of 21.4 seconds. Additionally, the Re.2001 has a worse climb rate and is slower. Thanks to all of this, the Re.2001 should be played similarly to the C. 202. Just be careful, as you have worse armour.

General info

Flight performance

Max speed
at 5 450 m545 km/h
Turn time18 s
Max altitude11 000 m
EngineAlfa Romeo R.A.1000 RC.41
TypeInline
Cooling systemWater
Take-off weight3 t

The Re.2001 is a fairly balanced fighter with more emphasis on turning performance than speed. The listed top speed of 545 km/h in realistic battles is good for its battle rating. At sea level, it can only reach about 460 km/h. As the Spitfire-esque elliptical wings might suggest, it is adept at turning and will only be exceeded by Spitfires and Japanese aircraft. The other characteristics such as climb rate, roll rate, and energy retention are good to average.

Despite using the same RC.41 engine as the C. 202, the Re.2001 suffers from more severe overheating. Even opening the radiators fully is not enough to stop the engine from cooking itself when running WEP continuously. Use WEP sparingly and consider using Manual Engine Controls to help keep the engine cool outside of combat.

Characteristics Max Speed
(km/h at 5,450 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 525 509 11000 18.8 19.4 12.6 12.6 155
Upgraded 567 545 17.2 18.0 20.2 15.9

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
740 320 454 421 250 ~12 ~9
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 350 < 350 < 420 > 312

Survivability and armour

Crew1 person
Speed of destruction
Structural740 km/h
Gear320 km/h
  • 8 mm Steel - Pilot's seat
  • 8 mm Steel - Armoured plate behind the pilot
  • Critical components located at the front of aircraft (pilot, engine, controls)
  • More fuel tanks located in wings near the fuselage
  • Fuel tank in the fuselage behind the pilot

The Re.2001 has enough armour to not get pilot-sniped by rifle calibre weapons from behind, but its overall survivability is poor. It has no bulletproof glass to protect the pilot from the front and the fuel tanks are scattered around the aircraft. If ignited, the results are usually fatal.

Modifications and economy

Repair costBasic → Reference
AB587 → 798 Sl icon.png
RB1 232 → 1 675 Sl icon.png
SB1 573 → 2 139 Sl icon.png
Total cost of modifications10 380 Rp icon.png
13 730 Sl icon.png
Talisman cost750 Ge icon.png
Crew training6 300 Sl icon.png
Experts22 000 Sl icon.png
Aces250 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
40 / 100 / 200 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
105 Ge icon.png
Mods radiator.png
Radiator
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
105 Ge icon.png
Mods armor frame.png
Airframe
Research:
780 Rp icon.png
Cost:
1 000 Sl icon.png
115 Ge icon.png
Mods compressor.png
Compressor
Research:
780 Rp icon.png
Cost:
1 000 Sl icon.png
115 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
130 Ge icon.png
Mods new engine.png
Engine
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
130 Ge icon.png
Mods armor cover.png
Cover
Research:
840 Rp icon.png
Cost:
1 100 Sl icon.png
125 Ge icon.png
Mods metanol.png
Engine injection
Research:
840 Rp icon.png
Cost:
1 100 Sl icon.png
125 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
840 Rp icon.png
Cost:
1 100 Sl icon.png
125 Ge icon.png
Mods ammo.png
safat7_belt_pack
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
105 Ge icon.png
Mod arrow 1.png
Mods ammo.png
safat12_belt_pack
Research:
780 Rp icon.png
Cost:
1 000 Sl icon.png
115 Ge icon.png
Mod arrow 1.png
Mods weapon.png
safat7_new_gun
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
130 Ge icon.png
Mods weapon.png
safat12_new_gun
Research:
840 Rp icon.png
Cost:
1 100 Sl icon.png
125 Ge icon.png

Armaments

Offensive armament

Ammunition700 rounds
Fire rate700 shots/min
Ammunition1 200 rounds
Fire rate900 shots/min

The Re.2001 serie 1 is armed with:

  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (350 rpg = 700 total)
  • 2 x 7.7 mm Breda-SAFAT machine guns, wing-mounted (600 rpg = 1,200 total)

The Re.2001 has typical armament for an early Italian fighter. The twin 12.7 mm heavy machine guns are underwhelming, generally considered the second worst heavy machine guns in the game. They have very poor ballistics and a mediocre rate of fire, being incapable of dealing serious damage outside of 300-400 m. Their one redeeming quality is the availability of AP-I rounds. For best results, use the Air Targets belt, engage targets at close range, and lead generously.

The 7.7 mm machine guns are nothing special and are unlikely to take any target down by themselves. It is best to equip them with Stealth belts and focus on the heavy machine guns instead. The ballistics are similar between the two guns and they provide some supplemental damage.

Usage in battles

The Re.2001's greatest strength is its turning capability and its greatest weakness is its poor armament. This means that it should be primarily used against other fighters as opposed to hunting bombers or heavy twin-engined fighters. It is best to drag opponents into extended engagements since it is unlikely that the Re.2001 will be able to destroy a target in one pass.

At the start of a match, try to climb and gain some altitude. If using MEC, open the radiators fully, set the propeller pitch to 66% and keep an eye on the engine temperatures. If things get too hot, dial back the throttle and let the engine cool off. Scan around for enemies. The best targets are those that are fragile, less manoeuvrable than the Re.2001, and at a lower energy state. If you have a significant altitude advantage over your target, dive in, make a pass, then loop around. Repeat until your target has lost significant energy, then try to jump on their tail and hose them down with the machine guns. If you can force them to constantly manoeuvre and corral them into a turnfight, the results will usually be in your favour. A faster opponent that chooses to run instead can be difficult to dispatch. In that case, let them go and start climbing to reset the engagement.

Avoid committing to head-ons since the Re.2001's complete lack of frontal armour protection, poor machine gun ballistics, and fragile liquid-cooled engine do it no favors. Fire off a burst, break off early, and observe what your target does after the merge. If they commit to a turnfight, again try to latch onto their tail. If they continue their course and are fast enough to escape, let them go and try to conserve your own energy.

Be wary of engaging targets that are as or more manoeuvrable than the Re.2001 in turning engagements. Try to obtain an altitude advantage before engaging and stick to boom-and-zoom or energy fighting tactics instead of flat turning. A Spitfire can put up a very tough fight if it has the same energy level as the Re.2001, but as with any plane, it becomes less threatening with less altitude and speed. Other targets that should be attacked with caution include planes with decent defensive armament like the IL-2 M-82. There is a very real chance that the IL-2's rear gunner can ignite or pilot-snipe the Re.2001 more quickly than it can whittle down the "flying tank" in turn. Large bombers with multiple engines and gunners are similarly hazardous. If you must engage these, try to set their engines on fire and break off.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Adept turning ability - capable of competing with Spitfires
  • Cockpit views are exceptional and has a rear-view mirror
  • Decent rate of climb

Cons:

  • Engine overheats rather quickly
  • Low firepower compared to its peers
  • Lacks an armoured windscreen so pilot is more vulnerable to being knocked out

History

The Re.2000 "Falco I" was the Reggiane company's first successful fighter design. Taking some design notes from the Seversky P-35, the Re.2000 was a very capable design compared to other early Italian fighters like the Macchi C. 200. It did have several issues: the wing mounted fuel tanks were not self sealing and the engine was unreliable. In light of this, the Regia Aeronautica declined to order the Re.2000 for mass production and it was largely produced for export.

The Re.2000's basic design was good and its issues were solvable. After the Re.2000 first flew, the Italian government proposed that Reggiane look into equipping the Re.2000 with a R.A.1000 RC.41 inline engine, which was a license-produced version of the famous German DB601 that powered early Bf 109s. The RC.41 was more compact and mechanically reliable than the Re.2000's Piaggio radial engine. The Re.2000 design was modified to accept the engine and trim off some weight, and the resulting prototype Re.2001 "Falco II" first flew in June 1940. Further development work resulted in the addition of a 7.7 Breda-SAFAT machine gun in each wing, an electric engine starter, and other minor changes. Series production of the Re.2001 began in mid 1941, but delays in obtaining the engines resulted in the orders being cut from 200 aircraft to 110.

As with other Italian fighters, a large number of Re.2001 variants were explored. The Re.2001 CB was a fighter-bomber variant equipped with bomb racks and the Re.2001 CN was a nightfighter variant with a pair of MG151/20 cannons mounted in the wings. The navalized Re.2001 OR was made in anticipation of the Italian fleet's planned aircraft carriers, though none were completed by the end of the war and the aircraft were modified back for ground-based use. The Re.2001 GV variant was capable of mounting a 630 kg bomb for attacking aircraft carriers. In its one and only operational use, a pilot managed to lob a bomb onto the deck of the carrier HMS Victorious, but it failed to fuse and bounced harmlessly into the ocean. The GV was thus abandoned. Several other photo reconnaissance and testbed variants were created.

In operational service, the Re.2001 first saw combat in 1942 over the skies of Sicily and Malta in bomber escort roles. They fared well against opposing RAF Spitfires and Hurricanes at medium to low altitudes but lagged behind above 7,000 m. In their first engagement, two Spitfires were shot down by Re.2001s for no fighter losses. They were used in intense fighting, and one notable battle in June 1942 saw 9 Re.2001s and 12 C. 202s escorting an Italian naval convoy. The fighters successfully protected the fleet from RAF fighters and torpedo bombers, and the ships managed to nearly wipe out a British cargo convoy bound for Malta.

Over time, attrition dwindled the numbers of Re.2001s in Italian service. It was never produced in large numbers due to the difficulty of its construction and the limited availability of engines, which were prioritized for the C. 202 instead. Only 71 Re.2001s were operational by the summer of 1943 and the Allied invasion of Sicily cut their numbers further. The Italian armistice in September 1943 saw a portion of the 33 surviving Re.2001s transferred to the new Co-Belligerent Air Force, where they fought alongside the Allies against the Italian Social Republic and Nazi Germany until the end of the war. Combat aside, they were also used on a few occasions to carry money in underslung containers.

The few Re.2001s that survived World War II were largely scrapped in the postwar era since they were long obsolete compared to the fine "Series 5" fighters like the Macchi C. 205 and Fiat G.55 that lingered in Italian service. A few were retained for communications tasks and meteorological testing. None are known to survive today.

A contemporary of the C. 202 with the same engine and armament, the Re.2001 is not as famous in the present day as the Folgore. Much of this is due to its smaller production numbers and limited role in World War II. Only 237 Re.2001s were produced compared to over 1,000 C. 202s and they were all deployed close to Italy. Its combat records show that it was still a formidable aircraft and a close match to the early Spitfires, especially in the hands of skilled pilots. Despite being a clean-sheet design, the Re.2005 "Sagittario" can be seen as the successor to the Re.2001 with similar aerodynamic features. Though the Sagittario was even harder to produce than the Re.2001, it had fantastic performance and could compete with the finest wartime Allied aircraft on equal terms.

Media

Skins
Videos

See also

Related development

External links


Reggiane Mechanical Factory (Officine Meccaniche Reggiane SpA)
Fighters  Re.2000 serie 1 · Re.2000 G.A.
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Export  J20

Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P
Romania  He 112 B-1/U2 · IAR-81C