Difference between revisions of "LaGG-3-11"

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{{Specs-Card|code=lagg-3-11}}
 
 
{{About
 
{{About
| about = Russian fighter '''{{PAGENAME}}'''
+
| about = Soviet fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
 
| link = LaGG-3 (Family)
 
| link = LaGG-3 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=lagg-3-11
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.33]].
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.33]].
 
  
 
== General info ==
 
== General info ==
Line 17: Line 18:
 
Since the LaGG-3 has cannon armament, a 2-4 second burst is all that is needed to shred an enemy plane. Use Ground Target belts for the best effect with both the ShVAK and Berezin UB.
 
Since the LaGG-3 has cannon armament, a 2-4 second burst is all that is needed to shred an enemy plane. Use Ground Target belts for the best effect with both the ShVAK and Berezin UB.
  
=== Flight Performance ===
+
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 540 || 523 || {{Specs|ceiling}} || 25.2 || 26.2 || 7.7 || 7.7 || 400
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 540 || 523 || rowspan="2" | {{Specs|ceiling}} || 25.2 || 26.2 || 7.7 || 7.7 || rowspan="2" | 400
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 584 || 561 || {{Specs|ceiling}} || 22.8 || 24.0 || 14.1 || 10.6 || 400
+
! Upgraded
 +
| 584 || 561 || 22.8 || 24.0 || 14.1 || 10.6
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
Line 75: Line 51:
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
|{{Specs|1=destruction|2=body}}||{{Specs|1=destruction|2=gear}} || 460 || ~11 || ~8
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 440 || 414 || 280 || ~12 || ~9
 
|-
 
|-
 
|}
 
|}
Line 93: Line 68:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 380 || < 380 || < 380 || > 323
 
| < 380 || < 380 || < 380 || > 323
Line 127: Line 99:
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|ShVAK (20 mm)|Berezin UB (12.7 mm)}}
 
{{main|ShVAK (20 mm)|Berezin UB (12.7 mm)}}
Line 140: Line 118:
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|FAB-50 (50 kg)|FAB-100 (100 kg)|RBS-82|RS-82}}
 
{{main|FAB-50 (50 kg)|FAB-100 (100 kg)|RBS-82|RS-82}}
Line 152: Line 131:
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
The LaGG-3-11 is best use as a multirole fighter with a good climb rate, making boom and zoom a viable tactic, but turn fighting can help when facing less nimble aircraft. The armaments are nose mounted and fewer in number than most counterparts, making this plane less beginner friendly. Accuracy and trigger discipline are more important as there won't be much rounds when pulling the trigger, but when the rounds hit, it deals effective damage.
 +
 
 +
In ground realistic battles, the FAB-100 bombs are a good choice to take out tanks and should be prioritized over rockets. At this plane's BR, the bombs will be more than enough to take out a tank or two. Using the vehicle's climb speed after bombing is preferable to scout the battlefield for unsuspecting aircraft. Boom and zoom is the best tactic to catch most aircraft off guard.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
Line 170: Line 153:
 
|-
 
|-
 
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Separate || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable
 
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Separate || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable
|-
 
|}
 
 
=== Modules ===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
| DZ-40
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 12 mm MGs
 
| RO-82
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| Offensive 20 mm
 
|
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
| New 20 mm cannons
 
|
 
 
|-
 
|-
 
|}
 
|}
Line 230: Line 176:
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
The LaGG-3-11 was a Soviet fighter aircraft of World War II. It was one of the most modern aircraft available to the Soviet Air Force at the time of Germany's invasion in 1941. The plane was produced 1941–1944 and first took flight 28 March 1940. Approximately 6,528 LaGG-3-11's were made, and designed by V. P. Gorbunov.
 
The LaGG-3-11 was a Soviet fighter aircraft of World War II. It was one of the most modern aircraft available to the Soviet Air Force at the time of Germany's invasion in 1941. The plane was produced 1941–1944 and first took flight 28 March 1940. Approximately 6,528 LaGG-3-11's were made, and designed by V. P. Gorbunov.
  
=== In-game description ===
+
{{break}}
As a result of further work on transforming the LaGG from a “pure” fighter into a light attack aircraft, the LaGG 3 Series 11 appeared at the turn of 1941–1942. It had missile equipment and DZ-40 bomb racks for two bombs weighing up to 100 kg.
+
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 +
As a result of further work on transforming the LaGG from a "pure" fighter into a light attack aircraft, the LaGG 3 Series 11 appeared at the turn of 1941–1942. It had missile equipment and DZ-40 bomb racks for two bombs weighing up to 100 kg.
  
 
To reduce the plane's weight and finally increase its flight characteristics to acceptable levels, the series 11 completely lacked outboard fuel tanks, sacrificing flight range for speed. Suspended fuel tanks were intended for use when necessary, but in practice, they were only installed on a small batch of fighters made for the navy.
 
To reduce the plane's weight and finally increase its flight characteristics to acceptable levels, the series 11 completely lacked outboard fuel tanks, sacrificing flight range for speed. Suspended fuel tanks were intended for use when necessary, but in practice, they were only installed on a small batch of fighters made for the navy.
Line 248: Line 196:
  
 
Later on, the LaGG-3 Series 11 was replaced by the Series 23 in manufacturing facilities. The Series 23 was practically identical to the Series 11 and had the same combat characteristics. Their production continued from the end of the winter of 1942 to the summer of 1942 and was the peak period of LaGG-3 fighter manufacturing in terms of quantity.
 
Later on, the LaGG-3 Series 11 was replaced by the Series 23 in manufacturing facilities. The Series 23 was practically identical to the Series 11 and had the same combat characteristics. Their production continued from the end of the winter of 1942 to the summer of 1942 and was the peak period of LaGG-3 fighter manufacturing in terms of quantity.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=lagg-3-11 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [https://forum.warthunder.com/index.php?/topic/195726-lavochkin-gorbunov-gudkov-lagg-3-series-11/ Official data sheet - more details about the performance]
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
  
 
{{AirManufacturer Lavochkin}}
 
{{AirManufacturer Lavochkin}}
 
{{USSR fighters}}
 
{{USSR fighters}}

Revision as of 16:46, 16 November 2022

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the Soviet fighter LaGG-3-11. For other versions, see LaGG-3 (Family).
LaGG-3-11
lagg-3-11.png
GarageImage LaGG-3-11.jpg
LaGG-3-11
AB RB SB
2.3 2.0 2.3
Class:
Research:4 600 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The LaGG-3-11 is a rank II Soviet fighter with a battle rating of 2.3 (AB/SB) and 2.0 (RB). This aircraft was introduced in Update 1.33.

General info

Like the other LaGG-3 models, the 3-11 has the advantage of an extremely low BR and cannon armament. The top speed is comparatively high when put against planes such as the P-36G or Ki-43-II. The climb rate is also quite good, attributed to the high max speed and acceleration. However, the turn rate and elevator are extremely poor. Energy fighting is a must when it comes to the LaGG-3.

Since the LaGG-3 has cannon armament, a 2-4 second burst is all that is needed to shred an enemy plane. Use Ground Target belts for the best effect with both the ShVAK and Berezin UB.

Flight performance

Max speed
at 5 000 m561 km/h
Turn time24 s
Max altitude9 000 m
EngineKlimov VK-105P
TypeInline
Cooling systemWater
Take-off weight3 t
Characteristics Max Speed
(km/h at 5,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 540 523 9000 25.2 26.2 7.7 7.7 400
Upgraded 584 561 22.8 24.0 14.1 10.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 350 440 414 280 ~12 ~9
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 380 < 380 < 380 > 323
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,000 m 1,100 hp 1,232 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,000 m 1,050 hp N/A

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear350 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB480 → 611 Sl icon.png
RB970 → 1 234 Sl icon.png
SB1 323 → 1 684 Sl icon.png
Total cost of modifications8 390 Rp icon.png
9 370 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces180 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 80 / 150 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
75 Ge icon.png
Mods radiator.png
Radiator
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
75 Ge icon.png
Mods compressor.png
Compressor
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
85 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
125 Ge icon.png
Mods new engine.png
Engine
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
125 Ge icon.png
Mods metanol.png
Engine injection
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
160 Ge icon.png
Mods armor frame.png
Airframe
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
85 Ge icon.png
Mods armor cover.png
Cover
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
160 Ge icon.png
Mods ammo.png
ub_belt_pack
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
75 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
DZ-40
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
75 Ge icon.png
Mod arrow 0.png
Mods weapon.png
ub_new_gun
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
85 Ge icon.png
Mods pilon rocket.png
RO-82
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
85 Ge icon.png
Mods ammo.png
shvak_belt_pack
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
125 Ge icon.png
Mod arrow 0.png
Mods weapon.png
shvak_new_gun
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
160 Ge icon.png

Armaments

Offensive armament

Ammunition150 rounds
Fire rate800 shots/min
Ammunition200 rounds
Fire rate996 shots/min

The LaGG-3-11 is armed with:

  • 1 x 20 mm ShVAK cannon, nose-mounted (150 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, nose-mounted (200 rpg)

Suspended armament

List of setups (4)
Setup 12 x 50 kg FAB-50sv (forged) bomb
Setup 22 x 100 kg FAB-100sv (forged) bomb
Setup 36 x ROS-82 rockets
Setup 46 x RBS-82 rockets

The LaGG-3-11 can be outfitted with the following ordnance:

  • Without load
  • 2 x 50 kg FAB-50 bombs (100 kg total)
  • 2 x 100 kg FAB-100 bombs (200 kg total)
  • 6 x RS-82 rockets
  • 6 x RBS-82 rockets

Usage in battles

The LaGG-3-11 is best use as a multirole fighter with a good climb rate, making boom and zoom a viable tactic, but turn fighting can help when facing less nimble aircraft. The armaments are nose mounted and fewer in number than most counterparts, making this plane less beginner friendly. Accuracy and trigger discipline are more important as there won't be much rounds when pulling the trigger, but when the rounds hit, it deals effective damage.

In ground realistic battles, the FAB-100 bombs are a good choice to take out tanks and should be prioritized over rockets. At this plane's BR, the bombs will be more than enough to take out a tank or two. Using the vehicle's climb speed after bombing is preferable to scout the battlefield for unsuspecting aircraft. Boom and zoom is the best tactic to catch most aircraft off guard.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Cannon
  • Effective Berezin UB MG
  • Speed and climb rate
  • Durability
  • Substantial ammunition supply

Cons:

  • Poor handling at high speeds
  • Average horizontal handling, poor vertical handling
  • Low ammo count with Berezin UB MG
  • Poor roll rate
  • Wings tend to snap when turning against biplanes

History

The LaGG-3-11 was a Soviet fighter aircraft of World War II. It was one of the most modern aircraft available to the Soviet Air Force at the time of Germany's invasion in 1941. The plane was produced 1941–1944 and first took flight 28 March 1940. Approximately 6,528 LaGG-3-11's were made, and designed by V. P. Gorbunov.


Archive of the in-game description

As a result of further work on transforming the LaGG from a "pure" fighter into a light attack aircraft, the LaGG 3 Series 11 appeared at the turn of 1941–1942. It had missile equipment and DZ-40 bomb racks for two bombs weighing up to 100 kg.

To reduce the plane's weight and finally increase its flight characteristics to acceptable levels, the series 11 completely lacked outboard fuel tanks, sacrificing flight range for speed. Suspended fuel tanks were intended for use when necessary, but in practice, they were only installed on a small batch of fighters made for the navy.

The following bombs could be suspended on the DZ-40 bomb racks underneath the wing: FAB-50 and FAB-100 general-purpose bombs, AO-25 fragmenting bombs and VAP-6M aerial spray instruments. These bomb racks could also carry ZAP-6 incendiary aerial instruments containing 38 liters of incendiary fuel each, or PSB-100 suspended fuel tanks containing up to 100 liters of gasoline.

RO-82 launchers for RS-82 rockets were also installed under the wing. The standard design allowed for the installation of six RO-82 launchers. Combat units armed the LaGG-3 with rockets themselves, so the number of rockets varied between four to eight RS-82 rockets.

Several planes were equipped with RO-132 rocket launchers instead of the RO-82, in order to launch the more powerful RS-132 rockets.

The LaGG-3 Series 11 went into production at the end of 1941. The first LaGG-3 Series 11 fighter-bombers took part in combat in the final stage of the Battle of Moscow, on the Kalinin front. Use of the LaGG-3 as a fighter-bomber and attack aircraft was relatively successful, as the LaGG-3 planes demonstrated higher combat survivability than other types of fighters.

Later on, the LaGG-3 Series 11 was replaced by the Series 23 in manufacturing facilities. The Series 23 was practically identical to the Series 11 and had the same combat characteristics. Their production continued from the end of the winter of 1942 to the summer of 1942 and was the peak period of LaGG-3 fighter manufacturing in terms of quantity.


Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Lavochkin Design Bureau (Лавочкинa Опытное конструкторское бюро)
LaGG-3*  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La-5/7  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20
La-9/11  La-9 · La-11
Jet Fighters  La-15 · La-174 · La-200
Export  ␗La-9 · ␗La-11
Captured  ▀La-5FN
  *Lavochkin-Gorbunov-Gudkov (Лавочкин-Горбунов-Гудков), head designer V. P. Gorbunov

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Eremin's Yak-3(e) · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5