Difference between revisions of "Sho't"
Colok76286 (talk | contribs) (→Mobility: Added stock values) |
Gillian_ye (talk | contribs) m (→Description) (Tag: Visual edit) |
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull ||76.2 mm (58°) ''Front glacis'' |
+ | 76.2 mm (47-48°) ''Lower glacis'' | ||
+ | |50.8 (12°) + 6 mm||38 mm (8-12°)||29 mm | ||
+ | 8-14 mm ''Engine deck'' | ||
|- | |- | ||
− | | Turret || | + | | Turret ||152 mm (6-27°) ''Turret front'' |
+ | 152 mm ''Gun mantlet'' | ||
+ | |89 mm (5-12°)||89 mm (1-18°)||50.8 mm ''Border of turret'' | ||
+ | 29 mm ''Center of turret'' | ||
|- | |- | ||
− | | Cupola || | + | | Cupola ||152 mm|| colspan="2" |90 mm||29 mm |
|- | |- | ||
|} | |} | ||
− | '''Notes:''' | + | '''Notes:''' |
− | + | ||
+ | *Tracks and suspension wheels are both 20 mm thick. | ||
+ | *The steel boxes around the turret and hull give a 4 mm additional protection, though this seems to be a negligible addition. | ||
+ | *Spaced armour plates are placed on the side of the Centurion, giving an additional 6 mm of side armour. | ||
=== Mobility === | === Mobility === | ||
Line 66: | Line 75: | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | | + | | rowspan="2" |65|| rowspan="2" |-10°/+20°|| rowspan="2" |±180°|| rowspan="2" |Two-plane||19.04||26.35||32.00||35.39||37.65|| rowspan="2" |8.19|| rowspan="2" |7.25|| rowspan="2" |6.68|| rowspan="2" |6.30 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | |11.90||14.00||17.00||18.80||20.00 |
|- | |- | ||
|} | |} | ||
Line 83: | Line 92: | ||
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
|- | |- | ||
− | | Shot Mk.1 || APCBC || | + | |Shot Mk.1||APCBC||232||229||216||201||187||173 |
|- | |- | ||
− | | Shot Mk.3 || APDS || | + | |Shot Mk.3||APDS||285||283||262||239||218||198 |
|- | |- | ||
− | | Shell Mk.1 || HE || | + | |Shell Mk.1||HE||15||15||15||15||15||15 |
|- | |- | ||
|} | |} | ||
Line 104: | Line 113: | ||
! 0% !! 50% !! 100% | ! 0% !! 50% !! 100% | ||
|- | |- | ||
− | | Shot Mk.1 || APCBC || | + | |Shot Mk.1||APCBC||1,000||9.1||N/A||N/A||N/A||48°||63°||71° |
|- | |- | ||
− | | Shot Mk.3 || APDS || | + | |Shot Mk.3||APDS||1,400||3.2||N/A||N/A||N/A||75°||78°||80° |
|- | |- | ||
− | | Shell Mk.1 || HE || | + | |Shell Mk.1||HE||600||7.5||0||0.1||1,130||79°||80°||81° |
|- | |- | ||
|} | |} | ||
Line 122: | Line 131: | ||
! Explosive Mass<br>(TNT equivalent) (g) | ! Explosive Mass<br>(TNT equivalent) (g) | ||
|- | |- | ||
− | | 20pdr Shell SS Mk.1 || | + | |20pdr Shell SS Mk.1||250||9.3||13||5||20||50 |
|- | |- | ||
|} | |} | ||
Line 131: | Line 140: | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! Full | + | !Full |
− | ! 1st | + | ammo |
− | ! 2nd | + | !1st |
− | ! 3rd | + | rack empty |
− | ! 4th | + | !2nd |
− | ! 5th | + | rack empty |
− | ! 6th | + | !3rd |
− | ! Visual | + | rack empty |
+ | !4th | ||
+ | rack empty | ||
+ | !5th | ||
+ | rack empty | ||
+ | !6th | ||
+ | rack empty | ||
+ | !7th | ||
+ | rack empty | ||
+ | !8th | ||
+ | rack empty | ||
+ | !9th | ||
+ | rack empty | ||
+ | !Visual | ||
+ | discrepancy | ||
|- | |- | ||
− | | ''' | + | |'''65''' |
− | | | + | '''55''' |
− | |} | + | |
+ | '''3''' | ||
+ | |63 ''(+2)''||61 ''(+4)''||53 ''(+12)''||45 ''(+20)''||37 ''(+28)''||29 ''(+36)''||9 ''(+56)'' | ||
+ | |5 ''(+60)'' | ||
+ | |1 ''(+64)'' | ||
+ | |No | ||
+ | |}'''Notes''': | ||
+ | |||
+ | *Shells are modeled individually and disappear after having been shot or loaded. | ||
+ | *Racks 8 and 9 are first stage ammo racks. They total 8 shells and get filled first when loading up the tank. | ||
+ | *These racks are also emptied early: the rack depletion order at full capacity is: 8 - 9 - 1 - 2 - etc. until 7. | ||
+ | *If you pack 29 ''(+36)'' shells, it will keep most of the hull empty of ammo. | ||
+ | *Simply not firing when the gun is loaded will move ammo from racks 1-7 into racks 9 then 8. Firing will interrupt the restocking of the ready racks. | ||
=== Machine guns === | === Machine guns === | ||
Line 180: | Line 215: | ||
'''Pros:''' | '''Pros:''' | ||
+ | |||
* | * | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
* | * | ||
Line 198: | Line 235: | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
Line 206: | Line 244: | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
{{Israel medium tanks}} | {{Israel medium tanks}} |
Revision as of 10:27, 2 April 2022
This page is about the Israeli medium tank Sho't. For other versions, see Sho't (Family). |
Contents
Description
The Sho't is a rank IV Israeli medium tank with a battle rating of 7.7 (AB/RB/SB). It was introduced in Update "Wind of Change".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 76.2 mm (58°) Front glacis
76.2 mm (47-48°) Lower glacis |
50.8 (12°) + 6 mm | 38 mm (8-12°) | 29 mm
8-14 mm Engine deck |
Turret | 152 mm (6-27°) Turret front
152 mm Gun mantlet |
89 mm (5-12°) | 89 mm (1-18°) | 50.8 mm Border of turret
29 mm Center of turret |
Cupola | 152 mm | 90 mm | 29 mm |
Notes:
- Tracks and suspension wheels are both 20 mm thick.
- The steel boxes around the turret and hull give a 4 mm additional protection, though this seems to be a negligible addition.
- Spaced armour plates are placed on the side of the Centurion, giving an additional 6 mm of side armour.
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 39 | 14 | 50.8 | 1,007 | 1,240 | 19.82 | 24.41 |
Realistic | 35 | 13 | 575 | 650 | 11.32 | 12.8 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
84 mm 20pdr OQF Mk.I | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 65 | -10°/+20° | ±180° | Two-plane | 19.04 | 26.35 | 32.00 | 35.39 | 37.65 | 8.19 | 7.25 | 6.68 | 6.30 |
Realistic | 11.90 | 14.00 | 17.00 | 18.80 | 20.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Shot Mk.1 | APCBC | 232 | 229 | 216 | 201 | 187 | 173 |
Shot Mk.3 | APDS | 285 | 283 | 262 | 239 | 218 | 198 |
Shell Mk.1 | HE | 15 | 15 | 15 | 15 | 15 | 15 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Shot Mk.1 | APCBC | 1,000 | 9.1 | N/A | N/A | N/A | 48° | 63° | 71° |
Shot Mk.3 | APDS | 1,400 | 3.2 | N/A | N/A | N/A | 75° | 78° | 80° |
Shell Mk.1 | HE | 600 | 7.5 | 0 | 0.1 | 1,130 | 79° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
20pdr Shell SS Mk.1 | 250 | 9.3 | 13 | 5 | 20 | 50 |
Ammo racks
Full
ammo |
1st
rack empty |
2nd
rack empty |
3rd
rack empty |
4th
rack empty |
5th
rack empty |
6th
rack empty |
7th
rack empty |
8th
rack empty |
9th
rack empty |
Visual
discrepancy |
---|---|---|---|---|---|---|---|---|---|---|
65
55 3 |
63 (+2) | 61 (+4) | 53 (+12) | 45 (+20) | 37 (+28) | 29 (+36) | 9 (+56) | 5 (+60) | 1 (+64) | No |
- Shells are modeled individually and disappear after having been shot or loaded.
- Racks 8 and 9 are first stage ammo racks. They total 8 shells and get filled first when loading up the tank.
- These racks are also emptied early: the rack depletion order at full capacity is: 8 - 9 - 1 - 2 - etc. until 7.
- If you pack 29 (+36) shells, it will keep most of the hull empty of ammo.
- Simply not firing when the gun is loaded will move ammo from racks 1-7 into racks 9 then 8. Firing will interrupt the restocking of the ready racks.
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
___ (___) | ___ | __° | __° |
7.62 mm L3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
___ (___) | ___ | __° | __° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Israel medium tanks | |
---|---|
M-51 | M-51 · M-51 (W) |
Magach | Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6 |
Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C | |
Tiran | Tiran 4 · Tiran 4S · Tiran 6 |
Sho't | Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet |
Merkava | Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol |
Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC |