Difference between revisions of "MiG-3-15"

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== Description ==
 
== Description ==
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[[File:GarageImage_MiG-3-15.jpg|420px|thumb|left]]
 
[[File:GarageImage_MiG-3-15.jpg|420px|thumb|left]]
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The '''MiG-3-15''' is a Rank II Soviet interceptor aircraft with a battle rating of 1.7. It was in the game since the start of the Open Beta Test prior to Update 1.29.
 
The '''MiG-3-15''' is a Rank II Soviet interceptor aircraft with a battle rating of 1.7. It was in the game since the start of the Open Beta Test prior to Update 1.29.
  
The MiG-3-15 is the first of the Mikoyan-Gurevich designed aircraft in the USSR tech tree (after the ShKAS-armed [[I-16 type 5 Ishak|I-16s]] and before the [[MiG-3-15 (BK)]] and [[MiG-3-34]]), and provides a very interesting Rank II aircraft type to play around with. Unlike its Yak or Lavochkin contemporaries, the MiG-3-15 is more suited to high-altitude combat than low-alt combat, something seen rarely in War Thunder realistic battles, and as a result can lose a fair bit of performance when below around 4000 m altitude. In arcade battles, it is well suited to hunting higher altitude bombers. In lower ranks, biplanes and more primitive monoplanes will struggle to catch bombers like the He 111 and F.222.2 when they are at high altitude. If they are allowed to reach altitude, bombers can be a serious threat to your base. The MiG-3 can counter these aircraft, quickly reaching their altitude (where it is most effective), and taking them out with its machine guns. Be sure to aim for their cockpit, engines and wings. Despite the 12.7 mm machine gun, pumping rounds into a bombers fuselage is relatively ineffective.  
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The MiG-3-15 is the first of the Mikoyan-Gurevich designed aircraft in the USSR tech tree (after the ShKAS-armed [[I-16 type 5|I-16s]] and before the [[MiG-3-15 (BK)]] and [[MiG-3-34]]), and provides a very interesting Rank II aircraft type to play around with. Unlike its Yak or Lavochkin contemporaries, the MiG-3-15 is more suited to high-altitude combat than low-alt combat, something which is rarely seen in War Thunder realistic battles, and as a result, can lose a fair bit of performance when below around 4,000 m altitude. In arcade battles, it is well suited to hunting higher altitude bombers. In lower ranks, biplanes and more primitive monoplanes will struggle to catch bombers like the He 111 and F.222.2 when they are at high altitude. If they are allowed to reach altitude, bombers can be a serious threat to your base. The MiG-3 can counter these aircraft, quickly reaching their altitude (where it is most effective), and taking them out with its machine guns. Be sure to aim for their cockpit, engines, and wings. Despite the 12.7 mm machine gun, pumping rounds into a bombers fuselage is relatively ineffective.  
  
 
== General info ==
 
== General info ==
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The MiG-3-15 is armed with:
 
The MiG-3-15 is armed with:
  
* 1 x 12.7 mm [[Berezin UB]] machine gun, nose-mounted (300 [[Game dictionary|rpg]])
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* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (300 rpg)
* 2 x 7.62 mm [[ShKAS]] machine guns, nose-mounted (750 rpg = 1,500 total)
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* 2 x 7.62 mm ShKAS machine guns, nose-mounted (750 rpg = 1,500 total)
  
 
<!--=== Suspended armament ===
 
<!--=== Suspended armament ===
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* [[Bf 109 E-1]]- The Bf 109 shares your BR in AB, so you will be facing them a lot. They have a higher top speed, perform well at high altitude (above 4000 m like the MiG-3) and have great energy retention. You do have some firepower advantage but a battle with a Bf 109 E-1 often becomes a battle of energy retention; the pilot with higher energy often wins. Try to get a height advantage when going against one and take it by surprise.  
 
* [[Bf 109 E-1]]- The Bf 109 shares your BR in AB, so you will be facing them a lot. They have a higher top speed, perform well at high altitude (above 4000 m like the MiG-3) and have great energy retention. You do have some firepower advantage but a battle with a Bf 109 E-1 often becomes a battle of energy retention; the pilot with higher energy often wins. Try to get a height advantage when going against one and take it by surprise.  
  
* [[SpitfireMkIa|Spitfire Mk Ia]] - The Spitfire is one of the most maneuverable monoplanes in the game, and has great anti fighter capabilities with its 8 x 7.7 mm machine guns. DO NOT engage a Spitfire in a turn fight. You will lose your speed and be easily out turned.  The Spitfire is also quite fast and accelerates well, so don't be surprised if after a failed boom and zoom attempt you have a Spitfire gaining on your tail. Luckily, the Spitfire performs poorly at high altitude, meaning that if you can lure one up to 3000 m, you can then sap it of its energy and hopefully kill it. The Spitfire is a poor diver too, so if one tries to escape, you can quickly out dive it. This also makes for a nice defensive option.  
+
* [[Spitfire Mk Ia|Spitfire Mk Ia]] - The Spitfire is one of the most maneuverable monoplanes in the game, and has great anti fighter capabilities with its 8 x 7.7 mm machine guns. DO NOT engage a Spitfire in a turn fight. You will lose your speed and be easily out turned.  The Spitfire is also quite fast and accelerates well, so don't be surprised if after a failed boom and zoom attempt you have a Spitfire gaining on your tail. Luckily, the Spitfire performs poorly at high altitude, meaning that if you can lure one up to 3000 m, you can then sap it of its energy and hopefully kill it. The Spitfire is a poor diver too, so if one tries to escape, you can quickly out dive it. This also makes for a nice defensive option.  
  
 
* [[A6M2-N]] - Like the Spitfire, except slower, more maneuverable and with a great big float to shoot at (don't, it will gain even more manoeuverability). Same rules apply. Don't turn fight, just boom and zoom. The incendiary ammo from your 12.7 mm will set these on fire easily.  
 
* [[A6M2-N]] - Like the Spitfire, except slower, more maneuverable and with a great big float to shoot at (don't, it will gain even more manoeuverability). Same rules apply. Don't turn fight, just boom and zoom. The incendiary ammo from your 12.7 mm will set these on fire easily.  
  
* [[P-36]] (all variants) - The P-36 is very well armed  (4 x 7.62 mm Browning machine guns and 2 x 12.7 mm M2 Browning machine guns), meaning that it has an edge in firepower over the MiG-3. It also has an edge in manoeuverability, whilst also being quite fast. This makes it a challenging opponent. Your performance is superior to the P-36 over 4000 m, so try to lure it up to higher altitudes. You also have a much better climb rate than the P-36, so get an altitude advantage and then dive. Boom and Zoom works best here.  
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* [[P-36_(Disambiguation)|P-36]] (all variants) - The P-36 is very well armed  (4 x 7.62 mm Browning machine guns and 2 x 12.7 mm M2 Browning machine guns), meaning that it has an edge in firepower over the MiG-3. It also has an edge in manoeuverability, whilst also being quite fast. This makes it a challenging opponent. Your performance is superior to the P-36 over 4000 m, so try to lure it up to higher altitudes. You also have a much better climb rate than the P-36, so get an altitude advantage and then dive. Boom and Zoom works best here.  
 
===Manual Engine Control===
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"

Revision as of 17:06, 8 January 2019

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
mig_3_series_1_15.png
MiG-3-15
AB RB SB
1.7 2.3 1.7
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

GarageImage MiG-3-15.jpg


The MiG-3-15 is a Rank II Soviet interceptor aircraft with a battle rating of 1.7. It was in the game since the start of the Open Beta Test prior to Update 1.29.

The MiG-3-15 is the first of the Mikoyan-Gurevich designed aircraft in the USSR tech tree (after the ShKAS-armed I-16s and before the MiG-3-15 (BK) and MiG-3-34), and provides a very interesting Rank II aircraft type to play around with. Unlike its Yak or Lavochkin contemporaries, the MiG-3-15 is more suited to high-altitude combat than low-alt combat, something which is rarely seen in War Thunder realistic battles, and as a result, can lose a fair bit of performance when below around 4,000 m altitude. In arcade battles, it is well suited to hunting higher altitude bombers. In lower ranks, biplanes and more primitive monoplanes will struggle to catch bombers like the He 111 and F.222.2 when they are at high altitude. If they are allowed to reach altitude, bombers can be a serious threat to your base. The MiG-3 can counter these aircraft, quickly reaching their altitude (where it is most effective), and taking them out with its machine guns. Be sure to aim for their cockpit, engines, and wings. Despite the 12.7 mm machine gun, pumping rounds into a bombers fuselage is relatively ineffective.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 7,800 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
612 559 12,000 25.5 26.0 12.6 12.6 300
Upgraded
Max Speed
(km/h at 7,800 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
669 640 12,000 22.5 24.0 23.7 16.0 300

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
620 320  ??? ~20 ~9
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 350 < 420 < 420 > 260
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
6,100 m 1,200 hp 1,446 hp

Survivability and armour

  • 8 mm Steel plate behind the pilot.
  • 8.5 mm Steel plate under the pilot.
  • No armour glazing
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near fuselage

Armaments

Offensive armament

The MiG-3-15 is armed with:

  • 1 x 12.7 mm Berezin UB machine gun, nose-mounted (300 rpg)
  • 2 x 7.62 mm ShKAS machine guns, nose-mounted (750 rpg = 1,500 total)

Usage in the battles

The MiG-3 has a few issues that can hinder its success on the battlefront. Its power plant, although powerful for its time, performs best above 4000 m (approx. 12,000 ft) altitude, and as a result the early MiG's speed and climb rate at lower altitudes may be disappointing at first, particularly when stock. Its armament, one 12.7 mm Berezin UB machine gun and two 7.62 mm ShKAS machine guns, is generally inferior to its Allied and German opposition (its contemporaries on the Eastern Front, the Emil and Friedrich 109s, have 20 mm cannon armament on hand). Maneuverability can be a problem, especially at lower altitudes, as the plane bleeds speed in turns and can lock up at high speeds during dives. Despite these flaws, the MiG-3 in all its variants can be seen as a good stepping stone towards learning how to utilize the tricky-to-fly I-185s, especially in practicing Boom & Zoom attacks as well as energy fighting.

Specific enemies worth noting

  • Bf 109 E-1- The Bf 109 shares your BR in AB, so you will be facing them a lot. They have a higher top speed, perform well at high altitude (above 4000 m like the MiG-3) and have great energy retention. You do have some firepower advantage but a battle with a Bf 109 E-1 often becomes a battle of energy retention; the pilot with higher energy often wins. Try to get a height advantage when going against one and take it by surprise.
  • Spitfire Mk Ia - The Spitfire is one of the most maneuverable monoplanes in the game, and has great anti fighter capabilities with its 8 x 7.7 mm machine guns. DO NOT engage a Spitfire in a turn fight. You will lose your speed and be easily out turned. The Spitfire is also quite fast and accelerates well, so don't be surprised if after a failed boom and zoom attempt you have a Spitfire gaining on your tail. Luckily, the Spitfire performs poorly at high altitude, meaning that if you can lure one up to 3000 m, you can then sap it of its energy and hopefully kill it. The Spitfire is a poor diver too, so if one tries to escape, you can quickly out dive it. This also makes for a nice defensive option.
  • A6M2-N - Like the Spitfire, except slower, more maneuverable and with a great big float to shoot at (don't, it will gain even more manoeuverability). Same rules apply. Don't turn fight, just boom and zoom. The incendiary ammo from your 12.7 mm will set these on fire easily.
  • P-36 (all variants) - The P-36 is very well armed (4 x 7.62 mm Browning machine guns and 2 x 12.7 mm M2 Browning machine guns), meaning that it has an edge in firepower over the MiG-3. It also has an edge in manoeuverability, whilst also being quite fast. This makes it a challenging opponent. Your performance is superior to the P-36 over 4000 m, so try to lure it up to higher altitudes. You also have a much better climb rate than the P-36, so get an altitude advantage and then dive. Boom and Zoom works best here.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings Repair Engine Offensive 12 mm
IV Engine Injection Cover New 12 mm MGs

Pros and cons

Pros:

  • Gets air spawn in RB.
  • Decent climber - one of the few Soviet prop-fighters that can use WEP well.
  • Good for high-altitude fighting.
  • Efficient at gliding - this is useful in case of oil leak or engine damage.
  • Nose mounted armament makes for very accurate shooting.
  • 12.7 mm and 2 x 7.62 mm ShKAS is more than adequate to deal with aircraft the MiG-3 faces.

Cons:

  • Not the most manoeuverable fighter in Rank II.
  • Performance is a bit disappointing below 4000 m.
  • Controls can lockup at high speeds.
  • Overheats easily with WEP.

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Eremin's Yak-3(e) · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5