Difference between revisions of "MPK Pr.201K"

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| about = Soviet sub-chaser '''{{PAGENAME}}'''
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| link = MPK Pr.201M
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|code=ussr_mpk_201k
 
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Revision as of 16:49, 4 January 2022

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the Soviet sub-chaser MPK Pr.201K. For the other version, see MPK Pr.201M.
MPK Pr.201K
ussr_mpk_201k.png
GarageImage MPK Pr.201K.jpg
MPK Pr.201K
Show in game

Description

The MPK Pr.201K is a gift rank IV Soviet sub-chaser with a battle rating of 3.7 (AB/RB/SB). It was introduced during Update "Winged Lions" as a reward for the 2021 Operation W.I.N.T.E.R. event.

General info

Survivability and armour

Armourfront / side / back
Main fire tower10 / 10 / 10 mm
Hull8 mm (steel)
Superstructure4 mm (steel)
Number of section5
Displacement220 t
Crew29 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB79 / 31 km/h
RB52 / 20 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 79 31
RB/SB Stock ___ ___
Upgraded 52 20

Modifications and economy

Repair costBasic → Reference
AB4 657 → 5 751 Sl icon.png
RB7 082 → 8 746 Sl icon.png
Total cost of modifications164 000 Rp icon.png
271 000 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training105 000 Sl icon.png
Experts360 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 200 / 100 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
270 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
180 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
14 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
13 000 Rp icon.png
Cost:
22 000 Sl icon.png
320 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
270 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
180 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
180 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
13 000 Rp icon.png
Cost:
22 000 Sl icon.png
320 Ge icon.png
Mods ammo.png
25mm_2m3_he_navy_ammo_pack
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
270 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
180 Ge icon.png
Mods ammo.png
25mm_2m3_ap_navy_ammo_pack
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
180 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
14 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
14 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods naval mine.png
Mines
Research:
13 000 Rp icon.png
Cost:
22 000 Sl icon.png
320 Ge icon.png
Mod arrow right 0.png
Mods rocket launcher.png
Rocket Launcher
Research:
13 000 Rp icon.png
Cost:
22 000 Sl icon.png
320 Ge icon.png

Armament

Primary armament

Turret45 mm/89 SM-21-ZIF automatic cannon
Ammunition1000 rounds
Belt capacity4 rounds
Fire rate160 shots/min
Vertical guidance-10° / 85°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Turret2 x 25 mm 2M-3 mounting
Ammunition3900 rounds
Belt capacity65 rounds
Fire rate300 shots/min
Main article: 2M-3 (25 mm)

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Additional armament

Setup 160 x RBU-1200 mortar
Setup 220 x YAM-43 small moored contact coastal mine
Setup 360 x RBU-1200 mortar
2 x YAM-43 small moored contact coastal mine
Main articles: RBU-1200, YAM-43 mine

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR sub-chasers
Pr. 122  MPK pr.122A · MPK Pr.122bis
Pr. 163  MPK-163
Pr. 201  MPK Pr.201K · MPK Pr.201M
Pr. 204  MPK Pr.204