Difference between revisions of "Challenger 2 TES"

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{{About
 
| about = British medium tank '''{{PAGENAME}}'''
 
| usage = other versions
 
| link = Challenger 2 (Family)
 
}}
 
{{Specs-Card
 
|code=uk_challenger_2_tes
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
 
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
The '''Challenger 2 TES (2008)''' is a rank VII British medium tank with a battle rating of 11.0. It was introduced in [[Update "Winged Lions"]].
The '''FV4034 Challenger 2 (Theatre Entry Standard – TES)''' is a high-intensity battlefield modification of the standard variant of the [[Challenger 2 (Family)|FV4034 Challenger 2 main battle tank family]]. In terms of protection, the Challenger 2 TES is extremely similar to the [[M1A2 SEP|M1 Abrams TUSK]] (Tank Urban Survival Kit). The TES system was designed to protect the tank from various threats, such as tandem warheads and improvised explosive devices (IEDs). The public first saw the technology demonstrator of the Challenger 2 TES (nicknamed "Megatron") in June 2013 during the DVD defence event in Millbrook, United Kingdom. In July 2016, at the Tank Fest in Bovington, a revised modification of the Challenger 2 TES was presented, complete with a new armour design. It is outfitted with a unique combination of reactive, composite, and slat armour to provide unparalleled protection against modern warfare threats. Depending on the nature of the threats and the type of battlefield where the tank must be deployed, the Challenger 2 TES can be outfitted with changeable and modular armour packages. The mobile camouflage system (MCS) is also installed on the hull and turret to reduce the vehicle's heat signature when observed by thermal imaging equipment. The TES counter IED technology is installed on the Challenger 2 TES, as demonstrated by the array of standard and "Bird Table" antennas positioned at the upper rear of the turret. The system is used to disrupt radio or telephone signals that could be used to trigger improvised explosive devices (IEDs).
 
 
 
Introduced in [[Update "Winged Lions"]], the Challenger 2 TES is one of the most advanced modifications to the [[Challenger 2|standard Challenger 2]] in response to the increasing challenges of a modern battlefield. The Challenger 2 TES, equipped with a multitude of cutting-edge technology, provides players with the finest possible protection during conflicts. This tank, however, will be easy to spot and recognize during combat owing to the well-known jammer plate affixed to the roof. Flanking and sneaking up on opponents will be exceedingly difficult, as the distinctive jammer plate will easily disclose the player's location. Although the TES modification offers more protection than the standard Challenger 2, using the same engine without any improvements makes the Challenger 2 TES considerably slower to accelerate and turn.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted -->
The Challenger 2 TES has the armour that would be expected of the name (TES - Theatre Entry Standard). The tank has been updated to meet the modern theatres of war, including streetfighting and more effective chemical munitions and kinetic weapons. The ERA on the sides displays this exact line of thought. In-game, the combined ERA and composite screen add ~240 mm of effective protection against shaped charges and about 46 mm protection against KE rounds at 0 degrees.
+
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
 
Equipped with the iconic jammer plate mounted to the roof, this tank will be easy to spot and identify, so one should take care to cover their weak points with extra care, as many will know where the weaknesses are, and feel pressured to shoot them due to the increased armour elsewhere. The tank retains the same weakspots: the gun mantlet, driver's port, and the lower frontal plate, though unlike the [[Challenger 2 (2F)]] you get the LFP composite block (and the rest of the add-on) stock, which does help with the chemical protection. The gun breech will most likely block spalling from any penetrating round, allowing TES players to retreat and repair their breech, should they be far enough away from danger.
 
  
When opposing enemy tanks, commanders should attempt to angle their tank slightly, as the side add-on will be more effective against HEAT-FS and ATGMs (so long as they don't have tandem charge warheads), though this won't prevent any darts you meet from going through - M735 and DM23 can make it through 3 ERA blocks and still have enough energy to take out the engine. Angling has the added bonus of making the driver's port less effective as a means of knocking out the tank's crew.
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'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
+
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
'''Armour type:'''
+
* Cast homogeneous armour (Turret, Transmission area) -->
 
 
* Rolled homogeneous armour
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front !! Sides !! Rear !! Roof
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 38-50 mm (56-83°) ''Upper plate'' <br> 70 mm (31-34°) ''Lower glacis'' <br> 60 mm (0-80°) ''Driver's port'' || 25 mm (70°) Top <br> 25 mm ''Middle'' <br> 38 mm ''Bottom'' || 25 mm (32°) || 10-20 mm
+
| Hull || 38-50 mm (56-83°) ''Upper Plate''
 +
70 mm (31-34°) ''Lower Glacis'' 60 mm (0-80°) ''Driver's Port''
 +
| 25 mm Top (70°)
 +
25 mm Middle (0°) 38 mm ''Bottom'' (0°)
 +
| 25 mm (32°) || 10-20 mm
 
|-
 
|-
| Turret || 38 - 50 mm (56-82°) ''Turret front'' <br> 30 mm (3-82°) ''Gun mantlet'' || 20-25 mm (8-10°) || 20 mm (18°) || 10-38 mm
+
| Turret || 38 - 50 mm (56-82°) ''Turret Front'' <br>30 mm (3-82°) ''Gun Mantlet'' || 20-25 mm (8-10°) || 20 mm (18°) || 10-38 mm
 
|-
 
|-
 
| Cupola || 8 mm (3-78°) || 8 mm (9-60°) || 8 mm (1-80°) || 44-60 mm
 
| Cupola || 8 mm (3-78°) || 8 mm (9-60°) || 8 mm (1-80°) || 44-60 mm
 
|-
 
|-
|}
+
!Composite Armour
'''Notes:'''
+
!Front
 
+
! colspan="3" |Sides
* ''Upper front plate'' has additional 6.35 mm external structural steel plate.
 
* ''Lower front plate'' has additional composite with NERA elements, which is very effective against chemical munitions.
 
* Tracks and suspension wheels are 20 mm thick.
 
 
 
{| class="wikitable"
 
|-
 
! Composite armour
 
! Frontal effective protection  !! Sides
 
 
|-
 
|-
| Hull || '''Upper''' <br> Kinetic: 420-700 mm <br> Chemical: 800-1100 mm <br> '''Lower''' <br> Kinetic: 100-270 mm <br> Chemical: 130-800 mm || '''Ext. Composite Screen with ERA:'''<br> Kinetic: 90-120 mm <br> Chemical: 560-680 mm
+
|Hull
 +
|'''Upper'''<br>Kinetic: 420-700 mm<br>Chemical: 800-1100 mm<br>'''Lower'''<br>Kinetic: 100-270 mm<br>Chemical: 130-800 mm
 +
| colspan="3" |'''Ext. Composite Screen with ERA:'''<br>Kinetic: 88 mm<br>Chemical: 1900 mm
 
|-
 
|-
| Turret || '''Turret Cheeks''' <br> Kinetic: 440-720 mm <br> Chemical: 780-1000 mm || '''Internal Composite''' <br> Kinetic: 190 mm <br> Chemical: 324 mm <br> '''External NERA''': <br> Kinetic: 15 mm <br> Chemical: 280 mm
+
|Turret
 +
|'''Turret Cheeks'''<br>Kinetic: 440-720 mm<br>Chemical: 780-1000 mm
 +
| colspan="3" |'''Internal Composite'''<br>Kinetic: 190-740 mm<br>Chemical: 300-1000 mm<br>'''Ext. Composite with NERA'''<br>Kinetic: 30 mm<br>Chemical: 400 mm
 
|-
 
|-
 
|}
 
|}
 +
 +
'''Notes:'''
 +
* ''Upper Frontal Plate'' has additional 6.35mm external structural steel plate.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted -->
The mobility of the TES is poor, even by Challenger 2 standards. The drastic increase in weight over the [[Challenger 2 (2F)]] makes the already below average power-to-weight ratio even worse, and getting the add-on stock ironically makes the situation worse: other Challenger 2s allow you to go for mobility upgrades before the add-on packages, making mobility through the stock grind more bearable as you decide when the extra weight is added, whereas with the TES you start out at 75t and 1076 hp. Even with all the mobility upgrades, the TES is slow to turn and slow to accelerate, and on some dirt roads it may struggle to reach 25 km/h. The neutral steering is unaffected by the increase in weight, completing a 360 traverse in the same amount of time as a 62.5t Challenger 2 (~14.5s).
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''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
  
{{tankMobility|abMinHp=1886|rbMinHp=1076}}
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{{tankMobility|abMinHp=1076|rbMinHp=1886|weight=74.8}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 91: Line 77:
  
 
==== Ammunition ====
 
==== Ammunition ====
{{:L30A1 (120 mm)/Ammunition|Shot L23A1, L34, Shell L31A7, L26, L27A1}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| Shot L23A1 || APFSDS || 396 || 394 || 387 || 376 || 367 || 357
 +
|-
 +
| Shell L31A7 || HESH || 152 || 152 || 152 || 152 || 152 || 152
 +
|-
 +
| L26 || APFSDS || 493 || 491 || 487 || 481 || 474 || 468
 +
|-
 +
| L27A1 || APFSDS || 564 || 562 || 557 || 551 || 545 || 538
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| Shot L23A1 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || 78° || 80° || 81°
 +
|-
 +
| Shell L31A7 || HESH || 670 || 17.1 || 0.1 || 4 || 6,560 || 73° || 77° || 80°
 +
|-
 +
| L26 || APFSDS || 1,650 || 4.1 || N/A || N/A || N/A || 78° || 80° || 81°
 +
|-
 +
| L27A1 || APFSDS || 1,650 || 4.1 || N/A || N/A || N/A || 78° || 80° || 81°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 +
|-
 +
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 +
|-
 +
| L34 || 670 || 17.1 || 20 || 5 || 25 || 50
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_Challenger_2.png|right|thumb|x350px|[[Ammo racks]] of the Challenger 2]]
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<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
<!-- '''Last updated: 2.19.0.76''' -->
+
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! Full<br>ammo
 
! Full<br>ammo
! Ammo<br>part
 
 
! 1st<br>rack empty
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 4th<br>rack empty
|-
 
| '''50''' ||''Projectiles''<br>''Propellants'' || 48&nbsp;''(+2)''<br>45&nbsp;''(+5)'' || 45&nbsp;''(+5)''<br>39&nbsp;''(+11)'' || 43&nbsp;''(+7)''<br>31&nbsp;''(+19)'' || 41&nbsp;''(+9)''<br>22&nbsp;''(+28)''
 
|-
 
 
! 5th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! 6th<br>rack empty
! 7th<br>rack empty
 
! 8th<br>rack empty
 
! 9th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| 34&nbsp;''(+16)''<br>14&nbsp;''(+36)'' || 29&nbsp;''(+21)''<br>5&nbsp;''(+45)'' || 5&nbsp;''(+45)''<br>1&nbsp;''(+49)'' || 4&nbsp;''(+46)''<br>N/A || 1&nbsp;''(+49)''<br>N/A || No
+
| '''__''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
'''Notes''':
 
 
* Projectile racks 8 and 9, and propellant rack 7, are first-stage ammo racks.
 
* Hull front empty: 39 ''(+11)'' shells.
 
{{Clear}}
 
  
 
=== Machine guns ===
 
=== Machine guns ===
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 4,000 (2,000) || 600 || N/A || N/A
+
| Coaxial || 2,300 (2,000) || 600 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted -->
With the Challenger 2 TES, the addon armour protection comes as standard and leaves the vehicle more protected than the base Challenger 2. However, this add-on armour has the downside of making the TES rather sluggish at accelerating and turning.
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
As with all the Challenger 2's, the ideal playstyle is to be at long range, utilising hull down positions to protect the hull and use the gunners thermal sight and laser range finder to return fire with good effectiveness. The TES retains the option of carrying smoke or HESH shells. Smoke can be used to fire at enemy positions to obscure their view while either the TES is repositioned or teammates are advancing. HESH can be used against light vehicles to overpressure them in situations where getting a killing blow with APFSDS would be difficult.
 
 
 
Where close range combat is required, ensure that the hull remains protected as much as possible by using terrain features. Take the time to ensure that when pushing into a location that it is clear of threats, as pushing round corners of buildings will leave the hull exposed without the chance to return fire.
 
 
 
Brawling is an option, however, the TES is rather sluggish and will not last long against fast or experienced opponents when the range is very short. Try to get the enemy to shoot the turret cheeks, as shots to the hull or gun breech will render the TES combat ineffective. Using the Challenger 2's impressive reload will give the TES an upper hand in brawls, as if both the Challenger and the opponent fire at the same time, the Challenger will typically reload first.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' The text within these arrows are not to be deleted -->
 +
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
 
+
*
* Retains pros from previous Challenger 2:
 
** Impressive chemical protection on the front and sides
 
** Maintains the kinetic protection from previous variants, with improvements in places
 
** Very accurate 120 mm L30A1 gun
 
** Fast reload
 
* Roof mounted machine gun has access to thermal and can be used as a makeshift CITV for scouting (but not firing, unfortunately)
 
  
 
'''Cons:'''
 
'''Cons:'''
 
+
*
* No composite plates behind the ERA panels on the turret sides like with 2F model, and since ERA is useless against tandem-charge warheads it is bad to not have full coverage to at least be safe from normal tanks
 
* The jammer is useless in-game and begs other tanks to scout it out or use HE on it
 
* Also retains weaknesses of previous Challenger 2 models:
 
** Heaviest MBT in the game with a very poor hp/ton ratio; very poor acceleration
 
** Same ammunition options as the previous Challengers
 
** Maintains the same weak spots from previous variants
 
** L27A1 has low penetration compared to other top rank NATO ammunition and armour cannot compensate for it against high ground
 
** Cannot maintain the short reload time after the first-stage ammo rack (4 rounds) has been depleted
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
A modification of the British Challenger 2 main battle tank with Dorchester Level 2 armour set has been used by the British Army in the operation in Iraq since 2002. At the end of 2004, these tanks were additionally equipped with combined turret side shields, as well as grilles covering rear parts of the hull and turret for protection against shape-charged anti-tank weapons - this configuration received the designation Dorchester Level 2F (DL2F). The next modernization, also aimed at improving the protection, took place in 2008. The tanks received hull skirts made of combined armour, NERA blocks on the hull sides were replaced with ERA containers manufactured by the Israeli company Rafael Advanced Defense Systems Limited. This variant of the Challenger 2 was designated TES (Theatre Entry Standard).
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
''- From [[wt:en/news/7438-development-challenger-2-tes-a-new-perspective-en|Devblog]]''
 
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_challenger_2_tes Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Videos
 
{{Youtube-gallery|LufGqZTfvoI|'''MBTs with Best Armor''' discusses the {{PAGENAME}} at 03:52 - ''War Thunder Official Channel''}}
 
  
 
== See also ==
 
== See also ==
Line 202: Line 203:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 210: Line 210:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 +
''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.''
  
* [[wt:en/news/7438-development-challenger-2-tes-a-new-perspective-en|[Devblog] Challenger 2 TES: a new perspective]]
+
[[Category:Design_templates]]
 
 
{{Britain medium tanks}}
 

Revision as of 11:08, 14 December 2021

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack

Description

The Challenger 2 TES (2008) is a rank VII British medium tank with a battle rating of 11.0. It was introduced in Update "Winged Lions".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front Sides Rear Roof
Hull 38-50 mm (56-83°) Upper Plate

70 mm (31-34°) Lower Glacis 60 mm (0-80°) Driver's Port

25 mm Top (70°)

25 mm Middle (0°) 38 mm Bottom (0°)

25 mm (32°) 10-20 mm
Turret 38 - 50 mm (56-82°) Turret Front
30 mm (3-82°) Gun Mantlet
20-25 mm (8-10°) 20 mm (18°) 10-38 mm
Cupola 8 mm (3-78°) 8 mm (9-60°) 8 mm (1-80°) 44-60 mm
Composite Armour Front Sides
Hull Upper
Kinetic: 420-700 mm
Chemical: 800-1100 mm
Lower
Kinetic: 100-270 mm
Chemical: 130-800 mm
Ext. Composite Screen with ERA:
Kinetic: 88 mm
Chemical: 1900 mm
Turret Turret Cheeks
Kinetic: 440-720 mm
Chemical: 780-1000 mm
Internal Composite
Kinetic: 190-740 mm
Chemical: 300-1000 mm
Ext. Composite with NERA
Kinetic: 30 mm
Chemical: 400 mm

Notes:

  • Upper Frontal Plate has additional 6.35mm external structural steel plate.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 74.8 1076 14.39 __.__
Realistic 1886 25.21 __.__

Modifications and economy

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Experts Sl icon.png
Aces Ge icon.png
Research Aces Rp icon.png
Reward for battleAB / RB / SB
/ /  % Sl icon.png
/ /  % Rp icon.png
Modifications

Armaments

Main armament

Main article: L30A1 (120 mm)
120 mm L30A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -10°/+20° ±180° Two-plane 29.5 40.8 49.6 54.8 58.4 6.50 5.75 5.30 5.00
Realistic 18.4 21.7 26.4 29.1 31.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot L23A1 APFSDS 396 394 387 376 367 357
Shell L31A7 HESH 152 152 152 152 152 152
L26 APFSDS 493 491 487 481 474 468
L27A1 APFSDS 564 562 557 551 545 538
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot L23A1 APFSDS 1,535 3.89 N/A N/A N/A 78° 80° 81°
Shell L31A7 HESH 670 17.1 0.1 4 6,560 73° 77° 80°
L26 APFSDS 1,650 4.1 N/A N/A N/A 78° 80° 81°
L27A1 APFSDS 1,650 4.1 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
L34 670 17.1 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
__ __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

7.62 mm L37A2
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,700 (100) 650 -10°/+50° ±180°
7.62 mm L94A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,300 (2,000) 600 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.