Difference between revisions of "Ke-Ni"

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(General info: Cleaned up grammar, edited and revised article)
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
With around 12 mm of armour all around, this tank is barely bulletproof. German and British machine guns can even knock you down at point-blank range (13 mm of maximum penetration). Your crew is cramped and not numerous, which makes surviving a shot really unlikely. This is definitely not the tank to expose to any kind of shots. With its small turret, hull-down positions are efficient with this tank.
+
With around 12 mm of armour all around, this tank is barely bulletproof. .50 cals will eat you for breakfast, and even German and British machine guns can knock you down at point-blank range (13 mm of maximum penetration). Your crew is cramped and not numerous, which makes surviving a shot extremely unlikely. This is definitely not the tank to expose to any kind of shots. With its small turret and impressive gun depression, hull-down positions improve this vehicle's survivability and should be sought whenever possible.  
  
 
'''Armour type:'''
 
'''Armour type:'''
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{{tankMobility|abMinHp=141|rbMinHp=115}}
 
{{tankMobility|abMinHp=141|rbMinHp=115}}
  
This tank is quite fast and can achieve surprising feats of mobility. Coupled with a god turret traverse speed, this tank can be reliably used in flanking manoeuvres. With its narrow tracks and good HP ratio, this tank is fast on almost any ground but easily loses speed on rough terrain or steep hills. Another good characteristic from this tank is its reverse speed of -7 km/h that allow it to effectively use peek-a-boo tactics.
+
This tank is quite fast and can achieve surprising feats of mobility. Coupled with a good turret traverse speed, this tank can be reliably used in flanking maneuvers. With its narrow tracks and good HP/t ratio, this tank is fast on almost any ground but easily loses speed on rough terrain, steep hills, and sharp turns. Another good characteristic of this tank is its reverse speed of -7 km/h, which allows it to effectively use peek-a-boom tactics.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{main|Type 100 (37 mm)}}
 
{{main|Type 100 (37 mm)}}
  
Having an improved gun and ammo to the [[Ha-Go]], This tank offers a good learning curve from its predecessor. Though this cannon does not have the best penetration at rank I, it does have a good amount of HE filler in order to ensure that each penetrating shot deals damage. This gun only has one type of ammo but this is compensated by the presence of a coaxial MG, which can deal with unarmoured targets often found at this BR.
+
Offering an improved gun and ammunition selection compared to the [[Ha-Go]], this tank offers a good learning curve from its predecessor. Though this cannon does not have the best penetration at rank I, the trademark Japanese APHE has a good amount of HE filler and ensures that each penetrating shot deals damage. This gun only has one type of ammo but this is compensated by the presence of a coaxial MG, which can deal with the unarmored targets and exposed crew members often found at this BR.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Being a light tank, the Ke-Ni cannot engage enemies head-on. To succeed in an assault, you need to be sneaky. Flanking is your best option, routing the enemy and going behind them. The 37mm gun can penetrate most Rank I tanks if you hit their weak spots, though it may take a few shots. Your first aim should be to take out the engine and then the gunner or cannon and then go from there. Never linger for too long in an open field since anything can kill you with ease. Use your good gun depression to keep a hull-down position behind hills and just pop out to shoot. Hide in bushes or behind buildings or rocks. You are quite small. Use this to your advantage.
+
Due to its status as a light tan, the Ke-Ni cannot engage enemies head-on. To succeed in an assault, you need to be sneaky. Using the Ke-Ni's good mobility to find an alternate route to flank the enemy and land shots on their thinner side/rear armor is where this tank shines. The 37mm gun can penetrate most Rank I tanks if you hit their weak spots, though it may take a few shots to destroy an enemy. Your first shot should be to take out the enemy's gun/gunner so they can't punish the Ke-Ni's thin armor. After that, take out their engine/driver and go from there. Never linger for too long in an open field since anything can kill you with ease. Use your good gun depression to keep a hull-down position behind hills and just pop out to shoot. Hide in bushes or behind buildings or rocks. You are quite small, so use this to your advantage.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Low profile tank
+
* Low profile  
 
* Slightly improved 37 mm cannon compared to the [[Ha-Go|Ha-Go]], able to penetrate the majority of rank 1
 
* Slightly improved 37 mm cannon compared to the [[Ha-Go|Ha-Go]], able to penetrate the majority of rank 1
 
* Coaxial [[Type 97 tank (7.7 mm)|Type 97]] machine gun (Japanese early tanks rarely have this feature)
 
* Coaxial [[Type 97 tank (7.7 mm)|Type 97]] machine gun (Japanese early tanks rarely have this feature)
* Big ammo load
+
* Large ammo load
* Good reload time
+
* Fast reload time
 
* Small ammo racks
 
* Small ammo racks
* Small engine: hard to hit from the front
+
* Small engine, which is hard to hit from the front
 
* Good turret traverse
 
* Good turret traverse
 
* -15° of depression
 
* -15° of depression
* Has lock, which is a primitive form of the vertical stabiliser
+
* Has lock, which is a primitive form of the vertical stabilizer
 
* Decent reverse speed (-7 km/h)
 
* Decent reverse speed (-7 km/h)
  
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''

Revision as of 00:32, 11 August 2021

Rank VII | Premium | Golden Eagles
Challenger DS Pack
Ke-Ni
jp_type_98_ke_ni.png
GarageImage Ke-Ni.jpg
ArtImage Ke-Ni.png
Ke-Ni
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game

Description

The Type 98 Ke-Ni is a reserve rank I Japanese light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai".

General info

Survivability and armour

Armourfront / side / back
Hull26 / 12 / 12
Turret16 / 12 / 10
Crew3 people
Visibility75 %

With around 12 mm of armour all around, this tank is barely bulletproof. .50 cals will eat you for breakfast, and even German and British machine guns can knock you down at point-blank range (13 mm of maximum penetration). Your crew is cramped and not numerous, which makes surviving a shot extremely unlikely. This is definitely not the tank to expose to any kind of shots. With its small turret and impressive gun depression, hull-down positions improve this vehicle's survivability and should be sought whenever possible.

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 12 + 10 mm (20-27°) Front plate
12 mm (71°) Front glacis
12 mm (2-58°) Lower glacis
12 mm (29-34°) Top
12 mm Bottom
10 mm (52°) Top
10 mm (12-52°) Bottom
10 mm
Turret 12 mm (0-81°) Turret front
16 mm Gun mantlet
12 mm (25°) 12 mm (25°)
10 mm (24-25°) Rear door
9 mm

Notes:

  • Suspension wheels and tracks are both 15 mm thick.

Mobility

Speedforward / back
AB56 / 8 km/h
RB and SB50 / 8 km/h
Number of gears6 forward
1 back
Weight7.0 t
Engine power
AB248 hp
RB and SB130 hp
Power-to-weight ratio
AB35.4 hp/t
RB and SB18.6 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 56 8 7 141 248 20.14 35.43
Realistic 50 8 115 130 16.43 18.57

This tank is quite fast and can achieve surprising feats of mobility. Coupled with a good turret traverse speed, this tank can be reliably used in flanking maneuvers. With its narrow tracks and good HP/t ratio, this tank is fast on almost any ground but easily loses speed on rough terrain, steep hills, and sharp turns. Another good characteristic of this tank is its reverse speed of -7 km/h, which allows it to effectively use peek-a-boom tactics.

Modifications and economy

Repair cost
ABfree
RBfree
SBfree
Total cost of modifications3 620 Rp icon.png
167 Sl icon.png
Talisman cost190 Ge icon.png
Crew trainingfree
Experts1 000 Sl icon.png
Aces10 Ge icon.png
Research Aces80 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 10 / 10 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
440 Rp icon.png
Cost:
19 Sl icon.png
45 Ge icon.png
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Research:
380 Rp icon.png
Cost:
17 Sl icon.png
35 Ge icon.png
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Research:
720 Rp icon.png
Cost:
35 Sl icon.png
70 Ge icon.png
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement jp.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
440 Rp icon.png
Cost:
19 Sl icon.png
45 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
380 Rp icon.png
Cost:
17 Sl icon.png
35 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
540 Rp icon.png
Cost:
25 Sl icon.png
55 Ge icon.png
Mods art support.png
Artillery Support
Research:
720 Rp icon.png
Cost:
35 Sl icon.png
70 Ge icon.png

Armaments

Main armament

37 mm Type 100 cannon
Shoulder stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition110 rounds
Reloadbasic crew → aces
4.3 → 3.3 s
Vertical guidance-15° / 18°
Main article: Type 100 (37 mm)

Offering an improved gun and ammunition selection compared to the Ha-Go, this tank offers a good learning curve from its predecessor. Though this cannon does not have the best penetration at rank I, the trademark Japanese APHE has a good amount of HE filler and ensures that each penetrating shot deals damage. This gun only has one type of ammo but this is compensated by the presence of a coaxial MG, which can deal with the unarmored targets and exposed crew members often found at this BR.

37 mm Type 100 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 110 -15°/+18° ±180° Vertical 16.18 22.40 27.20 30.08 32.00 4.33 3.83 3.53 3.33
Realistic 10.12 11.90 14.45 15.98 17.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 1 APHE APHE 47 44 32 22 15 10
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 1 APHE APHE 700 0.72 1.2 9 12.8 47° 60° 65°

Ammo racks

Ammo racks of the Ke-Ni
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
110 105 (+5) 99 (+11) 81 (+29) 41 (+69) (+109) No

Only left side: 81 (+29)

Machine guns

Ammunition3 000 rounds
Belt capacity20 rounds
Reloadbasic crew → aces
3.9 → 3.0 s
Fire rate499 shots/min
Main article: Type 97 (7.7 mm)
7.7 mm Type 97
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (20) 499 N/A N/A

Usage in battles

Due to its status as a light tan, the Ke-Ni cannot engage enemies head-on. To succeed in an assault, you need to be sneaky. Using the Ke-Ni's good mobility to find an alternate route to flank the enemy and land shots on their thinner side/rear armor is where this tank shines. The 37mm gun can penetrate most Rank I tanks if you hit their weak spots, though it may take a few shots to destroy an enemy. Your first shot should be to take out the enemy's gun/gunner so they can't punish the Ke-Ni's thin armor. After that, take out their engine/driver and go from there. Never linger for too long in an open field since anything can kill you with ease. Use your good gun depression to keep a hull-down position behind hills and just pop out to shoot. Hide in bushes or behind buildings or rocks. You are quite small, so use this to your advantage.

Pros and cons

Pros:

  • Low profile
  • Slightly improved 37 mm cannon compared to the Ha-Go, able to penetrate the majority of rank 1
  • Coaxial Type 97 machine gun (Japanese early tanks rarely have this feature)
  • Large ammo load
  • Fast reload time
  • Small ammo racks
  • Small engine, which is hard to hit from the front
  • Good turret traverse
  • -15° of depression
  • Has lock, which is a primitive form of the vertical stabilizer
  • Decent reverse speed (-7 km/h)

Cons:

  • Relatively little armour, can be penetrated by 12.7 mm machine guns
  • Only one ammunition choice, can have difficulty dealing with heavily armoured tanks
  • Only 3 crew members (little backup if knocked out)
  • Crew is cramped
  • Hard to angle due to the shape of the armour

History

Development

The Type 98 Ke-Ni was a replacement program started in 1938, for the Type 95 Ha-Go. The tank was supposed to have the same weight but with thicker armour. During development both Hino Motors and Mitsubishi Industries built a prototype being the Chi-Ni* Model A (Ko) and Chi-Ni* Model B (Otsu) respectively. As Hino built a suspension similar to on the Ha-Go, Mitsubishi went for a similar design to the Christie suspension. During trails the Model A performed stunningly better, especially offroad and was adopted as the Type 98 Ke-Ni.

But as the battle results of the Ha-Go came in, the Army realized the poor strength and disorganization of the Chinese army was no issue for the adequate ageing Ha-Go and didn't need direct replacement.

* Not to be confused with the Chi-Ni medium tank prototype.

Design

Comparing the Type 98 to the Type 95, featured thicker, welded armour of improved shape, the height of the tank was 50 cm lower in profile, and slightly lighter and shorter.

With the use of a Mitsubishi Type 100 6-Cylinder air-cooled diesel engine with 130 horsepower, it allowed the vehicle to travel at 50 km/h (31 mph) even with its thicker armour.

Three pairs of bogies with six road-wheels connected to the chassis using bell cranks, this gave the tank better stability over its predecessor which only had two pairs of bogies with four road-wheels.

The driver was located in a central position of the chassis and received a standard wheel.

In contrast to the one-man turret of Type 95, the Type 98 had a two-man turret, which featured additional room for a loader next to the gunner/commander. The gun was a Type 100 37 mm tank gun with vertical elevations of -15 to +20 degrees in the turret, a muzzle velocity of 760 m/s, and also a coaxial Type 97 (7.7 mm) machine gun instead of in the back of the turret.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Japan light tanks
Type 89  I-Go Ko
Type 95  Ha-Go · Ha-Go Commander
Type 98  Ke-Ni
Other  Ka-Mi
IFV  Type 89
RCV  Type 87 RCV (P) · Type 87 RCV · RCV (P)
MCV  Type 16 (P) · Type 16 (FPS) · Type 16
USA  ▅M24 · ▅M41A1