PLAY
Ground Vehicles
M6A1
III
Rank
AB
4.7
RB
5.0
SB
5.0
Battle rating
USA
Game nation
Heavy tank
Main role
26,000
RP
Research
76,000
SL
Purchase
General information

In response to World War II breaking out across the Atlantic, the US decided to develop a new 50-ton heavy tank for their army, designated as T1. The design utilized a turret that held two cannons, a 3-inch tank gun and a 37 mm gun mounted side-by-side. Further development on the type of transmission to use with the heavy tank culminated with the T1E2 cast construction variant that utilized a torque converter transmission design was selected for standardization as the M6 heavy tank, with a second variant T1E3 with the same transmission that was constructed by welding was selected as the M6A1*. A total of 40 tanks from the M6 family were assembled, 12 of which were the M6A1 variant. However, by the time these heavy tanks were ready for mass production, the U.S. Army had lost interest in them, considering the M4 Sherman as a better solution in terms of reliability and cost-effectiveness.

Introduced with the release of the American ground tree in Update 1.45 "Steel Generals", the M6A1 is a pretty unique tank in the US tech tree due to the dual-armament configuration in the turret. The tank has two 12.7 mm MGs in the hull which are effective for taking out lightly armoured vehicles such SPAAs. It is a large tank, but can be quite mobile due to the use of a powerful Wright G-200 engine (the same engine powering the B-17 Flying Fortress bomber) to propel it through a battlefield. Despite its in-game role as a heavy tank, the large size, mediocre mobility, and questionable armour for a heavy tank makes the M6A1 more well suited for second-line combat roles. Additionally, its slow reverse speed limits its ability to quickly retreat to cover when necessary.



Survivability and armour
Armour front / side / back
Hull 101 / 69 / 44 mm
Turret 101 / 82 / 82 mm
Visibility 121 %
Crew 6 persons
Mobility
Max speed
Forward 3537 km/h
Backward 5 km/h
Power-to-weight ratio 14.112.522.418.2 hp/t
Engine power 8007081,2721,033 hp
Weight 56.8 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
76 mm M7 cannon
Ammunition 75 rounds
Reload basic crew → aces
7.6 → 5.9 s
Vertical guidance -10 / 30°
Turret Rotation Speed basic crew → aces
Horizontal 12.610.720.214.61815.328.820.8 °/s
Vertical 2.82.27.34.743.210.46.7 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APCBC14914613311910695
HE171615131210
AP1341321211099989
37 mm M3 cannon
Ammunition 202 rounds
Reload basic crew → aces
3.7 → 2.9 s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP797665544537
SAPHEI323126211613
APCBC878473605041
12.7 mm M2HB machine gun
Ammunition 1,000 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 575 shots/min
Vertical guidance -10 / 22°
Horizontal guidance -120 / 120°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6100.872.89076.5144104 °/s
Vertical 6350.4163.8104.89072234149.8 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/I/AP/API-T3129211496
2 x 12.7 mm M2HB machine gun (coaxial)
Ammunition 6,000 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 575 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/I/AP/API-T3129211496
Economy
Repair cost Basic → Reference
AB 1,373 → 1,698 SL
RB 1,507 → 1,864 SL
SB 2,101 → 2,599 SL
Crew training 22,000 SL
Experts 76,000 SL
Aces 400 GE
Research Aces 320,000 RP
Reward multiplier AB / RB / SB
70 / 110 / 130 % SL
142 % RP
Total cost of modifications 24,600 RP
44,800 SL
Talisman cost 1,100 GE

Research order:

Mobility
Protection
Firepower
Rating by players
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