Difference between revisions of "M6A2E1"
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Ivan0495699 (talk | contribs) (Added more Pros and cons, aswell as usage in battles) (Tag: Visual edit) |
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | '' | + | When driving this vehicle, one will easily notice one thing, this tank's turret is near indestructible, it can resist many shots as long as they aren't aimed to a trap shot or to upper turret, but the hull isn't as indestructible. It may bounce a shot or two, but it's not a really reliable thing, especially with the hull cheeks which any shot with explosive filler will instantly knock you out. |
+ | |||
+ | This tank struggles to fully make use of the gun depression thanks to its sheer size, sometimes leaving blind spots within the gun's reach, although, despite that, it can do reasonably well in not extremely uneven terrain thanks to the depression being -10 degrees, and its tracks allow it to climb decently good, the height can also be beneficial for shooting over cover other vehicles wouldn't be able to, sometimes taking enemies by surprise. | ||
+ | |||
+ | With this tank one of the most suitable strategies is to snipe, you have the gun, two options, APCBC with extra penetration or APCBC with explosive filler, both being devastating (105mm shells create a lot of spalling!), find a suitable spot, try to only expose the turret, and watch as your enemies fail to bounce the destructive 105mm and hopelessly shoot at your mantlet, but be aware, there are those who will exploit your weakspot on the turret, or may have high penetration HEATFS or APDS (uptiers are very dangerous for this tank and should play much more defensively) and your reload is considerably large, so staying in cover is the best thing possible when reloading, your reverse thankfully lets you get away from a lot of dangerous situations faster than other tanks. | ||
+ | |||
+ | Despite having imperfect armor and notable weakspots, that doesn't mean it's made of paper, planes won't have an easy time damaging it with small cannons, and a lot of enemies in a downtier won't know where to shoot with such a big target (only 3 weak spots presented, both hull cheeks and turret upper front, with the trap shot being a matter of luck), use that to your advantage should it come to close quarters combat, aim the gun at them, facing your hull towards them, and whatever you do, don't stay still, wiggle your hull left and right to increase chances of ricochet to ensure survival. | ||
+ | |||
+ | It could be said that the M6A2E1's role is similar to that of its younger brother the [[M6A1]], with the exception that the turret is stronger, is slightly slower and, although with less guns, it has a really hard hitting one on the turret, it can take a few lucky hits and punish those who cross its path from long ranges. | ||
=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
− | * Powerful 105 mm gun with access to APCBC and APCR shells | + | * Powerful 105 mm gun with access to APCBC, both with and without explosive filler, and APCR shells |
* Extremely thick turret, stops shells, only APDS and HEATFS rounds pose a threat | * Extremely thick turret, stops shells, only APDS and HEATFS rounds pose a threat | ||
* Has a reverse gearbox, can go same speed backwards as forwards | * Has a reverse gearbox, can go same speed backwards as forwards | ||
+ | * Decently spaced crew, HEATFS to the hull will usually mean only losing either driver or radio operator | ||
+ | * Despite the weakspots, front hull armor stands a chance to bounce one or two shots | ||
+ | * .50 cal can make short work of lightly armored targets and planes | ||
+ | * Good gun depression allows for hull down tactics | ||
+ | * Imposing figure, most enemies won't know where to shoot when presented with such figure | ||
'''Cons:''' | '''Cons:''' | ||
− | * Frontal hull armour is extremely weak in some spots which even low tier tank destroyers can go | + | * Frontal hull armour is extremely weak in some spots which even low tier tank destroyers can go through |
+ | * Hull cheeks are a weakspot and prevent effective angling | ||
+ | * Upper turret front is a weakspot | ||
* Poor top speed of 31/29 km/h (AB/RB) | * Poor top speed of 31/29 km/h (AB/RB) | ||
* Mediocre acceleration | * Mediocre acceleration | ||
+ | * Huge target, stands out from most tanks | ||
+ | * Big reload time | ||
+ | * Trap shot on the turret that can easily OHKO the entire crew | ||
== History == | == History == |
Revision as of 03:03, 3 July 2021
Contents
Description
The Heavy Tank M6A2E1 is a premium gift rank IV American heavy tank with a battle rating of 6.7 (AB/RB/SB). It was introduced during Update "Ixwa Strike" as a reward for Battle Pass: Season III, "Strength athletics".
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour (sideskirts, hull front - appliqué armour , hull roof - engine compartment, cupola roof)
- Cast homogeneous armour (hull, turret, gun mantlet, cupola)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 50.4 mm (44°) + 112 mm (29°) Upper glacis 50.4 mm (46°) + 133 mm (cylindrical) Lower glacis 70 mm (26°) Corners |
58 mm (30°) Top 51 + 25.4 mm Bottom |
42 mm (16°) Top 22-105 mm Bottom |
16 - 22 mm 25.4 mm Engine compartment 5 mm Engine vents |
Turret | 230-275 mm Turret front 133-235 mm Gun mantlet 84 mm Upper turret front |
65-89 mm | 210-230 mm Top 125-220 mm Bottom |
25-32 mm 27-31 mm Front |
Cupola | 76.2 mm | 76.2 mm | 76.2 mm | 25.4 mm |
Notes:
- Suspension wheels are 15 mm thick, tracks are 30 mm thick, and bogies are 10 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 31 | 31 | 69.9 | 1,033 | 1,526 | 14.78 | 21.83 |
Realistic | 29 | 29 | 708 | 800 | 10.13 | 11.44 |
Modifications and economy
Armaments
Main armament
105 mm T5E1 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 60 | -10°/+15° | ±180° | N/A | 14.6 | 20.2 | 24.5 | 27.1 | 28.8 | 20.02 | 17.71 | 16.32 | 15.40 |
Realistic | 10.7 | 12.6 | 15.3 | 16.9 | 18.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
T32 | APCBC | 256 | 253 | 238 | 221 | 205 | 190 |
T13 | APCBC | 253 | 250 | 236 | 219 | 204 | 190 |
T29E3 | APCR | 292 | 287 | 266 | 242 | 220 | 200 |
T30E1 | HE | 20 | 20 | 20 | 20 | 20 | 20 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
T32 | APCBC | 914 | 17.7 | N/A | N/A | N/A | 48° | 63° | 71° |
T13 | APCBC | 899 | 18.59 | 1.2 | 19 | 177.38 | 48° | 63° | 71° |
T29E3 | APCR | 1,128 | 11.2 | N/A | N/A | N/A | 66° | 70° | 72° |
T30E1 | HE | 945 | 15.2 | 0 | 0.1 | 1,550 | 79° | 80° | 81° |
Ammo racks
Full ammo |
Ammo type |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
60 | Projectiles Propellants |
49 (+11) 37 (+23) |
37 (+23) 25 (+35) |
25 (+35) 13 (+47) |
13 (+47) 1 (+59) |
1 (+59) N/A |
No |
Notes:
- The M6A2E1 uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.
- As they are modeled by sets of 2, projectiles and propellant bags disappear from the rack only after you fire both shells in the set.
- To keep the hull empty of ammo, pack 13 (+47) shells.
- For projectiles:
- Rack 5 is a first stage ammo rack. It totals 12 projectiles and gets filled first when loading up the tank.
- This racks is also emptied early: the rack depletion order at full capacity is: 5 - 1 - 2 - 3 - 4.
- Simply not firing when the gun is loaded will move ammo from racks 1-4 into racks 5. Firing will interrupt the restocking of the ready racks.
- For propellants:
- Rack 4 is a first stage ammo rack. It totals 12 propellant charges and gets filled first when loading up the tank.
- This racks is also emptied early: the rack depletion order at full capacity is: 4 - 1 - 2 - 3.
- Simply not firing when the gun is loaded will move ammo from racks 1-3 into racks 4. Firing will interrupt the restocking of the ready racks.
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 600 (200) | 577 | -10°/+50° | ±120° |
7.62 mm M1919A4 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,000 (250) | 500 | N/A | N/A |
Usage in battles
When driving this vehicle, one will easily notice one thing, this tank's turret is near indestructible, it can resist many shots as long as they aren't aimed to a trap shot or to upper turret, but the hull isn't as indestructible. It may bounce a shot or two, but it's not a really reliable thing, especially with the hull cheeks which any shot with explosive filler will instantly knock you out.
This tank struggles to fully make use of the gun depression thanks to its sheer size, sometimes leaving blind spots within the gun's reach, although, despite that, it can do reasonably well in not extremely uneven terrain thanks to the depression being -10 degrees, and its tracks allow it to climb decently good, the height can also be beneficial for shooting over cover other vehicles wouldn't be able to, sometimes taking enemies by surprise.
With this tank one of the most suitable strategies is to snipe, you have the gun, two options, APCBC with extra penetration or APCBC with explosive filler, both being devastating (105mm shells create a lot of spalling!), find a suitable spot, try to only expose the turret, and watch as your enemies fail to bounce the destructive 105mm and hopelessly shoot at your mantlet, but be aware, there are those who will exploit your weakspot on the turret, or may have high penetration HEATFS or APDS (uptiers are very dangerous for this tank and should play much more defensively) and your reload is considerably large, so staying in cover is the best thing possible when reloading, your reverse thankfully lets you get away from a lot of dangerous situations faster than other tanks.
Despite having imperfect armor and notable weakspots, that doesn't mean it's made of paper, planes won't have an easy time damaging it with small cannons, and a lot of enemies in a downtier won't know where to shoot with such a big target (only 3 weak spots presented, both hull cheeks and turret upper front, with the trap shot being a matter of luck), use that to your advantage should it come to close quarters combat, aim the gun at them, facing your hull towards them, and whatever you do, don't stay still, wiggle your hull left and right to increase chances of ricochet to ensure survival.
It could be said that the M6A2E1's role is similar to that of its younger brother the M6A1, with the exception that the turret is stronger, is slightly slower and, although with less guns, it has a really hard hitting one on the turret, it can take a few lucky hits and punish those who cross its path from long ranges.
Pros and cons
Pros:
- Powerful 105 mm gun with access to APCBC, both with and without explosive filler, and APCR shells
- Extremely thick turret, stops shells, only APDS and HEATFS rounds pose a threat
- Has a reverse gearbox, can go same speed backwards as forwards
- Decently spaced crew, HEATFS to the hull will usually mean only losing either driver or radio operator
- Despite the weakspots, front hull armor stands a chance to bounce one or two shots
- .50 cal can make short work of lightly armored targets and planes
- Good gun depression allows for hull down tactics
- Imposing figure, most enemies won't know where to shoot when presented with such figure
Cons:
- Frontal hull armour is extremely weak in some spots which even low tier tank destroyers can go through
- Hull cheeks are a weakspot and prevent effective angling
- Upper turret front is a weakspot
- Poor top speed of 31/29 km/h (AB/RB)
- Mediocre acceleration
- Huge target, stands out from most tanks
- Big reload time
- Trap shot on the turret that can easily OHKO the entire crew
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Images
- Videos
See also
- M6A1 - Heavy tank that was the basis of the M6A2E1.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USA heavy tanks | |
---|---|
M4 Jumbo | M4A3E2 · Cobra King · M4A3E2 (76) W |
M6 | M6A1 · T1E1 · T1E1 (90) · M6A2E1 |
T26 | T26E1-1 · T26E5 |
T29/30/34 | T29 · T30 · T34 |
T32 | T32 · T32E1 |
M103 | M103 |
Others | T14 |
USA premium ground vehicles | |
---|---|
Light tanks | LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · ▃Stuart VI (5th CAD) · M8 LAC · M8A1 GMC |
M18 "Black Cat" · Super Hellcat · T18E2 · M551(76) · T114 · M1128 Wolfpack | |
Medium tanks | ▃Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · T54E1 · T54E2 · ▃Magach 3 (ERA) · M728 CEV |
XM1 (GM) · XM1 (Chrysler) · M1 KVT · M1A1 Click-Bait | |
Heavy tanks | T14 · Cobra King · M6A2E1 · T29 · T30 |
Tank destroyers | T28 · T55E1 |