Difference between revisions of "Yak-28B"

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(updated the Pros and Cons and the Flying strategies)
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{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
This bomber is relatively fast, it can break the sound barrier above 4000 metres. It also has a very high acceleration, high energy retention and a very good climb rate. However, it has a very poor turn rate and experiences some compression above 1000 kph, but not that significant.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
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! _m fuel || __m fuel || __m fuel
 
! _m fuel || __m fuel || __m fuel
 
|-
 
|-
| ___ kg || colspan="2" | _____
+
| 1120 kg || colspan="2" | _____
 
| _,___ kg || _,___ kg || _,___ kg || _,___ kg
 
| _,___ kg || _,___ kg || _,___ kg || _,___ kg
 
|-
 
|-
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Once your bombs are dropped, you can either bait enemies (if you have countermeasures) or quickly return to the airfield to get ready for another bomb run.
 
Once your bombs are dropped, you can either bait enemies (if you have countermeasures) or quickly return to the airfield to get ready for another bomb run.
 +
 +
This plane is so fast that it can, in certain circumstances, hold itself on it's own
 +
 +
Enemies that are worth your attention:
 +
 +
[[Harrier (Family)|The Harrier family]]: Harriers are very common and can pose you a significant threat. Especially the ones that are loaded with the AIM-9G (AV-8A, AV-8C, Harrier GR.3) that has a very long range and a good 18 g overload. Harriers can also very commonly be seen flying very high, so they're very likely to spot you and dive on you. But you have a higher speed and a slightly better climb rate, so when you see a Harrier, make sure you're the farthest away from him and try to keep that distance. But if it fires a missile less than 3 kms away from you and you don't happen to have countermeasures, you're very likely to die
 +
 +
[[Lightning F.6]]: Another common enemy packed with some dangerous armement ([[Red Top]] missiles) and high performance that can easily sneak behind you. But you have an ace up your sleeve: Vertical manoeuvers. Since the Lightning has a high AoA, it'll bleed a lot of speed when turning, and even more when manoeuvering vertically, So to avoid it, start a vertical manoeuver and once the Lightning bled enough speed, dive back, and you'll easily leave him behind. Do remember however that having flares is very recommanded when attempting this kind of manoeuver
 +
 +
[[F8U-2]]: Same as the Lightning
 +
 +
[[T-2]]: Basically the same as the Lightning except it has less dangerous missiles and slightly more speed.
 +
 +
[[F-4C Phantom II|F-4C]]: Possibly your worst enemy. Although quite rare, this plane has access to the [[AIM-7D Sparrow]]. Well, yes, you can fool these with Chaff, but you don't have RWR so you can't know when the F-4C has you locked and when the Sparrow is coming. This plane also can out perform you in every possible way so if a F-4C is eager to chase you, get rid of it as fast as possible by asking one of your allies to damage it or kill it
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
 
 
'''Pros:'''
 
  
 
* Immense acceleration
 
* Immense acceleration
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* Has access to flares and chaff for self defense against missiles (64 units in total)
 
* Has access to flares and chaff for self defense against missiles (64 units in total)
 
* High energy retention
 
* High energy retention
* At high speeds, your plane compresses very slightly. this allows you to pull hard in a turn without any significant overload that might break your wings
+
* Above 1000 kph, your plane compresses very slightly. this allows you to pull hard in a turn without any significant overload high enough break your wings or knock you out
 
* Very resistant flaps and gear that acts like a pseudo-airbrake
 
* Very resistant flaps and gear that acts like a pseudo-airbrake
 +
* Able to bomb at least 2 times until your team either wins or collapses
 +
* Very easy stock grind (if you do not count the amount of RP needed)
 +
* Can easily hold itself on it's own at the end of the match (if the enemy team isn't outnumbering you by a big margin)
 +
* Cheap to repair
 +
* The 3000 kg bomb is very useful for bombing runs in ground RB (in air RB too, as it can destroy every kind of bases and land targets)
 +
* Has a primary weapon that can help you destroy some light ground targets at the end of the match
  
 
'''Cons:'''
 
'''Cons:'''
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* At the deck, this plane can redline and snap its wings even with no WEP (70% thrust allows you to stay outside the redline speed)
 
* At the deck, this plane can redline and snap its wings even with no WEP (70% thrust allows you to stay outside the redline speed)
 
* No airbrakes
 
* No airbrakes
* Below 900 km/h, your plane will start to experience extreme overloads that can easily snap your wings within 4 seconds if you pull too hard
+
* Below 1000 km/h, your plane will start to experience extreme overloads that can easily snap your wings within 4 seconds if you pull too hard
 +
* Fuel starvation issues with negative Gs
 +
* Horrible turn rate...
 +
* ... That makes you vulnerable to even AIM-9Bs if you do not have countermeasures
 +
* Low roll rate
 +
* Extremely innacurate bomb sight
 +
* The drogue chute is pretty useless, as it opens at 280 kph and drops at 200 kph
  
 
== History ==
 
== History ==

Revision as of 17:29, 8 June 2021

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Yak-28B
yak-28b.png
GarageImage Yak-28B.jpg
Yak-28B
AB RB SB
10.7 9.3 9.3
Research:190 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
Show in game

Description

The Yak-28B is a rank VI Soviet jet bomber with a battle rating of 10.7 (AB) and 9.3 (RB/SB). It was introduced in Update "Red Skies".

General info

Flight performance

Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 12 000 m1 872 km/h
Turn time32 s
Max altitude15 000 m
Engine2 х Tumansky R-11AF-300
TypeJet
Cooling systemAir
Take-off weight17 t

This bomber is relatively fast, it can break the sound barrier above 4000 metres. It also has a very high acceleration, high energy retention and a very good climb rate. However, it has a very poor turn rate and experiences some compression above 1000 kph, but not that significant.

Characteristics Max Speed
(km/h at 12,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,864 1,860 15000 32.3 32.5 46.5 36.2 1,500
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
_ _ _ _ X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1124 525 ___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Turmansky R-13AF-300 2 _,___ kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type _m fuel __m fuel __m fuel
1120 kg _____ _,___ kg _,___ kg _,___ kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (___%/WEP)
Condition 100% ___%/WEP _m fuel __m fuel __m fuel MTOW
Stationary ___ kgf ___ kgf _.__ _.__ _.__ _.__
Optimal ___ kgf
(_ km/h)
___ kgf
(_ km/h)
_.__ _.__ _.__ _.__

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew2 people
Speed of destruction
Structural0 km/h
Gear525 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB3 594 → 5 132 Sl icon.png
RB9 811 → 14 010 Sl icon.png
SB13 854 → 19 783 Sl icon.png
Total cost of modifications169 500 Rp icon.png
266 000 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training150 000 Sl icon.png
Experts520 000 Sl icon.png
Aces2 400 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 240 / 600 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods jet compressor.png
Compressor
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods booster.png
New boosters
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
500 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
540 Ge icon.png
Mods g suit.png
G-suit
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
430 Ge icon.png
Mods jet engine.png
Engine
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
430 Ge icon.png
Mods armor frame.png
Airframe
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
500 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
430 Ge icon.png
Mods armor cover.png
Cover
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
430 Ge icon.png
Mods ammo.png
ns23_belt_pack
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
KDZ-226 250
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods pilon bomb.png
KDZ-226 500
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
500 Ge icon.png
Mod arrow 0.png
Mods weapon.png
ns23_new_gun
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
540 Ge icon.png
Mods pilon bomb.png
BD-4 1500
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
540 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
BD-4 3000
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
430 Ge icon.png

Armaments

Offensive armament

Ammunition50 rounds
Fire rate900 shots/min
Weapon 22 x Сountermeasures
Ammunition64 rounds
Fire rate0 shots/min
Main article: NR-23 (23 mm)

The Yak-28B is armed with:

  • 1 x 23 mm NR-23 cannon, nose-mounted (50 rpg)

Suspended armament

List of setups (5)
Setup 18 x 100 kg OFAB-100 bomb
Setup 26 x 250 kg FAB-250M-46 bomb
Setup 32 x 500 kg FAB-500M-46 bomb
Setup 41 x 1500 kg FAB-1500M-46 bomb
Setup 51 x 3000 kg FAB-3000M-46 bomb

The Yak-28B can be outfitted with the following ordnance:

  • 8 x 100 kg OFAB-100 bombs (800 kg total)
  • 6 x 250 kg FAB-250M-46 bombs (1,500 kg total)
  • 2 x 500 kg FAB-500M-46 bombs (1,000 kg total)
  • 1 x 1,500 kg FAB-1500M-46 bomb (1,500 kg total)
  • 1 x 3,000 kg FAB-3000M-46 bomb (3,000 kg total)

Usage in battles

This plane is rather fast, has an immense acceleration, but turns also very poorly. This feature however gives it a good energy retention that allows it to juggle enemies if they get behind. The Yak-28B is also infamous for its very inaccurate bombsight in level flight, so to counter this con, you should consider diving at -20° or lower as it makes your bombs more likely to hit their target.

Once your bombs are dropped, you can either bait enemies (if you have countermeasures) or quickly return to the airfield to get ready for another bomb run.

This plane is so fast that it can, in certain circumstances, hold itself on it's own

Enemies that are worth your attention:

The Harrier family: Harriers are very common and can pose you a significant threat. Especially the ones that are loaded with the AIM-9G (AV-8A, AV-8C, Harrier GR.3) that has a very long range and a good 18 g overload. Harriers can also very commonly be seen flying very high, so they're very likely to spot you and dive on you. But you have a higher speed and a slightly better climb rate, so when you see a Harrier, make sure you're the farthest away from him and try to keep that distance. But if it fires a missile less than 3 kms away from you and you don't happen to have countermeasures, you're very likely to die

Lightning F.6: Another common enemy packed with some dangerous armement (Red Top missiles) and high performance that can easily sneak behind you. But you have an ace up your sleeve: Vertical manoeuvers. Since the Lightning has a high AoA, it'll bleed a lot of speed when turning, and even more when manoeuvering vertically, So to avoid it, start a vertical manoeuver and once the Lightning bled enough speed, dive back, and you'll easily leave him behind. Do remember however that having flares is very recommanded when attempting this kind of manoeuver

F8U-2: Same as the Lightning

T-2: Basically the same as the Lightning except it has less dangerous missiles and slightly more speed.

F-4C: Possibly your worst enemy. Although quite rare, this plane has access to the AIM-7D Sparrow. Well, yes, you can fool these with Chaff, but you don't have RWR so you can't know when the F-4C has you locked and when the Sparrow is coming. This plane also can out perform you in every possible way so if a F-4C is eager to chase you, get rid of it as fast as possible by asking one of your allies to damage it or kill it

Pros and cons

Pros:

  • Immense acceleration
  • High top speed
  • Very good climb rate
  • Has access to flares and chaff for self defense against missiles (64 units in total)
  • High energy retention
  • Above 1000 kph, your plane compresses very slightly. this allows you to pull hard in a turn without any significant overload high enough break your wings or knock you out
  • Very resistant flaps and gear that acts like a pseudo-airbrake
  • Able to bomb at least 2 times until your team either wins or collapses
  • Very easy stock grind (if you do not count the amount of RP needed)
  • Can easily hold itself on it's own at the end of the match (if the enemy team isn't outnumbering you by a big margin)
  • Cheap to repair
  • The 3000 kg bomb is very useful for bombing runs in ground RB (in air RB too, as it can destroy every kind of bases and land targets)
  • Has a primary weapon that can help you destroy some light ground targets at the end of the match

Cons:

  • At the deck, this plane can redline and snap its wings even with no WEP (70% thrust allows you to stay outside the redline speed)
  • No airbrakes
  • Below 1000 km/h, your plane will start to experience extreme overloads that can easily snap your wings within 4 seconds if you pull too hard
  • Fuel starvation issues with negative Gs
  • Horrible turn rate...
  • ... That makes you vulnerable to even AIM-9Bs if you do not have countermeasures
  • Low roll rate
  • Extremely innacurate bomb sight
  • The drogue chute is pretty useless, as it opens at 280 kph and drops at 200 kph

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


USSR jet aircraft
Bereznyak-Isayev  BI
Yakovlev  Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-28B · Yak-30D · Yak-38 · Yak-38M · Yak-141
Mikoyan-Gurevich  MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISh · MiG-17 · MiG-17AS · MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD · MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Lavochkin  La-174 · La-15 · La-200
Sukhoi  Su-9 · Su-11
  Su-7B · Su-7BKL · Su-7BMK · Su-17M2 · Su-17M4 · Su-22M3
  Su-24M
  Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39
  Su-27 · Su-27SM
  Su-34
Ilyushin  IL-28 · IL-28Sh
Tupolev  Tu-14T