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Ground Vehicles
Sho't Kal Gimel
VI
Rank
AB
8.7
RB
8.7
SB
8.7
Battle rating
Israel
Game nation
Medium tank
Main role
135,000
RP
Research
380,000
SL
Purchase
General information

The Sho't Kal Gimel was the third serial modification of the Sho't Kal series developed based on the British Centurion. The Sho't Kal Gimel modification took place from the late 1970s to the early 1980s. The tank received additional machine guns, new 10-round smoke grenade launchers on the turret sides, and "Blazer" ERA on the hull and turret. This variant was withdrawn from service along with other Sho't Kal variants in 2007.

Introduced in Update "Wind of Change", the Sho't Kal Gimel shares similar capabilities to previous Sho't Kal series tanks, but with better chemical protection and small improvements to firepower. Unlike its predecessor, it receives a laser rangefinder, smoke grenade launchers, the powerful M111 "Hetz" HEAT round, and "Blazer" ERA, allowing the tank to withstand hits from high-explosive rounds and ATGMs. While the firepower is good, it lacks the thermal imaging system of the Sho't Kal Dalet. It is still a relatively competitive tank that has very capable gun depression, and the ERA blocks improve tank survivability against shaped-charge warheads like HEAT and ATGMs, which become increasingly common at this rank. In addition, the tank retains good mobility.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 127 / 50 / 38 mm
Turret 152 / 89 / 89 mm
Visibility 119 %
Crew 4 persons
Support systems
Mobility
Max speed
Forward 4853 km/h
Backward 1113 km/h
Power-to-weight ratio 13.912.326.521.5 hp/t
Engine power 7506631,4311,162 hp
Weight 54 t
Optics
Gunner
Commander
Driver
Optics zoom
6.0x
10.0x
Armaments
105 mm Sharir cannon
Ammunition 72 rounds
First-order 11 rounds
Reload basic crew → aces
8.7 → 6.7 s
Vertical guidance -10 / 18°
Turret Rotation Speed basic crew → aces
Horizontal 16.814.331.622.82420.445.232.6 °/s
Vertical 4.23.414.79.464.82113.4 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEATFS400400400400400400
HESH127127127127127127
APFSDS337335330322314306
Smoke333333
12.7 mm M2HB machine gun (coaxial)
Ammunition 1,000 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 575 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/I/AP/API-T3129211496
7.62 mm L3A1 machine gun (coaxial)
Ammunition 1,250 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 500 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
2 x 7.62 mm L3A1 machine gun
Ammunition 3,500 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 500 shots/min
Vertical guidance -10 / 12°
Horizontal guidance -120 / 80°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 4,179 → 6,080 SL
RB 4,536 → 6,600 SL
SB 5,799 → 8,438 SL
Crew training 110,000 SL
Experts 380,000 SL
Aces 1,400 GE
Research Aces 830,000 RP
Reward multiplier AB / RB / SB
140 / 200 / 240 % SL
208 % RP
Total cost of modifications 112,500 RP
194,400 SL
Talisman cost 2,300 GE

Research order:

Mobility
Protection
Firepower
Rating by players
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Settings
Settings
Characteristics:
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