PLAY
Aviation
A6M5
III
Rank
AB
4.7
RB
5.0
SB
4.7
Battle rating
Japan
Game nation
Fighter
Main role
26,000
RP
Research
38,000
SL
Purchase
Imperial Japan
Operator country
General information

The A6M5 mod. 52, designated as the Type 0 Carrier-based Fighter Model 52 (零式艦上戦闘機五二型), was the last main-production variant of the A6M series. The wings were redesigned once again, cutting to the same length as that of the A6M3 mod. 32 but rounding out the tips. Aside from that, the engine performance was improved due to the modification of the Sakae engine's exhaust system to point the stacks aft and distributing them around the forward fuselage, providing an additional increase in thrust. Armour protection for the pilot and fuel tanks was increased, and self-sealing fuel tanks were included in later production. The A6M5 mod. 52 retained the armament of the A6M3 mod. 22A (Ko) which fielded the better Type 99 Model 2 (20 mm) over earlier A6Ms.

It has been in the game since the start of the Open Beta Test prior to Update 1.27. With all the modifications done to the A6M5 over the other A6Ms, performance has improved but it faces stronger enemy aircraft which proportionally perform even better. While still unrivalled in manoeuvre dogfights, capable of dodging, weaving, and out-turning the pursuer into getting on their six, staying on the six of an aircraft will be harder to maintain due to the higher top speeds all other aircraft will have over the A6M5. As the last main-production A6M, the A6M5s also come with a late-war modification which allow them to be converted into "bakusen", mounting a 250 kg bomb in place of the centreline drop tank.



Flight performance
Max speed
at 6,000 m 565527588545 km/h
Rate of Climb 15.612.319.712.3 m/s
Turn time 1617.315.216.8 s
Max altitude 10,900 m
Takeoff Run 190 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 1 person
Gross weight 2.6 t
Engine Nakajima Sakae 21
Length 9.1 m
Wingspan 11 m

Limits:
Max Speed Limit (IAS) 703 km/h
Mach Number Limit 1
Flap Speed Limit (IAS) 220 km/h
Gear Speed Limit (IAS) 300 km/h
Offensive armament
2 × 20 mm Type 99 Model 2 cannon
Ammunition 200 rounds
Fire rate 490 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/FI/FI/APHE2624171064
HEF-T/HEF/HEF/APHE2624171064
APHE/APHE/APHE/APHE/HEF/HEF-T2624171064
HEF-T443333
HEF/HEF/HEF/APHE/APHE2624171064
2 × 7.7 mm Type 97 machine gun
Ammunition 1,400 rounds
Fire rate 900 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/AP/IAI/AP/I13127320
T/AP/IAI/AP13127320
T/T/T/AP13127320
I/AP/AP/AP/IAI13127320
Suspended armament
Setup 1 2 × 60 kg Navy Type 97 Number 6 ground bomb
Setup 2 250 kg Navy Type Number 25 Model 2 bomb
Economy
Repair cost Basic → Reference
AB 1,030 → 1,304 SL
RB 2,485 → 3,146 SL
SB 3,550 → 4,494 SL
Crew training 22,000 SL
Experts 76,000 SL
Aces 500 GE
Research Aces 320,000 RP
Reward multiplier AB / RB / SB
60 / 140 / 300 % SL
142 % RP
Total cost of modifications 25,000 RP
45,100 SL
Talisman cost 1,100 GE

Research order:

Flight performance
Survivability
Weaponry
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