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Ground Vehicles
120S
VII
Rank
AB
10.3
RB
10.3
SB
10.3
Battle rating
USA
Game nation
Medium tank
Main role
260,000
RP
Research
355,000
SL
Purchase
General information

Despite the end of the Cold War, General Dynamics Land System (GDLS) envisioned a potential customer base of countries equipped with Cold War era tanks like the Patton tanks that want to keep their technological edge by upgrading their existing systems rather than developing or procuring new tanks. GDLS started developing the M60-2000 in late 1999, an upgrade over the M60 platform to keep the tank up-to-date with the new M1 Abrams tank. Aside from updating the components to allow the M60-2000 to maintain similar mobility as the Abrams, the most distinctive feature of the M60-2000 was the use of a M1A1 turret on top of the M60 hull, allowing the tank upgrade to use a 120 mm M256 cannon. During development, the tank name was changed from M60-2000 into 120S. The tank was first marketed as a concept to prospective customers in Europe and the Middle East. The first prototype was produced and revealed in 2001. However, no orders came in for the 120S, and the sole prototype was eventually disassembled in 2003.

The 120S was introduced in Update "Alpha Strike" and while looking like a compressed M1 Abrams, it is a hybrid of capabilities between the M1A1 Abrams and the M60. Firstly, the elephant in the room is the large M1A1 turret planted atop a M60 hull. The turret brings the benefits of being equipped with a 120 mm cannon to defeat most of the 120S' foes as well as the turret armour of the M1A1 Abrams that can resist most incoming shots. However, the hull is where most of the disappointment lies in as it is just a M60 hull, the armour of which is quite negligible against the guns that can be faced and the engine isn't upgraded despite the heavier turret, so mobility is slower than preceding M60s. However, for players that have become accustomed to the M60 playstyle from the previous versions in the US tech tree, the 120S can be a refreshing change of pace with new armor and firepower opportunities.



Survivability and armour
Armour front / side / back
Hull 108 / 70 / 40 mm
Turret 230 / 49 / 57 mm
Visibility 141 %
Crew 4 persons
Support systems
Mobility
Max speed
Forward 4853 km/h
Backward 1113 km/h
Power-to-weight ratio 13.311.825.420.6 hp/t
Engine power 7506631,4311,162 hp
Weight 56.3 t
Optics
Gunner
Commander
Driver
Optics zoom
3.0x–13.0x
Optical device
Armaments
120 mm M256 cannon
Ammunition 42 rounds
First-order 17 rounds
Reload basic crew → aces
6.5 → 5 s
Vertical guidance -10 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 2823.852.738.1403475.354.4 °/s
Vertical 16.813.458.837.62419.28453.8 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEATFS480480480480480480
APFSDS491488481473464454
HEAT MP350350350350350350
APFSDS598596589580570560
HE-OR300300300300300300
12.7 mm M2HB machine gun
Ammunition 1,000 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 575 shots/min
Vertical guidance -9 / 65°
Horizontal guidance -160 / 180°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/I/AP/API-T3129211496
7.62 mm M240 machine gun
Ammunition 1,400 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 940 shots/min
Vertical guidance -9 / 65°
Horizontal guidance -77 / 135°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
7.62 mm M240 machine gun (coaxial)
Ammunition 10,000 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 940 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 4,444 → 6,613 SL
RB 4,306 → 6,407 SL
SB 5,033 → 7,489 SL
Crew training 200,000 SL
Experts 710,000 SL
Aces 2,100 GE
Research Aces 1,080,000 RP
Reward multiplier AB / RB / SB
150 / 200 / 250 % SL
232 % RP
Total cost of modifications 211,200 RP
354,000 SL
Talisman cost 2,800 GE

Research order:

Mobility
Protection
Firepower
Rating by players
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