PLAY
Aviation
Ki-61-I otsu
II
Rank
AB
3.7
RB
3.7
SB
3.3
Battle rating
Japan
Game nation
Fighter
Main role
5,600
RP
Research
22,000
SL
Purchase
Imperial Japan
Operator country
General information

The Ki-61-I otsu is a Japanese fighter. It has been in the game since the start of the Open Beta Test prior to Update 1.27.

Unlike its more manoeuvrable and agile counterpart, the A6M Reisen, the Ki-61 is more of what one would call an "energy fighter". Compared to the "Zero" it is faster, has a higher climb rate, and handles better at higher speeds. Armed with four 12.7 mm Ho-103 machine guns and plenty of ammunition, the Ki-61-Ib is a more than capable fighter. As a continuation of the Japanese army tree, the Ki-61 is the successor of the earlier Ki-43 Hayabusa. The Hien is faster, has a higher rate of climb, and features a better armament. Utilize these three aspects when facing enemy aircraft.

One of the major advantages the Ki-61-Ib has is its climb rate. The stat card may be misleading, but this plane can reach altitudes no enemies will be close to (unless of course, the enemy is another Hien). This allows the Hien to choose when and where it wants to fight. Instead of simply "turning and burning" the Ki-61 is very good at energy fighting, or "boom and zoom". Once at a high altitude the Hien pilot may choose to dive lower to attack an enemy. If the enemy is not destroyed on the first pass, it is recommended to climb sharply and gain altitude. By doing this, the Hien sets itself up for another attack while not being in the range of the enemy's guns.

The Ki-61-I otsu looks akin to the Bf 109 in construction, with its inline engine and armament locations in the nose and wings.

The Ki-61-I otsu utilised four 12.7 mm Ho-103 Japanese machine guns. Generally, they are unreliable and it often takes hundreds of rounds to destroy an enemy plane. This is due to the lack of primer in the rounds themselves. 12.7 mm rounds fired by the M2 Browning may seem to do more damage because they have more primer which dictates how fast the round will exit the barrel. Due to this, it is necessary to get up close to enemies. Aim for the engine, pilot, or fuel tanks if the location is known. Remember to lead with these machine guns, as the rounds are not high velocity.


Camouflages:

Flight performance
Max speed
at 5,000 m 587548612564 km/h
Rate of Climb 11814.98 m/s
Turn time 20.321.719.521.1 s
Max altitude 10,000 m
Takeoff Run 420 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 1 person
Gross weight 3.1 t
Engine Kawasaki Ha-40
Length 8.7 m
Wingspan 12 m

Limits:
Max Speed Limit (IAS) 850 km/h
Mach Number Limit 1
Flap Speed Limit (IAS) 230 km/h
Gear Speed Limit (IAS) 250 km/h
Offensive armament
4 × 12.7 mm Ho-103 machine gun
Ammunition 1,000 rounds
Fire rate 900 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-T/AP/HEF-I211913743
AP-T/AP/HEF-I211913743
AP-T/HEF-I/HEF-I/HEF-I211913743
AP-T/AP/AP-T211913743
AP/HEF-I/HEF-I/HEF-I211913743
Suspended armament
Setup 1 2 × 50 kg Army Type 94 GPHE bomb
Setup 2 2 × 100 kg Army Type 94 GPHE bomb
Setup 3 2 × 250 kg Army Type 92 GPHE bomb
Economy
Repair cost Basic → Reference
AB 650 → 816 SL
RB 1,395 → 1,752 SL
SB 1,966 → 2,469 SL
Crew training 6,300 SL
Experts 22,000 SL
Aces 250 GE
Research Aces 220,000 RP
Reward multiplier AB / RB / SB
40 / 100 / 200 % SL
124 % RP
Total cost of modifications 10,420 RP
13,600 SL
Talisman cost 750 GE

Research order:
Ki-61-I otsu

Flight performance
Survivability
Weaponry
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