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Working with Camouflage Nets

Starting from the Dance of Dragons update, tanks with camouflage nets are being switched to a new shader for texturing camouflage nets. In the Dance of Dragons update, the Vextra 105 and T-80U-E1 switched to the new system, and starting from the Firebirds update, all new vehicles with camouflage nets will be added with the new texturing system.

Camouflage nets now inherit the base texture of the camouflage instead of having its own fixed color.

Let’s use the Leopard 2A4M (germ_leopard_2a4m_can) as an example. In the resulting camouflage the net color is determined by the base texture, in this case ger_camo_bronzegruen

Here’s the camouflage we get by default:

By changing it, we’ll change the camouflage of the entire tank, including the net.

For example, let’s create a simple ornament of grey and dark green lines instead of using solid grey color.

Here’s the result:

To make the textures of the rest of the tank separate from the camouflage net pattern, create or take the necessary textures for the gun, turret, and hull from the SDK and add them to the tank's camouflage using set_tex. The areas of the texture covered in white in the alpha channel will completely overlap the base pattern.

Here you can see that we applied a grey and green camouflage while keeping the tank in another desired color.

You can use this camouflage added to the game through the UGC program as an example: it features a fully custom net and hull textures.

There is also an option to work with texture replacement via the shader, but it is currently unavailable for custom camouflages. More detailed information about working with the shader will be provided later. 

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