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Ground Vehicles
TKX (P)
VII
Rank
AB
11.3
RB
11.3
SB
11.3
Battle rating
Japan
Game nation
Medium tank
Main role
300,000
RP
Research
830,000
SL
Purchase
General information

The TKX (P) is an earlier iteration of the TKX, serving as a prototype of the Type 10 MBT. As the Japanese Self-Defense Forces (JSDF) pursue ongoing advancements in tank technology, they've prioritized key enhancements over the Type 90, These upgrades include a focus on reduced weight without compromising armour effectiveness, heightened integration of C4I capabilities, and the introduction of modular armour configurations. These modular slots allow for the seamless interchangeability of armour kits, ranging from lightweight to standard and even specialized war kits. The TKX (P) is the foundational platform for the Type 10 series, presenting a "barebones" configuration ready to accommodate various modular armour configurations tailored to specific operational requirements.

It was introduced in Update "Sons of Attila". The TKX (P) comes as a supplement to the Type 90 with the improved Gen 3 thermals as opposed to Gen 1 and a smaller mantlet at the cost of turret side protection and overall mobility. As an early prototype of the Type 10, it doesn't come with its distinct Type 10 APDSFS shell. This leaves the TKX (P) as a hybrid of the Type 16 in overall manoeuvre paths and spotting visibility with the firepower of a Type 90.



Survivability and armour
Armour front / side / back
Hull 40 / 35 / 25 mm
Turret 50 / 35 / 25 mm
Visibility 95 %
Crew 3 persons
Support systems
Mobility
Max speed
Forward 7078 km/h
Backward 7078 km/h
Power-to-weight ratio 2723.945.136.6 hp/t
Engine power 1,2001,0612,0011,626 hp
Weight 44.4 t
Optics
Gunner
Commander
Driver
Optics zoom
4.0x–13.3x
4.0x–13.3x
Optical device
Armaments
120 mm TKG cannon
Ammunition 35 rounds
First-order 14 rounds
Reload 4 s
Vertical guidance -7 / 10°
Turret Rotation Speed basic crew → aces
Horizontal 2117.939.528.63025.556.540.8 °/s
Vertical 75.624.515.71083522.4 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEATFS480480480480480480
APFSDS481478470461450440
12.7 mm M2HB machine gun
Ammunition 1,000 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 575 shots/min
Vertical guidance -8 / 60°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/I/AP/API-T3129211496
7.62 mm Type 74 machine gun (coaxial)
Ammunition 3,000 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 700 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/T13127320
Economy
Repair cost Basic → Reference
AB 4,212 → 6,571 SL
RB 4,165 → 6,497 SL
SB 5,102 → 7,959 SL
Crew training 240,000 SL
Experts 830,000 SL
Aces 2,100 GE
Research Aces 1,140,000 RP
Reward multiplier AB / RB / SB
150 / 190 / 210 % SL
238 % RP
Total cost of modifications 243,500 RP
407,000 SL
Talisman cost 2,900 GE

Research order:
TKX (P)

Mobility
Protection
Firepower
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