M24 (TL)

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This page is about the gift American light tank M24 (TL). For other versions, see M24 (Family).
M24 (TL)
us_m24_chaffee_tl.png
GarageImage M24 (TL).jpg
M24 (TL)
AB RB SB
3.3 3.7 3.7
Class:
Show in game

Description

The Light Tank M24 Chaffee is a gift rank II American light tank with a battle rating of 3.3 (AB) and 3.7 (RB/SB). It was a special vehicle offered during the 2015 Thunder League as a reward for completing 5 Tank challenges. The M24 TL Chaffee comes with all the Thunder League camos from each team participating in Thunder League. Aside from these differences and the access to APCR ammunition, it is essentially a "special" version of the M24 Chaffee.

The M24 Chaffee is a very good tank with a fairly interesting playstyle. Instead of being permanently stationed at a single point and continuously firing at an enemy, this tank offers impressive manoeuvrability and speed which allows it to perform impressive flanking manoeuvres. The M24 can travel at around 38 km/h forward and -25 km/h backwards. Its reverse speed is very good if a quick getaway by going backwards is needed. Thus, this tank excels at "peek-a-boo" tactics in which one hides behind a rock or other large piece of cover and repeatedly inches out to fire at an enemy.

The tank offers a 75 mm M6 gun, which has a slower reload than the Sherman's 75 mm M3 gun but is otherwise the same. Its shells come in handy for certain tanks; they generally penetrate armour very well. It is rare to experience a ricochet or be to unable to penetrate any armour.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull25 / 25 / 19
Turret25 / 25 / 25
Crew5 people
Visibility97 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 25.4 mm (60°) Front glacis
25.4 mm (44°) Lower glacis
25.4 mm (13°) Front
12.7 mm (13°) Rear
12.7 mm (71-74°) Top
19 mm (1-43°) Bottom
12.7 mm
Turret 38.1 mm (8-40°) Turret front
38.1 mm (1-45°) Gun mantlet
25.4 mm (17-26°) 25.4 mm 12.7 mm
Cupola 38.1 mm 38.1 mm 38.1 mm 38.1 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick.
  • Belly armour is 12.7 mm thick.
  • Gun barrel is 20 mm thick.
  • Gun breech is 300 mm thick in structural steel

Mobility

Speedforward / back
AB63 / 26 km/h
RB and SB57 / 24 km/h
Number of gears8 forward
4 back
Weight18.4 t
Engine power
AB565 hp
RB and SB296 hp
Power-to-weight ratio
AB30.7 hp/t
RB and SB16.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 63 26 18.4 459 565 24.95 30.71
Realistic 57 24 262 296 14.24 16.09

Modifications and economy

Repair costBasic → Reference
AB734 → 1 054 Sl icon.png
RB838 → 1 204 Sl icon.png
SB995 → 1 429 Sl icon.png
Total cost of modifications13 830 Rp icon.png
19 900 Sl icon.png
Talisman cost860 Ge icon.png
Crew training9 200 Sl icon.png
Experts32 000 Sl icon.png
Aces270 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
50 / 70 / 90 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
920 Rp icon.png
Cost:
1 300 Sl icon.png
145 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
80 Ge icon.png
Mods new tank break.png
Brake System
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
80 Ge icon.png
Mods new tank filter.png
Filters
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
110 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
140 Ge icon.png
Mods new tank engine.png
Engine
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
140 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
920 Rp icon.png
Cost:
1 300 Sl icon.png
145 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
80 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
110 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
920 Rp icon.png
Cost:
1 300 Sl icon.png
145 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
80 Ge icon.png
Mods airstrike.png
Airstrike
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
75mm_usa_APCBC_ammo_pack
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
80 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
110 Ge icon.png
Mods tank ammo.png
75mm_usa_APCR_ammo_pack
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
110 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
110 Ge icon.png
Mods art support.png
Artillery Support
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
140 Ge icon.png
Mods scouting.png
Improved optics
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
140 Ge icon.png
Mods tank ammo.png
75mm_us_M89_Smoke_ammo_pack
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
140 Ge icon.png

Armaments

Main armament

Vertical stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition48 rounds
Reloadbasic crew → aces
8.4 → 6.5 s
Vertical guidance-10° / 15°
Main article: M6 (75 mm)
75 mm M6 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 48 -10°/+15° ±180° Vertical 22.85 31.62 38.40 42.47 45.18 8.45 7.47 6.89 6.50
Realistic 14.28 16.80 20.40 22.56 24.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M72 shot AP 91 88 78 67 57 49
M48 shell HE 10 10 10 10 10 10
M61 shot APCBC 104 102 93 84 75 68
T45 shot APCR 139 135 121 105 91 79
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M72 shot AP 619 6.3 - - - 47° 60° 65°
M48 shell HE 463 6.3 0.2 0.1 666 79° 80° 81°
M61 shot APCBC 618 6.79 1.2 14 63.7 48° 63° 71°
T45 shot APCR 868 3.81 - - - 66° 70° 72°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M64 603 6.9 9 5 20 50

Ammo racks

Ammo racks of the M24 Chaffee
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
48 25 (+23) (+47) No

Machine guns

Ammunition400 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 70°
Horizontal guidance-60° / 60°
Ammunition3 750 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 400 (200) 575 -10°/+70° ±60°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,750 (250) 500 - -

Usage in battles

The M24 Chaffee is a very good tank with a fairly interesting playstyle. Instead of being permanently stationed at a single point and continuously firing at an enemy, this tank offers impressive manoeuvrability and speed which allows it to perform impressive flanking manoeuvres. The M24 can travel at around 38 km/h forward and -25 km/h backwards. Its reverse speed is very good if a quick getaway by going backwards is needed. Thus, this tank excels at "peek-a-boo" tactics in which one hides behind a rock or other large piece of cover and repeatedly inches out to fire at an enemy.

An extension of this "peek-a-boo" tactic is to also use the tank's mobility for "scoot-and-shoot" tactics by firing and then moving to another firing location so as to prevent enemy tanks and tank destroyers from accurately guessing range. This can be difficult, however, as you must be very versed in your own tank's ballistics to make shots as you will have to estimate range on the fly. Don't think this means firing on the move - if you are going faster than 16 km/h (10 mph), the stabilizer will not allow for accurate shots, and it is only a vertical stabilizer

Do not: Continuously shoot at a tank without backing up/moving. The vehicle's armour is very thin and will most likely be destroyed if it stays in one position and does not stop changing positions. Always try to get the first shot off in a head-on attack. Typically, the best shell to use is the M61 shell but it can also be beneficial to have M72 shells as well.

Another way to go around is to flank the enemy. If attacking with a more direct approach, keep hidden behind a building or boulder and pop out every now and then to take a shot at the enemy. Also, prioritise targets who are busy fighting others and cannot retaliate. Usually, after the first shot, it may disable their tank depending on what it is. Disabling the enemy tank's crew, tracks, engine, etc. allows for retaliation without the risk of any incoming enemy shells. Try to aim for the enemy tank's gunner, as almost any tank can destroy the M24 at its rank.

Enemies worth noting:

  • Sd.Kfz.234 series: The M24, although agile, is still not the fastest tank at its rank. When your opposite team has Germany, you might want to reconsider the option of capping a point straight away, since the German Sd.Kfz.234 series are very likely to be there first. The Sd.Kfz.234/2 (also known as the Puma) is a turreted 8-wheel vehicle with a small profile, extremely high on-road speed and a powerful 50 mm gun. But it cannot turn in place, has a very slow turret traverse and only 8 mm of side hull armour, so a good tactic is to circle with it and utilise your stabiliser, fast turret and the piercing .50 cal. In an intense tank "dogfight", you might miss your shots. Don't worry, your reliable .50 cal got you! It can penetrate the sides, or even the front of the puma easily. The Sd.Kfz.234/3 and Sd.Kfz.234/4, although being equally deadly, are turretless. You can use some quick turns to avoid their guns or tear through the thin armour plate protecting their gunners with your .50 cal.
  • KV-1, KV-IB, KW I C 756 (r): The famous KV series can cause a bit of troubles too. They are well know for their well-protected hull and turrets. The M24 can manoeuvre to point-blank range, line up your gun so it's pointing dead flat at the armour and fire. The 104 mm penetration of the M61 shell should punch a hole in the KV's armour with ease. If you are close enough but do not have the space to manoeuvre, shoot their gun barrel to prevent them from getting a shot off, then go for their turret ring or the vertical part on their gun mantlet, which is only 90 mm. For the KV-1B, do not try and fire at its turret from the front and side, as they are 105 mm thick and will never get penetrated. For the KW I C 756, aim for the cupola (50 m) or the gun mantlet (50 mm) to knock out the turret crew or the gun breech. Don't shoot at anywhere else, the shell won't penetrate.
  • Churchill Mk I, Churchill Mk III, Pz.Kpfw. Churchill: The Churchills, with their complex hulls and sturdy turrets, can be quite hard to kill at range. Again, manoeuvre as close to them as possible, the idea distance being no more than 200 m. If they are angling their hull but facing their turret at you, only go for the turret. For the Mk I Churchills, aim at the near-vertical part of their rounded cheeks to ensure successful penetrations. For the Mk III and the German Churchill, also aim for their flat turret which is at most 89 mm. The shell should go in easily and knock out most, if not all of the crew. Only when you are facing their hull without any angles should you shoot the hull, otherwise shoot the turret only, as their big tracks can easily get in front of the frontal hull. The side hull have multiple layers of armour, some of which are weirdly angled and can absorb plenty of shells.
  • M4A2 / A4: these Sherman tanks are widely used by over 3 nations that spread across both the Allied and the Axis side, so no matter which nation you play they can be quite tough to destroy in the hands of a skilled tanker. Given the rather weak penetration of your short 75 mm gun, their hull can be almost impossible to penetrate when angled, hull down or 300 m away. For a M4A4, there are 2 apparent bulges on the upper front plate, a penetration through there is a guaranteed kill most of the times. But in case the opponent covers them up or when it's a M4A2, aim for the middle parts of the gun mantlet or the turret armour unprotected by the mantlet, you can at least make them defenseless.

Pros and cons

Pros:

  • Decent mobility: good top speed and great turning ability
  • Uses the same gun as the 75 mm Shermans: various shell types, great penetration & damage and excellent gun depression. M61 shell can easily knock out common medium tanks with a single shot.
  • Has access to APCR with 140 mm penetration, allowing it to effectively penetrate heavier targets like KW I C 756r and Pz.Kpfw. Churchill.
  • Fast turret traverse allows it to track agile targets easily
  • Low profile allows it to easily hide behind small bushes or rocks, increasing survivability
  • Equipped with a vertical plane stabilizer, allowing for more accurate shots on the move or shoot-n-scoot tactics
  • Pintle-mounted HMG allows for air defense and some anti tank ability (e.g. Marder III, Sd.kfz.234 series, Breda 501, etc.)
  • 13 smoke grenades allow escaping from dangerous situation for many times
  • Effective even in uptiers if used for flanking shots or hunting soft targets
  • Very fast reverse allowing it to retreat from danger quickly
  • 9 Unique Thunder League camouflages can be chosen

Cons:

  • Low survivability: all-round thin armour and closely packed crews. Can get knocked out with a single shot by common guns like 76 mm F-34 and 75 mm KwK40
  • Acceleration is rather sluggish, especially on soft terrains
  • On-road top speed is still inferior to some wheeled vehicles like the Sd.Kfz.234/2
  • Shells drop dramatically at long distances, making distant / moving targets hard to shoot at
  • Reload time is pretty slow for a light tank
  • Low ammo count can be a problem in long games or RB/SB matches

History

Development

As early as 1942, the light tanks M3 and M5 Stuart have been seen as severely lacking in the modernizing design of tanks and how they fight. The armour was seen as insufficient and the 37 mm gun was also deemed useless against even the standard German tanks like the Panzer III and Panzer IV. The system needed an upgrade, specifically a light tank that mounts the 75 mm gun seen on the Shermans. An attempt to mount a 75 mm gun on a Stuart was deemed inefficient as it reduced ammo stowage and left the armour too thin on the design.

In April 1943, the U.S. Ordnance Department worked with Cadillac to start on a project for the new light tank, designated Light Tank T24. The powertrain and transmission of the M5 Stuart was used with the ultimate goal of producing a vehicle weighing less than 20 tons. This left the vehicle with relatively thin armour to stay lightweight. At the time, a lighter 75 mm gun was developed for mounting on the B-25 Mitchell bomber without sacrificing performance, and this was mounted onto the light tank in development. The tank used 410 mm wide tracks with a torsion bar suspension that greatly improves cross-country travel. The engine was a Cadillac 44T24 V-8 petrol engine. The chassis was designed with the expectation that it would be used as a basis of many different vehicle roles so it was called the "Light Combat Team". The light tank end design had a low profile at 9 ft. 1 in. height and featuring a crew of five with a three-man turret, an improvement over the two-man turrets of the Stuarts. The first finished vehicle arrived on October 15, 1943 and was deemed a success, starting a contract for 1,000 units that was later raised to 5,000 units. The vehicle was classified as the Light Tank M24 and as the Chaffee by the British after US General Adna R. Chaffee, Jr., who helped develop some of America's earliest tank designs. The vehicle was produced by Cadillac and Massey-Harris from April 1944 to August 1945 with a total of 4,731 units produced.

Combat usage

The first batch of M24s reached the battlefields of Europe in November of 1944 and first assigned to the U.S. 2nd Cavalry Group in France. The M24 gradually entered widespread use by December 1944, some Chaffees went to the British to replace their Stuart tanks as well. The M24s were first used in the Battle of the Bulge with the 2nd and 42nd Cavalry Reconnaissance Squadron sent to support the southern sector of the battle. The Chaffees were slow to enter use in the front-lines as even by the end of the war, some armoured division did not have the M24 light tanks. Despite that, the reception of the Chaffee was positive even though it may not have the firepower to fight the better German tanks like the Panther tanks. The 75 mm gun gave the crew much more firepower than the earlier 37 mm. The light armour, though allowing the tank to pick up speed, was penetrable by most anti-tank weapons in service by Germany. The effect of the M24 Chaffee in World War II was deemed insignificant as it was not used in great numbers in comparison to the Stuarts in service since the start of the war.

The M24 Chaffee served a greater role in the Korean War and were sent in large numbers to combat the North Korean Armoured Forces, however they were severely undergunned with their 75 mm cannon and the light armour was easily destroyed by the Soviet-supplied T-34-85 tanks. Plus, the deficiency in crew training also contributed to the poor performance of the M24 against the North Koreans. Due to their inferiority, they were used as a delaying measure until better tanks like the M4A3E8 Shermans and M26 Pershings could be brought in. Once with supports with these better tanks, the Chaffees were relegated to reconnaissance roles, where they served with better results.

The M24, after being replaced in America by the M41 Walker Bulldog, was sent to many other countries for use. The French Army deployed the M24s during their fighting in Indochina and famously in the Battle for Dien Bien Phu. Some M24s went to the hands of the ARVN in South Vietnam to support the troops during the Vietnam War. The Pakistani Army used them as well in 1971 against India during the Indo-Pakistani War. The M24 Chaffee was also adapted in different roles by using the chassis for different designs, such as the M19 TGMC anti-air gun and self-propelled guns with the M37 105 mm HMC and M41 155 mm HMC.

The Chaffee had turned out to be one of the greatest light tanks the Allies developed during World War II. Though arriving too late to be a main turning factor for the war, the design has turned out to be so reliable that some countries like Uruguay still operate modernised versions. Austria has since retired its M24 fleet, but their turrets still serve on as bunkers.

Media

Skins
Images

See also

Other vehicles of similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USA light tanks
LVT  LVT(A)(1) · ○LVT(A)(1) · LVT(A)(4)
M2  M2A2 · M2A4 · M2A4 (1st Arm.Div.)
M3/M5 Stuart  M3 Stuart · M3A1 Stuart · M3A1 (USMC) · M5A1 · M5A1 TD · ▃Stuart VI (5th CAD)
M22 Locust  M22
M24 Chaffee  M24 · M24 (TL)
M18 Hellcat  M18 GMC · M18 "Black Cat" · Super Hellcat
M41 Walker Bulldog  M41A1
M551 Sheridan  M551 · M551(76)
M3 Bradley  M3 Bradley · M3A3 Bradley
Wheeled  M8 LAC · T18E2 · M1128 · M1128 Wolfpack
Other  M8A1 GMC · T92 · T114 · HSTV-L · CCVL · XM8 · AGS