PLAY
Ground Vehicles
Centurion Mk 3
IV
Rank
AB
7.7
RB
7.7
SB
7.7
Battle rating
Great Britain
Game nation
Medium tank
Main role
71,000
RP
Research
210,000
SL
Purchase
General information

The Centurion Mk 3 was the third variant of the Centurion medium tank family. The 84 mm Ordnance QF 20-pounder tank gun was installed in this variant, which provided significantly superior accuracy thanks to a newly developed two-plane fully automatic stabilization system (modified from the Centurion Mk 2). This enabled the gunner to fire while moving and manoeuvring. The ammunition rounds were also significantly heavier, able to penetrate the frontal hull of Soviet T-34-85 medium tanks and IS-2/IS-3 heavy tanks. The second modification was the substitution of a much lighter conventional 7.62 mm Besa light machine gun for the 20 mm Polsten autocannon (which was included in the plans but not implemented, as it was deemed to have be an unnecessarily large calibre for dealing with normal infantry troops). There were also two stowage places on the glacis for track links. The Centurion Mk 3 was introduced in 1948, with more units produced than the Centurion Mk 2. They saw considerable service in the Korean War and were slightly more effective on the battlefield than the U.S. Army M26 Pershing and M46 Patton.

Introduced in Update 1.55 "Royal Armour", the Centurion Mk 3 is a tank with playstyles that are very similar to modern main battle tanks. With the two-plane fully automatic stabilization system, players never have to worry about opponents appearing around corners and stopping to take aim. The gun sights are effectively stabilized when manoeuvring, guaranteeing that the player always fires first upon spotting an enemy. The introduction of the 84 mm Ordnance QF 20-pounder tank gun, capable of penetrating as much as 384 mm of armour at point-blank range with armour-piercing discarding sabot (APDS) ammunition, greatly increases firepower. This effectively allows the player to attack the opponent's heavy tanks on their own terms, serving as a real ancestor to the main combat tank doctrine.



Survivability and armour
Armour front / side / back
Hull 76 / 51 / 38 mm
Turret 152 / 89 / 89 mm
Visibility 119 %
Crew 4 persons
Support systems
Mobility
Max speed
Forward 3539 km/h
Backward 1213 km/h
Power-to-weight ratio 12.811.324.419.8 hp/t
Engine power 6505751,2401,007 hp
Weight 50.8 t
Optics
Gunner
Commander
Driver
Optics zoom
6.0x
10.0x
Armaments
84 mm 20pdr OQF Mk.I cannon
Ammunition 65 rounds
First-order 8 rounds
Reload basic crew → aces
8.1 → 6.3 s
Vertical guidance -10 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 1411.926.419201737.627.2 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APCBC239236222206192178
HE191919191919
APDS385381364344325307
Smoke333333
7.92 mm BESA machine gun (coaxial)
Ammunition 3,600 rounds
Belt capacity 225 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 600 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-I/AP-I/AP-T986300
Economy
Repair cost Basic → Reference
AB 3,511 → 4,750 SL
RB 3,973 → 5,375 SL
SB 5,637 → 7,627 SL
Crew training 61,000 SL
Experts 570,000 SL
Aces 890 GE
Research Aces 210,000 RP
Reward multiplier AB / RB / SB
120 / 180 / 200 % SL
178 % RP
Total cost of modifications 61,500 RP
102,300 SL
Talisman cost 1,800 GE

Research order:

Mobility
Protection
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
0
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content