PLAY
Aviation
F3H-2
VI
Rank
AB
9.3
RB
9.0
SB
9.3
Battle rating
USA
Game nation
Fighter
Main role
160,000
RP
Research
450,000
SL
Purchase
General information

The F3H-2 Demon was a big improvement over the F3H-1N. Significant issues with the Westinghouse J40 almost killed the Demon project. As the J40 was being remedied, McDonnell inquired to the Navy about a new powerplant in case the J40 was deemed too far gone. After authorization, McDonnell chose the Allison J71 engine which was a vast improvement over the previous J40. Unlike previous versions of the Demon, the F3H-2 could launch the more advanced AIM-7C Sparrow. It could also carry AIM-9B Sidewinders and up to 6,000 lbs of ordnance. Although the F3H-2 was deemed somewhat favorable by its crews, newer and more advanced aircraft like the F-8 Crusader and F-4 Phantom numbered the Demon’s days. Finally, in 1964, the last naval squadron using Demons, VF-161, switched them out for the new Phantoms.

Introduced in Update "Starfighters", the F3H-2 is a decent single-engine fighter. Although the engine issue was largely solved, the Demon was still quite heavy and underpowered. In-game players should not stick to lengthy dogfights due to the Demon’s weak energy retention and energy loss. With excess energy, the Demon can turn quite well however it’s only for a few turns before it becomes slow and an easy target. The AIM-7C Sparrows are very ineffective due to the weak motor, guidance delay time, and overall lacklustre performance. Players should opt for the AIM-9B Sidewinder instead of the AIM-7Cs. Overall, the F3H-2 Demon is a capable aircraft with some quirks that can be mitigated.


Camouflages:

Flight performance
Max speed
at 0 m 1,1631,1401,1781,148 km/h
Rate of Climb 7253.287.657.9 m/s
Turn time 2830.626.529.6 s
Max altitude 15,240 m
Takeoff Run 750 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 1 person
Gross weight 14.4 t
Engine Allison J71-A-2
Length 18 m
Wingspan 10.8 m

Limits:
Max Speed Limit (IAS) 1,360 km/h
Mach Number Limit 2
Flap Speed Limit (IAS) 370 km/h
Gear Speed Limit (IAS) 463 km/h
Offensive armament
2 × 20 mm Browning-Colt Mk12 Mod 3 cannon
Ammunition 380 rounds
Fire rate 996 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-T/HEI/HEI42392718117
AP-T/HEI42392718117
AP-T/HEI/AP-I/HEI42392718117
AP-T/AP-T/HEI/AP-I42392718117
AP-I/HEI/HEI/HEI42392718117
2 × 20 mm Browning-Colt Mk12 Mod 3 cannon
Ammunition 380 rounds
Fire rate 996 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-T/HEI/HEI42392718117
AP-T/HEI42392718117
AP-T/HEI/AP-I/HEI42392718117
AP-T/AP-T/HEI/AP-I42392718117
AP-I/HEI/HEI/HEI42392718117
Suspended armament
Max weight 1,850 kg

NameWeightSlot
72.6 kg
172 kg
7 × 93.3 kg
19 × 233.7 kg
117.9 kg
242.6 kg
240.9 kg
446.8 kg
893.6 kg
1,369.8 kg
Economy
Repair cost Basic → Reference
AB 3,163 → 4,242 SL
RB 10,200 → 13,678 SL
SB 9,967 → 13,366 SL
Crew training 130,000 SL
Experts 450,000 SL
Aces 2,200 GE
Research Aces 890,000 RP
Reward multiplier AB / RB / SB
120 / 380 / 600 % SL
214 % RP
Total cost of modifications 143,600 RP
226,200 SL
Talisman cost 2,400 GE

Research order:

Flight performance
Survivability
Weaponry
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
18
Flight performance: Not enough ratings
Survivability: Not enough ratings
Aerial combat: Not enough ratings
Ground attack: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content