The Do 217 J-2 is a German twin-engine night fighter developed by Dornier in 1942 as a replacement for the earlier Do 217 J-1 variant. Its main differences compared to the J-1 were the installation of the FuG 202 Lichtenstein B/C airborne radar with characteristic “antler” antennas on the nose, as well as the removal of the bomb bay. The Do 217 J-2 was produced in series at Dornier factories from 1942 to 1943. During this period, a total of 364 Do 217 night fighters were built, including the J-2 variant. Due to a number of design shortcomings, the Do 217 J-2 did not achieve notable combat success, and by mid-1944 it was withdrawn from front-line units and reassigned to training roles.
The Do 217 J-2 was introduced in Update 1.29. In terms of performance and armament, it is almost identical to its predecessor, but it features an early radar set that can help players locate enemy aircraft in Realistic and Simulator battles. Its poor manoeuvrability and climb rate are largely offset by its formidable firepower.
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| Belt | Belt filling | Armor penetration (mm) at a distance: | |||||
|---|---|---|---|---|---|---|---|
| 10 m | 100 m | 500 m | 1000 m | 1500 m | 2000 m | ||
| IT/HEI/APHE | 19 | 18 | 15 | 10 | 4 | 4 | |
| IT/HEI/HEI/APHE | 19 | 18 | 15 | 10 | 4 | 4 | |
| FI-T/HEI/HEI/FI-T/HEI/HEI/APHE | 19 | 18 | 15 | 10 | 4 | 4 | |
| IT | 10 | 10 | 5 | 2 | 1 | 1 | |
| APHE/HEI/HEI/HEI/AP-I | 20 | 17 | 10 | 5 | 3 | 2 | |
| Belt | Belt filling | Armor penetration (mm) at a distance: | |||||
|---|---|---|---|---|---|---|---|
| 10 m | 100 m | 500 m | 1000 m | 1500 m | 2000 m | ||
| AP-T/AP-I/AI | 9 | 8 | 6 | 3 | 0 | 0 | |
| AP-T/AP/AI/AP-I | 13 | 12 | 7 | 3 | 2 | 0 | |
| AP-T | 9 | 8 | 6 | 3 | 0 | 0 | |
| AI/AP/AP/AP/AI | 13 | 12 | 7 | 3 | 2 | 0 | |
| Belt | Belt filling | Armor penetration (mm) at a distance: | |||||
|---|---|---|---|---|---|---|---|
| 10 m | 100 m | 500 m | 1000 m | 1500 m | 2000 m | ||
| IT/AP-I/IAI/AP-I | 19 | 16 | 8 | 4 | 2 | 1 | |
| AP-T/AP-T/AP-T/IAI | 19 | 16 | 8 | 4 | 2 | 1 | |
Flight performance | |
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Survivability |
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Weaponry | |
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