PLAY
Ground Vehicles
AGS
VII
Rank
AB
11.3
RB
11.3
SB
11.3
Battle rating
USA
Game nation
Light tank
Main role
General information

The usage of the M551 Sheridan airborne/reconnaissance tank in combat in places like Vietnam enabled the United States to gather experience on what they liked or didn't like about lightweight armored vehicles in combat operations. This allowed the United States to establish the baseline requirements when opening the Armored Gun System (AGS) program to find a replacement to the M551 for their airborne forces. One contender in this contest was Teledyne Continental Motors (TCM), which produced their own AGS design in the early 1980s. Their design was submitted and was distinguished for its unmanned turret when compared to competitors like the CCVL. However, the CCVL ended up winning the AGS program and the TCM AGS design was not adopted. TCM continued to utilize their AGS design for export sales attempt after the program's conclusion.

Introduced during Update "Winged Lions" as a reward for the 2021 Operation W.I.N.T.E.R. event, the AGS presents a unique platform for American operators with its unmanned turret on top. The sheer small size of the turret sticking on top of the hull makes this vehicle extremely survivable in a hull-down position as enemies would struggle to incapacitate the vehicle due to the tiny target the turret presents, and the right attack angle needed to damage the critical components and crew in the AGS hull. With a -10 degree gun depression, the AGS can be quite useful in hull-down positions against enemies as well. That said, if the AGS gets targeted by anything equipped with autocannons and above, they will quite easily shred it apart. So the AGS is best used once an ideal hull-down location can be found that hides the hull but exposes the turret, but don't plan to stay very long lest artillery or a bomb finds the AGS' position.


Where to purchase:

Survivability and armour
Armour front / side / back
Hull 38 / 25 / 25 mm
Turret 25 / 25 / 25 mm
Visibility 90 %
Crew 3 persons
Support systems
Mobility
Max speed
Forward 7280 km/h
Backward 1517 km/h
Power-to-weight ratio 31.427.859.948.7 hp/t
Engine power 6005311,145930 hp
Weight 19.1 t
Optics
Gunner
Commander
Driver
Optics zoom
2.6x–8.0x
Optical device
Armaments
105 mm M68A1 cannon
Ammunition 30 rounds
First-order 8 rounds
Reload 5 s
Vertical guidance -10 / 16°
Turret Rotation Speed basic crew → aces
Horizontal 2823.852.738.1403475.354.4 °/s
Vertical 2822.49862.7403214089.6 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEATFS400400400400400400
HESH127127127127127127
Smoke333333
APFSDS372370365358351343
APFSDS395392387381375369
7.62 mm M60D machine gun
Ammunition 1,000 rounds
Belt capacity 100 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 650 shots/min
Vertical guidance -10 / 20°
Horizontal guidance -6 / 180°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
7.62 mm M240 machine gun (coaxial)
Ammunition 3,000 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 940 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 3,579 → 5,991 SL
RB 3,415 → 5,717 SL
SB 4,548 → 7,613 SL
Crew training 200,000 SL
Experts 1,080,000 SL
Aces 2,100 GE
Research Aces 710,000 RP
Reward multiplier AB / RB / SB
140 / 170 / 220 % SL
232 % RP
Total cost of modifications 212,600 RP
352,000 SL
Talisman cost 2,800 GE

Mobility
Protection
Firepower
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