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A7M2 Reppu
General characteristics
1 personCrew
4.7 tTake-off weight
3.33 kg/sBurst mass
Flight characteristics
11 000 mCeiling
Mitsubishi Ha-43-11Engine
airCooling system
Speed of destruction
826 km/hStructural
310 km/hGear
Offensive armament
2 x 20 mm Type 99 Model 2 cannonWeapon 1
400 roundsAmmunition
490 shots/minFire rate
2 x 13.2 mm Type 3 machine gunWeapon 2
600 roundsAmmunition
798 shots/minFire rate
Suspended armament
2 x 60 kg Navy Type 97 Number 6 ground bombSetup 1
2 x Type 3 No.1 Mod.28 Mk.1 rocketsSetup 2
2 x Type 5 No.1 Mod.9 rocketsSetup 3
2 x Type 3 No.6 Mod.27 Mk.1 rocketsSetup 4
2 x Type 5 No.6 Mod.9 rocketsSetup 5
46 000 Rp icon.pngResearch
150 000 Sl icon.pngPurchase
Sl icon.png18 900 / 24 040/7 960 / 10 125/3 790 / 4 820Repair
43 000 Sl icon.pngCrew training
150 000 Sl icon.pngExperts
820 Ge icon.pngAces
160 % Rp icon.pngReward for battle
390 % Sl icon.png310 % Sl icon.png140 % Sl icon.png
This page is about the Japanese fighter A7M2. For premium version, see A7M1 (NK9H).


GarageImage A7M2.jpg

The A7M2 Reppu is a Rank III Japanese fighter with a battle rating of 4.3 (AB), 5.3 (RB), and 4.7 (SB). This aircraft was introduced in Update 1.55 "Royal Armour".

General info

Flight Performance

The A7M Reppu was designed to be an improved version of the famed A6M Zero fighter, and as such, retains some of its legendary older brother's characteristics. The Reppu is an overall smooth operator at most altitudes thanks to its decent acceleration, vastly improved speed and amazing manoeuvrability. While less manoeuvrable than the Zero, it will still outmanoeuvre most opponents with flaps deployed, so players who liked the Zero will feel right at home. The most noteworthy change is the replacement of the underpowered Nakajima Sakae Radial engine with a significantly more powerful Mitsubishi Ha-43 Radial. This new engine propels the Reppu to higher speeds previously unobtainable by the Zero and turns this aircraft from a nuisance to a universally feared opponent.

Max Speed
(km/h at 5,660 m)
Max altitude
Turn time
Rate of climb
Take-off run
608 589 11 000 19.3 20.2 15.1 15.1 250
Max Speed
(km/h at 5,660 m)
Max altitude (meters) Turn time (seconds) Rate of climb
Take-off run (meters)
655 629 11 000 18.8 19 22.8 18.5 250


Wing-break speed
Gear limit
Combat flap
Max Static G
+ -
826 310 ~?? ~?

Survivability and armour

  • 70 mm bulletproof glass in front of the pilot
  • 13 mm steel plate behind the pilot seat

While being slightly more durable than its older brother, the Reppu is still very vulnerable to any kind of battle damage. Anything with greater than .50 calibre weapons will be able to take off a wing or worse. The wingspan has also increased significantly to keep the manoeuvrability of the Zero while supporting increased weight added from the guns, engine and other updates. A downside is that this makes the wings easier to hit. However, The manoeuvrability of the Reppu allows this aircraft to avoid most damage if you can keep turning.


Offensive armament

The A7M2

  • 2 × 20 mm Type 99 Model 2 cannon, wing-mounted (200 RPG = 400 total)
  • 2 × 13.2 mm Type 3 machine gun, wing-mounted (300 RPG = 600 total)

Usage in battles

The A7M is played almost exactly like the Zero, but with a few changes due to the good performance. Due to its high top speed (for an IJN plane at least) and good dive speed, it can tailor to any form of dogfighting. It can turn fight, energy fight, Boom-&-Zoom and others.

It is mandatory to keep your energy up at all times, as you can suitably engage opponents in multiple ways by doing so. Keep your speed at a medium and maintain altitude. A low flying Reppu is an easy prey for diving Americans and Russians that dive on you. However, you can pull rolling manoeuvres to avoid their strafe or turn as soon as they get within range.


Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 13 mm Type 3 No.1 Mod.28 Mk.1 Rockets
II Compressor Airframe New 13 mm MG's Type 5 No.1 Mod.9 Rockets
III Wings Repair Engine Offensive 20 mm Type 3 No.6 Mod.27 Mk.1 Rockets
IV Engine Injection Cover New 20 mm cannons Type 5 No.6 Mod.9 Rockets

Pros and cons


  • Amazingly manoeuvrable at all altitudes and most speeds
  • Powerful and accurate armament with decent belts
  • Vastly improved speed and diving ability compared to its counterpart
  • Can mount unguided air-to-air rockets
  • Can tailor to almost any form of dogfighting
  • 70 mm bulletproof glass in front of the pilot
  • Large ammunition pool
  • Decent roll rate


  • Significantly increased size compared to A6M
  • Flimsy wings, easily damaged
  • Almost useless when the engine is shot
  • 13 mm HMG's have a slow rate of fire
  • All guns are mounted on the wings, resulting in significant convergence
  • Control stiffening occurs at higher speeds


Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under === Encyclopedia Info ===, also if applicable).


Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.

Mitsubishi Aircraft Company (Mitsubishi Shokai)
Fighters  A5M4 · Hagiri's A5M4 · A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A7M1 (NK9H) · A7M2 · F1M2 · J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 · Ki-83 · Ki-109
Bombers  G4M1 · Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu
Jet Fighters  Ki-200 · Mitsubishi T-2
Captured  ▃A6M2 · ␗A6M2

Japan fighters
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu
A7M  A7M1 (NK9H) · A7M2
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
N1K  N1K1-Ja · N1K2-J · N1K2-Ja
J7W  J7W1
Hydroplanes  F1M2 · A6M2-N · N1K1
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Ki-61-I tei · Ki-61-II
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  A7He1 · ▅F4U-1A · ▅Bf 109 E-7 · ▅Fw 190 A-5