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Ground Vehicles
M60A2
VI
Rank
AB
8.3
RB
8.3
SB
8.3
Battle rating
USA
Game nation
Medium tank
Main role
135,000
RP
Research
380,000
SL
Purchase
General information

In the Cold War arms race for tank armaments, the US picked up an interest in developing an anti-tank guided missile as the main armament for tanks. As the M60 was coming into service, development started to create an ATGM armament for the tank with the goal of putting it into service by 1965. This developed into a 152 mm gun/launcher system that could fire conventional rounds or a Shillelagh missile system. Enthusiastic with the new weapon system, the US Army aimed to have the weapon equip both their newest airborne reconnaissance and assault vehicle and their main battle tanks. As a way to upgrade the existing M60 fleet with the new weapon system, the M60A1 would be converted to equip the system. A modified turret was provided to equip the gun/launcher system; however, the US Army's dream of a simple transition into the weapon system was trashed when complications with the system arose, especially in regards to the sensitive ammunition. While a limited production run was allowed with the tank designated as the M60A2, but continued trouble with the tank and poor troop reception led to the M60A2's phasing out with only 526 units produced.

Introduced in Update 1.69 "Regia Aeronautica", the M60A2 is a rather unique vehicle with its gun/launcher system. Like on the M551 Sheridan, the weapon allows greater flexibility with blasting away lighter-armoured enemies with a 152 mm high-explosive shell to trigger an overpressure, or a HEAT round to penetrate steel armour, or the Shillelagh missile to inflict lethal blows to targets from range. However, unlike on the M551, the taller profile and platform of the M60A2 makes the weapon more difficult to employ as the M60A2 lacks the mobility and small size of the M551. Though the M60A2 is certainly more proof against enemy tank shells at its rank than the M551, it shouldn't be relied upon to stand up against a full-front attack from an enemy due to prominent weak points like the turret cupola. In short, the M60A2 can be a difficult weapon to employ, but can still present some opportunities if played to the weapon's strengths.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 108 / 70 / 40 mm
Turret 220 / 124 / 50 mm
Visibility 170 %
Crew 4 persons
Support systems
Mobility
Max speed
Forward 4853 km/h
Backward 89 km/h
Power-to-weight ratio 14.512.827.622.4 hp/t
Engine power 7506631,4311,162 hp
Weight 51.9 t
Optics
Gunner
Commander
Driver
Optics zoom
8.0x–10.0x
8.0x
Armaments
152 mm M162 gun/launcher
Ammunition 46 rounds
Reload basic crew → aces
15.6 → 12 s
Vertical guidance -10 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 2823.852.738.1403475.354.4 °/s
Vertical 2822.49862.7403214089.6 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEAT380380380380380380
HE383838383838
ATGM431431431431431431
12.7 mm M85 machine gun
Ammunition 1,080 rounds
Belt capacity 180 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 625 shots/min
Vertical guidance -15 / 60°
Turret Rotation Speed basic crew → aces
Horizontal 16.814.331.622.82420.445.232.6 °/s
Vertical 10.58.436.723.5151252.533.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-I/AP-I/AP-I/AP-I/API-T2826181174
7.62 mm M73 machine gun (coaxial)
Ammunition 5,500 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 500 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 4,477 → 6,178 SL
RB 4,952 → 6,834 SL
SB 6,792 → 9,373 SL
Crew training 110,000 SL
Experts 380,000 SL
Aces 1,400 GE
Research Aces 830,000 RP
Reward multiplier AB / RB / SB
140 / 200 / 250 % SL
208 % RP
Total cost of modifications 111,000 RP
194,000 SL
Talisman cost 2,300 GE

Research order:

Mobility
Protection
Firepower
Rating by players
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Settings
Settings
Characteristics:
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