PLAY
Ground Vehicles
M4A1 (76) W
III
Rank
AB
5.0
RB
5.0
SB
5.0
Battle rating
USA
Game nation
Medium tank
Main role
18,000
RP
Research
23,500
SL
Purchase
General information

The M4A1 (76) W Sherman is the first variant of the late-generation Medium Tank M4 (Sherman) family. These were essentially up-gunned and upgraded models of the early generation M4A1 variant, with a modified T23 turret housing the new 76 mm M1 tank gun and split loader's hatches, and "wet" ammunition stowage to reduce the risk of ammo rack detonation. The M4A1 (76) W featured an upgraded oil gear turret traverse mechanism and a simpler stabilizer. The M4A1 (76) W tank was the first of the late-generation M4 Sherman variants to see action in the U.S. Army. These tanks were shipped to depots in England in time to be assigned to units for Operation Neptune, also known as the Normandy landings. It never saw combat, though, because no one wanted them at the time. The primary reason was a lack of time for training on the M4A1 (76) W before the landings, and no one wanted any supply difficulties on the M1 tank gun's ammunition for the logistic lines. However, the M4A1 (76) W and other 76 mm-armed Shermans would see heavy combat in Israeli hands after the Second World War.

Introduced in Update 1.45 "Steel Generals", the M4A1 (76) W provides much-needed improvements in armour penetration and firepower over previous early-generation M4 Sherman variants. Ballistic properties and armour-piercing characteristics have clearly improved. However, the M4A1 (76) W retains the same overall protection and armour thickness as the early-generation M4 Sherman variants, which begins to feel inadequate at its BR. Most enemy tanks will easily penetrate the M4A1 (76) W at any range, as the hull's upper front armour plate can hardly withstand any shells at its rank. Players have to alter their playstyle and take advantage of the M4A1 (76) W's mobility to cover strategic areas early in the battle. Exchanging shots with adversaries is not recommended because the M4A1 (76) W's protection is below average for its rank.



Survivability and armour
Armour front / side / back
Hull 63 / 38 / 38 mm
Turret 63 / 63 / 63 mm
Visibility 121 %
Crew 5 persons
Mobility
Max speed
Forward 3943 km/h
Backward 56 km/h
Power-to-weight ratio 12.210.823.319 hp/t
Engine power 400354763620 hp
Weight 32.7 t
Optics
Gunner
Commander
Driver
Optics zoom
5.0x
Armaments
76 mm M1 cannon
Ammunition 71 rounds
Reload basic crew → aces
7.6 → 5.9 s
Vertical guidance -10 / 25°
Turret Rotation Speed basic crew → aces
Horizontal 16.814.331.622.82420.445.232.6 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP1341321211099989
HE161614131110
APCBC14914613311910695
Smoke333333
12.7 mm M2HB machine gun
Ammunition 600 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 575 shots/min
Vertical guidance -10 / 30°
Horizontal guidance -60 / 60°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/I/AP/API-T3129211496
7.62 mm M1919A4 machine gun (coaxial)
Ammunition 3,000 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 500 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 869 → 1,244 SL
RB 1,014 → 1,451 SL
SB 1,276 → 1,826 SL
Crew training 13,000 SL
Experts 47,000 SL
Aces 330 GE
Research Aces 280,000 RP
Reward multiplier AB / RB / SB
60 / 90 / 110 % SL
136 % RP
Total cost of modifications 19,950 RP
32,700 SL
Talisman cost 980 GE

Research order:

Mobility
Protection
Firepower
Rating by players
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