PLAY
Bluewater Fleet
IJN Tsugaru
II
Rank
AB
4.0
RB
4.0
Battle rating
Japan
Research country
Destroyer
Main role
7,000
RP
Research
8,700
SL
Purchase
General information

Tsugaru (津軽, namesake: Tsugaru Peninsula) was a large minelayer ship built for the Imperial Japanese Navy. Tsugaru was ordered in 1937 as a revised design of the previous minelayer Okinoshima, with the main differences being the replacement of the four 140 mm Type 3rd Year guns with 127 mm Type 89 dual-purpose guns for better air coverage, and the addition of a seaplane catapult to provide reconnaissance.

Tsugaru was laid down on 5 July 1939 at the Yokosuka Naval Arsenal shipyard, launched on 5 June 1940, and commissioned on 22 October 1941. Throughout her career, Tsugaru participated in several island hopping campaigns across the Pacific, and was targeted by submarine attacks on several occasions. On 21 June 1944, while travelling to Halmahera Island, Tsugaru was attacked by the Dutch submarine HNLMS K XIV, resulting in severe flooding at the bow that crippled the ship. After temporary repairs, Tsugaru attempted to return to Manila but was intercepted off the coast of Sarawak by USS Darter (SS-227) on 29 June. She was hit by two torpedoes from the American submarine and sank within 25 minutes, resulting in the death of 308 crew members.

Tsugaru was introduced in Update 2.49 "Tusk Force". Although classified as a destroyer in-game, Tsugaru's gameplay is unlike that of other conventional destroyers. Due to her crew compartments being mostly located in the frontal half and her engines being located below the waterline, Tsugaru can resist most of the destroyer-calibre HE shells that she would commonly face. However, Tsugaru's firepower is very lacking, as her 127 mm guns have no option for armour-piercing shells, and her naval mines have no practical use in-game. In addition, Tsugaru is vulnerable to torpedoes due to her size and poor mobility.



Specification
Armour
Hull 16 mm (steel)
Superstructure 4 mm (steel)
Number of sections 6
Displacement 4,400 t
Crew 445 persons
Max speed
Forward 37324533 km/h
Backward 109139 km/h
Primary armament
2 × Turret — 2 × 5 inch/40 Type 89 cannon
Ammunition 800 rounds
Reload basic crew → aces
5.6 → 4.3 s
Vertical guidance -7 / 90°
Turret Rotation Speed
Horizontal 65.165.1 °/s
Vertical 1210.21210.2 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
1000 m2500 m5000 m7500 m10000 m15000 m
HE252525252525
HE-TF252525252525
Secondary armament
4 × Turret — 25 mm/60 Type 96 automatic cannon
Ammunition 6,000 rounds
Belt capacity 15 rounds
Reload basic crew → aces
2.6 → 2 s
Fire rate 261 shots/min
Vertical guidance -10 / 70°
Turret Rotation Speed
Horizontal 7563.87563.8 °/s
Vertical 6555.36555.3 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEF-T/HEF/AP-T/HEI555344373229
AP-T/AP-T/AP-T/HEF555344373229
HEF-T/HEI/HEI/HEI554444
6 × Turret — 3 × 25 mm/60 Type 96 automatic cannon
Ammunition 27,000 rounds
Belt capacity 15 rounds
Reload basic crew → aces
2.6 → 2 s
Fire rate 261 shots/min
Vertical guidance -10 / 85°
Turret Rotation Speed
Horizontal 1512.81512.8 °/s
Vertical 108.5108.5 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEF-T/HEF/AP-T/HEI555344373229
AP-T/AP-T/AP-T/HEF555344373229
HEF-T/HEI/HEI/HEI554444
Additional armament
Setup 1 8 × Type 95 depth charge
Setup 2 60 × Type 93 mod1 moored contact mine
Setup 3 8 × Type 95 depth charge
60 × Type 93 mod1 moored contact mine
Economy
Repair cost Basic → Reference
AB 856 → 1,091 SL
RB 1,355 → 1,728 SL
Crew training 2,500 SL
Experts 8,700 SL
Aces 125 GE
Research Aces 160,000 RP
Reward multiplier AB / RB
90 / 170 % SL
112 % RP
Total cost of modifications 6,750 RP
6,750 SL
Talisman cost 530 GE

Research order:

Seakeeping
Unsinkability
Firepower
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