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Ground Vehicles
▄Leopard 1A5
VI
Rank
AB
9.3
RB
9.3
SB
9.3
Battle rating
Italy
Game nation
Medium tank
Main role
220,000
RP
Research
620,000
SL
Purchase
General information

The Leopard 1A5 was used by Italy during the last stages of the Cold War. It was actually a hybrid, consisting of a hull from the Leopard 1A2 family that Italy also used and licence-produced by OTO Melara, and the turret of the Leopard 1A5. Italy initially looked to upgrade their own Leopard 1A2s and 1A1s with an advanced Italian-made FCS, but ultimately opted to go with the Leopard 1A5 turret. These new tanks would be delivered between 1971 and 1972 followed by two batches built by OTO Melara under licence, which became one of the bulkheads of the Italian army alongside the American M60, which Italy also licence-produced. The Leopard 1A5 would mainly serve in the Italian army as part of the KFOR taskforce.

Introduced in Update "New Power", the Leopard 1A5 is the final evolution of the Leopard 1 family, and thus offers some very competitive tools at the players' disposal. It plays very similarly to the OF-40s, the weakspots for the most part being the same. What the Leopard 1A5 is great at is being a sniper, the zoom levels together with the thermal imager allows the 1A5 to easily pick off enemies from afar. The mobility when stock sadly is not the greatest but as soon as you unlock the modules you can get to places around the battlefield at around the same speed as the rest of your team. In terms of armament the Leopard 1A5 is equipped with a NATO standard 105 mm L7A3 cannon. This cannon is able to fire a multitude of munitions which includes APFSDS rounds. This allows the tank to be able to destroy pretty much any tank it will face at its battle rating. Survivability-wise, the Italian 1A5 features a surprisingly useful laser warning receiver, unlike its German counterpart. However, the tank has relatively poor armour. Even IFVs will easily go through the armour, meaning you need to be a bit more strategic with what enemies you decide to engage. It has a huge ammo rack at the front of the hull, so any shot there will usually take the crew out of the battle.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 70 / 35 / 25 mm
Turret 65 / 45 / 52 mm
Visibility 94 %
Crew 4 persons
Support systems
Mobility
Max speed
Forward 6572 km/h
Backward 2528 km/h
Power-to-weight ratio 19.517.337.330.3 hp/t
Engine power 8307341,5841,286 hp
Weight 42.5 t
Optics
Gunner
Commander
Driver
Optics zoom
4.0x–12.0x
4.0x–20.0x
Optical device
Armaments
105 mm L7A3 cannon
Ammunition 55 rounds
First-order 9 rounds
Reload basic crew → aces
8.7 → 6.7 s
Vertical guidance -9 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 16.814.331.622.82420.445.232.6 °/s
Vertical 4.93.917.11175.624.515.7 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEATFS400400400400400400
HESH127127127127127127
APFSDS337335330322314306
APFSDS408405398389379370
7.62 mm Beretta MG42/59 machine gun (coaxial)
Ammunition 4,600 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 800 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
7.62 mm Beretta MG42/59 machine gun
Ammunition 2,000 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 800 shots/min
Vertical guidance -8 / 20°
Horizontal guidance -120 / 120°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 3,992 → 6,228 SL
RB 4,073 → 6,354 SL
SB 5,205 → 8,120 SL
Crew training 175,000 SL
Experts 1,010,000 SL
Aces 2,100 GE
Research Aces 620,000 RP
Reward multiplier AB / RB / SB
150 / 200 / 240 % SL
226 % RP
Total cost of modifications 185,200 RP
302,000 SL
Talisman cost 2,700 GE

Research order:

Mobility
Protection
Firepower
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