PLAY
Bluewater Fleet
Geniere
II
Rank
AB
4.3
RB
4.3
Battle rating
Italy
Game nation
Destroyer
Main role
1,150
GE
Purchase
Premium vehicle
Status
General information

After World War II, Italy's navy had been cut in half, and heavily restricted in terms of armaments. Only from the 1950s onward was it allowed to begin reconstruction, due to Italy's entry into NATO. Over the years, several ships were built, but at the same time tensions between NATO and the Warsaw Pact increased and so in the 1970s Italy asked the United States for destroyers to replace the old Benson-class destroyers. Three Fletcher-class ships were delivered, later renamed Fante (D 561), Geniere (D 555), and Lanciere (D 560). The Geniere (D 555) in Italian service participated in training missions, coastal control, and other minor missiosn, but never saw combat. After 5 years, the ship was replaced by more modern units and was eventually scrapped in 1975.

Introduced in Update "Danger Zone", Geniere is a fairly good premium ship thanks to its armament composed of four single 127 mm guns with good reload thanks to the autoloader. Thanks to the powerful SAP shells, you will be able to ammo rack enemy ships very easily, and their HE-VT shells are perfect to shoot down other targets, including aircraft. In conjunction with the three twin 76 mm emplacements, also able to be equipped with HE-VT shells, Geniere can quickly cause damage enemy aircraft and boats alike. The 6 anti-submarine torpedoes cause little damage to large ships, but they may disable important modules, allowing you to take the opportunity to finish them off with the main guns. The manoeuvrability and speed are quite good. This ship is perfect for those who want to have a different play style from the Italian WWII destroyers.


Camouflages:

Specification
Armour
Main fire tower 3 / 3 / 3 mm
Hull 16 mm (steel)
Superstructure 4 mm (steel)
Number of sections 7
Displacement 3,005 t
Crew 273 persons
Max speed
Forward 70608663 km/h
Backward 29253526 km/h
Primary armament
4 × Turret — 127 mm/38 Mk.12 cannon, mount Mk.30
Ammunition 1,440 rounds
Reload basic crew → aces
3.6 → 2.8 s
Vertical guidance -15 / 85°
Turret Rotation Speed
Horizontal 28.824.428.824.4 °/s
Vertical 1512.81512.8 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HE363636363636
Common12510990797162
SP Common152132110968675
HE-VT363636363636
Secondary armament
3 × Turret — 2 × 76 mm/50 Mk.33 cannon
Ammunition 9,000 rounds
Belt capacity 150 rounds
Reload basic crew → aces
13 → 10 s
Fire rate 50 shots/min
Vertical guidance -15 / 85°
Turret Rotation Speed
Horizontal 2420.42420.4 °/s
Vertical 3025.53025.5 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HE888888
HE-VT777777
Additional armament
Setup 1 6 × 12.75 inch Mark 44 torpedo
Setup 2 48 × Mk.10 "Hedgehog" mortar
Setup 3 6 × 12.75 inch Mark 44 torpedo
48 × Mk.10 "Hedgehog" mortar
Economy
Repair cost
AB 1,252 SL
RB 1,877 SL
Crew training 6,900 SL
Experts 46,000 SL
Aces 320 GE
Research Aces 500,000 RP
Reward multiplier AB / RB
2 x (165 / 380) % SL
2 x 130 % RP
Premium vehicle
All modifications are unlocked

Seakeeping
Unsinkability
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
2
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content