PLAY
Ground Vehicles
M-51 (W)
IV
Rank
AB
6.0
RB
6.0
SB
6.0
Battle rating
Israel
Game nation
Medium tank
Main role
Premium vehicle
Status
General information

The M-51 (W) was designed similarly to the M-51; the only difference was the hull. Instead of the M4A1 hull, it was built using the chassis of the M4A3 and M4A4. Considered to be the most advanced version of the Sherman ever produced, the M-51 featured a 105 mm gun, an improved engine, a new turret, and access to a powerful HEAT shell. Developed based on the M-50, it was Israel's primary tank against Soviet-made T-55s and T-62s during the Yom Kippur War. In this conflict, neither Centurions nor Patton tanks were capable of consistently penetrating the armour of the new Soviet designs. While the M-51 was unreliable, slow, and had little to no protection, its armament was the most capable of all tanks in service with the IDF. Despite being obsolete, 180 were built, and they achieved decent results during the Six-Day War and the Yom Kippur War, even against the most modern Soviet designs.

Introduced in Update "Winged Lions", the M-51 (W) has two differences compared to the regular M-51 found in the tech tree. The first is that it uses the M4A3 chassis instead of the M4A1. While the difference in armour is not enough to make a significant difference, the shape of the armour makes it possible for the M-51 (W) to bounce some shells off the front. The second is that the pintle-mounted machine gun has been upgraded from a 7.62 mm LMG to a 12.7 mm HMG, allowing it to more easily deal with lightly armoured vehicles and break down obstructions. Its HEAT shell is capable of dealing with any enemy at its BR. However, it has very poor mobility, particularly off-road and in reverse, its armour is non-existent, and if it's penetrated, surviving is unlikely. It also does not have access to a stabilizer like the original Shermans. Since it relies on its firepower, it's recommended to stay back in comfortable positions behind the protection of your team, and if you are going to be at the frontline, stay close to your teammates.


Where to purchase:

Survivability and armour
Armour front / side / back
Hull 63 / 38 / 38 mm
Turret 76 / 51 / 51 mm
Visibility 121 %
Crew 5 persons
Support systems
Mobility
Max speed
Forward 3842 km/h
Backward 5 km/h
Power-to-weight ratio 11.510.22217.8 hp/t
Engine power 460407878713 hp
Weight 40 t
Optics
Gunner
Commander
Driver
Optics zoom
6.0x–8.0x
Armaments
105 mm M-51 cannon
Ammunition 56 rounds
First-order 8 rounds
Reload basic crew → aces
9.7 → 7.5 s
Vertical guidance -8 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 16.814.331.622.82420.445.232.6 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEAT400400400400400400
HE252525252525
Smoke333333
12.7 mm M2HB machine gun
Ammunition 600 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 575 shots/min
Vertical guidance -10 / 70°
Horizontal guidance -60 / 60°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/I/AP/API-T3129211496
7.62 mm M1919A4 machine gun (coaxial)
Ammunition 4,750 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 500 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost
AB 2,096 SL
RB 2,478 SL
SB 3,098 SL
Crew training 10,000 SL
Experts 320,000 SL
Aces 800 GE
Research Aces 1,050,000 RP
Reward multiplier AB / RB / SB
2 x (115 / 180 / 210) % SL
2 x 172 % RP
Premium vehicle
All modifications are unlocked

Mobility
Protection
Firepower
Rating by players
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