PLAY
Aviation
Harrier GR.1
VI
Rank
AB
10.0
RB
9.7
SB
9.7
Battle rating
Great Britain
Game nation
Strike aircraft
Main role
9,090
GE
Purchase
Premium vehicle
Status
General information

The Harrier GR.1 was developed from the Hawker-Siddeley P.1127 and the Hawker-Siddeley Kestrel FGA.1 prototype aircraft that demonstrated the feasibility of using vectored thrust to achieve V/STOL capability. Recognizing the potential of this technology to operate from unprepared sites and evade enemy air defenses, the Royal Air Force (RAF) adopted it for their use. In 1969, the Harrier GR.1 was officially introduced into service. It was primarily designed for ground-attack and reconnaissance missions, capitalizing on its unique ability to take off and land in a variety of environments. This flexibility made it a valuable asset in the RAF's arsenal. Beyond its primary roles, the Harrier GR.1 was also tested with Short Range Air-to-Air Missiles (SRAAMs), a British project that spanned from 1968 to 1980. These infrared homing missiles were capable of executing high-G turns, making them ideal for close-range dogfights. It paved the way for future advancements in aircraft design and missile technology, setting the stage for the next generation of combat aircraft and air-to-air missiles.

The Harrier GR.1 was introduced in Update "New Power". Like all members of the Harrier family, the Harrier GR.1 is a VTOL aircraft with thrust vectoring nozzles, which allow it to take off and land vertically. The Harrier GR.1 can be equipped with a variety of ordnance, including SRAAMs, bombs, and rockets. It excels at low-altitude combat, where it can use its VTOL capabilities to surprise enemies and evade attacks. However, it also has low top speed and agility, making it easy prey for faster and more manoeuvrable enemies. Additionally, it lacks any kind of countermeasures, such as chaff or flares, leaving it vulnerable to enemy missile attacks. On the bright side, the aircraft can use its SRAAMs to intercept incoming missiles head-on. It is a challenging but rewarding aircraft to master, offering a unique gameplay experience and a versatile loadout.



Flight performance
Max speed
at 0 m 1,1331,1181,1431,124 km/h
Rate of Climb 8061.598.563 m/s
Turn time 32343133 s
Max altitude 12,192 m
Takeoff Run 550 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 1 person
Gross weight 8.3 t
Engine Rolls-Royce Pegasus Mk.101
Length 14.3 m
Wingspan 7.7 m

Limits:
Max Speed Limit (IAS) 1,191 km/h
Mach Number Limit 1
Flap Speed Limit (IAS) 556 km/h
Gear Speed Limit (IAS) 648 km/h
Offensive armament
2 × 30 mm ADEN Mk.4 cannon
Ammunition 260 rounds
Fire rate 1,200 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/HEI-T3734221385
AP/HEI-T/AP3734221385
HEF-I/HEI-T444444
AP/HEF-I3734221385
Suspended armament
Max weight 4,000 kg

NameWeightSlot
2 × 140 kg
18 × 183.9 kg
213.1 kg
235.9 kg
36 × 367.8 kg
2 × 426.2 kg
486 kg
2 × 972 kg
486 kg
2 × 972 kg
Economy
Repair cost
AB 2,123 SL
RB 6,423 SL
SB 6,848 SL
Crew training 10,000 SL
Experts 1,010,000 SL
Aces 2,600 GE
Research Aces 2,020,000 RP
Reward multiplier AB / RB / SB
2 x (95 / 315 / 600) % SL
2 x 226 % RP
Premium vehicle
All modifications are unlocked

Flight performance
Survivability
Weaponry
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