Aviation
▀G.50 AS serie 7
I
Rank
AB
2.0
RB
1.7
SB
2.0
Battle rating
Germany
Game nation
Fighter
Main role
Kingdom of Italy
Origin country
General information
The G.50 AS serie 7 (Germany) is a gift German fighter. It has been in the game since the start of the Open Beta Test prior to Update 1.27 in the German aviation tree. In Update 1.69 "Regia Aeronautica", the G.50, as well as the other Italian planes in the German tech tree, were moved to the new Italian tree, although it still exists in the German tree for those who unlocked it prior to Update 1.69.
The Fiat G.50 is the oldest of the Series 0 planes, its fellow stablemates are the M.C 200 and Re 2000, both built around the same 860 HP radial engine and having the same armament.
Camouflages:
Flight performance
Max speed
at 5,000 m
470434492449 km/h
Rate of Climb
10.37.314.27.3 m/s
Turn time
1516.714.116 s
Max altitude
8,200 m
Takeoff Run
317 m
Combat
flaps
flaps
Take-off
flaps
flaps
Landing
flaps
flaps
Air
brake
brake
General characteristics
Crew
1 person
Gross weight
2.5 t
Engine
Fiat A74
Length
8 m
Wingspan
11 m
Limits:
Max Speed Limit (IAS)
870 km/h
Mach Number Limit
1
Gear Speed Limit (IAS)
260 km/h
Flap Speed Limit (IAS)
300 km/h
Offensive armament
2 × 12.7 mm Breda-SAFAT machine gun
Ammunition
600 rounds
Fire rate
700 shots/min
Belt | Belt filling | Armor penetration (mm) at a distance: | |||||
---|---|---|---|---|---|---|---|
10 m | 100 m | 500 m | 1000 m | 1500 m | 2000 m | ||
T/Ball/Ball/I/AP | 21 | 19 | 12 | 7 | 4 | 2 | |
AP/AP-I/HEF/API-T/I | 21 | 19 | 12 | 7 | 4 | 3 | |
API-T/AP-I/HEF | 21 | 19 | 12 | 7 | 4 | 3 | |
API-T | 21 | 19 | 12 | 7 | 4 | 3 | |
AP-I/AP-I/HEF/HEF | 20 | 18 | 11 | 6 | 4 | 2 |
Suspended armament
Setup 1
2 × 50 kg GP 50 bomb
Economy
Repair cost
Basic → Reference
AB
157 → 211
RB
314 → 422
SB
418 → 562
Crew training
600
Experts
110,000
Aces
45
Research Aces
2,100
Reward multiplier
AB / RB / SB
10 / 30 / 60 %
100 %
Total cost of modifications
4,440
2,670
Talisman cost
300
Research order:
▀G.50 AS serie 7
Flight performance | |
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Survivability |
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Weaponry | |
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