PLAY
Aviation
J22-A
II
Rank
AB
3.0
RB
3.0
SB
2.0
Battle rating
Sweden
Game nation
Fighter
Main role
9,200
RP
Research
16,000
SL
Purchase
General information

The J22-A is a Swedish fighter. It was introduced in Update 1.95 "Northern Wind".

With World War II on the brink of starting, Sweden realized that their air fleet was outdated and many foreign options fell through either through unacceptable offers, embargoes or unrealistic transit times. SAAB was already at maximum capacity building SAAB 17 fighters and SAAB 18 bombers and could not help. To bypass this problem, a new company and factory were setup (Royal Air Administration Factory in Stockholm, FFVS) to build the J 22 fighter. This fighter was relatively straight forward as a steel frame and plywood covered aircraft of a conventional build. The main landing gear retracted into the fuselage and everything was built simplistically to aid in the expedient building along with easy maintenance.

Due to the necessity of needing engines for this aircraft, an unlicensed copy of the Pratt & Whitney R-1830 engine was built and utilised (though later the license fees were paid). The simplicity of the aircraft not only made it a dream to build and maintain but for the pilots who flew it, they stated that it was well-liked and was very responsive resulting in good manoeuvrability. Though problems typical to tail-dragger aircraft, forward visibility while taxiing was terrible and it was necessary to lock in the tail wheel on takeoff to prevent the aircraft from entering into a ground-loop and crashing. Pilots found that the J22-A could hold its own in a mock dogfight with Swedish P-51s (J 26) as long as they remained under 4,000 m (13,000 ft), anywhere above that, the fighter began to struggle and lose any equality or advantage it had over the Mustangs and required the pilot to really work the controls just to be anywhere close to competitive. Tight turns sometimes resulted in the J22-A inadvertently flipping over onto its back.

Pilots in War Thunder will find controlling the J22-A relatively easy especially when speed is maintained as long as they remain under the 4,000 m ceiling. This fighter is not necessarily the best choice for intercepting bombers unless they attempt to tackle the smaller attacker/bombers or low-altitude strategic bombers like the Do 17, Su-2s or other bombers in this size/weight range. The J22-A should be able to hold its own with most fighters in a dogfight, however, it would be wise to look for any speed/height advantages before taking on an A6M or Spitfire. Like many fighters of its day, being outfitted with only machine guns can mean more time spent firing at a target, but for those pilots who properly set their convergence and then fight within that range, the four machine guns should be more than sufficient to take down most enemy fighters.


Camouflages:

Flight performance
Max speed
at 4,300 m 560519585537 km/h
Rate of Climb 10.87.614.97.6 m/s
Turn time 202218.921.1 s
Max altitude 9,200 m
Takeoff Run 300 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 1 person
Gross weight 2.8 t
Engine SFA STWC3
Length 7.8 m
Wingspan 10 m

Limits:
Max Speed Limit (IAS) 670 km/h
Mach Number Limit 1
Flap Speed Limit (IAS) 225 km/h
Gear Speed Limit (IAS) 270 km/h
Offensive armament
2 × 13.2 mm Akan m/39 machine gun
Ammunition 500 rounds
Fire rate 1,080 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEF-T/AP2826191285
HEF-T/AP/AP/AP2826191285
HEF-T/HEF-T/AP/HEF-T2826191285
AP2826191285
8 mm Ksp m/22 Fv machine gun
Ammunition 500 rounds
Fire rate 1,200 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/AP/T/AP13127320
T/AP/I/I13127320
T/AP/T/T13127320
AP/AP/I/I13127320
AP/T/AP/AP13127320
T/I/I/AP13127320
8 mm Ksp m/22 Fh machine gun
Ammunition 500 rounds
Fire rate 1,200 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/AP/T/AP13127320
T/AP/I/I13127320
T/AP/T/T13127320
AP/AP/I/I13127320
AP/T/AP/AP13127320
T/I/I/AP13127320
Economy
Repair cost Basic → Reference
AB 495 → 627 SL
RB 1,037 → 1,313 SL
SB 1,197 → 1,515 SL
Crew training 4,500 SL
Experts 16,000 SL
Aces 180 GE
Research Aces 190,000 RP
Reward multiplier AB / RB / SB
30 / 80 / 160 % SL
118 % RP
Total cost of modifications 8,400 RP
9,390 SL
Talisman cost 640 GE

Research order:

Flight performance
Survivability
Weaponry
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
3
Flight performance: Not enough ratings
Survivability: Not enough ratings
Aerial combat: Not enough ratings
Ground attack: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content