Difference between revisions of "User:VolgaIgor/How damage points will be quantified"

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Latest revision as of 12:08, 24 June 2019

Each type of vehicle that exists in War Thunder has its own rules for quantifying the amount of damage it receives from players. It has been designed in this way so that damage may be distributed as clearly as possible, with the associated rewards being distributed properly between all players who participated in destroying the enemy.

Msg-info.png The mechanics used to quantify damage for a given type of vehicle is the same for all game modes. For example, there are no differences between how aircraft damage is quantified in Arcade Battles and Realistic Battles.


Aircraft

The biggest awards will be provided to the player that destroys the vehicle.

The priority of damage quantification is as follows: Fatal damage > new critical damage > new serious or simple damage > Expired critical damage

Msg-info.png If an aircraft or helicopter receives several types of damage and is then destroyed, the vehicle’s destruction will be counted for the player which did the most amount of priority damage.

Other conditions:

  • The successful repair of an aircraft or helicopter will reset all active types of damage.
  • If it’s the case where several players caused damage of equal priority, the vehicle’s destruction will be credited to the player who caused damage last.

Damage types

Fatal damage

Timer: none (destruction will be instantly counted).

Conditions: Damage types that are not compatible with the possibility of further flight - pilot death, fuel tanks exploding, detaching of the middle/inner section of the wing or tail.

A secondary award (support) will be given to all players who caused serious damage to the destroyed vehicle less than 30/60/80 seconds before its destruction (AB/RB/SB), or 90 seconds before they did the critical damage before it will be counted as destroyed.


Other conditions:

  • The tearing off of the tip of a wing will not be counted as fatal damage.
  • In the RB and SB game modes, the tearing off of wings can be fatal if the total damage is large enough (if about half of the modules become faulty) and further repair is impossible.

Critical damage

Timer: New critical damage caused less than 90 seconds ago (after which it becomes expired critical damage).

Conditions: Any damages which significantly impairs the handling or performance of the aircraft - from rudder failure to fuselage damage.

Msg-info.png Some damage which fits the critical damage definition may have a delayed effect. For example, a damaged radiator will eventually cause the engine to overheat and later lead to complete failure, and after that, critical damage will be credited to the player which damaged the radiator. Fire can also cause critical or weaker damage.

Delayed critical damage has no timer and will be “assigned” to the damaged enemy until they are destroyed or the damage is repaired.

If the enemy which received critical damage is destroyed before the 90 second timer expires, the destruction will be counted to the player which did the most amount of fatal critical damage.

A secondary award (support) will be given to all players who caused critical or serious damage to the destroyed vehicle less than 30/60/80 seconds before its destruction (AB/RB/SB).

Msg-warning.png When the 90 second timer expires, new critical damage becomes expired critical damage, and can be interrupted if the enemy is destroyed, for example by serious or even simple damage.

However, even if the timer has expired, but no one has interrupted the critical damage caused by serious or simple damage, the vehicle’s destruction will be credited to the player which caused the critical damage.

Other conditions:

  • Critical damage can be caused multiple times, and each instance of critical damage will restart the timer.
  • A secondary award (support) will be given for all players who caused serious damage to the destroyed vehicle less than 30/60/80 seconds before its destruction (AB/RB/SB) or 90 seconds before they did critical damage but not less serious damage, before it will be counted as destroyed.
  • Critical damage will be awarded with Silver Lions and Research Points regardless of the fate of the damaged enemy.
  • Messages regarding critical damage will be marked red in the in-game interface and recorded to the battle log.

Serious damage

Timer: 12 seconds AB / 15 seconds RB and SB (resetting after that).

Conditions: perceptible damage to aircraft (including helicopters) components and modules which don’t impact the controllability of the aircraft (including helicopter) nor the performance characteristics.

If an enemy who has received serious damage is destroyed before the expiration of the timer, and they have not previously received any critical damage, the destruction will be credited to the player who caused the serious damage to the aircraft or helicopter.

Other conditions:

  • Is equal to the simple damage in priority when counting the destruction.
  • Messages regarding serious damage will be marked in gray in the in-game interface and recorded to the battle log.

Simple damage

Timer: 12 seconds AB / 15 seconds RB and SB.

Conditions: Any other hits which are not listed above. Destruction of the vehicle will be credited to the player in cases where the enemy vehicle crashes before the timer expires and only when the vehicle doesn’t have any active critical or serious damage.

Other conditions:

  • Lesser priority than critical or serious damage.

Ground vehicles

The biggest award will be credited to the player that destroys the vehicle.

The priority of damage quantification is as follows: Fatal damage > Critical damage >Active fire > Serious damage > Simple damage

Msg-info.png If a ground vehicle receives several types of damage, and is then destroyed, the destruction will be credited to the player who caused more priority damage.

Other conditions:

  • The repair of ground vehicles doesn’t reset the active damage on the vehicle. It only returns it to combat readiness without fully recovering it.

Types of damage

Fatal damage

Timer: no (destruction will be counted instantly).

Conditions: Fully disabled vehicle - ammunition explosion or fuel tanks explosion, crew death.

A secondary award (support) will be given to all players who made at least a minimal amount of damage to the destroyed vehicle 30 seconds before it was considered destroyed.

Critical damage

Timer: no.

Conditions: Disable at least one crew member or set the vehicle on fire.

A secondary award (support) will be given to all players who made any minimal amount of damage to the destroyed vehicle.

Other conditions:

  • Critical damage to one enemy vehicle can be made only once in one battle.

Active fire

Timer: no.

Conditions: Setting fuel tanks or vehicle engines on fire.

Works with the same principle as caused damage - can cause different types of damage which will be counted at the end to the player who caused the damage.

Other conditions:

  • A fire that causes the full destruction of the vehicle can be counted as fatal damage and will be credited to the player once the enemy is destroyed.

Serious damage

Timer: 60 seconds.

Conditions: Failure of an important module - cannon or engine.

The destruction of a seriously damaged enemy vehicle will be credited to the player if the actions of the opponent that followed the damage resulted in the destruction of the vehicle or the enemy left the vehicle before the timer expired.

Other conditions

  • Less priority than critical damage or active fires.

Simple damage

Timer: 12 seconds.

Conditions: Minimal damage of the vehicle which is visible on the vehicle’s status panel (bottom left corner of the screen).

The destruction of enemy vehicles which received simple damage will be credited to the player if the actions of the opponent that followed the damage resulted in the destruction of the vehicle or the enemy left the vehicle before the timer expired.

Fleet

The biggest award will be credited to the player that caused the most amount of damage.

There is no priority for damage, and a vehicle’s destruction will be credited to the player who caused damage last.

Msg-info.png In War Thunder Naval Battles, the destruction of a vehicle will be counted when the amount of its crew reaches a critically low level.

A ship's crew can include several thousands of sailors. That’s why the ‘one shot’ destruction of a ship is only possible in exceptional cases. The assessment of a player's contribution to the victory over the enemy is carried out by counting the amount of disabled crew members.

Ship damage

The crew on a ship are assigned to separate compartments and combat posts - such as weapons and survey modules, the captain's cabin, etc. striking a compartment or combat post disables a part of the crew assigned to it, depending on the severity of the damage.

The destruction of a compartment so that it appears “black” means that its crew have been completely neutralised.

Ships will also be considered destroyed in following circumstances:

  • Obtaining threshold critical damage to the hull that destroys the hull.
  • Causing the ammunition cell to explode.
  • Destruction of all compartments (including superstructures, which are considered to be compartments).
  • Sinking.

In all cases, the reward for the remaining crew of the ship will be credited to the player whose damage led to the destruction of the enemy ship.

Other conditions:

  • There are no crew left in “black” (destroyed) compartments.
  • The density of crew in unaffected compartments is higher and fires will lead to further damage.
  • The number of remaining crew members will be listed in the damage camera.