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  • File:Normandy AB Type 60 ATM last stand.jpg
    ...emies are stalled on type 60 ATM position, or it simply is out of ammo, in arcade one should call-in bomber. Carpet bombing entire street in such conditions
    (1,920 × 1,080 (445 KB)) - 22:58, 8 June 2019
  • File:Radio communication AB example.jpg
    ...the power of the "radio communication" skill combined with air support in arcade mode.
    (1,920 × 1,080 (847 KB)) - 15:54, 2 July 2019
  • File:Vision example - no smoke.jpg
    Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is first in series, to show how enemy looks li
    (1,920 × 1,080 (544 KB)) - 01:23, 6 July 2019
  • File:Vision example - smoke didn't set in.jpg
    Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is second in series, to show how enemy looks l
    (1,920 × 1,080 (336 KB)) - 01:26, 6 July 2019
  • File:Vision example - smoke set in.jpg
    Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is third in series, to show how enemy looks li
    (1,920 × 1,080 (266 KB)) - 01:28, 6 July 2019
  • File:Challenger 2 scope zero in for arcade mode.jpg
    Screenshot used to display the convenience of manual gun adjustment in Arcade battle. There is no AB hit marker past 1 KM, so challenger 2 would still ha
    (1,920 × 1,080 (257 KB)) - 17:28, 25 October 2019
  • File:Type 75 SPH firing over cover long range AB.jpg
    ...nly be done from long range of about 1.1+ km, probably can only be done in arcade mode. [[Category:In-game screenshots]]
    (1,920 × 1,080 (231 KB)) - 23:01, 25 October 2019
  • File:ZT3A2 Climbed impossible spot and sniped.jpg
    ...nreachable spot for west team to snipe unfortunate people attacking C cap. Arcade mode.
    (1,920 × 1,080 (555 KB)) - 05:34, 29 June 2021