Difference between revisions of "Pz.II C"

From War Thunder Wiki
Jump to: navigation, search
(I did my best to give as real of a description as I could of this vehicle, while doing my best to prepare those who are considering trying it for what they are in for.)
Line 15: Line 15:
  
 
=== Mobility ===
 
=== Mobility ===
mobility wise, the Pz.II C is actually better than most, but the BT series tanks and M3 Stuarts will still outrun you quite easily. reguardless, you can get around the battlefield quite respectably, and the vehicle's power to weight ratio makes for easier going up hills than larger, heavier vehicles. reguardless, odds are that you are not going to outrun the enemy team, therefore locating good cover is immensely useful.
+
mobility wise, the Pz.II C is actually better than most (27.2mph), but the BT series tanks(33mph) and M3 Stuarts(34mph) will still outrun you quite easily. reguardless, you can get around the battlefield quite respectably, and the vehicle's power to weight ratio makes for easier going up hills than larger, heavier vehicles. reguardless, odds are that you are not going to outrun the enemy team, therefore locating good cover is immensely useful.
  
 
== Armaments ==
 
== Armaments ==
Line 61: Line 61:
  
 
== Usage in the battles ==
 
== Usage in the battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
your goal as a Pz.II C player, should be to support friendly tanks with pushing the cap, a second line tank if you will. use short (2-4 rounds ideally) bursts to disable enemy vehicles by targeting points like their transmission or turret crew, then use your remaining ammo to take out the rest of the enemy crew, or let your friendly tankers take them out to earn multiple assists. you lack the mobility to disengage and run from tanks like the M3 Stuarts or BT series tanks, but if you can take out their transmission, driver or tracks (all of which are visible from the front in both cases) you may buy yourself enough time while they repair to scurry back to friendly lines, simultaniously luring those enemy tanks towards your team.  
 +
 
 +
the biggest threat to you is tanks that put all their points into armor, to an extent that mobility was hindered, but not neccissarily firepower;
 +
 
 +
the Valentine, FCM 36 and Matilda are examples of tanks that will easily defeat your shots with even the PzGr.40 loaded, either due to their impressive frontal hull and turret armor, or just because they are so slow that you are forced to engage them at ranges that render your muntions ineffective. if you spot one of them trundling along in the distance, do not bother taking shots because you are not likely to even scratch them, while drawing attention to yourself due to you shooting at them, and the tracer fire revealing your location.
 +
 
 +
generally speaking, if the target is smaller than a 1 dollar US coin when looking at it on max zoom in the gunner's sight, do not bother firing.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
'''Pros:'''
  
'''Pros:'''
+
* small, easy to manuver through narrow passages that wider vehicles may find impassable
 +
* gun will easily dispatch most vehicles you encounter in the 1.0-2.0 battle rating range you will face
 +
* your odds of being mistaken for an enemy tank by your team are effectively nil
 +
* due to it's use of an automatic cannon rather than a traditional cannon or howitzer, you can prospectively eliminate 3-4 enemy with the 10 rounds available if you use adequate trigger discipline.
  
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* your top speed is slower than the fastest tanks you will encounter, and they are a very common encounter.
 +
* players used to the Flakpanzer 1 and Gepard (38t) will be annoyed by the 10 less rounds per magazine situation
 +
* because of how much of a danger it is to the enemy team and what little armor you have, the enemy team will see you as an easy target.
 +
* it's relatively cramped interior makes it easy to be 1 shotted due to there only being 3 crew, and they are surrounded by fuel tanks and ammunition.
  
 
*
 
*

Revision as of 04:59, 31 January 2019

Rank 2, Sweden
"The Swedish revolver": SAV 20.12.48
Pz.Kpfw. II Ausf. C
germ_pzkpfw_ii_ausf_c.png
AB
RB
SB
General characteristics
Brief
Detailed
1.0/1.0/1.0BR
3 peopleCrew
69 %Visibility
front / side / backArmour
35 / 15 / 15Hull
30 / 15 / 15Turret
Mobility
9.1 tWeight
267 hp140 hpEngine power
29 hp/t15 hp/tPower-to-weight ratio
48 km/h forward
9 km/h back
43 km/h forward
8 km/h back
Speed
Armament
20 mm KwK30 cannonMain weapon
180 roundsAmmunition
6.0 / 7.8 sReload
10 roundsBelt capacity
280 shots/minFire rate
-9° / 20°Vertical guidance
shoulderStabilizer
1 800 roundsAmmunition
8.0 / 10.4 sReload
150 roundsBelt capacity
900 shots/minFire rate
Economy
4 000 Rp icon.pngResearch
2 100 Sl icon.pngPurchase
Sl icon.png230 / 298/200 / 259/160 / 207Repair
600 Sl icon.pngCrew training
2 100 Sl icon.pngExperts
40 Ge icon.pngAces
100 % Rp icon.pngReward for battle
30 % Sl icon.png20 % Sl icon.png10 % Sl icon.png

Description

so, you've decided to play low tier germans? good for you! the Pz.II C is the first in it's lineup, and can be distinguished from the Ausf. F by it heavier frontal armor. another distinguishing feature is it's trademark 20mm automatic cannon, which can be a curse for new users and a gift for players who know how to use the vehicle well.

the Pz.2's biggest misconception is it's autocannon, which lures players into assuming it's a close quarters vehicle. the reality is much different - at close ranges, you may be able to utilize your 280RPM rate of fire and PzGr.40 APCR to great effect on a single target, but the reload time and capacity of 10 rounds per magazine will betray you if faced against more tanks than you have ammo for in a single magazine.

General info

Survivability and armour

for armor, you have (on the surface) decent frontal armor, with a total of 35mm for your upper mantle, a section of heavily sloped 30mm armor, and then your lower mantle has the same as the top. your sides are a paltry 15mm, and the back, top of your hull and turret sides are all the same. the front turret face is 30mm, and despite appearances, does not overlap, meaning no chance of an enemy shot ricocheting off a sliver that constitutes 60mm!

generally speaking, you do not have enough armor to defend yourself unless the enemy is engaging you from extreme range (which most early tanks can't reasonably do well) or are facing SPAA who are only using HE, as well as some early french tanks.

put shortly - do everything in your power to ensure that you are not hit, because even 1 well placed shot in the crew compartment will likely OSK you. (one shot kill).

Mobility

mobility wise, the Pz.II C is actually better than most (27.2mph), but the BT series tanks(33mph) and M3 Stuarts(34mph) will still outrun you quite easily. reguardless, you can get around the battlefield quite respectably, and the vehicle's power to weight ratio makes for easier going up hills than larger, heavier vehicles. reguardless, odds are that you are not going to outrun the enemy team, therefore locating good cover is immensely useful.

Armaments

Main armament

the main armament of this little devil is the KwK-30, 20mm Automatic Cannon.

with the ability to access APCR capable of penetrating 64mm at point blank, this thing will go through enemy armor like it is fabric.

it's biggest problem is, you only have 10 round magazines, with a 7.4 stock reload time, meaning that you may successfully take out 2-3 enemy tanks with controlled bursts, but are likely to be taken out during your reload. it's second biggest problem is also it's biggest Pro, and that's the PzGr.40 ammunition, which has great pen statistics out to 200-300 yards, but does not maintain velocity beyond those distances as well as the standard PzGr. found in it's own belt as well as the standard belts.

Ammo Statistics -

Type Composition 0(yd.) 500 1000 2000
Default API-T/HEFI-T/API-T/HEFI-T 46mm 33mm 23mm 11mm
PzGr. API-T/API-T/API-T/API-T 46mm 33mm 23mm 11mm
PzGr.40 APCR/APCR/APCR/APCR 64mm 26mm 8mm 1mm

Machine guns

mounted opposite to the 20mm Automatic is an MG-34, loading AP-I/AP-I/AP-T in 50 round belts. at 13mm of maximum pen at point blank, this gun's 800rpm ROF will make short work of unarmored vehicles like the truck based SPAA as well as exposed Tank Destroyer crewmen.

Usage in the battles

your goal as a Pz.II C player, should be to support friendly tanks with pushing the cap, a second line tank if you will. use short (2-4 rounds ideally) bursts to disable enemy vehicles by targeting points like their transmission or turret crew, then use your remaining ammo to take out the rest of the enemy crew, or let your friendly tankers take them out to earn multiple assists. you lack the mobility to disengage and run from tanks like the M3 Stuarts or BT series tanks, but if you can take out their transmission, driver or tracks (all of which are visible from the front in both cases) you may buy yourself enough time while they repair to scurry back to friendly lines, simultaniously luring those enemy tanks towards your team.

the biggest threat to you is tanks that put all their points into armor, to an extent that mobility was hindered, but not neccissarily firepower;

the Valentine, FCM 36 and Matilda are examples of tanks that will easily defeat your shots with even the PzGr.40 loaded, either due to their impressive frontal hull and turret armor, or just because they are so slow that you are forced to engage them at ranges that render your muntions ineffective. if you spot one of them trundling along in the distance, do not bother taking shots because you are not likely to even scratch them, while drawing attention to yourself due to you shooting at them, and the tracer fire revealing your location.

generally speaking, if the target is smaller than a 1 dollar US coin when looking at it on max zoom in the gunner's sight, do not bother firing.

Pros and cons

Pros:

  • small, easy to manuver through narrow passages that wider vehicles may find impassable
  • gun will easily dispatch most vehicles you encounter in the 1.0-2.0 battle rating range you will face
  • your odds of being mistaken for an enemy tank by your team are effectively nil
  • due to it's use of an automatic cannon rather than a traditional cannon or howitzer, you can prospectively eliminate 3-4 enemy with the 10 rounds available if you use adequate trigger discipline.

Cons:

  • your top speed is slower than the fastest tanks you will encounter, and they are a very common encounter.
  • players used to the Flakpanzer 1 and Gepard (38t) will be annoyed by the 10 less rounds per magazine situation
  • because of how much of a danger it is to the enemy team and what little armor you have, the enemy team will see you as an easy target.
  • it's relatively cramped interior makes it easy to be 1 shotted due to there only being 3 crew, and they are surrounded by fuel tanks and ammunition.

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.