Difference between revisions of "CDK Reference/Mission hints"

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m (Update to WT 2.25.0.16 "Sky Guardians")
m (Update to WT 2.25.1.64)
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! ID !! English line
 
! ID !! English line
 
|-
 
|-
| hints/flaps_assymetry || Asymmetric flap extension
+
| hints/objective_success || Mission objective completed
 
|-
 
|-
| hints/bomb_manual || Manual bomb control
+
| hints/objective_fail || Mission objective failed
 
|-
 
|-
| hints/missile_manual || Manual missile control
+
| hints/secondary_added || Secondary objective received
 
|-
 
|-
| hints/tutorial_newbie/aircraft_aiming/leading || Lead angle indicator
+
| hints/secondary_success || Secondary objective completed
 
|-
 
|-
| hints/tutorial_newbie/aircraft_aiming/step1 || To destroy a selected opponent, shoot for prediction.
+
| hints/secondary_fail || Secondary objective failed
 
|-
 
|-
| hints/tutorial_newbie/aircraft_aiming/step2 || To do this, align the crosshair with a leading marker of an enemy aircraft.
+
| hints/objective_success_extended || Mission objective: {missionObj} completed
 
|-
 
|-
| hints/tutorial_newbie/aircraft_aiming/step3 || When the crosshair and the lead angle indicator line up, open the fire.
+
| hints/objective_fail_extended || Mission objective: {missionObj} failed
 
|-
 
|-
| hints/tutorial_newbie/capture/tickets || Tickets of your team and the enemy team
+
| hints/secondary_success_extended || Secondary objective: {missionObj} completed
 
|-
 
|-
| hints/tutorial_newbie/capture/zones || Number of capture zones and their status:
+
| hints/secondary_fail_extended || Secondary objective: {missionObj} failed
 
|-
 
|-
| hints/tutorial_newbie/ground_capture/zone_mark || Capture zone mark
+
| hints/one_minute_left || You're holding up the mission! Deal with the objective!
 
|-
 
|-
| hints/tutorial_newbie/ground_capture/zone_border || Capture zone area border
+
| hints/five_minutes_left || You're taking too long!
 
|-
 
|-
| hints/tutorial_newbie/ground_capture/step1 || To capture a strategic point, stand inside the outlined area and wait for a message about the successful capture.
+
| hints/ten_minutes_left || Take care of your objective. Time's running out!
 
|-
 
|-
| hints/tutorial_newbie/airfield_capture/airfield || Airfield
+
| hints/lower || You or your teammate have to decrease altitude to avoid detection.
 
|-
 
|-
| hints/tutorial_newbie/airfield_capture/step1 || To capture an airfield, land on it.
+
| hints/killall || Destroy all the enemies before they can communicate your position
 
|-
 
|-
| hints/tutorial_newbie/capture/strategy_a || When one team has captured more areas than the other, the other team starts to lose tickets.
+
| hints/covers || Take cover to avoid enemy fire
 
|-
 
|-
| hints/tutorial_newbie/capture/strategy_b || Each captured zone takes points from the enemy team.
+
| hints/cutsc_skip || Skip
 
|-
 
|-
| hints/tutorial_newbie/capture/team_lose || When the team loses all tickets, it loses the battle.
+
| hints/skip || Press {shortcut} to skip
 
|-
 
|-
| hints/tutorial_newbie/ground_strike/step1 || Destruction of enemy ground vehicles and bases reduces the tickets of the enemy team.
+
| hints/only_you_alive || You are the last active squad member. If you lose your aircraft now, the mission will be failed.
 
|-
 
|-
| hints/tutorial_newbie/ground_strike/step2 || Ground vehicles which destruction takes points from the enemy team are flashing yellow.
+
| hints/only_you_exist || You are the last squad member.
 
|-
 
|-
| hints/tutorial_newbie/ground_strike/units_counters || Number of enemy and allied ground vehicles is shown in the bottom left corner.
+
| hints/return || Return to the designated route!
 
|-
 
|-
| hints/tutorial_newbie/ground_strike/base_mark || Enemy base mark
+
| hints/only_you_alive_veteran || You are the last squad member.
 
|-
 
|-
| hints/tutorial_newbie/ground_strike/step3 || Bases can be destroyed by bombs.
+
| hints/lower_single || Decrease your altitude to avoid detection
 
|-
 
|-
| hints/tutorial_newbie/ground_strike/step4 || When all enemy bases are destroyed, it becomes possible to destroy the enemy airfield.
+
| hints/mp_start_in1 || Start in: 1
 
|-
 
|-
| hints/tutorial_newbie/ground_strike/airfield_mark || Enemy airfield mark
+
| hints/mp_start_in2 || Start in: 2
 
|-
 
|-
| hints/tutorial_newbie/ground_strike/step5 || The airfield also can be destroyed by bombs.
+
| hints/mp_start_in3 || Start in: 3
 
|-
 
|-
| hints/tutorial_newbie/ground_strike/step6 || Destruction of the enemy airfield brings an automatic victory.
+
| hints/mp_start_in4 || Start in: 4
 
|-
 
|-
| hints/tutorial_newbie/air_domination/air_capture_zone || Air capture zone has the shape of a cylinder, which area can be seen on the radar. It is also limited in height at the bottom and top.
+
| hints/mp_start_in5 || Start in: 5
 
|-
 
|-
| hints/tutorial_newbie/air_domination/air_capture_zone/altitudes || In this mission, it is located between the altitudes {altitudeBottom} and {altitudeTop} meters.
+
| hints/tutorial_airfieldSight || Look at the airfield to estimate your position
 
|-
 
|-
| hints/tutorial_newbie/air_domination/presence_mark || The fact that you currently are in the capture zone can be identified by the white corners on its mark.
+
| hints/tutorial_carrierSight || Look at the carrier to estimate your position
 
|-
 
|-
| hints/tutorial_newbie/air_domination/step1 || The presence of enemy vehicles in the capture zone prevents the capture.
+
| hints/test_mission_shortcut || start attack wave
 
|-
 
|-
| hints/tutorial_newbie/air_domination/step2 || To capture a zone, you need to completely clear it of the presence of enemy vehicles and wait for a message about the successful capture staying within the zone.
+
| hints/realistic_repair || You have no more bombs
 
|-
 
|-
| hints/tutorial_newbie/naval/number_of_capture_zones || Number of capture zones and their status:
+
| hints/tutorial_elevator01 || Try the elevator controls
 
|-
 
|-
| hints/tutorial_newbie/naval/captured_by_enemy || Captured by the enemy team
+
| hints/tutorial_ailerons01 || Try the aileron controls
 
|-
 
|-
| hints/tutorial_newbie/naval/captured_by_you || Captured by your team
+
| hints/tutorial_rudder01 || Try the rudder controls
 
|-
 
|-
| hints/tutorial_newbie/naval/neutral_zone || Neutral zone
+
| hints/tutorial_throttle01 || Increase the throttle to 100%
 
|-
 
|-
| hints/tutorial_newbie/naval/zone_mark || Capture zone marking
+
| hints/tutorial_levelAircraft || Raise the elevator to prevent your aircraft from crashing
 
|-
 
|-
| hints/tutorial_newbie/naval/enter_inside_buoed_area || To capture a strategic point, enter a buoyed area and wait for a successful capture message
+
| hints/tutorial_gears01 || Raise the flaps and gears
 
|-
 
|-
| hints/tutorial_newbie/naval/zone_marks_by_buoys || Capture zone border is marked with buoys
+
| hints/tutorial_elevator02 || Use the elevator to reach the designated altitude
 
|-
 
|-
| hints/skip_death_camera || Skip
+
| hints/tutorial_ailerons02 || Use the ailerons to lurch your aircraft
 
|-
 
|-
| hints/objective_success || Mission objective completed
+
| hints/tutorial_rudder02 || Use the rudder to correct your course
 
|-
 
|-
| hints/objective_fail || Mission objective failed
+
| hints/tutorial_throttle02 || Decrease the throttle to 30%
 
|-
 
|-
| hints/secondary_added || Secondary objective received
+
| hints/tutorial_throttle03 || Increase the throttle to 80%
 
|-
 
|-
| hints/secondary_success || Secondary objective completed
+
| hints/tutorial_boost || Continue increasing the throttle to enable the boost
 
|-
 
|-
| hints/secondary_fail || Secondary objective failed
+
| hints/tutorial_turn_ps4_hint || Move the cursor on the waypoint to turn your aircraft
 
|-
 
|-
| hints/objective_success_extended || Mission objective: {missionObj} completed
+
| hints/tutorial_turn01 || Use the ailerons to lurch your aircraft
 
|-
 
|-
| hints/objective_fail_extended || Mission objective: {missionObj} failed
+
| hints/tutorial_turn02 || Use the elevator to complete your combat turn maneuver
 
|-
 
|-
| hints/secondary_success_extended || Secondary objective: {missionObj} completed
+
| hints/tutorial_spin01 || Raise the nose of your aircraft to make it stall
 
|-
 
|-
| hints/secondary_fail_extended || Secondary objective: {missionObj} failed
+
| hints/tutorial_spin02 || Turn the ailerons in rotation direction, and the rudder - against rotation direction
 
|-
 
|-
| hints/one_minute_left || You're holding up the mission! Deal with the objective!
+
| hints/tutorial_toggleView || Switch between different views
 
|-
 
|-
| hints/five_minutes_left || You're taking too long!
+
| hints/tutorial_freeCamera || Look to the right
 
|-
 
|-
| hints/ten_minutes_left || Take care of your objective. Time's running out!
+
| hints/tutorial_zoom || Zoom in to see more details
 
|-
 
|-
| hints/lower || You or your teammate have to decrease altitude to avoid detection.
+
| hints/tutorial_attackByFire || Open the fire
 
|-
 
|-
| hints/killall || Destroy all the enemies before they can communicate your position
+
| hints/tutorial_lockTarget || Select the target
 
|-
 
|-
| hints/covers || Take cover to avoid enemy fire
+
| hints/tutorial_lookAtTarget || Look at the selected target
 
|-
 
|-
| hints/cutsc_skip || Skip
+
| hints/tutorial_attackBalloons || Aim at the balloon and fire to destroy it
 
|-
 
|-
| hints/skip || Press {shortcut} to skip
+
| hints/tutorial_zoomArcade || Switch to the cockpit view and zoom in
 
|-
 
|-
| hints/only_you_alive || You are the last active squad member. If you lose your aircraft now, the mission will be failed.
+
| hints/tutorial_elevator03 || Use the elevator to decrease your altitude
 
|-
 
|-
| hints/only_you_exist || You are the last squad member.
+
| hints/tutorial_gears02 || Drop the landing gear and flaps
 
|-
 
|-
| hints/return || Return to the designated route!
+
| hints/tutorial_throttle04 || Decrease the throttle to 0%
 
|-
 
|-
| hints/only_you_alive_veteran || You are the last squad member.
+
| hints/tutorial_tooFast || You are moving too fast
 
|-
 
|-
| hints/lower_single || Decrease your altitude to avoid detection
+
| hints/tutorial_tooHigh || You are moving too high
 
|-
 
|-
| hints/mp_start_in1 || Start in: 1
+
| hints/tutorial_highAndFast || You are moving too high and fast
 
|-
 
|-
| hints/mp_start_in2 || Start in: 2
+
| hints/tutorial_turn || Turn to face the airstrip
 
|-
 
|-
| hints/mp_start_in3 || Start in: 3
+
| hints/tutorial_airbrake || Enable the airbrake
 
|-
 
|-
| hints/mp_start_in4 || Start in: 4
+
| hints/tutorial_elevator04 || Use the elevator to start the dive maneuver
 
|-
 
|-
| hints/mp_start_in5 || Start in: 5
+
| hints/tutorial_dropBomb || Aim at the target and drop the bomb
 
|-
 
|-
| hints/tutorial_airfieldSight || Look at the airfield to estimate your position
+
| hints/tutorial_pullOut || Level the plane to pull out from dive
 
|-
 
|-
| hints/tutorial_carrierSight || Look at the carrier to estimate your position
+
| hints/tutorial_retry || You failed to destroy the target
 
|-
 
|-
| hints/test_mission_shortcut || start attack wave
+
| hints/tutorial_gears03 || Extend the flaps
 
|-
 
|-
| hints/realistic_repair || You have no more bombs
+
| hints/tutorial_levelOff || Decrease the altitude and level your aircraft so that its direction matches the direction of the airstrip
 
|-
 
|-
| hints/tutorial_elevator01 || Try the elevator controls
+
| hints/tutorial_decreaseAlt || Smoothly decrease your altitude to 400 meters or lower
 
|-
 
|-
| hints/tutorial_ailerons01 || Try the aileron controls
+
| hints/tutorial_torpedoAimAR || Look at the torpedo sight
 
|-
 
|-
| hints/tutorial_rudder01 || Try the rudder controls
+
| hints/tutorial_torpedoAimS || Direct your plane so that its nose and tail will be in line with the target
 
|-
 
|-
| hints/tutorial_throttle01 || Increase the throttle to 100%
+
| hints/tutorial_levelAR || Level your aircraft horizontally
 
|-
 
|-
| hints/tutorial_levelAircraft || Raise the elevator to prevent your aircraft from crashing
+
| hints/tutorial_launchTorpedoAR || When the line of your sight reaches the target, launch the torpedo
 
|-
 
|-
| hints/tutorial_gears01 || Raise the flaps and gears
+
| hints/tutorial_launchTorpedoSim || Launch the torpedo
 
|-
 
|-
| hints/tutorial_elevator02 || Use the elevator to reach the designated altitude
+
| hints/tutorial_tooPitched || You are moving at the wrong angle
 
|-
 
|-
| hints/tutorial_ailerons02 || Use the ailerons to lurch your aircraft
+
| hints/tutorial_pitchedAndHigh || You are moving too high and at the wrong angle
 
|-
 
|-
| hints/tutorial_rudder02 || Use the rudder to correct your course
+
| hints/tutorial_waypoint || Proceed to the waypoint
 
|-
 
|-
| hints/tutorial_throttle02 || Decrease the throttle to 30%
+
| hints/tutorial_radarIndication || Look to the right to find aerostats and locate their positions on your radar
 
|-
 
|-
| hints/tutorial_throttle03 || Increase the throttle to 80%
+
| hints/tutorial_approach || Follow the designated route
 
|-
 
|-
| hints/tutorial_boost || Continue increasing the throttle to enable the boost
+
| hints/tutorial_landWP01 || Decrease the throttle to 80%
 
|-
 
|-
| hints/tutorial_turn_ps4_hint || Move the cursor on the waypoint to turn your aircraft
+
| hints/tutorial_landWP02 || Decrease the throttle to 30%
 
|-
 
|-
| hints/tutorial_turn01 || Use the ailerons to lurch your aircraft
+
| hints/tutorial_landWP03 || Set the throttle to 100% and raise the gear and flaps
 
|-
 
|-
| hints/tutorial_turn02 || Use the elevator to complete your combat turn maneuver
+
| hints/tutorial_landWP04 || Decrease the throttle to 50%
 
|-
 
|-
| hints/tutorial_spin01 || Raise the nose of your aircraft to make it stall
+
| hints/tutorial_zeroThrottle || Decrease the throttle to 0%
 
|-
 
|-
| hints/tutorial_spin02 || Turn the ailerons in rotation direction, and the rudder - against rotation direction
+
| hints/tutorial_destroyBalloons || Destroy the remaining aerostats
 
|-
 
|-
| hints/tutorial_toggleView || Switch between different views
+
| hints/tutorial_destroyShips || Destroy the remaining ships
 
|-
 
|-
| hints/tutorial_freeCamera || Look to the right
+
| hints/tutorial_throttle05 || Decrease the throttle to 0% and continue to decrease it to enable the brake
 
|-
 
|-
| hints/tutorial_zoom || Zoom in to see more details
+
| hints/tutorial_torpedoLevel || Keep horizontal position
 
|-
 
|-
| hints/tutorial_attackByFire || Open the fire
+
| hints/tutorial_trimmer || Enable the trimmer
 
|-
 
|-
| hints/tutorial_lockTarget || Select the target
+
| hints/tutorial_map || Look at the tactical map
 
|-
 
|-
| hints/tutorial_lookAtTarget || Look at the selected target
+
| hints/tutorial_wingMap || Open the statistics map
 
|-
 
|-
| hints/tutorial_attackBalloons || Aim at the balloon and fire to destroy it
+
| hints/tutorial_gunnerView || Switch to gunner view
 
|-
 
|-
| hints/tutorial_zoomArcade || Switch to the cockpit view and zoom in
+
| hints/tutorial_turretControl || Move the turret
 
|-
 
|-
| hints/tutorial_elevator03 || Use the elevator to decrease your altitude
+
| hints/tutorial_airbrakeDis || Disable the airbrake
 
|-
 
|-
| hints/tutorial_gears02 || Drop the landing gear and flaps
+
| hints/tutorial_gears04 || Drop the landing gear
 
|-
 
|-
| hints/tutorial_throttle04 || Decrease the throttle to 0%
+
| hints/tutorial_brakeRel || Release the brake
 
|-
 
|-
| hints/tutorial_tooFast || You are moving too fast
+
| hints/tutorial_diveCanceled || You pulled out from dive maneuver
 
|-
 
|-
| hints/tutorial_tooHigh || You are moving too high
+
| hints/tutorial_toggleEngine || Start the engine
 
|-
 
|-
| hints/tutorial_highAndFast || You are moving too high and fast
+
| hints/changePlaneT || Your plane is out of torpedoes. You can switch to another plane which still has some
 
|-
 
|-
| hints/tutorial_turn || Turn to face the airstrip
+
| hints/changePlaneB || Your plane is out of bombs. You can switch to another plane which still has some
 
|-
 
|-
| hints/tutorial_airbrake || Enable the airbrake
+
| hints/useGunner || Your plane is being attacked by hostile fighters
 
|-
 
|-
| hints/tutorial_elevator04 || Use the elevator to start the dive maneuver
+
| hints/returnToBombers || Return to the planes that you must protect
 
|-
 
|-
| hints/tutorial_dropBomb || Aim at the target and drop the bomb
+
| hints/returnToLeader || You're too far from the group leader. Return to formation!
 
|-
 
|-
| hints/tutorial_pullOut || Level the plane to pull out from dive
+
| hints/tutorial_resetTrimmer || Reset trimming
 
|-
 
|-
| hints/tutorial_retry || You failed to destroy the target
+
| hints/AD_mission_start || Establish and hold air superiority over the designated zone.
 
|-
 
|-
| hints/tutorial_gears03 || Extend the flaps
+
| hints/AfD_mission_start || Capture and hold the airfield.
 
|-
 
|-
| hints/tutorial_levelOff || Decrease the altitude and level your aircraft so that its direction matches the direction of the airstrip
+
| hints/BfD_mission_start || Destroy the enemy's ground equipment and bases.
 
|-
 
|-
| hints/tutorial_decreaseAlt || Smoothly decrease your altitude to 400 meters or lower
+
| hints/BC_mission_start || Destroy the enemy's bombers and protect your own
 
|-
 
|-
| hints/tutorial_torpedoAimAR || Look at the torpedo sight
+
| hints/capture_air_start_ally || The %axis/allies% team maintains air superiority over %base name%.
 
|-
 
|-
| hints/tutorial_torpedoAimS || Direct your plane so that its nose and tail will be in line with the target
+
| hints/capture_air_start_enemy || The %axis/allies% team maintains air superiority over %base name%.
 
|-
 
|-
| hints/tutorial_levelAR || Level your aircraft horizontally
+
| hints/base_underattack_1 || The enemy is attacking the %base_name% base
 
|-
 
|-
| hints/tutorial_launchTorpedoAR || When the line of your sight reaches the target, launch the torpedo
+
| hints/base_underattack_2 || The enemy is attacking the %base_name% base
 
|-
 
|-
| hints/tutorial_launchTorpedoSim || Launch the torpedo
+
| hints/base_underattack_3 || The enemy is attacking the %base_name% base
 
|-
 
|-
| hints/tutorial_tooPitched || You are moving at the wrong angle
+
| hints/point_underattack_1 || Our forces in zone %zone_name% are under attack
 
|-
 
|-
| hints/tutorial_pitchedAndHigh || You are moving too high and at the wrong angle
+
| hints/point_underattack_2 || Our forces in zone %zone_name% are under attack
 
|-
 
|-
| hints/tutorial_waypoint || Proceed to the waypoint
+
| hints/point_underattack_3 || Our forces in zone %zone_name% are under attack
 
|-
 
|-
| hints/tutorial_radarIndication || Look to the right to find aerostats and locate their positions on your radar
+
| hints/base_destroyed_ally || Our base has been destroyed
 
|-
 
|-
| hints/tutorial_approach || Follow the designated route
+
| hints/base_destroyed_enemy || Enemy base has been destroyed
 
|-
 
|-
| hints/tutorial_landWP01 || Decrease the throttle to 80%
+
| hints/base_destroyed_all_ally || All of our bases are destroyed!
 
|-
 
|-
| hints/tutorial_landWP02 || Decrease the throttle to 30%
+
| hints/base_destroyed_all_enemy || The enemy has lost all of their bases!
 
|-
 
|-
| hints/tutorial_landWP03 || Set the throttle to 100% and raise the gear and flaps
+
| hints/reinforcements_ground_ally || We've received ground reinforcements
 
|-
 
|-
| hints/tutorial_landWP04 || Decrease the throttle to 50%
+
| hints/reinforcements_ground_enemy || The enemy has received ground reinforcements
 
|-
 
|-
| hints/tutorial_zeroThrottle || Decrease the throttle to 0%
+
| hints/reinforcements_air_ally || We've received aerial reinforcements
 
|-
 
|-
| hints/tutorial_destroyBalloons || Destroy the remaining aerostats
+
| hints/reinforcements_air_enemy || The enemy has received aerial reinforcements
 
|-
 
|-
| hints/tutorial_destroyShips || Destroy the remaining ships
+
| hints/ace_enemy || %player_name% has received the title Ace for scoring %kill_count% kills in a row
 
|-
 
|-
| hints/tutorial_throttle05 || Decrease the throttle to 0% and continue to decrease it to enable the brake
+
| hints/ace_ally || %player_name% has received the title Ace for scoring %kill_count% kills in a row
 
|-
 
|-
| hints/tutorial_torpedoLevel || Keep horizontal position
+
| hints/ace_killed_enemy || %player_name% has ended %target_player_name%'s killing spree
 
|-
 
|-
| hints/tutorial_trimmer || Enable the trimmer
+
| hints/ace_killed_ally || %player_name% has ended %target_player_name%'s killing spree
 
|-
 
|-
| hints/tutorial_map || Look at the tactical map
+
| hints/ace_died_enemy || %player_name%'s killing spree has been ended
 
|-
 
|-
| hints/tutorial_wingMap || Open the statistics map
+
| hints/ace_died_ally || %player_name%'s killing spree has been ended
 
|-
 
|-
| hints/tutorial_gunnerView || Switch to gunner view
+
| hints/f1_controls || Press F1 for help with the controls
 
|-
 
|-
| hints/tutorial_turretControl || Move the turret
+
| hints/help_controls || Press {shortcut} for help with the controls
 
|-
 
|-
| hints/tutorial_airbrakeDis || Disable the airbrake
+
| hints/help_controls/nokey || Take a look at Help for help with the controls
 
|-
 
|-
| hints/tutorial_gears04 || Drop the landing gear
+
| hints/bombs || To show the bomb sight, select an object on the ground. Release bombs when the bomb sight's crosshair is over the target.
 
|-
 
|-
| hints/tutorial_brakeRel || Release the brake
+
| hints/torpedo || To show the torpedo sight, select an object in the water. When the airplane is in a good position to fire the torpedo, the torpedo sight's crosshair will turn green.
 
|-
 
|-
| hints/tutorial_diveCanceled || You pulled out from dive maneuver
+
| hints/rockets || Rockets, when launched, will fly towards the area targeted by your crosshair.
 
|-
 
|-
| hints/tutorial_toggleEngine || Start the engine
+
| hints/BfD_mission || This mission includes enemy ground equipment. To destroy ground equipment, you need to use a bomber or a low-flying attack aircraft.
 
|-
 
|-
| hints/changePlaneT || Your plane is out of torpedoes. You can switch to another plane which still has some
+
| hints/air_zone || You are in the aerial target zone. Destroy enemy airplanes in the zone, so that your squadron can gain air superiority.
 
|-
 
|-
| hints/changePlaneB || Your plane is out of bombs. You can switch to another plane which still has some
+
| hints/airfield_zone || You are on the airfield's runway. Remain here to seize control over this airfield.
 
|-
 
|-
| hints/useGunner || Your plane is being attacked by hostile fighters
+
| hints/gm_zone || You are in a zone which can only be captured by ground forces.
 
|-
 
|-
| hints/returnToBombers || Return to the planes that you must protect
+
| hints/full_throttle || Push your throttle to 100% to start your take-off run.
 
|-
 
|-
| hints/returnToLeader || You're too far from the group leader. Return to formation!
+
| hints/disconnect || You've spent too much time on the airfield. If you don't take off soon, you'll be disconnected from this session.
 
|-
 
|-
| hints/tutorial_resetTrimmer || Reset trimming
+
| hints/instructor || This action was canceled by your instructor since it could lead to the loss of the airplane. If you feel confident enough in the air, you can turn off the instructor in the controls options.
 
|-
 
|-
| hints/AD_mission_start || Establish and hold air superiority over the designated zone.
+
| hints/auto_rearm || You are out of ammunition. Ammo resupply will occur automatically after some time has passed.
 
|-
 
|-
| hints/AfD_mission_start || Capture and hold the airfield.
+
| hints/loose_lookup || The enemy has destroyed your spotter. Now it's harder for your team to locate hostile troops.
 
|-
 
|-
| hints/BfD_mission_start || Destroy the enemy's ground equipment and bases.
+
| hints/tutorialB_continue || Press any button to continue
 
|-
 
|-
| hints/BC_mission_start || Destroy the enemy's bombers and protect your own
+
| hints/tutorialB_retry || Please try the maneuver again
 
|-
 
|-
| hints/capture_air_start_ally || The %axis/allies% team maintains air superiority over %base name%.
+
| hints/tutorialB_howTo_immobile || To destroy an immobile target, you need to aim at it and shoot
 
|-
 
|-
| hints/capture_air_start_enemy || The %axis/allies% team maintains air superiority over %base name%.
+
| hints/tutorialB_howTo_mobile || Now you need to destroy a mobile target
 
|-
 
|-
| hints/base_underattack_1 || The enemy is attacking the %base_name% base
+
| hints/tutorialB_forestall || Now you need to destroy a moving target
 
|-
 
|-
| hints/base_underattack_2 || The enemy is attacking the %base_name% base
+
| hints/tutorialB_forestall_continue || Now you need to destroy a moving target
 
|-
 
|-
| hints/base_underattack_3 || The enemy is attacking the %base_name% base
+
| hints/tutorialB_forestallNotMA || See that small object in front of the enemy aircraft?
 
|-
 
|-
| hints/point_underattack_1 || Our forces in zone %zone_name% are under attack
+
| hints/tutorialB_forestallNotMA_continue || See that small object in front of the enemy aircraft?
 
|-
 
|-
| hints/point_underattack_2 || Our forces in zone %zone_name% are under attack
+
| hints/tutorialB_cursorNotMA || You need to fire right at it to hit the target
 
|-
 
|-
| hints/point_underattack_3 || Our forces in zone %zone_name% are under attack
+
| hints/tutorialB_cursor || You need to fire right at it to hit the target
 
|-
 
|-
| hints/base_destroyed_ally || Our base has been destroyed
+
| hints/tutorialB_shooting_initial_cursor || Now you need to destroy a moving target
 
|-
 
|-
| hints/base_destroyed_enemy || Enemy base has been destroyed
+
| hints/tutorialB_keep_aiming || Now your aircraft will start to turn towards the target
 
|-
 
|-
| hints/base_destroyed_all_ally || All of our bases are destroyed!
+
| hints/tutorialB_keep_aiming_continue || Now your aircraft will start to turn towards the target
 
|-
 
|-
| hints/base_destroyed_all_enemy || The enemy has lost all of their bases!
+
| hints/tutorialB_keep_aiming_realtime || Now your aircraft has started to turn towards the target
 
|-
 
|-
| hints/reinforcements_ground_ally || We've received ground reinforcements
+
| hints/tutorialB_time_to_fire || Your sight and the lead angle indicator have converged
 
|-
 
|-
| hints/reinforcements_ground_enemy || The enemy has received ground reinforcements
+
| hints/tutorialB_fighter_assault || Machine guns and cannons are perfect for shooting at light ground vehicles
 
|-
 
|-
| hints/reinforcements_air_ally || We've received aerial reinforcements
+
| hints/tutorialB_targets_indicator || The ground vehicle counter will often appear during missions
 
|-
 
|-
| hints/reinforcements_air_enemy || The enemy has received aerial reinforcements
+
| hints/tutorialB_targets_indicator_continue || The ground vehicle counter will often appear during missions
 
|-
 
|-
| hints/ace_enemy || %player_name% has received the title Ace for scoring %kill_count% kills in a row
+
| hints/tutorialB_change_direction_MA || Now you need to steer away from the ground
 
|-
 
|-
| hints/ace_ally || %player_name% has received the title Ace for scoring %kill_count% kills in a row
+
| hints/tutorialB_change_direction || Now you need to steer away from the ground
 
|-
 
|-
| hints/ace_killed_enemy || %player_name% has ended %target_player_name%'s killing spree
+
| hints/tutorialB_practice || Good work! Destroy the second plane
 
|-
 
|-
| hints/ace_killed_ally || %player_name% has ended %target_player_name%'s killing spree
+
| hints/tutorialB_target_camera || Press the target camera button to look straight at your target
 
|-
 
|-
| hints/ace_died_enemy || %player_name%'s killing spree has been ended
+
| hints/tutorialB_throttle_main || The aircraft's speed depends on its engine power
 
|-
 
|-
| hints/ace_died_ally || %player_name%'s killing spree has been ended
+
| hints/tutorialB_throttle_main_continue || The aircraft's speed depends on its engine power
 
|-
 
|-
| hints/help_controls || Press {shortcut} for help with the controls
+
| hints/tutorialB_speed_hint || You can see the aircraft's current speed in the upper left corner of the screen
 
|-
 
|-
| hints/help_controls/nokey || Take a look at Help for help with the controls
+
| hints/tutorialB_speed_hint_continue || You can see the aircraft's current speed in the upper left corner of the screen
 
|-
 
|-
| hints/bombs || To show the bomb sight, select an object on the ground. Release bombs when the bomb sight's crosshair is over the target.
+
| hints/tutorialB_throttle_counter_hint || The current engine power percentage is shown above it
 
|-
 
|-
| hints/torpedo || To show the torpedo sight, select an object in the water. When the airplane is in a good position to fire the torpedo, the torpedo sight's crosshair will turn green.
+
| hints/tutorialB_throttle_counter_hint_continue || The current engine power percentage is shown above it
 
|-
 
|-
| hints/rockets || Rockets, when launched, will fly towards the area targeted by your crosshair.
+
| hints/tutorialB_throttle_decrease || Decrease the throttle to 30%
 
|-
 
|-
| hints/BfD_mission || This mission includes enemy ground equipment. To destroy ground equipment, you need to use a bomber or a low-flying attack aircraft.
+
| hints/tutorialB_howTo_increase_throttle || Use to increase engine power and fly faster
 
|-
 
|-
| hints/air_zone || You are in the aerial target zone. Destroy enemy airplanes in the zone, so that your squadron can gain air superiority.
+
| hints/tutorialB_howTo_decrease_throttle || Use to decrease engine power and fly slower
 
|-
 
|-
| hints/airfield_zone || You are on the airfield's runway. Remain here to seize control over this airfield.
+
| hints/tutorialB_throttle_increase || Increase the throttle to 100%
 
|-
 
|-
| hints/gm_zone || You are in a zone which can only be captured by ground forces.
+
| hints/tutorialB_throttle_wep || Increase the throttle until WEP has been enabled
 
|-
 
|-
| hints/full_throttle || Push your throttle to 100% to start your take-off run.
+
| hints/tutorialB_throttle_wep_hold || Hold to continue flying with your afterburner
 
|-
 
|-
| hints/disconnect || You've spent too much time on the airfield. If you don't take off soon, you'll be disconnected from this session.
+
| hints/tutorialB_howTo_ground || Fighters and attackers can carry bombs to drop while diving at ground targets
 
|-
 
|-
| hints/instructor || This action was canceled by your instructor since it could lead to the loss of the airplane. If you feel confident enough in the air, you can turn off the instructor in the controls options.
+
| hints/tutorialB_howTo_ground_continue || Fighters and attackers can carry bombs to drop while diving at ground targets
 
|-
 
|-
| hints/auto_rearm || You are out of ammunition. Ammo resupply will occur automatically after some time has passed.
+
| hints/tutorialB_where_bombs_fall || Your bomb sight shows where bombs will strike the ground
 
|-
 
|-
| hints/loose_lookup || The enemy has destroyed your spotter. Now it's harder for your team to locate hostile troops.
+
| hints/tutorialB_where_bombs_fall_continue || Your bomb sight shows where bombs will strike the ground
 
|-
 
|-
| hints/tutorialB_continue || Press any button to continue
+
| hints/tutorialB_howTo_aim || To hit a target, you need to place it right in the center of your sight
 
|-
 
|-
| hints/tutorialB_retry || Please try the maneuver again
+
| hints/tutorialB_howTo_aim_continue || To hit a target, you need to place it right in the center of your sight
 
|-
 
|-
| hints/tutorialB_howTo_immobile || To destroy an immobile target, you need to aim at it and shoot
+
| hints/tutorialB_red_sight || The sight turns red when it is looking directly at the target
 
|-
 
|-
| hints/tutorialB_howTo_mobile || Now you need to destroy a mobile target
+
| hints/tutorialB_climb || Now you need to steer away from the ground
 
|-
 
|-
| hints/tutorialB_forestall || Now you need to destroy a moving target
+
| hints/tutorialB_rockets || Notice that your plane carries unguided rockets
 
|-
 
|-
| hints/tutorialB_forestall_continue || Now you need to destroy a moving target
+
| hints/tutorialB_kill_all || Destroy the vehicles with machine guns, bombs or rockets
 
|-
 
|-
| hints/tutorialB_forestallNotMA || See that small object in front of the enemy aircraft?
+
| hints/tutorialB_about_bombers || Right now you're controlling a bomber
 
|-
 
|-
| hints/tutorialB_forestallNotMA_continue || See that small object in front of the enemy aircraft?
+
| hints/tutorialB_about_bombers_continue || Right now you're controlling a bomber
 
|-
 
|-
| hints/tutorialB_cursorNotMA || You need to fire right at it to hit the target
+
| hints/tutorialB_about_safety || To keep themselves safe from AA fire and hostile fighters, bombers fly at high altitudes
 
|-
 
|-
| hints/tutorialB_cursor || You need to fire right at it to hit the target
+
| hints/tutorialB_about_safety_continue || To keep themselves safe from AA fire and hostile fighters, bombers fly at high altitudes
 
|-
 
|-
| hints/tutorialB_shooting_initial_cursor || Now you need to destroy a moving target
+
| hints/tutorialB_about_sight || It's much simpler to hit a target using a bomb sight
 
|-
 
|-
| hints/tutorialB_keep_aiming || Now your aircraft will start to turn towards the target
+
| hints/tutorialB_about_sight_continue || It's much simpler to hit a target using a bomb sight
 
|-
 
|-
| hints/tutorialB_keep_aiming_continue || Now your aircraft will start to turn towards the target
+
| hints/tutorialB_change_view || You can toggle between different sights with the toggle view button
 
|-
 
|-
| hints/tutorialB_keep_aiming_realtime || Now your aircraft has started to turn towards the target
+
| hints/tutorialB_bomb_sight || You can also switch to bomb sight view directly
 
|-
 
|-
| hints/tutorialB_time_to_fire || Your sight and the lead angle indicator have converged
+
| hints/tutorialB_return_third_person_view || Press to return to third-person view
 
|-
 
|-
| hints/tutorialB_fighter_assault || Machine guns and cannons are perfect for shooting at light ground vehicles
+
| hints/tutorialB_bombs_counter || Amount of remaining bombs is displayed in the upper left corner
 
|-
 
|-
| hints/tutorialB_targets_indicator || The ground vehicle counter will often appear during missions
+
| hints/tutorialB_bombs_counter_continue || Amount of remaining bombs is displayed in the upper left corner
 
|-
 
|-
| hints/tutorialB_targets_indicator_continue || The ground vehicle counter will often appear during missions
+
| hints/tutorialB_drop_bomb || Drop bombs on the enemy's airfield
 
|-
 
|-
| hints/tutorialB_change_direction_MA || Now you need to steer away from the ground
+
| hints/tutorialB_drop_all_bombs || Drop the rest of your bombs
 
|-
 
|-
| hints/tutorialB_change_direction || Now you need to steer away from the ground
+
| hints/tutorialB_track_bomb || Press and hold the drop bomb button to track the bomb
 
|-
 
|-
| hints/tutorialB_practice || Good work! Destroy the second plane
+
| hints/tutorialB_bombing_done || Great hit!
 
|-
 
|-
| hints/tutorialB_target_camera || Press the target camera button to look straight at your target
+
| hints/tutorialB_gunner_view || Often bombers are a target for enemy fighters. Turrets located on the plane can help you to protect yourself
 
|-
 
|-
| hints/tutorialB_throttle_main || The aircraft's speed depends on its engine power
+
| hints/tutorialB_gunner_fire || Use the fire button to shoot at hostile aircraft
 
|-
 
|-
| hints/tutorialB_throttle_main_continue || The aircraft's speed depends on its engine power
+
| hints/tutorialB_enemy_retreat || Your enemy is retreating!
 
|-
 
|-
| hints/tutorialB_speed_hint || You can see the aircraft's current speed in the upper left corner of the screen
+
| hints/tutorialB_howTo_fly || You can control your plane's direction with the elevator, ailerons, and rudder
 
|-
 
|-
| hints/tutorialB_speed_hint_continue || You can see the aircraft's current speed in the upper left corner of the screen
+
| hints/tutorialB_howTo_fly_continue || You can control your plane's direction with the elevator, ailerons, and rudder
 
|-
 
|-
| hints/tutorialB_throttle_counter_hint || The current engine power percentage is shown above it
+
| hints/tutorialB_about_elevator || The elevator lets you push your plane's nose down or up
 
|-
 
|-
| hints/tutorialB_throttle_counter_hint_continue || The current engine power percentage is shown above it
+
| hints/tutorialB_about_elevator_continue || The elevator lets you push your plane's nose down or up
 
|-
 
|-
| hints/tutorialB_throttle_decrease || Decrease the throttle to 30%
+
| hints/tutorialB_about_ailerons || Ailerons allow you to roll your plane
 
|-
 
|-
| hints/tutorialB_howTo_increase_throttle || Use to increase engine power and fly faster
+
| hints/tutorialB_about_ailerons_continue || Ailerons allow you to roll your plane
 
|-
 
|-
| hints/tutorialB_howTo_decrease_throttle || Use to decrease engine power and fly slower
+
| hints/tutorialB_about_rudder || The rudder allows to correct your plane's course
 
|-
 
|-
| hints/tutorialB_throttle_increase || Increase the throttle to 100%
+
| hints/tutorialB_about_rudder_continue || The rudder allows to correct your plane's course
 
|-
 
|-
| hints/tutorialB_throttle_wep || Increase the throttle until WEP has been enabled
+
| hints/tutorialB_howTo_MA || In Mouse Aim mode, you can control your plane simply by pointing the cursor at the place where you want to fly to
 
|-
 
|-
| hints/tutorialB_throttle_wep_hold || Hold to continue flying with your afterburner
+
| hints/tutorialB_howTo_MA_continue || In Mouse Aim mode, you can control your plane simply by pointing the cursor at the place where you want to fly to
 
|-
 
|-
| hints/tutorialB_howTo_ground || Fighters and attackers can carry bombs to drop while diving at ground targets
+
| hints/tutorialB_MA_move_cursor || Move the cursor to the waypoint
 
|-
 
|-
| hints/tutorialB_howTo_ground_continue || Fighters and attackers can carry bombs to drop while diving at ground targets
+
| hints/tutorialB_waypoint || Proceed to the waypoint
 
|-
 
|-
| hints/tutorialB_where_bombs_fall || Your bomb sight shows where bombs will strike the ground
+
| hints/tutorialB_waypoint_continue || Proceed to the waypoint
 
|-
 
|-
| hints/tutorialB_where_bombs_fall_continue || Your bomb sight shows where bombs will strike the ground
+
| hints/tutorialB_waypoint_notime || Proceed to the waypoint
 
|-
 
|-
| hints/tutorialB_howTo_aim || To hit a target, you need to place it right in the center of your sight
+
| hints/tutorialB_about_assault || Right now you're controlling an attack aircraft.
 
|-
 
|-
| hints/tutorialB_howTo_aim_continue || To hit a target, you need to place it right in the center of your sight
+
| hints/tutorialB_about_assault_continue || Right now you're controlling an attack aircraft.
 
|-
 
|-
| hints/tutorialB_red_sight || The sight turns red when it is looking directly at the target
+
| hints/tutorialB_about_objectives || Each mission has its own goals and objectives which must be completed in order to win
 
|-
 
|-
| hints/tutorialB_climb || Now you need to steer away from the ground
+
| hints/tutorialB_about_target || Targets that must be eliminated are often located outside your field of view. You can find them on Tactical map
 
|-
 
|-
| hints/tutorialB_rockets || Notice that your plane carries unguided rockets
+
| hints/tutorialB_find_target || Press and hold the Tactical Map button to find the truck on the ground
 
|-
 
|-
| hints/tutorialB_kill_all || Destroy the vehicles with machine guns, bombs or rockets
+
| hints/tutorialB_mission_ends || The last enemy unit has been destroyed
 
|-
 
|-
| hints/tutorialB_about_bombers || Right now you're controlling a bomber
+
| hints/tutorialB_mission_ends_continue || The last enemy unit has been destroyed
 
|-
 
|-
| hints/tutorialB_about_bombers_continue || Right now you're controlling a bomber
+
| hints/tutorialB_mission_won || The last enemy unit has been destroyed, you've won!
 
|-
 
|-
| hints/tutorialB_about_safety || To keep themselves safe from AA fire and hostile fighters, bombers fly at high altitudes
+
| hints/tutorialB_mission_won_continue || Your tutorial is finished
 
|-
 
|-
| hints/tutorialB_about_safety_continue || To keep themselves safe from AA fire and hostile fighters, bombers fly at high altitudes
+
| hints/tutorialB_zoom_in || Zoom in to see your target better
 
|-
 
|-
| hints/tutorialB_about_sight || It's much simpler to hit a target using a bomb sight
+
| hints/tutorialB_zoom_out || Return to the original view
 
|-
 
|-
| hints/tutorialB_about_sight_continue || It's much simpler to hit a target using a bomb sight
+
| hints/tutorialB_howTo_takeoff || In order to take off, your aircraft must reach a high enough speed
 
|-
 
|-
| hints/tutorialB_change_view || You can toggle between different sights with the toggle view button
+
| hints/tutorialB_howTo_takeoff_continue || In order to take off, your aircraft must reach a high enough speed
 
|-
 
|-
| hints/tutorialB_bomb_sight || You can also switch to bomb sight view directly
+
| hints/tutorialB_engine_start || In Simulator Battles, the aircraft has its engine off at first
 
|-
 
|-
| hints/tutorialB_return_third_person_view || Press to return to third-person view
+
| hints/tutorialB_deploy_flaps || Extend the flaps
 
|-
 
|-
| hints/tutorialB_bombs_counter || Amount of remaining bombs is displayed in the upper left corner
+
| hints/tutorialB_takeoff_increase_throttle || Push your throttle to 100% to start your takeoff run
 
|-
 
|-
| hints/tutorialB_bombs_counter_continue || Amount of remaining bombs is displayed in the upper left corner
+
| hints/tutorialB_takeoff_start || The plane has started accelerating
 
|-
 
|-
| hints/tutorialB_drop_bomb || Drop bombs on the enemy's airfield
+
| hints/tutorialB_takeoff_rudder || As you are accelerating along the runway, your plane will yaw sideways
 
|-
 
|-
| hints/tutorialB_drop_all_bombs || Drop the rest of your bombs
+
| hints/tutorialB_takeoff_rudder_continue || As you are accelerating along the runway, your plane will yaw sideways
 
|-
 
|-
| hints/tutorialB_track_bomb || Press and hold the drop bomb button to track the bomb
+
| hints/tutorialB_enough_speed || The plane has reached a high enough speed
 
|-
 
|-
| hints/tutorialB_bombing_done || Great hit!
+
| hints/tutorialB_enough_speed_continue || The plane has reached a high enough speed
 
|-
 
|-
| hints/tutorialB_gunner_view || Often bombers are a target for enemy fighters. Turrets located on the plane can help you to protect yourself
+
| hints/tutorialB_nosing || The plane has started to stall
 
|-
 
|-
| hints/tutorialB_gunner_fire || Use the fire button to shoot at hostile aircraft
+
| hints/tutorialB_takeoff_elevator_up || Use the elevator to make the aircraft get off the ground faster
 
|-
 
|-
| hints/tutorialB_enemy_retreat || Your enemy is retreating!
+
| hints/tutorialB_takeoff_elevator_up_waypoint || Use the elevator to make the aircraft get off the ground faster
 
|-
 
|-
| hints/tutorialB_howTo_fly || You can control your plane's direction with the elevator, ailerons, and rudder
+
| hints/tutorialB_retract_gear || The plane has gotten off the ground
 
|-
 
|-
| hints/tutorialB_howTo_fly_continue || You can control your plane's direction with the elevator, ailerons, and rudder
+
| hints/tutorialB_retract_gear_thrustmaster || The plane has gotten off the ground
 
|-
 
|-
| hints/tutorialB_about_elevator || The elevator lets you push your plane's nose down or up
+
| hints/tutorialB_retract_flaps || Retract the flaps
 
|-
 
|-
| hints/tutorialB_about_elevator_continue || The elevator lets you push your plane's nose down or up
+
| hints/tutorialB_howTo_land || In order to land your aircraft successfully, you need to reduce its speed significantly
 
|-
 
|-
| hints/tutorialB_about_ailerons || Ailerons allow you to roll your plane
+
| hints/tutorialB_howTo_land_continue || In order to land your aircraft successfully, you need to reduce its speed significantly
 
|-
 
|-
| hints/tutorialB_about_ailerons_continue || Ailerons allow you to roll your plane
+
| hints/tutorialB_land_decrease_throttle || Decrease the throttle to 30%
 
|-
 
|-
| hints/tutorialB_about_rudder || The rudder allows to correct your plane's course
+
| hints/tutorialB_land_decrease_throttle_waypoint || Decrease the throttle to 30%
 
|-
 
|-
| hints/tutorialB_about_rudder_continue || The rudder allows to correct your plane's course
+
| hints/tutorialB_land_gears || Deploy the landing gear
 
|-
 
|-
| hints/tutorialB_howTo_MA || In Pointer Aim mode, you can control your plane simply by move the cursor at the place where you want to fly to
+
| hints/tutorialB_land_gears_thrustmaster || (R3 + O) Deploy the landing gear
 
|-
 
|-
| hints/tutorialB_howTo_MA_continue || In Pointer Aim mode, you can control your plane simply by move the cursor at the place where you want to fly to
+
| hints/tutorialB_land_flaps || Extend the flaps
 
|-
 
|-
| hints/tutorialB_MA_move_cursor || Move the pointer to the waypoint
+
| hints/tutorialB_pre_landing || Direct the plane to the runway, descending gradually
 
|-
 
|-
| hints/tutorialB_waypoint || Proceed to the waypoint
+
| hints/tutorialB_pre_landing_MA || Direct the plane right to the center of the waypoint
 
|-
 
|-
| hints/tutorialB_waypoint_continue || Proceed to the waypoint
+
| hints/tutorialB_landing_start || The plane has reduced its speed and descended low enough
 
|-
 
|-
| hints/tutorialB_waypoint_notime || Proceed to the waypoint
+
| hints/tutorialB_landing_throttle_zero || Decrease the throttle to 0%
 
|-
 
|-
| hints/tutorialB_about_assault || Right now you're controlling an attack aircraft.
+
| hints/tutorialB_landing_breaks || Hold to stop the plane
 
|-
 
|-
| hints/tutorialB_about_assault_continue || Right now you're controlling an attack aircraft.
+
| hints/tutorialB_landing_breaks_fullreal || Hold to stop the plane
 
|-
 
|-
| hints/tutorialB_about_objectives || Each mission has its own goals and objectives which must be completed in order to win
+
| hints/tutorialB_landing_completed || The plane has stopped
 
|-
 
|-
| hints/tutorialB_about_target || Targets that must be eliminated are often located outside your field of view. You can find them on Tactical map
+
| hints/tutorialB_landing_completed_continue || The plane has stopped
 
|-
 
|-
| hints/tutorialB_find_target || Press and hold the Tactical Map button to find the truck on the ground
+
| hints/tutorialB_about_airfields || Landing on an airfield during missions enables you to capture the area or repair the aircraft
 
|-
 
|-
| hints/tutorialB_mission_ends || The last enemy unit has been destroyed
+
| hints/tutorialB_about_airfields_continue || Landing on an airfield during missions enables you to capture the area or repair the aircraft
 
|-
 
|-
| hints/tutorialB_mission_ends_continue || The last enemy unit has been destroyed
+
| hints/tutorialB_landing_release_breaks || As the plane's speed is dropping, intense braking can flip it over
 
|-
 
|-
| hints/tutorialB_mission_won || The last enemy unit has been destroyed, you've won!
+
| hints/tutorialB_landing_release_breaks_continue || As the plane's speed is dropping, intense braking can flip it over
 
|-
 
|-
| hints/tutorialB_mission_won_continue || Your tutorial is finished
+
| hints/tutorialB_thats_right || That's right!
 
|-
 
|-
| hints/tutorialB_zoom_in || Zoom in to see your target better
+
| hints/tutorialB_landing_release_breaks_fullreal || Release the brake, or your plane might crash
 
|-
 
|-
| hints/tutorialB_zoom_out || Return to the original view
+
| hints/tutorialB_ma_to_mj_hint || In Simulator Battles, controls which are slightly different from Mouse Aim are automatically enabled
 
|-
 
|-
| hints/tutorialB_howTo_takeoff || In order to take off, your aircraft must reach a high enough speed
+
| hints/tutorialB_ma_to_mj_hint_continue || In Simulator Battles, controls which are slightly different from Mouse Aim are automatically enabled
 
|-
 
|-
| hints/tutorialB_howTo_takeoff_continue || In order to take off, your aircraft must reach a high enough speed
+
| hints/tutorialB_fighter_intro || Welcome to part one of the basic tutorial!
 
|-
 
|-
| hints/tutorialB_engine_start || In Simulator Battles, the aircraft has its engine off at first
+
| hints/tutorialB_fighter_intro_continue || Welcome to part one of the basic tutorial!
 
|-
 
|-
| hints/tutorialB_deploy_flaps || Extend the flaps
+
| hints/tutorial_landingDropBomb || Drop all bombs before landing
 
|-
 
|-
| hints/tutorialB_takeoff_increase_throttle || Push your throttle to 100% to start your takeoff run
+
| hints/duel_begin || The first who wins in two rounds will win a duel!
 
|-
 
|-
| hints/tutorialB_takeoff_start || The plane has started accelerating
+
| hints/duel_2x2_begin || The first who wins in two rounds will win a duel!
 
|-
 
|-
| hints/tutorialB_takeoff_rudder || As you are accelerating along the runway, your plane will yaw sideways
+
| hints/duel_round_finished || Round has finished. Be ready for the next Round
 
|-
 
|-
| hints/tutorialB_takeoff_rudder_continue || As you are accelerating along the runway, your plane will yaw sideways
+
| hints/youre_living_battlearea || WARNING !!! You're leaving the battlearea !
 
|-
 
|-
| hints/tutorialB_enough_speed || The plane has reached a high enough speed
+
| hints/gladiators_waiting_for_players || Waiting for players, if the team is missing, they will receive defeat
 
|-
 
|-
| hints/tutorialB_enough_speed_continue || The plane has reached a high enough speed
+
| hints/duel_waiting_for_players || Waiting for players
 
|-
 
|-
| hints/tutorialB_nosing || The plane has started to stall
+
| hints/duel_battle_begin || The battle begins!
 
|-
 
|-
| hints/tutorialB_takeoff_elevator_up || Use the elevator to make the aircraft get off the ground faster
+
| hints/duel_battle_fire || Fire!
 
|-
 
|-
| hints/tutorialB_takeoff_elevator_up_waypoint || Use the elevator to make the aircraft get off the ground faster
+
| hints/duel_battle_begin_round01 || The battle begins! Round 1 of 3 - Duel round. Weapons will be activated in {var} seconds
 
|-
 
|-
| hints/tutorialB_retract_gear || The plane has gotten off the ground
+
| hints/duel_battle_cost_1000 || You receive 1000 points for winning the round
 
|-
 
|-
| hints/tutorialB_retract_gear_thrustmaster || The plane has gotten off the ground
+
| hints/duel_round01_finished || Round 1 of 3 has finished. Be ready for Round 2
 
|-
 
|-
| hints/tutorialB_retract_flaps || Retract the flaps
+
| hints/duel_battle_begin_round02 || The battle begins! Round 2 of 3 - Pair round. Weapons will be activated in {var} seconds
 
|-
 
|-
| hints/tutorialB_howTo_land || In order to land your aircraft successfully, you need to reduce its speed significantly
+
| hints/duel_battle_cost_2000 || You receive 2000 points for winning the round
 
|-
 
|-
| hints/tutorialB_howTo_land_continue || In order to land your aircraft successfully, you need to reduce its speed significantly
+
| hints/duel_round02_finished || Round 2 of 3 has finished. Be ready for Round 3
 
|-
 
|-
| hints/tutorialB_land_decrease_throttle || Decrease the throttle to 30%
+
| hints/duel_battle_begin_round03 || The battle begins! Round 3 - Group round. Weapons will be activated in {var} seconds
 
|-
 
|-
| hints/tutorialB_land_decrease_throttle_waypoint || Decrease the throttle to 30%
+
| hints/duel_battle_cost_3000 || You receive 3000 points for winning the round
 
|-
 
|-
| hints/tutorialB_land_gears || Deploy the landing gear
+
| hints/duel_round03_finished || Round 3 has finished
 
|-
 
|-
| hints/tutorialB_land_gears_thrustmaster || (R3 + O) Deploy the landing gear
+
| hints/duel_round_draw || Draw
 
|-
 
|-
| hints/tutorialB_land_flaps || Extend the flaps
+
| hints/duel_round_win || Your team has won this round
 
|-
 
|-
| hints/tutorialB_pre_landing || Direct the plane to the runway, descending gradually
+
| hints/duel_round_lose || Your team has lost this round
 
|-
 
|-
| hints/tutorialB_pre_landing_MA || Direct the plane right to the center of the waypoint
+
| hints/duel_battle_win || Your team has won this match
 
|-
 
|-
| hints/tutorialB_landing_start || The plane has reduced its speed and descended low enough
+
| hints/duel_battle_lose || Your team has lost this match
 
|-
 
|-
| hints/tutorialB_landing_throttle_zero || Decrease the throttle to 0%
+
| hints/duel_battle_draw || Draw is the result of the battle. Be ready for the Bonus Round
 
|-
 
|-
| hints/tutorialB_landing_breaks || Hold to stop the plane
+
| hints/duel_battle_begin_round04 || The battle begins! Bonus Round. Weapons will be activated in {var} seconds
 
|-
 
|-
| hints/tutorialB_landing_breaks_fullreal || Hold to stop the plane
+
| hints/duel_prepare_battle || Prepare for battle
 
|-
 
|-
| hints/tutorialB_landing_completed || The plane has stopped
+
| hints/ready_to_bailout || Hold {shortcut} to leave your aircraft
 
|-
 
|-
| hints/tutorialB_landing_completed_continue || The plane has stopped
+
| hints/ready_to_bailout_nokey || Your plane had suffered critical damage
 
|-
 
|-
| hints/tutorialB_about_airfields || Landing on an airfield during missions enables you to capture the area or repair the aircraft
+
| hints/ready_to_bailout_helicopter || Hold {shortcut} to leave your helicopter
 
|-
 
|-
| hints/tutorialB_about_airfields_continue || Landing on an airfield during missions enables you to capture the area or repair the aircraft
+
| hints/ready_to_bailout_helicopter_nokey || Your helicopter had suffered critical damage
 
|-
 
|-
| hints/tutorialB_landing_release_breaks || As the plane's speed is dropping, intense braking can flip it over
+
| hints/bailout_helicopter_in_progress || You'll leave your helicopter in
 
|-
 
|-
| hints/tutorialB_landing_release_breaks_continue || As the plane's speed is dropping, intense braking can flip it over
+
| hints/bailout_in_progress || You'll leave your aircraft in
 
|-
 
|-
| hints/tutorialB_thats_right || That's right!
+
| hints/leaving_the_tank_in_progress || You'll leave your vehicle in
 
|-
 
|-
| hints/tutorialB_landing_release_breaks_fullreal || Release the brake, or your plane might crash
+
| hints/bailout_cant_repair || The plane can't be repaired, you'll leave it
 
|-
 
|-
| hints/tutorialB_ma_to_mj_hint || In Simulator Battles, Simplified controls have slight changes: those sticks which usualy control the cursor now control the roll and pitch axis of the plane
+
| hints/wait_for_orders || Wait for new orders
 
|-
 
|-
| hints/tutorialB_ma_to_mj_hint_continue || In Simulator Battles, Simplified controls have slight changes: those sticks which usualy control the cursor now control the roll and pitch axis of the plane
+
| hints/dlc_in_tennets_of_berlin_hint || Enemy fighters are approaching
 
|-
 
|-
| hints/tutorialB_fighter_intro || Welcome to part one of the basic tutorial!
+
| hints/dlc_in_tennets_of_berlin_bombs_good || The bombing was successful
 
|-
 
|-
| hints/tutorialB_fighter_intro_continue || Welcome to part one of the basic tutorial!
+
| hints/dlc_in_tennets_of_berlin_bombs_bad || The bombers did not successfully destroy the target
 
|-
 
|-
| hints/tutorial_landingDropBomb || Drop all bombs before landing
+
| hints/dlc_newbie_fight_hint || The young pilots have been distracted by the bombers and are not noticing the enemy fighters. Cover them!
 
|-
 
|-
| hints/duel_begin || The first who wins in two rounds will win a duel!
+
| hints/dlc_stalingrad_fire_rain_hint_zone || German bombers are above their troops
 
|-
 
|-
| hints/duel_2x2_begin || The first who wins in two rounds will win a duel!
+
| hints/dlc_paulus_last_tanks_second_wave || A second group of enemy vehicles is coming
 
|-
 
|-
| hints/duel_round_finished || Round has finished. Be ready for the next Round
+
| hints/dlc_stalingrad_swim_hide_hint || It looks like we made it. Now we can take off
 
|-
 
|-
| hints/youre_living_battlearea || WARNING !!! You're leaving the battlearea !
+
| hints/dlc_stalingrad_swim_hide__begin_hint || Slow down and make a water landing to avoid being spotted by AA guns
 
|-
 
|-
| hints/gladiators_waiting_for_players || Waiting for players, if the team is missing, they will receive defeat
+
| hints/dlc_britain_battle_of_britain_day_hint || A new group of enemy fighters is coming!
 
|-
 
|-
| hints/duel_waiting_for_players || Waiting for players
+
| hints/dlc_britain_battle_of_britain_day_area_hint || Return to the patrol area
 
|-
 
|-
| hints/duel_battle_begin || The battle begins!
+
| hints/blind_hunt_f86_help || Aircraft of the second flight have spotted the convoys!
 
|-
 
|-
| hints/duel_battle_fire || Fire!
+
| hints/on_the_grozny_way || The bombers were suddenly attacked by a large group of fighters. Now they are making a hasty retreat!
 
|-
 
|-
| hints/duel_battle_begin_round01 || The battle begins! Round 1 of 3 - Duel round. Weapons will be activated in {var} seconds
+
| hints/pkg9_close_to_water_hint || Anti-aircraft fire is becoming heavier! Manoeuvre more actively!
 
|-
 
|-
| hints/duel_battle_cost_1000 || You receive 1000 points for winning the round
+
| hints/bad_bomb_angle || You cannot drop the bombs because of your plane's current attitude
 
|-
 
|-
| hints/duel_round01_finished || Round 1 of 3 has finished. Be ready for Round 2
+
| hints/bad_torpedo_angle || You cannot drop the torpedo because of your plane's current attitude
 
|-
 
|-
| hints/duel_battle_begin_round02 || The battle begins! Round 2 of 3 - Pair round. Weapons will be activated in {var} seconds
+
| hints/single_pokryshkin_zone_left || Return to the covering force area!
 
|-
 
|-
| hints/duel_battle_cost_2000 || You receive 2000 points for winning the round
+
| hints/single_pokryshkin_left_fail || You left the zone of battle without authorization!
 
|-
 
|-
| hints/duel_round02_finished || Round 2 of 3 has finished. Be ready for Round 3
+
| hints/shortcut_separator || or
 
|-
 
|-
| hints/duel_battle_begin_round03 || The battle begins! Round 3 - Group round. Weapons will be activated in {var} seconds
+
| hints/shot_too_far || This target is too far away
 
|-
 
|-
| hints/duel_battle_cost_3000 || You receive 3000 points for winning the round
+
| hints/shot_forestall || To hit an enemy, shoot at the leading marker
 
|-
 
|-
| hints/duel_round03_finished || Round 3 has finished
+
| hints/ineffective_hit || To destroy heavily armored targets, use bombs and rockets
 
|-
 
|-
| hints/duel_round_draw || Draw
+
| hints/shot_frequency || Rate of fire changed to %s
 
|-
 
|-
| hints/duel_round_win || Your team has won this round
+
| hints/tutorialB_bomber_intro || Welcome to part three of the basic tutorial!
 
|-
 
|-
| hints/duel_round_lose || Your team has lost this round
+
| hints/tutorialB_bomber_intro_continue || Welcome to part three of the basic tutorial!
 
|-
 
|-
| hints/duel_battle_win || Your team has won this match
+
| hints/tutorialB_assault_intro || Welcome to part two of the basic tutorial!
 
|-
 
|-
| hints/duel_battle_lose || Your team has lost this match
+
| hints/tutorialB_assault_intro_continue || Welcome to part two of the basic tutorial!
 
|-
 
|-
| hints/duel_battle_draw || Draw is the result of the battle. Be ready for the Bonus Round
+
| hints/tutorialB_t_l_intro || Welcome to part four of the basic tutorial!
 
|-
 
|-
| hints/duel_battle_begin_round04 || The battle begins! Bonus Round. Weapons will be activated in {var} seconds
+
| hints/tutorialB_t_l_intro_continue || Welcome to part four of the basic tutorial!
 
|-
 
|-
| hints/duel_prepare_battle || Prepare for battle
+
| hints/reload_on_airfield || Weapon reloading on airfield
 
|-
 
|-
| hints/ready_to_bailout || Hold {shortcut} to leave your aircraft
+
| hints/reload_on_airfield_nokey || Weapon reloading on airfield (the button is undefined)
 
|-
 
|-
| hints/ready_to_bailout_nokey || Your plane had suffered critical damage
+
| hints/dead_pilot || If you increase the pilot's vitality, he will be able to survive more damage
 
|-
 
|-
| hints/ready_to_bailout_helicopter || Hold {shortcut} to leave your helicopter
+
| hints/pilot_lose_control || G-tolerance and stamina of a pilot are not enough to sustain such accelerations. Use the 'crew' panel to improve pilot skills.
 
|-
 
|-
| hints/ready_to_bailout_helicopter_nokey || Your helicopter had suffered critical damage
+
| hints/damaged_pilot || The pilot was injured, piloting capabilities reduced.
 
|-
 
|-
| hints/bailout_helicopter_in_progress || You'll leave your helicopter in
+
| hints/switch_between_views || Press the button repeatedly to switch between different views
 
|-
 
|-
| hints/bailout_in_progress || You'll leave your aircraft in
+
| hints/track_repair || You cannot move during the tank repair.
 
|-
 
|-
| hints/leaving_the_tank_in_progress || You'll leave your vehicle in
+
| hints/gun_jammed || Gun jammed
 
|-
 
|-
| hints/bailout_cant_repair || The plane can't be repaired, you'll leave it
+
| hints/fps_to_virtual_fps || Cockpit view is unavailable
 
|-
 
|-
| hints/wait_for_orders || Wait for new orders
+
| hints/autothrottle || Your flying speed is too low. Increase throttle to avoid a crash.
 
|-
 
|-
| hints/dlc_in_tennets_of_berlin_hint || Enemy fighters are approaching
+
| hints/our_base_destroyed || Our base has been destroyed. We have lost some victory points!
 
|-
 
|-
| hints/dlc_in_tennets_of_berlin_bombs_good || The bombing was successful
+
| hints/enemy_base_destroyed || An enemy base has been destroyed. The opposite team has lost some victory points!
 
|-
 
|-
| hints/dlc_in_tennets_of_berlin_bombs_bad || The bombers did not successfully destroy the target
+
| hints/50meter_hint || Don't climb over 50 meters, beware detection.
 
|-
 
|-
| hints/dlc_newbie_fight_hint || The young pilots have been distracted by the bombers and are not noticing the enemy fighters. Cover them!
+
| hints/50meter_reached_hint || You have been detected, the interception wing is approaching you.
 
|-
 
|-
| hints/dlc_stalingrad_fire_rain_hint_zone || German bombers are above their troops
+
| hints/dive_riverbed || Dive into the riverbed, follow the waypoints.
 
|-
 
|-
| hints/dlc_paulus_last_tanks_second_wave || A second group of enemy vehicles is coming
+
| hints/get_redy_for_atack_hint || Get ready for attack.
 
|-
 
|-
| hints/dlc_stalingrad_swim_hide_hint || It looks like we made it. Now we can take off
+
| hints/do_not_follow_enemy || The enemy is retreating. Do not follow him.
 
|-
 
|-
| hints/dlc_stalingrad_swim_hide__begin_hint || Slow down and make a water landing to avoid being spotted by AA guns
+
| hints/save_ammo || Shoot more accurately - save your ammo.
 
|-
 
|-
| hints/dlc_britain_battle_of_britain_day_hint || A new group of enemy fighters is coming!
+
| hints/truck_start_loading || Cover the trucks while they are being loaded.
 
|-
 
|-
| hints/dlc_britain_battle_of_britain_day_area_hint || Return to the patrol area
+
| hints/truck_loading_complete || The trucks have been loaded and have just begun to retreat.
 
|-
 
|-
| hints/blind_hunt_f86_help || Aircraft of the second flight have spotted the convoys!
+
| hints/land_on_road || Land your aircraft between the markings on the road.
 
|-
 
|-
| hints/on_the_grozny_way || The bombers were suddenly attacked by a large group of fighters. Now they are making a hasty retreat!
+
| hints/t1_krymsk_mishako_BfD_norespawn_new_wave || A new group of enemy bombers appears.
 
|-
 
|-
| hints/pkg9_close_to_water_hint || Anti-aircraft fire is becoming heavier! Manoeuvre more actively!
+
| hints/t2_krymsk_mishako_BfD_norespawn_new_wave || A new group of allied bombers appears.
 
|-
 
|-
| hints/bad_bomb_angle || You cannot drop the bombs because of your plane's current attitude
+
| hints/our_lookup_spawn || An observation aircraft appeared over the enemy's positions. Cover it.
 
|-
 
|-
| hints/bad_torpedo_angle || You cannot drop the torpedo because of your plane's current attitude
+
| hints/enemy_lookup_spawn || An enemy observation aircraft appeared over our positions. Shoot it down.
 
|-
 
|-
| hints/single_pokryshkin_zone_left || Return to the covering force area!
+
| hints/team_our_lookup_killed || Our observation aircraft was destroyed.
 
|-
 
|-
| hints/single_pokryshkin_left_fail || You left the zone of battle without authorization!
+
| hints/team_enemy_lookup_killed || Enemy observation aircraft was destroyed.
 
|-
 
|-
| hints/shortcut_separator || or
+
| hints/destoy_bases_first || In order to destroy enemy's airfield, you must destroy bomb targets first.
 
|-
 
|-
| hints/shot_too_far || This target is too far away
+
| hints/atack_fast || Reconnaissance discovered FW-190A5 planes returning from the patrol, expected arrival - in about 5 minutes.
 
|-
 
|-
| hints/shot_forestall || To hit an enemy, shoot at the leading marker
+
| hints/109_comes || Squad FW-190A5 is within direct vision. Return to the base.
 
|-
 
|-
| hints/ineffective_hit || To destroy heavily armored targets, use bombs and rockets
+
| hints/enemy_got_air_reinforcements || Approaching enemy reinforcement has been detected.
 
|-
 
|-
| hints/shot_frequency || Rate of fire changed to %s
+
| hints/goal_win || Your team has scored a goal!
 
|-
 
|-
| hints/tutorialB_bomber_intro || Welcome to part three of the basic tutorial!
+
| hints/goal_loose || Your team has conceded a goal!
 
|-
 
|-
| hints/tutorialB_bomber_intro_continue || Welcome to part three of the basic tutorial!
+
| hints/goal_spawn_in_5 || The puck will appear in 5
 
|-
 
|-
| hints/tutorialB_assault_intro || Welcome to part two of the basic tutorial!
+
| hints/goal_spawn_in_4 || The puck will appear in 4
 
|-
 
|-
| hints/tutorialB_assault_intro_continue || Welcome to part two of the basic tutorial!
+
| hints/goal_spawn_in_3 || The puck will appear in 3
 
|-
 
|-
| hints/tutorialB_t_l_intro || Welcome to part four of the basic tutorial!
+
| hints/goal_spawn_in_2 || The puck will appear in 2
 
|-
 
|-
| hints/tutorialB_t_l_intro_continue || Welcome to part four of the basic tutorial!
+
| hints/goal_spawn_in_1 || The puck will appear in 1
 
|-
 
|-
| hints/reload_on_airfield || Weapon reloading on airfield
+
| hints/goal_spawn_in_ready || The puck has appeared!
 
|-
 
|-
| hints/reload_on_airfield_nokey || Weapon reloading on airfield (the button is undefined)
+
| hints/plane_crash_place || Last time the night bombers' squadron established contact near the Shipy village. The squadron was moving towards Orlovka village.
 
|-
 
|-
| hints/dead_pilot || If you increase the pilot's vitality, he will be able to survive more damage
+
| hints/destroy_mines || Bring a bomb strike over the mine field standing in the way of the tanks
 
|-
 
|-
| hints/pilot_lose_control || G-tolerance and stamina of a pilot are not enough to sustain such accelerations. Use the 'crew' panel to improve pilot skills.
+
| hints/backup_comes || Our intelligence service has announced that a column with reinforcements and supplies is approaching the front line. Do not let them arrive.
 
|-
 
|-
| hints/damaged_pilot || The pilot was injured, piloting capabilities reduced.
+
| hints/wave_stoped || Allied tanks have stopped and cannot drive on while the enemy is nearby!
 
|-
 
|-
| hints/switch_between_views || Press the button repeatedly to switch between different views
+
| hints/freehunt || You can choose among three tasks. You must fulfill at least two of them in order to gain access to the main task.
 
|-
 
|-
| hints/track_repair || You cannot move during the tank repair.
+
| hints/laggs_find_tanks || The patrol has discovered the tank unit, do not let them pass intelligence.
 
|-
 
|-
| hints/gun_jammed || Gun jammed
+
| hints/partial_download || A part of game assets (cockpits) hasn't been downloaded yet.
 
|-
 
|-
| hints/fps_to_virtual_fps || Cockpit view is unavailable
+
| hints/ally_howitzers_start_fire || Allied howitzers opened fire on enemy tanks
 
|-
 
|-
| hints/autothrottle || Your flying speed is too low. Increase throttle to avoid a crash.
+
| hints/enemy_howitzers_start_fire || Enemy howitzers opened fire on allied tanks
 
|-
 
|-
| hints/our_base_destroyed || Our base has been destroyed. We have lost some victory points!
+
| hints/follow_leader || Follow the squad leader
 
|-
 
|-
| hints/enemy_base_destroyed || An enemy base has been destroyed. The opposite team has lost some victory points!
+
| hints/our_base_destroyed_no_respawn || Our airfield has been destroyed! Respawns disabled!
 
|-
 
|-
| hints/50meter_hint || Don't climb over 50 meters, beware detection.
+
| hints/enemy_base_destroyed_no_respawn || Enemy airfield has been destroyed! Enemy respawns disabled!
 
|-
 
|-
| hints/50meter_reached_hint || You have been detected, the interception wing is approaching you.
+
| hints/tutorial_tank_hello || Welcome to one of War Thunder's training areas! Here you will learn how to control your vehicle
 
|-
 
|-
| hints/dive_riverbed || Dive into the riverbed, follow the waypoints.
+
| hints/tutorial_tank_hello_continue || Welcome to one of War Thunder's training areas! Here you will learn how to control your vehicle
 
|-
 
|-
| hints/get_redy_for_atack_hint || Get ready for attack.
+
| hints/tutorial_tank_use_transmission || Use it to control the tank gears
 
|-
 
|-
| hints/do_not_follow_enemy || The enemy is retreating. Do not follow him.
+
| hints/tutorial_tank_ride_forward || Use it to move the tank
 
|-
 
|-
| hints/save_ammo || Shoot more accurately - save your ammo.
+
| hints/tutorial_tank_reach_waypoint || Follow the waypoints to the firing area
 
|-
 
|-
| hints/truck_start_loading || Cover the trucks while they are being loaded.
+
| hints/tutorial_tank_move_turret || Now move the cursor over the indicated tank
 
|-
 
|-
| hints/truck_loading_complete || The trucks have been loaded and have just begun to retreat.
+
| hints/tutorial_tank_wait_for_turret || Wait until the tank turret finishes rotating and the weapon sight to be aligned with the cursor
 
|-
 
|-
| hints/land_on_road || Land your aircraft between the markings on the road.
+
| hints/tutorial_tank_wait_for_turret_continue || Wait until the tank turret finishes rotating and the weapon sight to be aligned with the cursor
 
|-
 
|-
| hints/t1_krymsk_mishako_BfD_norespawn_new_wave || A new group of enemy bombers appears.
+
| hints/tutorial_tank_switch_to_sniper_sight || Switch to gunner view
 
|-
 
|-
| hints/t2_krymsk_mishako_BfD_norespawn_new_wave || A new group of allied bombers appears.
+
| hints/tutorial_tank_zoom_in || You can use zoom to get a better view of the target
 
|-
 
|-
| hints/our_lookup_spawn || An observation aircraft appeared over the enemy's positions. Cover it.
+
| hints/tutorial_tank_about_crosshair || The aim assist indicator in the centre of the screen shows where the shell will strike when you fire a shot
 
|-
 
|-
| hints/enemy_lookup_spawn || An enemy observation aircraft appeared over our positions. Shoot it down.
+
| hints/tutorial_tank_about_crosshair_continue || The aim assist indicator in the centre of the screen shows where the shell will strike when you fire a shot
 
|-
 
|-
| hints/team_our_lookup_killed || Our observation aircraft was destroyed.
+
| hints/tutorial_tank_crosshair_colors || Depending on your target's armor thickness, the aim assist indicator changes to various colors
 
|-
 
|-
| hints/team_enemy_lookup_killed || Enemy observation aircraft was destroyed.
+
| hints/tutorial_tank_crosshair_colors_continue || Depending on your target's armor thickness, the aim assist indicator changes to various colors
 
|-
 
|-
| hints/destoy_bases_first || In order to destroy enemy's airfield, you must destroy bomb targets first.
+
| hints/tutorial_tank_crosshair_colors_explanation || It turns red if the current shell cannot pierce the armor
 
|-
 
|-
| hints/atack_fast || Reconnaissance discovered FW-190A5 planes returning from the patrol, expected arrival - in about 5 minutes.
+
| hints/tutorial_tank_crosshair_colors_explanation_continue || It turns red if the current shell cannot pierce the armor
 
|-
 
|-
| hints/109_comes || Squad FW-190A5 is within direct vision. Return to the base.
+
| hints/tutorial_tank_aim_at_crew || One of the best ways to destroy a tank is to put its crew out of action
 
|-
 
|-
| hints/enemy_got_air_reinforcements || Approaching enemy reinforcement has been detected.
+
| hints/tutorial_tank_shoot_at_crew || Fire at the fighting compartment of the tank
 
|-
 
|-
| hints/goal_win || Your team has scored a goal!
+
| hints/tutorial_tank_enemy_commander_hit || You have fired into the Commander's area!
 
|-
 
|-
| hints/goal_loose || Your team has conceded a goal!
+
| hints/tutorial_tank_enemy_loader_hit || The plate usually protecting the Loader has been pierced!
 
|-
 
|-
| hints/goal_spawn_in_5 || The puck will appear in 5
+
| hints/tutorial_tank_enemy_driver_hit || Driver's position has been damaged!
 
|-
 
|-
| hints/goal_spawn_in_4 || The puck will appear in 4
+
| hints/tutorial_tank_enemy_gunner_hit || You have hit the Gunner's location!
 
|-
 
|-
| hints/goal_spawn_in_3 || The puck will appear in 3
+
| hints/tutorial_tank_toggle_view_back || Great! If there was any crew in this vehicle, they would be in big trouble!
 
|-
 
|-
| hints/goal_spawn_in_2 || The puck will appear in 2
+
| hints/tutorial_tank_about_engine || Another effective way of destroying or at least immobilizing a vehicle is to damage or destroy its engine
 
|-
 
|-
| hints/goal_spawn_in_1 || The puck will appear in 1
+
| hints/tutorial_tank_about_engine_continue || Another effective way of destroying or at least immobilizing a vehicle is to damage or destroy its engine
 
|-
 
|-
| hints/goal_spawn_in_ready || The puck has appeared!
+
| hints/tutorial_tank_aim_at_engine || Most armored vehicles have their engines at the rear
 
|-
 
|-
| hints/plane_crash_place || Last time the night bombers' squadron established contact near the Shipy village. The squadron was moving towards Orlovka village.
+
| hints/tutorial_tank_shoot_at_engine || Now, switch to gunner view and fire at the tank engine
 
|-
 
|-
| hints/destroy_mines || Bring a bomb strike over the mine field standing in the way of the tanks
+
| hints/tutorial_tank_move_to_new_position || Good job! Move to another caponier
 
|-
 
|-
| hints/backup_comes || Our intelligence service has announced that a column with reinforcements and supplies is approaching the front line. Do not let them arrive.
+
| hints/tutorial_tank_aim_at_front_plate || The tank in front of you has exactly this kind of armor
 
|-
 
|-
| hints/wave_stoped || Allied tanks have stopped and cannot drive on while the enemy is nearby!
+
| hints/tutorial_tank_find_weak_point_and_shoot_the_tank || This tank has its frontal armor facing you. This is the strongest part of a tank's armor, but you can still penetrate it wherever the aim assist indicator turns green
 
|-
 
|-
| hints/freehunt || You can choose among three tasks. You must fulfill at least two of them in order to gain access to the main task.
+
| hints/tutorial_tank_aim_at_the_green_cross || Some weak points in the frontal armor are the viewing slots of the tank commander and the driver
 
|-
 
|-
| hints/laggs_find_tanks || The patrol has discovered the tank unit, do not let them pass intelligence.
+
| hints/tutorial_tank_keep_shooting_at_weak_point || Keep firing at the tank's weak spots to destroy internal modules
 
|-
 
|-
| hints/partial_download || A part of game assets (cockpits) hasn't been downloaded yet.
+
| hints/tutorial_tank_aim_at_angled_tank || Awesome! Now move the reticule on to the other nearby tank
 
|-
 
|-
| hints/ally_howitzers_start_fire || Allied howitzers opened fire on enemy tanks
+
| hints/tutorial_tank_shoot_at_angled_tank || That enemy tank has very strong armor which your current shells can’t penetrate. The fact that the aim assist indicator turns red when hovering over any position on the tank shows this
 
|-
 
|-
| hints/enemy_howitzers_start_fire || Enemy howitzers opened fire on allied tanks
+
| hints/tutorial_tank_load_ap_shells || As we can see, the target is well-protected. Composite shells usually help to deal with well-armored vehicles
 
|-
 
|-
| hints/follow_leader || Follow the squad leader
+
| hints/tutorial_tank_shells_are_ineffective || As you can see, the shells we are using are useless against armor that is this strong, so we should switch to another type
 
|-
 
|-
| hints/our_base_destroyed_no_respawn || Our airfield has been destroyed! Respawns disabled!
+
| hints/tutorial_tank_shells_are_ineffective_continue || As you can see, the shells we are using are useless against armor that is this strong, so we should switch to another type
 
|-
 
|-
| hints/enemy_base_destroyed_no_respawn || Enemy airfield has been destroyed! Enemy respawns disabled!
+
| hints/tutorial_tank_look_at_the_shell_icon || To understand how effective different shells are in different situations, you need to look at the icon of the shell
 
|-
 
|-
| hints/tutorial_tank_hello || Welcome to one of War Thunder's training areas! Here you will learn how to control your vehicle
+
| hints/tutorial_tank_look_at_the_shell_icon_continue || To understand how effective different shells are in different situations, you need to look at the icon of the shell
 
|-
 
|-
| hints/tutorial_tank_hello_continue || Welcome to one of War Thunder's training areas! Here you will learn how to control your vehicle
+
| hints/tutorial_tank_what_is_shown_on_icon || The icon shows both the type and armor penetration of the shell as well as the additional damage it causes
 
|-
 
|-
| hints/tutorial_tank_use_transmission || Use it to control the tank gears
+
| hints/tutorial_tank_what_is_shown_on_icon_continue || The icon shows both the type and armor penetration of the shell as well as the additional damage it causes
 
|-
 
|-
| hints/tutorial_tank_ride_forward || Use it to move the tank
+
| hints/tutorial_tank_shells_comparison || If you compare two types of shell that your tank is equipped with, you can see that the currently selected shell causes more damage
 
|-
 
|-
| hints/tutorial_tank_reach_waypoint || Follow the waypoints to the firing area
+
| hints/tutorial_tank_shells_comparison_continue || If you compare two types of shell that your tank is equipped with, you can see that the currently selected shell causes more damage
 
|-
 
|-
| hints/tutorial_tank_move_turret || Now move the cursor over the indicated tank
+
| hints/tutorial_tank_shells_are_ineffective_again || However, this will not help us to destroy the tank if we cannot penetrate its armor
 
|-
 
|-
| hints/tutorial_tank_wait_for_turret || Wait until the tank turret finishes rotating and the weapon sight to be aligned with the cursor
+
| hints/tutorial_tank_shells_are_ineffective_again_continue || However, this will not help us to destroy the tank if we cannot penetrate its armor
 
|-
 
|-
| hints/tutorial_tank_wait_for_turret_continue || Wait until the tank turret finishes rotating and the weapon sight to be aligned with the cursor
+
| hints/tutorial_tank_look_at_2nd_type_of_shells || Now, look at the armor penetration of the shells – the second type of shell can penetrate far stronger armor
 
|-
 
|-
| hints/tutorial_tank_switch_to_sniper_sight || Switch to gunner view
+
| hints/tutorial_tank_look_at_2nd_type_of_shells_continue || Now, look at the armor penetration of the shells – the second type of shell can penetrate far stronger armor
 
|-
 
|-
| hints/tutorial_tank_zoom_in || You can use zoom to get a better view of the target
+
| hints/tutorial_tank_shells_conclusion || Even though the first type of shell causes more damage, it would not be effective in this situation, so shells with better armor penetration should be used
 
|-
 
|-
| hints/tutorial_tank_about_crosshair || The aim assist indicator in the centre of the screen shows where the shell will strike when you fire a shot
+
| hints/tutorialB_fighter_video_01_notMA || You can see several markers on your screen: the targeting crosshair that shows the direction that the main armament of the plane is aimed and the lead angle indicator showing the flight path of the enemy plane that indicates where you need to shoot to hit your opponent.
 
|-
 
|-
| hints/tutorial_tank_about_crosshair_continue || The aim assist indicator in the centre of the screen shows where the shell will strike when you fire a shot
+
| hints/tutorialB_fighter_video_01_notMA_continue || You can see several markers on your screen: the targeting crosshair that shows the direction that the main armament of the plane is aimed and the lead angle indicator showing the flight path of the enemy plane that indicates where you need to shoot to hit your opponent.
 
|-
 
|-
| hints/tutorial_tank_crosshair_colors || Depending on your target's armor thickness, the aim assist indicator changes to various colors
+
| hints/tutorialB_fighter_video_02_notMA || You will be unable to hit a moving target if you put the crosshair directly onto it, as the target will move and make the burst miss while the rounds travel directly towards it.
 
|-
 
|-
| hints/tutorial_tank_crosshair_colors_continue || Depending on your target's armor thickness, the aim assist indicator changes to various colors
+
| hints/tutorialB_fighter_video_02_notMA_continue || You will be unable to hit a moving target if you put the crosshair directly onto it, as the target will move and make the burst miss while the rounds travel directly towards it.
 
|-
 
|-
| hints/tutorial_tank_crosshair_colors_explanation || It turns red if the current shell cannot pierce the armor
+
| hints/tutorialB_fighter_video_01 || You can see several markers on the screen: the mouse targeting cursor that your plane follows, the targeting crosshair that shows where the main armament of the plane is aimed and the lead angle indicator, which is the most important as it shows where you need to shoot to hit the opponent.
 
|-
 
|-
| hints/tutorial_tank_crosshair_colors_explanation_continue || It turns red if the current shell cannot pierce the armor
+
| hints/tutorialB_fighter_video_01_continue || You can see several markers on the screen: the mouse targeting cursor that your plane follows, the targeting crosshair that shows where the main armament of the plane is aimed and the lead angle indicator, which is the most important as it shows where you need to shoot to hit the opponent.
 
|-
 
|-
| hints/tutorial_tank_aim_at_crew || One of the best ways to destroy a tank is to put its crew out of action
+
| hints/tutorialB_fighter_video_02 || You will be unable to hit your opponent if you move the targeting cursor onto them with your mouse – the rounds will fly in the direction that the crosshair is aimed.
 
|-
 
|-
| hints/tutorial_tank_shoot_at_crew || Fire at the fighting compartment of the tank
+
| hints/tutorialB_fighter_video_02_continue || You will be unable to hit your opponent if you move the targeting cursor onto them with your mouse – the rounds will fly in the direction that the crosshair is aimed.
 
|-
 
|-
| hints/tutorial_tank_enemy_commander_hit || You have fired into the Commander's area!
+
| hints/tutorialB_fighter_video_03 || You will also be unable to hit a moving target if you move the targeting crosshair directly onto it, as the target will move while the rounds fly forward and the burst will miss.
 
|-
 
|-
| hints/tutorial_tank_enemy_loader_hit || The plate usually protecting the Loader has been pierced!
+
| hints/tutorialB_fighter_video_03_continue || You will also be unable to hit a moving target if you move the targeting crosshair directly onto it, as the target will move while the rounds fly forward and the burst will miss.
 
|-
 
|-
| hints/tutorial_tank_enemy_driver_hit || Driver's position has been damaged!
+
| hints/tutorialB_fighter_video_04 || To hit the opponent, put the targeting crosshair over the lead angle indicator of the enemy plane and fire.
 
|-
 
|-
| hints/tutorial_tank_enemy_gunner_hit || You have hit the Gunner's location!
+
| hints/tutorialB_fighter_video_04_continue || To hit the opponent, put the targeting crosshair over the lead angle indicator of the enemy plane and fire.
 
|-
 
|-
| hints/tutorial_tank_toggle_view_back || Great! If there was any crew in this vehicle, they would be in big trouble!
+
| hints/tutorial_tank_long_range_video_01 || When shooting at long distances, you need to take into consideration that shells do not fly straight but follow a parabolic path into account, meaning that they fall to the ground once they pass a certain distance. For the shell to reach a distant target, the cannon should have a higher elevation.
 
|-
 
|-
| hints/tutorial_tank_about_engine || Another effective way of destroying or at least immobilizing a vehicle is to damage or destroy its engine
+
| hints/tutorial_tank_long_range_video_01_continue || When shooting at long distances, you need to take into consideration that shells do not fly straight but follow a parabolic path into account, meaning that they fall to the ground once they pass a certain distance. For the shell to reach a distant target, the cannon should have a higher elevation.
 
|-
 
|-
| hints/tutorial_tank_about_engine_continue || Another effective way of destroying or at least immobilizing a vehicle is to damage or destroy its engine
+
| hints/tutorial_tank_long_range_video_02 || Accordingly, when you aim the targeting crosshair in sniper mode or when the cannon orientation marker points towards the target you will not be able to hit it – the shell will fall without reaching the opponent.
 
|-
 
|-
| hints/tutorial_tank_aim_at_engine || Most armored vehicles have their engines at the rear
+
| hints/tutorial_tank_long_range_video_02_continue || Accordingly, when you aim the targeting crosshair in sniper mode or when the cannon orientation marker points towards the target you will not be able to hit it – the shell will fall without reaching the opponent.
 
|-
 
|-
| hints/tutorial_tank_shoot_at_engine || Now, switch to gunner view and fire at the tank engine
+
| hints/tutorial_tank_long_range_video_03 || To hit the opponent no matter how far away they are, move the white crosshair onto them and fire.
 
|-
 
|-
| hints/tutorial_tank_move_to_new_position || Good job! Move to another caponier
+
| hints/tutorial_tank_long_range_video_03_continue || To hit the opponent no matter how far away they are, move the white crosshair onto them and fire.
 
|-
 
|-
| hints/tutorial_tank_aim_at_front_plate || The tank in front of you has exactly this kind of armor
+
| hints/tutorial_tank_fire_off_previous_shells || Fire off your current shell to load the new type of shell that you've switched to
 
|-
 
|-
| hints/tutorial_tank_find_weak_point_and_shoot_the_tank || This tank has its frontal armor facing you. This is the strongest part of a tank's armor, but you can still penetrate it wherever the aim assist indicator turns green
+
| hints/tutorial_tank_kill_the_angled_tank || You have switched to composite shells. These shells successfully pierce almost any armor, but they cause lower damage
 
|-
 
|-
| hints/tutorial_tank_aim_at_the_green_cross || Some weak points in the frontal armor are the viewing slots of the tank commander and the driver
+
| hints/tutorial_tank_ammo_summary || Now, you can see that even though composite shells make it possible to destroy a well armored target, it takes quite a long time because of their low damage
 
|-
 
|-
| hints/tutorial_tank_keep_shooting_at_weak_point || Keep firing at the tank's weak spots to destroy internal modules
+
| hints/tutorial_tank_ammo_summary_continue || Now, you can see that even though composite shells make it possible to destroy a well armored target, it takes quite a long time because of their low damage
 
|-
 
|-
| hints/tutorial_tank_aim_at_angled_tank || Awesome! Now move the reticule on to the other nearby tank
+
| hints/tutorial_tank_observe_long_range_target || Move the cursor on to one of the marked targets
 
|-
 
|-
| hints/tutorial_tank_shoot_at_angled_tank || That enemy tank has very strong armor which your current shells can’t penetrate. The fact that the aim assist indicator turns red when hovering over any position on the tank shows this
+
| hints/tutorial_tank_long_range_target_found || For a better view of your target, switch to gunner mode
 
|-
 
|-
| hints/tutorial_tank_load_ap_shells || As we can see, the target is well-protected. Composite shells usually help to deal with well-armored vehicles
+
| hints/tutorial_tank_long_range_destroy_targets || Destroy the enemy vehicles
 
|-
 
|-
| hints/tutorial_tank_shells_are_ineffective || As you can see, the shells we are using are useless against armor that is this strong, so we should switch to another type
+
| hints/tutorial_tank_long_range_explanation_start || Press <nowiki>{{ID_CONTINUE}}</nowiki> to learn more about firing at long range
 
|-
 
|-
| hints/tutorial_tank_shells_are_ineffective_continue || As you can see, the shells we are using are useless against armor that is this strong, so we should switch to another type
+
| hints/tutorial_tank_long_range_explanation01 || The fired shell flies along a ballistic trajectory, while the reticule shows where the cannon is aiming. If you shoot at a distant object using the reticule, the shell will drop before it reaches its target
 
|-
 
|-
| hints/tutorial_tank_look_at_the_shell_icon || To understand how effective different shells are in different situations, you need to look at the icon of the shell
+
| hints/tutorial_tank_long_range_explanation02 || This means that when you fire at a distant target, you need to aim the cannon a little higher
 
|-
 
|-
| hints/tutorial_tank_look_at_the_shell_icon_continue || To understand how effective different shells are in different situations, you need to look at the icon of the shell
+
| hints/tutorial_tank_long_range_explanation03 || Fortunately, in Arcade Battles, we always have an aim assist indicator that shows roughly where the shell will actually land
 
|-
 
|-
| hints/tutorial_tank_what_is_shown_on_icon || The icon shows both the type and armor penetration of the shell as well as the additional damage it causes
+
| hints/tutorial_tank_long_range_explanation04 || Move the cannon so that the aim assist indicator is aligned with the target. When properly aimed, it should light up green
 
|-
 
|-
| hints/tutorial_tank_what_is_shown_on_icon_continue || The icon shows both the type and armor penetration of the shell as well as the additional damage it causes
+
| hints/tutorial_tank_capture_zone_toggle_view_back || Switch to third-person view
 
|-
 
|-
| hints/tutorial_tank_shells_comparison || If you compare two types of shell that your tank is equipped with, you can see that the currently selected shell causes more damage
+
| hints/tutorial_tank_capture_zone_start || Now you have to complete a real combat assignment: Capture and hold a strategic point!
 
|-
 
|-
| hints/tutorial_tank_shells_comparison_continue || If you compare two types of shell that your tank is equipped with, you can see that the currently selected shell causes more damage
+
| hints/tutorial_tank_capture_zone_start_continue || Now you have to complete a real combat assignment: Capture and hold a strategic point!
 
|-
 
|-
| hints/tutorial_tank_shells_are_ineffective_again || However, this will not help us to destroy the tank if we cannot penetrate its armor
+
| hints/tutorial_tank_long_range_final_hint || Nice shot!
 
|-
 
|-
| hints/tutorial_tank_shells_are_ineffective_again_continue || However, this will not help us to destroy the tank if we cannot penetrate its armor
+
| hints/tutorial_tank_captures_are_important || Capturing strategic points is one of the main methods of winning a battle
 
|-
 
|-
| hints/tutorial_tank_look_at_2nd_type_of_shells || Now, look at the armor penetration of the shells – the second type of shell can penetrate far stronger armor
+
| hints/tutorial_tank_captures_are_important_continue || Capturing strategic points is one of the main methods of winning a battle
 
|-
 
|-
| hints/tutorial_tank_look_at_2nd_type_of_shells_continue || Now, look at the armor penetration of the shells – the second type of shell can penetrate far stronger armor
+
| hints/tutorial_tank_look_at_zone_marker || You can see a marker above the capture point. If the marker is white, this means that the point is currently neutral
 
|-
 
|-
| hints/tutorial_tank_shells_conclusion || Even though the first type of shell causes more damage, it would not be effective in this situation, so shells with better armor penetration should be used
+
| hints/tutorial_tank_look_at_zone_marker_continue || You can see a marker above the capture point. If the marker is white, this means that the point is currently neutral
 
|-
 
|-
| hints/tutorialB_fighter_video_01_notMA || You can see several markers on your screen: the targeting crosshair that shows the direction that the main armament of the plane is aimed and the lead angle indicator showing the flight path of the enemy plane that indicates where you need to shoot to hit your opponent.
+
| hints/tutorial_tank_go_inside_the_circle || Move to the capture zone
 
|-
 
|-
| hints/tutorialB_fighter_video_01_notMA_continue || You can see several markers on your screen: the targeting crosshair that shows the direction that the main armament of the plane is aimed and the lead angle indicator showing the flight path of the enemy plane that indicates where you need to shoot to hit your opponent.
+
| hints/tutorial_tank_allied_artillery_warning || Attention! You are entering a zone which is about be bombarded by artillery
 
|-
 
|-
| hints/tutorialB_fighter_video_02_notMA || You will be unable to hit a moving target if you put the crosshair directly onto it, as the target will move and make the burst miss while the rounds travel directly towards it.
+
| hints/tutorial_tank_allied_artillery_warning_continue || Attention! You are entering a zone which is about be bombarded by artillery
 
|-
 
|-
| hints/tutorialB_fighter_video_02_notMA_continue || You will be unable to hit a moving target if you put the crosshair directly onto it, as the target will move and make the burst miss while the rounds travel directly towards it.
+
| hints/tutorial_tank_allied_artillery_cross || Pay attention to the cross on the mini-map – it marks the spot which has been targeted by an allied artillery strike
 
|-
 
|-
| hints/tutorialB_fighter_video_01 || You can see several markers on the screen: the targeting cursor that your plane follows, the targeting crosshair that shows where the main armament of the plane is aimed and the lead angle indicator, which is the most important as it shows where you need to shoot to hit the opponent.
+
| hints/tutorial_tank_allied_artillery_cross_continue || Pay attention to the cross on the mini-map – it marks the spot which has been targeted by an allied artillery strike
 
|-
 
|-
| hints/tutorialB_fighter_video_01_continue || You can see several markers on the screen: the targeting cursor that your plane follows, the targeting crosshair that shows where the main armament of the plane is aimed and the lead angle indicator, which is the most important as it shows where you need to shoot to hit the opponent.
+
| hints/tutorial_tank_allied_artillery_beware || The artillery strike covers a large area and causes damage to all units that are under fire, both opponents and allies
 
|-
 
|-
| hints/tutorialB_fighter_video_02 || You will be unable to hit your opponent if you move the targeting cursor onto them – the rounds will fly in the direction that the crosshair is aimed.
+
| hints/tutorial_tank_allied_artillery_beware_continue || The artillery strike covers a large area and causes damage to all units that are under fire, both opponents and allies
 
|-
 
|-
| hints/tutorialB_fighter_video_02_continue || You will be unable to hit your opponent if you move the targeting cursor onto them – the rounds will fly in the direction that the crosshair is aimed.
+
| hints/tutorial_tank_allied_artillery_turn_back || To avoid coming under friendly artillery fire, fall back and wait for the artillery bombardment to finish
 
|-
 
|-
| hints/tutorialB_fighter_video_03 || You will also be unable to hit a moving target if you move the targeting crosshair directly onto it, as the target will move while the rounds fly forward and the burst will miss.
+
| hints/tutorial_tank_allied_artillery_wait || Now you need to wait for the artillery strike to finish
 
|-
 
|-
| hints/tutorialB_fighter_video_03_continue || You will also be unable to hit a moving target if you move the targeting crosshair directly onto it, as the target will move while the rounds fly forward and the burst will miss.
+
| hints/tutorial_tank_allied_artillery_move || When shots are no longer fired, it means that the artillery has finished its strike on the zone indicated and you can continue to advance without risking the loss of equipment
 
|-
 
|-
| hints/tutorialB_fighter_video_04 || To hit the opponent, put the targeting crosshair over the lead angle indicator of the enemy plane and fire.
+
| hints/tutorial_tank_allied_artillery_move_continue || When shots are no longer fired, it means that the artillery has finished its strike on the zone indicated and you can continue to advance without risking the loss of equipment
 
|-
 
|-
| hints/tutorialB_fighter_video_04_continue || To hit the opponent, put the targeting crosshair over the lead angle indicator of the enemy plane and fire.
+
| hints/tutorial_tank_allied_artillery_you_will_get_it_too || In future, you will have the opportunity to call an artillery strike on your opponents
 
|-
 
|-
| hints/tutorial_tank_long_range_video_01 || When shooting at long distances, you need to take into consideration that shells do not fly straight but follow a parabolic path into account, meaning that they fall to the ground once they pass a certain distance. For the shell to reach a distant target, the cannon should have a higher elevation.
+
| hints/tutorial_tank_about_target_camera || Not all opponents will be idle in real battle.
 
|-
 
|-
| hints/tutorial_tank_long_range_video_01_continue || When shooting at long distances, you need to take into consideration that shells do not fly straight but follow a parabolic path into account, meaning that they fall to the ground once they pass a certain distance. For the shell to reach a distant target, the cannon should have a higher elevation.
+
| hints/tutorial_tank_about_target_camera_continue || Not all opponents will be idle in real battle.
 
|-
 
|-
| hints/tutorial_tank_long_range_video_02 || Accordingly, when you aim the targeting crosshair in sniper mode or when the cannon orientation marker points towards the target you will not be able to hit it – the shell will fall without reaching the opponent.
+
| hints/tutorial_tank_target_camera_manual || Try to move and hold the targeting reticule over the marked tank
 
|-
 
|-
| hints/tutorial_tank_long_range_video_02_continue || Accordingly, when you aim the targeting crosshair in sniper mode or when the cannon orientation marker points towards the target you will not be able to hit it – the shell will fall without reaching the opponent.
+
| hints/tutorial_tank_target_camera_manual_is_hard || As you can see, it is harder to aim at a moving target than at an immobile one
 
|-
 
|-
| hints/tutorial_tank_long_range_video_03 || To hit the opponent no matter how far away they are, move the white crosshair onto them and fire.
+
| hints/tutorial_tank_use_target_camera || There is a target camera mode that lets you track the opponent
 
|-
 
|-
| hints/tutorial_tank_long_range_video_03_continue || To hit the opponent no matter how far away they are, move the white crosshair onto them and fire.
+
| hints/tutorial_tank_target_camera_used || While you hold the button, the sight and the turret of the tank automatically turn towards the selected enemy unit, while the cursor can be moved slightly to make targeting more precise
 
|-
 
|-
| hints/tutorial_tank_fire_off_previous_shells || Fire off your current shell to load the new type of shell that you've switched to
+
| hints/tutorial_tank_target_camera_used_continue || While you hold the button, the sight and the turret of the tank automatically turn towards the selected enemy unit, while the cursor can be moved slightly to make targeting more precise
 
|-
 
|-
| hints/tutorial_tank_kill_the_angled_tank || You have switched to composite shells. These shells successfully pierce almost any armor, but they cause lower damage
+
| hints/tutorial_tank_long_range_watch_video_again || Press <nowiki>{{ID_CONTINUE}}</nowiki> to watch the video again
 
|-
 
|-
| hints/tutorial_tank_ammo_summary || Now, you can see that even though composite shells make it possible to destroy a well armored target, it takes quite a long time because of their low damage
+
| hints/tutorial_press_id_continue || Press <nowiki>{{ID_CONTINUE}}</nowiki> to continue
 
|-
 
|-
| hints/tutorial_tank_ammo_summary_continue || Now, you can see that even though composite shells make it possible to destroy a well armored target, it takes quite a long time because of their low damage
+
| hints/tutorial_tank_video_about_hud_markers || You can see several markers on the screen – the cursor, which the turret of your tank follows, the marker indicating the direction of the tank cannon and the cross that shows where the tank shell will hit.
 
|-
 
|-
| hints/tutorial_tank_observe_long_range_target || Move the cursor on to one of the marked targets
+
| hints/tutorial_tank_video_about_hud_markers_continue || You can see several markers on the screen – the cursor, which the turret of your tank follows, the marker indicating the direction of the tank cannon and the cross that shows where the tank shell will hit.
 
|-
 
|-
| hints/tutorial_tank_long_range_target_found || For a better view of your target, switch to gunner mode
+
| hints/tutorial_tank_video_dont_shoot_at_cursor || Take into consideration that the mouse aiming cursor is not a gun sight and only serves to help you turn the tank turret in the right direction. You should not shoot without waiting for the tank turret to align itself with the opponent.
 
|-
 
|-
| hints/tutorial_tank_long_range_destroy_targets || Destroy the enemy vehicles
+
| hints/tutorial_tank_video_dont_shoot_at_cursor_continue || Take into consideration that the mouse aiming cursor is not a gun sight and only serves to help you turn the tank turret in the right direction. You should not shoot without waiting for the tank turret to align itself with the opponent.
 
|-
 
|-
| hints/tutorial_tank_long_range_explanation_start || Press <nowiki>{{ID_CONTINUE}}</nowiki> to learn more about firing at long range
+
| hints/tutorial_tank_video_shoot_at_cross || If you want to hit the enemy tank wait for the turret to turn towards the opponent, align the crosshair with the target (it will change color when it is over the opponent) and fire.
 
|-
 
|-
| hints/tutorial_tank_long_range_explanation01 || The fired shell flies along a ballistic trajectory, while the reticule shows where the cannon is aiming. If you shoot at a distant object using the reticule, the shell will drop before it reaches its target
+
| hints/tutorial_tank_video_shoot_at_cross_continue || If you want to hit the enemy tank wait for the turret to turn towards the opponent, align the crosshair with the target (it will change color when it is over the opponent) and fire.
 
|-
 
|-
| hints/tutorial_tank_long_range_explanation02 || This means that when you fire at a distant target, you need to aim the cannon a little higher
+
| hints/tutorial_tank_how_to_capture_the_zone || To capture the point, you must drive into the capture zone. The border of the capture zone is delineated by a white lined circle on the ground
 
|-
 
|-
| hints/tutorial_tank_long_range_explanation03 || Fortunately, in Arcade Battles, we always have an aim assist indicator that shows roughly where the shell will actually land
+
| hints/tutorial_tank_destroy_enemy_tank_in_zone || Your tank has reached the indicated point, but you can't capture the zone while it still has enemy vehicles in it
 
|-
 
|-
| hints/tutorial_tank_long_range_explanation04 || Move the cannon so that the aim assist indicator is aligned with the target. When properly aimed, it should light up green
+
| hints/tutorial_tank_destroy_enemy_ammo_hint || You can switch to the previous type of ammo to do more damage to the current target
 
|-
 
|-
| hints/tutorial_tank_capture_zone_toggle_view_back || Switch to third-person view
+
| hints/tutorial_tank_destroy_enemy_crew_hint || Remember – to destroy a tank, you have to damage its internal modules
 
|-
 
|-
| hints/tutorial_tank_capture_zone_start || Now you have to complete a real combat assignment: Capture and hold a strategic point!
+
| hints/tutorial_tank_capture_zone_clear || Great! You destroyed the enemy, and now you can capture the zone
 
|-
 
|-
| hints/tutorial_tank_capture_zone_start_continue || Now you have to complete a real combat assignment: Capture and hold a strategic point!
+
| hints/tutorial_tank_wait_until_capture_ends || Wait for the marker to turn blue and for a message to appear notifying you that you have captured the zone
 
|-
 
|-
| hints/tutorial_tank_long_range_final_hint || Nice shot!
+
| hints/tutorial_tank_go_to_circle_and_wait_until_capture_ends || Return to the capture zone and wait for the marker to turn blue and for a message to appear notifying you that you have captured the zone
 
|-
 
|-
| hints/tutorial_tank_captures_are_important || Capturing strategic points is one of the main methods of winning a battle
+
| hints/tutorial_tank_about_zone_colors || The capture zone's marker has turned blue — that means the zone now belongs to your team. If the enemy team had captured the zone, the marker would have turned red
 
|-
 
|-
| hints/tutorial_tank_captures_are_important_continue || Capturing strategic points is one of the main methods of winning a battle
+
| hints/tutorial_tank_about_zone_colors_continue || The capture zone's marker has turned blue — that means the zone now belongs to your team. If the enemy team had captured the zone, the marker would have turned red
 
|-
 
|-
| hints/tutorial_tank_look_at_zone_marker || You can see a marker above the capture point. If the marker is white, this means that the point is currently neutral
+
| hints/tutorial_tank_tickets_explanation01 || Note the red and blue lines at the top of the screen. This shows both teams' points. The blue line shows your team's points, while the red line shows the enemy's
 
|-
 
|-
| hints/tutorial_tank_look_at_zone_marker_continue || You can see a marker above the capture point. If the marker is white, this means that the point is currently neutral
+
| hints/tutorial_tank_tickets_explanation01_continue || Note the red and blue lines at the top of the screen. This shows both teams' points. The blue line shows your team's points, while the red line shows the enemy's
 
|-
 
|-
| hints/tutorial_tank_go_inside_the_circle || Move to the capture zone
+
| hints/tutorial_tank_tickets_explanation02 || When one team captures more strategic points than the other team, the enemy team begins to lose points
 
|-
 
|-
| hints/tutorial_tank_allied_artillery_warning || Attention! You are entering a zone which is about be bombarded by artillery
+
| hints/tutorial_tank_tickets_explanation02_continue || When one team captures more strategic points than the other team, the enemy team begins to lose points
 
|-
 
|-
| hints/tutorial_tank_allied_artillery_warning_continue || Attention! You are entering a zone which is about be bombarded by artillery
+
| hints/tutorial_tank_tickets_explanation03 || Victory is achieved when the enemy team loses all its points, so always try to keep control of the strategic zones
 
|-
 
|-
| hints/tutorial_tank_allied_artillery_cross || Pay attention to the cross on the mini-map – it marks the spot which has been targeted by an allied artillery strike
+
| hints/tutorial_tank_tickets_explanation03_continue || Victory is achieved when the enemy team loses all its points, so always try to keep control of the strategic zones
 
|-
 
|-
| hints/tutorial_tank_allied_artillery_cross_continue || Pay attention to the cross on the mini-map – it marks the spot which has been targeted by an allied artillery strike
+
| hints/tutorial_tank_final_hint || Great Job! You won!
 
|-
 
|-
| hints/tutorial_tank_allied_artillery_beware || The artillery strike covers a large area and causes damage to all units that are under fire, both opponents and allies
+
| hints/tutorial_tank_about_minimap || In the lower right corner, you can see a minimap which shows your tank as an arrow. It also shows the positions of your enemies and allies as icons
 
|-
 
|-
| hints/tutorial_tank_allied_artillery_beware_continue || The artillery strike covers a large area and causes damage to all units that are under fire, both opponents and allies
+
| hints/tutorial_tank_about_minimap_continue || In the lower right corner, you can see a minimap which shows your tank as an arrow. It also shows the positions of your enemies and allies as icons
 
|-
 
|-
| hints/tutorial_tank_allied_artillery_turn_back || To avoid coming under friendly artillery fire, fall back and wait for the artillery bombardment to finish
+
| hints/tutorial_tank_about_minimap_markers || Your opponent this time – a training target – is the red icon on the map. Your allies’ icons are blue
 
|-
 
|-
| hints/tutorial_tank_allied_artillery_wait || Now you need to wait for the artillery strike to finish
+
| hints/tutorial_tank_about_minimap_markers_continue || Your opponent this time – a training target – is the red icon on the map. Your allies’ icons are blue
 
|-
 
|-
| hints/tutorial_tank_allied_artillery_move || When shots are no longer fired, it means that the artillery has finished its strike on the zone indicated and you can continue to advance without risking the loss of equipment
+
| hints/tutorial_tank_look_at_xray || When a shell penetrates armor, the ‘x-ray’ window appears in the top right corner. This shows which parts of the tank and which crew members took damage
 
|-
 
|-
| hints/tutorial_tank_allied_artillery_move_continue || When shots are no longer fired, it means that the artillery has finished its strike on the zone indicated and you can continue to advance without risking the loss of equipment
+
| hints/tutorial_tank_look_at_xray_continue || When a shell penetrates armor, the ‘x-ray’ window appears in the top right corner. This shows which parts of the tank and which crew members took damage
 
|-
 
|-
| hints/tutorial_tank_allied_artillery_you_will_get_it_too || In future, you will have the opportunity to call an artillery strike on your opponents
+
| hints/tutorial_tank_xray_explanation || The enemy tank is considered destroyed if it has no crew members remaining inside
 
|-
 
|-
| hints/tutorial_tank_about_target_camera || Not all opponents will be idle in real battle.
+
| hints/tutorial_tank_xray_explanation_continue || The enemy tank is considered destroyed if it has less than two crew members remaining inside
 
|-
 
|-
| hints/tutorial_tank_about_target_camera_continue || Not all opponents will be idle in real battle.
+
| hints/tutorial_tank_fire_and_explosion || If the engine, ammo rack or fuel tanks inside the tank are damaged, this may cause an explosion or start a fire
 
|-
 
|-
| hints/tutorial_tank_target_camera_manual || Try to move and hold the targeting reticule over the marked tank
+
| hints/tutorial_tank_fire_and_explosion_continue || If the engine, ammo rack or fuel tanks inside the tank are damaged, this may cause an explosion or start a fire
 
|-
 
|-
| hints/tutorial_tank_target_camera_manual_is_hard || As you can see, it is harder to aim at a moving target than at an immobile one
+
| hints/tutorial_tank_cannon_deviation || Every tank’s cannon has a scatter radius which can reduce accuracy at long ranges
 
|-
 
|-
| hints/tutorial_tank_use_target_camera || There is a target camera mode that lets you track the opponent
+
| hints/tutorial_tank_hello_part2 || Welcome to the second part of the tank battle tutorial!
 
|-
 
|-
| hints/tutorial_tank_target_camera_used || While you hold the button, the sight and the turret of the tank automatically turn towards the selected enemy unit, while the cursor can be moved slightly to make targeting more precise
+
| hints/tutorial_tank_hello_part2_continue || Welcome to the second part of the tank battle tutorial!
 
|-
 
|-
| hints/tutorial_tank_target_camera_used_continue || While you hold the button, the sight and the turret of the tank automatically turn towards the selected enemy unit, while the cursor can be moved slightly to make targeting more precise
+
| hints/tutorial_tank_armor_intro || As you may have noticed in battles against other players, enemy tank armor can be tough to penetrate
 
|-
 
|-
| hints/tutorial_tank_long_range_watch_video_again || Press <nowiki>{{ID_CONTINUE}}</nowiki> to watch the video again
+
| hints/tutorial_tank_armor_intro_continue || As you may have noticed in battles against other players, enemy tank armor can be tough to penetrate
 
|-
 
|-
| hints/tutorial_press_id_continue || Press <nowiki>{{ID_CONTINUE}}</nowiki> to continue
+
| hints/hc_western_tutorial_ailerons_left || Use the ailerons to lurch your aircraft to the left
 
|-
 
|-
| hints/tutorial_tank_video_about_hud_markers || You can see several markers on the screen – the cursor, which the turret of your tank follows, the marker indicating the direction of the tank cannon and the cross that shows where the tank shell will hit.
+
| hints/hc_western_tutorial_ailerons_right || Use the ailerons to lurch your aircraft to the right
 
|-
 
|-
| hints/tutorial_tank_video_about_hud_markers_continue || You can see several markers on the screen – the cursor, which the turret of your tank follows, the marker indicating the direction of the tank cannon and the cross that shows where the tank shell will hit.
+
| hints/hc_western_tutorial_elevator_down || Use the elevator to descend (dive)
 
|-
 
|-
| hints/tutorial_tank_video_dont_shoot_at_cursor || Take into consideration that the pointer aim is not a gun sight and only serves to help you turn the tank turret in the right direction. You should not shoot without waiting for the tank turret to align itself with the opponent.
+
| hints/hc_western_tutorial_elevator_up || Use the elevator to ascend (pitch)
 
|-
 
|-
| hints/tutorial_tank_video_dont_shoot_at_cursor_continue || Take into consideration that the pointer aim is not a gun sight and only serves to help you turn the tank turret in the right direction. You should not shoot without waiting for the tank turret to align itself with the opponent.
+
| hints/hc_western_tutorial_rudder || Use the rudder to adjust the heading of your aircraft
 
|-
 
|-
| hints/tutorial_tank_video_shoot_at_cross || If you want to hit the enemy tank wait for the turret to turn towards the opponent, align the crosshair with the target (it will change color when it is over the opponent) and fire.
+
| hints/hc_western_tutorial_throttle || Use the thrust lever to desrease and increase aircraft speed
 
|-
 
|-
| hints/tutorial_tank_video_shoot_at_cross_continue || If you want to hit the enemy tank wait for the turret to turn towards the opponent, align the crosshair with the target (it will change color when it is over the opponent) and fire.
+
| hints/hc_western_tutorial_fire_thrustmaster || Use the trigger on the reverse of the thrust lever in order to fire
 
|-
 
|-
| hints/tutorial_tank_how_to_capture_the_zone || To capture the point, you must drive into the capture zone. The border of the capture zone is delineated by a white lined circle on the ground
+
| hints/hc_western_tutorial_fire || Use the {shortcut} in order to fire
 
|-
 
|-
| hints/tutorial_tank_destroy_enemy_tank_in_zone || Your tank has reached the indicated point, but you can't capture the zone while it still has enemy vehicles in it
+
| hints/hc_western_tutorial_tactical_map || Use the map to see the location of your current assignment
 
|-
 
|-
| hints/tutorial_tank_destroy_enemy_ammo_hint || You can switch to the previous type of ammo to do more damage to the current target
+
| hints/howitzers_fire_capture_zone || Vehicles near the capture zone were attacked by howitzers
 
|-
 
|-
| hints/tutorial_tank_destroy_enemy_crew_hint || Remember – to destroy a tank, you have to damage its internal modules
+
| hints/find_visual_enemy_tanks || Reconnaissance is reporting about confusion on the battlefield. Identification of enemy armored vehicles is possible at maximum distance of 600 m.
 
|-
 
|-
| hints/tutorial_tank_capture_zone_clear || Great! You destroyed the enemy, and now you can capture the zone
+
| hints/press_to_start_a_race || Press to start the race
 
|-
 
|-
| hints/tutorial_tank_wait_until_capture_ends || Wait for the marker to turn blue and for a message to appear notifying you that you have captured the zone
+
| hints/demo_mission_checkpoint_01 || Waypoint 1 / 14
 
|-
 
|-
| hints/tutorial_tank_go_to_circle_and_wait_until_capture_ends || Return to the capture zone and wait for the marker to turn blue and for a message to appear notifying you that you have captured the zone
+
| hints/demo_mission_checkpoint_02 || Waypoint 2 / 14
 
|-
 
|-
| hints/tutorial_tank_about_zone_colors || The capture zone's marker has turned blue — that means the zone now belongs to your team. If the enemy team had captured the zone, the marker would have turned red
+
| hints/demo_mission_checkpoint_03 || Waypoint 3 / 14
 
|-
 
|-
| hints/tutorial_tank_about_zone_colors_continue || The capture zone's marker has turned blue — that means the zone now belongs to your team. If the enemy team had captured the zone, the marker would have turned red
+
| hints/demo_mission_checkpoint_04 || Waypoint 4 / 14
 
|-
 
|-
| hints/tutorial_tank_tickets_explanation01 || Note the red and blue lines at the top of the screen. This shows both teams' points. The blue line shows your team's points, while the red line shows the enemy's
+
| hints/demo_mission_checkpoint_05 || Waypoint 5 / 14
 
|-
 
|-
| hints/tutorial_tank_tickets_explanation01_continue || Note the red and blue lines at the top of the screen. This shows both teams' points. The blue line shows your team's points, while the red line shows the enemy's
+
| hints/demo_mission_checkpoint_06 || Waypoint 6 / 14
 
|-
 
|-
| hints/tutorial_tank_tickets_explanation02 || When one team captures more strategic points than the other team, the enemy team begins to lose points
+
| hints/demo_mission_checkpoint_07 || Waypoint 7 / 14
 
|-
 
|-
| hints/tutorial_tank_tickets_explanation02_continue || When one team captures more strategic points than the other team, the enemy team begins to lose points
+
| hints/demo_mission_checkpoint_08 || Waypoint 8 / 14
 
|-
 
|-
| hints/tutorial_tank_tickets_explanation03 || Victory is achieved when the enemy team loses all its points, so always try to keep control of the strategic zones
+
| hints/demo_mission_checkpoint_09 || Waypoint 9 / 14
 
|-
 
|-
| hints/tutorial_tank_tickets_explanation03_continue || Victory is achieved when the enemy team loses all its points, so always try to keep control of the strategic zones
+
| hints/demo_mission_checkpoint_10 || Waypoint 10 / 14
 
|-
 
|-
| hints/tutorial_tank_final_hint || Great Job! You won!
+
| hints/demo_mission_checkpoint_11 || Waypoint 11 / 14
 
|-
 
|-
| hints/tutorial_tank_about_minimap || In the lower right corner, you can see a minimap which shows your tank as an arrow. It also shows the positions of your enemies and allies as icons
+
| hints/demo_mission_checkpoint_12 || Waypoint 12 / 14
 
|-
 
|-
| hints/tutorial_tank_about_minimap_continue || In the lower right corner, you can see a minimap which shows your tank as an arrow. It also shows the positions of your enemies and allies as icons
+
| hints/demo_mission_checkpoint_13 || Waypoint 13 / 14
 
|-
 
|-
| hints/tutorial_tank_about_minimap_markers || Your opponent this time – a training target – is the red icon on the map. Your allies’ icons are blue
+
| hints/demo_mission_checkpoint_14 || Waypoint 14 / 14
 
|-
 
|-
| hints/tutorial_tank_about_minimap_markers_continue || Your opponent this time – a training target – is the red icon on the map. Your allies’ icons are blue
+
| hints/ffa_race_starts_in_00 || GO!
 
|-
 
|-
| hints/tutorial_tank_look_at_xray || When a shell penetrates armor, the ‘x-ray’ window appears in the top right corner. This shows which parts of the tank and which crew members took damage
+
| hints/ffa_race_starts_in_01 || Race starts in: 1
 
|-
 
|-
| hints/tutorial_tank_look_at_xray_continue || When a shell penetrates armor, the ‘x-ray’ window appears in the top right corner. This shows which parts of the tank and which crew members took damage
+
| hints/ffa_race_starts_in_02 || Race starts in: 2
 
|-
 
|-
| hints/tutorial_tank_xray_explanation || The enemy tank is considered destroyed if it has no crew members remaining inside
+
| hints/ffa_race_starts_in_03 || Race starts in: 3
 
|-
 
|-
| hints/tutorial_tank_xray_explanation_continue || The enemy tank is considered destroyed if it has less than two crew members remaining inside
+
| hints/ffa_race_starts_in_04 || Race starts in: 4
 
|-
 
|-
| hints/tutorial_tank_fire_and_explosion || If the engine, ammo rack or fuel tanks inside the tank are damaged, this may cause an explosion or start a fire
+
| hints/ffa_race_starts_in_05 || Race starts in: 5
 
|-
 
|-
| hints/tutorial_tank_fire_and_explosion_continue || If the engine, ammo rack or fuel tanks inside the tank are damaged, this may cause an explosion or start a fire
+
| hints/ffa_race_starts_in_06 || Race starts in: 6
 
|-
 
|-
| hints/tutorial_tank_cannon_deviation || Every tank’s cannon has a scatter radius which can reduce accuracy at long ranges
+
| hints/ffa_race_starts_in_07 || Race starts in: 7
 
|-
 
|-
| hints/tutorial_tank_hello_part2 || Welcome to the second part of the tank battle tutorial!
+
| hints/ffa_race_starts_in_08 || Race starts in: 8
 
|-
 
|-
| hints/tutorial_tank_hello_part2_continue || Welcome to the second part of the tank battle tutorial!
+
| hints/ffa_race_starts_in_09 || Race starts in: 9
 
|-
 
|-
| hints/tutorial_tank_armor_intro || As you may have noticed in battles against other players, enemy tank armor can be tough to penetrate
+
| hints/ffa_race_starts_in_10 || Race starts in: 10
 
|-
 
|-
| hints/tutorial_tank_armor_intro_continue || As you may have noticed in battles against other players, enemy tank armor can be tough to penetrate
+
| hints/ffa_race_starts_in_11 || Race starts in: 11
 
|-
 
|-
| hints/hc_western_tutorial_ailerons_left || Use the ailerons to lurch your aircraft to the left
+
| hints/ffa_race_starts_in_12 || Race starts in: 12
 
|-
 
|-
| hints/hc_western_tutorial_ailerons_right || Use the ailerons to lurch your aircraft to the right
+
| hints/ffa_race_starts_in_13 || Race starts in: 13
 
|-
 
|-
| hints/hc_western_tutorial_elevator_down || Use the elevator to descend (dive)
+
| hints/ffa_race_starts_in_14 || Race starts in: 14
 
|-
 
|-
| hints/hc_western_tutorial_elevator_up || Use the elevator to ascend (pitch)
+
| hints/ffa_race_starts_in_15 || Race starts in: 15
 
|-
 
|-
| hints/hc_western_tutorial_rudder || Use the rudder to adjust the heading of your aircraft
+
| hints/ffa_race_starts_in_16 || Race starts in: 16
 
|-
 
|-
| hints/hc_western_tutorial_throttle || Use the thrust lever to desrease and increase aircraft speed
+
| hints/ffa_race_starts_in_17 || Race starts in: 17
 
|-
 
|-
| hints/hc_western_tutorial_fire_thrustmaster || Use the trigger on the reverse of the thrust lever in order to fire
+
| hints/ffa_race_starts_in_18 || Race starts in: 18
 
|-
 
|-
| hints/hc_western_tutorial_fire || Use the {shortcut} in order to fire
+
| hints/ffa_race_starts_in_19 || Race starts in: 19
 
|-
 
|-
| hints/hc_western_tutorial_tactical_map || Use the map to see the location of your current assignment
+
| hints/ffa_race_starts_in_20 || Race starts in: 20
 
|-
 
|-
| hints/howitzers_fire_capture_zone || Vehicles near the capture zone were attacked by howitzers
+
| hints/ffa_race_starts_in_21 || Race starts in: 21
 
|-
 
|-
| hints/find_visual_enemy_tanks || Reconnaissance is reporting about confusion on the battlefield. Identification of enemy armored vehicles is possible at maximum distance of 600 m.
+
| hints/ffa_race_starts_in_22 || Race starts in: 22
 
|-
 
|-
| hints/press_to_start_a_race || Press to start the race
+
| hints/ffa_race_starts_in_23 || Race starts in: 23
 
|-
 
|-
| hints/demo_mission_checkpoint_01 || Waypoint 1 / 14
+
| hints/ffa_race_starts_in_24 || Race starts in: 24
 
|-
 
|-
| hints/demo_mission_checkpoint_02 || Waypoint 2 / 14
+
| hints/ffa_race_starts_in_25 || Race starts in: 25
 
|-
 
|-
| hints/demo_mission_checkpoint_03 || Waypoint 3 / 14
+
| hints/ffa_race_starts_in_26 || Race starts in: 26
 
|-
 
|-
| hints/demo_mission_checkpoint_04 || Waypoint 4 / 14
+
| hints/ffa_race_starts_in_27 || Race starts in: 27
 
|-
 
|-
| hints/demo_mission_checkpoint_05 || Waypoint 5 / 14
+
| hints/ffa_race_starts_in_28 || Race starts in: 28
 
|-
 
|-
| hints/demo_mission_checkpoint_06 || Waypoint 6 / 14
+
| hints/ffa_race_starts_in_29 || Race starts in: 29
 
|-
 
|-
| hints/demo_mission_checkpoint_07 || Waypoint 7 / 14
+
| hints/ffa_race_starts_in_30 || Race starts in: 30
 
|-
 
|-
| hints/demo_mission_checkpoint_08 || Waypoint 8 / 14
+
| hints/ffa_race_starts_in_31 || Race starts in: 31
 
|-
 
|-
| hints/demo_mission_checkpoint_09 || Waypoint 9 / 14
+
| hints/ffa_race_starts_in_32 || Race starts in: 32
 
|-
 
|-
| hints/demo_mission_checkpoint_10 || Waypoint 10 / 14
+
| hints/ffa_race_starts_in_33 || Race starts in: 33
 
|-
 
|-
| hints/demo_mission_checkpoint_11 || Waypoint 11 / 14
+
| hints/ffa_race_starts_in_34 || Race starts in: 34
 
|-
 
|-
| hints/demo_mission_checkpoint_12 || Waypoint 12 / 14
+
| hints/ffa_race_starts_in_35 || Race starts in: 35
 
|-
 
|-
| hints/demo_mission_checkpoint_13 || Waypoint 13 / 14
+
| hints/ffa_race_starts_in_36 || Race starts in: 36
 
|-
 
|-
| hints/demo_mission_checkpoint_14 || Waypoint 14 / 14
+
| hints/ffa_race_starts_in_37 || Race starts in: 37
 
|-
 
|-
| hints/ffa_race_starts_in_00 || GO!
+
| hints/ffa_race_starts_in_38 || Race starts in: 38
 
|-
 
|-
| hints/ffa_race_starts_in_01 || Race starts in: 1
+
| hints/ffa_race_starts_in_39 || Race starts in: 39
 
|-
 
|-
| hints/ffa_race_starts_in_02 || Race starts in: 2
+
| hints/ffa_race_starts_in_40 || Race starts in: 40
 
|-
 
|-
| hints/ffa_race_starts_in_03 || Race starts in: 3
+
| hints/ffa_race_starts_in_41 || Race starts in: 41
 
|-
 
|-
| hints/ffa_race_starts_in_04 || Race starts in: 4
+
| hints/ffa_race_starts_in_42 || Race starts in: 42
 
|-
 
|-
| hints/ffa_race_starts_in_05 || Race starts in: 5
+
| hints/ffa_race_starts_in_43 || Race starts in: 43
 
|-
 
|-
| hints/ffa_race_starts_in_06 || Race starts in: 6
+
| hints/ffa_race_starts_in_44 || Race starts in: 44
 
|-
 
|-
| hints/ffa_race_starts_in_07 || Race starts in: 7
+
| hints/ffa_race_starts_in_45 || Race starts in: 45
 
|-
 
|-
| hints/ffa_race_starts_in_08 || Race starts in: 8
+
| hints/ffa_race_starts_in_46 || Race starts in: 46
 
|-
 
|-
| hints/ffa_race_starts_in_09 || Race starts in: 9
+
| hints/ffa_race_starts_in_47 || Race starts in: 47
 
|-
 
|-
| hints/ffa_race_starts_in_10 || Race starts in: 10
+
| hints/ffa_race_starts_in_48 || Race starts in: 48
 
|-
 
|-
| hints/ffa_race_starts_in_11 || Race starts in: 11
+
| hints/ffa_race_starts_in_49 || Race starts in: 49
 
|-
 
|-
| hints/ffa_race_starts_in_12 || Race starts in: 12
+
| hints/ffa_race_starts_in_50 || Race starts in: 50
 
|-
 
|-
| hints/ffa_race_starts_in_13 || Race starts in: 13
+
| hints/destroy_bomb_targets || In order to completely interrupt the offensive landing craft, it is necessary to destroy bomb targets
 
|-
 
|-
| hints/ffa_race_starts_in_14 || Race starts in: 14
+
| hints/dont_allow_to_destroy_bomb_targets || Prevent destruction of bomb targets, it's the only way the enemy can interrupt the attack of landing boats
 
|-
 
|-
| hints/ffa_race_starts_in_15 || Race starts in: 15
+
| hints/event_start_time || Air battle will start in {time}
 
|-
 
|-
| hints/ffa_race_starts_in_16 || Race starts in: 16
+
| hints/event_player_start_on || {player} will start an air battle in {time}
 
|-
 
|-
| hints/ffa_race_starts_in_17 || Race starts in: 17
+
| hints/event_player_join_on || %s has joined the event
 
|-
 
|-
| hints/ffa_race_starts_in_18 || Race starts in: 18
+
| hints/event_can_join_ally || Defend an allied plane ({player}), {time}
 
|-
 
|-
| hints/ffa_race_starts_in_19 || Race starts in: 19
+
| hints/event_can_join_enemy || Attack an enemy plane ({player}), {time}
 
|-
 
|-
| hints/ffa_race_starts_in_20 || Race starts in: 20
+
| hints/allied_player_has_captured_the_flag || Our team has captured the cargo! Deliver it to the capture zone!
 
|-
 
|-
| hints/ffa_race_starts_in_21 || Race starts in: 21
+
| hints/enemy_player_has_captured_the_flag || The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone!
 
|-
 
|-
| hints/ffa_race_starts_in_22 || Race starts in: 22
+
| hints/allied_player_has_captured_the_flag_zone01 || Our team has captured the cargo! Deliver it to the capture zone A!
 
|-
 
|-
| hints/ffa_race_starts_in_23 || Race starts in: 23
+
| hints/enemy_player_has_captured_the_flag_zone01 || The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone A!
 
|-
 
|-
| hints/ffa_race_starts_in_24 || Race starts in: 24
+
| hints/allied_player_has_captured_the_flag_zone02 || Our team has captured the cargo! Deliver it to the capture zone B!
 
|-
 
|-
| hints/ffa_race_starts_in_25 || Race starts in: 25
+
| hints/enemy_player_has_captured_the_flag_zone02 || The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone B!
 
|-
 
|-
| hints/ffa_race_starts_in_26 || Race starts in: 26
+
| hints/allied_player_has_captured_the_flag_zone03 || Our team has captured the cargo! Deliver it to the capture zone C!
 
|-
 
|-
| hints/ffa_race_starts_in_27 || Race starts in: 27
+
| hints/enemy_player_has_captured_the_flag_zone03 || The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone C!
 
|-
 
|-
| hints/ffa_race_starts_in_28 || Race starts in: 28
+
| hints/new_respawn_point || A new respawn point is available
 
|-
 
|-
| hints/ffa_race_starts_in_29 || Race starts in: 29
+
| hints/duel_shoot_disable || Fly straight until the weapon is enabled
 
|-
 
|-
| hints/ffa_race_starts_in_30 || Race starts in: 30
+
| hints/tournament_shooting_disabled || Weapon will be enabled after the timer runs out
 
|-
 
|-
| hints/ffa_race_starts_in_31 || Race starts in: 31
+
| hints/tournament_shooting_enabled || Weapon enabled
 
|-
 
|-
| hints/ffa_race_starts_in_32 || Race starts in: 32
+
| hints/enemy_have_advantage || The enemy has achieved air superiority. You have started losing victory points!
 
|-
 
|-
| hints/ffa_race_starts_in_33 || Race starts in: 33
+
| hints/tank_in_enemy_zone || Your tank is in the hostile area !
 
|-
 
|-
| hints/ffa_race_starts_in_34 || Race starts in: 34
+
| hints/tank_will_respawn_in_1 || Trophy will respawn in 1 second
 
|-
 
|-
| hints/ffa_race_starts_in_35 || Race starts in: 35
+
| hints/tank_will_respawn_in_2 || Trophy will respawn in 2 seconds
 
|-
 
|-
| hints/ffa_race_starts_in_36 || Race starts in: 36
+
| hints/tank_will_respawn_in_3 || Trophy will respawn in 3 seconds
 
|-
 
|-
| hints/ffa_race_starts_in_37 || Race starts in: 37
+
| hints/tank_will_respawn_in_4 || Trophy will respawn in 4 seconds
 
|-
 
|-
| hints/ffa_race_starts_in_38 || Race starts in: 38
+
| hints/tank_will_respawn_in_5 || Trophy will respawn in 5 seconds
 
|-
 
|-
| hints/ffa_race_starts_in_39 || Race starts in: 39
+
| hints/tank_will_respawn_in_6 || Trophy will respawn in 6 seconds
 
|-
 
|-
| hints/ffa_race_starts_in_40 || Race starts in: 40
+
| hints/tank_will_respawn_in_7 || Trophy will respawn in 7 seconds
 
|-
 
|-
| hints/ffa_race_starts_in_41 || Race starts in: 41
+
| hints/tank_will_respawn_in_8 || Trophy will respawn in 8 seconds
 
|-
 
|-
| hints/ffa_race_starts_in_42 || Race starts in: 42
+
| hints/tank_will_respawn_in_9 || Trophy will respawn in 9 seconds
 
|-
 
|-
| hints/ffa_race_starts_in_43 || Race starts in: 43
+
| hints/tank_will_respawn_in_10 || Trophy will respawn in 10 seconds
 
|-
 
|-
| hints/ffa_race_starts_in_44 || Race starts in: 44
+
| hints/lose_cap_points || Your team has lost 2000 tickets for destroying a trophy
 
|-
 
|-
| hints/ffa_race_starts_in_45 || Race starts in: 45
+
| hints/ht_hunters_activate || Player of your team was hunted!
 
|-
 
|-
| hints/ffa_race_starts_in_46 || Race starts in: 46
+
| hints/MDB_bombers_near_end || Bombers are near their target!
 
|-
 
|-
| hints/ffa_race_starts_in_47 || Race starts in: 47
+
| hints/player_on_enemy_airfield || Player of your team landed on the enemy airfield and surrendered!
 
|-
 
|-
| hints/ffa_race_starts_in_48 || Race starts in: 48
+
| hints/no_arifields_90 || All airfields has been destroyed! Airfield will be restored in 90 sec!
 
|-
 
|-
| hints/ffa_race_starts_in_49 || Race starts in: 49
+
| hints/no_arifields_80 || All airfields has been destroyed! Airfield will be restored in 80 sec!
 
|-
 
|-
| hints/ffa_race_starts_in_50 || Race starts in: 50
+
| hints/no_arifields_70 || All airfields has been destroyed! Airfield will be restored in 70 sec!
 
|-
 
|-
| hints/destroy_bomb_targets || In order to completely interrupt the offensive landing craft, it is necessary to destroy bomb targets
+
| hints/no_arifields_60 || All airfields has been destroyed! Airfield will be restored in 60 sec!
 
|-
 
|-
| hints/dont_allow_to_destroy_bomb_targets || Prevent destruction of bomb targets, it's the only way the enemy can interrupt the attack of landing boats
+
| hints/no_arifields_50 || All airfields has been destroyed! Airfield will be restored in 50 sec!
 
|-
 
|-
| hints/event_start_time || Air battle will start in {time}
+
| hints/no_arifields_40 || All airfields has been destroyed! Airfield will be restored in 40 sec!
 
|-
 
|-
| hints/event_player_start_on || {player} will start an air battle in {time}
+
| hints/no_arifields_30 || All airfields has been destroyed! Airfield will be restored in 30 sec!
 
|-
 
|-
| hints/event_player_join_on || %s has joined the event
+
| hints/no_arifields_20 || All airfields has been destroyed! Airfield will be restored in 20 sec!
 
|-
 
|-
| hints/event_can_join_ally || Defend an allied plane ({player}), {time}
+
| hints/no_arifields_10 || All airfields has been destroyed! Airfield will be restored in 10 sec!
 
|-
 
|-
| hints/event_can_join_enemy || Attack an enemy plane ({player}), {time}
+
| hints/no_arifields_00 || Airfield has been repaired!
 
|-
 
|-
| hints/allied_player_has_captured_the_flag || Our team has captured the cargo! Deliver it to the capture zone!
+
| hints/t1_siege_started || Enemy reinforcements have arrived, they are ready to start the siege of the city.
 
|-
 
|-
| hints/enemy_player_has_captured_the_flag || The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone!
+
| hints/t2_siege_started || Reinforcements have arrived, the siege is beginning.
 
|-
 
|-
| hints/allied_player_has_captured_the_flag_zone01 || Our team has captured the cargo! Deliver it to the capture zone A!
+
| hints/t1_breakthrough_started || Reinforcements have arrived, the break out of the entrapment is beginning.
 
|-
 
|-
| hints/enemy_player_has_captured_the_flag_zone01 || The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone A!
+
| hints/t2_breakthrough_started || Enemy reinforcements have arrived, they are ready to start the break out of the entrapment.
 
|-
 
|-
| hints/allied_player_has_captured_the_flag_zone02 || Our team has captured the cargo! Deliver it to the capture zone B!
+
| hints/zone_is_captured_reset_after_20_sec || Landing zone is under control, recapturing will be available in 20 seconds
 
|-
 
|-
| hints/enemy_player_has_captured_the_flag_zone02 || The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone B!
+
| hints/zone_is_captured_reset_after_5_sec || Landing zone is under control, recapturing will be available in 5 seconds
 
|-
 
|-
| hints/allied_player_has_captured_the_flag_zone03 || Our team has captured the cargo! Deliver it to the capture zone C!
+
| hints/zone_is_captured_reset_after_4_sec || Landing zone is under control, recapturing will be available in 4 seconds
 
|-
 
|-
| hints/enemy_player_has_captured_the_flag_zone03 || The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone C!
+
| hints/zone_is_captured_reset_after_3_sec || Landing zone is under control, recapturing will be available in 3 seconds
 
|-
 
|-
| hints/new_respawn_point || A new respawn point is available
+
| hints/zone_is_captured_reset_after_2_sec || Landing zone is under control, recapturing will be available in 2 seconds
 
|-
 
|-
| hints/duel_shoot_disable || Fly straight until the weapon is enabled
+
| hints/zone_is_captured_reset_after_1_sec || Landing zone is under control, recapturing will be available in 1 second
 
|-
 
|-
| hints/tournament_shooting_disabled || Weapon will be enabled after the timer runs out
+
| hints/have_art_support || Use the designated button to call an artillery strike upon your enemies
 
|-
 
|-
| hints/tournament_shooting_enabled || Weapon enabled
+
| hints/have_art_support_no_key || Assign an artillery button in the Controls menu to call for an artillery strike
 
|-
 
|-
| hints/enemy_have_advantage || The enemy has achieved air superiority. You have started losing victory points!
+
| hints/enemy_at_spawn || Enemy at spawn!
 
|-
 
|-
| hints/tank_in_enemy_zone || Your tank is in the hostile area !
+
| hints/subquest_units_avaible || New targets for eliminating appeared!
 
|-
 
|-
| hints/tank_will_respawn_in_1 || Trophy will respawn in 1 second
+
| hints/battle_starts_in_00 || BATTLE HAS STARTED!
 
|-
 
|-
| hints/tank_will_respawn_in_2 || Trophy will respawn in 2 seconds
+
| hints/battle_starts_in_01 || Battle starts in: 1
 
|-
 
|-
| hints/tank_will_respawn_in_3 || Trophy will respawn in 3 seconds
+
| hints/battle_starts_in_02 || Battle starts in: 2
 
|-
 
|-
| hints/tank_will_respawn_in_4 || Trophy will respawn in 4 seconds
+
| hints/battle_starts_in_03 || Battle starts in: 3
 
|-
 
|-
| hints/tank_will_respawn_in_5 || Trophy will respawn in 5 seconds
+
| hints/battle_starts_in_04 || Battle starts in: 4
 
|-
 
|-
| hints/tank_will_respawn_in_6 || Trophy will respawn in 6 seconds
+
| hints/battle_starts_in_05 || Battle starts in: 5
 
|-
 
|-
| hints/tank_will_respawn_in_7 || Trophy will respawn in 7 seconds
+
| hints/battle_starts_in_06 || Battle starts in: 6
 
|-
 
|-
| hints/tank_will_respawn_in_8 || Trophy will respawn in 8 seconds
+
| hints/battle_starts_in_07 || Battle starts in: 7
 
|-
 
|-
| hints/tank_will_respawn_in_9 || Trophy will respawn in 9 seconds
+
| hints/battle_starts_in_08 || Battle starts in: 8
 
|-
 
|-
| hints/tank_will_respawn_in_10 || Trophy will respawn in 10 seconds
+
| hints/battle_starts_in_09 || Battle starts in: 9
 
|-
 
|-
| hints/lose_cap_points || Your team has lost 2000 tickets for destroying a trophy
+
| hints/battle_starts_in_10 || Battle starts in: 10
 
|-
 
|-
| hints/ht_hunters_activate || Player of your team was hunted!
+
| hints/battle_starts_in_11 || Battle starts in: 11
 
|-
 
|-
| hints/MDB_bombers_near_end || Bombers are near their target!
+
| hints/battle_starts_in_12 || Battle starts in: 12
 
|-
 
|-
| hints/player_on_enemy_airfield || Player of your team landed on the enemy airfield and surrendered!
+
| hints/battle_starts_in_13 || Battle starts in: 13
 
|-
 
|-
| hints/no_arifields_90 || All airfields has been destroyed! Airfield will be restored in 90 sec!
+
| hints/battle_starts_in_14 || Battle starts in: 14
 
|-
 
|-
| hints/no_arifields_80 || All airfields has been destroyed! Airfield will be restored in 80 sec!
+
| hints/battle_starts_in_15 || Battle starts in: 15
 
|-
 
|-
| hints/no_arifields_70 || All airfields has been destroyed! Airfield will be restored in 70 sec!
+
| hints/battle_starts_in_16 || Battle starts in: 16
 
|-
 
|-
| hints/no_arifields_60 || All airfields has been destroyed! Airfield will be restored in 60 sec!
+
| hints/battle_starts_in_17 || Battle starts in: 17
 
|-
 
|-
| hints/no_arifields_50 || All airfields has been destroyed! Airfield will be restored in 50 sec!
+
| hints/battle_starts_in_18 || Battle starts in: 18
 
|-
 
|-
| hints/no_arifields_40 || All airfields has been destroyed! Airfield will be restored in 40 sec!
+
| hints/battle_starts_in_19 || Battle starts in: 19
 
|-
 
|-
| hints/no_arifields_30 || All airfields has been destroyed! Airfield will be restored in 30 sec!
+
| hints/battle_starts_in_20 || Battle starts in: 20
 
|-
 
|-
| hints/no_arifields_20 || All airfields has been destroyed! Airfield will be restored in 20 sec!
+
| hints/battle_starts_in_21 || Battle starts in: 21
 
|-
 
|-
| hints/no_arifields_10 || All airfields has been destroyed! Airfield will be restored in 10 sec!
+
| hints/battle_starts_in_22 || Battle starts in: 22
 
|-
 
|-
| hints/no_arifields_00 || Airfield has been repaired!
+
| hints/battle_starts_in_23 || Battle starts in: 23
 
|-
 
|-
| hints/t1_siege_started || Enemy reinforcements have arrived, they are ready to start the siege of the city.
+
| hints/battle_starts_in_24 || Battle starts in: 24
 
|-
 
|-
| hints/t2_siege_started || Reinforcements have arrived, the siege is beginning.
+
| hints/battle_starts_in_25 || Battle starts in: 25
 
|-
 
|-
| hints/t1_breakthrough_started || Reinforcements have arrived, the break out of the entrapment is beginning.
+
| hints/battle_starts_in_26 || Battle starts in: 26
 
|-
 
|-
| hints/t2_breakthrough_started || Enemy reinforcements have arrived, they are ready to start the break out of the entrapment.
+
| hints/battle_starts_in_27 || Battle starts in: 27
 
|-
 
|-
| hints/zone_is_captured_reset_after_20_sec || Landing zone is under control, recapturing will be available in 20 seconds
+
| hints/battle_starts_in_28 || Battle starts in: 28
 
|-
 
|-
| hints/zone_is_captured_reset_after_5_sec || Landing zone is under control, recapturing will be available in 5 seconds
+
| hints/battle_starts_in_29 || Battle starts in: 29
 
|-
 
|-
| hints/zone_is_captured_reset_after_4_sec || Landing zone is under control, recapturing will be available in 4 seconds
+
| hints/battle_starts_in_30 || Battle starts in: 30
 
|-
 
|-
| hints/zone_is_captured_reset_after_3_sec || Landing zone is under control, recapturing will be available in 3 seconds
+
| hints/battle_starts_in_31 || Battle starts in: 31
 
|-
 
|-
| hints/zone_is_captured_reset_after_2_sec || Landing zone is under control, recapturing will be available in 2 seconds
+
| hints/battle_starts_in_32 || Battle starts in: 32
 
|-
 
|-
| hints/zone_is_captured_reset_after_1_sec || Landing zone is under control, recapturing will be available in 1 second
+
| hints/battle_starts_in_33 || Battle starts in: 33
 
|-
 
|-
| hints/have_art_support || Use the designated button to call an artillery strike upon your enemies
+
| hints/battle_starts_in_34 || Battle starts in: 34
 
|-
 
|-
| hints/have_art_support_no_key || Assign an artillery button in the Controls menu to call for an artillery strike
+
| hints/battle_starts_in_35 || Battle starts in: 35
 
|-
 
|-
| hints/enemy_at_spawn || Enemy at spawn!
+
| hints/battle_starts_in_36 || Battle starts in: 36
 
|-
 
|-
| hints/subquest_units_avaible || New targets for eliminating appeared!
+
| hints/battle_starts_in_37 || Battle starts in: 37
 
|-
 
|-
| hints/battle_starts_in_00 || BATTLE HAS STARTED!
+
| hints/battle_starts_in_38 || Battle starts in: 38
 
|-
 
|-
| hints/battle_starts_in_01 || Battle starts in: 1
+
| hints/battle_starts_in_39 || Battle starts in: 39
 
|-
 
|-
| hints/battle_starts_in_02 || Battle starts in: 2
+
| hints/battle_starts_in_40 || Battle starts in: 40
 
|-
 
|-
| hints/battle_starts_in_03 || Battle starts in: 3
+
| hints/battle_starts_in_41 || Battle starts in: 41
 
|-
 
|-
| hints/battle_starts_in_04 || Battle starts in: 4
+
| hints/battle_starts_in_42 || Battle starts in: 42
 
|-
 
|-
| hints/battle_starts_in_05 || Battle starts in: 5
+
| hints/battle_starts_in_43 || Battle starts in: 43
 
|-
 
|-
| hints/battle_starts_in_06 || Battle starts in: 6
+
| hints/battle_starts_in_44 || Battle starts in: 44
 
|-
 
|-
| hints/battle_starts_in_07 || Battle starts in: 7
+
| hints/battle_starts_in_45 || Battle starts in: 45
 
|-
 
|-
| hints/battle_starts_in_08 || Battle starts in: 8
+
| hints/battle_starts_in_46 || Battle starts in: 46
 
|-
 
|-
| hints/battle_starts_in_09 || Battle starts in: 9
+
| hints/battle_starts_in_47 || Battle starts in: 47
 
|-
 
|-
| hints/battle_starts_in_10 || Battle starts in: 10
+
| hints/battle_starts_in_48 || Battle starts in: 48
 
|-
 
|-
| hints/battle_starts_in_11 || Battle starts in: 11
+
| hints/battle_starts_in_49 || Battle starts in: 49
 
|-
 
|-
| hints/battle_starts_in_12 || Battle starts in: 12
+
| hints/battle_starts_in_50 || Battle starts in: 50
 
|-
 
|-
| hints/battle_starts_in_13 || Battle starts in: 13
+
| hints/battle_starts_in_51 || Battle starts in: 51
 
|-
 
|-
| hints/battle_starts_in_14 || Battle starts in: 14
+
| hints/battle_starts_in_52 || Battle starts in: 52
 
|-
 
|-
| hints/battle_starts_in_15 || Battle starts in: 15
+
| hints/battle_starts_in_53 || Battle starts in: 53
 
|-
 
|-
| hints/battle_starts_in_16 || Battle starts in: 16
+
| hints/battle_starts_in_54 || Battle starts in: 54
 
|-
 
|-
| hints/battle_starts_in_17 || Battle starts in: 17
+
| hints/battle_starts_in_55 || Battle starts in: 55
 
|-
 
|-
| hints/battle_starts_in_18 || Battle starts in: 18
+
| hints/battle_starts_in_56 || Battle starts in: 56
 
|-
 
|-
| hints/battle_starts_in_19 || Battle starts in: 19
+
| hints/battle_starts_in_57 || Battle starts in: 57
 
|-
 
|-
| hints/battle_starts_in_20 || Battle starts in: 20
+
| hints/battle_starts_in_58 || Battle starts in: 58
 
|-
 
|-
| hints/battle_starts_in_21 || Battle starts in: 21
+
| hints/battle_starts_in_59 || Battle starts in: 59
 
|-
 
|-
| hints/battle_starts_in_22 || Battle starts in: 22
+
| hints/battle_starts_in_60 || Battle starts in: 60
 
|-
 
|-
| hints/battle_starts_in_23 || Battle starts in: 23
+
| hints/survival_starts_in_00 || ENEMIES HAVE APPEARED!
 
|-
 
|-
| hints/battle_starts_in_24 || Battle starts in: 24
+
| hints/survival_starts_in_01 || Enemies will appear in: 1
 
|-
 
|-
| hints/battle_starts_in_25 || Battle starts in: 25
+
| hints/survival_starts_in_02 || Enemies will appear in: 2
 
|-
 
|-
| hints/battle_starts_in_26 || Battle starts in: 26
+
| hints/survival_starts_in_03 || Enemies will appear in: 3
 
|-
 
|-
| hints/battle_starts_in_27 || Battle starts in: 27
+
| hints/survival_starts_in_04 || Enemies will appear in: 4
 
|-
 
|-
| hints/battle_starts_in_28 || Battle starts in: 28
+
| hints/survival_starts_in_05 || Enemies will appear in: 5
 
|-
 
|-
| hints/battle_starts_in_29 || Battle starts in: 29
+
| hints/survival_starts_in_06 || Enemies will appear in: 6
 
|-
 
|-
| hints/battle_starts_in_30 || Battle starts in: 30
+
| hints/survival_starts_in_07 || Enemies will appear in: 7
 
|-
 
|-
| hints/battle_starts_in_31 || Battle starts in: 31
+
| hints/survival_starts_in_08 || Enemies will appear in: 8
 
|-
 
|-
| hints/battle_starts_in_32 || Battle starts in: 32
+
| hints/survival_starts_in_09 || Enemies will appear in: 9
 
|-
 
|-
| hints/battle_starts_in_33 || Battle starts in: 33
+
| hints/survival_starts_in_10 || Enemies will appear in: 10
 
|-
 
|-
| hints/battle_starts_in_34 || Battle starts in: 34
+
| hints/survival_starts_in_11 || Enemies will appear in: 11
 
|-
 
|-
| hints/battle_starts_in_35 || Battle starts in: 35
+
| hints/survival_starts_in_12 || Enemies will appear in: 12
 
|-
 
|-
| hints/battle_starts_in_36 || Battle starts in: 36
+
| hints/survival_starts_in_13 || Enemies will appear in: 13
 
|-
 
|-
| hints/battle_starts_in_37 || Battle starts in: 37
+
| hints/survival_starts_in_14 || Enemies will appear in: 14
 
|-
 
|-
| hints/battle_starts_in_38 || Battle starts in: 38
+
| hints/survival_starts_in_15 || Enemies will appear in: 15
 
|-
 
|-
| hints/battle_starts_in_39 || Battle starts in: 39
+
| hints/survival_starts_in_16 || Enemies will appear in: 16
 
|-
 
|-
| hints/battle_starts_in_40 || Battle starts in: 40
+
| hints/survival_starts_in_17 || Enemies will appear in: 17
 
|-
 
|-
| hints/battle_starts_in_41 || Battle starts in: 41
+
| hints/survival_starts_in_18 || Enemies will appear in: 18
 
|-
 
|-
| hints/battle_starts_in_42 || Battle starts in: 42
+
| hints/survival_starts_in_19 || Enemies will appear in: 19
 
|-
 
|-
| hints/battle_starts_in_43 || Battle starts in: 43
+
| hints/survival_starts_in_20 || Enemies will appear in: 20
 
|-
 
|-
| hints/battle_starts_in_44 || Battle starts in: 44
+
| hints/survival_starts_in_21 || Enemies will appear in: 21
 
|-
 
|-
| hints/battle_starts_in_45 || Battle starts in: 45
+
| hints/survival_starts_in_22 || Enemies will appear in: 22
 
|-
 
|-
| hints/battle_starts_in_46 || Battle starts in: 46
+
| hints/survival_starts_in_23 || Enemies will appear in: 23
 
|-
 
|-
| hints/battle_starts_in_47 || Battle starts in: 47
+
| hints/survival_starts_in_24 || Enemies will appear in: 24
 
|-
 
|-
| hints/battle_starts_in_48 || Battle starts in: 48
+
| hints/survival_starts_in_25 || Enemies will appear in: 25
 
|-
 
|-
| hints/battle_starts_in_49 || Battle starts in: 49
+
| hints/survival_starts_in_26 || Enemies will appear in: 26
 
|-
 
|-
| hints/battle_starts_in_50 || Battle starts in: 50
+
| hints/survival_starts_in_27 || Enemies will appear in: 27
 
|-
 
|-
| hints/battle_starts_in_51 || Battle starts in: 51
+
| hints/survival_starts_in_28 || Enemies will appear in: 28
 
|-
 
|-
| hints/battle_starts_in_52 || Battle starts in: 52
+
| hints/survival_starts_in_29 || Enemies will appear in: 29
 
|-
 
|-
| hints/battle_starts_in_53 || Battle starts in: 53
+
| hints/survival_starts_in_30 || Enemies will appear in: 30
 
|-
 
|-
| hints/battle_starts_in_54 || Battle starts in: 54
+
| hints/survival_starts_in_31 || Enemies will appear in: 31
 
|-
 
|-
| hints/battle_starts_in_55 || Battle starts in: 55
+
| hints/survival_starts_in_32 || Enemies will appear in: 32
 
|-
 
|-
| hints/battle_starts_in_56 || Battle starts in: 56
+
| hints/survival_starts_in_33 || Enemies will appear in: 33
 
|-
 
|-
| hints/battle_starts_in_57 || Battle starts in: 57
+
| hints/survival_starts_in_34 || Enemies will appear in: 34
 
|-
 
|-
| hints/battle_starts_in_58 || Battle starts in: 58
+
| hints/survival_starts_in_35 || Enemies will appear in: 35
 
|-
 
|-
| hints/battle_starts_in_59 || Battle starts in: 59
+
| hints/survival_starts_in_36 || Enemies will appear in: 36
 
|-
 
|-
| hints/battle_starts_in_60 || Battle starts in: 60
+
| hints/survival_starts_in_37 || Enemies will appear in: 37
 
|-
 
|-
| hints/survival_starts_in_00 || ENEMIES HAVE APPEARED!
+
| hints/survival_starts_in_38 || Enemies will appear in: 38
 
|-
 
|-
| hints/survival_starts_in_01 || Enemies will appear in: 1
+
| hints/survival_starts_in_39 || Enemies will appear in: 39
 
|-
 
|-
| hints/survival_starts_in_02 || Enemies will appear in: 2
+
| hints/survival_starts_in_40 || Enemies will appear in: 40
 
|-
 
|-
| hints/survival_starts_in_03 || Enemies will appear in: 3
+
| hints/survival_starts_in_41 || Enemies will appear in: 41
 
|-
 
|-
| hints/survival_starts_in_04 || Enemies will appear in: 4
+
| hints/survival_starts_in_42 || Enemies will appear in: 42
 
|-
 
|-
| hints/survival_starts_in_05 || Enemies will appear in: 5
+
| hints/survival_starts_in_43 || Enemies will appear in: 43
 
|-
 
|-
| hints/survival_starts_in_06 || Enemies will appear in: 6
+
| hints/survival_starts_in_44 || Enemies will appear in: 44
 
|-
 
|-
| hints/survival_starts_in_07 || Enemies will appear in: 7
+
| hints/survival_starts_in_45 || Enemies will appear in: 45
 
|-
 
|-
| hints/survival_starts_in_08 || Enemies will appear in: 8
+
| hints/survival_starts_in_46 || Enemies will appear in: 46
 
|-
 
|-
| hints/survival_starts_in_09 || Enemies will appear in: 9
+
| hints/survival_starts_in_47 || Enemies will appear in: 47
 
|-
 
|-
| hints/survival_starts_in_10 || Enemies will appear in: 10
+
| hints/survival_starts_in_48 || Enemies will appear in: 48
 
|-
 
|-
| hints/survival_starts_in_11 || Enemies will appear in: 11
+
| hints/survival_starts_in_49 || Enemies will appear in: 49
 
|-
 
|-
| hints/survival_starts_in_12 || Enemies will appear in: 12
+
| hints/survival_starts_in_50 || Enemies will appear in: 50
 
|-
 
|-
| hints/survival_starts_in_13 || Enemies will appear in: 13
+
| hints/survival_starts_in_51 || Enemies will appear in: 51
 
|-
 
|-
| hints/survival_starts_in_14 || Enemies will appear in: 14
+
| hints/survival_starts_in_52 || Enemies will appear in: 52
 
|-
 
|-
| hints/survival_starts_in_15 || Enemies will appear in: 15
+
| hints/survival_starts_in_53 || Enemies will appear in: 53
 
|-
 
|-
| hints/survival_starts_in_16 || Enemies will appear in: 16
+
| hints/survival_starts_in_54 || Enemies will appear in: 54
 
|-
 
|-
| hints/survival_starts_in_17 || Enemies will appear in: 17
+
| hints/survival_starts_in_55 || Enemies will appear in: 55
 
|-
 
|-
| hints/survival_starts_in_18 || Enemies will appear in: 18
+
| hints/survival_starts_in_56 || Enemies will appear in: 56
 
|-
 
|-
| hints/survival_starts_in_19 || Enemies will appear in: 19
+
| hints/survival_starts_in_57 || Enemies will appear in: 57
 
|-
 
|-
| hints/survival_starts_in_20 || Enemies will appear in: 20
+
| hints/survival_starts_in_58 || Enemies will appear in: 58
 
|-
 
|-
| hints/survival_starts_in_21 || Enemies will appear in: 21
+
| hints/survival_starts_in_59 || Enemies will appear in: 59
 
|-
 
|-
| hints/survival_starts_in_22 || Enemies will appear in: 22
+
| hints/survival_starts_in_60 || Enemies will appear in: 60
 
|-
 
|-
| hints/survival_starts_in_23 || Enemies will appear in: 23
+
| hints/survival_wave_appears_01 || 1st enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_24 || Enemies will appear in: 24
+
| hints/survival_wave_appears_02 || 2nd enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_25 || Enemies will appear in: 25
+
| hints/survival_wave_appears_03 || 3rd enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_26 || Enemies will appear in: 26
+
| hints/survival_wave_appears_04 || 4th enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_27 || Enemies will appear in: 27
+
| hints/survival_wave_appears_05 || 5th enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_28 || Enemies will appear in: 28
+
| hints/survival_wave_appears_06 || 6th enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_29 || Enemies will appear in: 29
+
| hints/survival_wave_appears_07 || 7th enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_30 || Enemies will appear in: 30
+
| hints/survival_wave_appears_08 || 8th enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_31 || Enemies will appear in: 31
+
| hints/survival_wave_appears_09 || 9th enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_32 || Enemies will appear in: 32
+
| hints/survival_wave_appears_10 || 10th enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_33 || Enemies will appear in: 33
+
| hints/survival_wave_appears_11 || 11th enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_34 || Enemies will appear in: 34
+
| hints/survival_wave_appears_12 || 12th enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_35 || Enemies will appear in: 35
+
| hints/survival_wave_appears_13 || 13th enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_36 || Enemies will appear in: 36
+
| hints/survival_wave_appears_14 || 14th enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_37 || Enemies will appear in: 37
+
| hints/survival_wave_appears_15 || 15th enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_38 || Enemies will appear in: 38
+
| hints/survival_wave_appears_16 || 16th enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_39 || Enemies will appear in: 39
+
| hints/survival_wave_appears_17 || 17th enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_40 || Enemies will appear in: 40
+
| hints/survival_wave_appears_18 || 18th enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_41 || Enemies will appear in: 41
+
| hints/survival_wave_appears_19 || 19th enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_42 || Enemies will appear in: 42
+
| hints/survival_wave_appears_20 || 20th enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_43 || Enemies will appear in: 43
+
| hints/survival_wave_appears_21 || 21st enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_44 || Enemies will appear in: 44
+
| hints/survival_wave_appears_22 || 22nd enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_45 || Enemies will appear in: 45
+
| hints/survival_wave_appears_23 || 23rd enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_46 || Enemies will appear in: 46
+
| hints/survival_wave_appears_24 || 24th enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_47 || Enemies will appear in: 47
+
| hints/survival_wave_appears_25 || 25th enemy group is coming!
 
|-
 
|-
| hints/survival_starts_in_48 || Enemies will appear in: 48
+
| hints/survival_victory_message || The enemy has lost all units in attempts to break our resistance! We have won!
 
|-
 
|-
| hints/survival_starts_in_49 || Enemies will appear in: 49
+
| hints/survival_enemy_near_artillery || Our artillery is in danger! The enemy got too close!
 
|-
 
|-
| hints/survival_starts_in_50 || Enemies will appear in: 50
+
| hints/survival_enemy_in_safe_zone || The enemy is capturing our base!
 
|-
 
|-
| hints/survival_starts_in_51 || Enemies will appear in: 51
+
| hints/survival_new_group_arrives_in_01 || A new enemy group arrives in: 1
 
|-
 
|-
| hints/survival_starts_in_52 || Enemies will appear in: 52
+
| hints/survival_new_group_arrives_in_02 || A new enemy group arrives in: 2
 
|-
 
|-
| hints/survival_starts_in_53 || Enemies will appear in: 53
+
| hints/survival_new_group_arrives_in_03 || A new enemy group arrives in: 3
 
|-
 
|-
| hints/survival_starts_in_54 || Enemies will appear in: 54
+
| hints/survival_new_group_arrives_in_04 || A new enemy group arrives in: 4
 
|-
 
|-
| hints/survival_starts_in_55 || Enemies will appear in: 55
+
| hints/survival_new_group_arrives_in_05 || A new enemy group arrives in: 5
 
|-
 
|-
| hints/survival_starts_in_56 || Enemies will appear in: 56
+
| hints/survival_new_group_arrives_in_06 || A new enemy group arrives in: 6
 
|-
 
|-
| hints/survival_starts_in_57 || Enemies will appear in: 57
+
| hints/survival_new_group_arrives_in_07 || A new enemy group arrives in: 7
 
|-
 
|-
| hints/survival_starts_in_58 || Enemies will appear in: 58
+
| hints/survival_new_group_arrives_in_08 || A new enemy group arrives in: 8
 
|-
 
|-
| hints/survival_starts_in_59 || Enemies will appear in: 59
+
| hints/survival_new_group_arrives_in_09 || A new enemy group arrives in: 9
 
|-
 
|-
| hints/survival_starts_in_60 || Enemies will appear in: 60
+
| hints/survival_new_group_arrives_in_10 || A new enemy group arrives in: 10
 
|-
 
|-
| hints/survival_wave_appears_01 || 1st enemy group is coming!
+
| hints/survival_new_group_arrives_in_11 || A new enemy group arrives in: 11
 
|-
 
|-
| hints/survival_wave_appears_02 || 2nd enemy group is coming!
+
| hints/survival_new_group_arrives_in_12 || A new enemy group arrives in: 12
 
|-
 
|-
| hints/survival_wave_appears_03 || 3rd enemy group is coming!
+
| hints/survival_new_group_arrives_in_13 || A new enemy group arrives in: 13
 
|-
 
|-
| hints/survival_wave_appears_04 || 4th enemy group is coming!
+
| hints/survival_new_group_arrives_in_14 || A new enemy group arrives in: 14
 
|-
 
|-
| hints/survival_wave_appears_05 || 5th enemy group is coming!
+
| hints/survival_new_group_arrives_in_15 || A new enemy group arrives in: 15
 
|-
 
|-
| hints/survival_wave_appears_06 || 6th enemy group is coming!
+
| hints/survival_new_group_arrives_in_16 || A new enemy group arrives in: 16
 
|-
 
|-
| hints/survival_wave_appears_07 || 7th enemy group is coming!
+
| hints/survival_new_group_arrives_in_17 || A new enemy group arrives in: 17
 
|-
 
|-
| hints/survival_wave_appears_08 || 8th enemy group is coming!
+
| hints/survival_new_group_arrives_in_18 || A new enemy group arrives in: 18
 
|-
 
|-
| hints/survival_wave_appears_09 || 9th enemy group is coming!
+
| hints/survival_new_group_arrives_in_19 || A new enemy group arrives in: 19
 
|-
 
|-
| hints/survival_wave_appears_10 || 10th enemy group is coming!
+
| hints/survival_new_group_arrives_in_20 || A new enemy group arrives in: 20
 
|-
 
|-
| hints/survival_wave_appears_11 || 11th enemy group is coming!
+
| hints/atgm_aim || Keep the target in your crosshairs until it is reached by the missile
 
|-
 
|-
| hints/survival_wave_appears_12 || 12th enemy group is coming!
+
| hints/atgm_manual || Use tank movement control keys for missile guidance
 
|-
 
|-
| hints/survival_wave_appears_13 || 13th enemy group is coming!
+
| hints/atgm_aim_torpedo || Bring the torpedo to the enemy submarine
 
|-
 
|-
| hints/survival_wave_appears_14 || 14th enemy group is coming!
+
| hints/tank_medkit || Crew Replenishment
 
|-
 
|-
| hints/survival_wave_appears_15 || 15th enemy group is coming!
+
| hints/air_rearm_zone_avaible || An air zone for reloading is available for bombers. It is marked with a flag. Altitude: 2000-4000 meters.
 
|-
 
|-
| hints/survival_wave_appears_16 || 16th enemy group is coming!
+
| hints/ally_respawn_disabled || Allied cargo ships have been destroyed. You team has lost the possibility to receive reinforcements.
 
|-
 
|-
| hints/survival_wave_appears_17 || 17th enemy group is coming!
+
| hints/enemy_respawn_disabled || Enemy cargo ships have been destroyed. The enemy has lost the possibility to receive reinforcements.
 
|-
 
|-
| hints/survival_wave_appears_18 || 18th enemy group is coming!
+
| hints/new_wave_incoming || New enemies arrive!
 
|-
 
|-
| hints/survival_wave_appears_19 || 19th enemy group is coming!
+
| hints/last_wave_incoming || The last enemy wave arrives!
 
|-
 
|-
| hints/survival_wave_appears_20 || 20th enemy group is coming!
+
| hints/flag_on_the_ground10 || Flag will return into the central position in 30 seconds
 
|-
 
|-
| hints/survival_wave_appears_21 || 21st enemy group is coming!
+
| hints/flag_on_the_ground9 || Flag will return into the central position in 27 seconds
 
|-
 
|-
| hints/survival_wave_appears_22 || 22nd enemy group is coming!
+
| hints/flag_on_the_ground8 || Flag will return into the central position in 24 seconds
 
|-
 
|-
| hints/survival_wave_appears_23 || 23rd enemy group is coming!
+
| hints/flag_on_the_ground7 || Flag will return into the central position in 21 seconds
 
|-
 
|-
| hints/survival_wave_appears_24 || 24th enemy group is coming!
+
| hints/flag_on_the_ground6 || Flag will return into the central position in 18 seconds
 
|-
 
|-
| hints/survival_wave_appears_25 || 25th enemy group is coming!
+
| hints/flag_on_the_ground5 || Flag will return into the central position in 15 seconds
 
|-
 
|-
| hints/survival_victory_message || The enemy has lost all units in attempts to break our resistance! We have won!
+
| hints/flag_on_the_ground4 || Flag will return into the central position in 12 seconds
 
|-
 
|-
| hints/survival_enemy_near_artillery || Our artillery is in danger! The enemy got too close!
+
| hints/flag_on_the_ground3 || Flag will return into the central position in 9 seconds
 
|-
 
|-
| hints/survival_enemy_in_safe_zone || The enemy is capturing our base!
+
| hints/flag_on_the_ground2 || Flag will return into the central position in 6 seconds
 
|-
 
|-
| hints/survival_new_group_arrives_in_01 || A new enemy group arrives in: 1
+
| hints/flag_on_the_ground1 || Flag will return into the central position in 3 seconds
 
|-
 
|-
| hints/survival_new_group_arrives_in_02 || A new enemy group arrives in: 2
+
| hints/flag_returned_in_capturezone || Flag set into the central position
 
|-
 
|-
| hints/survival_new_group_arrives_in_03 || A new enemy group arrives in: 3
+
| hints/you_capture_flag || Your have captured the flag. Take it to the enemy capture zone <color=@teamRedColor>╼</color>
 
|-
 
|-
| hints/survival_new_group_arrives_in_04 || A new enemy group arrives in: 4
+
| hints/ally_capture_flag || Your team has captured the flag. Take it to the enemy capture zone <color=@teamRedColor>╼</color>
 
|-
 
|-
| hints/survival_new_group_arrives_in_05 || A new enemy group arrives in: 5
+
| hints/enemy_capture_flag || The enemy team has captured the flag. Do not allow capturing of the allied zone <color=@teamBlueColor>╼</color>
 
|-
 
|-
| hints/survival_new_group_arrives_in_06 || A new enemy group arrives in: 6
+
| hints/enemy_loose_third_of_points || The enemy team has lost a third of its points. The flag will be set into the central position.
 
|-
 
|-
| hints/survival_new_group_arrives_in_07 || A new enemy group arrives in: 7
+
| hints/ally_loose_third_of_points || The allied team has lost a third of its points. The flag will be set into the central position.
 
|-
 
|-
| hints/survival_new_group_arrives_in_08 || A new enemy group arrives in: 8
+
| hints/enemy_air_atack || Enemy aircraft are approaching us!
 
|-
 
|-
| hints/survival_new_group_arrives_in_09 || A new enemy group arrives in: 9
+
| hints/enemy_spaa_spawn || Enemy SPAAs are approaching us!
 
|-
 
|-
| hints/survival_new_group_arrives_in_10 || A new enemy group arrives in: 10
+
| hints/move_suspension || The maximum speed is limited for this position of the suspension. To remove restrictions, put the suspension into the neutral position by pressing the button
 
|-
 
|-
| hints/survival_new_group_arrives_in_11 || A new enemy group arrives in: 11
+
| hints/move_suspension_nokey || The maximum speed is limited for this position of the suspension. To remove restrictions, put the suspension into the neutral position. Button not assigned.
 
|-
 
|-
| hints/survival_new_group_arrives_in_12 || A new enemy group arrives in: 12
+
| hints/move_suspension_zero_vel || You cannot move with this position of the suspension. To start moving, put the suspension into the neutral position by pressing the button
 
|-
 
|-
| hints/survival_new_group_arrives_in_13 || A new enemy group arrives in: 13
+
| hints/move_suspension_zero_vel_nokey || You cannot move with this position of the suspension. To start moving, put the suspension into the neutral position. Button not assigned.
 
|-
 
|-
| hints/survival_new_group_arrives_in_14 || A new enemy group arrives in: 14
+
| hints/t1_win_the_round_teamA || The enemy team has delivered your Flag! The Flags will return to their places.
 
|-
 
|-
| hints/survival_new_group_arrives_in_15 || A new enemy group arrives in: 15
+
| hints/t1_win_the_round_teamB || Your team has delivered the enemy Flag! The Flags will return to their places.
 
|-
 
|-
| hints/survival_new_group_arrives_in_16 || A new enemy group arrives in: 16
+
| hints/t2_win_the_round_teamA || Your team has delivered the enemy Flag! The Flags will return to their places.
 
|-
 
|-
| hints/survival_new_group_arrives_in_17 || A new enemy group arrives in: 17
+
| hints/t2_win_the_round_teamB || The enemy team has delivered your Flag! The Flags will return to their places.
 
|-
 
|-
| hints/survival_new_group_arrives_in_18 || A new enemy group arrives in: 18
+
| hints/t1_flag_captured_teamA || Your Flag has been captured!
 
|-
 
|-
| hints/survival_new_group_arrives_in_19 || A new enemy group arrives in: 19
+
| hints/t1_flag_captured_teamB || The enemy Flag has been captured!
 
|-
 
|-
| hints/survival_new_group_arrives_in_20 || A new enemy group arrives in: 20
+
| hints/t2_flag_captured_teamA || The enemy Flag has been captured!
 
|-
 
|-
| hints/atgm_aim || Keep the target in your crosshairs until it is reached by the missile
+
| hints/t2_flag_captured_teamB || Your Flag has been captured!
 
|-
 
|-
| hints/atgm_manual || Use tank movement control keys for missile guidance
+
| hints/t1_flag_returned_teamA || You have returned your Flag!
 
|-
 
|-
| hints/atgm_aim_torpedo || Bring the torpedo to the enemy submarine
+
| hints/t1_flag_returned_teamB || The enemy has returned his Flag!
 
|-
 
|-
| hints/tank_medkit || Crew Replenishment
+
| hints/t2_flag_returned_teamA || The enemy has returned his Flag!
 
|-
 
|-
| hints/air_rearm_zone_avaible || An air zone for reloading is available for bombers. It is marked with a flag. Altitude: 2000-4000 meters.
+
| hints/t2_flag_returned_teamB || You have returned your Flag!
 
|-
 
|-
| hints/ally_respawn_disabled || Allied cargo ships have been destroyed. You team has lost the possibility to receive reinforcements.
+
| hints/t1_flag_dropped_teamA || The enemy has dropped your Flag!
 
|-
 
|-
| hints/enemy_respawn_disabled || Enemy cargo ships have been destroyed. The enemy has lost the possibility to receive reinforcements.
+
| hints/t1_flag_dropped_teamB || You have dropped the enemy Flag!
 
|-
 
|-
| hints/new_wave_incoming || New enemies arrive!
+
| hints/t2_flag_dropped_teamA || You have dropped the enemy Flag!
 
|-
 
|-
| hints/last_wave_incoming || The last enemy wave arrives!
+
| hints/t2_flag_dropped_teamB || The enemy has dropped your Flag!
 
|-
 
|-
| hints/flag_on_the_ground10 || Flag will return into the central position in 30 seconds
+
| hints/flag_captured_you || You have the enemy Flag! Deliver it to the allied point!
 
|-
 
|-
| hints/flag_on_the_ground9 || Flag will return into the central position in 27 seconds
+
| hints/ally_round_will_end_in_15 || Hold both strategic points for: 15
 
|-
 
|-
| hints/flag_on_the_ground8 || Flag will return into the central position in 24 seconds
+
| hints/ally_round_will_end_in_14 || Hold both strategic points for: 14
 
|-
 
|-
| hints/flag_on_the_ground7 || Flag will return into the central position in 21 seconds
+
| hints/ally_round_will_end_in_13 || Hold both strategic points for: 13
 
|-
 
|-
| hints/flag_on_the_ground6 || Flag will return into the central position in 18 seconds
+
| hints/ally_round_will_end_in_12 || Hold both strategic points for: 12
 
|-
 
|-
| hints/flag_on_the_ground5 || Flag will return into the central position in 15 seconds
+
| hints/ally_round_will_end_in_11 || Hold both strategic points for: 11
 
|-
 
|-
| hints/flag_on_the_ground4 || Flag will return into the central position in 12 seconds
+
| hints/ally_round_will_end_in_10 || Hold both strategic points for: 10
 
|-
 
|-
| hints/flag_on_the_ground3 || Flag will return into the central position in 9 seconds
+
| hints/ally_round_will_end_in_09 || Hold both strategic points for: 9
 
|-
 
|-
| hints/flag_on_the_ground2 || Flag will return into the central position in 6 seconds
+
| hints/ally_round_will_end_in_08 || Hold both strategic points for: 8
 
|-
 
|-
| hints/flag_on_the_ground1 || Flag will return into the central position in 3 seconds
+
| hints/ally_round_will_end_in_07 || Hold both strategic points for: 7
 
|-
 
|-
| hints/flag_returned_in_capturezone || Flag set into the central position
+
| hints/ally_round_will_end_in_06 || Hold both strategic points for: 6
 
|-
 
|-
| hints/you_capture_flag || Your have captured the flag. Take it to the enemy capture zone <color=@teamRedColor>╼</color>
+
| hints/ally_round_will_end_in_05 || Hold both strategic points for: 5
 
|-
 
|-
| hints/ally_capture_flag || Your team has captured the flag. Take it to the enemy capture zone <color=@teamRedColor>╼</color>
+
| hints/ally_round_will_end_in_04 || Hold both strategic points for: 4
 
|-
 
|-
| hints/enemy_capture_flag || The enemy team has captured the flag. Do not allow capturing of the allied zone <color=@teamBlueColor>╼</color>
+
| hints/ally_round_will_end_in_03 || Hold both strategic points for: 3
 
|-
 
|-
| hints/enemy_loose_third_of_points || The enemy team has lost a third of its points. The flag will be set into the central position.
+
| hints/ally_round_will_end_in_02 || Hold both strategic points for: 2
 
|-
 
|-
| hints/ally_loose_third_of_points || The allied team has lost a third of its points. The flag will be set into the central position.
+
| hints/ally_round_will_end_in_01 || Hold both strategic points for: 1
 
|-
 
|-
| hints/enemy_air_atack || Enemy aircraft are approaching us!
+
| hints/ally_round_will_end_in_00 || You have won this round!
 
|-
 
|-
| hints/enemy_spaa_spawn || Enemy SPAAs are approaching us!
+
| hints/enemy_round_will_end_in_15 || Capture at least one strategic points in: 15
 
|-
 
|-
| hints/move_suspension || The maximum speed is limited for this position of the suspension. To remove restrictions, put the suspension into the neutral position by pressing the button
+
| hints/enemy_round_will_end_in_14 || Capture at least one strategic points in: 14
 
|-
 
|-
| hints/move_suspension_nokey || The maximum speed is limited for this position of the suspension. To remove restrictions, put the suspension into the neutral position. Button not assigned.
+
| hints/enemy_round_will_end_in_13 || Capture at least one strategic points in: 13
 
|-
 
|-
| hints/move_suspension_zero_vel || You cannot move with this position of the suspension. To start moving, put the suspension into the neutral position by pressing the button
+
| hints/enemy_round_will_end_in_12 || Capture at least one strategic points in: 12
 
|-
 
|-
| hints/move_suspension_zero_vel_nokey || You cannot move with this position of the suspension. To start moving, put the suspension into the neutral position. Button not assigned.
+
| hints/enemy_round_will_end_in_11 || Capture at least one strategic points in: 11
 
|-
 
|-
| hints/t1_win_the_round_teamA || The enemy team has delivered your Flag! The Flags will return to their places.
+
| hints/enemy_round_will_end_in_10 || Capture at least one strategic points in: 10
 
|-
 
|-
| hints/t1_win_the_round_teamB || Your team has delivered the enemy Flag! The Flags will return to their places.
+
| hints/enemy_round_will_end_in_09 || Capture at least one strategic points in: 9
 
|-
 
|-
| hints/t2_win_the_round_teamA || Your team has delivered the enemy Flag! The Flags will return to their places.
+
| hints/enemy_round_will_end_in_08 || Capture at least one strategic points in: 8
 
|-
 
|-
| hints/t2_win_the_round_teamB || The enemy team has delivered your Flag! The Flags will return to their places.
+
| hints/enemy_round_will_end_in_07 || Capture at least one strategic points in: 7
 
|-
 
|-
| hints/t1_flag_captured_teamA || Your Flag has been captured!
+
| hints/enemy_round_will_end_in_06 || Capture at least one strategic points in: 6
 
|-
 
|-
| hints/t1_flag_captured_teamB || The enemy Flag has been captured!
+
| hints/enemy_round_will_end_in_05 || Capture at least one strategic points in: 5
 
|-
 
|-
| hints/t2_flag_captured_teamA || The enemy Flag has been captured!
+
| hints/enemy_round_will_end_in_04 || Capture at least one strategic points in: 4
 
|-
 
|-
| hints/t2_flag_captured_teamB || Your Flag has been captured!
+
| hints/enemy_round_will_end_in_03 || Capture at least one strategic points in: 3
 
|-
 
|-
| hints/t1_flag_returned_teamA || You have returned your Flag!
+
| hints/enemy_round_will_end_in_02 || Capture at least one strategic points in: 2
 
|-
 
|-
| hints/t1_flag_returned_teamB || The enemy has returned his Flag!
+
| hints/enemy_round_will_end_in_01 || Capture at least one strategic points in: 1
 
|-
 
|-
| hints/t2_flag_returned_teamA || The enemy has returned his Flag!
+
| hints/enemy_round_will_end_in_00 || You have lost this round!
 
|-
 
|-
| hints/t2_flag_returned_teamB || You have returned your Flag!
+
| hints/next_round_in_20 || Capture zones will become available in: 20
 
|-
 
|-
| hints/t1_flag_dropped_teamA || The enemy has dropped your Flag!
+
| hints/next_round_in_19 || Capture zones will become available in: 19
 
|-
 
|-
| hints/t1_flag_dropped_teamB || You have dropped the enemy Flag!
+
| hints/next_round_in_18 || Capture zones will become available in: 18
 
|-
 
|-
| hints/t2_flag_dropped_teamA || You have dropped the enemy Flag!
+
| hints/next_round_in_17 || Capture zones will become available in: 17
 
|-
 
|-
| hints/t2_flag_dropped_teamB || The enemy has dropped your Flag!
+
| hints/next_round_in_16 || Capture zones will become available in: 16
 
|-
 
|-
| hints/flag_captured_you || You have the enemy Flag! Deliver it to the allied point!
+
| hints/next_round_in_15 || Capture zones will become available in: 15
 
|-
 
|-
| hints/ally_round_will_end_in_15 || Hold both strategic points for: 15
+
| hints/next_round_in_14 || Capture zones will become available in: 14
 
|-
 
|-
| hints/ally_round_will_end_in_14 || Hold both strategic points for: 14
+
| hints/next_round_in_13 || Capture zones will become available in: 13
 
|-
 
|-
| hints/ally_round_will_end_in_13 || Hold both strategic points for: 13
+
| hints/next_round_in_12 || Capture zones will become available in: 12
 
|-
 
|-
| hints/ally_round_will_end_in_12 || Hold both strategic points for: 12
+
| hints/next_round_in_11 || Capture zones will become available in: 11
 
|-
 
|-
| hints/ally_round_will_end_in_11 || Hold both strategic points for: 11
+
| hints/next_round_in_10 || Capture zones will become available in: 10
 
|-
 
|-
| hints/ally_round_will_end_in_10 || Hold both strategic points for: 10
+
| hints/next_round_in_09 || Capture zones will become available in: 9
 
|-
 
|-
| hints/ally_round_will_end_in_09 || Hold both strategic points for: 9
+
| hints/next_round_in_08 || Capture zones will become available in: 8
 
|-
 
|-
| hints/ally_round_will_end_in_08 || Hold both strategic points for: 8
+
| hints/next_round_in_07 || Capture zones will become available in: 7
 
|-
 
|-
| hints/ally_round_will_end_in_07 || Hold both strategic points for: 7
+
| hints/next_round_in_06 || Capture zones will become available in: 6
 
|-
 
|-
| hints/ally_round_will_end_in_06 || Hold both strategic points for: 6
+
| hints/next_round_in_05 || Capture zones will become available in: 5
 
|-
 
|-
| hints/ally_round_will_end_in_05 || Hold both strategic points for: 5
+
| hints/next_round_in_04 || Capture zones will become available in: 4
 
|-
 
|-
| hints/ally_round_will_end_in_04 || Hold both strategic points for: 4
+
| hints/next_round_in_03 || Capture zones will become available in: 3
 
|-
 
|-
| hints/ally_round_will_end_in_03 || Hold both strategic points for: 3
+
| hints/next_round_in_02 || Capture zones will become available in: 2
 
|-
 
|-
| hints/ally_round_will_end_in_02 || Hold both strategic points for: 2
+
| hints/next_round_in_01 || Capture zones will become available in: 1
 
|-
 
|-
| hints/ally_round_will_end_in_01 || Hold both strategic points for: 1
+
| hints/next_round_in_00 || Capture zones have become available!
 
|-
 
|-
| hints/ally_round_will_end_in_00 || You have won this round!
+
| hints/artillery_disable_warning || Last chance to use your artillery!
 
|-
 
|-
| hints/enemy_round_will_end_in_15 || Capture at least one strategic points in: 15
+
| hints/artillery_disable || Artillery strikes are no longer available!
 
|-
 
|-
| hints/enemy_round_will_end_in_14 || Capture at least one strategic points in: 14
+
| hints/no_attackers_so_mission_end_for_00 || There are no players of the attacking team.
 
|-
 
|-
| hints/enemy_round_will_end_in_13 || Capture at least one strategic points in: 13
+
| hints/no_attackers_so_mission_end_for_01 || There are no players of the attacking team.
 
|-
 
|-
| hints/enemy_round_will_end_in_12 || Capture at least one strategic points in: 12
+
| hints/no_attackers_so_mission_end || There are no players of the attacking team.
 
|-
 
|-
| hints/enemy_round_will_end_in_11 || Capture at least one strategic points in: 11
+
| hints/attack_player_with_ball || Attack the enemy carrying the ball!
 
|-
 
|-
| hints/enemy_round_will_end_in_10 || Capture at least one strategic points in: 10
+
| hints/defend_player_with_ball || Defend the ally carrying the ball!
 
|-
 
|-
| hints/enemy_round_will_end_in_09 || Capture at least one strategic points in: 9
+
| hints/move_in_waypoint_to_score || Deliver the ball into the opponent's goal!
 
|-
 
|-
| hints/enemy_round_will_end_in_08 || Capture at least one strategic points in: 8
+
| hints/ally_team_received_1000_tickets || Your team has earned 1000 points!
 
|-
 
|-
| hints/enemy_round_will_end_in_07 || Capture at least one strategic points in: 7
+
| hints/enemy_team_received_1000_tickets || The enemy team has earned 1000 points!
 
|-
 
|-
| hints/enemy_round_will_end_in_06 || Capture at least one strategic points in: 6
+
| hints/ally_team_received_2000_tickets || Your team has earned 2000 points!
 
|-
 
|-
| hints/enemy_round_will_end_in_05 || Capture at least one strategic points in: 5
+
| hints/enemy_team_received_2000_tickets || The enemy team has earned 2000 points!
 
|-
 
|-
| hints/enemy_round_will_end_in_04 || Capture at least one strategic points in: 4
+
| hints/biathlon_1st_range_start || You have 7 targets to destroy.
 
|-
 
|-
| hints/enemy_round_will_end_in_03 || Capture at least one strategic points in: 3
+
| hints/biathlon_1st_range_targets_counter01 || You have destroyed 1/7 targets.
 
|-
 
|-
| hints/enemy_round_will_end_in_02 || Capture at least one strategic points in: 2
+
| hints/biathlon_1st_range_targets_counter02 || You have destroyed 2/7 targets.
 
|-
 
|-
| hints/enemy_round_will_end_in_01 || Capture at least one strategic points in: 1
+
| hints/biathlon_1st_range_targets_counter03 || You have destroyed 3/7 targets.
 
|-
 
|-
| hints/enemy_round_will_end_in_00 || You have lost this round!
+
| hints/biathlon_1st_range_targets_counter04 || You have destroyed 4/7 targets.
 
|-
 
|-
| hints/next_round_in_20 || Capture zones will become available in: 20
+
| hints/biathlon_1st_range_targets_counter05 || You have destroyed 5/7 targets.
 
|-
 
|-
| hints/next_round_in_19 || Capture zones will become available in: 19
+
| hints/biathlon_1st_range_targets_counter06 || You have destroyed 6/7 targets.
 
|-
 
|-
| hints/next_round_in_18 || Capture zones will become available in: 18
+
| hints/biathlon_all_targets_destroyed || You have destroyed all targets.
 
|-
 
|-
| hints/next_round_in_17 || Capture zones will become available in: 17
+
| hints/biathlon_2nd_range_start || You have 3 targets to destroy.
 
|-
 
|-
| hints/next_round_in_16 || Capture zones will become available in: 16
+
| hints/biathlon_2nd_range_targets_counter01 || You have destroyed 1/3 targets.
 
|-
 
|-
| hints/next_round_in_15 || Capture zones will become available in: 15
+
| hints/biathlon_2nd_range_targets_counter02 || You have destroyed 2/3 targets.
 
|-
 
|-
| hints/next_round_in_14 || Capture zones will become available in: 14
+
| hints/players_found_new_task || Player of your team found new mission target
 
|-
 
|-
| hints/next_round_in_13 || Capture zones will become available in: 13
+
| hints/ny_ctf_t1_win_the_round_teamA || Our Christmas tree has been captured. The trees will now return to their positions.
 
|-
 
|-
| hints/next_round_in_12 || Capture zones will become available in: 12
+
| hints/ny_ctf_t1_win_the_round_teamB || We’ve captured the enemy Christmas tree. The trees will now return to their positions.
 
|-
 
|-
| hints/next_round_in_11 || Capture zones will become available in: 11
+
| hints/ny_ctf_t2_win_the_round_teamA || We’ve captured the enemy Christmas tree. The trees will now return to their positions.
 
|-
 
|-
| hints/next_round_in_10 || Capture zones will become available in: 10
+
| hints/ny_ctf_t2_win_the_round_teamB || Our Christmas tree has been captured. The trees will now return to their positions.
 
|-
 
|-
| hints/next_round_in_09 || Capture zones will become available in: 9
+
| hints/ny_ctf_t1_flag_captured_teamA || Somebody is capturing our Christmas tree!
 
|-
 
|-
| hints/next_round_in_08 || Capture zones will become available in: 8
+
| hints/ny_ctf_t1_flag_captured_teamB || We are capturing the enemy Christmas tree!
 
|-
 
|-
| hints/next_round_in_07 || Capture zones will become available in: 7
+
| hints/ny_ctf_t2_flag_captured_teamA || We are capturing the enemy Christmas tree!
 
|-
 
|-
| hints/next_round_in_06 || Capture zones will become available in: 6
+
| hints/ny_ctf_t2_flag_captured_teamB || Somebody is capturing our Christmas tree!
 
|-
 
|-
| hints/next_round_in_05 || Capture zones will become available in: 5
+
| hints/ny_ctf_t1_flag_returned_teamA || We returned our Christmas tree!
 
|-
 
|-
| hints/next_round_in_04 || Capture zones will become available in: 4
+
| hints/ny_ctf_t1_flag_returned_teamB || The enemy have returned their Christmas tree!
 
|-
 
|-
| hints/next_round_in_03 || Capture zones will become available in: 3
+
| hints/ny_ctf_t2_flag_returned_teamA || The enemy have returned their Christmas tree!
 
|-
 
|-
| hints/next_round_in_02 || Capture zones will become available in: 2
+
| hints/ny_ctf_t2_flag_returned_teamB || We returned our Christmas tree!
 
|-
 
|-
| hints/next_round_in_01 || Capture zones will become available in: 1
+
| hints/ny_ctf_t1_flag_dropped_teamA || The enemy dropped our Christmas tree!
 
|-
 
|-
| hints/next_round_in_00 || Capture zones have become available!
+
| hints/ny_ctf_t1_flag_dropped_teamB || We dropped the enemy Christmas tree!
 
|-
 
|-
| hints/artillery_disable_warning || Last chance to use your artillery!
+
| hints/ny_ctf_t2_flag_dropped_teamA || We dropped the enemy Christmas tree!
 
|-
 
|-
| hints/artillery_disable || Artillery strikes are no longer available!
+
| hints/ny_ctf_t2_flag_dropped_teamB || The enemy dropped our Christmas tree!
 
|-
 
|-
| hints/no_attackers_so_mission_end_for_00 || There are no players of the attacking team.
+
| hints/ny_ctf_flag_captured_you || You have the Christmas tree! Bring it home!
 
|-
 
|-
| hints/no_attackers_so_mission_end_for_01 || There are no players of the attacking team.
+
| hints/ny_gift_ctf_t1_delivered_teamA || The enemy has put a present under their Christmas tree.
 
|-
 
|-
| hints/no_attackers_so_mission_end || There are no players of the attacking team.
+
| hints/ny_gift_ctf_t1_delivered_teamB || We placed a present under our Christmas tree.
 
|-
 
|-
| hints/attack_player_with_ball || Attack the enemy carrying the ball!
+
| hints/ny_gift_ctf_t2_delivered_teamA || We placed a present under our Christmas tree.
 
|-
 
|-
| hints/defend_player_with_ball || Defend the ally carrying the ball!
+
| hints/ny_gift_ctf_t2_delivered_teamB || The enemy has put a present under their Christmas tree.
 
|-
 
|-
| hints/move_in_waypoint_to_score || Deliver the ball into the opponent's goal!
+
| hints/ny_gift_ctf_captured_you || You got a present! Take it to our Christmas tree!
 
|-
 
|-
| hints/ally_team_received_1000_tickets || Your team has earned 1000 points!
+
| hints/naval_ny_gift_ctf_extra_round || There are presents for everyone! Find and bring them to the Christmas tree!
 
|-
 
|-
| hints/enemy_team_received_1000_tickets || The enemy team has earned 1000 points!
+
| hints/replenishment_of_ammo_stowage || Replenishment of first-stage ammo stowage
 
|-
 
|-
| hints/ally_team_received_2000_tickets || Your team has earned 2000 points!
+
| hints/enemy_submarines_detected || Enemy ballistic missile submarines detected
 
|-
 
|-
| hints/enemy_team_received_2000_tickets || The enemy team has earned 2000 points!
+
| hints/enemy_submarines_start_preparation_for_launch || The enemy submarine began preparing to launch missiles, destroy it!
 
|-
 
|-
| hints/biathlon_1st_range_start || You have 7 targets to destroy.
+
| hints/football_scored_the_goal || {var} has scored a goal!
 
|-
 
|-
| hints/biathlon_1st_range_targets_counter01 || You have destroyed 1/7 targets.
+
| hints/football_missed_the_goal || {var} has scored a goal!
 
|-
 
|-
| hints/biathlon_1st_range_targets_counter02 || You have destroyed 2/7 targets.
+
| hints/football_made_a_save || {var} made a save!
 
|-
 
|-
| hints/biathlon_1st_range_targets_counter03 || You have destroyed 3/7 targets.
+
| hints/football_ball_was_reset || The ball has been destroyed.
 
|-
 
|-
| hints/biathlon_1st_range_targets_counter04 || You have destroyed 4/7 targets.
+
| hints/football_halftime_counter || The first half will end in: {var}
 
|-
 
|-
| hints/biathlon_1st_range_targets_counter05 || You have destroyed 5/7 targets.
+
| hints/football_fulltime_counter || The match will end in: {var}
 
|-
 
|-
| hints/biathlon_1st_range_targets_counter06 || You have destroyed 6/7 targets.
+
| hints/football_half_overtime_counter || The half of overtime will end in: {var}
 
|-
 
|-
| hints/biathlon_all_targets_destroyed || You have destroyed all targets.
+
| hints/football_overtime_counter || The overtime will end in: {var}
 
|-
 
|-
| hints/biathlon_2nd_range_start || You have 3 targets to destroy.
+
| hints/football_halftime || Half-time!
 
|-
 
|-
| hints/biathlon_2nd_range_targets_counter01 || You have destroyed 1/3 targets.
+
| hints/football_fulltime || Full-time!
 
|-
 
|-
| hints/biathlon_2nd_range_targets_counter02 || You have destroyed 2/3 targets.
+
| hints/football_overtime || Draw! Overtime!
 
|-
 
|-
| hints/players_found_new_task || Player of your team found new mission target
+
| hints/football_enemy_leads_by_4_goals || The opponent has a four-goal lead – the next goal will be victorious!
 
|-
 
|-
| hints/ny_ctf_t1_win_the_round_teamA || Our Christmas tree has been captured. The trees will now return to their positions.
+
| hints/football_ally_leads_by_4_goals || Our team has a four-goal lead – the next goal will be victorious!
 
|-
 
|-
| hints/ny_ctf_t1_win_the_round_teamB || We’ve captured the enemy Christmas tree. The trees will now return to their positions.
+
| hints/football_enemy_leads_by_2_goals || The opponent has a two-goal lead – the next goal will be victorious!
 
|-
 
|-
| hints/ny_ctf_t2_win_the_round_teamA || We’ve captured the enemy Christmas tree. The trees will now return to their positions.
+
| hints/football_ally_leads_by_2_goals || Our team has a two-goal lead – the next goal will be victorious!
 
|-
 
|-
| hints/ny_ctf_t2_win_the_round_teamB || Our Christmas tree has been captured. The trees will now return to their positions.
+
| hints/request_repair_help || You cannot move during the repair help request
 
|-
 
|-
| hints/ny_ctf_t1_flag_captured_teamA || Somebody is capturing our Christmas tree!
+
| hints/no_potential_assistant || There is no ally nearby who can help you repair the vehicle
 
|-
 
|-
| hints/ny_ctf_t1_flag_captured_teamB || We are capturing the enemy Christmas tree!
+
| hints/no_potential_fire_assistant || There is no ally nearby who can help you firefighting
 
|-
 
|-
| hints/ny_ctf_t2_flag_captured_teamA || We are capturing the enemy Christmas tree!
+
| hints/have_potential_assistee || There is an ally nearby you can help repair his vehicle
 
|-
 
|-
| hints/ny_ctf_t2_flag_captured_teamB || Somebody is capturing our Christmas tree!
+
| hints/request_extinguish_dont_move || You cannot move during firefighting
 
|-
 
|-
| hints/ny_ctf_t1_flag_returned_teamA || We returned our Christmas tree!
+
| hints/tutorialBoat_hello || Welcome onboard! Today you’re going to learn the fundamentals of piloting a torpedo boat.
 
|-
 
|-
| hints/ny_ctf_t1_flag_returned_teamB || The enemy have returned their Christmas tree!
+
| hints/tutorialBoat_hello_continue || Welcome onboard! Today you’re going to learn the fundamentals of piloting a torpedo boat.
 
|-
 
|-
| hints/ny_ctf_t2_flag_returned_teamA || The enemy have returned their Christmas tree!
+
| hints/tutorialBoat_about_water_movement || Keep in mind that movement over water has much greater inertia that movement over dry land, so vehicles speed up and slow down much more slowly.
 
|-
 
|-
| hints/ny_ctf_t2_flag_returned_teamB || We returned our Christmas tree!
+
| hints/tutorialBoat_about_water_movement_continue || Keep in mind that movement over water has much greater inertia that movement over dry land, so vehicles speed up and slow down much more slowly.
 
|-
 
|-
| hints/ny_ctf_t1_flag_dropped_teamA || The enemy dropped our Christmas tree!
+
| hints/tutorialBoat_use_controls || Use to control the boat
 
|-
 
|-
| hints/ny_ctf_t1_flag_dropped_teamB || We dropped the enemy Christmas tree!
+
| hints/tutorialBoat_follow_waypoints || Follow the route.
 
|-
 
|-
| hints/ny_ctf_t2_flag_dropped_teamA || We dropped the enemy Christmas tree!
+
| hints/tutorialBoat_use_full_stop || Use to stop the boat.
 
|-
 
|-
| hints/ny_ctf_t2_flag_dropped_teamB || The enemy dropped our Christmas tree!
+
| hints/tutorialBoat_wait_for_full_stop || Wait for the boat to come to a full stop.
 
|-
 
|-
| hints/ny_ctf_flag_captured_you || You have the Christmas tree! Bring it home!
+
| hints/tutorialBoat_spot_the_1st_target || This is your first training target: a boat
 
|-
 
|-
| hints/ny_gift_ctf_t1_delivered_teamA || The enemy has put a present under their Christmas tree.
+
| hints/tutorialBoat_about_cursors || There are a few indicators on the screen, including a cursor showing the firing direction and turret markers showing the points at which the ship’s weapons are aimed.
 
|-
 
|-
| hints/ny_gift_ctf_t1_delivered_teamB || We placed a present under our Christmas tree.
+
| hints/tutorialBoat_about_cursors_continue || There are a few indicators on the screen, including a cursor showing the firing direction and turret markers showing the points at which the ship’s weapons are aimed.
 
|-
 
|-
| hints/ny_gift_ctf_t2_delivered_teamA || We placed a present under our Christmas tree.
+
| hints/tutorialBoat_turrets_aim_hint01 || The boat’s weapons cannot be controlled directly.
 
|-
 
|-
| hints/ny_gift_ctf_t2_delivered_teamB || The enemy has put a present under their Christmas tree.
+
| hints/tutorialBoat_turrets_aim_hint01_continue || The boat’s weapons cannot be controlled directly.
 
|-
 
|-
| hints/ny_gift_ctf_captured_you || You got a present! Take it to our Christmas tree!
+
| hints/tutorialBoat_turrets_aim_hint02 || You use the cursor to indicate the firing direction. The artillery gunners will then try to aim their guns in that exact direction.
 
|-
 
|-
| hints/naval_ny_gift_ctf_extra_round || There are presents for everyone! Find and bring them to the Christmas tree!
+
| hints/tutorialBoat_turrets_aim_hint02_continue || You use the cursor to indicate the firing direction. The artillery gunners will then try to aim their guns in that exact direction.
 
|-
 
|-
| hints/replenishment_of_ammo_stowage || Replenishment of first-stage ammo stowage
+
| hints/tutorialBoat_turrets_aim_hint03 || However, keep in mind that it takes time to rotate the turrets. Moreover, some of the boat’s guns may not be able to reach the indicated direction or height.
 
|-
 
|-
| hints/enemy_submarines_detected || Enemy ballistic missile submarines detected
+
| hints/tutorialBoat_turrets_aim_hint03_continue || However, keep in mind that it takes time to rotate the turrets. Moreover, some of the boat’s guns may not be able to reach the indicated direction or height.
 
|-
 
|-
| hints/enemy_submarines_start_preparation_for_launch || The enemy submarine began preparing to launch missiles, destroy it!
+
| hints/tutorialBoat_wait_for_turrets || Wait for the weapon marker to reach the indicator.
 
|-
 
|-
| hints/football_scored_the_goal || {var} has scored a goal!
+
| hints/tutorialBoat_shoot_at_first_target || Take a few shots at the training target.
 
|-
 
|-
| hints/football_missed_the_goal || {var} has scored a goal!
+
| hints/tutorialBoat_xray_crew_hint01 || The crew is the most vulnerable part of a boat. If most of the crewmen are disabled and the remaining crew is insufficient to pilot the boat, the vehicle is considered to be destroyed.
 
|-
 
|-
| hints/football_ball_was_reset || The ball has been destroyed.
+
| hints/tutorialBoat_xray_crew_hint01_continue || The crew is the most vulnerable part of a boat. If most of the crewmen are disabled and the remaining crew is insufficient to pilot the boat, the vehicle is considered to be destroyed.
 
|-
 
|-
| hints/football_halftime_counter || The first half will end in: {var}
+
| hints/tutorialBoat_xray_crew_hint02 || Different torpedo boats have different numbers of crewmembers. Lost crew members are indicated by blackened compartments on the hit camera.
 
|-
 
|-
| hints/football_fulltime_counter || The match will end in: {var}
+
| hints/tutorialBoat_xray_crew_hint02_continue || Different torpedo boats have different numbers of crewmembers. Lost crew members are indicated by blackened compartments on the hit camera.
 
|-
 
|-
| hints/football_half_overtime_counter || The half of overtime will end in: {var}
+
| hints/tutorialBoat_other_ways_to_kill_a_boat01 || All combat boats and ships can also be damaged by fire. A fire can break out if a shell hits the ammo compartment, fuel tanks, or engine.
 
|-
 
|-
| hints/football_overtime_counter || The overtime will end in: {var}
+
| hints/tutorialBoat_other_ways_to_kill_a_boat01_continue || All combat boats and ships can also be damaged by fire. A fire can break out if a shell hits the ammo compartment, fuel tanks, or engine.
 
|-
 
|-
| hints/football_halftime || Half-time!
+
| hints/tutorialBoat_other_ways_to_kill_a_boat02 || Needless to say, any watercraft can sink if its buoyancy is lost, which will happen if its hull is penetrated below the water line.
 
|-
 
|-
| hints/football_fulltime || Full-time!
+
| hints/tutorialBoat_other_ways_to_kill_a_boat02_continue || Needless to say, any watercraft can sink if its buoyancy is lost, which will happen if its hull is penetrated below the water line.
 
|-
 
|-
| hints/football_overtime || Draw! Overtime!
+
| hints/tutorialBoat_kill_1st_target_anyhow || Destroy the training target.
 
|-
 
|-
| hints/football_enemy_leads_by_4_goals || The opponent has a four-goal lead – the next goal will be victorious!
+
| hints/tutorialBoat_kill_1st_target || Disable the crew to destroy the target boat.
 
|-
 
|-
| hints/football_ally_leads_by_4_goals || Our team has a four-goal lead – the next goal will be victorious!
+
| hints/tutorialBoat_1st_target_killed || Nicely done!
 
|-
 
|-
| hints/football_enemy_leads_by_2_goals || The opponent has a two-goal lead – the next goal will be victorious!
+
| hints/tutorialBoat_spot_the_target || Move the cursor to the next target.
 
|-
 
|-
| hints/football_ally_leads_by_2_goals || Our team has a two-goal lead – the next goal will be victorious!
+
| hints/tutorialBoat_torpedoing_hint01 || This target is a destroyer. The machine guns and minor caliber cannons installed on your boat are not effective against large ships and armored boats.
 
|-
 
|-
| hints/request_repair_help || You cannot move during the repair help request
+
| hints/tutorialBoat_torpedoing_hint01_continue || This target is a destroyer. The machine guns and minor caliber cannons installed on your boat are not effective against large ships and armored boats.
 
|-
 
|-
| hints/no_potential_assistant || There is no ally nearby who can help you repair the vehicle
+
| hints/tutorialBoat_torpedo_sight || Your boat is equipped with four torpedo launchers that can be used against these kinds of targets.
 
|-
 
|-
| hints/no_potential_fire_assistant || There is no ally nearby who can help you firefighting
+
| hints/tutorialBoat_torpedo_sight_next || Use to switch the sight between different torpedo launchers.
 
|-
 
|-
| hints/have_potential_assistee || There is an ally nearby you can help repair his vehicle
+
| hints/tutorialBoat_torpedoing_hint02+use_torpedo || Torpedoes will be launched only from the launcher for which the sight is active. If the sight is disabled, all torpedoes will be launched.
 
|-
 
|-
| hints/request_extinguish_dont_move || You cannot move during firefighting
+
| hints/tutorialBoat_torpedo_colors_hint || Note that the paths of your torpedoes, as well as those of allied torpedoes, are shown in blue. Enemy torpedoes are shown in red.
 
|-
 
|-
| hints/tutorialBoat_hello || Welcome onboard! Today you’re going to learn the fundamentals of piloting a torpedo boat.
+
| hints/tutorialBoat_torpedo_colors_hint_continue || Note that the paths of your torpedoes, as well as those of allied torpedoes, are shown in blue. Enemy torpedoes are shown in red.
 
|-
 
|-
| hints/tutorialBoat_hello_continue || Welcome onboard! Today you’re going to learn the fundamentals of piloting a torpedo boat.
+
| hints/tutorialBoat_torpedoing_hint03 || Torpedoes always follow a straight line after leaving the torpedo launcher, and they are easy to dodge as long as you notice them in time. If your target is in motion, launch torpedoes at the position it will occupy when the torpedo reaches the target.
 
|-
 
|-
| hints/tutorialBoat_about_water_movement || Keep in mind that movement over water has much greater inertia that movement over dry land, so vehicles speed up and slow down much more slowly.
+
| hints/tutorialBoat_goto_next_waypoint || Nice hit!
 
|-
 
|-
| hints/tutorialBoat_about_water_movement_continue || Keep in mind that movement over water has much greater inertia that movement over dry land, so vehicles speed up and slow down much more slowly.
+
| hints/tutorialBoat_stop_the_boat || Stop the boat
 
|-
 
|-
| hints/tutorialBoat_use_controls || Use to control the boat
+
| hints/tutorialBoat_auto_gunners_hint01 || You destroyed the previous targets from a short distance away by ordering your main caliber gunners to fire their gun at the point you wanted them to hit.
 
|-
 
|-
| hints/tutorialBoat_follow_waypoints || Follow the route.
+
| hints/tutorialBoat_auto_gunners_hint01_continue || You destroyed the previous targets from a short distance away by ordering your main caliber gunners to fire their gun at the point you wanted them to hit.
 
|-
 
|-
| hints/tutorialBoat_use_full_stop || Use to stop the boat.
+
| hints/tutorialBoat_auto_gunners_hint02 || You can also leave the choice of targets up to the gunners themselves by ordering them to fire at any surface or airborne targets.
 
|-
 
|-
| hints/tutorialBoat_wait_for_full_stop || Wait for the boat to come to a full stop.
+
| hints/tutorialBoat_switch_gunners_mode || Switch your gunners’ target-selection mode to surface or any and wait for your crew to destroy the target on their own.
 
|-
 
|-
| hints/tutorialBoat_spot_the_1st_target || This is your first training target: a boat
+
| hints/tutorialBoat_gunners_killed_the_target || Splendid! Your next objective is to capture a strategic point.
 
|-
 
|-
| hints/tutorialBoat_about_cursors || There are a few indicators on the screen, including a cursor showing the firing direction and turret markers showing the points at which the ship’s weapons are aimed.
+
| hints/tutorialBoat_capture_zone_hint01 || The marker is currently white, which means that the point does not belong to anyone.
 
|-
 
|-
| hints/tutorialBoat_about_cursors_continue || There are a few indicators on the screen, including a cursor showing the firing direction and turret markers showing the points at which the ship’s weapons are aimed.
+
| hints/tutorialBoat_capture_zone_hint01_continue || The marker is currently white, which means that the point does not belong to anyone.
 
|-
 
|-
| hints/tutorialBoat_turrets_aim_hint01 || The boat’s weapons cannot be controlled directly.
+
| hints/tutorialBoat_capture_zone_hint02 || However, there is currently an enemy target boat in the capture area. The area’s marker will begin to turn red. This means that the point is being captured by the enemy.
 
|-
 
|-
| hints/tutorialBoat_turrets_aim_hint01_continue || The boat’s weapons cannot be controlled directly.
+
| hints/tutorialBoat_use_zoom || You can also zoom in if your target is a long way away
 
|-
 
|-
| hints/tutorialBoat_turrets_aim_hint02 || You use the cursor to indicate the firing direction. The artillery gunners will then try to aim their guns in that exact direction.
+
| hints/tutorialBoat_ranged_combat_hint01 || When you were firing at the previous targets, you probably noticed that your shots didn’t start hitting the target right away.
 
|-
 
|-
| hints/tutorialBoat_turrets_aim_hint02_continue || You use the cursor to indicate the firing direction. The artillery gunners will then try to aim their guns in that exact direction.
+
| hints/tutorialBoat_ranged_combat_hint01_continue || When you were firing at the previous targets, you probably noticed that your shots didn’t start hitting the target right away.
 
|-
 
|-
| hints/tutorialBoat_turrets_aim_hint03 || However, keep in mind that it takes time to rotate the turrets. Moreover, some of the boat’s guns may not be able to reach the indicated direction or height.
+
| hints/tutorialBoat_ranged_combat_hint02 || This is because your gunners need time to adjust their fire before they can hit the target.
 
|-
 
|-
| hints/tutorialBoat_turrets_aim_hint03_continue || However, keep in mind that it takes time to rotate the turrets. Moreover, some of the boat’s guns may not be able to reach the indicated direction or height.
+
| hints/tutorialBoat_ranged_combat_hint02_continue || This is because your gunners need time to adjust their fire before they can hit the target.
 
|-
 
|-
| hints/tutorialBoat_wait_for_turrets || Wait for the weapon marker to reach the indicator.
+
| hints/tutorialBoat_ranged_combat_hint03 || Your current target is quite far away, so it will take longer to hit it.
 
|-
 
|-
| hints/tutorialBoat_shoot_at_first_target || Take a few shots at the training target.
+
| hints/tutorialBoat_ranged_combat_hint03_continue || Your current target is quite far away, so it will take longer to hit it.
 
|-
 
|-
| hints/tutorialBoat_xray_crew_hint01 || The crew is the most vulnerable part of a boat. If most of the crewmen are disabled and the remaining crew is insufficient to pilot the boat, the vehicle is considered to be destroyed.
+
| hints/tutorialBoat_ranged_combat_hint04 || However, once your gunners have taken a few trial shots they will be able to fire accurately at the current target at range.
 
|-
 
|-
| hints/tutorialBoat_xray_crew_hint01_continue || The crew is the most vulnerable part of a boat. If most of the crewmen are disabled and the remaining crew is insufficient to pilot the boat, the vehicle is considered to be destroyed.
+
| hints/tutorialBoat_ranged_combat_hint04_continue || However, once your gunners have taken a few trial shots they will be able to fire accurately at the current target at range.
 
|-
 
|-
| hints/tutorialBoat_xray_crew_hint02 || Different torpedo boats have different numbers of crewmembers. Lost crew members are indicated by blackened compartments on the hit camera.
+
| hints/tutorialBoat_ranged_combat_hint05 || Gunners do not account for the target’s movement direction and speed, so tracking the target as it moves and firing at its future position is still up to you.
 
|-
 
|-
| hints/tutorialBoat_xray_crew_hint02_continue || Different torpedo boats have different numbers of crewmembers. Lost crew members are indicated by blackened compartments on the hit camera.
+
| hints/tutorialBoat_ranged_combat_target_killed || Excellent! Target destroyed! Now you can capture the strategic point.
 
|-
 
|-
| hints/tutorialBoat_other_ways_to_kill_a_boat01 || All combat boats and ships can also be damaged by fire. A fire can break out if a shell hits the ammo compartment, fuel tanks, or engine.
+
| hints/tutorialBoat_go_to_capture_zone || Move to the capture zone.
 
|-
 
|-
| hints/tutorialBoat_other_ways_to_kill_a_boat01_continue || All combat boats and ships can also be damaged by fire. A fire can break out if a shell hits the ammo compartment, fuel tanks, or engine.
+
| hints/tutorialBoat_player_in_capture_zone || You have arrived at the capture zone. The borders of the zone are marked with buoys.
 
|-
 
|-
| hints/tutorialBoat_other_ways_to_kill_a_boat02 || Needless to say, any watercraft can sink if its buoyancy is lost, which will happen if its hull is penetrated below the water line.
+
| hints/tutorialBoat_player_in_capture_zone_continue || You have arrived at the capture zone. The borders of the zone are marked with buoys.
 
|-
 
|-
| hints/tutorialBoat_other_ways_to_kill_a_boat02_continue || Needless to say, any watercraft can sink if its buoyancy is lost, which will happen if its hull is penetrated below the water line.
+
| hints/tutorialBoat_wait_for_capture || Now just wait for the zone to be captured.
 
|-
 
|-
| hints/tutorialBoat_kill_1st_target_anyhow || Destroy the training target.
+
| hints/tutorialBoat_final_hint || Great! You won!
 
|-
 
|-
| hints/tutorialBoat_kill_1st_target || Disable the crew to destroy the target boat.
+
| hints/nbttl_capture_remaining_point_for_instant_win || We control two strategic points – we need to capture the others for an instant victory!
 
|-
 
|-
| hints/tutorialBoat_1st_target_killed || Nicely done!
+
| hints/nbttl_lose_remaining_point_for_instant_defeat || The enemy controls two strategic points, if he captures the rest – we lose!
 
|-
 
|-
| hints/tutorialBoat_spot_the_target || Move the cursor to the next target.
+
| hints/ufo/hover_mode || Press {shortcut} to switch to HOVER mode
 
|-
 
|-
| hints/tutorialBoat_torpedoing_hint01 || This target is a destroyer. The machine guns and minor caliber cannons installed on your boat are not effective against large ships and armored boats.
+
| hints/spawn_on_backup_zone || Your plane can't respawn at airfield. Backup spawn zone selected
 
|-
 
|-
| hints/tutorialBoat_torpedoing_hint01_continue || This target is a destroyer. The machine guns and minor caliber cannons installed on your boat are not effective against large ships and armored boats.
+
| hints/change_bullet_type_for_set || Bullet type will be changed after spending the current bullet set
 
|-
 
|-
| hints/tutorialBoat_torpedo_sight || Your boat is equipped with four torpedo launchers that can be used against these kinds of targets.
+
| hints/return_home_sectors || Return at least one home sector in: {var}
 
|-
 
|-
| hints/tutorialBoat_torpedo_sight_next || Use to switch the sight between different torpedo launchers.
+
| hints/hold_enemy_sectors || Hold all opponent's home sectors in: {var}
 
|-
 
|-
| hints/tutorialBoat_torpedoing_hint02+use_torpedo || Torpedoes will be launched only from the launcher for which the sight is active. If the sight is disabled, all torpedoes will be launched.
+
| hints/tutorial_karantan_light_tank || Light class vehicles have increased mobility, but weak protection. It is most effective for fast maneuvers.
 
|-
 
|-
| hints/tutorialBoat_torpedo_colors_hint || Note that the paths of your torpedoes, as well as those of allied torpedoes, are shown in blue. Enemy torpedoes are shown in red.
+
| hints/tutorial_karantan_capture_01 || The capture progress is faster if several vehicles of the same team are in the capture zone.
 
|-
 
|-
| hints/tutorialBoat_torpedo_colors_hint_continue || Note that the paths of your torpedoes, as well as those of allied torpedoes, are shown in blue. Enemy torpedoes are shown in red.
+
| hints/tutorial_karantan_capture_02 || If vehicles from both teams are in the capture zone, the capture process will be suspended.
 
|-
 
|-
| hints/tutorialBoat_torpedoing_hint03 || Torpedoes always follow a straight line after leaving the torpedo launcher, and they are easy to dodge as long as you notice them in time. If your target is in motion, launch torpedoes at the position it will occupy when the torpedo reaches the target.
+
| hints/tutorial_karantan_heavy_enemy || A heavy enemy tank is a serious threat to your vehicle. Find cover and wait for a better moment to attack.
 
|-
 
|-
| hints/tutorialBoat_goto_next_waypoint || Nice hit!
+
| hints/tutorial_karantan_flank_02 || Most of the ground vehicle models have weaker armor in the side and rear projections. Vulnerable critical components such as ammo racks and fuel tanks are also located there.
 
|-
 
|-
| hints/tutorialBoat_stop_the_boat || Stop the boat
+
| hints/tutorial_karantan_flank_03 || Destroy the enemy tank by shooting at the ammo rack located on the side of the tank.
 
|-
 
|-
| hints/tutorialBoat_auto_gunners_hint01 || You destroyed the previous targets from a short distance away by ordering your main caliber gunners to fire their gun at the point you wanted them to hit.
+
| hints/tutorial_karantan_spaa || Self-propelled anti-aircraft (SPAA) vehicles are designed to destroy air targets. Covering allied ground vehicles from enemy aircrafts is an important task on the battlefield.
 
|-
 
|-
| hints/tutorialBoat_auto_gunners_hint01_continue || You destroyed the previous targets from a short distance away by ordering your main caliber gunners to fire their gun at the point you wanted them to hit.
+
| hints/tutorial_karantan_aa_strategy_01 || Shooting at air targets at long range can be ineffective. Enemy aircrafts are most vulnerable when they attack ground targets.
 
|-
 
|-
| hints/tutorialBoat_auto_gunners_hint02 || You can also leave the choice of targets up to the gunners themselves by ordering them to fire at any surface or airborne targets.
+
| hints/tutorial_karantan_aa_strategy_02 || Wait until the enemy bombers are in the direct line of attack.
 
|-
 
|-
| hints/tutorialBoat_switch_gunners_mode || Switch your gunners’ target-selection mode to surface or any and wait for your crew to destroy the target on their own.
+
| hints/tutorial_karantan_aa_strategy_03 || Open fire!
 
|-
 
|-
| hints/tutorialBoat_gunners_killed_the_target || Splendid! Your next objective is to capture a strategic point.
+
| hints/tutorial_karantan_heavy_tank || Heavy tanks have low mobility, but good armor and can withstand multiple hits, making them extremely effective in frontal attacks.
 
|-
 
|-
| hints/tutorialBoat_capture_zone_hint01 || The marker is currently white, which means that the point does not belong to anyone.
+
| hints/tutorial_karantan_critical_damage || Critical damage has been received, the gun is broken, the gunner has lost consciousness, firing is impossible!
 
|-
 
|-
| hints/tutorialBoat_capture_zone_hint01_continue || The marker is currently white, which means that the point does not belong to anyone.
+
| hints/tutorial_karantan_find_cover || Find cover from enemy fire and repair damaged modules.
 
|-
 
|-
| hints/tutorialBoat_capture_zone_hint02 || However, there is currently an enemy target boat in the capture area. The area’s marker will begin to turn red. This means that the point is being captured by the enemy.
+
| hints/tutorial_karantan_weak_spots || When shooting at well-armored enemies, try to aim at weakly protected places. The ballistic marker will show the probability of penetration at the point of impact of your projectile in the corresponding color: Red – low penetration probability. Green – high.
 
|-
 
|-
| hints/tutorialBoat_use_zoom || You can also zoom in if your target is a long way away
+
| hints/tutorial_karantan_cover || First you need to get out of the shelling by hiding behind cover.
 
|-
 
|-
| hints/tutorialBoat_ranged_combat_hint01 || When you were firing at the previous targets, you probably noticed that your shots didn’t start hitting the target right away.
+
| hints/tank_football_how_to_play || Use <nowiki>{{ID_FIRE_GM}}</nowiki> to hit the ball and <nowiki>{{ID_FIRE_GM_MACHINE_GUN}}</nowiki> to jump up to catch a flying ball
 
|-
 
|-
| hints/tutorialBoat_ranged_combat_hint01_continue || When you were firing at the previous targets, you probably noticed that your shots didn’t start hitting the target right away.
+
| hints/naval_biathlon_targets || Destroy designated targets to gain the ability to boost your speed by pressing <nowiki>{{ID_EVENT_ACTION}}</nowiki>
 
|-
 
|-
| hints/tutorialBoat_ranged_combat_hint02 || This is because your gunners need time to adjust their fire before they can hit the target.
+
| hints/tank_biathlon_pillars || Try to avoid colliding with pillars: the impact will slow down your vehicle.
 
|-
 
|-
| hints/tutorialBoat_ranged_combat_hint02_continue || This is because your gunners need time to adjust their fire before they can hit the target.
+
| hints/tutorialDestr_welcome || Welcome to the quick guide to battleship controls.
 
|-
 
|-
| hints/tutorialBoat_ranged_combat_hint03 || Your current target is quite far away, so it will take longer to hit it.
+
| hints/tutorialDestr_welcome_continue || Welcome to the quick guide to battleship controls.
 
|-
 
|-
| hints/tutorialBoat_ranged_combat_hint03_continue || Your current target is quite far away, so it will take longer to hit it.
+
| hints/tutorialDestr_first_target_lock_on || Your first target is a motionless boat.
 
|-
 
|-
| hints/tutorialBoat_ranged_combat_hint04 || However, once your gunners have taken a few trial shots they will be able to fire accurately at the current target at range.
+
| hints/tutorialDestr_first_target_aim_and_shoot || Now aim your cannons crosshairs at the target and fire using <nowiki>{{ID_SHIP_WEAPON_ALL}}</nowiki>.
 
|-
 
|-
| hints/tutorialBoat_ranged_combat_hint04_continue || However, once your gunners have taken a few trial shots they will be able to fire accurately at the current target at range.
+
| hints/tutorialDestr_first_target_down || Target's destroyed! Great job!
 
|-
 
|-
| hints/tutorialBoat_ranged_combat_hint05 || Gunners do not account for the target’s movement direction and speed, so tracking the target as it moves and firing at its future position is still up to you.
+
| hints/tutorialDestr_second_target_spot || Your next target is in a few kilometers away from you.
 
|-
 
|-
| hints/tutorialBoat_ranged_combat_target_killed || Excellent! Target destroyed! Now you can capture the strategic point.
+
| hints/tutorialDestr_second_target_lock || Lock on the target using <nowiki>{{ID_LOCK_TARGET}}</nowiki>.
 
|-
 
|-
| hints/tutorialBoat_go_to_capture_zone || Move to the capture zone.
+
| hints/tutorialDestr_second_target_binoculars || Use the binoculars: <nowiki>{{ID_TOGGLE_VIEW_SHIP}}</nowiki>.
 
|-
 
|-
| hints/tutorialBoat_player_in_capture_zone || You have arrived at the capture zone. The borders of the zone are marked with buoys.
+
| hints/tutorialDestr_second_target_zoom || Zoom the camera using <nowiki>{{ID_ZOOM_TOGGLE}}</nowiki>.
 
|-
 
|-
| hints/tutorialBoat_player_in_capture_zone_continue || You have arrived at the capture zone. The borders of the zone are marked with buoys.
+
| hints/tutorialDestr_second_target_shoot || Open fire: <nowiki>{{ID_SHIP_WEAPON_ALL}}</nowiki>.
 
|-
 
|-
| hints/tutorialBoat_wait_for_capture || Now just wait for the zone to be captured.
+
| hints/tutorialDestr_second_target_down || Perfect! The target's going down.
 
|-
 
|-
| hints/tutorialBoat_final_hint || Great! You won!
+
| hints/tutorialDestr_third_target_auto || Your new target is another boat, but it's moving this time.
 
|-
 
|-
| hints/nbttl_capture_remaining_point_for_instant_win || We control two strategic points – we need to capture the others for an instant victory!
+
| hints/tutorialDestr_third_target_down || As you can see your gunners can deal with light vessels on their own.
 
|-
 
|-
| hints/nbttl_lose_remaining_point_for_instant_defeat || The enemy controls two strategic points, if he captures the rest – we lose!
+
| hints/tutorialDestr_fourth_target_auto || Your gunners can also help you to repel air attacks.
 
|-
 
|-
| hints/ufo/hover_mode || Press {shortcut} to switch to HOVER mode
+
| hints/tutorialDestr_fourth_target_down || The aircraft's destroyed!
 
|-
 
|-
| hints/spawn_on_backup_zone || Your plane can't respawn at airfield. Backup spawn zone selected
+
| hints/tutorialDestr_fifth_target_lock || Next target is a destroyer, pretty much like your own. It's better to use torpedoes against that kind of vessel.
 
|-
 
|-
| hints/change_bullet_type_for_set || Bullet type will be changed after spending the current bullet set
+
| hints/tutorialDestr_fifth_target_torpedo_sight || Activate the torpedo sight: <nowiki>{{ID_SHIP_TORPEDO_SIGHT}}</nowiki>.
 
|-
 
|-
| hints/return_home_sectors || Return at least one home sector in: {var}
+
| hints/tutorialDestr_fifth_target_torpedo_launch || Aim torpedoes at the target and lauch them with <nowiki>{{ID_SHIP_WEAPON_TORPEDOES}}</nowiki>.
 
|-
 
|-
| hints/hold_enemy_sectors || Hold all opponent's home sectors in: {var}
+
| hints/tutorialDestr_fifth_target_wait || Wait for torpedoes to hit.
 
|-
 
|-
| hints/tutorial_karantan_light_tank || Light class vehicles have increased mobility, but weak protection. It is most effective for fast maneuvers.
+
| hints/tutorialDestr_fifth_target_done || Awesome!
 
|-
 
|-
| hints/tutorial_karantan_capture_01 || The capture progress is faster if several vehicles of the same team are in the capture zone.
+
| hints/tutorialDestr_capture_move || Your last target is the strategic point that you need to capture by moving your vessel into the designated zone.
 
|-
 
|-
| hints/tutorial_karantan_capture_02 || If vehicles from both teams are in the capture zone, the capture process will be suspended.
+
| hints/tutorialDestr_capture_stop || Stop the ship: <nowiki>{{ID_SHIP_FULL_STOP}}</nowiki>.
 
|-
 
|-
| hints/tutorial_karantan_heavy_enemy || A heavy enemy tank is a serious threat to your vehicle. Find cover and wait for a better moment to attack.
+
| hints/tutorialDestr_capture_wait || Stay within the designated area until the capture is complete.
 
|-
 
|-
| hints/tutorial_karantan_flank_02 || Most of the ground vehicle models have weaker armor in the side and rear projections. Vulnerable critical components such as ammo racks and fuel tanks are also located there.
+
| hints/tutorialDestr_capture_done || The zone is yours — as is the victory!
 
|-
 
|-
| hints/tutorial_karantan_flank_03 || Destroy the enemy tank by shooting at the ammo rack located on the side of the tank.
+
| hints/reach_battlearea_to_activate_the_bomb || Fly to the tank battlefield to activate the bomb fuze
 
|-
 
|-
| hints/tutorial_karantan_spaa || Self-propelled anti-aircraft (SPAA) vehicles are designed to destroy air targets. Covering allied ground vehicles from enemy aircrafts is an important task on the battlefield.
+
| hints/drop_the_bomb || Drop the bomb
 
|-
 
|-
| hints/tutorial_karantan_aa_strategy_01 || Shooting at air targets at long range can be ineffective. Enemy aircrafts are most vulnerable when they attack ground targets.
+
| hints/take_defensive_positions || You have {var} seconds to take defensive positions
 
|-
 
|-
| hints/tutorial_karantan_aa_strategy_02 || Wait until the enemy bombers are in the direct line of attack.
+
| hints/mission_starts_in || The mission will start in: {var}
 
|-
 
|-
| hints/tutorial_karantan_aa_strategy_03 || Open fire!
+
| hints/rearm_available || Ammunition replenishment is available near the captured stockpiles
 
|-
 
|-
| hints/tutorial_karantan_heavy_tank || Heavy tanks have low mobility, but good armor and can withstand multiple hits, making them extremely effective in frontal attacks.
+
| hints/ammunition_replenished || Ammunition has been replenished
 
|-
 
|-
| hints/tutorial_karantan_critical_damage || Critical damage has been received, the gun is broken, the gunner has lost consciousness, firing is impossible!
+
| hints/defdom_prepare_to_attack || Electromagnetic blow in: {var}
 
|-
 
|-
| hints/tutorial_karantan_find_cover || Find cover from enemy fire and repair damaged modules.
+
| hints/defdom_you_are_damaged || Your vehicle has been damaged by an electromagnetic blow
 
|-
 
|-
| hints/tutorial_karantan_weak_spots || When shooting at well-armored enemies, try to aim at weakly protected places. The ballistic marker will show the probability of penetration at the point of impact of your projectile in the corresponding color: Red – low penetration probability. Green – high.
+
| hints/defdom_you_are_damaged_timer || Your vehicle has been damaged by an electromagnetic blow
 
|-
 
|-
| hints/tutorial_karantan_cover || First you need to get out of the shelling by hiding behind cover.
+
| hints/atgm_warning || Active protection system testing area, stop vehicle
 
|-
 
|-
| hints/tank_football_how_to_play || Use <nowiki>{{ID_FIRE_GM}}</nowiki> to hit the ball and <nowiki>{{ID_FIRE_GM_MACHINE_GUN}}</nowiki> to jump up to catch a flying ball
+
| hints/atgm_timer || Attack in {var}
 
|-
 
|-
| hints/naval_biathlon_targets || Destroy designated targets to gain the ability to boost your speed by pressing <nowiki>{{ID_EVENT_ACTION}}</nowiki>
+
| hints/po_2op_event_mission/start || Destroy enemies to get extra Overpower time. Overpower gives you a fast reload and immunity to enemy bullets.
 
|-
 
|-
| hints/tank_biathlon_pillars || Try to avoid colliding with pillars: the impact will slow down your vehicle.
+
| hints/po_2op_event_mission/to_op_timer || +{var} to OP timer
 
|-
 
|-
| hints/tutorialDestr_welcome || Welcome to the quick guide to battleship controls.
+
| hints/po_2op_event_mission/climd || Climb, climb!
 
|-
 
|-
| hints/tutorialDestr_welcome_continue || Welcome to the quick guide to battleship controls.
+
| hints/po_2op_event_mission/descend || Descend, descend!
 
|-
 
|-
| hints/tutorialDestr_first_target_lock_on || Your first target is a motionless boat.
+
| hints/po_2op_event_mission/do_a_barrel_roll || Do a Barrel Roll!
 
|-
 
|-
| hints/tutorialDestr_first_target_aim_and_shoot || Now aim your cannons crosshairs at the target and fire using <nowiki>{{ID_SHIP_WEAPON_ALL}}</nowiki>.
+
| hints/replay_paused || The replay has been paused to load the next part
 
|-
 
|-
| hints/tutorialDestr_first_target_down || Target's destroyed! Great job!
+
| hints/replay_download_status || Downloaded {downloadedMB}MB from {totalMB}MB ({downloadedPercent}%)
|-
 
| hints/tutorialDestr_second_target_spot || Your next target is in a few kilometers away from you.
 
|-
 
| hints/tutorialDestr_second_target_lock || Lock on the target using <nowiki>{{ID_LOCK_TARGET}}</nowiki>.
 
|-
 
| hints/tutorialDestr_second_target_binoculars || Use the binoculars: <nowiki>{{ID_TOGGLE_VIEW_SHIP}}</nowiki>.
 
|-
 
| hints/tutorialDestr_second_target_zoom || Zoom the camera using <nowiki>{{ID_ZOOM_TOGGLE}}</nowiki>.
 
|-
 
| hints/tutorialDestr_second_target_shoot || Open fire: <nowiki>{{ID_SHIP_WEAPON_ALL}}</nowiki>.
 
|-
 
| hints/tutorialDestr_second_target_down || Perfect! The target's going down.
 
|-
 
| hints/tutorialDestr_third_target_auto || Your new target is another boat, but it's moving this time.
 
|-
 
| hints/tutorialDestr_third_target_down || As you can see your gunners can deal with light vessels on their own.
 
|-
 
| hints/tutorialDestr_fourth_target_auto || Your gunners can also help you to repel air attacks.
 
|-
 
| hints/tutorialDestr_fourth_target_down || The aircraft's destroyed!
 
|-
 
| hints/tutorialDestr_fifth_target_lock || Next target is a destroyer, pretty much like your own. It's better to use torpedoes against that kind of vessel.
 
|-
 
| hints/tutorialDestr_fifth_target_torpedo_sight || Activate the torpedo sight: <nowiki>{{ID_SHIP_TORPEDO_SIGHT}}</nowiki>.
 
|-
 
| hints/tutorialDestr_fifth_target_torpedo_launch || Aim torpedoes at the target and lauch them with <nowiki>{{ID_SHIP_WEAPON_TORPEDOES}}</nowiki>.
 
|-
 
| hints/tutorialDestr_fifth_target_wait || Wait for torpedoes to hit.
 
|-
 
| hints/tutorialDestr_fifth_target_done || Awesome!
 
|-
 
| hints/tutorialDestr_capture_move || Your last target is the strategic point that you need to capture by moving your vessel into the designated zone.
 
|-
 
| hints/tutorialDestr_capture_stop || Stop the ship: <nowiki>{{ID_SHIP_FULL_STOP}}</nowiki>.
 
|-
 
| hints/tutorialDestr_capture_wait || Stay within the designated area until the capture is complete.
 
|-
 
| hints/tutorialDestr_capture_done || The zone is yours — as is the victory!
 
|-
 
| hints/reach_battlearea_to_activate_the_bomb || Fly to the tank battlefield to activate the bomb fuze
 
|-
 
| hints/drop_the_bomb || Drop the bomb
 
|-
 
| hints/take_defensive_positions || You have {var} seconds to take defensive positions
 
|-
 
| hints/mission_starts_in || The mission will start in: {var}
 
|-
 
| hints/rearm_available || Ammunition replenishment is available near the captured stockpiles
 
|-
 
| hints/ammunition_replenished || Ammunition has been replenished
 
|-
 
| hints/defdom_prepare_to_attack || Electromagnetic blow in: {var}
 
|-
 
| hints/defdom_you_are_damaged || Your vehicle has been damaged by an electromagnetic blow
 
|-
 
| hints/defdom_you_are_damaged_timer || Your vehicle has been damaged by an electromagnetic blow
 
|-
 
| hints/atgm_warning || Active protection system testing area, stop vehicle
 
|-
 
| hints/atgm_timer || Attack in {var}
 
|-
 
| hints/po_2op_event_mission/start || Destroy enemies to get extra Overpower time. Overpower gives you a fast reload and immunity to enemy bullets.
 
|-
 
| hints/po_2op_event_mission/to_op_timer || +{var} to OP timer
 
|-
 
| hints/po_2op_event_mission/climd || Climb, climb!
 
|-
 
| hints/po_2op_event_mission/descend || Descend, descend!
 
|-
 
| hints/po_2op_event_mission/do_a_barrel_roll || Do a Barrel Roll!
 
|-
 
| hints/replay_paused || The replay has been paused to load the next part
 
|-
 
| hints/replay_download_status || Downloaded {downloadedMB}MB from {totalMB}MB ({downloadedPercent}%)
 
|-
 
| hints/you_can_exit || You can safely change your aircraft
 
|-
 
| hints/you_can_exit_nokey || You can safely change your aircraft (key not assigned)
 
|-
 
| hints/mach_too_high || Too high speed
 
|-
 
| hints/engineNoFuelFlow || Fuel Starvation
 
|-
 
| hints/oil_overheat || Oil overheated
 
|-
 
| hints/water_overheat || Water overheated
 
|-
 
| hints/engine_overheat || Engine overheated
 
|-
 
| hints/propKilled || Engine died: propeller broken
 
|-
 
| hints/cylinderKnockedOut || Engine died: knocked out
 
|-
 
| hints/engineStuck || Engine died: seized up
 
|-
 
| hints/engineOverheated || Engine died: overheating
 
|-
 
| hints/engineOverreved || Engine died: overrevving
 
|-
 
| hints/manifoldPressure || Engine died: manifold pressure
 
|-
 
| hints/engineNoNitro || Engine died: no nitro
 
|-
 
| hints/engineNoFuel || Engine died: no fuel
 
|-
 
| hints/engineFloatCarbFailure || Engine died: float carburetor failure
 
|-
 
| hints/engineMixerPressure || Engine died: mixer pressure
 
|-
 
| hints/engineMagnettoKnockedOut || Engine died: magneto knocked out
 
|-
 
| hints/repair_tracks || Start repairing tracks
 
|-
 
| hints/repair_tracks_nokey || Start repairing tracks (key not assigned)
 
|-
 
| hints/repair_tank || Start repairing the ground vehicle
 
|-
 
| hints/repair_tank_nokey || Start repairing the ground vehicle (key not assigned)
 
|-
 
| hints/stop_for_repair || stop the ground vehicle to start repairing
 
|-
 
| hints/repair_tank_hold || hold to start repairing the ground vehicle
 
|-
 
| hints/repair_tank_hold_no_key || hold to start repairing the ground vehicle (key not assigned)
 
|-
 
| hints/repair_assist_tank || Help to repair the ground vehicle
 
|-
 
| hints/repair_assist_tank_no_key || Help to repair the ground vehicle (key not assigned)
 
|-
 
| hints/repair_assist_tank_hold || hold to help to repair the ground vehicle
 
|-
 
| hints/repair_assist_tank_hold_no_key || hold to help to repair the ground vehicle (key not assigned)
 
|-
 
| hints/repair_assist_plane || Help to repair the aircraft
 
|-
 
| hints/repair_assist_plane_no_key || Help to repair the aircraft (key not assigned)
 
|-
 
| hints/repair_assist_plane_hold || hold to help to repair the aircraft
 
|-
 
| hints/repair_assist_plane_hold_no_key || hold to help to repair the aircraft (key not assigned)
 
|-
 
| hints/repair_request_assist_hold || hold to request help with repair
 
|-
 
| hints/repair_request_assist_hold_no_key || hold to request help with repair (key not assigned)
 
|-
 
| hints/repair_assist_ship_hold || hold to help to repair the vessel
 
|-
 
| hints/repair_assist_ship_hold_no_key || hold to help to repair the vessel (key not assigned)
 
|-
 
| hints/repair_cancel_request_assist_hold || hold to cancel request help with repair
 
|-
 
| hints/repair_cancel_request_assist_hold_no_key || hold to cancel request help with repair (key not assigned)
 
|-
 
| hints/extinguish_assist || hold to help to firefighting
 
|-
 
| hints/extinguish_assist_no_key || hold to help to firefighting (key not assigned)
 
|-
 
| hints/request_extinguish_help || press to request help with firefighting
 
|-
 
| hints/request_extinguish_help_no_key || press to request help with firefighting (key not assigned)
 
|-
 
| hints/request_extinguish_help_cancel || press to cancel request help with firefighting
 
|-
 
| hints/request_extinguish_help_cancel_no_key || press to cancel request help with firefighting (key not assigned)
 
|-
 
| hints/need_stop_for_fire || Stop the ground vehicle to fire
 
|-
 
| hints/need_stop_for_hull_aiming || Stop the ground vehicle for hull aiming
 
|-
 
| hints/stop_terraform_for_hull_aiming || Stop terraforming for hull aiming
 
|-
 
| hints/move_suspension_blocked || Suspension moving is blocked by active terraforming
 
|-
 
| hints/need_stop_for_terraform || Stop the ground vehicle for entrenching
 
|-
 
| hints/wait_launcher_ready || Launcher is deploying
 
|-
 
| hints/commander_view_with_nv_on || Switching to commander view with night vision
 
|-
 
| hints/commander_is_unconscious || Commander is unconscious, commander sight is unavailable
 
|-
 
| hints/use_artillery || Call for artillery strike
 
|-
 
| hints/use_artillery_no_key || Call for artillery strike (key not assigned)
 
|-
 
| hints/extinguish_fire || Activate extinguisher
 
|-
 
| hints/extinguish_fire_nokey || Start extinguishing the fire (key not assigned)
 
|-
 
| hints/tank_rearm_process || Use to interrupt reloading
 
|-
 
| hints/tank_rearm_process_no_key || Use to interrupt reloading (key not assigned)
 
|-
 
| hints/critical_heeling_nokey || Dangerous heeling! The ship may capsize. Activate the fight against flooding (key not assigned)
 
|-
 
| hints/critical_heeling || Dangerous heeling! The ship may capsize. Activate the fight against flooding.
 
|-
 
| hints/drowning_in || You will drown in
 
|-
 
| hints/is_very_few_crew || Not enough free crew members for repair
 
|-
 
| hints/torpedo_broken || The torpedo tube is inoperative
 
|-
 
| hints/more_kills_for_kill_streak || Needs more points to activate
 
|-
 
| hints/needs_kills_streak_event || Requires starting air battle to join
 
|-
 
| hints/have_not_bullets || Ammo stowage is empty
 
|-
 
| hints/active_event || An active air battle is already live, you can start a new one after current one ends
 
|-
 
| hints/no_event_slots || All vehicles available for the air battle have been taken
 
|-
 
| hints/already_participating || You are already participating in this air battle
 
|-
 
| hints/winch_request || Request team help
 
|-
 
| hints/winch_use || Attach tow cable
 
|-
 
| hints/winch_detach || Detach tow cable
 
|-
 
| hints/winch_request_no_key || Request team help (key not assigned)
 
|-
 
| hints/winch_use_no_key || Attach tow cable (key not assigned)
 
|-
 
| hints/winch_detach_no_key || Detach tow cable (key not assigned)
 
|-
 
| hints/crew_busy_extinguishing || Crew cannot fulfil duty while extinguishing a fire
 
|-
 
| hints/crew_busy_extinguishing_no_key || Crew cannot fulfil duty while extinguishing a fire (key not assigned)
 
|-
 
| hints/extinguisher_is_ineffective || This fire can't be extinguished with the extinguisher
 
|-
 
| hints/restoring_in || Your vehicle will be restored in
 
|-
 
| hints/block_night_vision || Only thermal imaging night sight is possible during day-time conditions
 
|-
 
| hints/ircm_fail_guidance || Operation of IRCM, disruption of missile guidance
 
|-
 
| hints/shot_failed_aps_working || Shot was intercepted by active protection system
 
|-
 
| hints/manual_change_crew_available_gunner || This vehicle has only one crew member left. Hold the Forward button so that the Gunner can take the Driver's place and start to move the vehicle
 
|-
 
| hints/manual_change_crew_available_driver || This vehicle has only one crew member left. Hold the Fire button so that the Driver can take the Gunner's place and man the cannon
 
|-
 
| hints/manual_change_crew_necessary_gunner || Hold the Forward button so that the Gunner can take the Driver's place and start to move the vehicle
 
|-
 
| hints/manual_change_crew_necessary_driver || Hold the Fire button so that the Driver can take the Gunner's place and man the cannon
 
|-
 
| hints/ccrp_bomb_not_ready || Bomb release permission
 
|-
 
| hints/critical_buoyancy || Buoyancy is critical
 
|-
 
| hints/critical_buoyancy_nokey || Buoyancy is critical
 
|-
 
| hints/torpedo_deadzone || Torpedo tube aim in a dead zone
 
|-
 
| hints/ammo_destroyed || Ammunition lost
 
|-
 
| hints/weapon_type_unavailable || Selected weapon type unavailable
 
|-
 
| hints/repair_ship || Start repairing the vessel
 
|-
 
| hints/critical_level || Attention! Dangerous depth.
 
|-
 
| hints/turbo_charger_damaged || Turbocharger damaged
 
|-
 
| hints/load_factor_too_high || Load factor too high
 
|-
 
| hints/ship_broken_gun || The gun is broken
 
|-
 
| hints/friendly_fire_warning || If you continue to attack allies, you will be returned to the main menu
 
|-
 
| hints/gear_wrong_position || Weapons blocked. Landing gear.
 
|-
 
| hints/x_ray_unavailable || The replay does not contain damage information for this unit.
 
|-
 
| hints/atgm_no_line_of_sight || Line-of-sight to the missile has been lost
 
|-
 
| hints/weapon_is_blocked || Another payload blocks weapon launch / release
 
|-
 
| hints/shot_frequency_changed || Rate of fire changed to {shotFreq}
 
|-
 
| hints/shotFreq/high || high
 
|-
 
| hints/shotFreq/low || low
 
|-
 
| hints/penalty_time || Penalty time +{timeSec} sec.
 
|-
 
| hints/bonus_time || Bonus time {timeSec} sec.
 
|-
 
| hints/vtol_over_limit || VTOL configuration is unavailable
 
|-
 
| hints/need_lock_laser_spot || Cannot launch - the designated area is out of range
 
|-
 
| hints/click_for_launch_laser_shell || Launch is allowed
 
|-
 
| hints/support_plane_in_dead_zone || Catapult aim in a dead zone
 
|-
 
| hints/return_after_owned_unit_dead || You'll leave your aircraft in
 
|-
 
| hints/owner_ship_in_fire || The owned ship is on fire!
 
|-
 
| hints/owner_tank_in_fire || The owned tank is on fire!
 
|-
 
| hints/owner_critical_buoyancy || The owned ship is drowning!
 
|-
 
| hints/owner_torpedo_alert || The owned ship is attacked by torpedoes
 
|-
 
| hints/allow_support_plane || To use the surveillance aircraft, press {shortcut}, rotate the catapult and press {shortcut} again
 
|-
 
| hints/allow_support_plane_nokey || To use the surveillance aircraft, press catapult activation / launch, rotate the catapult and press catapult activation / launch again
 
|-
 
| hints/allow_commander_aim_mode || To activate commander aim mode, press {shortcut}
 
|-
 
| hints/allow_commander_aim_mode_nokey || To activate commander aim mode, press Commander fire control
 
|-
 
| hints/allow_switch_support_plane || For switching between the ship and surveillance aircraft press {shortcut}
 
|-
 
| hints/allow_switch_support_plane_nokey || For switching between the ship and surveillance aircraft press catapult activation / launch
 
|-
 
| hints/uav_launch_blocked || An obstacle prevents the launch of the UAV
 
|-
 
| hints/cant_spawn_ugv || An obstacle prevents the deployment of the UGV
 
|-
 
| hints/cant_spawn_unlim_ctrl || There is no suitable vehicle
 
|-
 
| hints/follow_camera || To activate the tracking camera, press {shortcut} after the shot
 
|-
 
| hints/control_help || To show the control help list, press {shortcut}
 
|-
 
| hints/caliber_switch || To switch between weapon calibres, press {shortcut}
 
|-
 
| hints/allow_smoke_screen || Press to activate the smoke screen while at the altitude from {minAlt}m to {maxAlt}m
 
|-
 
| hints/say_thanks_offer || Thank an ally
 
|-
 
| hints/say_thanks_offer_nokey || To thank an ally, use Radio messages for team
 
|-
 
| hints/say_sorry_offer || Apologize to allies
 
|-
 
| hints/say_sorry_offer_nokey || To apologize to allies, use Radio messages for team
 
|-
 
| hints/enable_combined_pri_sec_triggers || Main and auxiliary caliber shooting with one button {shortcut} can be enabled in controls menu, naval weaponry section
 
|-
 
| hints/repair_breaches_offer || Activate breach repairs
 
|-
 
| hints/underwatering_offer || Activate pumps
 
|-
 
| hints/ship_offer_repair || Activate vessel repairs
 
 
|}
 
|}
  
 
[[Category:War Thunder CDK]]
 
[[Category:War Thunder CDK]]

Revision as of 16:38, 23 April 2023

The following is a list of mission hints that are in the base game for use with the playHint action.

Localizing single player missions is easy enough as you can simply pack a CSV file along with your mission files, however, for multiplayer missions, the only way to localize is by having every player download the CSV file. This list may help you avoid this problem as almost all the following hints are in the base game and already translated to every language supported by the game, thus the players won't need to download any additional CSV file.

The ID is what you need to input in the name field of the playHint action.

(Use your browser's search feature to find hints that may be relevant to your mission)

Hints list
ID English line
hints/objective_success Mission objective completed
hints/objective_fail Mission objective failed
hints/secondary_added Secondary objective received
hints/secondary_success Secondary objective completed
hints/secondary_fail Secondary objective failed
hints/objective_success_extended Mission objective: {missionObj} completed
hints/objective_fail_extended Mission objective: {missionObj} failed
hints/secondary_success_extended Secondary objective: {missionObj} completed
hints/secondary_fail_extended Secondary objective: {missionObj} failed
hints/one_minute_left You're holding up the mission! Deal with the objective!
hints/five_minutes_left You're taking too long!
hints/ten_minutes_left Take care of your objective. Time's running out!
hints/lower You or your teammate have to decrease altitude to avoid detection.
hints/killall Destroy all the enemies before they can communicate your position
hints/covers Take cover to avoid enemy fire
hints/cutsc_skip Skip
hints/skip Press {shortcut} to skip
hints/only_you_alive You are the last active squad member. If you lose your aircraft now, the mission will be failed.
hints/only_you_exist You are the last squad member.
hints/return Return to the designated route!
hints/only_you_alive_veteran You are the last squad member.
hints/lower_single Decrease your altitude to avoid detection
hints/mp_start_in1 Start in: 1
hints/mp_start_in2 Start in: 2
hints/mp_start_in3 Start in: 3
hints/mp_start_in4 Start in: 4
hints/mp_start_in5 Start in: 5
hints/tutorial_airfieldSight Look at the airfield to estimate your position
hints/tutorial_carrierSight Look at the carrier to estimate your position
hints/test_mission_shortcut start attack wave
hints/realistic_repair You have no more bombs
hints/tutorial_elevator01 Try the elevator controls
hints/tutorial_ailerons01 Try the aileron controls
hints/tutorial_rudder01 Try the rudder controls
hints/tutorial_throttle01 Increase the throttle to 100%
hints/tutorial_levelAircraft Raise the elevator to prevent your aircraft from crashing
hints/tutorial_gears01 Raise the flaps and gears
hints/tutorial_elevator02 Use the elevator to reach the designated altitude
hints/tutorial_ailerons02 Use the ailerons to lurch your aircraft
hints/tutorial_rudder02 Use the rudder to correct your course
hints/tutorial_throttle02 Decrease the throttle to 30%
hints/tutorial_throttle03 Increase the throttle to 80%
hints/tutorial_boost Continue increasing the throttle to enable the boost
hints/tutorial_turn_ps4_hint Move the cursor on the waypoint to turn your aircraft
hints/tutorial_turn01 Use the ailerons to lurch your aircraft
hints/tutorial_turn02 Use the elevator to complete your combat turn maneuver
hints/tutorial_spin01 Raise the nose of your aircraft to make it stall
hints/tutorial_spin02 Turn the ailerons in rotation direction, and the rudder - against rotation direction
hints/tutorial_toggleView Switch between different views
hints/tutorial_freeCamera Look to the right
hints/tutorial_zoom Zoom in to see more details
hints/tutorial_attackByFire Open the fire
hints/tutorial_lockTarget Select the target
hints/tutorial_lookAtTarget Look at the selected target
hints/tutorial_attackBalloons Aim at the balloon and fire to destroy it
hints/tutorial_zoomArcade Switch to the cockpit view and zoom in
hints/tutorial_elevator03 Use the elevator to decrease your altitude
hints/tutorial_gears02 Drop the landing gear and flaps
hints/tutorial_throttle04 Decrease the throttle to 0%
hints/tutorial_tooFast You are moving too fast
hints/tutorial_tooHigh You are moving too high
hints/tutorial_highAndFast You are moving too high and fast
hints/tutorial_turn Turn to face the airstrip
hints/tutorial_airbrake Enable the airbrake
hints/tutorial_elevator04 Use the elevator to start the dive maneuver
hints/tutorial_dropBomb Aim at the target and drop the bomb
hints/tutorial_pullOut Level the plane to pull out from dive
hints/tutorial_retry You failed to destroy the target
hints/tutorial_gears03 Extend the flaps
hints/tutorial_levelOff Decrease the altitude and level your aircraft so that its direction matches the direction of the airstrip
hints/tutorial_decreaseAlt Smoothly decrease your altitude to 400 meters or lower
hints/tutorial_torpedoAimAR Look at the torpedo sight
hints/tutorial_torpedoAimS Direct your plane so that its nose and tail will be in line with the target
hints/tutorial_levelAR Level your aircraft horizontally
hints/tutorial_launchTorpedoAR When the line of your sight reaches the target, launch the torpedo
hints/tutorial_launchTorpedoSim Launch the torpedo
hints/tutorial_tooPitched You are moving at the wrong angle
hints/tutorial_pitchedAndHigh You are moving too high and at the wrong angle
hints/tutorial_waypoint Proceed to the waypoint
hints/tutorial_radarIndication Look to the right to find aerostats and locate their positions on your radar
hints/tutorial_approach Follow the designated route
hints/tutorial_landWP01 Decrease the throttle to 80%
hints/tutorial_landWP02 Decrease the throttle to 30%
hints/tutorial_landWP03 Set the throttle to 100% and raise the gear and flaps
hints/tutorial_landWP04 Decrease the throttle to 50%
hints/tutorial_zeroThrottle Decrease the throttle to 0%
hints/tutorial_destroyBalloons Destroy the remaining aerostats
hints/tutorial_destroyShips Destroy the remaining ships
hints/tutorial_throttle05 Decrease the throttle to 0% and continue to decrease it to enable the brake
hints/tutorial_torpedoLevel Keep horizontal position
hints/tutorial_trimmer Enable the trimmer
hints/tutorial_map Look at the tactical map
hints/tutorial_wingMap Open the statistics map
hints/tutorial_gunnerView Switch to gunner view
hints/tutorial_turretControl Move the turret
hints/tutorial_airbrakeDis Disable the airbrake
hints/tutorial_gears04 Drop the landing gear
hints/tutorial_brakeRel Release the brake
hints/tutorial_diveCanceled You pulled out from dive maneuver
hints/tutorial_toggleEngine Start the engine
hints/changePlaneT Your plane is out of torpedoes. You can switch to another plane which still has some
hints/changePlaneB Your plane is out of bombs. You can switch to another plane which still has some
hints/useGunner Your plane is being attacked by hostile fighters
hints/returnToBombers Return to the planes that you must protect
hints/returnToLeader You're too far from the group leader. Return to formation!
hints/tutorial_resetTrimmer Reset trimming
hints/AD_mission_start Establish and hold air superiority over the designated zone.
hints/AfD_mission_start Capture and hold the airfield.
hints/BfD_mission_start Destroy the enemy's ground equipment and bases.
hints/BC_mission_start Destroy the enemy's bombers and protect your own
hints/capture_air_start_ally The %axis/allies% team maintains air superiority over %base name%.
hints/capture_air_start_enemy The %axis/allies% team maintains air superiority over %base name%.
hints/base_underattack_1 The enemy is attacking the %base_name% base
hints/base_underattack_2 The enemy is attacking the %base_name% base
hints/base_underattack_3 The enemy is attacking the %base_name% base
hints/point_underattack_1 Our forces in zone %zone_name% are under attack
hints/point_underattack_2 Our forces in zone %zone_name% are under attack
hints/point_underattack_3 Our forces in zone %zone_name% are under attack
hints/base_destroyed_ally Our base has been destroyed
hints/base_destroyed_enemy Enemy base has been destroyed
hints/base_destroyed_all_ally All of our bases are destroyed!
hints/base_destroyed_all_enemy The enemy has lost all of their bases!
hints/reinforcements_ground_ally We've received ground reinforcements
hints/reinforcements_ground_enemy The enemy has received ground reinforcements
hints/reinforcements_air_ally We've received aerial reinforcements
hints/reinforcements_air_enemy The enemy has received aerial reinforcements
hints/ace_enemy  %player_name% has received the title Ace for scoring %kill_count% kills in a row
hints/ace_ally  %player_name% has received the title Ace for scoring %kill_count% kills in a row
hints/ace_killed_enemy  %player_name% has ended %target_player_name%'s killing spree
hints/ace_killed_ally  %player_name% has ended %target_player_name%'s killing spree
hints/ace_died_enemy  %player_name%'s killing spree has been ended
hints/ace_died_ally  %player_name%'s killing spree has been ended
hints/f1_controls Press F1 for help with the controls
hints/help_controls Press {shortcut} for help with the controls
hints/help_controls/nokey Take a look at Help for help with the controls
hints/bombs To show the bomb sight, select an object on the ground. Release bombs when the bomb sight's crosshair is over the target.
hints/torpedo To show the torpedo sight, select an object in the water. When the airplane is in a good position to fire the torpedo, the torpedo sight's crosshair will turn green.
hints/rockets Rockets, when launched, will fly towards the area targeted by your crosshair.
hints/BfD_mission This mission includes enemy ground equipment. To destroy ground equipment, you need to use a bomber or a low-flying attack aircraft.
hints/air_zone You are in the aerial target zone. Destroy enemy airplanes in the zone, so that your squadron can gain air superiority.
hints/airfield_zone You are on the airfield's runway. Remain here to seize control over this airfield.
hints/gm_zone You are in a zone which can only be captured by ground forces.
hints/full_throttle Push your throttle to 100% to start your take-off run.
hints/disconnect You've spent too much time on the airfield. If you don't take off soon, you'll be disconnected from this session.
hints/instructor This action was canceled by your instructor since it could lead to the loss of the airplane. If you feel confident enough in the air, you can turn off the instructor in the controls options.
hints/auto_rearm You are out of ammunition. Ammo resupply will occur automatically after some time has passed.
hints/loose_lookup The enemy has destroyed your spotter. Now it's harder for your team to locate hostile troops.
hints/tutorialB_continue Press any button to continue
hints/tutorialB_retry Please try the maneuver again
hints/tutorialB_howTo_immobile To destroy an immobile target, you need to aim at it and shoot
hints/tutorialB_howTo_mobile Now you need to destroy a mobile target
hints/tutorialB_forestall Now you need to destroy a moving target
hints/tutorialB_forestall_continue Now you need to destroy a moving target
hints/tutorialB_forestallNotMA See that small object in front of the enemy aircraft?
hints/tutorialB_forestallNotMA_continue See that small object in front of the enemy aircraft?
hints/tutorialB_cursorNotMA You need to fire right at it to hit the target
hints/tutorialB_cursor You need to fire right at it to hit the target
hints/tutorialB_shooting_initial_cursor Now you need to destroy a moving target
hints/tutorialB_keep_aiming Now your aircraft will start to turn towards the target
hints/tutorialB_keep_aiming_continue Now your aircraft will start to turn towards the target
hints/tutorialB_keep_aiming_realtime Now your aircraft has started to turn towards the target
hints/tutorialB_time_to_fire Your sight and the lead angle indicator have converged
hints/tutorialB_fighter_assault Machine guns and cannons are perfect for shooting at light ground vehicles
hints/tutorialB_targets_indicator The ground vehicle counter will often appear during missions
hints/tutorialB_targets_indicator_continue The ground vehicle counter will often appear during missions
hints/tutorialB_change_direction_MA Now you need to steer away from the ground
hints/tutorialB_change_direction Now you need to steer away from the ground
hints/tutorialB_practice Good work! Destroy the second plane
hints/tutorialB_target_camera Press the target camera button to look straight at your target
hints/tutorialB_throttle_main The aircraft's speed depends on its engine power
hints/tutorialB_throttle_main_continue The aircraft's speed depends on its engine power
hints/tutorialB_speed_hint You can see the aircraft's current speed in the upper left corner of the screen
hints/tutorialB_speed_hint_continue You can see the aircraft's current speed in the upper left corner of the screen
hints/tutorialB_throttle_counter_hint The current engine power percentage is shown above it
hints/tutorialB_throttle_counter_hint_continue The current engine power percentage is shown above it
hints/tutorialB_throttle_decrease Decrease the throttle to 30%
hints/tutorialB_howTo_increase_throttle Use to increase engine power and fly faster
hints/tutorialB_howTo_decrease_throttle Use to decrease engine power and fly slower
hints/tutorialB_throttle_increase Increase the throttle to 100%
hints/tutorialB_throttle_wep Increase the throttle until WEP has been enabled
hints/tutorialB_throttle_wep_hold Hold to continue flying with your afterburner
hints/tutorialB_howTo_ground Fighters and attackers can carry bombs to drop while diving at ground targets
hints/tutorialB_howTo_ground_continue Fighters and attackers can carry bombs to drop while diving at ground targets
hints/tutorialB_where_bombs_fall Your bomb sight shows where bombs will strike the ground
hints/tutorialB_where_bombs_fall_continue Your bomb sight shows where bombs will strike the ground
hints/tutorialB_howTo_aim To hit a target, you need to place it right in the center of your sight
hints/tutorialB_howTo_aim_continue To hit a target, you need to place it right in the center of your sight
hints/tutorialB_red_sight The sight turns red when it is looking directly at the target
hints/tutorialB_climb Now you need to steer away from the ground
hints/tutorialB_rockets Notice that your plane carries unguided rockets
hints/tutorialB_kill_all Destroy the vehicles with machine guns, bombs or rockets
hints/tutorialB_about_bombers Right now you're controlling a bomber
hints/tutorialB_about_bombers_continue Right now you're controlling a bomber
hints/tutorialB_about_safety To keep themselves safe from AA fire and hostile fighters, bombers fly at high altitudes
hints/tutorialB_about_safety_continue To keep themselves safe from AA fire and hostile fighters, bombers fly at high altitudes
hints/tutorialB_about_sight It's much simpler to hit a target using a bomb sight
hints/tutorialB_about_sight_continue It's much simpler to hit a target using a bomb sight
hints/tutorialB_change_view You can toggle between different sights with the toggle view button
hints/tutorialB_bomb_sight You can also switch to bomb sight view directly
hints/tutorialB_return_third_person_view Press to return to third-person view
hints/tutorialB_bombs_counter Amount of remaining bombs is displayed in the upper left corner
hints/tutorialB_bombs_counter_continue Amount of remaining bombs is displayed in the upper left corner
hints/tutorialB_drop_bomb Drop bombs on the enemy's airfield
hints/tutorialB_drop_all_bombs Drop the rest of your bombs
hints/tutorialB_track_bomb Press and hold the drop bomb button to track the bomb
hints/tutorialB_bombing_done Great hit!
hints/tutorialB_gunner_view Often bombers are a target for enemy fighters. Turrets located on the plane can help you to protect yourself
hints/tutorialB_gunner_fire Use the fire button to shoot at hostile aircraft
hints/tutorialB_enemy_retreat Your enemy is retreating!
hints/tutorialB_howTo_fly You can control your plane's direction with the elevator, ailerons, and rudder
hints/tutorialB_howTo_fly_continue You can control your plane's direction with the elevator, ailerons, and rudder
hints/tutorialB_about_elevator The elevator lets you push your plane's nose down or up
hints/tutorialB_about_elevator_continue The elevator lets you push your plane's nose down or up
hints/tutorialB_about_ailerons Ailerons allow you to roll your plane
hints/tutorialB_about_ailerons_continue Ailerons allow you to roll your plane
hints/tutorialB_about_rudder The rudder allows to correct your plane's course
hints/tutorialB_about_rudder_continue The rudder allows to correct your plane's course
hints/tutorialB_howTo_MA In Mouse Aim mode, you can control your plane simply by pointing the cursor at the place where you want to fly to
hints/tutorialB_howTo_MA_continue In Mouse Aim mode, you can control your plane simply by pointing the cursor at the place where you want to fly to
hints/tutorialB_MA_move_cursor Move the cursor to the waypoint
hints/tutorialB_waypoint Proceed to the waypoint
hints/tutorialB_waypoint_continue Proceed to the waypoint
hints/tutorialB_waypoint_notime Proceed to the waypoint
hints/tutorialB_about_assault Right now you're controlling an attack aircraft.
hints/tutorialB_about_assault_continue Right now you're controlling an attack aircraft.
hints/tutorialB_about_objectives Each mission has its own goals and objectives which must be completed in order to win
hints/tutorialB_about_target Targets that must be eliminated are often located outside your field of view. You can find them on Tactical map
hints/tutorialB_find_target Press and hold the Tactical Map button to find the truck on the ground
hints/tutorialB_mission_ends The last enemy unit has been destroyed
hints/tutorialB_mission_ends_continue The last enemy unit has been destroyed
hints/tutorialB_mission_won The last enemy unit has been destroyed, you've won!
hints/tutorialB_mission_won_continue Your tutorial is finished
hints/tutorialB_zoom_in Zoom in to see your target better
hints/tutorialB_zoom_out Return to the original view
hints/tutorialB_howTo_takeoff In order to take off, your aircraft must reach a high enough speed
hints/tutorialB_howTo_takeoff_continue In order to take off, your aircraft must reach a high enough speed
hints/tutorialB_engine_start In Simulator Battles, the aircraft has its engine off at first
hints/tutorialB_deploy_flaps Extend the flaps
hints/tutorialB_takeoff_increase_throttle Push your throttle to 100% to start your takeoff run
hints/tutorialB_takeoff_start The plane has started accelerating
hints/tutorialB_takeoff_rudder As you are accelerating along the runway, your plane will yaw sideways
hints/tutorialB_takeoff_rudder_continue As you are accelerating along the runway, your plane will yaw sideways
hints/tutorialB_enough_speed The plane has reached a high enough speed
hints/tutorialB_enough_speed_continue The plane has reached a high enough speed
hints/tutorialB_nosing The plane has started to stall
hints/tutorialB_takeoff_elevator_up Use the elevator to make the aircraft get off the ground faster
hints/tutorialB_takeoff_elevator_up_waypoint Use the elevator to make the aircraft get off the ground faster
hints/tutorialB_retract_gear The plane has gotten off the ground
hints/tutorialB_retract_gear_thrustmaster The plane has gotten off the ground
hints/tutorialB_retract_flaps Retract the flaps
hints/tutorialB_howTo_land In order to land your aircraft successfully, you need to reduce its speed significantly
hints/tutorialB_howTo_land_continue In order to land your aircraft successfully, you need to reduce its speed significantly
hints/tutorialB_land_decrease_throttle Decrease the throttle to 30%
hints/tutorialB_land_decrease_throttle_waypoint Decrease the throttle to 30%
hints/tutorialB_land_gears Deploy the landing gear
hints/tutorialB_land_gears_thrustmaster (R3 + O) Deploy the landing gear
hints/tutorialB_land_flaps Extend the flaps
hints/tutorialB_pre_landing Direct the plane to the runway, descending gradually
hints/tutorialB_pre_landing_MA Direct the plane right to the center of the waypoint
hints/tutorialB_landing_start The plane has reduced its speed and descended low enough
hints/tutorialB_landing_throttle_zero Decrease the throttle to 0%
hints/tutorialB_landing_breaks Hold to stop the plane
hints/tutorialB_landing_breaks_fullreal Hold to stop the plane
hints/tutorialB_landing_completed The plane has stopped
hints/tutorialB_landing_completed_continue The plane has stopped
hints/tutorialB_about_airfields Landing on an airfield during missions enables you to capture the area or repair the aircraft
hints/tutorialB_about_airfields_continue Landing on an airfield during missions enables you to capture the area or repair the aircraft
hints/tutorialB_landing_release_breaks As the plane's speed is dropping, intense braking can flip it over
hints/tutorialB_landing_release_breaks_continue As the plane's speed is dropping, intense braking can flip it over
hints/tutorialB_thats_right That's right!
hints/tutorialB_landing_release_breaks_fullreal Release the brake, or your plane might crash
hints/tutorialB_ma_to_mj_hint In Simulator Battles, controls which are slightly different from Mouse Aim are automatically enabled
hints/tutorialB_ma_to_mj_hint_continue In Simulator Battles, controls which are slightly different from Mouse Aim are automatically enabled
hints/tutorialB_fighter_intro Welcome to part one of the basic tutorial!
hints/tutorialB_fighter_intro_continue Welcome to part one of the basic tutorial!
hints/tutorial_landingDropBomb Drop all bombs before landing
hints/duel_begin The first who wins in two rounds will win a duel!
hints/duel_2x2_begin The first who wins in two rounds will win a duel!
hints/duel_round_finished Round has finished. Be ready for the next Round
hints/youre_living_battlearea WARNING !!! You're leaving the battlearea !
hints/gladiators_waiting_for_players Waiting for players, if the team is missing, they will receive defeat
hints/duel_waiting_for_players Waiting for players
hints/duel_battle_begin The battle begins!
hints/duel_battle_fire Fire!
hints/duel_battle_begin_round01 The battle begins! Round 1 of 3 - Duel round. Weapons will be activated in {var} seconds
hints/duel_battle_cost_1000 You receive 1000 points for winning the round
hints/duel_round01_finished Round 1 of 3 has finished. Be ready for Round 2
hints/duel_battle_begin_round02 The battle begins! Round 2 of 3 - Pair round. Weapons will be activated in {var} seconds
hints/duel_battle_cost_2000 You receive 2000 points for winning the round
hints/duel_round02_finished Round 2 of 3 has finished. Be ready for Round 3
hints/duel_battle_begin_round03 The battle begins! Round 3 - Group round. Weapons will be activated in {var} seconds
hints/duel_battle_cost_3000 You receive 3000 points for winning the round
hints/duel_round03_finished Round 3 has finished
hints/duel_round_draw Draw
hints/duel_round_win Your team has won this round
hints/duel_round_lose Your team has lost this round
hints/duel_battle_win Your team has won this match
hints/duel_battle_lose Your team has lost this match
hints/duel_battle_draw Draw is the result of the battle. Be ready for the Bonus Round
hints/duel_battle_begin_round04 The battle begins! Bonus Round. Weapons will be activated in {var} seconds
hints/duel_prepare_battle Prepare for battle
hints/ready_to_bailout Hold {shortcut} to leave your aircraft
hints/ready_to_bailout_nokey Your plane had suffered critical damage
hints/ready_to_bailout_helicopter Hold {shortcut} to leave your helicopter
hints/ready_to_bailout_helicopter_nokey Your helicopter had suffered critical damage
hints/bailout_helicopter_in_progress You'll leave your helicopter in
hints/bailout_in_progress You'll leave your aircraft in
hints/leaving_the_tank_in_progress You'll leave your vehicle in
hints/bailout_cant_repair The plane can't be repaired, you'll leave it
hints/wait_for_orders Wait for new orders
hints/dlc_in_tennets_of_berlin_hint Enemy fighters are approaching
hints/dlc_in_tennets_of_berlin_bombs_good The bombing was successful
hints/dlc_in_tennets_of_berlin_bombs_bad The bombers did not successfully destroy the target
hints/dlc_newbie_fight_hint The young pilots have been distracted by the bombers and are not noticing the enemy fighters. Cover them!
hints/dlc_stalingrad_fire_rain_hint_zone German bombers are above their troops
hints/dlc_paulus_last_tanks_second_wave A second group of enemy vehicles is coming
hints/dlc_stalingrad_swim_hide_hint It looks like we made it. Now we can take off
hints/dlc_stalingrad_swim_hide__begin_hint Slow down and make a water landing to avoid being spotted by AA guns
hints/dlc_britain_battle_of_britain_day_hint A new group of enemy fighters is coming!
hints/dlc_britain_battle_of_britain_day_area_hint Return to the patrol area
hints/blind_hunt_f86_help Aircraft of the second flight have spotted the convoys!
hints/on_the_grozny_way The bombers were suddenly attacked by a large group of fighters. Now they are making a hasty retreat!
hints/pkg9_close_to_water_hint Anti-aircraft fire is becoming heavier! Manoeuvre more actively!
hints/bad_bomb_angle You cannot drop the bombs because of your plane's current attitude
hints/bad_torpedo_angle You cannot drop the torpedo because of your plane's current attitude
hints/single_pokryshkin_zone_left Return to the covering force area!
hints/single_pokryshkin_left_fail You left the zone of battle without authorization!
hints/shortcut_separator or
hints/shot_too_far This target is too far away
hints/shot_forestall To hit an enemy, shoot at the leading marker
hints/ineffective_hit To destroy heavily armored targets, use bombs and rockets
hints/shot_frequency Rate of fire changed to %s
hints/tutorialB_bomber_intro Welcome to part three of the basic tutorial!
hints/tutorialB_bomber_intro_continue Welcome to part three of the basic tutorial!
hints/tutorialB_assault_intro Welcome to part two of the basic tutorial!
hints/tutorialB_assault_intro_continue Welcome to part two of the basic tutorial!
hints/tutorialB_t_l_intro Welcome to part four of the basic tutorial!
hints/tutorialB_t_l_intro_continue Welcome to part four of the basic tutorial!
hints/reload_on_airfield Weapon reloading on airfield
hints/reload_on_airfield_nokey Weapon reloading on airfield (the button is undefined)
hints/dead_pilot If you increase the pilot's vitality, he will be able to survive more damage
hints/pilot_lose_control G-tolerance and stamina of a pilot are not enough to sustain such accelerations. Use the 'crew' panel to improve pilot skills.
hints/damaged_pilot The pilot was injured, piloting capabilities reduced.
hints/switch_between_views Press the button repeatedly to switch between different views
hints/track_repair You cannot move during the tank repair.
hints/gun_jammed Gun jammed
hints/fps_to_virtual_fps Cockpit view is unavailable
hints/autothrottle Your flying speed is too low. Increase throttle to avoid a crash.
hints/our_base_destroyed Our base has been destroyed. We have lost some victory points!
hints/enemy_base_destroyed An enemy base has been destroyed. The opposite team has lost some victory points!
hints/50meter_hint Don't climb over 50 meters, beware detection.
hints/50meter_reached_hint You have been detected, the interception wing is approaching you.
hints/dive_riverbed Dive into the riverbed, follow the waypoints.
hints/get_redy_for_atack_hint Get ready for attack.
hints/do_not_follow_enemy The enemy is retreating. Do not follow him.
hints/save_ammo Shoot more accurately - save your ammo.
hints/truck_start_loading Cover the trucks while they are being loaded.
hints/truck_loading_complete The trucks have been loaded and have just begun to retreat.
hints/land_on_road Land your aircraft between the markings on the road.
hints/t1_krymsk_mishako_BfD_norespawn_new_wave A new group of enemy bombers appears.
hints/t2_krymsk_mishako_BfD_norespawn_new_wave A new group of allied bombers appears.
hints/our_lookup_spawn An observation aircraft appeared over the enemy's positions. Cover it.
hints/enemy_lookup_spawn An enemy observation aircraft appeared over our positions. Shoot it down.
hints/team_our_lookup_killed Our observation aircraft was destroyed.
hints/team_enemy_lookup_killed Enemy observation aircraft was destroyed.
hints/destoy_bases_first In order to destroy enemy's airfield, you must destroy bomb targets first.
hints/atack_fast Reconnaissance discovered FW-190A5 planes returning from the patrol, expected arrival - in about 5 minutes.
hints/109_comes Squad FW-190A5 is within direct vision. Return to the base.
hints/enemy_got_air_reinforcements Approaching enemy reinforcement has been detected.
hints/goal_win Your team has scored a goal!
hints/goal_loose Your team has conceded a goal!
hints/goal_spawn_in_5 The puck will appear in 5
hints/goal_spawn_in_4 The puck will appear in 4
hints/goal_spawn_in_3 The puck will appear in 3
hints/goal_spawn_in_2 The puck will appear in 2
hints/goal_spawn_in_1 The puck will appear in 1
hints/goal_spawn_in_ready The puck has appeared!
hints/plane_crash_place Last time the night bombers' squadron established contact near the Shipy village. The squadron was moving towards Orlovka village.
hints/destroy_mines Bring a bomb strike over the mine field standing in the way of the tanks
hints/backup_comes Our intelligence service has announced that a column with reinforcements and supplies is approaching the front line. Do not let them arrive.
hints/wave_stoped Allied tanks have stopped and cannot drive on while the enemy is nearby!
hints/freehunt You can choose among three tasks. You must fulfill at least two of them in order to gain access to the main task.
hints/laggs_find_tanks The patrol has discovered the tank unit, do not let them pass intelligence.
hints/partial_download A part of game assets (cockpits) hasn't been downloaded yet.
hints/ally_howitzers_start_fire Allied howitzers opened fire on enemy tanks
hints/enemy_howitzers_start_fire Enemy howitzers opened fire on allied tanks
hints/follow_leader Follow the squad leader
hints/our_base_destroyed_no_respawn Our airfield has been destroyed! Respawns disabled!
hints/enemy_base_destroyed_no_respawn Enemy airfield has been destroyed! Enemy respawns disabled!
hints/tutorial_tank_hello Welcome to one of War Thunder's training areas! Here you will learn how to control your vehicle
hints/tutorial_tank_hello_continue Welcome to one of War Thunder's training areas! Here you will learn how to control your vehicle
hints/tutorial_tank_use_transmission Use it to control the tank gears
hints/tutorial_tank_ride_forward Use it to move the tank
hints/tutorial_tank_reach_waypoint Follow the waypoints to the firing area
hints/tutorial_tank_move_turret Now move the cursor over the indicated tank
hints/tutorial_tank_wait_for_turret Wait until the tank turret finishes rotating and the weapon sight to be aligned with the cursor
hints/tutorial_tank_wait_for_turret_continue Wait until the tank turret finishes rotating and the weapon sight to be aligned with the cursor
hints/tutorial_tank_switch_to_sniper_sight Switch to gunner view
hints/tutorial_tank_zoom_in You can use zoom to get a better view of the target
hints/tutorial_tank_about_crosshair The aim assist indicator in the centre of the screen shows where the shell will strike when you fire a shot
hints/tutorial_tank_about_crosshair_continue The aim assist indicator in the centre of the screen shows where the shell will strike when you fire a shot
hints/tutorial_tank_crosshair_colors Depending on your target's armor thickness, the aim assist indicator changes to various colors
hints/tutorial_tank_crosshair_colors_continue Depending on your target's armor thickness, the aim assist indicator changes to various colors
hints/tutorial_tank_crosshair_colors_explanation It turns red if the current shell cannot pierce the armor
hints/tutorial_tank_crosshair_colors_explanation_continue It turns red if the current shell cannot pierce the armor
hints/tutorial_tank_aim_at_crew One of the best ways to destroy a tank is to put its crew out of action
hints/tutorial_tank_shoot_at_crew Fire at the fighting compartment of the tank
hints/tutorial_tank_enemy_commander_hit You have fired into the Commander's area!
hints/tutorial_tank_enemy_loader_hit The plate usually protecting the Loader has been pierced!
hints/tutorial_tank_enemy_driver_hit Driver's position has been damaged!
hints/tutorial_tank_enemy_gunner_hit You have hit the Gunner's location!
hints/tutorial_tank_toggle_view_back Great! If there was any crew in this vehicle, they would be in big trouble!
hints/tutorial_tank_about_engine Another effective way of destroying or at least immobilizing a vehicle is to damage or destroy its engine
hints/tutorial_tank_about_engine_continue Another effective way of destroying or at least immobilizing a vehicle is to damage or destroy its engine
hints/tutorial_tank_aim_at_engine Most armored vehicles have their engines at the rear
hints/tutorial_tank_shoot_at_engine Now, switch to gunner view and fire at the tank engine
hints/tutorial_tank_move_to_new_position Good job! Move to another caponier
hints/tutorial_tank_aim_at_front_plate The tank in front of you has exactly this kind of armor
hints/tutorial_tank_find_weak_point_and_shoot_the_tank This tank has its frontal armor facing you. This is the strongest part of a tank's armor, but you can still penetrate it wherever the aim assist indicator turns green
hints/tutorial_tank_aim_at_the_green_cross Some weak points in the frontal armor are the viewing slots of the tank commander and the driver
hints/tutorial_tank_keep_shooting_at_weak_point Keep firing at the tank's weak spots to destroy internal modules
hints/tutorial_tank_aim_at_angled_tank Awesome! Now move the reticule on to the other nearby tank
hints/tutorial_tank_shoot_at_angled_tank That enemy tank has very strong armor which your current shells can’t penetrate. The fact that the aim assist indicator turns red when hovering over any position on the tank shows this
hints/tutorial_tank_load_ap_shells As we can see, the target is well-protected. Composite shells usually help to deal with well-armored vehicles
hints/tutorial_tank_shells_are_ineffective As you can see, the shells we are using are useless against armor that is this strong, so we should switch to another type
hints/tutorial_tank_shells_are_ineffective_continue As you can see, the shells we are using are useless against armor that is this strong, so we should switch to another type
hints/tutorial_tank_look_at_the_shell_icon To understand how effective different shells are in different situations, you need to look at the icon of the shell
hints/tutorial_tank_look_at_the_shell_icon_continue To understand how effective different shells are in different situations, you need to look at the icon of the shell
hints/tutorial_tank_what_is_shown_on_icon The icon shows both the type and armor penetration of the shell as well as the additional damage it causes
hints/tutorial_tank_what_is_shown_on_icon_continue The icon shows both the type and armor penetration of the shell as well as the additional damage it causes
hints/tutorial_tank_shells_comparison If you compare two types of shell that your tank is equipped with, you can see that the currently selected shell causes more damage
hints/tutorial_tank_shells_comparison_continue If you compare two types of shell that your tank is equipped with, you can see that the currently selected shell causes more damage
hints/tutorial_tank_shells_are_ineffective_again However, this will not help us to destroy the tank if we cannot penetrate its armor
hints/tutorial_tank_shells_are_ineffective_again_continue However, this will not help us to destroy the tank if we cannot penetrate its armor
hints/tutorial_tank_look_at_2nd_type_of_shells Now, look at the armor penetration of the shells – the second type of shell can penetrate far stronger armor
hints/tutorial_tank_look_at_2nd_type_of_shells_continue Now, look at the armor penetration of the shells – the second type of shell can penetrate far stronger armor
hints/tutorial_tank_shells_conclusion Even though the first type of shell causes more damage, it would not be effective in this situation, so shells with better armor penetration should be used
hints/tutorialB_fighter_video_01_notMA You can see several markers on your screen: the targeting crosshair that shows the direction that the main armament of the plane is aimed and the lead angle indicator showing the flight path of the enemy plane that indicates where you need to shoot to hit your opponent.
hints/tutorialB_fighter_video_01_notMA_continue You can see several markers on your screen: the targeting crosshair that shows the direction that the main armament of the plane is aimed and the lead angle indicator showing the flight path of the enemy plane that indicates where you need to shoot to hit your opponent.
hints/tutorialB_fighter_video_02_notMA You will be unable to hit a moving target if you put the crosshair directly onto it, as the target will move and make the burst miss while the rounds travel directly towards it.
hints/tutorialB_fighter_video_02_notMA_continue You will be unable to hit a moving target if you put the crosshair directly onto it, as the target will move and make the burst miss while the rounds travel directly towards it.
hints/tutorialB_fighter_video_01 You can see several markers on the screen: the mouse targeting cursor that your plane follows, the targeting crosshair that shows where the main armament of the plane is aimed and the lead angle indicator, which is the most important as it shows where you need to shoot to hit the opponent.
hints/tutorialB_fighter_video_01_continue You can see several markers on the screen: the mouse targeting cursor that your plane follows, the targeting crosshair that shows where the main armament of the plane is aimed and the lead angle indicator, which is the most important as it shows where you need to shoot to hit the opponent.
hints/tutorialB_fighter_video_02 You will be unable to hit your opponent if you move the targeting cursor onto them with your mouse – the rounds will fly in the direction that the crosshair is aimed.
hints/tutorialB_fighter_video_02_continue You will be unable to hit your opponent if you move the targeting cursor onto them with your mouse – the rounds will fly in the direction that the crosshair is aimed.
hints/tutorialB_fighter_video_03 You will also be unable to hit a moving target if you move the targeting crosshair directly onto it, as the target will move while the rounds fly forward and the burst will miss.
hints/tutorialB_fighter_video_03_continue You will also be unable to hit a moving target if you move the targeting crosshair directly onto it, as the target will move while the rounds fly forward and the burst will miss.
hints/tutorialB_fighter_video_04 To hit the opponent, put the targeting crosshair over the lead angle indicator of the enemy plane and fire.
hints/tutorialB_fighter_video_04_continue To hit the opponent, put the targeting crosshair over the lead angle indicator of the enemy plane and fire.
hints/tutorial_tank_long_range_video_01 When shooting at long distances, you need to take into consideration that shells do not fly straight but follow a parabolic path into account, meaning that they fall to the ground once they pass a certain distance. For the shell to reach a distant target, the cannon should have a higher elevation.
hints/tutorial_tank_long_range_video_01_continue When shooting at long distances, you need to take into consideration that shells do not fly straight but follow a parabolic path into account, meaning that they fall to the ground once they pass a certain distance. For the shell to reach a distant target, the cannon should have a higher elevation.
hints/tutorial_tank_long_range_video_02 Accordingly, when you aim the targeting crosshair in sniper mode or when the cannon orientation marker points towards the target you will not be able to hit it – the shell will fall without reaching the opponent.
hints/tutorial_tank_long_range_video_02_continue Accordingly, when you aim the targeting crosshair in sniper mode or when the cannon orientation marker points towards the target you will not be able to hit it – the shell will fall without reaching the opponent.
hints/tutorial_tank_long_range_video_03 To hit the opponent no matter how far away they are, move the white crosshair onto them and fire.
hints/tutorial_tank_long_range_video_03_continue To hit the opponent no matter how far away they are, move the white crosshair onto them and fire.
hints/tutorial_tank_fire_off_previous_shells Fire off your current shell to load the new type of shell that you've switched to
hints/tutorial_tank_kill_the_angled_tank You have switched to composite shells. These shells successfully pierce almost any armor, but they cause lower damage
hints/tutorial_tank_ammo_summary Now, you can see that even though composite shells make it possible to destroy a well armored target, it takes quite a long time because of their low damage
hints/tutorial_tank_ammo_summary_continue Now, you can see that even though composite shells make it possible to destroy a well armored target, it takes quite a long time because of their low damage
hints/tutorial_tank_observe_long_range_target Move the cursor on to one of the marked targets
hints/tutorial_tank_long_range_target_found For a better view of your target, switch to gunner mode
hints/tutorial_tank_long_range_destroy_targets Destroy the enemy vehicles
hints/tutorial_tank_long_range_explanation_start Press {{ID_CONTINUE}} to learn more about firing at long range
hints/tutorial_tank_long_range_explanation01 The fired shell flies along a ballistic trajectory, while the reticule shows where the cannon is aiming. If you shoot at a distant object using the reticule, the shell will drop before it reaches its target
hints/tutorial_tank_long_range_explanation02 This means that when you fire at a distant target, you need to aim the cannon a little higher
hints/tutorial_tank_long_range_explanation03 Fortunately, in Arcade Battles, we always have an aim assist indicator that shows roughly where the shell will actually land
hints/tutorial_tank_long_range_explanation04 Move the cannon so that the aim assist indicator is aligned with the target. When properly aimed, it should light up green
hints/tutorial_tank_capture_zone_toggle_view_back Switch to third-person view
hints/tutorial_tank_capture_zone_start Now you have to complete a real combat assignment: Capture and hold a strategic point!
hints/tutorial_tank_capture_zone_start_continue Now you have to complete a real combat assignment: Capture and hold a strategic point!
hints/tutorial_tank_long_range_final_hint Nice shot!
hints/tutorial_tank_captures_are_important Capturing strategic points is one of the main methods of winning a battle
hints/tutorial_tank_captures_are_important_continue Capturing strategic points is one of the main methods of winning a battle
hints/tutorial_tank_look_at_zone_marker You can see a marker above the capture point. If the marker is white, this means that the point is currently neutral
hints/tutorial_tank_look_at_zone_marker_continue You can see a marker above the capture point. If the marker is white, this means that the point is currently neutral
hints/tutorial_tank_go_inside_the_circle Move to the capture zone
hints/tutorial_tank_allied_artillery_warning Attention! You are entering a zone which is about be bombarded by artillery
hints/tutorial_tank_allied_artillery_warning_continue Attention! You are entering a zone which is about be bombarded by artillery
hints/tutorial_tank_allied_artillery_cross Pay attention to the cross on the mini-map – it marks the spot which has been targeted by an allied artillery strike
hints/tutorial_tank_allied_artillery_cross_continue Pay attention to the cross on the mini-map – it marks the spot which has been targeted by an allied artillery strike
hints/tutorial_tank_allied_artillery_beware The artillery strike covers a large area and causes damage to all units that are under fire, both opponents and allies
hints/tutorial_tank_allied_artillery_beware_continue The artillery strike covers a large area and causes damage to all units that are under fire, both opponents and allies
hints/tutorial_tank_allied_artillery_turn_back To avoid coming under friendly artillery fire, fall back and wait for the artillery bombardment to finish
hints/tutorial_tank_allied_artillery_wait Now you need to wait for the artillery strike to finish
hints/tutorial_tank_allied_artillery_move When shots are no longer fired, it means that the artillery has finished its strike on the zone indicated and you can continue to advance without risking the loss of equipment
hints/tutorial_tank_allied_artillery_move_continue When shots are no longer fired, it means that the artillery has finished its strike on the zone indicated and you can continue to advance without risking the loss of equipment
hints/tutorial_tank_allied_artillery_you_will_get_it_too In future, you will have the opportunity to call an artillery strike on your opponents
hints/tutorial_tank_about_target_camera Not all opponents will be idle in real battle.
hints/tutorial_tank_about_target_camera_continue Not all opponents will be idle in real battle.
hints/tutorial_tank_target_camera_manual Try to move and hold the targeting reticule over the marked tank
hints/tutorial_tank_target_camera_manual_is_hard As you can see, it is harder to aim at a moving target than at an immobile one
hints/tutorial_tank_use_target_camera There is a target camera mode that lets you track the opponent
hints/tutorial_tank_target_camera_used While you hold the button, the sight and the turret of the tank automatically turn towards the selected enemy unit, while the cursor can be moved slightly to make targeting more precise
hints/tutorial_tank_target_camera_used_continue While you hold the button, the sight and the turret of the tank automatically turn towards the selected enemy unit, while the cursor can be moved slightly to make targeting more precise
hints/tutorial_tank_long_range_watch_video_again Press {{ID_CONTINUE}} to watch the video again
hints/tutorial_press_id_continue Press {{ID_CONTINUE}} to continue
hints/tutorial_tank_video_about_hud_markers You can see several markers on the screen – the cursor, which the turret of your tank follows, the marker indicating the direction of the tank cannon and the cross that shows where the tank shell will hit.
hints/tutorial_tank_video_about_hud_markers_continue You can see several markers on the screen – the cursor, which the turret of your tank follows, the marker indicating the direction of the tank cannon and the cross that shows where the tank shell will hit.
hints/tutorial_tank_video_dont_shoot_at_cursor Take into consideration that the mouse aiming cursor is not a gun sight and only serves to help you turn the tank turret in the right direction. You should not shoot without waiting for the tank turret to align itself with the opponent.
hints/tutorial_tank_video_dont_shoot_at_cursor_continue Take into consideration that the mouse aiming cursor is not a gun sight and only serves to help you turn the tank turret in the right direction. You should not shoot without waiting for the tank turret to align itself with the opponent.
hints/tutorial_tank_video_shoot_at_cross If you want to hit the enemy tank wait for the turret to turn towards the opponent, align the crosshair with the target (it will change color when it is over the opponent) and fire.
hints/tutorial_tank_video_shoot_at_cross_continue If you want to hit the enemy tank wait for the turret to turn towards the opponent, align the crosshair with the target (it will change color when it is over the opponent) and fire.
hints/tutorial_tank_how_to_capture_the_zone To capture the point, you must drive into the capture zone. The border of the capture zone is delineated by a white lined circle on the ground
hints/tutorial_tank_destroy_enemy_tank_in_zone Your tank has reached the indicated point, but you can't capture the zone while it still has enemy vehicles in it
hints/tutorial_tank_destroy_enemy_ammo_hint You can switch to the previous type of ammo to do more damage to the current target
hints/tutorial_tank_destroy_enemy_crew_hint Remember – to destroy a tank, you have to damage its internal modules
hints/tutorial_tank_capture_zone_clear Great! You destroyed the enemy, and now you can capture the zone
hints/tutorial_tank_wait_until_capture_ends Wait for the marker to turn blue and for a message to appear notifying you that you have captured the zone
hints/tutorial_tank_go_to_circle_and_wait_until_capture_ends Return to the capture zone and wait for the marker to turn blue and for a message to appear notifying you that you have captured the zone
hints/tutorial_tank_about_zone_colors The capture zone's marker has turned blue — that means the zone now belongs to your team. If the enemy team had captured the zone, the marker would have turned red
hints/tutorial_tank_about_zone_colors_continue The capture zone's marker has turned blue — that means the zone now belongs to your team. If the enemy team had captured the zone, the marker would have turned red
hints/tutorial_tank_tickets_explanation01 Note the red and blue lines at the top of the screen. This shows both teams' points. The blue line shows your team's points, while the red line shows the enemy's
hints/tutorial_tank_tickets_explanation01_continue Note the red and blue lines at the top of the screen. This shows both teams' points. The blue line shows your team's points, while the red line shows the enemy's
hints/tutorial_tank_tickets_explanation02 When one team captures more strategic points than the other team, the enemy team begins to lose points
hints/tutorial_tank_tickets_explanation02_continue When one team captures more strategic points than the other team, the enemy team begins to lose points
hints/tutorial_tank_tickets_explanation03 Victory is achieved when the enemy team loses all its points, so always try to keep control of the strategic zones
hints/tutorial_tank_tickets_explanation03_continue Victory is achieved when the enemy team loses all its points, so always try to keep control of the strategic zones
hints/tutorial_tank_final_hint Great Job! You won!
hints/tutorial_tank_about_minimap In the lower right corner, you can see a minimap which shows your tank as an arrow. It also shows the positions of your enemies and allies as icons
hints/tutorial_tank_about_minimap_continue In the lower right corner, you can see a minimap which shows your tank as an arrow. It also shows the positions of your enemies and allies as icons
hints/tutorial_tank_about_minimap_markers Your opponent this time – a training target – is the red icon on the map. Your allies’ icons are blue
hints/tutorial_tank_about_minimap_markers_continue Your opponent this time – a training target – is the red icon on the map. Your allies’ icons are blue
hints/tutorial_tank_look_at_xray When a shell penetrates armor, the ‘x-ray’ window appears in the top right corner. This shows which parts of the tank and which crew members took damage
hints/tutorial_tank_look_at_xray_continue When a shell penetrates armor, the ‘x-ray’ window appears in the top right corner. This shows which parts of the tank and which crew members took damage
hints/tutorial_tank_xray_explanation The enemy tank is considered destroyed if it has no crew members remaining inside
hints/tutorial_tank_xray_explanation_continue The enemy tank is considered destroyed if it has less than two crew members remaining inside
hints/tutorial_tank_fire_and_explosion If the engine, ammo rack or fuel tanks inside the tank are damaged, this may cause an explosion or start a fire
hints/tutorial_tank_fire_and_explosion_continue If the engine, ammo rack or fuel tanks inside the tank are damaged, this may cause an explosion or start a fire
hints/tutorial_tank_cannon_deviation Every tank’s cannon has a scatter radius which can reduce accuracy at long ranges
hints/tutorial_tank_hello_part2 Welcome to the second part of the tank battle tutorial!
hints/tutorial_tank_hello_part2_continue Welcome to the second part of the tank battle tutorial!
hints/tutorial_tank_armor_intro As you may have noticed in battles against other players, enemy tank armor can be tough to penetrate
hints/tutorial_tank_armor_intro_continue As you may have noticed in battles against other players, enemy tank armor can be tough to penetrate
hints/hc_western_tutorial_ailerons_left Use the ailerons to lurch your aircraft to the left
hints/hc_western_tutorial_ailerons_right Use the ailerons to lurch your aircraft to the right
hints/hc_western_tutorial_elevator_down Use the elevator to descend (dive)
hints/hc_western_tutorial_elevator_up Use the elevator to ascend (pitch)
hints/hc_western_tutorial_rudder Use the rudder to adjust the heading of your aircraft
hints/hc_western_tutorial_throttle Use the thrust lever to desrease and increase aircraft speed
hints/hc_western_tutorial_fire_thrustmaster Use the trigger on the reverse of the thrust lever in order to fire
hints/hc_western_tutorial_fire Use the {shortcut} in order to fire
hints/hc_western_tutorial_tactical_map Use the map to see the location of your current assignment
hints/howitzers_fire_capture_zone Vehicles near the capture zone were attacked by howitzers
hints/find_visual_enemy_tanks Reconnaissance is reporting about confusion on the battlefield. Identification of enemy armored vehicles is possible at maximum distance of 600 m.
hints/press_to_start_a_race Press to start the race
hints/demo_mission_checkpoint_01 Waypoint 1 / 14
hints/demo_mission_checkpoint_02 Waypoint 2 / 14
hints/demo_mission_checkpoint_03 Waypoint 3 / 14
hints/demo_mission_checkpoint_04 Waypoint 4 / 14
hints/demo_mission_checkpoint_05 Waypoint 5 / 14
hints/demo_mission_checkpoint_06 Waypoint 6 / 14
hints/demo_mission_checkpoint_07 Waypoint 7 / 14
hints/demo_mission_checkpoint_08 Waypoint 8 / 14
hints/demo_mission_checkpoint_09 Waypoint 9 / 14
hints/demo_mission_checkpoint_10 Waypoint 10 / 14
hints/demo_mission_checkpoint_11 Waypoint 11 / 14
hints/demo_mission_checkpoint_12 Waypoint 12 / 14
hints/demo_mission_checkpoint_13 Waypoint 13 / 14
hints/demo_mission_checkpoint_14 Waypoint 14 / 14
hints/ffa_race_starts_in_00 GO!
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hints/destroy_bomb_targets In order to completely interrupt the offensive landing craft, it is necessary to destroy bomb targets
hints/dont_allow_to_destroy_bomb_targets Prevent destruction of bomb targets, it's the only way the enemy can interrupt the attack of landing boats
hints/event_start_time Air battle will start in {time}
hints/event_player_start_on {player} will start an air battle in {time}
hints/event_player_join_on  %s has joined the event
hints/event_can_join_ally Defend an allied plane ({player}), {time}
hints/event_can_join_enemy Attack an enemy plane ({player}), {time}
hints/allied_player_has_captured_the_flag Our team has captured the cargo! Deliver it to the capture zone!
hints/enemy_player_has_captured_the_flag The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone!
hints/allied_player_has_captured_the_flag_zone01 Our team has captured the cargo! Deliver it to the capture zone A!
hints/enemy_player_has_captured_the_flag_zone01 The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone A!
hints/allied_player_has_captured_the_flag_zone02 Our team has captured the cargo! Deliver it to the capture zone B!
hints/enemy_player_has_captured_the_flag_zone02 The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone B!
hints/allied_player_has_captured_the_flag_zone03 Our team has captured the cargo! Deliver it to the capture zone C!
hints/enemy_player_has_captured_the_flag_zone03 The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone C!
hints/new_respawn_point A new respawn point is available
hints/duel_shoot_disable Fly straight until the weapon is enabled
hints/tournament_shooting_disabled Weapon will be enabled after the timer runs out
hints/tournament_shooting_enabled Weapon enabled
hints/enemy_have_advantage The enemy has achieved air superiority. You have started losing victory points!
hints/tank_in_enemy_zone Your tank is in the hostile area !
hints/tank_will_respawn_in_1 Trophy will respawn in 1 second
hints/tank_will_respawn_in_2 Trophy will respawn in 2 seconds
hints/tank_will_respawn_in_3 Trophy will respawn in 3 seconds
hints/tank_will_respawn_in_4 Trophy will respawn in 4 seconds
hints/tank_will_respawn_in_5 Trophy will respawn in 5 seconds
hints/tank_will_respawn_in_6 Trophy will respawn in 6 seconds
hints/tank_will_respawn_in_7 Trophy will respawn in 7 seconds
hints/tank_will_respawn_in_8 Trophy will respawn in 8 seconds
hints/tank_will_respawn_in_9 Trophy will respawn in 9 seconds
hints/tank_will_respawn_in_10 Trophy will respawn in 10 seconds
hints/lose_cap_points Your team has lost 2000 tickets for destroying a trophy
hints/ht_hunters_activate Player of your team was hunted!
hints/MDB_bombers_near_end Bombers are near their target!
hints/player_on_enemy_airfield Player of your team landed on the enemy airfield and surrendered!
hints/no_arifields_90 All airfields has been destroyed! Airfield will be restored in 90 sec!
hints/no_arifields_80 All airfields has been destroyed! Airfield will be restored in 80 sec!
hints/no_arifields_70 All airfields has been destroyed! Airfield will be restored in 70 sec!
hints/no_arifields_60 All airfields has been destroyed! Airfield will be restored in 60 sec!
hints/no_arifields_50 All airfields has been destroyed! Airfield will be restored in 50 sec!
hints/no_arifields_40 All airfields has been destroyed! Airfield will be restored in 40 sec!
hints/no_arifields_30 All airfields has been destroyed! Airfield will be restored in 30 sec!
hints/no_arifields_20 All airfields has been destroyed! Airfield will be restored in 20 sec!
hints/no_arifields_10 All airfields has been destroyed! Airfield will be restored in 10 sec!
hints/no_arifields_00 Airfield has been repaired!
hints/t1_siege_started Enemy reinforcements have arrived, they are ready to start the siege of the city.
hints/t2_siege_started Reinforcements have arrived, the siege is beginning.
hints/t1_breakthrough_started Reinforcements have arrived, the break out of the entrapment is beginning.
hints/t2_breakthrough_started Enemy reinforcements have arrived, they are ready to start the break out of the entrapment.
hints/zone_is_captured_reset_after_20_sec Landing zone is under control, recapturing will be available in 20 seconds
hints/zone_is_captured_reset_after_5_sec Landing zone is under control, recapturing will be available in 5 seconds
hints/zone_is_captured_reset_after_4_sec Landing zone is under control, recapturing will be available in 4 seconds
hints/zone_is_captured_reset_after_3_sec Landing zone is under control, recapturing will be available in 3 seconds
hints/zone_is_captured_reset_after_2_sec Landing zone is under control, recapturing will be available in 2 seconds
hints/zone_is_captured_reset_after_1_sec Landing zone is under control, recapturing will be available in 1 second
hints/have_art_support Use the designated button to call an artillery strike upon your enemies
hints/have_art_support_no_key Assign an artillery button in the Controls menu to call for an artillery strike
hints/enemy_at_spawn Enemy at spawn!
hints/subquest_units_avaible New targets for eliminating appeared!
hints/battle_starts_in_00 BATTLE HAS STARTED!
hints/battle_starts_in_01 Battle starts in: 1
hints/battle_starts_in_02 Battle starts in: 2
hints/battle_starts_in_03 Battle starts in: 3
hints/battle_starts_in_04 Battle starts in: 4
hints/battle_starts_in_05 Battle starts in: 5
hints/battle_starts_in_06 Battle starts in: 6
hints/battle_starts_in_07 Battle starts in: 7
hints/battle_starts_in_08 Battle starts in: 8
hints/battle_starts_in_09 Battle starts in: 9
hints/battle_starts_in_10 Battle starts in: 10
hints/battle_starts_in_11 Battle starts in: 11
hints/battle_starts_in_12 Battle starts in: 12
hints/battle_starts_in_13 Battle starts in: 13
hints/battle_starts_in_14 Battle starts in: 14
hints/battle_starts_in_15 Battle starts in: 15
hints/battle_starts_in_16 Battle starts in: 16
hints/battle_starts_in_17 Battle starts in: 17
hints/battle_starts_in_18 Battle starts in: 18
hints/battle_starts_in_19 Battle starts in: 19
hints/battle_starts_in_20 Battle starts in: 20
hints/battle_starts_in_21 Battle starts in: 21
hints/battle_starts_in_22 Battle starts in: 22
hints/battle_starts_in_23 Battle starts in: 23
hints/battle_starts_in_24 Battle starts in: 24
hints/battle_starts_in_25 Battle starts in: 25
hints/battle_starts_in_26 Battle starts in: 26
hints/battle_starts_in_27 Battle starts in: 27
hints/battle_starts_in_28 Battle starts in: 28
hints/battle_starts_in_29 Battle starts in: 29
hints/battle_starts_in_30 Battle starts in: 30
hints/battle_starts_in_31 Battle starts in: 31
hints/battle_starts_in_32 Battle starts in: 32
hints/battle_starts_in_33 Battle starts in: 33
hints/battle_starts_in_34 Battle starts in: 34
hints/battle_starts_in_35 Battle starts in: 35
hints/battle_starts_in_36 Battle starts in: 36
hints/battle_starts_in_37 Battle starts in: 37
hints/battle_starts_in_38 Battle starts in: 38
hints/battle_starts_in_39 Battle starts in: 39
hints/battle_starts_in_40 Battle starts in: 40
hints/battle_starts_in_41 Battle starts in: 41
hints/battle_starts_in_42 Battle starts in: 42
hints/battle_starts_in_43 Battle starts in: 43
hints/battle_starts_in_44 Battle starts in: 44
hints/battle_starts_in_45 Battle starts in: 45
hints/battle_starts_in_46 Battle starts in: 46
hints/battle_starts_in_47 Battle starts in: 47
hints/battle_starts_in_48 Battle starts in: 48
hints/battle_starts_in_49 Battle starts in: 49
hints/battle_starts_in_50 Battle starts in: 50
hints/battle_starts_in_51 Battle starts in: 51
hints/battle_starts_in_52 Battle starts in: 52
hints/battle_starts_in_53 Battle starts in: 53
hints/battle_starts_in_54 Battle starts in: 54
hints/battle_starts_in_55 Battle starts in: 55
hints/battle_starts_in_56 Battle starts in: 56
hints/battle_starts_in_57 Battle starts in: 57
hints/battle_starts_in_58 Battle starts in: 58
hints/battle_starts_in_59 Battle starts in: 59
hints/battle_starts_in_60 Battle starts in: 60
hints/survival_starts_in_00 ENEMIES HAVE APPEARED!
hints/survival_starts_in_01 Enemies will appear in: 1
hints/survival_starts_in_02 Enemies will appear in: 2
hints/survival_starts_in_03 Enemies will appear in: 3
hints/survival_starts_in_04 Enemies will appear in: 4
hints/survival_starts_in_05 Enemies will appear in: 5
hints/survival_starts_in_06 Enemies will appear in: 6
hints/survival_starts_in_07 Enemies will appear in: 7
hints/survival_starts_in_08 Enemies will appear in: 8
hints/survival_starts_in_09 Enemies will appear in: 9
hints/survival_starts_in_10 Enemies will appear in: 10
hints/survival_starts_in_11 Enemies will appear in: 11
hints/survival_starts_in_12 Enemies will appear in: 12
hints/survival_starts_in_13 Enemies will appear in: 13
hints/survival_starts_in_14 Enemies will appear in: 14
hints/survival_starts_in_15 Enemies will appear in: 15
hints/survival_starts_in_16 Enemies will appear in: 16
hints/survival_starts_in_17 Enemies will appear in: 17
hints/survival_starts_in_18 Enemies will appear in: 18
hints/survival_starts_in_19 Enemies will appear in: 19
hints/survival_starts_in_20 Enemies will appear in: 20
hints/survival_starts_in_21 Enemies will appear in: 21
hints/survival_starts_in_22 Enemies will appear in: 22
hints/survival_starts_in_23 Enemies will appear in: 23
hints/survival_starts_in_24 Enemies will appear in: 24
hints/survival_starts_in_25 Enemies will appear in: 25
hints/survival_starts_in_26 Enemies will appear in: 26
hints/survival_starts_in_27 Enemies will appear in: 27
hints/survival_starts_in_28 Enemies will appear in: 28
hints/survival_starts_in_29 Enemies will appear in: 29
hints/survival_starts_in_30 Enemies will appear in: 30
hints/survival_starts_in_31 Enemies will appear in: 31
hints/survival_starts_in_32 Enemies will appear in: 32
hints/survival_starts_in_33 Enemies will appear in: 33
hints/survival_starts_in_34 Enemies will appear in: 34
hints/survival_starts_in_35 Enemies will appear in: 35
hints/survival_starts_in_36 Enemies will appear in: 36
hints/survival_starts_in_37 Enemies will appear in: 37
hints/survival_starts_in_38 Enemies will appear in: 38
hints/survival_starts_in_39 Enemies will appear in: 39
hints/survival_starts_in_40 Enemies will appear in: 40
hints/survival_starts_in_41 Enemies will appear in: 41
hints/survival_starts_in_42 Enemies will appear in: 42
hints/survival_starts_in_43 Enemies will appear in: 43
hints/survival_starts_in_44 Enemies will appear in: 44
hints/survival_starts_in_45 Enemies will appear in: 45
hints/survival_starts_in_46 Enemies will appear in: 46
hints/survival_starts_in_47 Enemies will appear in: 47
hints/survival_starts_in_48 Enemies will appear in: 48
hints/survival_starts_in_49 Enemies will appear in: 49
hints/survival_starts_in_50 Enemies will appear in: 50
hints/survival_starts_in_51 Enemies will appear in: 51
hints/survival_starts_in_52 Enemies will appear in: 52
hints/survival_starts_in_53 Enemies will appear in: 53
hints/survival_starts_in_54 Enemies will appear in: 54
hints/survival_starts_in_55 Enemies will appear in: 55
hints/survival_starts_in_56 Enemies will appear in: 56
hints/survival_starts_in_57 Enemies will appear in: 57
hints/survival_starts_in_58 Enemies will appear in: 58
hints/survival_starts_in_59 Enemies will appear in: 59
hints/survival_starts_in_60 Enemies will appear in: 60
hints/survival_wave_appears_01 1st enemy group is coming!
hints/survival_wave_appears_02 2nd enemy group is coming!
hints/survival_wave_appears_03 3rd enemy group is coming!
hints/survival_wave_appears_04 4th enemy group is coming!
hints/survival_wave_appears_05 5th enemy group is coming!
hints/survival_wave_appears_06 6th enemy group is coming!
hints/survival_wave_appears_07 7th enemy group is coming!
hints/survival_wave_appears_08 8th enemy group is coming!
hints/survival_wave_appears_09 9th enemy group is coming!
hints/survival_wave_appears_10 10th enemy group is coming!
hints/survival_wave_appears_11 11th enemy group is coming!
hints/survival_wave_appears_12 12th enemy group is coming!
hints/survival_wave_appears_13 13th enemy group is coming!
hints/survival_wave_appears_14 14th enemy group is coming!
hints/survival_wave_appears_15 15th enemy group is coming!
hints/survival_wave_appears_16 16th enemy group is coming!
hints/survival_wave_appears_17 17th enemy group is coming!
hints/survival_wave_appears_18 18th enemy group is coming!
hints/survival_wave_appears_19 19th enemy group is coming!
hints/survival_wave_appears_20 20th enemy group is coming!
hints/survival_wave_appears_21 21st enemy group is coming!
hints/survival_wave_appears_22 22nd enemy group is coming!
hints/survival_wave_appears_23 23rd enemy group is coming!
hints/survival_wave_appears_24 24th enemy group is coming!
hints/survival_wave_appears_25 25th enemy group is coming!
hints/survival_victory_message The enemy has lost all units in attempts to break our resistance! We have won!
hints/survival_enemy_near_artillery Our artillery is in danger! The enemy got too close!
hints/survival_enemy_in_safe_zone The enemy is capturing our base!
hints/survival_new_group_arrives_in_01 A new enemy group arrives in: 1
hints/survival_new_group_arrives_in_02 A new enemy group arrives in: 2
hints/survival_new_group_arrives_in_03 A new enemy group arrives in: 3
hints/survival_new_group_arrives_in_04 A new enemy group arrives in: 4
hints/survival_new_group_arrives_in_05 A new enemy group arrives in: 5
hints/survival_new_group_arrives_in_06 A new enemy group arrives in: 6
hints/survival_new_group_arrives_in_07 A new enemy group arrives in: 7
hints/survival_new_group_arrives_in_08 A new enemy group arrives in: 8
hints/survival_new_group_arrives_in_09 A new enemy group arrives in: 9
hints/survival_new_group_arrives_in_10 A new enemy group arrives in: 10
hints/survival_new_group_arrives_in_11 A new enemy group arrives in: 11
hints/survival_new_group_arrives_in_12 A new enemy group arrives in: 12
hints/survival_new_group_arrives_in_13 A new enemy group arrives in: 13
hints/survival_new_group_arrives_in_14 A new enemy group arrives in: 14
hints/survival_new_group_arrives_in_15 A new enemy group arrives in: 15
hints/survival_new_group_arrives_in_16 A new enemy group arrives in: 16
hints/survival_new_group_arrives_in_17 A new enemy group arrives in: 17
hints/survival_new_group_arrives_in_18 A new enemy group arrives in: 18
hints/survival_new_group_arrives_in_19 A new enemy group arrives in: 19
hints/survival_new_group_arrives_in_20 A new enemy group arrives in: 20
hints/atgm_aim Keep the target in your crosshairs until it is reached by the missile
hints/atgm_manual Use tank movement control keys for missile guidance
hints/atgm_aim_torpedo Bring the torpedo to the enemy submarine
hints/tank_medkit Crew Replenishment
hints/air_rearm_zone_avaible An air zone for reloading is available for bombers. It is marked with a flag. Altitude: 2000-4000 meters.
hints/ally_respawn_disabled Allied cargo ships have been destroyed. You team has lost the possibility to receive reinforcements.
hints/enemy_respawn_disabled Enemy cargo ships have been destroyed. The enemy has lost the possibility to receive reinforcements.
hints/new_wave_incoming New enemies arrive!
hints/last_wave_incoming The last enemy wave arrives!
hints/flag_on_the_ground10 Flag will return into the central position in 30 seconds
hints/flag_on_the_ground9 Flag will return into the central position in 27 seconds
hints/flag_on_the_ground8 Flag will return into the central position in 24 seconds
hints/flag_on_the_ground7 Flag will return into the central position in 21 seconds
hints/flag_on_the_ground6 Flag will return into the central position in 18 seconds
hints/flag_on_the_ground5 Flag will return into the central position in 15 seconds
hints/flag_on_the_ground4 Flag will return into the central position in 12 seconds
hints/flag_on_the_ground3 Flag will return into the central position in 9 seconds
hints/flag_on_the_ground2 Flag will return into the central position in 6 seconds
hints/flag_on_the_ground1 Flag will return into the central position in 3 seconds
hints/flag_returned_in_capturezone Flag set into the central position
hints/you_capture_flag Your have captured the flag. Take it to the enemy capture zone <color=@teamRedColor>╼</color>
hints/ally_capture_flag Your team has captured the flag. Take it to the enemy capture zone <color=@teamRedColor>╼</color>
hints/enemy_capture_flag The enemy team has captured the flag. Do not allow capturing of the allied zone <color=@teamBlueColor>╼</color>
hints/enemy_loose_third_of_points The enemy team has lost a third of its points. The flag will be set into the central position.
hints/ally_loose_third_of_points The allied team has lost a third of its points. The flag will be set into the central position.
hints/enemy_air_atack Enemy aircraft are approaching us!
hints/enemy_spaa_spawn Enemy SPAAs are approaching us!
hints/move_suspension The maximum speed is limited for this position of the suspension. To remove restrictions, put the suspension into the neutral position by pressing the button
hints/move_suspension_nokey The maximum speed is limited for this position of the suspension. To remove restrictions, put the suspension into the neutral position. Button not assigned.
hints/move_suspension_zero_vel You cannot move with this position of the suspension. To start moving, put the suspension into the neutral position by pressing the button
hints/move_suspension_zero_vel_nokey You cannot move with this position of the suspension. To start moving, put the suspension into the neutral position. Button not assigned.
hints/t1_win_the_round_teamA The enemy team has delivered your Flag! The Flags will return to their places.
hints/t1_win_the_round_teamB Your team has delivered the enemy Flag! The Flags will return to their places.
hints/t2_win_the_round_teamA Your team has delivered the enemy Flag! The Flags will return to their places.
hints/t2_win_the_round_teamB The enemy team has delivered your Flag! The Flags will return to their places.
hints/t1_flag_captured_teamA Your Flag has been captured!
hints/t1_flag_captured_teamB The enemy Flag has been captured!
hints/t2_flag_captured_teamA The enemy Flag has been captured!
hints/t2_flag_captured_teamB Your Flag has been captured!
hints/t1_flag_returned_teamA You have returned your Flag!
hints/t1_flag_returned_teamB The enemy has returned his Flag!
hints/t2_flag_returned_teamA The enemy has returned his Flag!
hints/t2_flag_returned_teamB You have returned your Flag!
hints/t1_flag_dropped_teamA The enemy has dropped your Flag!
hints/t1_flag_dropped_teamB You have dropped the enemy Flag!
hints/t2_flag_dropped_teamA You have dropped the enemy Flag!
hints/t2_flag_dropped_teamB The enemy has dropped your Flag!
hints/flag_captured_you You have the enemy Flag! Deliver it to the allied point!
hints/ally_round_will_end_in_15 Hold both strategic points for: 15
hints/ally_round_will_end_in_14 Hold both strategic points for: 14
hints/ally_round_will_end_in_13 Hold both strategic points for: 13
hints/ally_round_will_end_in_12 Hold both strategic points for: 12
hints/ally_round_will_end_in_11 Hold both strategic points for: 11
hints/ally_round_will_end_in_10 Hold both strategic points for: 10
hints/ally_round_will_end_in_09 Hold both strategic points for: 9
hints/ally_round_will_end_in_08 Hold both strategic points for: 8
hints/ally_round_will_end_in_07 Hold both strategic points for: 7
hints/ally_round_will_end_in_06 Hold both strategic points for: 6
hints/ally_round_will_end_in_05 Hold both strategic points for: 5
hints/ally_round_will_end_in_04 Hold both strategic points for: 4
hints/ally_round_will_end_in_03 Hold both strategic points for: 3
hints/ally_round_will_end_in_02 Hold both strategic points for: 2
hints/ally_round_will_end_in_01 Hold both strategic points for: 1
hints/ally_round_will_end_in_00 You have won this round!
hints/enemy_round_will_end_in_15 Capture at least one strategic points in: 15
hints/enemy_round_will_end_in_14 Capture at least one strategic points in: 14
hints/enemy_round_will_end_in_13 Capture at least one strategic points in: 13
hints/enemy_round_will_end_in_12 Capture at least one strategic points in: 12
hints/enemy_round_will_end_in_11 Capture at least one strategic points in: 11
hints/enemy_round_will_end_in_10 Capture at least one strategic points in: 10
hints/enemy_round_will_end_in_09 Capture at least one strategic points in: 9
hints/enemy_round_will_end_in_08 Capture at least one strategic points in: 8
hints/enemy_round_will_end_in_07 Capture at least one strategic points in: 7
hints/enemy_round_will_end_in_06 Capture at least one strategic points in: 6
hints/enemy_round_will_end_in_05 Capture at least one strategic points in: 5
hints/enemy_round_will_end_in_04 Capture at least one strategic points in: 4
hints/enemy_round_will_end_in_03 Capture at least one strategic points in: 3
hints/enemy_round_will_end_in_02 Capture at least one strategic points in: 2
hints/enemy_round_will_end_in_01 Capture at least one strategic points in: 1
hints/enemy_round_will_end_in_00 You have lost this round!
hints/next_round_in_20 Capture zones will become available in: 20
hints/next_round_in_19 Capture zones will become available in: 19
hints/next_round_in_18 Capture zones will become available in: 18
hints/next_round_in_17 Capture zones will become available in: 17
hints/next_round_in_16 Capture zones will become available in: 16
hints/next_round_in_15 Capture zones will become available in: 15
hints/next_round_in_14 Capture zones will become available in: 14
hints/next_round_in_13 Capture zones will become available in: 13
hints/next_round_in_12 Capture zones will become available in: 12
hints/next_round_in_11 Capture zones will become available in: 11
hints/next_round_in_10 Capture zones will become available in: 10
hints/next_round_in_09 Capture zones will become available in: 9
hints/next_round_in_08 Capture zones will become available in: 8
hints/next_round_in_07 Capture zones will become available in: 7
hints/next_round_in_06 Capture zones will become available in: 6
hints/next_round_in_05 Capture zones will become available in: 5
hints/next_round_in_04 Capture zones will become available in: 4
hints/next_round_in_03 Capture zones will become available in: 3
hints/next_round_in_02 Capture zones will become available in: 2
hints/next_round_in_01 Capture zones will become available in: 1
hints/next_round_in_00 Capture zones have become available!
hints/artillery_disable_warning Last chance to use your artillery!
hints/artillery_disable Artillery strikes are no longer available!
hints/no_attackers_so_mission_end_for_00 There are no players of the attacking team.
hints/no_attackers_so_mission_end_for_01 There are no players of the attacking team.
hints/no_attackers_so_mission_end There are no players of the attacking team.
hints/attack_player_with_ball Attack the enemy carrying the ball!
hints/defend_player_with_ball Defend the ally carrying the ball!
hints/move_in_waypoint_to_score Deliver the ball into the opponent's goal!
hints/ally_team_received_1000_tickets Your team has earned 1000 points!
hints/enemy_team_received_1000_tickets The enemy team has earned 1000 points!
hints/ally_team_received_2000_tickets Your team has earned 2000 points!
hints/enemy_team_received_2000_tickets The enemy team has earned 2000 points!
hints/biathlon_1st_range_start You have 7 targets to destroy.
hints/biathlon_1st_range_targets_counter01 You have destroyed 1/7 targets.
hints/biathlon_1st_range_targets_counter02 You have destroyed 2/7 targets.
hints/biathlon_1st_range_targets_counter03 You have destroyed 3/7 targets.
hints/biathlon_1st_range_targets_counter04 You have destroyed 4/7 targets.
hints/biathlon_1st_range_targets_counter05 You have destroyed 5/7 targets.
hints/biathlon_1st_range_targets_counter06 You have destroyed 6/7 targets.
hints/biathlon_all_targets_destroyed You have destroyed all targets.
hints/biathlon_2nd_range_start You have 3 targets to destroy.
hints/biathlon_2nd_range_targets_counter01 You have destroyed 1/3 targets.
hints/biathlon_2nd_range_targets_counter02 You have destroyed 2/3 targets.
hints/players_found_new_task Player of your team found new mission target
hints/ny_ctf_t1_win_the_round_teamA Our Christmas tree has been captured. The trees will now return to their positions.
hints/ny_ctf_t1_win_the_round_teamB We’ve captured the enemy Christmas tree. The trees will now return to their positions.
hints/ny_ctf_t2_win_the_round_teamA We’ve captured the enemy Christmas tree. The trees will now return to their positions.
hints/ny_ctf_t2_win_the_round_teamB Our Christmas tree has been captured. The trees will now return to their positions.
hints/ny_ctf_t1_flag_captured_teamA Somebody is capturing our Christmas tree!
hints/ny_ctf_t1_flag_captured_teamB We are capturing the enemy Christmas tree!
hints/ny_ctf_t2_flag_captured_teamA We are capturing the enemy Christmas tree!
hints/ny_ctf_t2_flag_captured_teamB Somebody is capturing our Christmas tree!
hints/ny_ctf_t1_flag_returned_teamA We returned our Christmas tree!
hints/ny_ctf_t1_flag_returned_teamB The enemy have returned their Christmas tree!
hints/ny_ctf_t2_flag_returned_teamA The enemy have returned their Christmas tree!
hints/ny_ctf_t2_flag_returned_teamB We returned our Christmas tree!
hints/ny_ctf_t1_flag_dropped_teamA The enemy dropped our Christmas tree!
hints/ny_ctf_t1_flag_dropped_teamB We dropped the enemy Christmas tree!
hints/ny_ctf_t2_flag_dropped_teamA We dropped the enemy Christmas tree!
hints/ny_ctf_t2_flag_dropped_teamB The enemy dropped our Christmas tree!
hints/ny_ctf_flag_captured_you You have the Christmas tree! Bring it home!
hints/ny_gift_ctf_t1_delivered_teamA The enemy has put a present under their Christmas tree.
hints/ny_gift_ctf_t1_delivered_teamB We placed a present under our Christmas tree.
hints/ny_gift_ctf_t2_delivered_teamA We placed a present under our Christmas tree.
hints/ny_gift_ctf_t2_delivered_teamB The enemy has put a present under their Christmas tree.
hints/ny_gift_ctf_captured_you You got a present! Take it to our Christmas tree!
hints/naval_ny_gift_ctf_extra_round There are presents for everyone! Find and bring them to the Christmas tree!
hints/replenishment_of_ammo_stowage Replenishment of first-stage ammo stowage
hints/enemy_submarines_detected Enemy ballistic missile submarines detected
hints/enemy_submarines_start_preparation_for_launch The enemy submarine began preparing to launch missiles, destroy it!
hints/football_scored_the_goal {var} has scored a goal!
hints/football_missed_the_goal {var} has scored a goal!
hints/football_made_a_save {var} made a save!
hints/football_ball_was_reset The ball has been destroyed.
hints/football_halftime_counter The first half will end in: {var}
hints/football_fulltime_counter The match will end in: {var}
hints/football_half_overtime_counter The half of overtime will end in: {var}
hints/football_overtime_counter The overtime will end in: {var}
hints/football_halftime Half-time!
hints/football_fulltime Full-time!
hints/football_overtime Draw! Overtime!
hints/football_enemy_leads_by_4_goals The opponent has a four-goal lead – the next goal will be victorious!
hints/football_ally_leads_by_4_goals Our team has a four-goal lead – the next goal will be victorious!
hints/football_enemy_leads_by_2_goals The opponent has a two-goal lead – the next goal will be victorious!
hints/football_ally_leads_by_2_goals Our team has a two-goal lead – the next goal will be victorious!
hints/request_repair_help You cannot move during the repair help request
hints/no_potential_assistant There is no ally nearby who can help you repair the vehicle
hints/no_potential_fire_assistant There is no ally nearby who can help you firefighting
hints/have_potential_assistee There is an ally nearby you can help repair his vehicle
hints/request_extinguish_dont_move You cannot move during firefighting
hints/tutorialBoat_hello Welcome onboard! Today you’re going to learn the fundamentals of piloting a torpedo boat.
hints/tutorialBoat_hello_continue Welcome onboard! Today you’re going to learn the fundamentals of piloting a torpedo boat.
hints/tutorialBoat_about_water_movement Keep in mind that movement over water has much greater inertia that movement over dry land, so vehicles speed up and slow down much more slowly.
hints/tutorialBoat_about_water_movement_continue Keep in mind that movement over water has much greater inertia that movement over dry land, so vehicles speed up and slow down much more slowly.
hints/tutorialBoat_use_controls Use to control the boat
hints/tutorialBoat_follow_waypoints Follow the route.
hints/tutorialBoat_use_full_stop Use to stop the boat.
hints/tutorialBoat_wait_for_full_stop Wait for the boat to come to a full stop.
hints/tutorialBoat_spot_the_1st_target This is your first training target: a boat
hints/tutorialBoat_about_cursors There are a few indicators on the screen, including a cursor showing the firing direction and turret markers showing the points at which the ship’s weapons are aimed.
hints/tutorialBoat_about_cursors_continue There are a few indicators on the screen, including a cursor showing the firing direction and turret markers showing the points at which the ship’s weapons are aimed.
hints/tutorialBoat_turrets_aim_hint01 The boat’s weapons cannot be controlled directly.
hints/tutorialBoat_turrets_aim_hint01_continue The boat’s weapons cannot be controlled directly.
hints/tutorialBoat_turrets_aim_hint02 You use the cursor to indicate the firing direction. The artillery gunners will then try to aim their guns in that exact direction.
hints/tutorialBoat_turrets_aim_hint02_continue You use the cursor to indicate the firing direction. The artillery gunners will then try to aim their guns in that exact direction.
hints/tutorialBoat_turrets_aim_hint03 However, keep in mind that it takes time to rotate the turrets. Moreover, some of the boat’s guns may not be able to reach the indicated direction or height.
hints/tutorialBoat_turrets_aim_hint03_continue However, keep in mind that it takes time to rotate the turrets. Moreover, some of the boat’s guns may not be able to reach the indicated direction or height.
hints/tutorialBoat_wait_for_turrets Wait for the weapon marker to reach the indicator.
hints/tutorialBoat_shoot_at_first_target Take a few shots at the training target.
hints/tutorialBoat_xray_crew_hint01 The crew is the most vulnerable part of a boat. If most of the crewmen are disabled and the remaining crew is insufficient to pilot the boat, the vehicle is considered to be destroyed.
hints/tutorialBoat_xray_crew_hint01_continue The crew is the most vulnerable part of a boat. If most of the crewmen are disabled and the remaining crew is insufficient to pilot the boat, the vehicle is considered to be destroyed.
hints/tutorialBoat_xray_crew_hint02 Different torpedo boats have different numbers of crewmembers. Lost crew members are indicated by blackened compartments on the hit camera.
hints/tutorialBoat_xray_crew_hint02_continue Different torpedo boats have different numbers of crewmembers. Lost crew members are indicated by blackened compartments on the hit camera.
hints/tutorialBoat_other_ways_to_kill_a_boat01 All combat boats and ships can also be damaged by fire. A fire can break out if a shell hits the ammo compartment, fuel tanks, or engine.
hints/tutorialBoat_other_ways_to_kill_a_boat01_continue All combat boats and ships can also be damaged by fire. A fire can break out if a shell hits the ammo compartment, fuel tanks, or engine.
hints/tutorialBoat_other_ways_to_kill_a_boat02 Needless to say, any watercraft can sink if its buoyancy is lost, which will happen if its hull is penetrated below the water line.
hints/tutorialBoat_other_ways_to_kill_a_boat02_continue Needless to say, any watercraft can sink if its buoyancy is lost, which will happen if its hull is penetrated below the water line.
hints/tutorialBoat_kill_1st_target_anyhow Destroy the training target.
hints/tutorialBoat_kill_1st_target Disable the crew to destroy the target boat.
hints/tutorialBoat_1st_target_killed Nicely done!
hints/tutorialBoat_spot_the_target Move the cursor to the next target.
hints/tutorialBoat_torpedoing_hint01 This target is a destroyer. The machine guns and minor caliber cannons installed on your boat are not effective against large ships and armored boats.
hints/tutorialBoat_torpedoing_hint01_continue This target is a destroyer. The machine guns and minor caliber cannons installed on your boat are not effective against large ships and armored boats.
hints/tutorialBoat_torpedo_sight Your boat is equipped with four torpedo launchers that can be used against these kinds of targets.
hints/tutorialBoat_torpedo_sight_next Use to switch the sight between different torpedo launchers.
hints/tutorialBoat_torpedoing_hint02+use_torpedo Torpedoes will be launched only from the launcher for which the sight is active. If the sight is disabled, all torpedoes will be launched.
hints/tutorialBoat_torpedo_colors_hint Note that the paths of your torpedoes, as well as those of allied torpedoes, are shown in blue. Enemy torpedoes are shown in red.
hints/tutorialBoat_torpedo_colors_hint_continue Note that the paths of your torpedoes, as well as those of allied torpedoes, are shown in blue. Enemy torpedoes are shown in red.
hints/tutorialBoat_torpedoing_hint03 Torpedoes always follow a straight line after leaving the torpedo launcher, and they are easy to dodge as long as you notice them in time. If your target is in motion, launch torpedoes at the position it will occupy when the torpedo reaches the target.
hints/tutorialBoat_goto_next_waypoint Nice hit!
hints/tutorialBoat_stop_the_boat Stop the boat
hints/tutorialBoat_auto_gunners_hint01 You destroyed the previous targets from a short distance away by ordering your main caliber gunners to fire their gun at the point you wanted them to hit.
hints/tutorialBoat_auto_gunners_hint01_continue You destroyed the previous targets from a short distance away by ordering your main caliber gunners to fire their gun at the point you wanted them to hit.
hints/tutorialBoat_auto_gunners_hint02 You can also leave the choice of targets up to the gunners themselves by ordering them to fire at any surface or airborne targets.
hints/tutorialBoat_switch_gunners_mode Switch your gunners’ target-selection mode to surface or any and wait for your crew to destroy the target on their own.
hints/tutorialBoat_gunners_killed_the_target Splendid! Your next objective is to capture a strategic point.
hints/tutorialBoat_capture_zone_hint01 The marker is currently white, which means that the point does not belong to anyone.
hints/tutorialBoat_capture_zone_hint01_continue The marker is currently white, which means that the point does not belong to anyone.
hints/tutorialBoat_capture_zone_hint02 However, there is currently an enemy target boat in the capture area. The area’s marker will begin to turn red. This means that the point is being captured by the enemy.
hints/tutorialBoat_use_zoom You can also zoom in if your target is a long way away
hints/tutorialBoat_ranged_combat_hint01 When you were firing at the previous targets, you probably noticed that your shots didn’t start hitting the target right away.
hints/tutorialBoat_ranged_combat_hint01_continue When you were firing at the previous targets, you probably noticed that your shots didn’t start hitting the target right away.
hints/tutorialBoat_ranged_combat_hint02 This is because your gunners need time to adjust their fire before they can hit the target.
hints/tutorialBoat_ranged_combat_hint02_continue This is because your gunners need time to adjust their fire before they can hit the target.
hints/tutorialBoat_ranged_combat_hint03 Your current target is quite far away, so it will take longer to hit it.
hints/tutorialBoat_ranged_combat_hint03_continue Your current target is quite far away, so it will take longer to hit it.
hints/tutorialBoat_ranged_combat_hint04 However, once your gunners have taken a few trial shots they will be able to fire accurately at the current target at range.
hints/tutorialBoat_ranged_combat_hint04_continue However, once your gunners have taken a few trial shots they will be able to fire accurately at the current target at range.
hints/tutorialBoat_ranged_combat_hint05 Gunners do not account for the target’s movement direction and speed, so tracking the target as it moves and firing at its future position is still up to you.
hints/tutorialBoat_ranged_combat_target_killed Excellent! Target destroyed! Now you can capture the strategic point.
hints/tutorialBoat_go_to_capture_zone Move to the capture zone.
hints/tutorialBoat_player_in_capture_zone You have arrived at the capture zone. The borders of the zone are marked with buoys.
hints/tutorialBoat_player_in_capture_zone_continue You have arrived at the capture zone. The borders of the zone are marked with buoys.
hints/tutorialBoat_wait_for_capture Now just wait for the zone to be captured.
hints/tutorialBoat_final_hint Great! You won!
hints/nbttl_capture_remaining_point_for_instant_win We control two strategic points – we need to capture the others for an instant victory!
hints/nbttl_lose_remaining_point_for_instant_defeat The enemy controls two strategic points, if he captures the rest – we lose!
hints/ufo/hover_mode Press {shortcut} to switch to HOVER mode
hints/spawn_on_backup_zone Your plane can't respawn at airfield. Backup spawn zone selected
hints/change_bullet_type_for_set Bullet type will be changed after spending the current bullet set
hints/return_home_sectors Return at least one home sector in: {var}
hints/hold_enemy_sectors Hold all opponent's home sectors in: {var}
hints/tutorial_karantan_light_tank Light class vehicles have increased mobility, but weak protection. It is most effective for fast maneuvers.
hints/tutorial_karantan_capture_01 The capture progress is faster if several vehicles of the same team are in the capture zone.
hints/tutorial_karantan_capture_02 If vehicles from both teams are in the capture zone, the capture process will be suspended.
hints/tutorial_karantan_heavy_enemy A heavy enemy tank is a serious threat to your vehicle. Find cover and wait for a better moment to attack.
hints/tutorial_karantan_flank_02 Most of the ground vehicle models have weaker armor in the side and rear projections. Vulnerable critical components such as ammo racks and fuel tanks are also located there.
hints/tutorial_karantan_flank_03 Destroy the enemy tank by shooting at the ammo rack located on the side of the tank.
hints/tutorial_karantan_spaa Self-propelled anti-aircraft (SPAA) vehicles are designed to destroy air targets. Covering allied ground vehicles from enemy aircrafts is an important task on the battlefield.
hints/tutorial_karantan_aa_strategy_01 Shooting at air targets at long range can be ineffective. Enemy aircrafts are most vulnerable when they attack ground targets.
hints/tutorial_karantan_aa_strategy_02 Wait until the enemy bombers are in the direct line of attack.
hints/tutorial_karantan_aa_strategy_03 Open fire!
hints/tutorial_karantan_heavy_tank Heavy tanks have low mobility, but good armor and can withstand multiple hits, making them extremely effective in frontal attacks.
hints/tutorial_karantan_critical_damage Critical damage has been received, the gun is broken, the gunner has lost consciousness, firing is impossible!
hints/tutorial_karantan_find_cover Find cover from enemy fire and repair damaged modules.
hints/tutorial_karantan_weak_spots When shooting at well-armored enemies, try to aim at weakly protected places. The ballistic marker will show the probability of penetration at the point of impact of your projectile in the corresponding color: Red – low penetration probability. Green – high.
hints/tutorial_karantan_cover First you need to get out of the shelling by hiding behind cover.
hints/tank_football_how_to_play Use {{ID_FIRE_GM}} to hit the ball and {{ID_FIRE_GM_MACHINE_GUN}} to jump up to catch a flying ball
hints/naval_biathlon_targets Destroy designated targets to gain the ability to boost your speed by pressing {{ID_EVENT_ACTION}}
hints/tank_biathlon_pillars Try to avoid colliding with pillars: the impact will slow down your vehicle.
hints/tutorialDestr_welcome Welcome to the quick guide to battleship controls.
hints/tutorialDestr_welcome_continue Welcome to the quick guide to battleship controls.
hints/tutorialDestr_first_target_lock_on Your first target is a motionless boat.
hints/tutorialDestr_first_target_aim_and_shoot Now aim your cannons crosshairs at the target and fire using {{ID_SHIP_WEAPON_ALL}}.
hints/tutorialDestr_first_target_down Target's destroyed! Great job!
hints/tutorialDestr_second_target_spot Your next target is in a few kilometers away from you.
hints/tutorialDestr_second_target_lock Lock on the target using {{ID_LOCK_TARGET}}.
hints/tutorialDestr_second_target_binoculars Use the binoculars: {{ID_TOGGLE_VIEW_SHIP}}.
hints/tutorialDestr_second_target_zoom Zoom the camera using {{ID_ZOOM_TOGGLE}}.
hints/tutorialDestr_second_target_shoot Open fire: {{ID_SHIP_WEAPON_ALL}}.
hints/tutorialDestr_second_target_down Perfect! The target's going down.
hints/tutorialDestr_third_target_auto Your new target is another boat, but it's moving this time.
hints/tutorialDestr_third_target_down As you can see your gunners can deal with light vessels on their own.
hints/tutorialDestr_fourth_target_auto Your gunners can also help you to repel air attacks.
hints/tutorialDestr_fourth_target_down The aircraft's destroyed!
hints/tutorialDestr_fifth_target_lock Next target is a destroyer, pretty much like your own. It's better to use torpedoes against that kind of vessel.
hints/tutorialDestr_fifth_target_torpedo_sight Activate the torpedo sight: {{ID_SHIP_TORPEDO_SIGHT}}.
hints/tutorialDestr_fifth_target_torpedo_launch Aim torpedoes at the target and lauch them with {{ID_SHIP_WEAPON_TORPEDOES}}.
hints/tutorialDestr_fifth_target_wait Wait for torpedoes to hit.
hints/tutorialDestr_fifth_target_done Awesome!
hints/tutorialDestr_capture_move Your last target is the strategic point that you need to capture by moving your vessel into the designated zone.
hints/tutorialDestr_capture_stop Stop the ship: {{ID_SHIP_FULL_STOP}}.
hints/tutorialDestr_capture_wait Stay within the designated area until the capture is complete.
hints/tutorialDestr_capture_done The zone is yours — as is the victory!
hints/reach_battlearea_to_activate_the_bomb Fly to the tank battlefield to activate the bomb fuze
hints/drop_the_bomb Drop the bomb
hints/take_defensive_positions You have {var} seconds to take defensive positions
hints/mission_starts_in The mission will start in: {var}
hints/rearm_available Ammunition replenishment is available near the captured stockpiles
hints/ammunition_replenished Ammunition has been replenished
hints/defdom_prepare_to_attack Electromagnetic blow in: {var}
hints/defdom_you_are_damaged Your vehicle has been damaged by an electromagnetic blow
hints/defdom_you_are_damaged_timer Your vehicle has been damaged by an electromagnetic blow
hints/atgm_warning Active protection system testing area, stop vehicle
hints/atgm_timer Attack in {var}
hints/po_2op_event_mission/start Destroy enemies to get extra Overpower time. Overpower gives you a fast reload and immunity to enemy bullets.
hints/po_2op_event_mission/to_op_timer +{var} to OP timer
hints/po_2op_event_mission/climd Climb, climb!
hints/po_2op_event_mission/descend Descend, descend!
hints/po_2op_event_mission/do_a_barrel_roll Do a Barrel Roll!
hints/replay_paused The replay has been paused to load the next part
hints/replay_download_status Downloaded {downloadedMB}MB from {totalMB}MB ({downloadedPercent}%)