Difference between revisions of "CDK Reference/Mission hints"

From War Thunder Wiki
Jump to: navigation, search
m (Update to "La Royale")
m (Update to "Alpha Strike" patch)
 
(One intermediate revision by the same user not shown)
Line 1,100: Line 1,100:
 
| hints/tutorial_tank_destroy_enemy_crew_hint || Remember – to destroy a tank, you have to damage its internal modules
 
| hints/tutorial_tank_destroy_enemy_crew_hint || Remember – to destroy a tank, you have to damage its internal modules
 
|-
 
|-
| hints/tutorial_tank_capture_zone_clear || Great! You destroyed the enemy, and now you can capture the zone
+
| hints/tutorial_tank_capture_zone_clear || Great! Now you can capture the zone
 
|-
 
|-
 
| hints/tutorial_tank_wait_until_capture_ends || Wait for the marker to turn blue and for a message to appear notifying you that you have captured the zone
 
| hints/tutorial_tank_wait_until_capture_ends || Wait for the marker to turn blue and for a message to appear notifying you that you have captured the zone
Line 2,105: Line 2,105:
 
|-
 
|-
 
| hints/have_potential_assistee || There is an ally nearby you can help repair his vehicle
 
| hints/have_potential_assistee || There is an ally nearby you can help repair his vehicle
 +
|-
 +
| hints/plane_have_potential_assistee || There is an ally nearby you can help repair his vehicle
 +
|-
 +
| hints/plane_can_repair_assist || You can help allied ground vehicles with field repairs by approaching a vehicle under repair closer than 50 m
 
|-
 
|-
 
| hints/request_extinguish_dont_move || You cannot move during firefighting
 
| hints/request_extinguish_dont_move || You cannot move during firefighting
Line 2,372: Line 2,376:
 
| hints/replay_download_status || Downloaded {downloadedMB}MB from {totalMB}MB ({downloadedPercent}%)
 
| hints/replay_download_status || Downloaded {downloadedMB}MB from {totalMB}MB ({downloadedPercent}%)
 
|-
 
|-
| hints/you_can_exit || You can safely change your aircraft
+
| hints/not_in_burav_ctrl_radius || You must be in the zone marked with the white circle on the map to control the Burav
 
|-
 
|-
| hints/you_can_exit_nokey || You can safely change your aircraft (key not assigned)
+
| hints/burav_ctrl_by_other_player || The other player controls Burav because they are closer to it
 
|-
 
|-
| hints/mach_too_high || Too high speed
+
| hints/burav_target_not_in_battle_area || Burav cannot leave the battlefield
 
|-
 
|-
| hints/engineNoFuelFlow || Fuel Starvation
+
| hints/burav_target_not_ctrl_radius || The destination point is outside Burav's control area
 
|-
 
|-
| hints/oil_overheat || Oil overheated
+
| hints/burav_in_delay || Burav will appear 10 seconds after the last attack
 
|-
 
|-
| hints/water_overheat || Water overheated
+
| hints/burav_ctrl_by_enemy || Burav is under enemy control. Fly into the center of the circle to take over control
 
|-
 
|-
| hints/engine_overheat || Engine overheated
+
| hints/burav_ctrl_by_ally || Burav is controlled by an allied Pchela. Fly into the center of the circle to take over control
 
|-
 
|-
| hints/propKilled || Engine died: propeller broken
+
| hints/burav_controlling || Burav is under your control. Specify the target point for Burav using the <nowiki>{{ID_BOMBS}}</nowiki> key
 
|-
 
|-
| hints/cylinderKnockedOut || Engine died: knocked out
+
| hints/burav_in_delay_click || Wait for Burav to appear on the map
 
|-
 
|-
| hints/engineStuck || Engine died: seized up
+
| hints/ki_148_missile/controls_check_init || Before starting the test, check the weapon controls
 
|-
 
|-
| hints/engineOverheated || Engine died: overheating
+
| hints/ki_148_missile/controls_check_left_right || Use <nowiki>{{weapon_aim_heading}}</nowiki> for aiming along the yaw axis
 
|-
 
|-
| hints/engineOverreved || Engine died: overrevving
+
| hints/ki_148_missile/controls_check_up_down || Use <nowiki>{{weapon_aim_pitch}}</nowiki> for aiming along the pitch axis
 
|-
 
|-
| hints/manifoldPressure || Engine died: manifold pressure
+
| hints/ki_148_missile/launch || Press <nowiki>{{ID_AGM}}</nowiki> to launch a missile
 
|-
 
|-
| hints/engineNoNitro || Engine died: no nitro
+
| hints/ki_148_missile/destroy_target || Destroy the target with a missile
 
|-
 
|-
| hints/engineNoFuel || Engine died: no fuel
+
| hints/ki_148_missile/try_again || The target hasn’t been destroyed. If you haven’t managed to confirm the operability of the missile or discover the broken part, you can repeat the test
 
|-
 
|-
| hints/engineFloatCarbFailure || Engine died: float carburetor failure
+
| hints/aircraft_atgm_mclos/start || The use of air-to-surface guided missiles with manual aiming
 
|-
 
|-
| hints/engineMixerPressure || Engine died: mixer pressure
+
| hints/aircraft_atgm_mclos/start_rocket || Press {shortcut} to launch an air-to-surface missile
 
|-
 
|-
| hints/engineMagnettoKnockedOut || Engine died: magneto knocked out
+
| hints/aircraft_atgm_mclos/about_move || The missile requires manual control along the pitch and course axes during the whole flight. Using the following commands, align the missile trajectory with the target you need to hit
 
|-
 
|-
| hints/repair_tracks || Start repairing tracks
+
| hints/aircraft_atgm_mclos/zoom || Press {shortcut} to zoom the camera
 
|-
 
|-
| hints/repair_tracks_nokey || Start repairing tracks (key not assigned)
+
| hints/aircraft_atgm_mclos/controls_check_left_right || Press {shortcut} to control the missile's yaw
 
|-
 
|-
| hints/repair_tank || Start repairing the ground vehicle
+
| hints/aircraft_atgm_mclos/controls_check_up_down || Press {shortcut} to control the missile's pitch
 
|-
 
|-
| hints/repair_tank_nokey || Start repairing the ground vehicle (key not assigned)
+
| hints/aircraft_atgm_mclos/destroy_target || Hit the target with the missile
 
|-
 
|-
| hints/stop_for_repair || stop the ground vehicle to start repairing
+
| hints/aircraft_aam_ir/start || Missiles with thermal homing head are guided by heat radiated by aircraft engines or its airframe. Engines radiate far more heat, which makes capture distance greater for launching in pursuit rather than firing from ahead
 
|-
 
|-
| hints/repair_tank_hold || hold to start repairing the ground vehicle
+
| hints/aircraft_aam_ir/target || Capture the target ahead of you by aiming the missile homing head (central circle) at the target. If the central circle stops blinking and changes its color to red, it means that the target is captured and you may launch a missile
 
|-
 
|-
| hints/repair_tank_hold_no_key || hold to start repairing the ground vehicle (key not assigned)
+
| hints/aircraft_aam_sarh/start1 || The use of missiles with semi-active radar homing head
 
|-
 
|-
| hints/repair_assist_tank || Help to repair the ground vehicle
+
| hints/aircraft_aam_sarh/start2 || These missiles aim at the launch aircraft radar signal reflected from the target. To use them, you need to capture the target with the radar and follow it until the missile hits
 
|-
 
|-
| hints/repair_assist_tank_no_key || Help to repair the ground vehicle (key not assigned)
+
| hints/aircraft_aam_sarh/start3 || The radar indicator is displayed in the right part of the screen and it shows a detected and selected target as a horizontal line surrounded with two brackets
 
|-
 
|-
| hints/repair_assist_tank_hold || hold to help to repair the ground vehicle
+
| hints/aircraft_aam_sarh/check_radar || Press {shortcut} to enable the radar indicator. You can use settings to enable the aircraft radar automatically at the start of a mission
 
|-
 
|-
| hints/repair_assist_tank_hold_no_key || hold to help to repair the ground vehicle (key not assigned)
+
| hints/aircraft_aam_sarh/activation_rocket || Press {shortcut} to capture the chosen target
 
|-
 
|-
| hints/repair_assist_plane || Help to repair the aircraft
+
| hints/aircraft_aam_sarh/rocket_start1 || The target is captured and is being followed by the aircraft radar and the missile homing head
 
|-
 
|-
| hints/repair_assist_plane_no_key || Help to repair the aircraft (key not assigned)
+
| hints/aircraft_atgm_laser/start1 || The use of missiles with semi-active laser homing head
 
|-
 
|-
| hints/repair_assist_plane_hold || hold to help to repair the aircraft
+
| hints/aircraft_atgm_laser/start2 || These missiles aim at the launch aircraft laser signal reflected from the target
 
|-
 
|-
| hints/repair_assist_plane_hold_no_key || hold to help to repair the aircraft (key not assigned)
+
| hints/aircraft_atgm_laser/change_view || Press {shortcut} to change camera
 
|-
 
|-
| hints/repair_request_assist_hold || hold to request help with repair
+
| hints/aircraft_atgm_laser/activation_rocket1 || You have to activate a missile homing head
 
|-
 
|-
| hints/repair_request_assist_hold_no_key || hold to request help with repair (key not assigned)
+
| hints/aircraft_atgm_laser/target || Press {shortcut} to stabilize the crosshair in relation to surface. You can use settings to enable the automatic crosshair stabilization at missile launch
 
|-
 
|-
| hints/repair_assist_ship_hold || hold to help to repair the vessel
+
| hints/aircraft_atgm_laser/rocket_move || Hold the central crosshair mark on the target until the missile hits
 
|-
 
|-
| hints/repair_assist_ship_hold_no_key || hold to help to repair the vessel (key not assigned)
+
| hints/aircraft_aam_arh/start1 || The use of air-to-air missiles with active radar seeker
 
|-
 
|-
| hints/repair_cancel_request_assist_hold || hold to cancel request help with repair
+
| hints/aircraft_aam_arh/start2 || These missiles use a combined guidance scheme - at long distances, they receive data about the target from the carrier's radar, and when approaching the target at a range of 10-15 km, they transfer to autonomous mode and track the target with their own active radar seeker
 
|-
 
|-
| hints/repair_cancel_request_assist_hold_no_key || hold to cancel request help with repair (key not assigned)
+
| hints/aircraft_aam_arh/start3 || Also, these missiles allow simultaneous firing of several targets, targeting each missile individually
 
|-
 
|-
| hints/extinguish_assist || hold to help to firefighting
+
| hints/aircraft_aam_arh/tws || Missiles with active radar seeker can be used combined with a special radar operating mode — Track-While-Scan or TWS. In this mode, the aircraft’s radar tracks several targets at once and measures their movement parameters
 
|-
 
|-
| hints/extinguish_assist_no_key || hold to help to firefighting (key not assigned)
+
| hints/aircraft_aam_arh/tws_menu || Missiles with active radar seeker can be used combined with a special radar operating mode — Track-While-Scan or TWS. In this mode, the aircraft’s radar tracks several targets at once and measures their movement parameters
 
|-
 
|-
| hints/request_extinguish_help || press to request help with firefighting
+
| hints/aircraft_aam_arh/activation_tws1 || The indicator to the right displays all targets tracked by the radar in this mode. In addition, the currently selected target is indicated by a square frame in the world and two vertical bars on the radar indicator
 
|-
 
|-
| hints/request_extinguish_help_no_key || press to request help with firefighting (key not assigned)
+
| hints/aircraft_aam_arh/activation_tws2 || Now you can issue target designation for a missile at the current target
 
|-
 
|-
| hints/request_extinguish_help_cancel || press to cancel request help with firefighting
+
| hints/aircraft_aam_arh/switch_target || To fire at the second target, you need to select it through the radar using {shortcut}
 
|-
 
|-
| hints/request_extinguish_help_cancel_no_key || press to cancel request help with firefighting (key not assigned)
+
| hints/aircraft_aam_arh/cycling_y || Use {shortcut} to aim the lock on the target along the Y-axis. You can activate cyclic switching of aircraft radar targets in the settings
 
|-
 
|-
| hints/need_stop_for_fire || Stop the ground vehicle to fire
+
| hints/aircraft_aam_arh/cycling_x || Use {shortcut} to aim the lock on the target along the X-axis. You can activate cyclic switching of aircraft radar targets in the settings
 
|-
 
|-
| hints/need_stop_for_hull_aiming || Stop the ground vehicle for hull aiming
+
| hints/aircraft_aam_arh/activate_target || When the target is highlighted, press {shortcut} to lock it on
 
|-
 
|-
| hints/stop_terraform_for_hull_aiming || Stop terraforming for hull aiming
+
| hints/aircraft_aam_arh/switch_target_manual || Select another target
 
|-
 
|-
| hints/move_suspension_blocked || Suspension moving is blocked by active terraforming
+
| hints/aircraft_atgm_tv/start1 || The use of guided air-to-surface missiles with television homing head
 
|-
 
|-
| hints/need_stop_for_terraform || Stop the ground vehicle for entrenching
+
| hints/aircraft_atgm_tv/start2 || These missiles autonomously target using their own television homing head
 
|-
 
|-
| hints/wait_launcher_ready || Launcher is deploying
+
| hints/aircraft_atgm_ir/start1 || The use of guided air-to-surface missiles with infrared imaging homing head
 
|-
 
|-
| hints/commander_view_with_nv_on || Switching to commander view with night vision
+
| hints/aircraft_atgm_ir/start2 || These missiles autonomously target using their own infrared imaging homing head
 
|-
 
|-
| hints/commander_is_unconscious || Commander is unconscious, commander sight is unavailable
+
| hints/aircraft_aam_mclos/start1 || The use of air-to-air guided missiles with manual guidance
 
|-
 
|-
| hints/use_artillery || Call for artillery strike
+
| hints/aircraft_aam_mclos/start2 || These missiles are not automatically guided, but are directed using commands for guidance correction
 
|-
 
|-
| hints/use_artillery_no_key || Call for artillery strike (key not assigned)
+
| hints/aircraft_aam_mclos/about_rocket1 || The missile can be detonated either by a direct hit on the target or by a remote detonator if available
 
|-
 
|-
| hints/extinguish_fire || Activate extinguisher
+
| hints/aircraft_aam_mclos/about_rocket2 || This weapon is immune to enemy countermeasures
 
|-
 
|-
| hints/extinguish_fire_nokey || Start extinguishing the fire (key not assigned)
+
| hints/aircraft_guided_bombs_laser/start1 || The use of guided bombs with laser homing head
 
|-
 
|-
| hints/tank_rearm_process || Use to interrupt reloading
+
| hints/aircraft_guided_bombs_laser/start2 || These bombs are guided by the carrier aircraft laser signal reflected from the target
 
|-
 
|-
| hints/tank_rearm_process_no_key || Use to interrupt reloading (key not assigned)
+
| hints/aircraft_guided_bombs_laser/after_bomb1 || Continuous laser designation from the carrier to the target is required for guidance until the target is hit
 
|-
 
|-
| hints/critical_heeling_nokey || Dangerous heeling! The ship may capsize. Activate the fight against flooding (key not assigned)
+
| hints/aircraft_guided_bombs_laser/after_bomb2 || The targeting container features a movable laser guidance station, allowing limited maneuvers after weapon deployment or flying over the target without ceasing target tracking
 
|-
 
|-
| hints/critical_heeling || Dangerous heeling! The ship may capsize. Activate the fight against flooding.
+
| hints/aircraft_guided_bombs_tv/start1 || The use of guided bombs with television homing head
 
|-
 
|-
| hints/drowning_in || You will drown in
+
| hints/aircraft_guided_bombs_tv/start2 || These bombs autonomously target using their own television homing head
 
|-
 
|-
| hints/is_very_few_crew || Not enough free crew members for repair
+
| hints/aircraft_guided_bombs_ir/start1 || The use of guided bombs with infrared imaging homing head
 
|-
 
|-
| hints/torpedo_broken || The torpedo tube is inoperative
+
| hints/aircraft_guided_bombs_ir/start2 || These bombs autonomously target using their own infrared imaging homing head
 
|-
 
|-
| hints/more_kills_for_kill_streak || Needs more points to activate
+
| hints/aircraft_atgm_laser_container/start1 || The use of guided missiles with laser homing head
 
|-
 
|-
| hints/needs_kills_streak_event || Requires starting air battle to join
+
| hints/aircraft_atgm_laser_container/start2 || These missiles are guided by the carrier aircraft laser signal reflected from the target
 
|-
 
|-
| hints/have_not_bullets || Ammo stowage is empty
+
| hints/aircraft_atgm_laser_container/after_attack1 || Continuous laser designation from the carrier to the target is required for guidance until the target is hit
 
|-
 
|-
| hints/active_event || An active air battle is already live, you can start a new one after current one ends
+
| hints/aircraft_atgm_laser_container/after_attack2 || The targeting container features a movable laser guidance station, allowing limited maneuvers after weapon deployment or flying over the target without ceasing target tracking
 
|-
 
|-
| hints/no_event_slots || All vehicles available for the air battle have been taken
+
| hints/aircraft_atgm_laser_fixed_beam/start1 || The use of guided missiles with laser homing head
 
|-
 
|-
| hints/already_participating || You are already participating in this air battle
+
| hints/aircraft_atgm_laser_fixed_beam/start2 || These missiles are guided by the carrier aircraft laser signal reflected from the target
 
|-
 
|-
| hints/winch_request || Request team help
+
| hints/aircraft_atgm_laser_fixed_beam/target1 || The aircraft is equipped with a fixed laser beam targeting station. Continuous laser designation from the carrier to the target is required for guidance until the target is hit. Targeting is done by directing the missile’s flight by the carrier aircraft until the target is hit
 
|-
 
|-
| hints/winch_use || Attach tow cable
+
| hints/aircraft_atgm_laser_fixed_beam/target2 || Targeting is done by directing the missile’s flight by the carrier aircraft until the target is hit
 
|-
 
|-
| hints/winch_detach || Detach tow cable
+
| hints/aircraft_atgm_laser_fixed_beam/target3 || Align the aircraft's course to the target
 
|-
 
|-
| hints/winch_request_no_key || Request team help (key not assigned)
+
| hints/aircraft_atgm_laser_fixed_beam/hold_on_target1 || To adjust the alignment of the laser beam, the direction of the carrier aircraft's flight is used
 
|-
 
|-
| hints/winch_use_no_key || Attach tow cable (key not assigned)
+
| hints/aircraft_atgm_laser_fixed_beam/hold_on_target2 || Keep the circle on the target with the aircraft's heading until the missile hits
 
|-
 
|-
| hints/winch_detach_no_key || Detach tow cable (key not assigned)
+
| hints/aircraft_modifications/rocket_start || Press {shortcut} to launch missile
 
|-
 
|-
| hints/crew_busy_extinguishing || Crew cannot fulfil duty while extinguishing a fire
+
| hints/aircraft_modifications/laser_activate || Press {shortcut} to activate the laser
 
|-
 
|-
| hints/crew_busy_extinguishing_no_key || Crew cannot fulfil duty while extinguishing a fire (key not assigned)
+
| hints/aircraft_modifications/view_target || In the targeting camera, the center of the crosshair indicates the aiming point. Aim at the target
 
|-
 
|-
| hints/extinguisher_is_ineffective || This fire can't be extinguished with the extinguisher
+
| hints/aircraft_modifications/view_target_after || The set point is saved and displayed in 3rd person view. Align the aircraft to avoid colliding with the target
 
|-
 
|-
| hints/restoring_in || Your vehicle will be restored in
+
| hints/aircraft_modifications/change_view_homing || To switch to the TV camera mode, use the change view {shortcut}
 
|-
 
|-
| hints/block_night_vision || Only thermal imaging night sight is possible during day-time conditions
+
| hints/aircraft_modifications/change_view_container || To switch to the view from the targeting container, use the change view {shortcut}
 
|-
 
|-
| hints/ircm_fail_guidance || Operation of IRCM, disruption of missile guidance
+
| hints/aircraft_modifications/boomb_start || When the target is within the circle of the release zone, press {shortcut}
 
|-
 
|-
| hints/shot_failed_aps_working || Shot was intercepted by active protection system
+
| hints/aircraft_modifications/bomb_cancel || The bomb has not been dropped
 
|-
 
|-
| hints/manual_change_crew_available_gunner || This vehicle has only one crew member left. Hold the Forward button so that the Gunner can take the Driver's place and start to move the vehicle
+
| hints/aircraft_modifications/after_bomb || After the bomb is dropped, the transmission of the image to the carrier aircraft stops, and the bomb is guided to the target independently. You can perform any defensive maneuvers or attack the next target
 
|-
 
|-
| hints/manual_change_crew_available_driver || This vehicle has only one crew member left. Hold the Fire button so that the Driver can take the Gunner's place and man the cannon
+
| hints/aircraft_modifications/after_rocket || After launching the missile, the transmission of the image to the carrier aircraft stops, and the missile is guided to the target independently. You can perform any defensive maneuvers or attack the next target
 
|-
 
|-
| hints/manual_change_crew_necessary_gunner || Hold the Forward button so that the Gunner can take the Driver's place and start to move the vehicle
+
| hints/aircraft_modifications/nvd || Press {shortcut} to switch to the infrared imaging homing mode
 
|-
 
|-
| hints/manual_change_crew_necessary_driver || Hold the Fire button so that the Driver can take the Gunner's place and man the cannon
+
| hints/aircraft_modifications/nvd_menu || Press {shortcut} to switch to the infrared imaging homing mode
 
|-
 
|-
| hints/ccrp_bomb_not_ready || Bomb release permission
+
| hints/aircraft_modifications/boomb_view || After dropping the bomb, you can switch to bomb tracking mode.
 
|-
 
|-
| hints/critical_buoyancy || Buoyancy is critical
+
| hints/aircraft_modifications/activation_rocket || Press {shortcut} to activate missile homing head
 
|-
 
|-
| hints/critical_buoyancy_nokey || Buoyancy is critical
+
| hints/aircraft_modifications/activation_tv_rocket || Press {shortcut} to activate missile
 
|-
 
|-
| hints/torpedo_deadzone || Torpedo tube aim in a dead zone
+
| hints/aircraft_modifications/laser_activation_rocket || A small circle indicates the point illuminated by the laser from the side of your aircraft. The missile will be guided to that point
 
|-
 
|-
| hints/ammo_destroyed || Ammunition lost
+
| hints/aircraft_modifications/activation_lock || To lock onto the target, use {shortcut}
 
|-
 
|-
| hints/weapon_type_unavailable || Selected weapon type unavailable
+
| hints/aircraft_modifications/activation_bomb || Press {shortcut} to activate bomb
 
|-
 
|-
| hints/repair_ship || Start repairing the vessel
+
| hints/aircraft_modifications/need_to_choose_agm || Press {shortcut} to select an air-to-surface missile using the selector
 
|-
 
|-
| hints/critical_level || Attention! Dangerous depth.
+
| hints/aircraft_modifications/need_to_choose_aam || Press {shortcut} to select an air-to-air missile using the selector
 
|-
 
|-
| hints/turbo_charger_damaged || Turbocharger damaged
+
| hints/aircraft_modifications/need_to_choose_bomb || Press {shortcut} to select the release of the guided bomb using the selector
 
|-
 
|-
| hints/load_factor_too_high || Load factor too high
+
| hints/aircraft_modifications/need_to_bound_fire_agm || To test air-to-surface missiles in this mission, you need to assign a button {shortcut}
 
|-
 
|-
| hints/ship_broken_gun || The gun is broken
+
| hints/aircraft_modifications/need_to_bound_fire_aam || To test air-to-air missiles in this mission, you need to assign a button {shortcut}
 
|-
 
|-
| hints/friendly_fire_warning || If you continue to attack allies, you will be returned to the main menu
+
| hints/aircraft_modifications/need_to_bound_fire_bomb || To test guided bombs in this mission, you need to assign the key {shortcut}
 
|-
 
|-
| hints/gear_wrong_position || Weapons blocked. Landing gear.
+
| hints/aircraft_modifications/spi1 || For quick targeting optics alignment, set the 'aiming point' to the area of the presumed target location
 
|-
 
|-
| hints/x_ray_unavailable || The replay does not contain damage information for this unit.
+
| hints/aircraft_modifications/spi_menu1 || For quick targeting optics alignment, set the 'aiming point' to the area of the presumed target location
 
|-
 
|-
| hints/atgm_no_line_of_sight || Line-of-sight to the missile has been lost
+
| hints/aircraft_modifications/menu_choose_cockpit || Сhoose 'Cockpit'
 
|-
 
|-
| hints/weapon_is_blocked || Another payload blocks weapon launch / release
+
| hints/aircraft_modifications/menu_choose_spi || Сhoose 'Activate target point'
 
|-
 
|-
| hints/shot_frequency_changed || Rate of fire changed to {shotFreq}
+
| hints/aircraft_modifications/menu_choose_mfd || Сhoose 'MFD / NVD'
 
|-
 
|-
| hints/shotFreq/high || high
+
| hints/aircraft_modifications/menu_choose_ndv || Сhoose 'Switch NVD mode'
 
|-
 
|-
| hints/shotFreq/low || low
+
| hints/aircraft_modifications/menu_choose_radar || Сhoose 'Radar / IRST'
 
|-
 
|-
| hints/penalty_time || Penalty time +{timeSec} sec.
+
| hints/aircraft_modifications/menu_choose_radar_switch || Сhoose 'Change Radar/IRST mode'
 
|-
 
|-
| hints/bonus_time || Bonus time {timeSec} sec.
+
| hints/aircraft_modifications/spi2 || To do this, place the crosshair marker on the desired point and activate the aiming point.
 +
|-
 +
| hints/aircraft_modifications/find_target || Align the aircraft's course to the target
 +
|-
 +
| hints/aircraft_modifications/zoom || Press {shortcut} to zoom the camera
 +
|-
 +
| hints/aircraft_modifications/change_view || Press {shortcut} to change camera
 +
|-
 +
| hints/aircraft_modifications/change_view_camera || Press {shortcut} to change the view and switch to 3rd person view
 +
|-
 +
| hints/aircraft_modifications/try_again || The target was not hit
 +
|-
 +
| hints/you_can_exit || You can safely change your aircraft
 +
|-
 +
| hints/you_can_exit_nokey || You can safely change your aircraft (key not assigned)
 +
|-
 +
| hints/mach_too_high || Too high speed
 
|-
 
|-
| hints/vtol_over_limit || VTOL configuration is unavailable
+
| hints/engineNoFuelFlow || Fuel Starvation
 
|-
 
|-
| hints/need_lock_laser_spot || Cannot launch - the designated area is out of range
+
| hints/oil_overheat || Oil overheated
 
|-
 
|-
| hints/click_for_launch_laser_shell || Launch is allowed
+
| hints/water_overheat || Water overheated
 
|-
 
|-
| hints/support_plane_in_dead_zone || Catapult aim in a dead zone
+
| hints/engine_overheat || Engine overheated
 
|-
 
|-
| hints/return_after_owned_unit_dead || You'll leave your aircraft in
+
| hints/propKilled || Engine died: propeller broken
 
|-
 
|-
| hints/owner_ship_in_fire || The owned ship is on fire!
+
| hints/cylinderKnockedOut || Engine died: knocked out
 
|-
 
|-
| hints/owner_tank_in_fire || The owned tank is on fire!
+
| hints/engineStuck || Engine died: seized up
 +
|-
 +
| hints/engineOverheated || Engine died: overheating
 +
|-
 +
| hints/engineOverreved || Engine died: overrevving
 +
|-
 +
| hints/manifoldPressure || Engine died: manifold pressure
 +
|-
 +
| hints/engineNoNitro || Engine died: no nitro
 +
|-
 +
| hints/engineNoFuel || Engine died: no fuel
 +
|-
 +
| hints/engineFloatCarbFailure || Engine died: float carburetor failure
 +
|-
 +
| hints/engineMixerPressure || Engine died: mixer pressure
 +
|-
 +
| hints/engineMagnettoKnockedOut || Engine died: magneto knocked out
 +
|-
 +
| hints/repair_tracks || Start repairing tracks
 +
|-
 +
| hints/repair_tracks_nokey || Start repairing tracks (key not assigned)
 +
|-
 +
| hints/repair_tank || Start repairing the ground vehicle
 +
|-
 +
| hints/repair_tank_nokey || Start repairing the ground vehicle (key not assigned)
 +
|-
 +
| hints/stop_for_repair || Stop the ground vehicle to start repairing
 +
|-
 +
| hints/repair_tank_hold || hold to start repairing the ground vehicle
 +
|-
 +
| hints/repair_tank_hold_no_key || hold to start repairing the ground vehicle (key not assigned)
 +
|-
 +
| hints/repair_assist_tank || Help to repair the ground vehicle
 +
|-
 +
| hints/repair_assist_tank_no_key || Help to repair the ground vehicle (key not assigned)
 +
|-
 +
| hints/repair_assist_tank_hold || hold to help to repair the ground vehicle
 +
|-
 +
| hints/repair_assist_tank_hold_no_key || hold to help to repair the ground vehicle (key not assigned)
 +
|-
 +
| hints/repair_assist_plane || Help to repair the aircraft
 +
|-
 +
| hints/repair_assist_plane_no_key || Help to repair the aircraft (key not assigned)
 +
|-
 +
| hints/repair_assist_plane_hold || hold to help to repair the aircraft
 +
|-
 +
| hints/repair_assist_plane_hold_no_key || hold to help to repair the aircraft (key not assigned)
 +
|-
 +
| hints/repair_request_assist_hold || hold to request help with repair
 +
|-
 +
| hints/repair_request_assist_hold_no_key || hold to request help with repair (key not assigned)
 +
|-
 +
| hints/repair_assist_ship_hold || hold to help to repair the vessel
 +
|-
 +
| hints/repair_assist_ship_hold_no_key || hold to help to repair the vessel (key not assigned)
 +
|-
 +
| hints/repair_cancel_request_assist_hold || hold to cancel request help with repair
 +
|-
 +
| hints/repair_cancel_request_assist_hold_no_key || hold to cancel request help with repair (key not assigned)
 +
|-
 +
| hints/extinguish_assist || hold to help to firefighting
 +
|-
 +
| hints/extinguish_assist_no_key || hold to help to firefighting (key not assigned)
 +
|-
 +
| hints/request_extinguish_help || press to request help with firefighting
 +
|-
 +
| hints/request_extinguish_help_no_key || press to request help with firefighting (key not assigned)
 +
|-
 +
| hints/request_extinguish_help_cancel || press to cancel request help with firefighting
 +
|-
 +
| hints/request_extinguish_help_cancel_no_key || press to cancel request help with firefighting (key not assigned)
 +
|-
 +
| hints/need_stop_for_fire || Stop the ground vehicle to fire
 +
|-
 +
| hints/need_stop_for_hull_aiming || Stop the ground vehicle for hull aiming
 +
|-
 +
| hints/stop_terraform_for_hull_aiming || Stop terraforming for hull aiming
 +
|-
 +
| hints/move_suspension_blocked || Suspension moving is blocked by active terraforming
 +
|-
 +
| hints/need_stop_for_terraform || Stop the ground vehicle for entrenching
 +
|-
 +
| hints/wait_launcher_ready || Launcher is deploying
 +
|-
 +
| hints/commander_view_with_nv_on || Switching to commander view with night vision
 +
|-
 +
| hints/commander_is_unconscious || Commander is unconscious, commander sight is unavailable
 +
|-
 +
| hints/use_artillery || Call for artillery strike
 +
|-
 +
| hints/use_artillery_no_key || Call for artillery strike (key not assigned)
 +
|-
 +
| hints/extinguish_fire || Activate extinguisher
 +
|-
 +
| hints/extinguish_fire_nokey || Start extinguishing the fire (key not assigned)
 +
|-
 +
| hints/tank_rearm_process || Use to interrupt reloading
 +
|-
 +
| hints/tank_rearm_process_no_key || Use to interrupt reloading (key not assigned)
 +
|-
 +
| hints/critical_heeling_nokey || Dangerous heeling! The ship may capsize. Activate the fight against flooding (key not assigned)
 +
|-
 +
| hints/critical_heeling || Dangerous heeling! The ship may capsize. Activate the fight against flooding.
 +
|-
 +
| hints/drowning_in || You will drown in
 +
|-
 +
| hints/is_very_few_crew || Not enough free crew members for repair
 +
|-
 +
| hints/torpedo_broken || The torpedo tube is inoperative
 +
|-
 +
| hints/more_kills_for_kill_streak || Needs more points to activate
 +
|-
 +
| hints/needs_kills_streak_event || Requires starting air battle to join
 +
|-
 +
| hints/have_not_bullets || Ammo stowage is empty
 +
|-
 +
| hints/active_event || An active air battle is already live, you can start a new one after current one ends
 +
|-
 +
| hints/no_event_slots || All vehicles available for the air battle have been taken
 +
|-
 +
| hints/already_participating || You are already participating in this air battle
 +
|-
 +
| hints/winch_request || Request team help
 +
|-
 +
| hints/winch_use || Attach tow cable
 +
|-
 +
| hints/winch_detach || Detach tow cable
 +
|-
 +
| hints/winch_request_no_key || Request team help (key not assigned)
 +
|-
 +
| hints/winch_use_no_key || Attach tow cable (key not assigned)
 +
|-
 +
| hints/winch_detach_no_key || Detach tow cable (key not assigned)
 +
|-
 +
| hints/crew_busy_extinguishing || Crew cannot fulfil duty while extinguishing a fire
 +
|-
 +
| hints/crew_busy_extinguishing_no_key || Crew cannot fulfil duty while extinguishing a fire (key not assigned)
 +
|-
 +
| hints/extinguisher_is_ineffective || This fire can't be extinguished with the extinguisher
 +
|-
 +
| hints/restoring_in || Your vehicle will be restored in
 +
|-
 +
| hints/block_night_vision || Only thermal imaging night sight is possible during day-time conditions
 +
|-
 +
| hints/ircm_fail_guidance || Operation of IRCM, disruption of missile guidance
 +
|-
 +
| hints/shot_failed_aps_working || Shot was intercepted by active protection system
 +
|-
 +
| hints/manual_change_crew_available_gunner || This vehicle has only one crew member left. Hold the Forward button so that the Gunner can take the Driver's place and start to move the vehicle
 +
|-
 +
| hints/manual_change_crew_available_driver || This vehicle has only one crew member left. Hold the Fire button so that the Driver can take the Gunner's place and man the cannon
 +
|-
 +
| hints/manual_change_crew_necessary_gunner || Hold the Forward button so that the Gunner can take the Driver's place and start to move the vehicle
 +
|-
 +
| hints/manual_change_crew_necessary_driver || Hold the Fire button so that the Driver can take the Gunner's place and man the cannon
 +
|-
 +
| hints/ccrp_bomb_not_ready || Bomb release permission
 +
|-
 +
| hints/critical_buoyancy || Buoyancy is critical
 +
|-
 +
| hints/critical_buoyancy_nokey || Buoyancy is critical
 +
|-
 +
| hints/torpedo_deadzone || Torpedo tube aim in a dead zone
 +
|-
 +
| hints/ammo_destroyed || Ammunition lost
 +
|-
 +
| hints/weapon_type_unavailable || Selected weapon type unavailable
 +
|-
 +
| hints/repair_ship || Start repairing the vessel
 +
|-
 +
| hints/critical_level || Attention! Dangerous depth.
 +
|-
 +
| hints/turbo_charger_damaged || Turbocharger damaged
 +
|-
 +
| hints/load_factor_too_high || Load factor too high
 +
|-
 +
| hints/ship_broken_gun || The gun is broken
 +
|-
 +
| hints/friendly_fire_warning || If you continue to attack allies, you will be returned to the main menu
 +
|-
 +
| hints/gear_wrong_position || Weapons blocked. Landing gear.
 +
|-
 +
| hints/x_ray_unavailable || The replay does not contain damage information for this unit.
 +
|-
 +
| hints/atgm_no_line_of_sight || Line-of-sight to the missile has been lost
 +
|-
 +
| hints/weapon_is_blocked || Another payload blocks weapon launch / release
 +
|-
 +
| hints/shot_frequency_changed || Rate of fire changed to {shotFreq}
 +
|-
 +
| hints/shotFreq/high || high
 +
|-
 +
| hints/shotFreq/low || low
 +
|-
 +
| hints/penalty_time || Penalty time +{timeSec} sec.
 +
|-
 +
| hints/bonus_time || Bonus time {timeSec} sec.
 +
|-
 +
| hints/vtol_over_limit || VTOL configuration is unavailable
 +
|-
 +
| hints/need_lock_laser_spot || Cannot launch - the designated area is out of range
 +
|-
 +
| hints/click_for_launch_laser_shell || Launch is allowed
 +
|-
 +
| hints/support_plane_in_dead_zone || Catapult aim in a dead zone
 +
|-
 +
| hints/return_after_owned_unit_dead || You'll leave your aircraft in
 +
|-
 +
| hints/owner_ship_in_fire || The owned ship is on fire!
 +
|-
 +
| hints/owner_tank_in_fire || The owned tank is on fire!
 
|-
 
|-
 
| hints/owner_critical_buoyancy || The owned ship is drowning!
 
| hints/owner_critical_buoyancy || The owned ship is drowning!
 
|-
 
|-
| hints/owner_torpedo_alert || The owned ship is attacked by torpedoes
+
| hints/owner_torpedo_alert || The owned ship is attacked by torpedoes
 +
|-
 +
| hints/allow_support_plane || To use the surveillance aircraft, press {shortcut}, rotate the catapult and press {shortcut} again
 +
|-
 +
| hints/allow_support_plane_nokey || To use the surveillance aircraft, press catapult activation / launch, rotate the catapult and press catapult activation / launch again
 +
|-
 +
| hints/allow_commander_aim_mode || To activate commander aim mode, press {shortcut}
 +
|-
 +
| hints/allow_commander_aim_mode_nokey || To activate commander aim mode, press Commander fire control
 +
|-
 +
| hints/allow_switch_support_plane || For switching between the ship and surveillance aircraft press {shortcut}
 +
|-
 +
| hints/allow_switch_support_plane_nokey || For switching between the ship and surveillance aircraft press catapult activation / launch
 +
|-
 +
| hints/uav_launch_blocked || An obstacle prevents the launch of the UAV
 +
|-
 +
| hints/cant_spawn_ugv || An obstacle prevents the deployment of the UGV
 +
|-
 +
| hints/cant_spawn_unlim_ctrl || There is no suitable vehicle
 +
|-
 +
| hints/rocket_launcher_in_water || Launcher in water
 +
|-
 +
| hints/follow_camera || To activate the tracking camera, press {shortcut} after the shot
 +
|-
 +
| hints/control_help || To show the control help list, press {shortcut}
 +
|-
 +
| hints/caliber_switch || To switch between weapon calibres, press {shortcut}
 +
|-
 +
| hints/allow_smoke_screen || Press to activate the smoke screen while at the altitude from {minAlt}m to {maxAlt}m
 +
|-
 +
| hints/allow_smoke_screen_nokey || Press Hydroplane smoke screen activation to activate the smoke screen while at the altitude from {minAlt} m to {maxAlt} m
 +
|-
 +
| hints/say_thanks_offer || Thank an ally
 +
|-
 +
| hints/say_thanks_offer_nokey || To thank an ally, use Radio messages for team button
 +
|-
 +
| hints/say_thanks_offer_nokey/xinput || To thank an ally, use Multi-function Menu button
 +
|-
 +
| hints/say_sorry_offer || Apologize to allies
 +
|-
 +
| hints/say_sorry_offer_nokey || To apologize to allies, use Radio messages for team button
 +
|-
 +
| hints/say_sorry_offer_nokey/xinput || To apologize to allies, use Multi-function Menu button
 +
|-
 +
| hints/accept_sorry || Accept apology from {killer}
 +
|-
 +
| hints/accept_sorry_nokey || To accept apology, use Radio messages for team button
 +
|-
 +
| hints/accept_sorry_nokey/xinput || To accept apology, use Multi-function Menu button
 +
|-
 +
| hints/await_sorry || Awaiting apology from ally
 +
|-
 +
| hints/kill_streak_fighter_reverted || No enemy interceptors, the cover mission is canceled
 +
|-
 +
| hints/enable_combined_pri_sec_triggers || Main and auxiliary caliber shooting with one button {shortcut} can be enabled in controls menu, naval weaponry section
 +
|-
 +
| hints/repair_breaches_offer || Activate breach repairs
 +
|-
 +
| hints/underwatering_offer || Activate pumps
 +
|-
 +
| hints/ship_offer_repair || Activate vessel repairs
 +
|-
 +
| hints/ship_offer_show_hero_modules || Press <nowiki>{{ID_SHOW_HERO_MODULES}}</nowiki> in a third-person view to view the vessel damage
 +
|-
 +
| hints/ship_offer_smoke_screen || Press <nowiki>{{ID_SMOKE_SCREEN}}</nowiki> to set up a smoke screen and hide behind it
 +
|-
 +
| hints/ship_some_weapons_in_dead_zone || Some weapons cannot be aimed at the target
 +
|-
 +
| hints/ship_trigger_group_in_dead_zone || The weapons of the selected group cannot be aimed at the target
 +
|-
 +
| hints/ship_bridge_destroyed || The battle bridge has been destroyed! You have temporarily lost the ability to control the vessel!
 +
|-
 +
| hints/support_plane_offer || Press <nowiki>{{ID_START_SUPPORT_PLANE_SHIP}}</nowiki> to join the flyout on an aircraft
 +
|-
 +
| hints/ship_unrepairable_breaches || WARNING! Unrepairable breach!
 +
|-
 +
| hints/target_lock_sensor_disabled || Turn on the radar/IRST to be able to lock on a target
 +
|-
 +
| hints/target_lock_sensor_damaged || Repair the radar/IRST to be able to lock on a target
 +
|-
 +
| hints/exceed_max_depth_to_launch || Torpedo launch is possible on the depth less than %d m
 +
|-
 +
| hints/saclos_guidance_mode_auto || Enabled automatic selection of missile guidance mode
 +
|-
 +
| hints/saclos_guidance_mode_direct || Missile guidance switched to LOS mode
 
|-
 
|-
| hints/allow_support_plane || To use the surveillance aircraft, press {shortcut}, rotate the catapult and press {shortcut} again
+
| hints/saclos_guidance_mode_lead || Missile guidance switched to LEAD mode
 
|-
 
|-
| hints/allow_support_plane_nokey || To use the surveillance aircraft, press catapult activation / launch, rotate the catapult and press catapult activation / launch again
+
| hints/submarine_depth_change || To change depth press {shortcut}
 
|-
 
|-
| hints/allow_commander_aim_mode || To activate commander aim mode, press {shortcut}
+
| hints/submarine_periscope_depth || Periscope depth is {depth} m and indicated as <nowiki>{{img=#ui/gameuiskin#hud_periscope.svg}}</nowiki>
 
|-
 
|-
| hints/allow_commander_aim_mode_nokey || To activate commander aim mode, press Commander fire control
+
| hints/submarine_periscope_use || Up / down periscope <nowiki>{{ID_SUBMARINE_TOGGLE_PERISCOPE}}</nowiki>
 
|-
 
|-
| hints/allow_switch_support_plane || For switching between the ship and surveillance aircraft press {shortcut}
+
| hints/submarine_cant_dive || Ballast tanks are damaged, unable to ascent! They can be repaired only at the surface
 
|-
 
|-
| hints/allow_switch_support_plane_nokey || For switching between the ship and surveillance aircraft press catapult activation / launch
+
| hints/auto_emergency_surfacing || Critical damage! Emergency ascention!
 
|-
 
|-
| hints/uav_launch_blocked || An obstacle prevents the launch of the UAV
+
| hints/ship_depth_charge_salvo || Board depth charge projector salvo: <nowiki>{{ID_SHIP_WEAPON_MORTAR}}</nowiki>. Depth charge drop: <nowiki>{{ID_SHIP_WEAPON_DEPTH_CHARGE}}</nowiki>
 
|-
 
|-
| hints/cant_spawn_ugv || An obstacle prevents the deployment of the UGV
+
| hints/submarine_emergency_sufracing || There is an emergency surfacing with increased speed in a critical situation <nowiki>{{ID_EMERGENCY_SURFACING}}</nowiki>
 
|-
 
|-
| hints/cant_spawn_unlim_ctrl || There is no suitable vehicle
+
| hints/submarine_cant_submerge_tanks_destroyed || Submarine can't submerge if ballast tanks are destroyed
 
|-
 
|-
| hints/rocket_launcher_in_water || Launcher in water
+
| hints/submarine_cant_surface_only_emergecy || Submarine can't surface if pressured air tanks are destroyed, only emergency surface is available
 
|-
 
|-
| hints/follow_camera || To activate the tracking camera, press {shortcut} after the shot
+
| hints/submarine_full_repair_only_on_surface || Some submarine modules can be repaired only in the surfaced position
 
|-
 
|-
| hints/control_help || To show the control help list, press {shortcut}
+
| hints/submarine_cant_surfacing || Ballast system damaged, standart ascention disabled! Use emergency ascention <nowiki>{{ID_EMERGENCY_SURFACING}}</nowiki>
 
|-
 
|-
| hints/caliber_switch || To switch between weapon calibres, press {shortcut}
+
| hints/submarine_noise_level || Boat's noise radius is shown at mini-map with red circle. The higher the speed, the more chance to be deteced with sonar
 
|-
 
|-
| hints/allow_smoke_screen || Press to activate the smoke screen while at the altitude from {minAlt}m to {maxAlt}m
+
| hints/submarine_torpedo_wrong_depth || Torpedo launch is impossible at this depth
 
|-
 
|-
| hints/say_thanks_offer || Thank an ally
+
| hints/submarine_mine_wrong_depth || Mine set is impossible at this depth
 
|-
 
|-
| hints/say_thanks_offer_nokey || To thank an ally, use Radio messages for team
+
| hints/how_to_use_binocular || Stand under the hill or in cover and turn on binocular mode to safely look around the area
 
|-
 
|-
| hints/say_sorry_offer || Apologize to allies
+
| hints/how_to_use_binocular_2 || Use the fire button to aim the gun at the binoculars' crosshairs
 
|-
 
|-
| hints/say_sorry_offer_nokey || To apologize to allies, use Radio messages for team
+
| hints/how_to_use_range_finder || Point the sight at the target and measure the distance to it
 
|-
 
|-
| hints/enable_combined_pri_sec_triggers || Main and auxiliary caliber shooting with one button {shortcut} can be enabled in controls menu, naval weaponry section
+
| hints/how_to_use_range_finder_2 || The range to the target has been measured. Accept the correction for shooting at this distance
 
|-
 
|-
| hints/repair_breaches_offer || Activate breach repairs
+
| hints/how_to_use_laser_range_finder || Point the sight at the target and measure the exact distance to it
 
|-
 
|-
| hints/underwatering_offer || Activate pumps
+
| hints/how_to_use_laser_range_finder_2 || The range to the target is entered into the sight. Aim exactly at the center of the crosshair to shoot at this distance
 
|-
 
|-
| hints/ship_offer_repair || Activate vessel repairs
+
| hints/how_to_track_radar_target_in_tps || Switch to the sight to lock on the target
 
|-
 
|-
| hints/ship_offer_show_hero_modules || Press <nowiki>{{ID_SHOW_HERO_MODULES}}</nowiki> in a third-person view to view the vessel damage
+
| hints/how_to_track_radar_target_in_optic || Point the crosshairs at the target to lock onto it
 
|-
 
|-
| hints/ship_offer_smoke_screen || Press <nowiki>{{ID_SMOKE_SCREEN}}</nowiki> to set up a smoke screen and hide behind it
+
| hints/how_to_smoke_screen_grenade || Shoot smoke grenades to hide yourself from the enemy
 
|-
 
|-
| hints/ship_some_weapons_in_dead_zone || Some weapons cannot be aimed at the target
+
| hints/how_to_smoke_screen_grenade_2 || After shooting smoke grenades, try to move away from the aiming line
 
|-
 
|-
| hints/ship_trigger_group_in_dead_zone || The weapons of the selected group cannot be aimed at the target
+
| hints/how_to_engine_smoke_screen_system || Activate ESS to hide yourself from the enemy
 
|-
 
|-
| hints/ship_bridge_destroyed || The battle bridge has been destroyed! You have temporarily lost the ability to control the vessel!
+
| hints/how_to_engine_smoke_screen_system_2 || Smoke screen doesn't hide you if the enemy is using the thermal sight
 
|-
 
|-
| hints/support_plane_offer || Press <nowiki>{{ID_START_SUPPORT_PLANE_SHIP}}</nowiki> to join the flyout on an aircraft
+
| hints/disable_night_vision_on_daylight || Turn off NVD during the daytime
 
|}
 
|}
  
 
[[Category:War Thunder CDK]]
 
[[Category:War Thunder CDK]]

Latest revision as of 20:20, 14 March 2024

The following is a list of mission hints that are in the base game for use with the playHint action.

Localizing single player missions is easy enough as you can simply pack a CSV file along with your mission files, however, for multiplayer missions, the only way to localize is by having every player download the CSV file. This list may help you avoid this problem as almost all the following hints are in the base game and already translated to every language supported by the game, thus the players won't need to download any additional CSV file.

The ID is what you need to input in the name field of the playHint action.

(Use your browser's search feature to find hints that may be relevant to your mission)

Hints list
ID English line
hints/flaps_assymetry Asymmetric flap extension
hints/bomb_manual Manual bomb control
hints/missile_manual Manual missile control
hints/tutorial_newbie/aircraft_aiming/leading Lead angle indicator
hints/tutorial_newbie/aircraft_aiming/step1 To destroy a selected opponent, shoot for prediction.
hints/tutorial_newbie/aircraft_aiming/step2 To do this, align the crosshair with a leading marker of an enemy aircraft.
hints/tutorial_newbie/aircraft_aiming/step3 When the crosshair and the lead angle indicator line up, open the fire.
hints/tutorial_newbie/capture/tickets Tickets of your team and the enemy team
hints/tutorial_newbie/capture/zones Number of capture zones and their status:
hints/tutorial_newbie/ground_capture/zone_mark Capture zone mark
hints/tutorial_newbie/ground_capture/zone_border Capture zone area border
hints/tutorial_newbie/ground_capture/step1 To capture a strategic point, stand inside the outlined area and wait for a message about the successful capture.
hints/tutorial_newbie/airfield_capture/airfield Airfield
hints/tutorial_newbie/airfield_capture/step1 To capture an airfield, land on it.
hints/tutorial_newbie/capture/strategy_a When one team has captured more areas than the other, the other team starts to lose tickets.
hints/tutorial_newbie/capture/strategy_b Each captured zone takes points from the enemy team.
hints/tutorial_newbie/capture/team_lose When the team loses all tickets, it loses the battle.
hints/tutorial_newbie/ground_strike/step1 Destruction of enemy ground vehicles and bases reduces the tickets of the enemy team.
hints/tutorial_newbie/ground_strike/step2 Ground vehicles which destruction takes points from the enemy team are flashing yellow.
hints/tutorial_newbie/ground_strike/units_counters Number of enemy and allied ground vehicles is shown in the bottom left corner.
hints/tutorial_newbie/ground_strike/base_mark Enemy base mark
hints/tutorial_newbie/ground_strike/step3 Bases can be destroyed by bombs.
hints/tutorial_newbie/ground_strike/step4 When all enemy bases are destroyed, it becomes possible to destroy the enemy airfield.
hints/tutorial_newbie/ground_strike/airfield_mark Enemy airfield mark
hints/tutorial_newbie/ground_strike/step5 The airfield also can be destroyed by bombs.
hints/tutorial_newbie/ground_strike/step6 Destruction of the enemy airfield brings an automatic victory.
hints/tutorial_newbie/air_domination/air_capture_zone Air capture zone has the shape of a cylinder, which area can be seen on the radar. It is also limited in height at the bottom and top.
hints/tutorial_newbie/air_domination/air_capture_zone/altitudes In this mission, it is located between the altitudes {altitudeBottom} and {altitudeTop} meters.
hints/tutorial_newbie/air_domination/presence_mark The fact that you currently are in the capture zone can be identified by the white corners on its mark.
hints/tutorial_newbie/air_domination/step1 The presence of enemy vehicles in the capture zone prevents the capture.
hints/tutorial_newbie/air_domination/step2 To capture a zone, you need to completely clear it of the presence of enemy vehicles and wait for a message about the successful capture staying within the zone.
hints/tutorial_newbie/naval/number_of_capture_zones Number of capture zones and their status:
hints/tutorial_newbie/naval/captured_by_enemy Captured by the enemy team
hints/tutorial_newbie/naval/captured_by_you Captured by your team
hints/tutorial_newbie/naval/neutral_zone Neutral zone
hints/tutorial_newbie/naval/zone_mark Capture zone marking
hints/tutorial_newbie/naval/enter_inside_buoed_area To capture a strategic point, enter a buoyed area and wait for a successful capture message
hints/tutorial_newbie/naval/zone_marks_by_buoys Capture zone border is marked with buoys
hints/skip_death_camera Skip
hints/objective_success Mission objective completed
hints/objective_fail Mission objective failed
hints/secondary_added Secondary objective received
hints/secondary_success Secondary objective completed
hints/secondary_fail Secondary objective failed
hints/objective_success_extended Mission objective: {missionObj} completed
hints/objective_fail_extended Mission objective: {missionObj} failed
hints/secondary_success_extended Secondary objective: {missionObj} completed
hints/secondary_fail_extended Secondary objective: {missionObj} failed
hints/one_minute_left You're holding up the mission! Deal with the objective!
hints/five_minutes_left You're taking too long!
hints/ten_minutes_left Take care of your objective. Time's running out!
hints/lower You or your teammate have to decrease altitude to avoid detection.
hints/killall Destroy all the enemies before they can communicate your position
hints/covers Take cover to avoid enemy fire
hints/cutsc_skip Skip
hints/skip Press {shortcut} to skip
hints/only_you_alive You are the last active squad member. If you lose your aircraft now, the mission will be failed.
hints/only_you_exist You are the last squad member.
hints/return Return to the designated route!
hints/only_you_alive_veteran You are the last squad member.
hints/lower_single Decrease your altitude to avoid detection
hints/mp_start_in1 Start in: 1
hints/mp_start_in2 Start in: 2
hints/mp_start_in3 Start in: 3
hints/mp_start_in4 Start in: 4
hints/mp_start_in5 Start in: 5
hints/tutorial_airfieldSight Look at the airfield to estimate your position
hints/tutorial_carrierSight Look at the carrier to estimate your position
hints/test_mission_shortcut start attack wave
hints/realistic_repair You have no more bombs
hints/tutorial_elevator01 Try the elevator controls
hints/tutorial_ailerons01 Try the aileron controls
hints/tutorial_rudder01 Try the rudder controls
hints/tutorial_throttle01 Increase the throttle to 100%
hints/tutorial_levelAircraft Raise the elevator to prevent your aircraft from crashing
hints/tutorial_gears01 Raise the flaps and gears
hints/tutorial_elevator02 Use the elevator to reach the designated altitude
hints/tutorial_ailerons02 Use the ailerons to lurch your aircraft
hints/tutorial_rudder02 Use the rudder to correct your course
hints/tutorial_throttle02 Decrease the throttle to 30%
hints/tutorial_throttle03 Increase the throttle to 80%
hints/tutorial_boost Continue increasing the throttle to enable the boost
hints/tutorial_turn_ps4_hint Move the cursor on the waypoint to turn your aircraft
hints/tutorial_turn01 Use the ailerons to lurch your aircraft
hints/tutorial_turn02 Use the elevator to complete your combat turn maneuver
hints/tutorial_spin01 Raise the nose of your aircraft to make it stall
hints/tutorial_spin02 Turn the ailerons in rotation direction, and the rudder - against rotation direction
hints/tutorial_toggleView Switch between different views
hints/tutorial_freeCamera Look to the right
hints/tutorial_zoom Zoom in to see more details
hints/tutorial_attackByFire Open the fire
hints/tutorial_lockTarget Select the target
hints/tutorial_lookAtTarget Look at the selected target
hints/tutorial_attackBalloons Aim at the balloon and fire to destroy it
hints/tutorial_zoomArcade Switch to the cockpit view and zoom in
hints/tutorial_elevator03 Use the elevator to decrease your altitude
hints/tutorial_gears02 Drop the landing gear and flaps
hints/tutorial_throttle04 Decrease the throttle to 0%
hints/tutorial_tooFast You are moving too fast
hints/tutorial_tooHigh You are moving too high
hints/tutorial_highAndFast You are moving too high and fast
hints/tutorial_turn Turn to face the airstrip
hints/tutorial_airbrake Enable the airbrake
hints/tutorial_elevator04 Use the elevator to start the dive maneuver
hints/tutorial_dropBomb Aim at the target and drop the bomb
hints/tutorial_pullOut Level the plane to pull out from dive
hints/tutorial_retry You failed to destroy the target
hints/tutorial_gears03 Extend the flaps
hints/tutorial_levelOff Decrease the altitude and level your aircraft so that its direction matches the direction of the airstrip
hints/tutorial_decreaseAlt Smoothly decrease your altitude to 400 meters or lower
hints/tutorial_torpedoAimAR Look at the torpedo sight
hints/tutorial_torpedoAimS Direct your plane so that its nose and tail will be in line with the target
hints/tutorial_levelAR Level your aircraft horizontally
hints/tutorial_launchTorpedoAR When the line of your sight reaches the target, launch the torpedo
hints/tutorial_launchTorpedoSim Launch the torpedo
hints/tutorial_tooPitched You are moving at the wrong angle
hints/tutorial_pitchedAndHigh You are moving too high and at the wrong angle
hints/tutorial_waypoint Proceed to the waypoint
hints/tutorial_radarIndication Look to the right to find aerostats and locate their positions on your radar
hints/tutorial_approach Follow the designated route
hints/tutorial_landWP01 Decrease the throttle to 80%
hints/tutorial_landWP02 Decrease the throttle to 30%
hints/tutorial_landWP03 Set the throttle to 100% and raise the gear and flaps
hints/tutorial_landWP04 Decrease the throttle to 50%
hints/tutorial_zeroThrottle Decrease the throttle to 0%
hints/tutorial_destroyBalloons Destroy the remaining aerostats
hints/tutorial_destroyShips Destroy the remaining ships
hints/tutorial_throttle05 Decrease the throttle to 0% and continue to decrease it to enable the brake
hints/tutorial_torpedoLevel Keep horizontal position
hints/tutorial_trimmer Enable the trimmer
hints/tutorial_map Look at the tactical map
hints/tutorial_wingMap Open the statistics map
hints/tutorial_gunnerView Switch to gunner view
hints/tutorial_turretControl Move the turret
hints/tutorial_airbrakeDis Disable the airbrake
hints/tutorial_gears04 Drop the landing gear
hints/tutorial_brakeRel Release the brake
hints/tutorial_diveCanceled You pulled out from dive maneuver
hints/tutorial_toggleEngine Start the engine
hints/changePlaneT Your plane is out of torpedoes. You can switch to another plane which still has some
hints/changePlaneB Your plane is out of bombs. You can switch to another plane which still has some
hints/useGunner Your plane is being attacked by hostile fighters
hints/returnToBombers Return to the planes that you must protect
hints/returnToLeader You're too far from the group leader. Return to formation!
hints/tutorial_resetTrimmer Reset trimming
hints/AD_mission_start Establish and hold air superiority over the designated zone.
hints/AfD_mission_start Capture and hold the airfield.
hints/BfD_mission_start Destroy the enemy's ground equipment and bases.
hints/BC_mission_start Destroy the enemy's bombers and protect your own
hints/capture_air_start_ally The %axis/allies% team maintains air superiority over %base name%.
hints/capture_air_start_enemy The %axis/allies% team maintains air superiority over %base name%.
hints/base_underattack_1 The enemy is attacking the %base_name% base
hints/base_underattack_2 The enemy is attacking the %base_name% base
hints/base_underattack_3 The enemy is attacking the %base_name% base
hints/point_underattack_1 Our forces in zone %zone_name% are under attack
hints/point_underattack_2 Our forces in zone %zone_name% are under attack
hints/point_underattack_3 Our forces in zone %zone_name% are under attack
hints/base_destroyed_ally Our base has been destroyed
hints/base_destroyed_enemy Enemy base has been destroyed
hints/base_destroyed_all_ally All of our bases are destroyed!
hints/base_destroyed_all_enemy The enemy has lost all of their bases!
hints/reinforcements_ground_ally We've received ground reinforcements
hints/reinforcements_ground_enemy The enemy has received ground reinforcements
hints/reinforcements_air_ally We've received aerial reinforcements
hints/reinforcements_air_enemy The enemy has received aerial reinforcements
hints/ace_enemy  %player_name% has received the title Ace for scoring %kill_count% kills in a row
hints/ace_ally  %player_name% has received the title Ace for scoring %kill_count% kills in a row
hints/ace_killed_enemy  %player_name% has ended %target_player_name%'s killing spree
hints/ace_killed_ally  %player_name% has ended %target_player_name%'s killing spree
hints/ace_died_enemy  %player_name%'s killing spree has been ended
hints/ace_died_ally  %player_name%'s killing spree has been ended
hints/help_controls Press {shortcut} for help with the controls
hints/help_controls/nokey Take a look at Help for help with the controls
hints/bombs To show the bomb sight, select an object on the ground. Release bombs when the bomb sight's crosshair is over the target.
hints/torpedo To show the torpedo sight, select an object in the water. When the airplane is in a good position to fire the torpedo, the torpedo sight's crosshair will turn green.
hints/rockets Rockets, when launched, will fly towards the area targeted by your crosshair.
hints/BfD_mission This mission includes enemy ground equipment. To destroy ground equipment, you need to use a bomber or a low-flying attack aircraft.
hints/air_zone You are in the aerial target zone. Destroy enemy airplanes in the zone, so that your squadron can gain air superiority.
hints/airfield_zone You are on the airfield's runway. Remain here to seize control over this airfield.
hints/gm_zone You are in a zone which can only be captured by ground forces.
hints/full_throttle Push your throttle to 100% to start your take-off run.
hints/disconnect You've spent too much time on the airfield. If you don't take off soon, you'll be disconnected from this session.
hints/instructor This action was canceled by your instructor since it could lead to the loss of the airplane. If you feel confident enough in the air, you can turn off the instructor in the controls options.
hints/auto_rearm You are out of ammunition. Ammo resupply will occur automatically after some time has passed.
hints/loose_lookup The enemy has destroyed your spotter. Now it's harder for your team to locate hostile troops.
hints/tutorialB_continue Press any button to continue
hints/tutorialB_retry Please try the maneuver again
hints/tutorialB_howTo_immobile To destroy an immobile target, you need to aim at it and shoot
hints/tutorialB_howTo_mobile Now you need to destroy a mobile target
hints/tutorialB_forestall Now you need to destroy a moving target
hints/tutorialB_forestall_continue Now you need to destroy a moving target
hints/tutorialB_forestallNotMA See that small object in front of the enemy aircraft?
hints/tutorialB_forestallNotMA_continue See that small object in front of the enemy aircraft?
hints/tutorialB_cursorNotMA You need to fire right at it to hit the target
hints/tutorialB_cursor You need to fire right at it to hit the target
hints/tutorialB_shooting_initial_cursor Now you need to destroy a moving target
hints/tutorialB_keep_aiming Now your aircraft will start to turn towards the target
hints/tutorialB_keep_aiming_continue Now your aircraft will start to turn towards the target
hints/tutorialB_keep_aiming_realtime Now your aircraft has started to turn towards the target
hints/tutorialB_time_to_fire Your sight and the lead angle indicator have converged
hints/tutorialB_fighter_assault Machine guns and cannons are perfect for shooting at light ground vehicles
hints/tutorialB_targets_indicator The ground vehicle counter will often appear during missions
hints/tutorialB_targets_indicator_continue The ground vehicle counter will often appear during missions
hints/tutorialB_change_direction_MA Now you need to steer away from the ground
hints/tutorialB_change_direction Now you need to steer away from the ground
hints/tutorialB_practice Good work! Destroy the second plane
hints/tutorialB_target_camera Press the target camera button to look straight at your target
hints/tutorialB_throttle_main The aircraft's speed depends on its engine power
hints/tutorialB_throttle_main_continue The aircraft's speed depends on its engine power
hints/tutorialB_speed_hint You can see the aircraft's current speed in the upper left corner of the screen
hints/tutorialB_speed_hint_continue You can see the aircraft's current speed in the upper left corner of the screen
hints/tutorialB_throttle_counter_hint The current engine power percentage is shown above it
hints/tutorialB_throttle_counter_hint_continue The current engine power percentage is shown above it
hints/tutorialB_throttle_decrease Decrease the throttle to 30%
hints/tutorialB_howTo_increase_throttle Use to increase engine power and fly faster
hints/tutorialB_howTo_decrease_throttle Use to decrease engine power and fly slower
hints/tutorialB_throttle_increase Increase the throttle to 100%
hints/tutorialB_throttle_wep Increase the throttle until WEP has been enabled
hints/tutorialB_throttle_wep_hold Hold to continue flying with your afterburner
hints/tutorialB_howTo_ground Fighters and attackers can carry bombs to drop while diving at ground targets
hints/tutorialB_howTo_ground_continue Fighters and attackers can carry bombs to drop while diving at ground targets
hints/tutorialB_where_bombs_fall Your bomb sight shows where bombs will strike the ground
hints/tutorialB_where_bombs_fall_continue Your bomb sight shows where bombs will strike the ground
hints/tutorialB_howTo_aim To hit a target, you need to place it right in the center of your sight
hints/tutorialB_howTo_aim_continue To hit a target, you need to place it right in the center of your sight
hints/tutorialB_red_sight The sight turns red when it is looking directly at the target
hints/tutorialB_climb Now you need to steer away from the ground
hints/tutorialB_rockets Notice that your plane carries unguided rockets
hints/tutorialB_kill_all Destroy the vehicles with machine guns, bombs or rockets
hints/tutorialB_about_bombers Right now you're controlling a bomber
hints/tutorialB_about_bombers_continue Right now you're controlling a bomber
hints/tutorialB_about_safety To keep themselves safe from AA fire and hostile fighters, bombers fly at high altitudes
hints/tutorialB_about_safety_continue To keep themselves safe from AA fire and hostile fighters, bombers fly at high altitudes
hints/tutorialB_about_sight It's much simpler to hit a target using a bomb sight
hints/tutorialB_about_sight_continue It's much simpler to hit a target using a bomb sight
hints/tutorialB_change_view You can toggle between different sights with the toggle view button
hints/tutorialB_bomb_sight You can also switch to bomb sight view directly
hints/tutorialB_return_third_person_view Press to return to third-person view
hints/tutorialB_bombs_counter Amount of remaining bombs is displayed in the upper left corner
hints/tutorialB_bombs_counter_continue Amount of remaining bombs is displayed in the upper left corner
hints/tutorialB_drop_bomb Drop bombs on the enemy's airfield
hints/tutorialB_drop_all_bombs Drop the rest of your bombs
hints/tutorialB_track_bomb Press and hold the drop bomb button to track the bomb
hints/tutorialB_bombing_done Great hit!
hints/tutorialB_gunner_view Often bombers are a target for enemy fighters. Turrets located on the plane can help you to protect yourself
hints/tutorialB_gunner_fire Use the fire button to shoot at hostile aircraft
hints/tutorialB_enemy_retreat Your enemy is retreating!
hints/tutorialB_howTo_fly You can control your plane's direction with the elevator, ailerons, and rudder
hints/tutorialB_howTo_fly_continue You can control your plane's direction with the elevator, ailerons, and rudder
hints/tutorialB_about_elevator The elevator lets you push your plane's nose down or up
hints/tutorialB_about_elevator_continue The elevator lets you push your plane's nose down or up
hints/tutorialB_about_ailerons Ailerons allow you to roll your plane
hints/tutorialB_about_ailerons_continue Ailerons allow you to roll your plane
hints/tutorialB_about_rudder The rudder allows to correct your plane's course
hints/tutorialB_about_rudder_continue The rudder allows to correct your plane's course
hints/tutorialB_howTo_MA In Pointer Aim mode, you can control your plane simply by move the cursor at the place where you want to fly to
hints/tutorialB_howTo_MA_continue In Pointer Aim mode, you can control your plane simply by move the cursor at the place where you want to fly to
hints/tutorialB_MA_move_cursor Move the pointer to the waypoint
hints/tutorialB_waypoint Proceed to the waypoint
hints/tutorialB_waypoint_continue Proceed to the waypoint
hints/tutorialB_waypoint_notime Proceed to the waypoint
hints/tutorialB_about_assault Right now you're controlling an attack aircraft.
hints/tutorialB_about_assault_continue Right now you're controlling an attack aircraft.
hints/tutorialB_about_objectives Each mission has its own goals and objectives which must be completed in order to win
hints/tutorialB_about_target Targets that must be eliminated are often located outside your field of view. You can find them on Tactical map
hints/tutorialB_find_target Press and hold the Tactical Map button to find the truck on the ground
hints/tutorialB_mission_ends The last enemy unit has been destroyed
hints/tutorialB_mission_ends_continue The last enemy unit has been destroyed
hints/tutorialB_mission_won The last enemy unit has been destroyed, you've won!
hints/tutorialB_mission_won_continue Your tutorial is finished
hints/tutorialB_zoom_in Zoom in to see your target better
hints/tutorialB_zoom_out Return to the original view
hints/tutorialB_howTo_takeoff In order to take off, your aircraft must reach a high enough speed
hints/tutorialB_howTo_takeoff_continue In order to take off, your aircraft must reach a high enough speed
hints/tutorialB_engine_start In Simulator Battles, the aircraft has its engine off at first
hints/tutorialB_deploy_flaps Extend the flaps
hints/tutorialB_takeoff_increase_throttle Push your throttle to 100% to start your takeoff run
hints/tutorialB_takeoff_start The plane has started accelerating
hints/tutorialB_takeoff_rudder As you are accelerating along the runway, your plane will yaw sideways
hints/tutorialB_takeoff_rudder_continue As you are accelerating along the runway, your plane will yaw sideways
hints/tutorialB_enough_speed The plane has reached a high enough speed
hints/tutorialB_enough_speed_continue The plane has reached a high enough speed
hints/tutorialB_nosing The plane has started to stall
hints/tutorialB_takeoff_elevator_up Use the elevator to make the aircraft get off the ground faster
hints/tutorialB_takeoff_elevator_up_waypoint Use the elevator to make the aircraft get off the ground faster
hints/tutorialB_retract_gear The plane has gotten off the ground
hints/tutorialB_retract_gear_thrustmaster The plane has gotten off the ground
hints/tutorialB_retract_flaps Retract the flaps
hints/tutorialB_howTo_land In order to land your aircraft successfully, you need to reduce its speed significantly
hints/tutorialB_howTo_land_continue In order to land your aircraft successfully, you need to reduce its speed significantly
hints/tutorialB_land_decrease_throttle Decrease the throttle to 30%
hints/tutorialB_land_decrease_throttle_waypoint Decrease the throttle to 30%
hints/tutorialB_land_gears Deploy the landing gear
hints/tutorialB_land_gears_thrustmaster (R3 + O) Deploy the landing gear
hints/tutorialB_land_flaps Extend the flaps
hints/tutorialB_pre_landing Direct the plane to the runway, descending gradually
hints/tutorialB_pre_landing_MA Direct the plane right to the center of the waypoint
hints/tutorialB_landing_start The plane has reduced its speed and descended low enough
hints/tutorialB_landing_throttle_zero Decrease the throttle to 0%
hints/tutorialB_landing_breaks Hold to stop the plane
hints/tutorialB_landing_breaks_fullreal Hold to stop the plane
hints/tutorialB_landing_completed The plane has stopped
hints/tutorialB_landing_completed_continue The plane has stopped
hints/tutorialB_about_airfields Landing on an airfield during missions enables you to capture the area or repair the aircraft
hints/tutorialB_about_airfields_continue Landing on an airfield during missions enables you to capture the area or repair the aircraft
hints/tutorialB_landing_release_breaks As the plane's speed is dropping, intense braking can flip it over
hints/tutorialB_landing_release_breaks_continue As the plane's speed is dropping, intense braking can flip it over
hints/tutorialB_thats_right That's right!
hints/tutorialB_landing_release_breaks_fullreal Release the brake, or your plane might crash
hints/tutorialB_ma_to_mj_hint In Simulator Battles, Simplified controls have slight changes: those sticks which usualy control the cursor now control the roll and pitch axis of the plane
hints/tutorialB_ma_to_mj_hint_continue In Simulator Battles, Simplified controls have slight changes: those sticks which usualy control the cursor now control the roll and pitch axis of the plane
hints/tutorialB_fighter_intro Welcome to part one of the basic tutorial!
hints/tutorialB_fighter_intro_continue Welcome to part one of the basic tutorial!
hints/tutorial_landingDropBomb Drop all bombs before landing
hints/duel_begin The first who wins in two rounds will win a duel!
hints/duel_2x2_begin The first who wins in two rounds will win a duel!
hints/duel_round_finished Round has finished. Be ready for the next Round
hints/youre_living_battlearea WARNING !!! You're leaving the battlearea !
hints/gladiators_waiting_for_players Waiting for players, if the team is missing, they will receive defeat
hints/duel_waiting_for_players Waiting for players
hints/duel_battle_begin The battle begins!
hints/duel_battle_fire Fire!
hints/duel_battle_begin_round01 The battle begins! Round 1 of 3 - Duel round. Weapons will be activated in {var} seconds
hints/duel_battle_cost_1000 You receive 1000 points for winning the round
hints/duel_round01_finished Round 1 of 3 has finished. Be ready for Round 2
hints/duel_battle_begin_round02 The battle begins! Round 2 of 3 - Pair round. Weapons will be activated in {var} seconds
hints/duel_battle_cost_2000 You receive 2000 points for winning the round
hints/duel_round02_finished Round 2 of 3 has finished. Be ready for Round 3
hints/duel_battle_begin_round03 The battle begins! Round 3 - Group round. Weapons will be activated in {var} seconds
hints/duel_battle_cost_3000 You receive 3000 points for winning the round
hints/duel_round03_finished Round 3 has finished
hints/duel_round_draw Draw
hints/duel_round_win Your team has won this round
hints/duel_round_lose Your team has lost this round
hints/duel_battle_win Your team has won this match
hints/duel_battle_lose Your team has lost this match
hints/duel_battle_draw Draw is the result of the battle. Be ready for the Bonus Round
hints/duel_battle_begin_round04 The battle begins! Bonus Round. Weapons will be activated in {var} seconds
hints/duel_prepare_battle Prepare for battle
hints/ready_to_bailout Hold {shortcut} to leave your aircraft
hints/ready_to_bailout_nokey Your plane had suffered critical damage
hints/ready_to_bailout_helicopter Hold {shortcut} to leave your helicopter
hints/ready_to_bailout_helicopter_nokey Your helicopter had suffered critical damage
hints/bailout_helicopter_in_progress You'll leave your helicopter in
hints/bailout_in_progress You'll leave your aircraft in
hints/leaving_the_tank_in_progress You'll leave your vehicle in
hints/bailout_cant_repair The plane can't be repaired, you'll leave it
hints/wait_for_orders Wait for new orders
hints/dlc_in_tennets_of_berlin_hint Enemy fighters are approaching
hints/dlc_in_tennets_of_berlin_bombs_good The bombing was successful
hints/dlc_in_tennets_of_berlin_bombs_bad The bombers did not successfully destroy the target
hints/dlc_newbie_fight_hint The young pilots have been distracted by the bombers and are not noticing the enemy fighters. Cover them!
hints/dlc_stalingrad_fire_rain_hint_zone German bombers are above their troops
hints/dlc_paulus_last_tanks_second_wave A second group of enemy vehicles is coming
hints/dlc_stalingrad_swim_hide_hint It looks like we made it. Now we can take off
hints/dlc_stalingrad_swim_hide__begin_hint Slow down and make a water landing to avoid being spotted by AA guns
hints/dlc_britain_battle_of_britain_day_hint A new group of enemy fighters is coming!
hints/dlc_britain_battle_of_britain_day_area_hint Return to the patrol area
hints/blind_hunt_f86_help Aircraft of the second flight have spotted the convoys!
hints/on_the_grozny_way The bombers were suddenly attacked by a large group of fighters. Now they are making a hasty retreat!
hints/pkg9_close_to_water_hint Anti-aircraft fire is becoming heavier! Manoeuvre more actively!
hints/bad_bomb_angle You cannot drop the bombs because of your plane's current attitude
hints/bad_torpedo_angle You cannot drop the torpedo because of your plane's current attitude
hints/single_pokryshkin_zone_left Return to the covering force area!
hints/single_pokryshkin_left_fail You left the zone of battle without authorization!
hints/shortcut_separator or
hints/shot_too_far This target is too far away
hints/shot_forestall To hit an enemy, shoot at the leading marker
hints/ineffective_hit To destroy heavily armored targets, use bombs and rockets
hints/shot_frequency Rate of fire changed to %s
hints/tutorialB_bomber_intro Welcome to part three of the basic tutorial!
hints/tutorialB_bomber_intro_continue Welcome to part three of the basic tutorial!
hints/tutorialB_assault_intro Welcome to part two of the basic tutorial!
hints/tutorialB_assault_intro_continue Welcome to part two of the basic tutorial!
hints/tutorialB_t_l_intro Welcome to part four of the basic tutorial!
hints/tutorialB_t_l_intro_continue Welcome to part four of the basic tutorial!
hints/reload_on_airfield Weapon reloading on airfield
hints/reload_on_airfield_nokey Weapon reloading on airfield (the button is undefined)
hints/dead_pilot If you increase the pilot's vitality, he will be able to survive more damage
hints/pilot_lose_control G-tolerance and stamina of a pilot are not enough to sustain such accelerations. Use the 'crew' panel to improve pilot skills.
hints/damaged_pilot The pilot was injured, piloting capabilities reduced.
hints/switch_between_views Press the button repeatedly to switch between different views
hints/track_repair You cannot move during the tank repair.
hints/gun_jammed Gun jammed
hints/fps_to_virtual_fps Cockpit view is unavailable
hints/autothrottle Your flying speed is too low. Increase throttle to avoid a crash.
hints/our_base_destroyed Our base has been destroyed. We have lost some victory points!
hints/enemy_base_destroyed An enemy base has been destroyed. The opposite team has lost some victory points!
hints/50meter_hint Don't climb over 50 meters, beware detection.
hints/50meter_reached_hint You have been detected, the interception wing is approaching you.
hints/dive_riverbed Dive into the riverbed, follow the waypoints.
hints/get_redy_for_atack_hint Get ready for attack.
hints/do_not_follow_enemy The enemy is retreating. Do not follow him.
hints/save_ammo Shoot more accurately - save your ammo.
hints/truck_start_loading Cover the trucks while they are being loaded.
hints/truck_loading_complete The trucks have been loaded and have just begun to retreat.
hints/land_on_road Land your aircraft between the markings on the road.
hints/t1_krymsk_mishako_BfD_norespawn_new_wave A new group of enemy bombers appears.
hints/t2_krymsk_mishako_BfD_norespawn_new_wave A new group of allied bombers appears.
hints/our_lookup_spawn An observation aircraft appeared over the enemy's positions. Cover it.
hints/enemy_lookup_spawn An enemy observation aircraft appeared over our positions. Shoot it down.
hints/team_our_lookup_killed Our observation aircraft was destroyed.
hints/team_enemy_lookup_killed Enemy observation aircraft was destroyed.
hints/destoy_bases_first In order to destroy enemy's airfield, you must destroy bomb targets first.
hints/atack_fast Reconnaissance discovered FW-190A5 planes returning from the patrol, expected arrival - in about 5 minutes.
hints/109_comes Squad FW-190A5 is within direct vision. Return to the base.
hints/enemy_got_air_reinforcements Approaching enemy reinforcement has been detected.
hints/goal_win Your team has scored a goal!
hints/goal_loose Your team has conceded a goal!
hints/goal_spawn_in_5 The puck will appear in 5
hints/goal_spawn_in_4 The puck will appear in 4
hints/goal_spawn_in_3 The puck will appear in 3
hints/goal_spawn_in_2 The puck will appear in 2
hints/goal_spawn_in_1 The puck will appear in 1
hints/goal_spawn_in_ready The puck has appeared!
hints/plane_crash_place Last time the night bombers' squadron established contact near the Shipy village. The squadron was moving towards Orlovka village.
hints/destroy_mines Bring a bomb strike over the mine field standing in the way of the tanks
hints/backup_comes Our intelligence service has announced that a column with reinforcements and supplies is approaching the front line. Do not let them arrive.
hints/wave_stoped Allied tanks have stopped and cannot drive on while the enemy is nearby!
hints/freehunt You can choose among three tasks. You must fulfill at least two of them in order to gain access to the main task.
hints/laggs_find_tanks The patrol has discovered the tank unit, do not let them pass intelligence.
hints/partial_download A part of game assets (cockpits) hasn't been downloaded yet.
hints/ally_howitzers_start_fire Allied howitzers opened fire on enemy tanks
hints/enemy_howitzers_start_fire Enemy howitzers opened fire on allied tanks
hints/follow_leader Follow the squad leader
hints/our_base_destroyed_no_respawn Our airfield has been destroyed! Respawns disabled!
hints/enemy_base_destroyed_no_respawn Enemy airfield has been destroyed! Enemy respawns disabled!
hints/tutorial_tank_hello Welcome to one of War Thunder's training areas! Here you will learn how to control your vehicle
hints/tutorial_tank_hello_continue Welcome to one of War Thunder's training areas! Here you will learn how to control your vehicle
hints/tutorial_tank_use_transmission Use it to control the tank gears
hints/tutorial_tank_ride_forward Use it to move the tank
hints/tutorial_tank_reach_waypoint Follow the waypoints to the firing area
hints/tutorial_tank_move_turret Now move the cursor over the indicated tank
hints/tutorial_tank_wait_for_turret Wait until the tank turret finishes rotating and the weapon sight to be aligned with the cursor
hints/tutorial_tank_wait_for_turret_continue Wait until the tank turret finishes rotating and the weapon sight to be aligned with the cursor
hints/tutorial_tank_switch_to_sniper_sight Switch to gunner view
hints/tutorial_tank_zoom_in You can use zoom to get a better view of the target
hints/tutorial_tank_about_crosshair The aim assist indicator in the centre of the screen shows where the shell will strike when you fire a shot
hints/tutorial_tank_about_crosshair_continue The aim assist indicator in the centre of the screen shows where the shell will strike when you fire a shot
hints/tutorial_tank_crosshair_colors Depending on your target's armor thickness, the aim assist indicator changes to various colors
hints/tutorial_tank_crosshair_colors_continue Depending on your target's armor thickness, the aim assist indicator changes to various colors
hints/tutorial_tank_crosshair_colors_explanation It turns red if the current shell cannot pierce the armor
hints/tutorial_tank_crosshair_colors_explanation_continue It turns red if the current shell cannot pierce the armor
hints/tutorial_tank_aim_at_crew One of the best ways to destroy a tank is to put its crew out of action
hints/tutorial_tank_shoot_at_crew Fire at the fighting compartment of the tank
hints/tutorial_tank_enemy_commander_hit You have fired into the Commander's area!
hints/tutorial_tank_enemy_loader_hit The plate usually protecting the Loader has been pierced!
hints/tutorial_tank_enemy_driver_hit Driver's position has been damaged!
hints/tutorial_tank_enemy_gunner_hit You have hit the Gunner's location!
hints/tutorial_tank_toggle_view_back Great! If there was any crew in this vehicle, they would be in big trouble!
hints/tutorial_tank_about_engine Another effective way of destroying or at least immobilizing a vehicle is to damage or destroy its engine
hints/tutorial_tank_about_engine_continue Another effective way of destroying or at least immobilizing a vehicle is to damage or destroy its engine
hints/tutorial_tank_aim_at_engine Most armored vehicles have their engines at the rear
hints/tutorial_tank_shoot_at_engine Now, switch to gunner view and fire at the tank engine
hints/tutorial_tank_move_to_new_position Good job! Move to another caponier
hints/tutorial_tank_aim_at_front_plate The tank in front of you has exactly this kind of armor
hints/tutorial_tank_find_weak_point_and_shoot_the_tank This tank has its frontal armor facing you. This is the strongest part of a tank's armor, but you can still penetrate it wherever the aim assist indicator turns green
hints/tutorial_tank_aim_at_the_green_cross Some weak points in the frontal armor are the viewing slots of the tank commander and the driver
hints/tutorial_tank_keep_shooting_at_weak_point Keep firing at the tank's weak spots to destroy internal modules
hints/tutorial_tank_aim_at_angled_tank Awesome! Now move the reticule on to the other nearby tank
hints/tutorial_tank_shoot_at_angled_tank That enemy tank has very strong armor which your current shells can’t penetrate. The fact that the aim assist indicator turns red when hovering over any position on the tank shows this
hints/tutorial_tank_load_ap_shells As we can see, the target is well-protected. Composite shells usually help to deal with well-armored vehicles
hints/tutorial_tank_shells_are_ineffective As you can see, the shells we are using are useless against armor that is this strong, so we should switch to another type
hints/tutorial_tank_shells_are_ineffective_continue As you can see, the shells we are using are useless against armor that is this strong, so we should switch to another type
hints/tutorial_tank_look_at_the_shell_icon To understand how effective different shells are in different situations, you need to look at the icon of the shell
hints/tutorial_tank_look_at_the_shell_icon_continue To understand how effective different shells are in different situations, you need to look at the icon of the shell
hints/tutorial_tank_what_is_shown_on_icon The icon shows both the type and armor penetration of the shell as well as the additional damage it causes
hints/tutorial_tank_what_is_shown_on_icon_continue The icon shows both the type and armor penetration of the shell as well as the additional damage it causes
hints/tutorial_tank_shells_comparison If you compare two types of shell that your tank is equipped with, you can see that the currently selected shell causes more damage
hints/tutorial_tank_shells_comparison_continue If you compare two types of shell that your tank is equipped with, you can see that the currently selected shell causes more damage
hints/tutorial_tank_shells_are_ineffective_again However, this will not help us to destroy the tank if we cannot penetrate its armor
hints/tutorial_tank_shells_are_ineffective_again_continue However, this will not help us to destroy the tank if we cannot penetrate its armor
hints/tutorial_tank_look_at_2nd_type_of_shells Now, look at the armor penetration of the shells – the second type of shell can penetrate far stronger armor
hints/tutorial_tank_look_at_2nd_type_of_shells_continue Now, look at the armor penetration of the shells – the second type of shell can penetrate far stronger armor
hints/tutorial_tank_shells_conclusion Even though the first type of shell causes more damage, it would not be effective in this situation, so shells with better armor penetration should be used
hints/tutorialB_fighter_video_01_notMA You can see several markers on your screen: the targeting crosshair that shows the direction that the main armament of the plane is aimed and the lead angle indicator showing the flight path of the enemy plane that indicates where you need to shoot to hit your opponent.
hints/tutorialB_fighter_video_01_notMA_continue You can see several markers on your screen: the targeting crosshair that shows the direction that the main armament of the plane is aimed and the lead angle indicator showing the flight path of the enemy plane that indicates where you need to shoot to hit your opponent.
hints/tutorialB_fighter_video_02_notMA You will be unable to hit a moving target if you put the crosshair directly onto it, as the target will move and make the burst miss while the rounds travel directly towards it.
hints/tutorialB_fighter_video_02_notMA_continue You will be unable to hit a moving target if you put the crosshair directly onto it, as the target will move and make the burst miss while the rounds travel directly towards it.
hints/tutorialB_fighter_video_01 You can see several markers on the screen: the targeting cursor that your plane follows, the targeting crosshair that shows where the main armament of the plane is aimed and the lead angle indicator, which is the most important as it shows where you need to shoot to hit the opponent.
hints/tutorialB_fighter_video_01_continue You can see several markers on the screen: the targeting cursor that your plane follows, the targeting crosshair that shows where the main armament of the plane is aimed and the lead angle indicator, which is the most important as it shows where you need to shoot to hit the opponent.
hints/tutorialB_fighter_video_02 You will be unable to hit your opponent if you move the targeting cursor onto them – the rounds will fly in the direction that the crosshair is aimed.
hints/tutorialB_fighter_video_02_continue You will be unable to hit your opponent if you move the targeting cursor onto them – the rounds will fly in the direction that the crosshair is aimed.
hints/tutorialB_fighter_video_03 You will also be unable to hit a moving target if you move the targeting crosshair directly onto it, as the target will move while the rounds fly forward and the burst will miss.
hints/tutorialB_fighter_video_03_continue You will also be unable to hit a moving target if you move the targeting crosshair directly onto it, as the target will move while the rounds fly forward and the burst will miss.
hints/tutorialB_fighter_video_04 To hit the opponent, put the targeting crosshair over the lead angle indicator of the enemy plane and fire.
hints/tutorialB_fighter_video_04_continue To hit the opponent, put the targeting crosshair over the lead angle indicator of the enemy plane and fire.
hints/tutorial_tank_long_range_video_01 When shooting at long distances, you need to take into consideration that shells do not fly straight but follow a parabolic path into account, meaning that they fall to the ground once they pass a certain distance. For the shell to reach a distant target, the cannon should have a higher elevation.
hints/tutorial_tank_long_range_video_01_continue When shooting at long distances, you need to take into consideration that shells do not fly straight but follow a parabolic path into account, meaning that they fall to the ground once they pass a certain distance. For the shell to reach a distant target, the cannon should have a higher elevation.
hints/tutorial_tank_long_range_video_02 Accordingly, when you aim the targeting crosshair in sniper mode or when the cannon orientation marker points towards the target you will not be able to hit it – the shell will fall without reaching the opponent.
hints/tutorial_tank_long_range_video_02_continue Accordingly, when you aim the targeting crosshair in sniper mode or when the cannon orientation marker points towards the target you will not be able to hit it – the shell will fall without reaching the opponent.
hints/tutorial_tank_long_range_video_03 To hit the opponent no matter how far away they are, move the white crosshair onto them and fire.
hints/tutorial_tank_long_range_video_03_continue To hit the opponent no matter how far away they are, move the white crosshair onto them and fire.
hints/tutorial_tank_fire_off_previous_shells Fire off your current shell to load the new type of shell that you've switched to
hints/tutorial_tank_kill_the_angled_tank You have switched to composite shells. These shells successfully pierce almost any armor, but they cause lower damage
hints/tutorial_tank_ammo_summary Now, you can see that even though composite shells make it possible to destroy a well armored target, it takes quite a long time because of their low damage
hints/tutorial_tank_ammo_summary_continue Now, you can see that even though composite shells make it possible to destroy a well armored target, it takes quite a long time because of their low damage
hints/tutorial_tank_observe_long_range_target Move the cursor on to one of the marked targets
hints/tutorial_tank_long_range_target_found For a better view of your target, switch to gunner mode
hints/tutorial_tank_long_range_destroy_targets Destroy the enemy vehicles
hints/tutorial_tank_long_range_explanation_start Press {{ID_CONTINUE}} to learn more about firing at long range
hints/tutorial_tank_long_range_explanation01 The fired shell flies along a ballistic trajectory, while the reticule shows where the cannon is aiming. If you shoot at a distant object using the reticule, the shell will drop before it reaches its target
hints/tutorial_tank_long_range_explanation02 This means that when you fire at a distant target, you need to aim the cannon a little higher
hints/tutorial_tank_long_range_explanation03 Fortunately, in Arcade Battles, we always have an aim assist indicator that shows roughly where the shell will actually land
hints/tutorial_tank_long_range_explanation04 Move the cannon so that the aim assist indicator is aligned with the target. When properly aimed, it should light up green
hints/tutorial_tank_capture_zone_toggle_view_back Switch to third-person view
hints/tutorial_tank_capture_zone_start Now you have to complete a real combat assignment: Capture and hold a strategic point!
hints/tutorial_tank_capture_zone_start_continue Now you have to complete a real combat assignment: Capture and hold a strategic point!
hints/tutorial_tank_long_range_final_hint Nice shot!
hints/tutorial_tank_captures_are_important Capturing strategic points is one of the main methods of winning a battle
hints/tutorial_tank_captures_are_important_continue Capturing strategic points is one of the main methods of winning a battle
hints/tutorial_tank_look_at_zone_marker You can see a marker above the capture point. If the marker is white, this means that the point is currently neutral
hints/tutorial_tank_look_at_zone_marker_continue You can see a marker above the capture point. If the marker is white, this means that the point is currently neutral
hints/tutorial_tank_go_inside_the_circle Move to the capture zone
hints/tutorial_tank_allied_artillery_warning Attention! You are entering a zone which is about be bombarded by artillery
hints/tutorial_tank_allied_artillery_warning_continue Attention! You are entering a zone which is about be bombarded by artillery
hints/tutorial_tank_allied_artillery_cross Pay attention to the cross on the mini-map – it marks the spot which has been targeted by an allied artillery strike
hints/tutorial_tank_allied_artillery_cross_continue Pay attention to the cross on the mini-map – it marks the spot which has been targeted by an allied artillery strike
hints/tutorial_tank_allied_artillery_beware The artillery strike covers a large area and causes damage to all units that are under fire, both opponents and allies
hints/tutorial_tank_allied_artillery_beware_continue The artillery strike covers a large area and causes damage to all units that are under fire, both opponents and allies
hints/tutorial_tank_allied_artillery_turn_back To avoid coming under friendly artillery fire, fall back and wait for the artillery bombardment to finish
hints/tutorial_tank_allied_artillery_wait Now you need to wait for the artillery strike to finish
hints/tutorial_tank_allied_artillery_move When shots are no longer fired, it means that the artillery has finished its strike on the zone indicated and you can continue to advance without risking the loss of equipment
hints/tutorial_tank_allied_artillery_move_continue When shots are no longer fired, it means that the artillery has finished its strike on the zone indicated and you can continue to advance without risking the loss of equipment
hints/tutorial_tank_allied_artillery_you_will_get_it_too In future, you will have the opportunity to call an artillery strike on your opponents
hints/tutorial_tank_about_target_camera Not all opponents will be idle in real battle.
hints/tutorial_tank_about_target_camera_continue Not all opponents will be idle in real battle.
hints/tutorial_tank_target_camera_manual Try to move and hold the targeting reticule over the marked tank
hints/tutorial_tank_target_camera_manual_is_hard As you can see, it is harder to aim at a moving target than at an immobile one
hints/tutorial_tank_use_target_camera There is a target camera mode that lets you track the opponent
hints/tutorial_tank_target_camera_used While you hold the button, the sight and the turret of the tank automatically turn towards the selected enemy unit, while the cursor can be moved slightly to make targeting more precise
hints/tutorial_tank_target_camera_used_continue While you hold the button, the sight and the turret of the tank automatically turn towards the selected enemy unit, while the cursor can be moved slightly to make targeting more precise
hints/tutorial_tank_long_range_watch_video_again Press {{ID_CONTINUE}} to watch the video again
hints/tutorial_press_id_continue Press {{ID_CONTINUE}} to continue
hints/tutorial_tank_video_about_hud_markers You can see several markers on the screen – the cursor, which the turret of your tank follows, the marker indicating the direction of the tank cannon and the cross that shows where the tank shell will hit.
hints/tutorial_tank_video_about_hud_markers_continue You can see several markers on the screen – the cursor, which the turret of your tank follows, the marker indicating the direction of the tank cannon and the cross that shows where the tank shell will hit.
hints/tutorial_tank_video_dont_shoot_at_cursor Take into consideration that the pointer aim is not a gun sight and only serves to help you turn the tank turret in the right direction. You should not shoot without waiting for the tank turret to align itself with the opponent.
hints/tutorial_tank_video_dont_shoot_at_cursor_continue Take into consideration that the pointer aim is not a gun sight and only serves to help you turn the tank turret in the right direction. You should not shoot without waiting for the tank turret to align itself with the opponent.
hints/tutorial_tank_video_shoot_at_cross If you want to hit the enemy tank wait for the turret to turn towards the opponent, align the crosshair with the target (it will change color when it is over the opponent) and fire.
hints/tutorial_tank_video_shoot_at_cross_continue If you want to hit the enemy tank wait for the turret to turn towards the opponent, align the crosshair with the target (it will change color when it is over the opponent) and fire.
hints/tutorial_tank_how_to_capture_the_zone To capture the point, you must drive into the capture zone. The border of the capture zone is delineated by a white lined circle on the ground
hints/tutorial_tank_destroy_enemy_tank_in_zone Your tank has reached the indicated point, but you can't capture the zone while it still has enemy vehicles in it
hints/tutorial_tank_destroy_enemy_ammo_hint You can switch to the previous type of ammo to do more damage to the current target
hints/tutorial_tank_destroy_enemy_crew_hint Remember – to destroy a tank, you have to damage its internal modules
hints/tutorial_tank_capture_zone_clear Great! Now you can capture the zone
hints/tutorial_tank_wait_until_capture_ends Wait for the marker to turn blue and for a message to appear notifying you that you have captured the zone
hints/tutorial_tank_go_to_circle_and_wait_until_capture_ends Return to the capture zone and wait for the marker to turn blue and for a message to appear notifying you that you have captured the zone
hints/tutorial_tank_about_zone_colors The capture zone's marker has turned blue — that means the zone now belongs to your team. If the enemy team had captured the zone, the marker would have turned red
hints/tutorial_tank_about_zone_colors_continue The capture zone's marker has turned blue — that means the zone now belongs to your team. If the enemy team had captured the zone, the marker would have turned red
hints/tutorial_tank_tickets_explanation01 Note the red and blue lines at the top of the screen. This shows both teams' points. The blue line shows your team's points, while the red line shows the enemy's
hints/tutorial_tank_tickets_explanation01_continue Note the red and blue lines at the top of the screen. This shows both teams' points. The blue line shows your team's points, while the red line shows the enemy's
hints/tutorial_tank_tickets_explanation02 When one team captures more strategic points than the other team, the enemy team begins to lose points
hints/tutorial_tank_tickets_explanation02_continue When one team captures more strategic points than the other team, the enemy team begins to lose points
hints/tutorial_tank_tickets_explanation03 Victory is achieved when the enemy team loses all its points, so always try to keep control of the strategic zones
hints/tutorial_tank_tickets_explanation03_continue Victory is achieved when the enemy team loses all its points, so always try to keep control of the strategic zones
hints/tutorial_tank_final_hint Great Job! You won!
hints/tutorial_tank_about_minimap In the lower right corner, you can see a minimap which shows your tank as an arrow. It also shows the positions of your enemies and allies as icons
hints/tutorial_tank_about_minimap_continue In the lower right corner, you can see a minimap which shows your tank as an arrow. It also shows the positions of your enemies and allies as icons
hints/tutorial_tank_about_minimap_markers Your opponent this time – a training target – is the red icon on the map. Your allies’ icons are blue
hints/tutorial_tank_about_minimap_markers_continue Your opponent this time – a training target – is the red icon on the map. Your allies’ icons are blue
hints/tutorial_tank_look_at_xray When a shell penetrates armor, the ‘x-ray’ window appears in the top right corner. This shows which parts of the tank and which crew members took damage
hints/tutorial_tank_look_at_xray_continue When a shell penetrates armor, the ‘x-ray’ window appears in the top right corner. This shows which parts of the tank and which crew members took damage
hints/tutorial_tank_xray_explanation The enemy tank is considered destroyed if it has no crew members remaining inside
hints/tutorial_tank_xray_explanation_continue The enemy tank is considered destroyed if it has less than two crew members remaining inside
hints/tutorial_tank_fire_and_explosion If the engine, ammo rack or fuel tanks inside the tank are damaged, this may cause an explosion or start a fire
hints/tutorial_tank_fire_and_explosion_continue If the engine, ammo rack or fuel tanks inside the tank are damaged, this may cause an explosion or start a fire
hints/tutorial_tank_cannon_deviation Every tank’s cannon has a scatter radius which can reduce accuracy at long ranges
hints/tutorial_tank_hello_part2 Welcome to the second part of the tank battle tutorial!
hints/tutorial_tank_hello_part2_continue Welcome to the second part of the tank battle tutorial!
hints/tutorial_tank_armor_intro As you may have noticed in battles against other players, enemy tank armor can be tough to penetrate
hints/tutorial_tank_armor_intro_continue As you may have noticed in battles against other players, enemy tank armor can be tough to penetrate
hints/hc_western_tutorial_ailerons_left Use the ailerons to lurch your aircraft to the left
hints/hc_western_tutorial_ailerons_right Use the ailerons to lurch your aircraft to the right
hints/hc_western_tutorial_elevator_down Use the elevator to descend (dive)
hints/hc_western_tutorial_elevator_up Use the elevator to ascend (pitch)
hints/hc_western_tutorial_rudder Use the rudder to adjust the heading of your aircraft
hints/hc_western_tutorial_throttle Use the thrust lever to desrease and increase aircraft speed
hints/hc_western_tutorial_fire_thrustmaster Use the trigger on the reverse of the thrust lever in order to fire
hints/hc_western_tutorial_fire Use the {shortcut} in order to fire
hints/hc_western_tutorial_tactical_map Use the map to see the location of your current assignment
hints/howitzers_fire_capture_zone Vehicles near the capture zone were attacked by howitzers
hints/find_visual_enemy_tanks Reconnaissance is reporting about confusion on the battlefield. Identification of enemy armored vehicles is possible at maximum distance of 600 m.
hints/press_to_start_a_race Press to start the race
hints/demo_mission_checkpoint_01 Waypoint 1 / 14
hints/demo_mission_checkpoint_02 Waypoint 2 / 14
hints/demo_mission_checkpoint_03 Waypoint 3 / 14
hints/demo_mission_checkpoint_04 Waypoint 4 / 14
hints/demo_mission_checkpoint_05 Waypoint 5 / 14
hints/demo_mission_checkpoint_06 Waypoint 6 / 14
hints/demo_mission_checkpoint_07 Waypoint 7 / 14
hints/demo_mission_checkpoint_08 Waypoint 8 / 14
hints/demo_mission_checkpoint_09 Waypoint 9 / 14
hints/demo_mission_checkpoint_10 Waypoint 10 / 14
hints/demo_mission_checkpoint_11 Waypoint 11 / 14
hints/demo_mission_checkpoint_12 Waypoint 12 / 14
hints/demo_mission_checkpoint_13 Waypoint 13 / 14
hints/demo_mission_checkpoint_14 Waypoint 14 / 14
hints/ffa_race_starts_in_00 GO!
hints/ffa_race_starts_in_01 Race starts in: 1
hints/ffa_race_starts_in_02 Race starts in: 2
hints/ffa_race_starts_in_03 Race starts in: 3
hints/ffa_race_starts_in_04 Race starts in: 4
hints/ffa_race_starts_in_05 Race starts in: 5
hints/ffa_race_starts_in_06 Race starts in: 6
hints/ffa_race_starts_in_07 Race starts in: 7
hints/ffa_race_starts_in_08 Race starts in: 8
hints/ffa_race_starts_in_09 Race starts in: 9
hints/ffa_race_starts_in_10 Race starts in: 10
hints/ffa_race_starts_in_11 Race starts in: 11
hints/ffa_race_starts_in_12 Race starts in: 12
hints/ffa_race_starts_in_13 Race starts in: 13
hints/ffa_race_starts_in_14 Race starts in: 14
hints/ffa_race_starts_in_15 Race starts in: 15
hints/ffa_race_starts_in_16 Race starts in: 16
hints/ffa_race_starts_in_17 Race starts in: 17
hints/ffa_race_starts_in_18 Race starts in: 18
hints/ffa_race_starts_in_19 Race starts in: 19
hints/ffa_race_starts_in_20 Race starts in: 20
hints/ffa_race_starts_in_21 Race starts in: 21
hints/ffa_race_starts_in_22 Race starts in: 22
hints/ffa_race_starts_in_23 Race starts in: 23
hints/ffa_race_starts_in_24 Race starts in: 24
hints/ffa_race_starts_in_25 Race starts in: 25
hints/ffa_race_starts_in_26 Race starts in: 26
hints/ffa_race_starts_in_27 Race starts in: 27
hints/ffa_race_starts_in_28 Race starts in: 28
hints/ffa_race_starts_in_29 Race starts in: 29
hints/ffa_race_starts_in_30 Race starts in: 30
hints/ffa_race_starts_in_31 Race starts in: 31
hints/ffa_race_starts_in_32 Race starts in: 32
hints/ffa_race_starts_in_33 Race starts in: 33
hints/ffa_race_starts_in_34 Race starts in: 34
hints/ffa_race_starts_in_35 Race starts in: 35
hints/ffa_race_starts_in_36 Race starts in: 36
hints/ffa_race_starts_in_37 Race starts in: 37
hints/ffa_race_starts_in_38 Race starts in: 38
hints/ffa_race_starts_in_39 Race starts in: 39
hints/ffa_race_starts_in_40 Race starts in: 40
hints/ffa_race_starts_in_41 Race starts in: 41
hints/ffa_race_starts_in_42 Race starts in: 42
hints/ffa_race_starts_in_43 Race starts in: 43
hints/ffa_race_starts_in_44 Race starts in: 44
hints/ffa_race_starts_in_45 Race starts in: 45
hints/ffa_race_starts_in_46 Race starts in: 46
hints/ffa_race_starts_in_47 Race starts in: 47
hints/ffa_race_starts_in_48 Race starts in: 48
hints/ffa_race_starts_in_49 Race starts in: 49
hints/ffa_race_starts_in_50 Race starts in: 50
hints/destroy_bomb_targets In order to completely interrupt the offensive landing craft, it is necessary to destroy bomb targets
hints/dont_allow_to_destroy_bomb_targets Prevent destruction of bomb targets, it's the only way the enemy can interrupt the attack of landing boats
hints/event_start_time Air battle will start in {time}
hints/event_player_start_on {player} will start an air battle in {time}
hints/event_player_join_on  %s has joined the event
hints/event_can_join_ally Defend an allied plane ({player}), {time}
hints/event_can_join_enemy Attack an enemy plane ({player}), {time}
hints/allied_player_has_captured_the_flag Our team has captured the cargo! Deliver it to the capture zone!
hints/enemy_player_has_captured_the_flag The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone!
hints/allied_player_has_captured_the_flag_zone01 Our team has captured the cargo! Deliver it to the capture zone A!
hints/enemy_player_has_captured_the_flag_zone01 The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone A!
hints/allied_player_has_captured_the_flag_zone02 Our team has captured the cargo! Deliver it to the capture zone B!
hints/enemy_player_has_captured_the_flag_zone02 The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone B!
hints/allied_player_has_captured_the_flag_zone03 Our team has captured the cargo! Deliver it to the capture zone C!
hints/enemy_player_has_captured_the_flag_zone03 The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone C!
hints/new_respawn_point A new respawn point is available
hints/duel_shoot_disable Fly straight until the weapon is enabled
hints/tournament_shooting_disabled Weapon will be enabled after the timer runs out
hints/tournament_shooting_enabled Weapon enabled
hints/enemy_have_advantage The enemy has achieved air superiority. You have started losing victory points!
hints/tank_in_enemy_zone Your tank is in the hostile area !
hints/tank_will_respawn_in_1 Trophy will respawn in 1 second
hints/tank_will_respawn_in_2 Trophy will respawn in 2 seconds
hints/tank_will_respawn_in_3 Trophy will respawn in 3 seconds
hints/tank_will_respawn_in_4 Trophy will respawn in 4 seconds
hints/tank_will_respawn_in_5 Trophy will respawn in 5 seconds
hints/tank_will_respawn_in_6 Trophy will respawn in 6 seconds
hints/tank_will_respawn_in_7 Trophy will respawn in 7 seconds
hints/tank_will_respawn_in_8 Trophy will respawn in 8 seconds
hints/tank_will_respawn_in_9 Trophy will respawn in 9 seconds
hints/tank_will_respawn_in_10 Trophy will respawn in 10 seconds
hints/lose_cap_points Your team has lost 2000 tickets for destroying a trophy
hints/ht_hunters_activate Player of your team was hunted!
hints/MDB_bombers_near_end Bombers are near their target!
hints/player_on_enemy_airfield Player of your team landed on the enemy airfield and surrendered!
hints/no_arifields_90 All airfields has been destroyed! Airfield will be restored in 90 sec!
hints/no_arifields_80 All airfields has been destroyed! Airfield will be restored in 80 sec!
hints/no_arifields_70 All airfields has been destroyed! Airfield will be restored in 70 sec!
hints/no_arifields_60 All airfields has been destroyed! Airfield will be restored in 60 sec!
hints/no_arifields_50 All airfields has been destroyed! Airfield will be restored in 50 sec!
hints/no_arifields_40 All airfields has been destroyed! Airfield will be restored in 40 sec!
hints/no_arifields_30 All airfields has been destroyed! Airfield will be restored in 30 sec!
hints/no_arifields_20 All airfields has been destroyed! Airfield will be restored in 20 sec!
hints/no_arifields_10 All airfields has been destroyed! Airfield will be restored in 10 sec!
hints/no_arifields_00 Airfield has been repaired!
hints/t1_siege_started Enemy reinforcements have arrived, they are ready to start the siege of the city.
hints/t2_siege_started Reinforcements have arrived, the siege is beginning.
hints/t1_breakthrough_started Reinforcements have arrived, the break out of the entrapment is beginning.
hints/t2_breakthrough_started Enemy reinforcements have arrived, they are ready to start the break out of the entrapment.
hints/zone_is_captured_reset_after_20_sec Landing zone is under control, recapturing will be available in 20 seconds
hints/zone_is_captured_reset_after_5_sec Landing zone is under control, recapturing will be available in 5 seconds
hints/zone_is_captured_reset_after_4_sec Landing zone is under control, recapturing will be available in 4 seconds
hints/zone_is_captured_reset_after_3_sec Landing zone is under control, recapturing will be available in 3 seconds
hints/zone_is_captured_reset_after_2_sec Landing zone is under control, recapturing will be available in 2 seconds
hints/zone_is_captured_reset_after_1_sec Landing zone is under control, recapturing will be available in 1 second
hints/have_art_support Use the designated button to call an artillery strike upon your enemies
hints/have_art_support_no_key Assign an artillery button in the Controls menu to call for an artillery strike
hints/enemy_at_spawn Enemy at spawn!
hints/subquest_units_avaible New targets for eliminating appeared!
hints/battle_starts_in_00 BATTLE HAS STARTED!
hints/battle_starts_in_01 Battle starts in: 1
hints/battle_starts_in_02 Battle starts in: 2
hints/battle_starts_in_03 Battle starts in: 3
hints/battle_starts_in_04 Battle starts in: 4
hints/battle_starts_in_05 Battle starts in: 5
hints/battle_starts_in_06 Battle starts in: 6
hints/battle_starts_in_07 Battle starts in: 7
hints/battle_starts_in_08 Battle starts in: 8
hints/battle_starts_in_09 Battle starts in: 9
hints/battle_starts_in_10 Battle starts in: 10
hints/battle_starts_in_11 Battle starts in: 11
hints/battle_starts_in_12 Battle starts in: 12
hints/battle_starts_in_13 Battle starts in: 13
hints/battle_starts_in_14 Battle starts in: 14
hints/battle_starts_in_15 Battle starts in: 15
hints/battle_starts_in_16 Battle starts in: 16
hints/battle_starts_in_17 Battle starts in: 17
hints/battle_starts_in_18 Battle starts in: 18
hints/battle_starts_in_19 Battle starts in: 19
hints/battle_starts_in_20 Battle starts in: 20
hints/battle_starts_in_21 Battle starts in: 21
hints/battle_starts_in_22 Battle starts in: 22
hints/battle_starts_in_23 Battle starts in: 23
hints/battle_starts_in_24 Battle starts in: 24
hints/battle_starts_in_25 Battle starts in: 25
hints/battle_starts_in_26 Battle starts in: 26
hints/battle_starts_in_27 Battle starts in: 27
hints/battle_starts_in_28 Battle starts in: 28
hints/battle_starts_in_29 Battle starts in: 29
hints/battle_starts_in_30 Battle starts in: 30
hints/battle_starts_in_31 Battle starts in: 31
hints/battle_starts_in_32 Battle starts in: 32
hints/battle_starts_in_33 Battle starts in: 33
hints/battle_starts_in_34 Battle starts in: 34
hints/battle_starts_in_35 Battle starts in: 35
hints/battle_starts_in_36 Battle starts in: 36
hints/battle_starts_in_37 Battle starts in: 37
hints/battle_starts_in_38 Battle starts in: 38
hints/battle_starts_in_39 Battle starts in: 39
hints/battle_starts_in_40 Battle starts in: 40
hints/battle_starts_in_41 Battle starts in: 41
hints/battle_starts_in_42 Battle starts in: 42
hints/battle_starts_in_43 Battle starts in: 43
hints/battle_starts_in_44 Battle starts in: 44
hints/battle_starts_in_45 Battle starts in: 45
hints/battle_starts_in_46 Battle starts in: 46
hints/battle_starts_in_47 Battle starts in: 47
hints/battle_starts_in_48 Battle starts in: 48
hints/battle_starts_in_49 Battle starts in: 49
hints/battle_starts_in_50 Battle starts in: 50
hints/battle_starts_in_51 Battle starts in: 51
hints/battle_starts_in_52 Battle starts in: 52
hints/battle_starts_in_53 Battle starts in: 53
hints/battle_starts_in_54 Battle starts in: 54
hints/battle_starts_in_55 Battle starts in: 55
hints/battle_starts_in_56 Battle starts in: 56
hints/battle_starts_in_57 Battle starts in: 57
hints/battle_starts_in_58 Battle starts in: 58
hints/battle_starts_in_59 Battle starts in: 59
hints/battle_starts_in_60 Battle starts in: 60
hints/survival_starts_in_00 ENEMIES HAVE APPEARED!
hints/survival_starts_in_01 Enemies will appear in: 1
hints/survival_starts_in_02 Enemies will appear in: 2
hints/survival_starts_in_03 Enemies will appear in: 3
hints/survival_starts_in_04 Enemies will appear in: 4
hints/survival_starts_in_05 Enemies will appear in: 5
hints/survival_starts_in_06 Enemies will appear in: 6
hints/survival_starts_in_07 Enemies will appear in: 7
hints/survival_starts_in_08 Enemies will appear in: 8
hints/survival_starts_in_09 Enemies will appear in: 9
hints/survival_starts_in_10 Enemies will appear in: 10
hints/survival_starts_in_11 Enemies will appear in: 11
hints/survival_starts_in_12 Enemies will appear in: 12
hints/survival_starts_in_13 Enemies will appear in: 13
hints/survival_starts_in_14 Enemies will appear in: 14
hints/survival_starts_in_15 Enemies will appear in: 15
hints/survival_starts_in_16 Enemies will appear in: 16
hints/survival_starts_in_17 Enemies will appear in: 17
hints/survival_starts_in_18 Enemies will appear in: 18
hints/survival_starts_in_19 Enemies will appear in: 19
hints/survival_starts_in_20 Enemies will appear in: 20
hints/survival_starts_in_21 Enemies will appear in: 21
hints/survival_starts_in_22 Enemies will appear in: 22
hints/survival_starts_in_23 Enemies will appear in: 23
hints/survival_starts_in_24 Enemies will appear in: 24
hints/survival_starts_in_25 Enemies will appear in: 25
hints/survival_starts_in_26 Enemies will appear in: 26
hints/survival_starts_in_27 Enemies will appear in: 27
hints/survival_starts_in_28 Enemies will appear in: 28
hints/survival_starts_in_29 Enemies will appear in: 29
hints/survival_starts_in_30 Enemies will appear in: 30
hints/survival_starts_in_31 Enemies will appear in: 31
hints/survival_starts_in_32 Enemies will appear in: 32
hints/survival_starts_in_33 Enemies will appear in: 33
hints/survival_starts_in_34 Enemies will appear in: 34
hints/survival_starts_in_35 Enemies will appear in: 35
hints/survival_starts_in_36 Enemies will appear in: 36
hints/survival_starts_in_37 Enemies will appear in: 37
hints/survival_starts_in_38 Enemies will appear in: 38
hints/survival_starts_in_39 Enemies will appear in: 39
hints/survival_starts_in_40 Enemies will appear in: 40
hints/survival_starts_in_41 Enemies will appear in: 41
hints/survival_starts_in_42 Enemies will appear in: 42
hints/survival_starts_in_43 Enemies will appear in: 43
hints/survival_starts_in_44 Enemies will appear in: 44
hints/survival_starts_in_45 Enemies will appear in: 45
hints/survival_starts_in_46 Enemies will appear in: 46
hints/survival_starts_in_47 Enemies will appear in: 47
hints/survival_starts_in_48 Enemies will appear in: 48
hints/survival_starts_in_49 Enemies will appear in: 49
hints/survival_starts_in_50 Enemies will appear in: 50
hints/survival_starts_in_51 Enemies will appear in: 51
hints/survival_starts_in_52 Enemies will appear in: 52
hints/survival_starts_in_53 Enemies will appear in: 53
hints/survival_starts_in_54 Enemies will appear in: 54
hints/survival_starts_in_55 Enemies will appear in: 55
hints/survival_starts_in_56 Enemies will appear in: 56
hints/survival_starts_in_57 Enemies will appear in: 57
hints/survival_starts_in_58 Enemies will appear in: 58
hints/survival_starts_in_59 Enemies will appear in: 59
hints/survival_starts_in_60 Enemies will appear in: 60
hints/survival_wave_appears_01 1st enemy group is coming!
hints/survival_wave_appears_02 2nd enemy group is coming!
hints/survival_wave_appears_03 3rd enemy group is coming!
hints/survival_wave_appears_04 4th enemy group is coming!
hints/survival_wave_appears_05 5th enemy group is coming!
hints/survival_wave_appears_06 6th enemy group is coming!
hints/survival_wave_appears_07 7th enemy group is coming!
hints/survival_wave_appears_08 8th enemy group is coming!
hints/survival_wave_appears_09 9th enemy group is coming!
hints/survival_wave_appears_10 10th enemy group is coming!
hints/survival_wave_appears_11 11th enemy group is coming!
hints/survival_wave_appears_12 12th enemy group is coming!
hints/survival_wave_appears_13 13th enemy group is coming!
hints/survival_wave_appears_14 14th enemy group is coming!
hints/survival_wave_appears_15 15th enemy group is coming!
hints/survival_wave_appears_16 16th enemy group is coming!
hints/survival_wave_appears_17 17th enemy group is coming!
hints/survival_wave_appears_18 18th enemy group is coming!
hints/survival_wave_appears_19 19th enemy group is coming!
hints/survival_wave_appears_20 20th enemy group is coming!
hints/survival_wave_appears_21 21st enemy group is coming!
hints/survival_wave_appears_22 22nd enemy group is coming!
hints/survival_wave_appears_23 23rd enemy group is coming!
hints/survival_wave_appears_24 24th enemy group is coming!
hints/survival_wave_appears_25 25th enemy group is coming!
hints/survival_victory_message The enemy has lost all units in attempts to break our resistance! We have won!
hints/survival_enemy_near_artillery Our artillery is in danger! The enemy got too close!
hints/survival_enemy_in_safe_zone The enemy is capturing our base!
hints/survival_new_group_arrives_in_01 A new enemy group arrives in: 1
hints/survival_new_group_arrives_in_02 A new enemy group arrives in: 2
hints/survival_new_group_arrives_in_03 A new enemy group arrives in: 3
hints/survival_new_group_arrives_in_04 A new enemy group arrives in: 4
hints/survival_new_group_arrives_in_05 A new enemy group arrives in: 5
hints/survival_new_group_arrives_in_06 A new enemy group arrives in: 6
hints/survival_new_group_arrives_in_07 A new enemy group arrives in: 7
hints/survival_new_group_arrives_in_08 A new enemy group arrives in: 8
hints/survival_new_group_arrives_in_09 A new enemy group arrives in: 9
hints/survival_new_group_arrives_in_10 A new enemy group arrives in: 10
hints/survival_new_group_arrives_in_11 A new enemy group arrives in: 11
hints/survival_new_group_arrives_in_12 A new enemy group arrives in: 12
hints/survival_new_group_arrives_in_13 A new enemy group arrives in: 13
hints/survival_new_group_arrives_in_14 A new enemy group arrives in: 14
hints/survival_new_group_arrives_in_15 A new enemy group arrives in: 15
hints/survival_new_group_arrives_in_16 A new enemy group arrives in: 16
hints/survival_new_group_arrives_in_17 A new enemy group arrives in: 17
hints/survival_new_group_arrives_in_18 A new enemy group arrives in: 18
hints/survival_new_group_arrives_in_19 A new enemy group arrives in: 19
hints/survival_new_group_arrives_in_20 A new enemy group arrives in: 20
hints/atgm_aim Keep the target in your crosshairs until it is reached by the missile
hints/atgm_manual Use tank movement control keys for missile guidance
hints/atgm_aim_torpedo Bring the torpedo to the enemy submarine
hints/tank_medkit Crew Replenishment
hints/air_rearm_zone_avaible An air zone for reloading is available for bombers. It is marked with a flag. Altitude: 2000-4000 meters.
hints/ally_respawn_disabled Allied cargo ships have been destroyed. You team has lost the possibility to receive reinforcements.
hints/enemy_respawn_disabled Enemy cargo ships have been destroyed. The enemy has lost the possibility to receive reinforcements.
hints/new_wave_incoming New enemies arrive!
hints/last_wave_incoming The last enemy wave arrives!
hints/flag_on_the_ground10 Flag will return into the central position in 30 seconds
hints/flag_on_the_ground9 Flag will return into the central position in 27 seconds
hints/flag_on_the_ground8 Flag will return into the central position in 24 seconds
hints/flag_on_the_ground7 Flag will return into the central position in 21 seconds
hints/flag_on_the_ground6 Flag will return into the central position in 18 seconds
hints/flag_on_the_ground5 Flag will return into the central position in 15 seconds
hints/flag_on_the_ground4 Flag will return into the central position in 12 seconds
hints/flag_on_the_ground3 Flag will return into the central position in 9 seconds
hints/flag_on_the_ground2 Flag will return into the central position in 6 seconds
hints/flag_on_the_ground1 Flag will return into the central position in 3 seconds
hints/flag_returned_in_capturezone Flag set into the central position
hints/you_capture_flag Your have captured the flag. Take it to the enemy capture zone <color=@teamRedColor>╼</color>
hints/ally_capture_flag Your team has captured the flag. Take it to the enemy capture zone <color=@teamRedColor>╼</color>
hints/enemy_capture_flag The enemy team has captured the flag. Do not allow capturing of the allied zone <color=@teamBlueColor>╼</color>
hints/enemy_loose_third_of_points The enemy team has lost a third of its points. The flag will be set into the central position.
hints/ally_loose_third_of_points The allied team has lost a third of its points. The flag will be set into the central position.
hints/enemy_air_atack Enemy aircraft are approaching us!
hints/enemy_spaa_spawn Enemy SPAAs are approaching us!
hints/move_suspension The maximum speed is limited for this position of the suspension. To remove restrictions, put the suspension into the neutral position by pressing the button
hints/move_suspension_nokey The maximum speed is limited for this position of the suspension. To remove restrictions, put the suspension into the neutral position. Button not assigned.
hints/move_suspension_zero_vel You cannot move with this position of the suspension. To start moving, put the suspension into the neutral position by pressing the button
hints/move_suspension_zero_vel_nokey You cannot move with this position of the suspension. To start moving, put the suspension into the neutral position. Button not assigned.
hints/t1_win_the_round_teamA The enemy team has delivered your Flag! The Flags will return to their places.
hints/t1_win_the_round_teamB Your team has delivered the enemy Flag! The Flags will return to their places.
hints/t2_win_the_round_teamA Your team has delivered the enemy Flag! The Flags will return to their places.
hints/t2_win_the_round_teamB The enemy team has delivered your Flag! The Flags will return to their places.
hints/t1_flag_captured_teamA Your Flag has been captured!
hints/t1_flag_captured_teamB The enemy Flag has been captured!
hints/t2_flag_captured_teamA The enemy Flag has been captured!
hints/t2_flag_captured_teamB Your Flag has been captured!
hints/t1_flag_returned_teamA You have returned your Flag!
hints/t1_flag_returned_teamB The enemy has returned his Flag!
hints/t2_flag_returned_teamA The enemy has returned his Flag!
hints/t2_flag_returned_teamB You have returned your Flag!
hints/t1_flag_dropped_teamA The enemy has dropped your Flag!
hints/t1_flag_dropped_teamB You have dropped the enemy Flag!
hints/t2_flag_dropped_teamA You have dropped the enemy Flag!
hints/t2_flag_dropped_teamB The enemy has dropped your Flag!
hints/flag_captured_you You have the enemy Flag! Deliver it to the allied point!
hints/ally_round_will_end_in_15 Hold both strategic points for: 15
hints/ally_round_will_end_in_14 Hold both strategic points for: 14
hints/ally_round_will_end_in_13 Hold both strategic points for: 13
hints/ally_round_will_end_in_12 Hold both strategic points for: 12
hints/ally_round_will_end_in_11 Hold both strategic points for: 11
hints/ally_round_will_end_in_10 Hold both strategic points for: 10
hints/ally_round_will_end_in_09 Hold both strategic points for: 9
hints/ally_round_will_end_in_08 Hold both strategic points for: 8
hints/ally_round_will_end_in_07 Hold both strategic points for: 7
hints/ally_round_will_end_in_06 Hold both strategic points for: 6
hints/ally_round_will_end_in_05 Hold both strategic points for: 5
hints/ally_round_will_end_in_04 Hold both strategic points for: 4
hints/ally_round_will_end_in_03 Hold both strategic points for: 3
hints/ally_round_will_end_in_02 Hold both strategic points for: 2
hints/ally_round_will_end_in_01 Hold both strategic points for: 1
hints/ally_round_will_end_in_00 You have won this round!
hints/enemy_round_will_end_in_15 Capture at least one strategic points in: 15
hints/enemy_round_will_end_in_14 Capture at least one strategic points in: 14
hints/enemy_round_will_end_in_13 Capture at least one strategic points in: 13
hints/enemy_round_will_end_in_12 Capture at least one strategic points in: 12
hints/enemy_round_will_end_in_11 Capture at least one strategic points in: 11
hints/enemy_round_will_end_in_10 Capture at least one strategic points in: 10
hints/enemy_round_will_end_in_09 Capture at least one strategic points in: 9
hints/enemy_round_will_end_in_08 Capture at least one strategic points in: 8
hints/enemy_round_will_end_in_07 Capture at least one strategic points in: 7
hints/enemy_round_will_end_in_06 Capture at least one strategic points in: 6
hints/enemy_round_will_end_in_05 Capture at least one strategic points in: 5
hints/enemy_round_will_end_in_04 Capture at least one strategic points in: 4
hints/enemy_round_will_end_in_03 Capture at least one strategic points in: 3
hints/enemy_round_will_end_in_02 Capture at least one strategic points in: 2
hints/enemy_round_will_end_in_01 Capture at least one strategic points in: 1
hints/enemy_round_will_end_in_00 You have lost this round!
hints/next_round_in_20 Capture zones will become available in: 20
hints/next_round_in_19 Capture zones will become available in: 19
hints/next_round_in_18 Capture zones will become available in: 18
hints/next_round_in_17 Capture zones will become available in: 17
hints/next_round_in_16 Capture zones will become available in: 16
hints/next_round_in_15 Capture zones will become available in: 15
hints/next_round_in_14 Capture zones will become available in: 14
hints/next_round_in_13 Capture zones will become available in: 13
hints/next_round_in_12 Capture zones will become available in: 12
hints/next_round_in_11 Capture zones will become available in: 11
hints/next_round_in_10 Capture zones will become available in: 10
hints/next_round_in_09 Capture zones will become available in: 9
hints/next_round_in_08 Capture zones will become available in: 8
hints/next_round_in_07 Capture zones will become available in: 7
hints/next_round_in_06 Capture zones will become available in: 6
hints/next_round_in_05 Capture zones will become available in: 5
hints/next_round_in_04 Capture zones will become available in: 4
hints/next_round_in_03 Capture zones will become available in: 3
hints/next_round_in_02 Capture zones will become available in: 2
hints/next_round_in_01 Capture zones will become available in: 1
hints/next_round_in_00 Capture zones have become available!
hints/artillery_disable_warning Last chance to use your artillery!
hints/artillery_disable Artillery strikes are no longer available!
hints/no_attackers_so_mission_end_for_00 There are no players of the attacking team.
hints/no_attackers_so_mission_end_for_01 There are no players of the attacking team.
hints/no_attackers_so_mission_end There are no players of the attacking team.
hints/attack_player_with_ball Attack the enemy carrying the ball!
hints/defend_player_with_ball Defend the ally carrying the ball!
hints/move_in_waypoint_to_score Deliver the ball into the opponent's goal!
hints/ally_team_received_1000_tickets Your team has earned 1000 points!
hints/enemy_team_received_1000_tickets The enemy team has earned 1000 points!
hints/ally_team_received_2000_tickets Your team has earned 2000 points!
hints/enemy_team_received_2000_tickets The enemy team has earned 2000 points!
hints/biathlon_1st_range_start You have 7 targets to destroy.
hints/biathlon_1st_range_targets_counter01 You have destroyed 1/7 targets.
hints/biathlon_1st_range_targets_counter02 You have destroyed 2/7 targets.
hints/biathlon_1st_range_targets_counter03 You have destroyed 3/7 targets.
hints/biathlon_1st_range_targets_counter04 You have destroyed 4/7 targets.
hints/biathlon_1st_range_targets_counter05 You have destroyed 5/7 targets.
hints/biathlon_1st_range_targets_counter06 You have destroyed 6/7 targets.
hints/biathlon_all_targets_destroyed You have destroyed all targets.
hints/biathlon_2nd_range_start You have 3 targets to destroy.
hints/biathlon_2nd_range_targets_counter01 You have destroyed 1/3 targets.
hints/biathlon_2nd_range_targets_counter02 You have destroyed 2/3 targets.
hints/players_found_new_task Player of your team found new mission target
hints/ny_ctf_t1_win_the_round_teamA Our Christmas tree has been captured. The trees will now return to their positions.
hints/ny_ctf_t1_win_the_round_teamB We’ve captured the enemy Christmas tree. The trees will now return to their positions.
hints/ny_ctf_t2_win_the_round_teamA We’ve captured the enemy Christmas tree. The trees will now return to their positions.
hints/ny_ctf_t2_win_the_round_teamB Our Christmas tree has been captured. The trees will now return to their positions.
hints/ny_ctf_t1_flag_captured_teamA Somebody is capturing our Christmas tree!
hints/ny_ctf_t1_flag_captured_teamB We are capturing the enemy Christmas tree!
hints/ny_ctf_t2_flag_captured_teamA We are capturing the enemy Christmas tree!
hints/ny_ctf_t2_flag_captured_teamB Somebody is capturing our Christmas tree!
hints/ny_ctf_t1_flag_returned_teamA We returned our Christmas tree!
hints/ny_ctf_t1_flag_returned_teamB The enemy have returned their Christmas tree!
hints/ny_ctf_t2_flag_returned_teamA The enemy have returned their Christmas tree!
hints/ny_ctf_t2_flag_returned_teamB We returned our Christmas tree!
hints/ny_ctf_t1_flag_dropped_teamA The enemy dropped our Christmas tree!
hints/ny_ctf_t1_flag_dropped_teamB We dropped the enemy Christmas tree!
hints/ny_ctf_t2_flag_dropped_teamA We dropped the enemy Christmas tree!
hints/ny_ctf_t2_flag_dropped_teamB The enemy dropped our Christmas tree!
hints/ny_ctf_flag_captured_you You have the Christmas tree! Bring it home!
hints/ny_gift_ctf_t1_delivered_teamA The enemy has put a present under their Christmas tree.
hints/ny_gift_ctf_t1_delivered_teamB We placed a present under our Christmas tree.
hints/ny_gift_ctf_t2_delivered_teamA We placed a present under our Christmas tree.
hints/ny_gift_ctf_t2_delivered_teamB The enemy has put a present under their Christmas tree.
hints/ny_gift_ctf_captured_you You got a present! Take it to our Christmas tree!
hints/naval_ny_gift_ctf_extra_round There are presents for everyone! Find and bring them to the Christmas tree!
hints/replenishment_of_ammo_stowage Replenishment of first-stage ammo stowage
hints/enemy_submarines_detected Enemy ballistic missile submarines detected
hints/enemy_submarines_start_preparation_for_launch The enemy submarine began preparing to launch missiles, destroy it!
hints/football_scored_the_goal {var} has scored a goal!
hints/football_missed_the_goal {var} has scored a goal!
hints/football_made_a_save {var} made a save!
hints/football_ball_was_reset The ball has been destroyed.
hints/football_halftime_counter The first half will end in: {var}
hints/football_fulltime_counter The match will end in: {var}
hints/football_half_overtime_counter The half of overtime will end in: {var}
hints/football_overtime_counter The overtime will end in: {var}
hints/football_halftime Half-time!
hints/football_fulltime Full-time!
hints/football_overtime Draw! Overtime!
hints/football_enemy_leads_by_4_goals The opponent has a four-goal lead – the next goal will be victorious!
hints/football_ally_leads_by_4_goals Our team has a four-goal lead – the next goal will be victorious!
hints/football_enemy_leads_by_2_goals The opponent has a two-goal lead – the next goal will be victorious!
hints/football_ally_leads_by_2_goals Our team has a two-goal lead – the next goal will be victorious!
hints/request_repair_help You cannot move during the repair help request
hints/no_potential_assistant There is no ally nearby who can help you repair the vehicle
hints/no_potential_fire_assistant There is no ally nearby who can help you firefighting
hints/have_potential_assistee There is an ally nearby you can help repair his vehicle
hints/plane_have_potential_assistee There is an ally nearby you can help repair his vehicle
hints/plane_can_repair_assist You can help allied ground vehicles with field repairs by approaching a vehicle under repair closer than 50 m
hints/request_extinguish_dont_move You cannot move during firefighting
hints/tutorialBoat_hello Welcome onboard! Today you’re going to learn the fundamentals of piloting a torpedo boat.
hints/tutorialBoat_hello_continue Welcome onboard! Today you’re going to learn the fundamentals of piloting a torpedo boat.
hints/tutorialBoat_about_water_movement Keep in mind that movement over water has much greater inertia that movement over dry land, so vehicles speed up and slow down much more slowly.
hints/tutorialBoat_about_water_movement_continue Keep in mind that movement over water has much greater inertia that movement over dry land, so vehicles speed up and slow down much more slowly.
hints/tutorialBoat_use_controls Use to control the boat
hints/tutorialBoat_follow_waypoints Follow the route.
hints/tutorialBoat_use_full_stop Use to stop the boat.
hints/tutorialBoat_wait_for_full_stop Wait for the boat to come to a full stop.
hints/tutorialBoat_spot_the_1st_target This is your first training target: a boat
hints/tutorialBoat_about_cursors There are a few indicators on the screen, including a cursor showing the firing direction and turret markers showing the points at which the ship’s weapons are aimed.
hints/tutorialBoat_about_cursors_continue There are a few indicators on the screen, including a cursor showing the firing direction and turret markers showing the points at which the ship’s weapons are aimed.
hints/tutorialBoat_turrets_aim_hint01 The boat’s weapons cannot be controlled directly.
hints/tutorialBoat_turrets_aim_hint01_continue The boat’s weapons cannot be controlled directly.
hints/tutorialBoat_turrets_aim_hint02 You use the cursor to indicate the firing direction. The artillery gunners will then try to aim their guns in that exact direction.
hints/tutorialBoat_turrets_aim_hint02_continue You use the cursor to indicate the firing direction. The artillery gunners will then try to aim their guns in that exact direction.
hints/tutorialBoat_turrets_aim_hint03 However, keep in mind that it takes time to rotate the turrets. Moreover, some of the boat’s guns may not be able to reach the indicated direction or height.
hints/tutorialBoat_turrets_aim_hint03_continue However, keep in mind that it takes time to rotate the turrets. Moreover, some of the boat’s guns may not be able to reach the indicated direction or height.
hints/tutorialBoat_wait_for_turrets Wait for the weapon marker to reach the indicator.
hints/tutorialBoat_shoot_at_first_target Take a few shots at the training target.
hints/tutorialBoat_xray_crew_hint01 The crew is the most vulnerable part of a boat. If most of the crewmen are disabled and the remaining crew is insufficient to pilot the boat, the vehicle is considered to be destroyed.
hints/tutorialBoat_xray_crew_hint01_continue The crew is the most vulnerable part of a boat. If most of the crewmen are disabled and the remaining crew is insufficient to pilot the boat, the vehicle is considered to be destroyed.
hints/tutorialBoat_xray_crew_hint02 Different torpedo boats have different numbers of crewmembers. Lost crew members are indicated by blackened compartments on the hit camera.
hints/tutorialBoat_xray_crew_hint02_continue Different torpedo boats have different numbers of crewmembers. Lost crew members are indicated by blackened compartments on the hit camera.
hints/tutorialBoat_other_ways_to_kill_a_boat01 All combat boats and ships can also be damaged by fire. A fire can break out if a shell hits the ammo compartment, fuel tanks, or engine.
hints/tutorialBoat_other_ways_to_kill_a_boat01_continue All combat boats and ships can also be damaged by fire. A fire can break out if a shell hits the ammo compartment, fuel tanks, or engine.
hints/tutorialBoat_other_ways_to_kill_a_boat02 Needless to say, any watercraft can sink if its buoyancy is lost, which will happen if its hull is penetrated below the water line.
hints/tutorialBoat_other_ways_to_kill_a_boat02_continue Needless to say, any watercraft can sink if its buoyancy is lost, which will happen if its hull is penetrated below the water line.
hints/tutorialBoat_kill_1st_target_anyhow Destroy the training target.
hints/tutorialBoat_kill_1st_target Disable the crew to destroy the target boat.
hints/tutorialBoat_1st_target_killed Nicely done!
hints/tutorialBoat_spot_the_target Move the cursor to the next target.
hints/tutorialBoat_torpedoing_hint01 This target is a destroyer. The machine guns and minor caliber cannons installed on your boat are not effective against large ships and armored boats.
hints/tutorialBoat_torpedoing_hint01_continue This target is a destroyer. The machine guns and minor caliber cannons installed on your boat are not effective against large ships and armored boats.
hints/tutorialBoat_torpedo_sight Your boat is equipped with four torpedo launchers that can be used against these kinds of targets.
hints/tutorialBoat_torpedo_sight_next A torpedo launcher is selected automatically depending on the position of the cursor.
hints/tutorialBoat_torpedoing_hint02+use_torpedo Torpedoes will be launched only from the launcher for which the sight is active. If the sight is disabled, all torpedoes will be launched.
hints/tutorialBoat_torpedo_colors_hint Note that the paths of your torpedoes, as well as those of allied torpedoes, are shown in blue. Enemy torpedoes are shown in red.
hints/tutorialBoat_torpedo_colors_hint_continue Note that the paths of your torpedoes, as well as those of allied torpedoes, are shown in blue. Enemy torpedoes are shown in red.
hints/tutorialBoat_torpedoing_hint03 Torpedoes always follow a straight line after leaving the torpedo launcher, and they are easy to dodge as long as you notice them in time. If your target is in motion, launch torpedoes at the position it will occupy when the torpedo reaches the target.
hints/tutorialBoat_goto_next_waypoint Nice hit!
hints/tutorialBoat_stop_the_boat Stop the boat
hints/tutorialBoat_auto_gunners_hint01 You destroyed the previous targets from a short distance away by ordering your main caliber gunners to fire their gun at the point you wanted them to hit.
hints/tutorialBoat_auto_gunners_hint01_continue You destroyed the previous targets from a short distance away by ordering your main caliber gunners to fire their gun at the point you wanted them to hit.
hints/tutorialBoat_auto_gunners_hint02 You can also leave the choice of targets up to the gunners themselves by ordering them to fire at any surface or airborne targets.
hints/tutorialBoat_switch_gunners_mode Switch your gunners’ target-selection mode to surface or any and wait for your crew to destroy the target on their own.
hints/tutorialBoat_gunners_killed_the_target Splendid! Your next objective is to capture a strategic point.
hints/tutorialBoat_capture_zone_hint01 The marker is currently white, which means that the point does not belong to anyone.
hints/tutorialBoat_capture_zone_hint01_continue The marker is currently white, which means that the point does not belong to anyone.
hints/tutorialBoat_capture_zone_hint02 However, there is currently an enemy target boat in the capture area. The area’s marker will begin to turn red. This means that the point is being captured by the enemy.
hints/tutorialBoat_use_zoom You can also zoom in if your target is a long way away
hints/tutorialBoat_ranged_combat_hint01 When you were firing at the previous targets, you probably noticed that your shots didn’t start hitting the target right away.
hints/tutorialBoat_ranged_combat_hint01_continue When you were firing at the previous targets, you probably noticed that your shots didn’t start hitting the target right away.
hints/tutorialBoat_ranged_combat_hint02 This is because your gunners need time to adjust their fire before they can hit the target.
hints/tutorialBoat_ranged_combat_hint02_continue This is because your gunners need time to adjust their fire before they can hit the target.
hints/tutorialBoat_ranged_combat_hint03 Your current target is quite far away, so it will take longer to hit it.
hints/tutorialBoat_ranged_combat_hint03_continue Your current target is quite far away, so it will take longer to hit it.
hints/tutorialBoat_ranged_combat_hint04 However, once your gunners have taken a few trial shots they will be able to fire accurately at the current target at range.
hints/tutorialBoat_ranged_combat_hint04_continue However, once your gunners have taken a few trial shots they will be able to fire accurately at the current target at range.
hints/tutorialBoat_ranged_combat_hint05 Gunners do not account for the target’s movement direction and speed, so tracking the target as it moves and firing at its future position is still up to you.
hints/tutorialBoat_ranged_combat_target_killed Excellent! Target destroyed! Now you can capture the strategic point.
hints/tutorialBoat_go_to_capture_zone Move to the capture zone.
hints/tutorialBoat_player_in_capture_zone You have arrived at the capture zone. The borders of the zone are marked with buoys.
hints/tutorialBoat_player_in_capture_zone_continue You have arrived at the capture zone. The borders of the zone are marked with buoys.
hints/tutorialBoat_wait_for_capture Now just wait for the zone to be captured.
hints/tutorialBoat_final_hint Great! You won!
hints/nbttl_capture_remaining_point_for_instant_win We control two strategic points – we need to capture the others for an instant victory!
hints/nbttl_lose_remaining_point_for_instant_defeat The enemy controls two strategic points, if he captures the rest – we lose!
hints/ufo/hover_mode Press {shortcut} to switch to HOVER mode
hints/spawn_on_backup_zone Your plane can't respawn at airfield. Backup spawn zone selected
hints/change_bullet_type_for_set Bullet type will be changed after spending the current bullet set
hints/return_home_sectors Return at least one home sector in: {var}
hints/hold_enemy_sectors Hold all opponent's home sectors in: {var}
hints/tutorial_karantan_light_tank Light class vehicles have increased mobility, but weak protection. It is most effective for fast maneuvers.
hints/tutorial_karantan_capture_01 The capture progress is faster if several vehicles of the same team are in the capture zone.
hints/tutorial_karantan_capture_02 If vehicles from both teams are in the capture zone, the capture process will be suspended.
hints/tutorial_karantan_heavy_enemy A heavy enemy tank is a serious threat to your vehicle. Find cover and wait for a better moment to attack.
hints/tutorial_karantan_flank_02 Most of the ground vehicle models have weaker armor in the side and rear projections. Vulnerable critical components such as ammo racks and fuel tanks are also located there.
hints/tutorial_karantan_flank_03 Destroy the enemy tank by shooting at the ammo rack located on the side of the tank.
hints/tutorial_karantan_spaa Self-propelled anti-aircraft (SPAA) vehicles are designed to destroy air targets. Covering allied ground vehicles from enemy aircrafts is an important task on the battlefield.
hints/tutorial_karantan_aa_strategy_01 Shooting at air targets at long range can be ineffective. Enemy aircrafts are most vulnerable when they attack ground targets.
hints/tutorial_karantan_aa_strategy_02 Wait until the enemy bombers are in the direct line of attack.
hints/tutorial_karantan_aa_strategy_03 Open fire!
hints/tutorial_karantan_heavy_tank Heavy tanks have low mobility, but good armor and can withstand multiple hits, making them extremely effective in frontal attacks.
hints/tutorial_karantan_critical_damage Critical damage has been received, the gun is broken, the gunner has lost consciousness, firing is impossible!
hints/tutorial_karantan_find_cover Find cover from enemy fire and repair damaged modules.
hints/tutorial_karantan_weak_spots When shooting at well-armored enemies, try to aim at weakly protected places. The ballistic marker will show the probability of penetration at the point of impact of your projectile in the corresponding color: Red – low penetration probability. Green – high.
hints/tutorial_karantan_cover First you need to get out of the shelling by hiding behind cover.
hints/tank_football_how_to_play Use {{ID_FIRE_GM}} to hit the ball and {{ID_FIRE_GM_MACHINE_GUN}} to jump up to catch a flying ball
hints/naval_biathlon_targets Destroy designated targets to gain the ability to boost your speed by pressing {{ID_EVENT_ACTION}}
hints/tank_biathlon_pillars Try to avoid colliding with pillars: the impact will slow down your vehicle.
hints/tutorialDestr_welcome Welcome to the quick guide to battleship controls.
hints/tutorialDestr_welcome_continue Welcome to the quick guide to battleship controls.
hints/tutorialDestr_first_target_lock_on Your first target is a motionless boat.
hints/tutorialDestr_first_target_aim_and_shoot Now aim your cannons crosshairs at the target and fire using {{ID_SHIP_WEAPON_ALL}}.
hints/tutorialDestr_first_target_down Target's destroyed! Great job!
hints/tutorialDestr_second_target_spot Your next target is in a few kilometers away from you.
hints/tutorialDestr_second_target_lock Lock on the target using {{ID_LOCK_TARGET}}.
hints/tutorialDestr_second_target_binoculars Use the binoculars: {{ID_TOGGLE_VIEW_SHIP}}.
hints/tutorialDestr_second_target_zoom Zoom the camera using {{ID_ZOOM_TOGGLE}}.
hints/tutorialDestr_second_target_shoot Open fire: {{ID_SHIP_WEAPON_ALL}}.
hints/tutorialDestr_second_target_down Perfect! The target's going down.
hints/tutorialDestr_third_target_auto Your new target is another boat, but it's moving this time.
hints/tutorialDestr_third_target_down As you can see your gunners can deal with light vessels on their own.
hints/tutorialDestr_fourth_target_auto Your gunners can also help you to repel air attacks.
hints/tutorialDestr_fourth_target_down The aircraft's destroyed!
hints/tutorialDestr_fifth_target_lock Next target is a destroyer, pretty much like your own. It's better to use torpedoes against that kind of vessel.
hints/tutorialDestr_fifth_target_torpedo_sight Activate the torpedo sight: {{ID_SHIP_TORPEDO_SIGHT}}.
hints/tutorialDestr_fifth_target_torpedo_launch Aim torpedoes at the target and lauch them with {{ID_SHIP_WEAPON_TORPEDOES}}.
hints/tutorialDestr_fifth_target_wait Wait for torpedoes to hit.
hints/tutorialDestr_fifth_target_done Awesome!
hints/tutorialDestr_capture_move Your last target is the strategic point that you need to capture by moving your vessel into the designated zone.
hints/tutorialDestr_capture_stop Stop the ship: {{ID_SHIP_FULL_STOP}}.
hints/tutorialDestr_capture_wait Stay within the designated area until the capture is complete.
hints/tutorialDestr_capture_done The zone is yours — as is the victory!
hints/reach_battlearea_to_activate_the_bomb Fly to the tank battlefield to activate the bomb fuze
hints/drop_the_bomb Drop the bomb
hints/take_defensive_positions You have {var} seconds to take defensive positions
hints/mission_starts_in The mission will start in: {var}
hints/rearm_available Ammunition replenishment is available near the captured stockpiles
hints/ammunition_replenished Ammunition has been replenished
hints/defdom_prepare_to_attack Electromagnetic blow in: {var}
hints/defdom_you_are_damaged Your vehicle has been damaged by an electromagnetic blow
hints/defdom_you_are_damaged_timer Your vehicle has been damaged by an electromagnetic blow
hints/atgm_warning Active protection system testing area, stop vehicle
hints/atgm_timer Attack in {var}
hints/po_2op_event_mission/start Destroy enemies to get extra Overpower time. Overpower gives you a fast reload and immunity to enemy bullets.
hints/po_2op_event_mission/to_op_timer +{var} to OP timer
hints/po_2op_event_mission/climd Climb, climb!
hints/po_2op_event_mission/descend Descend, descend!
hints/po_2op_event_mission/do_a_barrel_roll Do a Barrel Roll!
hints/replay_paused The replay has been paused to load the next part
hints/replay_download_status Downloaded {downloadedMB}MB from {totalMB}MB ({downloadedPercent}%)
hints/not_in_burav_ctrl_radius You must be in the zone marked with the white circle on the map to control the Burav
hints/burav_ctrl_by_other_player The other player controls Burav because they are closer to it
hints/burav_target_not_in_battle_area Burav cannot leave the battlefield
hints/burav_target_not_ctrl_radius The destination point is outside Burav's control area
hints/burav_in_delay Burav will appear 10 seconds after the last attack
hints/burav_ctrl_by_enemy Burav is under enemy control. Fly into the center of the circle to take over control
hints/burav_ctrl_by_ally Burav is controlled by an allied Pchela. Fly into the center of the circle to take over control
hints/burav_controlling Burav is under your control. Specify the target point for Burav using the {{ID_BOMBS}} key
hints/burav_in_delay_click Wait for Burav to appear on the map
hints/ki_148_missile/controls_check_init Before starting the test, check the weapon controls
hints/ki_148_missile/controls_check_left_right Use {{weapon_aim_heading}} for aiming along the yaw axis
hints/ki_148_missile/controls_check_up_down Use {{weapon_aim_pitch}} for aiming along the pitch axis
hints/ki_148_missile/launch Press {{ID_AGM}} to launch a missile
hints/ki_148_missile/destroy_target Destroy the target with a missile
hints/ki_148_missile/try_again The target hasn’t been destroyed. If you haven’t managed to confirm the operability of the missile or discover the broken part, you can repeat the test
hints/aircraft_atgm_mclos/start The use of air-to-surface guided missiles with manual aiming
hints/aircraft_atgm_mclos/start_rocket Press {shortcut} to launch an air-to-surface missile
hints/aircraft_atgm_mclos/about_move The missile requires manual control along the pitch and course axes during the whole flight. Using the following commands, align the missile trajectory with the target you need to hit
hints/aircraft_atgm_mclos/zoom Press {shortcut} to zoom the camera
hints/aircraft_atgm_mclos/controls_check_left_right Press {shortcut} to control the missile's yaw
hints/aircraft_atgm_mclos/controls_check_up_down Press {shortcut} to control the missile's pitch
hints/aircraft_atgm_mclos/destroy_target Hit the target with the missile
hints/aircraft_aam_ir/start Missiles with thermal homing head are guided by heat radiated by aircraft engines or its airframe. Engines radiate far more heat, which makes capture distance greater for launching in pursuit rather than firing from ahead
hints/aircraft_aam_ir/target Capture the target ahead of you by aiming the missile homing head (central circle) at the target. If the central circle stops blinking and changes its color to red, it means that the target is captured and you may launch a missile
hints/aircraft_aam_sarh/start1 The use of missiles with semi-active radar homing head
hints/aircraft_aam_sarh/start2 These missiles aim at the launch aircraft radar signal reflected from the target. To use them, you need to capture the target with the radar and follow it until the missile hits
hints/aircraft_aam_sarh/start3 The radar indicator is displayed in the right part of the screen and it shows a detected and selected target as a horizontal line surrounded with two brackets
hints/aircraft_aam_sarh/check_radar Press {shortcut} to enable the radar indicator. You can use settings to enable the aircraft radar automatically at the start of a mission
hints/aircraft_aam_sarh/activation_rocket Press {shortcut} to capture the chosen target
hints/aircraft_aam_sarh/rocket_start1 The target is captured and is being followed by the aircraft radar and the missile homing head
hints/aircraft_atgm_laser/start1 The use of missiles with semi-active laser homing head
hints/aircraft_atgm_laser/start2 These missiles aim at the launch aircraft laser signal reflected from the target
hints/aircraft_atgm_laser/change_view Press {shortcut} to change camera
hints/aircraft_atgm_laser/activation_rocket1 You have to activate a missile homing head
hints/aircraft_atgm_laser/target Press {shortcut} to stabilize the crosshair in relation to surface. You can use settings to enable the automatic crosshair stabilization at missile launch
hints/aircraft_atgm_laser/rocket_move Hold the central crosshair mark on the target until the missile hits
hints/aircraft_aam_arh/start1 The use of air-to-air missiles with active radar seeker
hints/aircraft_aam_arh/start2 These missiles use a combined guidance scheme - at long distances, they receive data about the target from the carrier's radar, and when approaching the target at a range of 10-15 km, they transfer to autonomous mode and track the target with their own active radar seeker
hints/aircraft_aam_arh/start3 Also, these missiles allow simultaneous firing of several targets, targeting each missile individually
hints/aircraft_aam_arh/tws Missiles with active radar seeker can be used combined with a special radar operating mode — Track-While-Scan or TWS. In this mode, the aircraft’s radar tracks several targets at once and measures their movement parameters
hints/aircraft_aam_arh/tws_menu Missiles with active radar seeker can be used combined with a special radar operating mode — Track-While-Scan or TWS. In this mode, the aircraft’s radar tracks several targets at once and measures their movement parameters
hints/aircraft_aam_arh/activation_tws1 The indicator to the right displays all targets tracked by the radar in this mode. In addition, the currently selected target is indicated by a square frame in the world and two vertical bars on the radar indicator
hints/aircraft_aam_arh/activation_tws2 Now you can issue target designation for a missile at the current target
hints/aircraft_aam_arh/switch_target To fire at the second target, you need to select it through the radar using {shortcut}
hints/aircraft_aam_arh/cycling_y Use {shortcut} to aim the lock on the target along the Y-axis. You can activate cyclic switching of aircraft radar targets in the settings
hints/aircraft_aam_arh/cycling_x Use {shortcut} to aim the lock on the target along the X-axis. You can activate cyclic switching of aircraft radar targets in the settings
hints/aircraft_aam_arh/activate_target When the target is highlighted, press {shortcut} to lock it on
hints/aircraft_aam_arh/switch_target_manual Select another target
hints/aircraft_atgm_tv/start1 The use of guided air-to-surface missiles with television homing head
hints/aircraft_atgm_tv/start2 These missiles autonomously target using their own television homing head
hints/aircraft_atgm_ir/start1 The use of guided air-to-surface missiles with infrared imaging homing head
hints/aircraft_atgm_ir/start2 These missiles autonomously target using their own infrared imaging homing head
hints/aircraft_aam_mclos/start1 The use of air-to-air guided missiles with manual guidance
hints/aircraft_aam_mclos/start2 These missiles are not automatically guided, but are directed using commands for guidance correction
hints/aircraft_aam_mclos/about_rocket1 The missile can be detonated either by a direct hit on the target or by a remote detonator if available
hints/aircraft_aam_mclos/about_rocket2 This weapon is immune to enemy countermeasures
hints/aircraft_guided_bombs_laser/start1 The use of guided bombs with laser homing head
hints/aircraft_guided_bombs_laser/start2 These bombs are guided by the carrier aircraft laser signal reflected from the target
hints/aircraft_guided_bombs_laser/after_bomb1 Continuous laser designation from the carrier to the target is required for guidance until the target is hit
hints/aircraft_guided_bombs_laser/after_bomb2 The targeting container features a movable laser guidance station, allowing limited maneuvers after weapon deployment or flying over the target without ceasing target tracking
hints/aircraft_guided_bombs_tv/start1 The use of guided bombs with television homing head
hints/aircraft_guided_bombs_tv/start2 These bombs autonomously target using their own television homing head
hints/aircraft_guided_bombs_ir/start1 The use of guided bombs with infrared imaging homing head
hints/aircraft_guided_bombs_ir/start2 These bombs autonomously target using their own infrared imaging homing head
hints/aircraft_atgm_laser_container/start1 The use of guided missiles with laser homing head
hints/aircraft_atgm_laser_container/start2 These missiles are guided by the carrier aircraft laser signal reflected from the target
hints/aircraft_atgm_laser_container/after_attack1 Continuous laser designation from the carrier to the target is required for guidance until the target is hit
hints/aircraft_atgm_laser_container/after_attack2 The targeting container features a movable laser guidance station, allowing limited maneuvers after weapon deployment or flying over the target without ceasing target tracking
hints/aircraft_atgm_laser_fixed_beam/start1 The use of guided missiles with laser homing head
hints/aircraft_atgm_laser_fixed_beam/start2 These missiles are guided by the carrier aircraft laser signal reflected from the target
hints/aircraft_atgm_laser_fixed_beam/target1 The aircraft is equipped with a fixed laser beam targeting station. Continuous laser designation from the carrier to the target is required for guidance until the target is hit. Targeting is done by directing the missile’s flight by the carrier aircraft until the target is hit
hints/aircraft_atgm_laser_fixed_beam/target2 Targeting is done by directing the missile’s flight by the carrier aircraft until the target is hit
hints/aircraft_atgm_laser_fixed_beam/target3 Align the aircraft's course to the target
hints/aircraft_atgm_laser_fixed_beam/hold_on_target1 To adjust the alignment of the laser beam, the direction of the carrier aircraft's flight is used
hints/aircraft_atgm_laser_fixed_beam/hold_on_target2 Keep the circle on the target with the aircraft's heading until the missile hits
hints/aircraft_modifications/rocket_start Press {shortcut} to launch missile
hints/aircraft_modifications/laser_activate Press {shortcut} to activate the laser
hints/aircraft_modifications/view_target In the targeting camera, the center of the crosshair indicates the aiming point. Aim at the target
hints/aircraft_modifications/view_target_after The set point is saved and displayed in 3rd person view. Align the aircraft to avoid colliding with the target
hints/aircraft_modifications/change_view_homing To switch to the TV camera mode, use the change view {shortcut}
hints/aircraft_modifications/change_view_container To switch to the view from the targeting container, use the change view {shortcut}
hints/aircraft_modifications/boomb_start When the target is within the circle of the release zone, press {shortcut}
hints/aircraft_modifications/bomb_cancel The bomb has not been dropped
hints/aircraft_modifications/after_bomb After the bomb is dropped, the transmission of the image to the carrier aircraft stops, and the bomb is guided to the target independently. You can perform any defensive maneuvers or attack the next target
hints/aircraft_modifications/after_rocket After launching the missile, the transmission of the image to the carrier aircraft stops, and the missile is guided to the target independently. You can perform any defensive maneuvers or attack the next target
hints/aircraft_modifications/nvd Press {shortcut} to switch to the infrared imaging homing mode
hints/aircraft_modifications/nvd_menu Press {shortcut} to switch to the infrared imaging homing mode
hints/aircraft_modifications/boomb_view After dropping the bomb, you can switch to bomb tracking mode.
hints/aircraft_modifications/activation_rocket Press {shortcut} to activate missile homing head
hints/aircraft_modifications/activation_tv_rocket Press {shortcut} to activate missile
hints/aircraft_modifications/laser_activation_rocket A small circle indicates the point illuminated by the laser from the side of your aircraft. The missile will be guided to that point
hints/aircraft_modifications/activation_lock To lock onto the target, use {shortcut}
hints/aircraft_modifications/activation_bomb Press {shortcut} to activate bomb
hints/aircraft_modifications/need_to_choose_agm Press {shortcut} to select an air-to-surface missile using the selector
hints/aircraft_modifications/need_to_choose_aam Press {shortcut} to select an air-to-air missile using the selector
hints/aircraft_modifications/need_to_choose_bomb Press {shortcut} to select the release of the guided bomb using the selector
hints/aircraft_modifications/need_to_bound_fire_agm To test air-to-surface missiles in this mission, you need to assign a button {shortcut}
hints/aircraft_modifications/need_to_bound_fire_aam To test air-to-air missiles in this mission, you need to assign a button {shortcut}
hints/aircraft_modifications/need_to_bound_fire_bomb To test guided bombs in this mission, you need to assign the key {shortcut}
hints/aircraft_modifications/spi1 For quick targeting optics alignment, set the 'aiming point' to the area of the presumed target location
hints/aircraft_modifications/spi_menu1 For quick targeting optics alignment, set the 'aiming point' to the area of the presumed target location
hints/aircraft_modifications/menu_choose_cockpit Сhoose 'Cockpit'
hints/aircraft_modifications/menu_choose_spi Сhoose 'Activate target point'
hints/aircraft_modifications/menu_choose_mfd Сhoose 'MFD / NVD'
hints/aircraft_modifications/menu_choose_ndv Сhoose 'Switch NVD mode'
hints/aircraft_modifications/menu_choose_radar Сhoose 'Radar / IRST'
hints/aircraft_modifications/menu_choose_radar_switch Сhoose 'Change Radar/IRST mode'
hints/aircraft_modifications/spi2 To do this, place the crosshair marker on the desired point and activate the aiming point.
hints/aircraft_modifications/find_target Align the aircraft's course to the target
hints/aircraft_modifications/zoom Press {shortcut} to zoom the camera
hints/aircraft_modifications/change_view Press {shortcut} to change camera
hints/aircraft_modifications/change_view_camera Press {shortcut} to change the view and switch to 3rd person view
hints/aircraft_modifications/try_again The target was not hit
hints/you_can_exit You can safely change your aircraft
hints/you_can_exit_nokey You can safely change your aircraft (key not assigned)
hints/mach_too_high Too high speed
hints/engineNoFuelFlow Fuel Starvation
hints/oil_overheat Oil overheated
hints/water_overheat Water overheated
hints/engine_overheat Engine overheated
hints/propKilled Engine died: propeller broken
hints/cylinderKnockedOut Engine died: knocked out
hints/engineStuck Engine died: seized up
hints/engineOverheated Engine died: overheating
hints/engineOverreved Engine died: overrevving
hints/manifoldPressure Engine died: manifold pressure
hints/engineNoNitro Engine died: no nitro
hints/engineNoFuel Engine died: no fuel
hints/engineFloatCarbFailure Engine died: float carburetor failure
hints/engineMixerPressure Engine died: mixer pressure
hints/engineMagnettoKnockedOut Engine died: magneto knocked out
hints/repair_tracks Start repairing tracks
hints/repair_tracks_nokey Start repairing tracks (key not assigned)
hints/repair_tank Start repairing the ground vehicle
hints/repair_tank_nokey Start repairing the ground vehicle (key not assigned)
hints/stop_for_repair Stop the ground vehicle to start repairing
hints/repair_tank_hold hold to start repairing the ground vehicle
hints/repair_tank_hold_no_key hold to start repairing the ground vehicle (key not assigned)
hints/repair_assist_tank Help to repair the ground vehicle
hints/repair_assist_tank_no_key Help to repair the ground vehicle (key not assigned)
hints/repair_assist_tank_hold hold to help to repair the ground vehicle
hints/repair_assist_tank_hold_no_key hold to help to repair the ground vehicle (key not assigned)
hints/repair_assist_plane Help to repair the aircraft
hints/repair_assist_plane_no_key Help to repair the aircraft (key not assigned)
hints/repair_assist_plane_hold hold to help to repair the aircraft
hints/repair_assist_plane_hold_no_key hold to help to repair the aircraft (key not assigned)
hints/repair_request_assist_hold hold to request help with repair
hints/repair_request_assist_hold_no_key hold to request help with repair (key not assigned)
hints/repair_assist_ship_hold hold to help to repair the vessel
hints/repair_assist_ship_hold_no_key hold to help to repair the vessel (key not assigned)
hints/repair_cancel_request_assist_hold hold to cancel request help with repair
hints/repair_cancel_request_assist_hold_no_key hold to cancel request help with repair (key not assigned)
hints/extinguish_assist hold to help to firefighting
hints/extinguish_assist_no_key hold to help to firefighting (key not assigned)
hints/request_extinguish_help press to request help with firefighting
hints/request_extinguish_help_no_key press to request help with firefighting (key not assigned)
hints/request_extinguish_help_cancel press to cancel request help with firefighting
hints/request_extinguish_help_cancel_no_key press to cancel request help with firefighting (key not assigned)
hints/need_stop_for_fire Stop the ground vehicle to fire
hints/need_stop_for_hull_aiming Stop the ground vehicle for hull aiming
hints/stop_terraform_for_hull_aiming Stop terraforming for hull aiming
hints/move_suspension_blocked Suspension moving is blocked by active terraforming
hints/need_stop_for_terraform Stop the ground vehicle for entrenching
hints/wait_launcher_ready Launcher is deploying
hints/commander_view_with_nv_on Switching to commander view with night vision
hints/commander_is_unconscious Commander is unconscious, commander sight is unavailable
hints/use_artillery Call for artillery strike
hints/use_artillery_no_key Call for artillery strike (key not assigned)
hints/extinguish_fire Activate extinguisher
hints/extinguish_fire_nokey Start extinguishing the fire (key not assigned)
hints/tank_rearm_process Use to interrupt reloading
hints/tank_rearm_process_no_key Use to interrupt reloading (key not assigned)
hints/critical_heeling_nokey Dangerous heeling! The ship may capsize. Activate the fight against flooding (key not assigned)
hints/critical_heeling Dangerous heeling! The ship may capsize. Activate the fight against flooding.
hints/drowning_in You will drown in
hints/is_very_few_crew Not enough free crew members for repair
hints/torpedo_broken The torpedo tube is inoperative
hints/more_kills_for_kill_streak Needs more points to activate
hints/needs_kills_streak_event Requires starting air battle to join
hints/have_not_bullets Ammo stowage is empty
hints/active_event An active air battle is already live, you can start a new one after current one ends
hints/no_event_slots All vehicles available for the air battle have been taken
hints/already_participating You are already participating in this air battle
hints/winch_request Request team help
hints/winch_use Attach tow cable
hints/winch_detach Detach tow cable
hints/winch_request_no_key Request team help (key not assigned)
hints/winch_use_no_key Attach tow cable (key not assigned)
hints/winch_detach_no_key Detach tow cable (key not assigned)
hints/crew_busy_extinguishing Crew cannot fulfil duty while extinguishing a fire
hints/crew_busy_extinguishing_no_key Crew cannot fulfil duty while extinguishing a fire (key not assigned)
hints/extinguisher_is_ineffective This fire can't be extinguished with the extinguisher
hints/restoring_in Your vehicle will be restored in
hints/block_night_vision Only thermal imaging night sight is possible during day-time conditions
hints/ircm_fail_guidance Operation of IRCM, disruption of missile guidance
hints/shot_failed_aps_working Shot was intercepted by active protection system
hints/manual_change_crew_available_gunner This vehicle has only one crew member left. Hold the Forward button so that the Gunner can take the Driver's place and start to move the vehicle
hints/manual_change_crew_available_driver This vehicle has only one crew member left. Hold the Fire button so that the Driver can take the Gunner's place and man the cannon
hints/manual_change_crew_necessary_gunner Hold the Forward button so that the Gunner can take the Driver's place and start to move the vehicle
hints/manual_change_crew_necessary_driver Hold the Fire button so that the Driver can take the Gunner's place and man the cannon
hints/ccrp_bomb_not_ready Bomb release permission
hints/critical_buoyancy Buoyancy is critical
hints/critical_buoyancy_nokey Buoyancy is critical
hints/torpedo_deadzone Torpedo tube aim in a dead zone
hints/ammo_destroyed Ammunition lost
hints/weapon_type_unavailable Selected weapon type unavailable
hints/repair_ship Start repairing the vessel
hints/critical_level Attention! Dangerous depth.
hints/turbo_charger_damaged Turbocharger damaged
hints/load_factor_too_high Load factor too high
hints/ship_broken_gun The gun is broken
hints/friendly_fire_warning If you continue to attack allies, you will be returned to the main menu
hints/gear_wrong_position Weapons blocked. Landing gear.
hints/x_ray_unavailable The replay does not contain damage information for this unit.
hints/atgm_no_line_of_sight Line-of-sight to the missile has been lost
hints/weapon_is_blocked Another payload blocks weapon launch / release
hints/shot_frequency_changed Rate of fire changed to {shotFreq}
hints/shotFreq/high high
hints/shotFreq/low low
hints/penalty_time Penalty time +{timeSec} sec.
hints/bonus_time Bonus time {timeSec} sec.
hints/vtol_over_limit VTOL configuration is unavailable
hints/need_lock_laser_spot Cannot launch - the designated area is out of range
hints/click_for_launch_laser_shell Launch is allowed
hints/support_plane_in_dead_zone Catapult aim in a dead zone
hints/return_after_owned_unit_dead You'll leave your aircraft in
hints/owner_ship_in_fire The owned ship is on fire!
hints/owner_tank_in_fire The owned tank is on fire!
hints/owner_critical_buoyancy The owned ship is drowning!
hints/owner_torpedo_alert The owned ship is attacked by torpedoes
hints/allow_support_plane To use the surveillance aircraft, press {shortcut}, rotate the catapult and press {shortcut} again
hints/allow_support_plane_nokey To use the surveillance aircraft, press catapult activation / launch, rotate the catapult and press catapult activation / launch again
hints/allow_commander_aim_mode To activate commander aim mode, press {shortcut}
hints/allow_commander_aim_mode_nokey To activate commander aim mode, press Commander fire control
hints/allow_switch_support_plane For switching between the ship and surveillance aircraft press {shortcut}
hints/allow_switch_support_plane_nokey For switching between the ship and surveillance aircraft press catapult activation / launch
hints/uav_launch_blocked An obstacle prevents the launch of the UAV
hints/cant_spawn_ugv An obstacle prevents the deployment of the UGV
hints/cant_spawn_unlim_ctrl There is no suitable vehicle
hints/rocket_launcher_in_water Launcher in water
hints/follow_camera To activate the tracking camera, press {shortcut} after the shot
hints/control_help To show the control help list, press {shortcut}
hints/caliber_switch To switch between weapon calibres, press {shortcut}
hints/allow_smoke_screen Press to activate the smoke screen while at the altitude from {minAlt}m to {maxAlt}m
hints/allow_smoke_screen_nokey Press Hydroplane smoke screen activation to activate the smoke screen while at the altitude from {minAlt} m to {maxAlt} m
hints/say_thanks_offer Thank an ally
hints/say_thanks_offer_nokey To thank an ally, use Radio messages for team button
hints/say_thanks_offer_nokey/xinput To thank an ally, use Multi-function Menu button
hints/say_sorry_offer Apologize to allies
hints/say_sorry_offer_nokey To apologize to allies, use Radio messages for team button
hints/say_sorry_offer_nokey/xinput To apologize to allies, use Multi-function Menu button
hints/accept_sorry Accept apology from {killer}
hints/accept_sorry_nokey To accept apology, use Radio messages for team button
hints/accept_sorry_nokey/xinput To accept apology, use Multi-function Menu button
hints/await_sorry Awaiting apology from ally
hints/kill_streak_fighter_reverted No enemy interceptors, the cover mission is canceled
hints/enable_combined_pri_sec_triggers Main and auxiliary caliber shooting with one button {shortcut} can be enabled in controls menu, naval weaponry section
hints/repair_breaches_offer Activate breach repairs
hints/underwatering_offer Activate pumps
hints/ship_offer_repair Activate vessel repairs
hints/ship_offer_show_hero_modules Press {{ID_SHOW_HERO_MODULES}} in a third-person view to view the vessel damage
hints/ship_offer_smoke_screen Press {{ID_SMOKE_SCREEN}} to set up a smoke screen and hide behind it
hints/ship_some_weapons_in_dead_zone Some weapons cannot be aimed at the target
hints/ship_trigger_group_in_dead_zone The weapons of the selected group cannot be aimed at the target
hints/ship_bridge_destroyed The battle bridge has been destroyed! You have temporarily lost the ability to control the vessel!
hints/support_plane_offer Press {{ID_START_SUPPORT_PLANE_SHIP}} to join the flyout on an aircraft
hints/ship_unrepairable_breaches WARNING! Unrepairable breach!
hints/target_lock_sensor_disabled Turn on the radar/IRST to be able to lock on a target
hints/target_lock_sensor_damaged Repair the radar/IRST to be able to lock on a target
hints/exceed_max_depth_to_launch Torpedo launch is possible on the depth less than %d m
hints/saclos_guidance_mode_auto Enabled automatic selection of missile guidance mode
hints/saclos_guidance_mode_direct Missile guidance switched to LOS mode
hints/saclos_guidance_mode_lead Missile guidance switched to LEAD mode
hints/submarine_depth_change To change depth press {shortcut}
hints/submarine_periscope_depth Periscope depth is {depth} m and indicated as {{img=#ui/gameuiskin#hud_periscope.svg}}
hints/submarine_periscope_use Up / down periscope {{ID_SUBMARINE_TOGGLE_PERISCOPE}}
hints/submarine_cant_dive Ballast tanks are damaged, unable to ascent! They can be repaired only at the surface
hints/auto_emergency_surfacing Critical damage! Emergency ascention!
hints/ship_depth_charge_salvo Board depth charge projector salvo: {{ID_SHIP_WEAPON_MORTAR}}. Depth charge drop: {{ID_SHIP_WEAPON_DEPTH_CHARGE}}
hints/submarine_emergency_sufracing There is an emergency surfacing with increased speed in a critical situation {{ID_EMERGENCY_SURFACING}}
hints/submarine_cant_submerge_tanks_destroyed Submarine can't submerge if ballast tanks are destroyed
hints/submarine_cant_surface_only_emergecy Submarine can't surface if pressured air tanks are destroyed, only emergency surface is available
hints/submarine_full_repair_only_on_surface Some submarine modules can be repaired only in the surfaced position
hints/submarine_cant_surfacing Ballast system damaged, standart ascention disabled! Use emergency ascention {{ID_EMERGENCY_SURFACING}}
hints/submarine_noise_level Boat's noise radius is shown at mini-map with red circle. The higher the speed, the more chance to be deteced with sonar
hints/submarine_torpedo_wrong_depth Torpedo launch is impossible at this depth
hints/submarine_mine_wrong_depth Mine set is impossible at this depth
hints/how_to_use_binocular Stand under the hill or in cover and turn on binocular mode to safely look around the area
hints/how_to_use_binocular_2 Use the fire button to aim the gun at the binoculars' crosshairs
hints/how_to_use_range_finder Point the sight at the target and measure the distance to it
hints/how_to_use_range_finder_2 The range to the target has been measured. Accept the correction for shooting at this distance
hints/how_to_use_laser_range_finder Point the sight at the target and measure the exact distance to it
hints/how_to_use_laser_range_finder_2 The range to the target is entered into the sight. Aim exactly at the center of the crosshair to shoot at this distance
hints/how_to_track_radar_target_in_tps Switch to the sight to lock on the target
hints/how_to_track_radar_target_in_optic Point the crosshairs at the target to lock onto it
hints/how_to_smoke_screen_grenade Shoot smoke grenades to hide yourself from the enemy
hints/how_to_smoke_screen_grenade_2 After shooting smoke grenades, try to move away from the aiming line
hints/how_to_engine_smoke_screen_system Activate ESS to hide yourself from the enemy
hints/how_to_engine_smoke_screen_system_2 Smoke screen doesn't hide you if the enemy is using the thermal sight
hints/disable_night_vision_on_daylight Turn off NVD during the daytime