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Ground Vehicles
ASU-85
IV
Rank
AB
6.3
RB
6.3
SB
6.3
Battle rating
USSR
Game nation
Tank destroyer
Main role
63,000
RP
Research
200,000
SL
Purchase
General information

The ASU-85 (Авиадесантная самоходная установка, АСУ-85) was a Cold War-era Soviet-designed airborne self-propelled gun. It began to replace the open-topped ASU-57 in service in 1959. Beginning in 1969, it was superseded by the BMD-1. It was designed to replace older designs such as the ASU-57 for use by the Vozdushno-Desantnye Voyska (VDV). Its design was lengthy and intricate, and it took nearly ten years to complete due to the demanding demands of getting the vehicle airborne. The ASU-85 saw duty as late as the Soviet-Afghan War, but it was far from widespread. The ASU-85 was based on the PT-76 light amphibious tank family chassis, however, it lacked amphibious characteristics and was powered by a different engine. The vehicle was divided into three compartments: the driver's compartment at the front, the combat compartment in the centre, and the engine compartment in the back. The ASU-85 was utilized in airborne missions by the Soviet Airborne Forces. With minimal anti-tank capability, its primary function was light infantry support or assault fortifications. The ASU-85 was only exported to two other Warsaw Pact countries: East Germany and Poland. NATO first noticed it in 1962, and it was frequently utilized by Soviet and Polish airborne units.

Introduced in Update 1.59 "Flaming Arrows", the ASU-85 is a unique vehicle that survives on the battlefield through stealth. It is particularly vulnerable if caught in the open due to the very thin roof armour, especially against planes. The armament can deal with almost any tank that the ASU-85 is likely to encounter. Unfortunately, the ASU-85 lacks the mobility of its forefather, the ASU-57, and must play more passively. On city maps, where engagements are typically close-range, this could be a problem. Overall, the ASU-85 is a situational vehicle that excels on large maps and circumstances where the terrain allows for stealth ambush but struggles in close-quarters combat.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 45 / 13 / 6 mm
Turret 0 / 0 / 0 mm
Visibility 70 %
Crew 4 persons
Support systems
Mobility
Max speed
Forward 4549 km/h
Backward 56 km/h
Power-to-weight ratio 13.211.723.118.7 hp/t
Engine power 210186367298 hp
Weight 15.9 t
Optics
Gunner
Commander
Driver
Optics zoom
4.0x
Armaments
85 mm D-70 cannon
Ammunition 39 rounds
Reload basic crew → aces
7.8 → 6 s
Vertical guidance -4 / 15°
Horizontal guidance -15 / 15°
Turret Rotation Speed basic crew → aces
Horizontal 4.94.28.56.27612.28.8 °/s
Vertical 2.82.28.55.543.212.27.8 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APCBC245242229214200187
HE272725242221
HEATFS300300300300300300
7.62 mm SGMT machine gun (coaxial)
Ammunition 2,000 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 600 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-I/API-T13127320
Economy
Repair cost Basic → Reference
AB 3,184 → 4,477 SL
RB 3,563 → 5,010 SL
SB 4,964 → 6,979 SL
Crew training 57,000 SL
Experts 200,000 SL
Aces 800 GE
Research Aces 520,000 RP
Reward multiplier AB / RB / SB
120 / 190 / 250 % SL
172 % RP
Total cost of modifications 52,700 RP
90,800 SL
Talisman cost 1,700 GE

Research order:

Mobility
Protection
Firepower
Rating by players
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Characteristics:
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