J20

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
J20
re_2000_j20.png
GarageImage J20.jpg
J20
AB RB SB
2.0 2.0 1.7
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The J20 is a Swedish export variant of the Italian Re.2000 serie 1. The purchase of Re.2000 serie 1 aircraft was due to the US stopping the sales of any sort of military aircraft to foreign operators. Thus, Sweden acquired 60 units of the aircraft, with Hungary being the second biggest foreign operator. The J20's engine proved to be very unreliable, but it was still liked by its crew, thanks to its good flying characteristics and stable performance in Sweden's harsh conditions. During World War II, the fighter was used by fighter wing F 10 at Malmö and had the task of intercepting any aircraft that violated the neutral Swedish airspace. A single unit was shot down in 1945 intercepting a German Dornier Do 24 near Sölvesborg.

Introduced in Update 1.95 "Northern Wind", the J20 behaves exactly the same as the Italian Re.2000 serie 1. The aircraft has an amazing climb rate, outperforming many other fighters at its BR. It is a good energy fighter when it is used with its climb rate in consideration and it can also be very decent as a turn fighter thanks to its low turn time. Its biggest issue is the weak armament, only two 12.7 mm MGs and the compression at relatively medium speeds (only 400 km/h). The aircraft also has full engine controls for its use if necessary, but this is only advised for very skilled pilots.

General info

Flight performance

Max speed
at 5 300 m529 km/h
Turn time16 s
Max altitude10 000 m
EnginePiaggio P.XI. R.C. 40
TypeRadial
Cooling systemAir
Take-off weight3 t

This plane is a carbon copy of the Italian Re.2000 serie 1 in everything but the ammo belts available. Because of this, it flies like its Italian counterpart.

Its playstyle is similar to that of a turn-fighter/energy-fighter. It turns well, but not enough to counter biplanes. It can energy fight, but its energy retention is average. Acceleration in a dive slightly above average but unfortunately the rudder starts to compress at 400 km/h, and increases dramatically above 500 km/h. It is a jack-of-all-trades but master of none.

Characteristics Max Speed
(km/h at 5,300 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 510 495 10000 16.8 17.3 12.8 12.8 220
Upgraded 550 529 15.5 16.0 20.6 16.2

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
740 320 457 428 280 ~13 ~10
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 350 < 350 < 380 > 200
Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 4,180 m 1,000 hp 1,130 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural740 km/h
Gear320 km/h

The J20 does not have any armour, like its counterpart, the Re.2000 serie 1. However, it does have 2 self-sealing fuel tanks underneath the pilot. Despite this, it is prone to fires, and due to the proximity of the fuel tanks to the pilot, a fire is likely to be fatal.

Modifications and economy

Repair costBasic → Reference
AB314 → 422 Sl icon.png
RB677 → 909 Sl icon.png
SB631 → 848 Sl icon.png
Total cost of modifications6 930 Rp icon.png
6 740 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces125 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 60 / 140 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
65 Ge icon.png
Mods radiator.png
Radiator
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
65 Ge icon.png
Mods armor frame.png
Airframe
Research:
780 Rp icon.png
Cost:
760 Sl icon.png
115 Ge icon.png
Mods compressor.png
Compressor
Research:
780 Rp icon.png
Cost:
760 Sl icon.png
115 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
85 Ge icon.png
Mods new engine.png
Engine
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
85 Ge icon.png
Mods armor cover.png
Cover
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
110 Ge icon.png
Mods metanol.png
Engine injection
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
110 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
110 Ge icon.png
Mods ammo.png
akan_m40_belt_pack
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
65 Ge icon.png
Mod arrow 1.png
Mods weapon.png
akan_m40_new_gun
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
85 Ge icon.png

Armaments

Offensive armament

Ammunition600 rounds
Fire rate700 shots/min
Main article: Akan m/40 (12.7 mm)

The J20 is armed with:

  • 2 x 12.7 mm Akan m/40 machine guns, nose-mounted (300 rpg = 600 total)

Akan m/40 was the designation the Swedish gave to the Italian 12.7 mm Breda-SAFAT machine gun. Despite this, the gun lacks the incendiary belts found on the Italian planes mounted with this gun. The Tracers belt is easily the worst, as it contains only Ball ammunition with a tracer component. It is recommended to use either the Air targets or Universal belt, which are basically the same belt but with ammo types changing position on the belts.

Usage in battles

The J20 is excellent at turnfighting. It can out-turn most contemporary aircraft. It is not recommended to fight enemies head-on due to its weak armament of 2 x 12.7 mm Akan m/40 machine guns. Boom and zoom is not a great playstyle for this aircraft as its control surfaces lock past 500 km/h. The aircraft is not equipped with any suspended armaments, which makes it unfit to attack ground targets.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Great climb rate (20+ m/s)
  • Great at energy fighting
  • Good acceleration (capable of 700 km/h (435 mph) in a dive)
  • Good turn rate, amazing at 400 to 500 km/h (248 to 310 mph)
  • Full manual engine control + propeller feathering

Cons:

  • Average speed (450 IAS)
  • Average roll rate at any speed
  • Underwhelming performance of the 2 x 12.7 mm Akan m/40 machine guns
  • Low ammunition count for machine guns (only 600 rounds total)
  • Overheats easily, even with 100% radiators, can only WEP for a few seconds before the engine overheats and destroys itself
  • Sensitive to battle damage (damage will usually result in the aircraft catching fire)

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links


Reggiane Mechanical Factory (Officine Meccaniche Reggiane SpA)
Fighters  Re.2000 serie 1 · Re.2000 G.A.
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Export  J20

Sweden fighters
ASJA  J6B
Saab  J21A-1 · J21A-2 · A21A-3
FFVS  J22-A · J22-B
Foreign Import  J8A · Iacobi's J8A · J9 Early · J11 · J20 · J26 David · J26
Finland 
VL  Mörkö-Morane · VL Myrsky II · VL Pyörremyrsky
(NL) Fokker  ▄Fokker D.XXI-3 · ▄Fokker D.XXI
(DE) Messerschmitt  ▄Bf 109 G-2 · ▄Bf 109 G-6 Erla · ▄Bf 109 G-6
Other  ▄B-239 · ▄Hurricane Mk I/L