Fairmile D (601)

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Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
uk_fairmile_d_601_616.png
GarageImage Fairmile D (601).jpg
Fairmile D (601)
AB RB SB
2.3 2.3 2.3
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png
Show in game

Description

The Fairmile D (601) is a rank III British motor gun boat with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the British fleet closed beta test.

General info

Survivability and armour

Armourfront / side / back
Hull28 mm (wood)
Superstructure15 mm (wood)
Number of section5
Displacement105 t
Crew30 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB80 / 28 km/h
RB59 / 21 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 80 28
RB/SB Stock ___ ___
Upgraded 59 21

Modifications and economy

Repair costBasic → Reference
AB1 618 → 2 075 Sl icon.png
RB2 213 → 2 839 Sl icon.png
Total cost of modifications45 100 Rp icon.png
95 100 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training52 000 Sl icon.png
Experts180 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 160 / 100 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
140 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
135 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 800 Rp icon.png
Cost:
6 000 Sl icon.png
220 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
4 900 Rp icon.png
Cost:
10 000 Sl icon.png
390 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
140 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
135 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
135 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
4 900 Rp icon.png
Cost:
10 000 Sl icon.png
390 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
140 Ge icon.png
Mods ammo.png
20 mm HE magazines
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
140 Ge icon.png
Mods ammo.png
40mm_qf_mkxv_he_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
140 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
135 Ge icon.png
Mods ammo.png
20 mm AP magazines
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
135 Ge icon.png
Mods ammo.png
40mm_qf_mkxv_ap_ammo_pack
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
135 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 800 Rp icon.png
Cost:
6 000 Sl icon.png
220 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
2 800 Rp icon.png
Cost:
6 000 Sl icon.png
220 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
2 800 Rp icon.png
Cost:
6 000 Sl icon.png
220 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
4 900 Rp icon.png
Cost:
10 000 Sl icon.png
390 Ge icon.png

Armament

Primary armament

Turret40 mm 2pdr QF Mk.IIc automatic cannon
Ammunition2240 rounds
Belt capacity56 rounds
Fire rate200 shots/min
Vertical guidance-5° / 70°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Turret2 x 20 mm/70 Oerlikon Mark V autocannon
Ammunition3600 rounds
Belt capacity60 rounds
Fire rate450 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

2 х Turret2 x 12.7 mm Vickers Mk.V machine gun
Ammunition4000 rounds
Belt capacity200 rounds
Fire rate600 shots/min
2 х Turret2 x 7.7 mm Vickers GO No.5 machine gun
Ammunition4000 rounds
Belt capacity100 rounds
Fire rate949 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 12 x Mk.VII depth charge
Main article: Mk.VII depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

  • Fairmile D (617) - Sister ship with 40 mm armament replaced with a 57 mm armament, and equipped with a pair of Mk.VIII torpedoes.
  • Fairmile D (697) - Sister ship that is slightly slower with 40 mm armament replaced with a 57 mm armament, and equipped with a pair of Mk XV torpedoes.
  • Fairmile D (5001) - Sister ship that is slightly slower with 40 mm armament replaced with a 57 mm armament, and equipped with a pair of both Mk.VIII and Mk XV torpedoes.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


Britain boats
Motor torpedo boats  Brave Borderer · Dark Aggressor · Dark Aggressor TD · Fairmile D (617) · Fairmile D (697) · Fairmile D (5001) · HMS Gay Archer
  MTB-1(1) · MTB-1(2) · MTB Vosper · MTB Vosper(2) · MTB-422
Motor gun boats  Dark Adventurer · Fairmile A (ML100) · Fairmile B (ML345) · Fairmile C (312) · Fairmile C (332) · Fairmile D (601) · Fairmile H LCS(L)(2)
  HMAS Arrow · HMAS Fremantle · MGB-61 · MGB-75 · ML 1383 · SGB Grey Fox · SGB Grey Goose
Gunboats  HMS Spey