T-26 (China)

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Revision as of 22:11, 29 March 2020 by bacongaming (talk | contribs) (Usage in battles: Filled out the usage in battles segment and filled in various missing statistics, also fixed a few minor errors.)

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Rank VII | Premium | Golden Eagles
Challenger DS Pack
␗T-26
cn_t_26_1940.png
␗T-26
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game

Description

GarageImage T-26 (China).jpg


The ␗T-26 mod. 1939 is a rank I Chinese light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision". It is identical to the Soviet T-26.

General info

Survivability and armour

This is definitively the worst characteristic of this vehicle; armour is flat and thin on all sides. Do not expose yourself to enemy fire. Crew placement is not lined up from the front, meaning shells without HE filler can take up to 3 shots before being destroyed. Beware of HMGs and autocannons, since they will be able to penetrate your armour.

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 15 mm (22°) Front plate
7 mm (64-80°) Front glacis
15 mm (6-52°) Lower glacis
15 mm (21-23°) Top
15 mm (0°) Bottom
15 mm (0°) Top
15 mm (12°) Bottom
10 mm Hull
6 mm Rear
Turret 15 mm (13-15°) Turret front
15 mm (5-44°) Gun mantlet
15 mm (17-19°) 15 mm (17°) 10 mm

Notes

  • Suspension wheel is 10 mm thick while tracks are 15 mm thick.
  • Belly armour is 6 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 34 4 9.8 141 174 14.39 17.76
Realistic 31 4 80 91 8.16 9.29

While being a light tank, its mobility is one of a medium. It will take you where you want to be, provided you choose your route well and avoid tricky manoeuvres. Reverse speed, while not great (-3 km/h), can save you from some bad situations, provided cover is not too far behind.

Armaments

Main armament

Main article: 20-К (45 mm)
T-26 China screenshot 2.jpg

The 20-K is the typical Soviet rank 1 gun. Players should get used to it since it will be your main armament up until rank 2. The APHEBC round has a good amount of HE filler, meaning penetrating shells will do good damage, sometimes even one-shotting enemies. In longer ranges, shells begin to lose penetration and accuracy; it is not made for sniping. Try to bring ~10-15 BR-240SP (pure AP shells) for heavier targets. This gun is very forgiving to beginners, with its very fast reload speed and turret traverse.

45 mm 20-K
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
205 -5°/+28° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 15.23 21.08 25.60 28.31 30.12
Realistic 9.50 11.20 13.60 15.04 16.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
3.80 3.34 3.07 2.90
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
BR-240 APHEBC 69 68 59 50 42 35
BR-240SP AP 73 71 62 52 44 37
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
BR-240 APHEBC 760 1.4 1.2 15 32.3 +4° 48° 63° 71°
BR-240SP AP 757 1.4 N/A N/A N/A -1° 47° 60° 65°
Ammo racks
Ammo racks of the T-26.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
205 165 (+40) 124 (+81) 83 (+122) 42 (+163) (+204) Yes

Turret empty: 124 (+81)

Machine guns

Main article: DT (7.62 mm)
7.62 mm DT
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,890 (63) 600 N/A N/A

Usage in battles

The T-26 is definitely best suited to a more support role, flanking the battlefield and finding a good position to support your teammates from, the 45mm cannon has very good characteristics with its rounds (APHEBC, AP) being able to deal fair damage to enemy vehicles from short and long range and the fast reload allowing for quick adjustment of aim between shots, this allows the T-26 to be a highly effective flanking vehicle if a good camping spot is found, however, the limited gun depression (-6°) will affect which positions are usable, keeping long range is certainly an effective way to avoid taking damage. The T-26 is also usable at closer ranges for brawling with enemy vehicles, but it should be kept in mind that the thin armour on the T-26 (≤15mm) will leave the vital modules of your vehicle such as your crew, gun & powerplant (engine & transmission) at risk of taking damage, the mobility of the T-26 is also lesser than many of its counterparts which could potentially put it at risk in a brawling scenario, on the other hand the T-26's good reload (3.77 - 2.9s) will usually give it an upper hand if you can survive the first shots against an enemy vehicle.

Due to the top speed of the T-26 being less than many other vehicles at its BR (30 km/h), it will usually arrive to the battlefield after the fighting has already begun, this has the advantage of arriving after your team has already identified many targets, and also meaning that you will not be in the front line of attack, this will usually allow for you to last a bit longer than players who rushed the centre of the battlefield, alternatively it is also less likely that you will reach capture points before they are capped by your faster teammates although there are cases where you can help capture a contested point.

The lack of armour is really something to be kept in mind, even some machine guns (8mm, 12.7mm) will be able to go through you thickest pieces of armour (15mm), due to this you want to be trying your best to avoid enemy vehicles getting the first shot, driving in cover is advisable to avoid being spotted and if you spot an enemy vehicle it would be best to engage and destroy them as soon as possible to avoid them becoming a threat, due to the lack of effective armour, aircraft can also be a risk, again, staying in cover will make it more difficult for enemy vehicles to spot and engage your T-26.

T-26 China screenshot 1.jpg

In terms of the T-26's gun there are 2 round options, the APHEBC round has 70mm best effective penetration as well as 29.26g of TNT equivalent explosive, this will allow for this round to penetrate most armour at this BR and also have good post pen damage if the fuse is set off. Second round type is an AP round, this has 73mm best effective penetration but lacks any explosive filler, this makes its post pen damage less effective than the APHEBC round. More information on these two ammunition options can be found in the "ammunition" section above.

It is also worth keeping in mind that the T-26 only has a reverse speed of 3km/h, this is something to remember when driving into potential enemy fire.

Pros and cons

Pros:

  • Gun has good penetration and great post-penetration damage for its rank
  • Massive ammo capacity
  • Fairly steady gun platform
  • Competitive reload time
  • Good turret rotation
  • Forgiving vehicle for new players

Cons:

  • Poor armour
  • Only 3 crew members packed tightly together, survivability is not great
  • Weak engine, mobility suffers on inclines
  • Very poor reverse speed of only -3 kph
  • Currently is completely identical to the Soviet T-26 (default camouflage is the same), indistinguishable in Simulator Battles unless the alternative camouflage is purchased

History

Development

The T-26 light tank design is derived from the British Vickers 6-ton tank. In early 1930s, a Soviet buying committee travelled to Britain and purchased tanks, tractors, and cars for use in the Soviet Union, of which the Vickers tank was chosen. Fifteen Twin-turreted Vickers tank arrived into the Soviet Union in May 1930, equipped with only machine guns. Four more Vickers were delivered at the end of 1930, these being the single-turret variants with a 47 mm gun, and the deliveries were finished by 1932. The Vickers-produced tanks were designated as the V-26.

The Vickers 6-ton tank competed with several Soviet designs for the "most suitable" tank design for Soviet use. One such competitor was the Soviet T-19 light tank, which had advantages over the Vickers design, but also disadvantages. The T-19 designer, S. Ginzburg, suggested for a "hybrid" tank to be built off the features of the T-19 and the Vickers tank. But in January 1931, intelligence picked up that Poland bought up many foreign tanks from Britain and France with license to mass-produce them. This information pressured the Soviet military council to adopt the foreign tanks into Soviet usage, thus the Vickers 6-ton tank, under the designation as the T-26, was accepted into service in February 13, 1931 as the main-stay of the Red Army's armoured forces.

Although outclassed later in the war, it was considered one of the more successful and widely produced tank model in the 1930s. It, along with the BT light tanks, composed of the majority of Russia's armoured forces in late 1930s. It weighed just a little under 10 tons, had 15 mm thick armour in front, with a 45 mm 20K gun, and had a crew of three people. The Bolshevik Factory in Leningrad was the first factory to start producing the T-26 from June 1931, and production of the tank lasted from then until 1941.

Variants

T-26 China screenshot 3.jpg

During its production life, many variants of it was made for different purposes, up to 53 different ones to fit different roles, though only 23 would see service in production. Such designs included changes like a twin-turreted version (some with only machine guns and some with cannons), command tanks, added armour, artillery tanks (such as the T-26-4), flamethrower tanks, remote-controlled tanks, or just armoured carriers to tow artillery and such. Others were simply modified variants of the normal variants such as the T-26E, which was the base single-turreted T-26 design with 30-40 mm applique armour made during the Winter War, which made them more resilient to the Finnish anti-tank weapons.

All these tanks produced in the span of 1931 to 1941 made up a total 10,300 tanks, and 1,701 other variants of it, for a total of 12,001 units produced.

Combat usage

In 1937-39, a period of high tensions between the USSR and Japan, the Soviets provided 88 T-26 M33 tanks to China. The T-26, which along with the BT tanks would constitute three-quarters of the Soviet tank force at the start of its own war with Germany in 1941, had been developed from and was very similar to the Vickers 6-ton tank, a model which China had previously bought from Britain. With 20 of those tanks, mostly the Vickers Mark E armed with a short 47 mm gun, fighting with the 1st and 2nd Tank Battalions around Shanghai in 1937, is where most had been lost to the Japanese. The T-26s that came after appears to have been radio-equipped. They were assigned to the 1st Tank Regiment, which had elements attached to the new 200th (Motorised) Division, the first such division in the Chinese army. The 200th Division, with at least nine T-26s, was deployed to Burma in the spring of 1942. Most of its tanks were believed lost in that campaign, although they acquitted themselves well. Other T-26 elements saw action in China proper throughout the war.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


China light tanks
Type 63  Object 211 · Type 63 · ZTS63
Type 62  Type 62
WZ551  ZSL92 · PTL02 · WMA301
ZBL08  ZLT11
Type 86  ZBD86
WZ502  ZBD04A
ROC  M41D · M64
Type 59  QN506
USA  ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3
USSR  ␗T-26 · T-26 No.531 · ␗PT-76