User:RideR2

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Revision as of 07:14, 22 October 2019 by RideR2 (talk | contribs) (How to create multiplayer missions)

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Just a test page.

Multiplayer Missions

How to create multiplayer missions

1. Run mission editor (missioned.cmd in WarThunderCDK folder).
2. Choose Scene view tab and load one of game levels (it is location "britain" by default) where you want to create your mission.

Note: Missions can be technically run on an location, choosing location scene is just a preview.

3. Go to tab Mission Editor.
  • Choose in the side toolbar Mission Settings -> mission
  • Choose a name for your mission in name tab
  • Choose a name for your mission that will be displayed for other players in locName tab (you can use space there and for example write down [Multiplayer Mission] Test)
  • Choose a description for your mission in locDesc tab
  • Set a mission type to domination in type tab
  • Choose a location map in level tab
  • Choose time of a day and weather in Weather params tab
4. Create a new unit by pressing Create unit icon and place it somewhere (you can control the map view by pressing SPACE)
5. Open it's properties (by for example pressing P)
  • Change the Name: to t1_player01
  • Switch it's type to armada
  • Find a dummy unit in Class tab and select it
6. Copy t1_player01 unit

Note: We will need it to create slots for the mission, so it's preferable to create 16 of them but the game supports up to 32 players per team

  • Select the unit
  • Press W
  • While holding Shift select one of displayed arrows and then drag it until a new unit appears
  • The CDK will show you a new window, in this window change the Count of clones: amount to the number that you want for your mission
  • Select Auto rename
  • Press Ok
  • Now you should see lots of copies of this unit named t1_player02, t1_player03, t1_player04 etc.
7. Create the same amount of t2_player units by copying t1_player units
  • In Unit copying window change Name of clone(s): to t2_player01
  • Change the Count of clones: amount to the number that equals amount of t1_player units
  • Press Ok
  • Now you should see lots of copies of t1_player units named t2_player01, t2_player02, t2_player03 etc.
8. Go back to side toolbar Mission Settings to add these units to make them usable as slots for players in your multiplayer mission
  • Select player_teamA
  • Press wing to add new slots and add all t1_player units there one by one there
  • Select player_teamB
  • Press wing to add new slots and add all t2_player units there one by one there
9. Create respawn zones for players
  • Choose in the side toolbar Triggers / Missions Obj. Navigation
  • Press the Trigger button to create a new trigger
  • Press the Properties and Trigger/MissionObj info icon which you can find on top toolbar to show the tab with trigger properties
  • Select your new trigger and change it's Name to for example respawn
  • Make you that Enabled is switched on
  • In lower part of this toolbar select periodicEvent {time=1.00} in the Elements: window, then select Elements button on the bottom and press periodicEvent (if nothing happens then select one of folders in the Elements: window and then switch back to periodicEvent {time=1.00})
  • A new window should appear, select initMission there and press Ok or double click on initMission
  • Now press the Action button and below Filter: type missionMarkAsRespawnPoint and press Ok or double click on missionMarkAsRespawnPoint
  • Now you need to create a zone on the place where you want to players to spawn