T 2

From War Thunder Wiki
Revision as of 16:04, 16 June 2024 by Inceptor57 (talk | contribs) (Pros and cons)

(diff) ← Older revision | Approved revision (diff) | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
T 2
he_115a_2_sweden.png
GarageImage T 2.jpg
T 2
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The T 2 was a torpedo bomber deployed by Sweden in the interwar period. The T 2 was originally an He 115 A-2; 12 aircraft operated under Sweden's command, with the numbers 101-112. At the outbreak of World War II, another six bombers were bought from Germany. The T 2 was well liked by its crews and it served until 1952, it was a key element to maintain Sweden's neutrality during WWII. The aircraft not only acted as a torpedo bomber, it also carried regular bombs and was used for long-range reconnaissance. Of the original 12 He 115A-2, five aircraft were lost due to accidents in missions.

It was introduced in Update "Sons of Attila". The T 2 is a very slow and mediocre bomber overall, although you do have the ability to land in the water with the floats. It is an interesting pick for ground battles and naval battles, but not suited for air RB. In air RB, it will be massacred by most fighters, since its defensive armament is inferior to most aircraft, and the fact that it is a very large bomber. However, for ground battles, the 450 kg bomb or even the 250 kg bombs are very capable of destroying tanks with precise drops, while the torpedo is very good to destroy destroyers in naval battles.

General info

Flight performance

Max speed
at 1 000 m310 km/h
Turn time22 s
Max altitude6 000 m
Engine2 х BMW 132K
TypeRadial
Cooling systemAir
Take-off weight10 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max speed
(km/h at 1,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 293 286 6000 23.0 23.7 3.1 3.1 420
Upgraded 327 310 21.1 22.0 8.2 5.3

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
480 350 402 379 260 ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ > ___

Survivability and armour

Crew3 people
Speed of destruction
Structural0 km/h
Gear350 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB105 → 131 Sl icon.png
RB150 → 187 Sl icon.png
SB173 → 216 Sl icon.png
Total cost of modifications2 970 Rp icon.png
885 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 30 / 60 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
45 Ge icon.png
Mods radiator.png
Radiator
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
45 Ge icon.png
Mods compressor.png
Compressor
Research:
220 Rp icon.png
Cost:
65 Sl icon.png
50 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
60 Ge icon.png
Mods new engine.png
Engine
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
60 Ge icon.png
Mods metanol.png
Engine injection
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
75 Ge icon.png
Mods armor frame.png
Airframe
Research:
220 Rp icon.png
Cost:
65 Sl icon.png
50 Ge icon.png
Mods armor cover.png
Cover
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
75 Ge icon.png
Mods ammo.png
8_63_turret_belt_pack
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
45 Ge icon.png
Mod arrow 1.png
Mods pilon torpedo.png
m/41 (m/38)
Research:
220 Rp icon.png
Cost:
65 Sl icon.png
50 Ge icon.png
Mod arrow 1.png
Mods weapon.png
8_63_turret_new_gun
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
60 Ge icon.png
Mods pilon bomb.png
m/41
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
75 Ge icon.png

Armaments

Suspended armament

List of setups (3)
Setup 12 x 250 kg mb m/40 bomb
Setup 21 x 500 kg mb m/41 bomb
Setup 31 x m/38 torpedo

The T 2 can be outfitted with the following ordnance:

  • 2 x 250 kg mb m/40 bombs (500 kg total)
  • 1 x 500 kg mb m/41 bomb (500 kg total)
  • 1 x 450 mm m/38 torpedo

Defensive armament

Turret8 mm Ksp m/22-37 R machine gun
Ammunition525 rounds
Fire rate1200 shots/min
Turret8 mm Ksp m/22-37 R machine gun
Ammunition1500 rounds
Fire rate1200 shots/min
Main article: Ksp m/22-37 R (8 mm)

The T 2 is defended by:

  • 1 x 8 mm Ksp m/22-37 R machine gun, nose turret (525 rpg)
  • 1 x 8 mm Ksp m/22-37 R machine gun, dorsal turret (1,500 rpg)

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Can hold torpedoes
  • Can capture points in Naval Battles
  • Potent defensive armament in a downtier
  • Good payload options
  • Can stay airworthy for a given amount of time with one engine

Cons:

  • Mediocre overall performance
  • Very slow
  • Big target
  • Gunners are in terrible positions
  • Will be outgunned in many situations
  • Little armor protection, will be brought down from few shots of higher-caliber guns

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Heinkel Aircraft Company (Heinkel Flugzeugwerke)
Fighters  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
  He 100 D-1
  He 112 A-0 · He 112 B-0 · He 112 V-5
Jet fighters  He 162 A-1 · He 162 A-2
Twin-engine fighters  He 219 A-7
Bombers  He 111 H-3 · He 111 H-6 · He 111 H-16
  He 115 C-1
  He 177 A-3 · He 177 A-5
Export  He 112 B-1/U2(Hungary) · He 112 B-1/U2(Romania) · He 112 B-2/U2 · A7He1
  T 2

Sweden bombers
B3  B3C
B17  B17A · B17B · S17BS
SAAB 18  B18A · B18B · T18B · T18B (57)
T 2  T 2
Finland  ▄Ar 196 A-5 · ▄Ju 88 A-4